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View Full Version : Planes rock the wings constantly while attacking



RN Malboeuf
Aug 10 2007, 16:52
I had some tests recently porting OFP ww2 planes in game. And i ran into problem i can't solve for some time. AI units rock the wings (quite well seen roll up to 30-40 degrees ) every several seconds approaching ground target  and disengaging (coming for next approach). I guess they try to slow down ? maxLeadSpeed for weapons is high enough (if it can be the problem)...
It looks wierd  http://forums.bistudio.com/oldsmileys/sad_o.gif like a drunk pilot http://forums.bistudio.com/oldsmileys/smile_o.gif
Can anyone suggest what can be  wrong ?

standart BIS camels behave in the same way http://forums.bistudio.com/oldsmileys/sad_o.gif

Törni
Aug 11 2007, 15:45
Simulating the pilot trying to evade incoming fire perhaps?

Scars09
Aug 11 2007, 15:59
maybe its the headturnai value for infantry wich cause this?
they do this instead look left or right like a soldier would?

[APS]Gnat
Aug 11 2007, 16:25
maybe aileron sensitivity too .....
do you have some mass on the wingtips ?

UNN
Aug 11 2007, 17:33
Have you switched to the AI pilot view while testing? I noticed something similar with the AV, it appeared to be trying to constantly line up with the target. But would keep over compensating, then try to re-adjust.

RN Malboeuf
Aug 11 2007, 19:40
Quote[/b] ]it appeared to be trying to constantly line up with the target
_after_ approach and the strike?

Quote[/b] ]maybe aileron sensitivity too .....
of course, with less aileronsensitivity it's harder to roll, but it's  not the solution  (hard to fly for player looong turns for ai)

Quote[/b] ]do you have some mass on the wingtips ?
yes, but just a little - almost all the mass is in the fusalage

I looked through config parameters, tried flapsFrictionCoef ,aileronSensitivity,elevatorSensitivity,noseDownCoef with no luck, but i still don't know what envelope[] means...

UNN
Aug 11 2007, 20:13
Well it was a question rather than a solution….Still waiting for the answer...But believe it or not, the logic involved with re-aligning with an old target, is not that different to aligning with a new target.

RKSL-Rock
Aug 11 2007, 20:32
Its caused by over sensitive controls and poor mass distribution in the geolod.

You cant get away with just a few points on the wing tips like we could in the OFP days.  You get far better handling using more points along the wing - dont go mad - but adding points every metre or so will give you the ability to fine tune the mass and therefore the handling.

[APS]Gnat
Aug 12 2007, 02:04
of course, with less aileronsensitivity it's harder to roll, but it's  not the solution  (hard to fly for player looong turns for ai)
Sure, but what I meant was, was it OVER sensitive ...... ie value in inappropraite. ..... but its sounds like you have investigated that parameter.

Agree with Rock on mass ... its a pain, but trial and error.

Also another thought, are all weapons (memory points), models and proxies lined up at exactly 0 degs?

RN Malboeuf
Aug 12 2007, 06:50
controls sensitivity is not the solution. read above.

Quote[/b] ]Also another thought, are all weapons (memory points), models and proxies lined up at exactly 0 degs?
yes. but you know - bombs can not be lined up http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ] You get far better handling using more points along the wing
Do you have working example of such geolod ?

[APS]Gnat
Aug 12 2007, 10:41
yes. but you know - bombs can not be lined up http://forums.bistudio.com/oldsmileys/smile_o.gif
You need to think a little deeper than that my friend ..... the ArmA engine MUST line up a weapon some how ... so what is it that the engine is using?
Direction of the pilot proxy? Direction of the MG axis? Direction of the primary axis in the p3d? etc etc

Food for thought .... and no, no friggin idea myself http://forums.bistudio.com/oldsmileys/tounge2.gif