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Opteryx
Aug 22 2007, 10:51
Visitor 3 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=61;t=67071;)

I've been waiting so long for this, thank you thank you thank you BIS!

VladAlex
Aug 22 2007, 10:55
This day is so wonderfull ! Now we can start to work seriously !

4 IN 1
Aug 22 2007, 11:03
isnt asking a mod to change the topic and combine both topic into one be a better idea?

SeppSchrot
Aug 22 2007, 11:06
Yippie!

It has even a English GUI instead of half czech. http://forums.bistudio.com/oldsmileys/wink_o.gif

Raptor
Aug 22 2007, 11:06
damn http://forums.bistudio.com/oldsmileys/wow_o.gif
http://forums.bistudio.com/oldsmileys/yay.gif

fasad
Aug 22 2007, 11:46
Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?

I'm having frequent crashes, probably due to bad setup (placing object -> crash).

Tophe
Aug 22 2007, 12:00
Amazing.. just.... amazing.
Now BIS, just sit back and watch your game grow.

VladAlex
Aug 22 2007, 12:03
What we need now is a complete documentation about all aspects of this wonderfull tool !

Suma
Aug 22 2007, 12:03
Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?
We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible.

4 IN 1
Aug 22 2007, 12:07
Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?
We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible.
that what i fear the most i think, and seems the same story goes with old OFP model aswell, anyway thx for clearing

DMarkwick
Aug 22 2007, 12:09
Hmm, a bit disappointed to see no OFP WRP import ability, I reckon it will be possible by importing into buldozer in V2, save as pew, open in V3?
We have though about it, however a significant part of world data (terrain textures) is so different that automated conversion is almost impossible.
Understood http://forums.bistudio.com/oldsmileys/smile_o.gif any chance of a partial import e.g. import without terrain texture detail?

And find & replace (for veg)? http://forums.bistudio.com/oldsmileys/wink_o.gif

But in any case, even without the import it's a great step forward. Thanks for the release.

snake07
Aug 22 2007, 12:16
http://forums.bistudio.com/oldsmileys/yay.gif Finally http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I know V3 has just been released, but any chance they could have a little tutorial on how to get started?

Ive never used V3 before only wrpedit or wrptool cant remember http://forums.bistudio.com/oldsmileys/sad_o.gif

fasad
Aug 22 2007, 12:16
Importing the terrain heightmap shouldn't be too hard. It's the objects that will be the unknown. I remember V2 could import objects from a wrp file, then save a pew, but only with default objects and a perfectly set up V2 config.

I see a replace object by type tool. The most interesting new feature appears to be the scripting... http://forums.bistudio.com/oldsmileys/smile_o.gif

Opteryx
Aug 22 2007, 12:17
Are there any Photoshop plugins I can download to save as .pew ??

fasad
Aug 22 2007, 12:22
No, since a pew file is not just a heightmap - it is Visitor's terrain format (heightmap, objects + surface data).

gL33k
Aug 22 2007, 12:25
No, since a pew file is not just a heightmap - it is Visitor's terrain format (heightmap, objects + surface data).
so how import a landscape ?

kavoven
Aug 22 2007, 12:33
I used this trick to model some mars-like-enviroment for a school presentation, perhaps it works for ArmA, too.

In general, higher areas are lighter than depper areas. So I took some photos from Nasa World Wind, converted them into black-white pictures, put them together and I had a nr1 working height map.

Perhaps this could work with ArmA, too, via screenshots

fasad
Aug 22 2007, 12:35
Import Terrain from XYZ/picture sound likely, although I do not recognize pbl files (some kind of custom config, possibly from arcgis or landbuilder?). Opening a V2 pew seems to import it's heightmap quite nicely (V2 can import ASE). I would copy and paste this into a clean V3 terrain. Failing that XYZ is a common format, search for some conversion tools.

DMarkwick
Aug 22 2007, 12:45
Does anyone have a download link for Landbuilder please?

VladAlex
Aug 22 2007, 12:47
We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool.

Any info on the link with GIS tools like ArcGis http://forums.bistudio.com/oldsmileys/huh.gif

bakkis
Aug 22 2007, 12:49
Only thing thats missing is the Linux server files, hope they release those too really soon

Opteryx
Aug 22 2007, 12:51
Import Terrain from XYZ/picture sound likely, although I do not recognize pbl files (some kind of custom config, possibly from arcgis or landbuilder?). Opening a V2 pew seems to import it's heightmap quite nicely (V2 can import ASE). I would copy and paste this into a clean V3 terrain. Failing that XYZ is a common format, search for some conversion tools.
Can you point me to what I need for importing a height map from Wilbur or Photoshop?

gL33k
Aug 22 2007, 12:52
i just found that microdem can convert DTED to XYZ.

VladAlex
Aug 22 2007, 12:54
Visitor 3 manual (http://community.bistudio.com/wiki/Visitor_3_Manual)

Opteryx
Aug 22 2007, 12:54
Check this out!!

Visitor 3 Manual (http://community.bistudio.com/wiki/Visitor_3_Manual)

edit-

LOL

fasad
Aug 22 2007, 12:55
BI WIKI - Visitor 3 manual (http://community.bistudio.com/wiki/Visitor_3_Manual)

Contains a reference PBL config, allowing import of PNG heightmap. This should be the most simple method.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfg
{
PNGfilename=&#34;world.png&#34;;
squareSize=5.000000;
originX=0;
originY=0;
minHeight=120.000000;
maxHeight=735.000000;
};
[/QUOTE]

edit : Double LOL http://forums.bistudio.com/oldsmileys/smile_o.gif

VladAlex
Aug 22 2007, 12:58
Lol... We are all on the starting block &#33;

wika_woo
Aug 22 2007, 13:02
Nifty tool...

Here come&#39;s your first ArmA Race Track Island...



http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/rofl.gif

Dallas
Aug 22 2007, 13:16
Now Visitor 3 is out for more than two hours, is it totally out of line to demand an ETA from Cedaie&#39;s "Australia 102x102" island?  http://forums.bistudio.com/oldsmileys/smile_o.gif

anc
Aug 22 2007, 13:39
have you guys ever tried to use the GeoControl, to generate maps for arma?
http://www.cajomi.de/GeoControl/geocontrol.htm
It&#39;s a great tool. Dice, EA Game its using it in their new game BATTLEFIELD: BAD COMPANY.
I downloaded the demo, and wow, its so easy to use, and it&#39;s really amazing, i will try to use it in arma.

DMarkwick
Aug 22 2007, 14:13
have you guys ever tried to use the GeoControl, to generate maps for arma?
http://www.cajomi.de/GeoControl/geocontrol.htm
It&#39;s a great tool. Dice, EA Game its using it in their new game BATTLEFIELD: BAD COMPANY.
I downloaded the demo, and wow, its so easy to use, and it&#39;s really amazing, i will try to use it in arma.
Hmm nice http://forums.bistudio.com/oldsmileys/smile_o.gif I&#39;m going to try it too. If it works I&#39;ll certainly buy it.

GI-JOE
Aug 22 2007, 14:23
Great great news &#33; Thank you BIS &#33; http://forums.bistudio.com/oldsmileys/yay.gif

DMarkwick
Aug 22 2007, 14:31
have you guys ever tried to use the GeoControl, to generate maps for arma?
http://www.cajomi.de/GeoControl/geocontrol.htm
It&#39;s a great tool. Dice, EA Game its using it in their new game BATTLEFIELD: BAD COMPANY.
I downloaded the demo, and wow, its so easy to use, and it&#39;s really amazing, i will try to use it in arma.
Hmm nice http://forums.bistudio.com/oldsmileys/smile_o.gif I&#39;m going to try it too. If it works I&#39;ll certainly buy it.
HA HA HA http://forums.bistudio.com/oldsmileys/biggrin_o.gif holy crap I was a beta tester for that in it&#39;s early days http://forums.bistudio.com/oldsmileys/biggrin_o.gif it&#39;s certainly a great tool. I&#39;ll be buying http://forums.bistudio.com/oldsmileys/smile_o.gif

hoz
Aug 22 2007, 14:43
moving to the editing forums

gL33k
Aug 22 2007, 15:05
have you guys ever tried to use the GeoControl, to generate maps for arma?
http://www.cajomi.de/GeoControl/geocontrol.htm
It&#39;s a great tool. Dice, EA Game its using it in their new game BATTLEFIELD: BAD COMPANY.
I downloaded the demo, and wow, its so easy to use, and it&#39;s really amazing, i will try to use it in arma.
IT WORKS &#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

http://img210.imageshack.us/img210/6094/visitor3gf4.jpg


1) generate your terrain.
2) export terrain as TGA heightmap
3) convert the created image into .png 16bit/pixel greyscale
4) Create a .pbl file and fill it with necessary information. wich i don&#39;t know .
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfg
{
PNGfilename=&#34;world.png&#34;;
squareSize=5.000000;
originX=0;
originY=0;
minHeight=0.000000;
maxHeight=3760.000000;
};[/QUOTE]

5) from Visitor , "import terrain from picture"

MehMan
Aug 22 2007, 16:34
Hmm, what did you use? Whenever I try to do it with photoshop I get strange results, basicly nothing like it should be.

gL33k
Aug 22 2007, 16:48
BMP greyscale works. but the ground is "granulared". mainly due to how geocontrol works.
Relief is preserved . and TGA seem to not work well right.

But i think the more precise way is to use XYZ. find a DEM data , and converte it to ascii XYZ. then you can directly import. without any .pbl file.
i have a tool named microdem , who can many file type to XYZ map, but it&#39;s a very complex stuff , i don&#39;t know how use it. i &#39;m still looking for how "calibrated" Z value , for restore a 0Meter min altitude.
my attempt to import my XYZ converted DEM in visitor3 result in
big block , at 1200Meter over the sea. but on this block , map is perfect ...

anc
Aug 22 2007, 16:56
BMP greyscale works. but the ground is "granulared". mainly due to how geocontrol works.

Relief is preserved . and TGA seem to not work well right.

But i think the more precise way is to use XYZ. find a DEM data , and converte it to ascii XYZ. then you can directly import. without any .pbl file.


i have a tool named microdem , who can many file type to XYZ map, but it&#39;s a very complex stuff , i don&#39;t know how use it. i &#39;m still looking for how "calibrated" Z value , for restore a 0Meter min altitude.
my attempt to import my XYZ converted DEM in visitor3 result in
big block , at 1200Meter over the sea. but on this block , map is perfect ...
"2) export terrain as BMP grayscale (8bit/pixel)"
It&#39;s because you used 8bits.
I had the same problem too, but i used TGA, and it worked fine in my engine.
But i sugges that you post it in the GC forum, or send an e-mail to Cajomi. He will help you.

RicoADF
Aug 22 2007, 16:57
Thank bloody good they finally released tools http://forums.bistudio.com/oldsmileys/yay.gif

gL33k
Aug 22 2007, 17:17
BMP greyscale works. but the ground is "granulared". mainly due to how geocontrol works.

Relief is preserved . and TGA seem to not work well right.

But i think the more precise way is to use XYZ. find a DEM data , and converte it to ascii XYZ. then you can directly import. without any .pbl file.


i have a tool named microdem , who can many file type to XYZ map, but it&#39;s a very complex stuff , i don&#39;t know how use it. i &#39;m still looking for how "calibrated" Z value , for restore a 0Meter min altitude.
my attempt to import my XYZ converted DEM in visitor3 result in
big block , at 1200Meter over the sea. but on this block , map is perfect ...
"2) export terrain as BMP grayscale (8bit/pixel)"
It&#39;s because you used 8bits.
I had the same problem too, but i used TGA, and it worked fine in my engine.
But i sugges that you post it in the GC forum, or send an e-mail to Cajomi. He will help you.
Thanks. it works with targa now.
i wasnt using good color mode in photoshop.

http://forums.bistudio.com/oldsmileys/notworthy.gif

MehMan
Aug 22 2007, 17:31
Under which tab should I export under geocontrol? Is it important? Also, I get it into a 16bpp greyscale in photoshop, but when I import it I just get a ribbed terrain for some reason, instead of what I need.

EDIT:

Wilbur saved the day&#33;

Smiley Nick
Aug 22 2007, 19:50
Is anyone else using Wilbur to test their terrains?

I am using it atm , and it looks like its still a very effective tool to "draw" islands.

http://forums.bistudio.com/oldsmileys/smile_o.gif

gL33k
Aug 22 2007, 20:05
anyone have an idea about my exporting problem ?

DEM to XYZ

http://img234.imageshack.us/img234/4538/microdemww4.th.jpg (http://img234.imageshack.us/my.php?image=microdemww4.jpg)

[IMG]http://img523.imageshack.us/img523....MG] (http://img523.imageshack.us/my.php?image=microdemexportingze0.jpg)

[IMG]http://img114.imageshack.us/img114....MG] (http://img114.imageshack.us/my.php?image=visitor3noobismqy9.jpg)

Smiley Nick
Aug 22 2007, 20:31
Try editing the decimals, im not 100% sure what arms default "sea" level is set too.

I know in ofp, it wasn’t set to 0, but more like 4/5 for physical land (a beach)

Keeps the feedback flowing; we are all in the same boat here chaps.

VladAlex
Aug 22 2007, 20:33
We definitly need some GOOD and CLEAR tutorial. We need a .dem to Visitor 3 tutorial. And a How to make Island texture tutorial.

In the future we will need a very long and detailled help for how to make island from real database.

FischKopp
Aug 22 2007, 21:30
If i get it right this is just a preview to satisfy us and stop us from moaning and whining&#33;?

Visitor3 by now miss some essential functions like cell selection and terrain modification.

Or I&#39;m to dumb to find it in the Menus or is my Keyboard dammaged, cos after pressing serveral time F9 nothing happens. No Terrain Editing function tool bar opens.

ofp2
Aug 22 2007, 21:37
""Visitor3 by now miss some essential functions like cell selection and terrain modification.

Or I&#39;m to dumb to find it in the Menus or is my Keyboard dammaged, cos after pressing serveral time F9 nothing happens. No Terrain Editing function tool bar opens. ""

same here i guess these may come along after queens gambit http://forums.bistudio.com/oldsmileys/smile_o.gif.j/k
its a very nice piece of software this and that calculator is a godsend. only problem i am having at the moment is ,when i add my
config as per the tute my config is .cpp the things asking for .cfg .
if i select all files it works , but my nogova (ceated a panaoram using adobe from all exisiting textures and sized to 1024) created layers from the original satelite and layermask looks like shit, a few resemble what it should be but the other 15 or so ar simple lines of colour.
Still i think the experimenting is best part of this whole process.

RKSL-Rock
Aug 22 2007, 22:10
Cell Selection and Terrain editing are in the drop down tool box. Look for "Terrain Vertices". Its in the manual.

FischKopp
Aug 22 2007, 22:24
Cell Selection and Terrain editing are in the drop down tool box. Look for "Terrain Vertices". Its in the manual.
http://img234.imageshack.us/img234/7360/toolsmf4.jpg

... and where?

RKSL-Rock
Aug 22 2007, 22:33
Cell Selection and Terrain editing are in the drop down tool box.  Look for "Terrain Vertices".  Its in the manual.


... and where?
In the Floating Tool Box.

http://www.rkslstudios.info/FILES/tmp/becausesomepplareblind/tg1.jpg

FischKopp
Aug 22 2007, 22:35
Doohh ... thx Rocko ... i ve read the Tut but i thought it was build up like in Visitor 2

ofp2
Aug 22 2007, 22:39
lol i love this wiki it means well but like all bis things it speaks in riddles.
loving it.

Commando84
Aug 23 2007, 08:03
nice map, i haven&#39;t even got that far ofp2 http://forums.bistudio.com/oldsmileys/thumbs-up.gif I dont know but my ground elevation isnt displayed and i dont understand the texture sections yet http://forums.bistudio.com/oldsmileys/biggrin_o.gif

VladAlex
Aug 23 2007, 08:06
It&#39;s a bloody nigthmare for the community. We have tools but we cant use it because we dont have a proper documentation.

SeppSchrot
Aug 23 2007, 08:29
When you find obscurities, shortcomings or outdated parts in the Wiki manual, please drop a note in the accordant wiki discussion page.
Chances are somebody already figured it out and we have a centralized documentation for common starting questions.

Blechreiz
Aug 23 2007, 16:10
Alex.Sworn released a first small german tutorial:

Small tutorial in german (http://deadeye.pytalhost.com/manual/index.php?topic=238.0)

Woolridge
Aug 23 2007, 16:13
1) I create an image with GeoControl.
2) I export it in tga.
3) I open it with wilbur.
4) I export it to png. (16-buit values)
5) I create the pbl file with a texteditor and I write in it:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfg
{
PNGfilename=&#34;world.png&#34;;
squareSize=1;
originX=0;
originY=0;
minHeight=10;
maxHeight=376;
};[/QUOTE]

6) I open the file in Visitor:

http://img251.imageshack.us/img251/8279/sinttulo2jd7.th.jpg (http://img251.imageshack.us/img251/8279/sinttulo2jd7.jpg)


PERFECT. BUUUUUT.... the problem now is that Bulldozer doesn&#39;t works with the maps I import in this way. When it is loading the map it says:
http://img525.imageshack.us/img525/6369/sinttulo2ma6.th.jpg (http://img525.imageshack.us/img525/6369/sinttulo2ma6.jpg)
And then shuts down.


Anybody knows what&#39;s wrong in my process???
Anybody knows what&#39;s wrong in Bulldozer???

Woolridge
Aug 23 2007, 16:32
Auto answer:

works with

Squaresize=5

MinHeight=0

BiGGiBs
Aug 24 2007, 00:02
gL33k

for exporting dem too ascii xyz save as lat/long
and meters float
try that&#33;

also found you have to start a new empty map and then select import xyz
if you just run v3 then select open xyz it promts you for data info and whatever you put in it says the data is incorrect

and sometimes even if you open a new project and then import
sometimes v3 just stops responding,other times it opens the xyz
fine&#33;

BiGGiBs

rstratton
Aug 26 2007, 04:20
Alex.Sworn released a first small german tutorial:

Small tutorial in german (http://deadeye.pytalhost.com/manual/index.php?topic=238.0)
ffs cant anyone translate that pdf to english?

fasad
Aug 26 2007, 04:35
Dont bother. I don&#39;t know any German, but it is appears to have less information than the wiki.

Second
Aug 26 2007, 11:11
This Visitor guy seems to absolutely hate me http://forums.bistudio.com/oldsmileys/inlove.gif

Well... I think i start to wait some proper tutorial, because i simply can get those &#036;#% texturethings, satelitethings and other things working.

Also Buldozer hates me. Now it doesn&#39;t mock me with error messages anymore. It just gives me white and sometimes partially black island... i think i liked errormessages more. Atleast buldozer spoke to me back then http://forums.bistudio.com/oldsmileys/sad_o.gif

I tought that i would become island making wizard just like that... Reality seems to be bit harsher http://forums.bistudio.com/oldsmileys/crazy_o.gif

ps. Oh&#33; Once i managed to do ugly square map with ugly textures... I was overjoyed... Then Buldozer crashed (sweet buldozer http://forums.bistudio.com/oldsmileys/inlove.gif ). After that i haven&#39;t managed to reach that high point of map making... http://forums.bistudio.com/oldsmileys/banghead.gif

I&#39;m not blaming Visitor... It&#39;s just too clever for me http://forums.bistudio.com/oldsmileys/sad_o.gif

Second
Aug 27 2007, 10:23
Visitor and buldozer Loves me http://forums.bistudio.com/oldsmileys/yay.gif

It&#39;s has ugly textures. It&#39;s flat, it doesn&#39;t have any objects yet... But this might be start of new beautiful friendship http://forums.bistudio.com/oldsmileys/inlove.gif

-HUNTER-
Aug 27 2007, 21:20
How the F do I get a proper texture on the thing...

Ive tried several things, but I guess I dont understand the manual really well, or well there is something im doing wrong...

Should I take a screenshot from Google Earth or something and use that as 1 great texture? Or how does this work? Its very different from wrptool... http://forums.bistudio.com/oldsmileys/sad_o.gif

Edge
Aug 28 2007, 06:58
Forget WrpTool, sir. http://forums.bistudio.com/oldsmileys/smile_o.gif To texture the surfaces, you will need matching big bitmap for texture and similar bitmap in which every pixel colour refers to certain surface.

Sample layers.cfg needed for import (Rahmadi map):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Layers
{

class pisek
{
texture = &#34;ca&#92;desert&#92;data&#92;pisek_mco.png&#34;;
material=&#34;ca&#92;desert&#92;data&#92;pisek.rvmat&#34;;
};

class travajih
{
texture = &#34;ca&#92;desert&#92;data&#92;travajih_mco.png&#34;;
material=&#34;ca&#92;desert&#92;data&#92;travajih.rvmat&#34;;
};

class mesto2
{
texture = &#34;ca&#92;desert&#92;data&#92;mesto2_mco.png&#34;;
material=&#34;ca&#92;desert&#92;data&#92;mesto2.rvmat&#34;;
};

class pole1
{
texture = &#34;ca&#92;desert&#92;data&#92;pole1_mco.png&#34;;
material=&#34;ca&#92;desert&#92;data&#92;pole1.rvmat&#34;;
};

};

class Legend
{
picture=&#34;ca&#92;desert&#92;Source&#92;mapLegend.png&#34;;
class Colors
{
/// color names should correspond to surface layer names
pisek&#91;&#93;={{255,255,0}};
travajih&#91;&#93;={{0,255,0}};
mesto2&#91;&#93;={{0,0,255}};
pole1&#91;&#93;={{99,55,0}};
}
};[/QUOTE]

Rebl Man
Aug 29 2007, 13:39
I think BIS release new thing:

BIS map example (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=SF;f=61)

Atropin
Aug 29 2007, 17:37
can`t download samplemap... download hangs up... any other mirrors?

Atsche
Aug 29 2007, 19:20
Dl works example map (ftp://downloads.bistudio.com/Tools/BISampleMap.zip)

Atropin
Aug 30 2007, 00:52
Dl works example map (ftp://downloads.bistudio.com/Tools/BISampleMap.zip)
Seems to be only my Problem...

Can`t download from BIS Sites http://forums.bistudio.com/oldsmileys/sad_o.gif , other downloads are working fine...

IcebirdMK
Aug 30 2007, 07:30
BIS map example (http://arma.hu/ARMA/tools/visitor3/BISampleMap.zip) for arma.hu

Atropin
Aug 30 2007, 08:19
thank u http://forums.bistudio.com/oldsmileys/notworthy.gif