freddern
Jul 9 2007, 19:00
Hi.
I'm working on some units and I have all the normal maps ready but they don't seem to work.
As you can see in my config I have only given the "desert teamleader" unit wound textures at this point. (so if I do something wrong I don't have to make changes on every unit)
I have also edited the three rvmat files that you can see I have changed, so that they "link" to the correct normal maps.
In the p3d models I have also changed the normal map- and rvmat paths.
When I load the unit ingame I got the Normal map I want, but when I shoot him he only get wounds on his hands and face (the rvmat's where I used the original paths and files.)
What am I doing wrong?
Please help
My CfgVehicles.hpp
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgVehicles {
class All {};
class AllVehicles : All {};
class Land : AllVehicles {};
class Man : Land {};
class Soldier : Man {};
class SoldierWB : Soldier {};
class SoldierWSniper : SoldierWB {};
class Rec_w_Teaml : SoldierWB {
vehicleClass = "NO_forceElement";
displayName = "Woodland Recce Teamleader";
model = "\NO_Recce\no_woodla_teamlead";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_lider_ca.paa";
nameSound = "officer";
weapons[] = {"G36a", "NVGoggles", "M9", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShell"};
};
class Recc_w_Snip : SoldierWSniper {
vehicleClass = "NO_forceElement";
displayName = "Woodland Recce Sniper";
model = "\NO_Recce\no_woodla_skarpsk";
scope = public;
nightVision = true;
camouflage = 0.8;
Icon = "\Ca\characters\data\map_ico\i_wojak_ca.paa";
nameSound = "sniper";
weapons[] = {"M24", "NVGoggles", "M9", "Binocular", "Throw", "Put"};
magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShellGreen", "SmokeShellRed"};
};
class Recc_w_Medi : SoldierWB {
vehicleClass = "NO_forceElement";
displayName = "Woodland Recce Medic";
model = "\NO_Recce\no_woodla_sanite";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_medyk_CA.paa";
nameSound = "medic2";
attendant=1;
weapons[] = {"G36a", "NVGoggles", "M9", "Binocular", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed"};
};
class Rec_d_Teaml : SoldierWB {
vehicleClass = "NO_forceElement";
displayName = "Desert Recce Teamleader";
model = "\NO_Recce\no_desert_teamlead";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_lider_ca.paa";
nameSound = "officer";
weapons[] = {"G36a", "NVGoggles", "M9", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShell"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\us_hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body_wound1.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body_wound2.rvmat"};
};
};
[/QUOTE]
I'm working on some units and I have all the normal maps ready but they don't seem to work.
As you can see in my config I have only given the "desert teamleader" unit wound textures at this point. (so if I do something wrong I don't have to make changes on every unit)
I have also edited the three rvmat files that you can see I have changed, so that they "link" to the correct normal maps.
In the p3d models I have also changed the normal map- and rvmat paths.
When I load the unit ingame I got the Normal map I want, but when I shoot him he only get wounds on his hands and face (the rvmat's where I used the original paths and files.)
What am I doing wrong?
Please help
My CfgVehicles.hpp
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgVehicles {
class All {};
class AllVehicles : All {};
class Land : AllVehicles {};
class Man : Land {};
class Soldier : Man {};
class SoldierWB : Soldier {};
class SoldierWSniper : SoldierWB {};
class Rec_w_Teaml : SoldierWB {
vehicleClass = "NO_forceElement";
displayName = "Woodland Recce Teamleader";
model = "\NO_Recce\no_woodla_teamlead";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_lider_ca.paa";
nameSound = "officer";
weapons[] = {"G36a", "NVGoggles", "M9", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShell"};
};
class Recc_w_Snip : SoldierWSniper {
vehicleClass = "NO_forceElement";
displayName = "Woodland Recce Sniper";
model = "\NO_Recce\no_woodla_skarpsk";
scope = public;
nightVision = true;
camouflage = 0.8;
Icon = "\Ca\characters\data\map_ico\i_wojak_ca.paa";
nameSound = "sniper";
weapons[] = {"M24", "NVGoggles", "M9", "Binocular", "Throw", "Put"};
magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShellGreen", "SmokeShellRed"};
};
class Recc_w_Medi : SoldierWB {
vehicleClass = "NO_forceElement";
displayName = "Woodland Recce Medic";
model = "\NO_Recce\no_woodla_sanite";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_medyk_CA.paa";
nameSound = "medic2";
attendant=1;
weapons[] = {"G36a", "NVGoggles", "M9", "Binocular", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed"};
};
class Rec_d_Teaml : SoldierWB {
vehicleClass = "NO_forceElement";
displayName = "Desert Recce Teamleader";
model = "\NO_Recce\no_desert_teamlead";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_lider_ca.paa";
nameSound = "officer";
weapons[] = {"G36a", "NVGoggles", "M9", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenadeTimed", "HandGrenadeTimed", "SmokeShell"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\us_hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body_wound1.rvmat", "NO_Recce\rvmat_fil\no_soldier_teamlead_body_wound2.rvmat"};
};
};
[/QUOTE]