View Full Version : M107 Replacement
Hi,
I had some requests about my M107 so I released it. I think it's quit nice for a first addon. It replaces the original skin with my reskinned ones.
LINK HERE (http://rapidshare.com/files/40533570/M107_Desert_BETA_.zip.html)
Lennard.
Hi, don't you have any screenshot of what could i download, if i hit
in that link?. Let's C ya
Thanks Lennard, very cool stuff mate! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Wip - here's that pic from the Screenshot thread http://forums.bistudio.com/oldsmileys/wink_o.gif
http://i193.photobucket.com/albums/z265/Lennard91/Sniper1-1.jpg
canis lupus
Jul 2 2007, 07:21
looks great... that other rifle in the screenshot, where is that from?
Thats a M21 from the 6thSense mod. It's a really nice rifle.
Lennard.
Looks nice!
Good work!
Hit_Sqd_Ack
Jul 2 2007, 11:33
Very very nice, good work.
- Ack
Yeah, simple, yet very attractive http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Desert versions of the M4-rifles would be nice *hint hint*
Yes I know I'm working on one at the moment but it's much harder then a M107 cause that had bigger surfaces.
Lennard.
Thanks Lennard - thanks for looking into the M4s mate - good luck with the project! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Hoot1988
Jul 2 2007, 13:58
nice addon, i never fully understood this rifle tho, is it just a really powerfull sniper rifle or one of these special ones that can do dammage to tanks? just the "anti material" thing confused me a little.
the_shadow
Jul 2 2007, 14:11
it´s a heavy sniper rifle used to destroy soft vehicles and weapons crate and stuff like that...
not a tank though...
but maybe a APC if lucky..
Mandrake5
Jul 2 2007, 14:18
nah it's a Cobra Assault Cannon used to destroy cyborg policemen.
Mr Opteron
Jul 2 2007, 14:42
Great addon sniper rifles are a bit unrealistic in the field with no cammo. Just need one of those sniper suites now.
http://armed-assault.net/ is a good place to post addons for dowload seems all the best ones apear there.
johnwilso007
Jul 2 2007, 14:43
so u could take out a UAZ with it?
Mr Opteron
Jul 2 2007, 14:53
50 caliber sniper rifles are designed to damage aircraft in enemy airports they can put holes through thin armour like on BMP, M113, any apc side rear and top armour if you get a lucky hit on an apc on its ammo storage the apc's own ammo will blow it up . But don't think any of this is simulated in Arma.
50 cal rifle or MG bullets should put a hole through 1 inch of steel at football pitch range. Most Apc's are only capable of stopping rifle bullets and stoping Nato 7.62 rounds with it's front armour.
Mr Opteron
Jul 2 2007, 14:54
In other words its the beast of sniper rifles. Used on infantry at times as it's got such a good range and still leathal and accurate upto 1.8k. http://en.wikipedia.org/wiki/XM107/M107_Barrett_rifle
Makers info http://www.barrettrifles.com/rifle_82.aspx
Caliber: 12.7 mm (0.50 in)
Total weight (unloaded): 12.9 kg (28.5 lb)
Magazine capacity: 10 rounds
Weight of magazine: 1.87 kg (4.12 lb)
Length: 1,448 mm (57 in)
Barrel length: 737 mm (29 in)
Muzzle velocity: 853 m/s (2,800 fps)
Maximum Range: 6,812 m (7,450 yd)
Maximum Effective Range: 1,829 m (2,000 yd)[3]
HamishUK
Jul 2 2007, 15:09
50 caliber sniper rifles are designed to damage aircraft in enemy airports they can put holes through thin armour like on BMP, M113, any apc side rear and top armour if you get a lucky hit on an apc on its ammo storage the apc's own ammo will blow it up . But don't think any of this is simulated in Arma.
50 cal rifle or MG bullets should put a hole through 1 inch of steel at football pitch range. Most Apc's are only capable of stopping rifle bullets and stoping Nato 7.62 rounds with it's front armour.
The British Army purchase them for mine disposal. During the first Gulf War they were highly effective at destroying certain mines and unexploded Cluster Bombs.
The decent range the rifle offered gave the Engineers a rather nice safety margin.
Mr Opteron
Jul 2 2007, 15:12
Oh and they are good for wasting snipers ducked behind walls.
wika_woo
Jul 2 2007, 16:30
Nice work..
downloading.. http://forums.bistudio.com/oldsmileys/smile_o.gif
mamasan8
Jul 2 2007, 18:15
Looks real good, gotta have it!
Hi all,
made some progress on the m4's. I don't think they're good. Because most of the details are gone in first person but when you look third person they're still there. Does anybody know how to prevent that?
http://i193.photobucket.com/albums/z265/Lennard91/M4aimcopy.jpg
Lennard.
I don't really know : / but you've made a good start, I'd say you should try to make the edges on the "desert paint" abit more... realistic, somehow, they look to round, and sharp.
@<hidden> Mcnools
Yes sir, I will see what I can do! Everyone thanks for your comments and tips!
Lennard.
Panda[PL]
Jul 2 2007, 21:07
made some progress on the m4's. I don't think they're good. Because most of the details are gone in first person but when you look third person they're still there. Does anybody know how to prevent that?
Adding a propper cfgtexturetomaterial and cfgmaterials.
If you can find the BIS normal maps and specular maps (if there are any specular maps, they not allways make ones) - then use these. If not - well... extract them with 3DRipper or make your own.
@<hidden>,
I'm totally new to editing of games and my English isn't that good neither. I'm 15 years old and the English that I get on school isn't the best.:whi: Maybe you could be a little more extensieve about to maps. Or are the any guys how also speak dutch and can send me a PM how to do it. Really appreciate all of your effort.
Lennard.
multikiller
Jul 2 2007, 21:34
lol wrong school? i haven't got problems with writing english (i'm 16)
dunno about how to map things, but as far as i see, it looks good!
ga zo door dus!
The M107 is a .50 BMG semi-auto anti-material rifle. It'll decimate infantry, but it is really designed to damage things other than people. While Barrett did have the capability to damage parked enemy air assets listed in promotional materials, it is hardly limited to that. If things were modeled realistically in ArmA, you'd be able to disable a UAZ with a single shot to the engine. Doesn't work, though. You might well be able to kill passengers in APC's too, depending on the armor in use. Killing tanks with it is highly unlikely -- the best you might be able to do is wound/kill crew on old tanks, or possibly damage/destroy unarmored parts.
Given the size of the .50 BMG round, there are some really crazy bullets available. The Mk. 211 "Raufoss" springs to mind. High explosive incendiary armor peircing...crazy, huh?
Looks killer mate! Thanks Lennard.
Just a humble request though, could you throw in a dash of green paint so that they'd work on Sahrani?
If too much of a hassle, please don't worry about it! http://forums.bistudio.com/oldsmileys/wink_o.gif
Great stuff! http://forums.bistudio.com/oldsmileys/pistols.gif
Hi,
I had some requests about my M107 so I released it. I think it's quit nice for a first addon. It replaces the original skin with my reskinned ones.
LINK HERE (http://rapidshare.com/files/40533570/M107_Desert_BETA_.zip.html)
Lennard.
Hi,
nice M107 skin.
Unfortunately, it doesn't work for me http://forums.bistudio.com/oldsmileys/sad_o.gif
I Unpbo, replace the files in the weapon3 folder with your files, and the game doesn't seem to see it.
I have the following message :
"Cannot open object ca\weapon3\m107\m107.p3d"
My man has no Barret rifle in his hands...
Strange.
Besides, I noticed that the file re-pbo is smaller that the original :
16Mb instead of 22 Mb.
Any idea ?
P.S. I used unpbo decryptor and makepbo to make the modifications indicated.
Hi,
I hope you only replaced the M107.co en the Leopold.co and not the other stuff thats in de Winrar file?
Lennard
Hi,
I had some requests about my M107 so I released it. I think it's quit nice for a first addon. It replaces the original skin with my reskinned ones.
LINK HERE (http://rapidshare.com/files/40533570/M107_Desert_BETA_.zip.html)
Lennard.
Hi,
nice M107 skin.
Unfortunately, it doesn't work for me http://forums.bistudio.com/oldsmileys/sad_o.gif
I Unpbo, replace the files in the weapon3 folder with your files, and the game doesn't seem to see it.
I have the following message :
"Cannot open object ca\weapon3\m107\m107.p3d"
My man has no Barret rifle in his hands...
Strange.
Besides, I noticed that the file re-pbo is smaller that the original :
16Mb instead of 22 Mb.
Any idea ?
P.S. I used unpbo decryptor and makepbo to make the modifications indicated.
Seems like there's something wrong with the pbo-decrypting/packing,
try kegety's CPBO instead http://forums.bistudio.com/oldsmileys/smile_o.gif try to search in the forums for Kegety's or Cpbo or something similar.
Hi,
I had some requests about my M107 so I released it. I think it's quit nice for a first addon. It replaces the original skin with my reskinned ones.
LINK HERE (http://rapidshare.com/files/40533570/M107_Desert_BETA_.zip.html)
Lennard.
Hi,
nice M107 skin.
Unfortunately, it doesn't work for me http://forums.bistudio.com/oldsmileys/sad_o.gif
I Unpbo, replace the files in the weapon3 folder with your files, and the game doesn't seem to see it.
I have the following message :
"Cannot open object ca\weapon3\m107\m107.p3d"
My man has no Barret rifle in his hands...
Strange.
Besides, I noticed that the file re-pbo is smaller that the original :
16Mb instead of 22 Mb.
Any idea ?
P.S. I used unpbo decryptor and makepbo to make the modifications indicated.
Seems like there's something wrong with the pbo-decrypting/packing,
try kegety's CPBO instead http://forums.bistudio.com/oldsmileys/smile_o.gif try to search in the forums for Kegety's or Cpbo or something similar.
cpbo doesn't work.
I downloaded the program, extracted the cpbo folder, and clicking on it doesn't do anything.
Opening the .pbo files with cpbo doesn't do anything either.
There's nothing more using Right-click (no menu entry concerning cpbo).
http://forums.bistudio.com/oldsmileys/huh.gif
mamasan8
Jul 3 2007, 15:11
http://www.kegetys.net/arma/
Arma tools package
Worked for me in-game
cpbo doesn't work.
I downloaded the program, extracted the cpbo folder, and clicking on it doesn't do anything.
Opening the .pbo files with cpbo doesn't do anything either.
There's nothing more using Right-click (no menu entry concerning cpbo).
http://forums.bistudio.com/oldsmileys/huh.gif
Ok, it worked using Pboview (the best of the best ! Unpack/repack in less than 5 secs).
So now I can say : Nice skin for real !
http://forums.bistudio.com/oldsmileys/smile_o.gif
Hi all,
Made some progress again:
http://i193.photobucket.com/albums/z265/Lennard91/m4desert2.jpg
Still need to do
-M203 granade launcher
-handguard
-area around the trigger
Done
-Desert textures
-made the metal look darker
Hope you like it all! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Lennard.
LordNeuro*Serbia*
Jul 5 2007, 01:49
Great work. Is there a donwload for m4 reskin too?
Hi,
No not yet maybe tommorow. Because there are still some things that need some change.
I also changed the M4 SPR
http://i193.photobucket.com/albums/z265/Lennard91/M4spr.jpg
Lennard.
Dr.Rebus
Jul 6 2007, 09:07
Please...can you release these things as addon and not working on original files? for have ingame normal weapons (black) and camo too
hi Dr. Rebus,
I would like to but I don't know how to do that
Lennard.
Foxhound
Jul 6 2007, 16:40
hi Dr. Rebus,
I would like to but I don't know how to do that
Lennard.
Why dont you ask someone? I am sure many people would be more than willing to help you to learn how to make your work an addon instead of overwriting the original files.
I am sure that if you would release your work as an addon more people would enjoy your very good work http://forums.bistudio.com/oldsmileys/wink_o.gif
I cant be of any help though cause I dont know anything about that kind of editing. http://forums.bistudio.com/oldsmileys/banghead.gif
plumose 219
Jul 17 2007, 21:40
Your m107 camo is very good,u inspired me to have ago myself of my own,i to would like to make this an official addon,i wonderd if u could put the second folder in with the genuine m107 and call it m107 desert camo,then u would have two versions,do u think this would work ? keep up the good work BUD.
http://i182.photobucket.com/albums/x96/plumose/DESERTSNIPER1.jpg
Dan ick(uk)
Jul 17 2007, 22:12
hi Dr. Rebus,
I would like to but I don't know how to do that
Lennard.
Why dont you ask someone? I am sure many people would be more than willing to help you to learn how to make your work an addon instead of overwriting the original files.
I am sure that if you would release your work as an addon more people would enjoy your very good work http://forums.bistudio.com/oldsmileys/wink_o.gif
I cant be of any help though cause I dont know anything about that kind of editing. http://forums.bistudio.com/oldsmileys/banghead.gif
Hi mate yeh i agree about making it into an addon as i dont want to replace any of the orig weapons.
They look excellent by the way.Top work there matey http://forums.bistudio.com/oldsmileys/pistols.gif
All the best
Dan
Man, ! I can't believe the talent being put into this game by all the modders, keep up the kick ass work!!
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