Makake
Jul 17 2007, 09:45
I had problems with some sounds, and also thought I could contribute to his work by tuning his samples. so I got myself permission from an addon maker to alter & edit sound samples of a weapons pack for my only use.
Now I edited the *.wss samples, but changing loudness of some with an audio tool would effect in having some sounds absolutely muted to point like they would sound silenced, others were just distorted (important here: I didn't change those sounds. Changing some would result in getting others distorted. why?).
Same with tampering with config lines: adding "db+[x]" would get me the same effect.
some lines looked like this: "...Weapons\Data\Sound\sample", 56.234131, 1};
1) what does the "56..." number change? I could not find out.
2) what is the ",1" at the end of line?
3) how can I change loudness to balance the samples ?(for example making gunshots louder in comparison to engine sounds), without messing up all sounds like it seems
anyone offering some lessons in config coding? a tutorial somewhere?
edit: another one. how can I change the sound playing for "burst mode" of rifles, namely the m16a2? I know the way it's played changed from 1.08, but how do I make it, that the 3 sounds are played faster?
And I hear a faint echo from the sound fired from a silenced weapon weapon without the sample having an echo built in. How come? Any clues?
Now I edited the *.wss samples, but changing loudness of some with an audio tool would effect in having some sounds absolutely muted to point like they would sound silenced, others were just distorted (important here: I didn't change those sounds. Changing some would result in getting others distorted. why?).
Same with tampering with config lines: adding "db+[x]" would get me the same effect.
some lines looked like this: "...Weapons\Data\Sound\sample", 56.234131, 1};
1) what does the "56..." number change? I could not find out.
2) what is the ",1" at the end of line?
3) how can I change loudness to balance the samples ?(for example making gunshots louder in comparison to engine sounds), without messing up all sounds like it seems
anyone offering some lessons in config coding? a tutorial somewhere?
edit: another one. how can I change the sound playing for "burst mode" of rifles, namely the m16a2? I know the way it's played changed from 1.08, but how do I make it, that the 3 sounds are played faster?
And I hear a faint echo from the sound fired from a silenced weapon weapon without the sample having an echo built in. How come? Any clues?