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View Full Version : 3rd Version-Skaven's Racs



Skaven
Jun 30 2007, 11:17
http://pwp.netcabo.pt/filpedro/racsvr3_1.jpg

from the read me...

I present you my Racs Version 3, this version is intended to be a step forward in quality rather than just quantity, changes like all Lods modeled down, merged textures, new sounds (by RobertHammer and tpM), new recoils (by Twisted), better animations, better textures as well as many other things have been introduced, with time you will discover them all.

Some new weapons have also been introduced like the M16A1, XM177e1, M249, Galil AR (just to mention a few) and some have been removed from the previews pack because I feel they didn't match the quality I was expecting them to.

There is also the addition of an ammo box which contains all the weapons and magazines from this addon (some of the new weapons are only available inside the ammobox) and an extension of the High-Dispersion weapons/soldiers to the West side, which means all sides are now covered with 80% of the weapons represented.

List of changes:

New:

- All Lods modeled down.

- All weapons textures merged (1 texture = 1 weapon) in most of the cases, being only two weapons the exception with 2 textures each.

- Geometry added (weapons now make impact when hit by a bullet).

- 7 New weapons (2 of them only available inside the ammobox).

- Small groups added for better use of the F2 key inside the editor.

- Officer Model added.

- Ammobox added (I've used the original Racs's ammobox model to decrease the size of the addon).

- High Dispersion Weapons/Soldiers extended to the West side as well as an increase of the Racs and East weapons (MP5A5, G36c and AKS-74U).

- Captive soldier added to both West and East sides (soldier model used).

- Light MachiGunner class added for both Team 1 and 2.

Improved:

- Soldiers textures (added lots of detail like for example to the pockets and helmets).

- Weapons textures.

- Sounds (100% new by RobertHammer and tpM).

- Recoils (100% new by Twisted).

- Normal Mapping (100% new).

- Animations.

- General code of all the three config files.

- Iron Sights.

- Better and easier to understand Ska_Jam config file for people releasing side projects of this file.


Fixed:

- East RPG soldier had no ammo.

- G3A3 had the wrong name (G3A4).

Download Link below: (mirrors needed)

ArmedAssault.info Mirror :
DOWNLOAD Skaven\'s Racs V3 [51 MB] from FTP#1 (ftp://www.armedassault.info/armad/addons/Skavens_Racs_Vr3.rar)

BIS-4P Mirror:
http://ofp.4players.de/sys....ateg=14 (http://ofp.4players.de/sys/index.php?showfile=1&fid=323&p=downloads&area=1&categ=14)

Armed-Assault Zone Mirror:
http://www.armed-assault-zone.com/news.php?readmore=388

RobertHammer mirror:
http://www.sendspace.com/file/6zik82

... have fun and thank you.

Cpt. FrostBite
Jun 30 2007, 11:59
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAH http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Downloading now

Panda[PL]
Jun 30 2007, 12:21
You could upload it to
http://www.file-upload.net/
It doesn't require no fancy spyware... http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 30 2007, 12:42
First impression:
weapons look good, but as far as I can see they all have the same bug: the shadow of the weapon shows on the muzzle-flash. Shouldn't be too difficult to fix I think.

I like the M16A1. A good weapon and the sounds are great. I don't like the M16A1M203, but that's just because i'm a realism freak and not because it's low-quality http://forums.bistudio.com/oldsmileys/tounge2.gif

The sounds I have mixed feelings about them. The FAL sound is good, the M16 sound great, but the M14, G3, M60 and HK23 sounds I think the older ones were better. What strikes me is that the M16 sounds are much louder and heavier than the M14, G3 and FAL, while the last thee are much heavier weapons. But as you were saying you would release a different soundpack as well, I'll wait and see. And otherwize I'll just crack the pbo's open and take the V2 sounds an put them in the V3 pbo http://forums.bistudio.com/oldsmileys/tounge2.gif

Tracers are now for all weapons, even the walther. I don't really like this. Since there is currently not yet a code that allows you to fire a tracer every three or five rounds instead of every round I guess it's better to remove them completely for the rifles. And as far as I know there is no 9mm parabellum tracer round, so the walther shouldn't have tracers.
For the machineguns the tracers are still awesome and I love seeing rounds ricochet off the ground and off vehicles. Definetely the best tracers I've seen so far for ArmA.

Overall an awesome addon!!

Skaven
Jun 30 2007, 13:00
I'm still waiting for the mirrors, normally it takes like 1 day to have them so for now it's the best I could do.

Sounds and tracers will change in tpM's JAM version which should be released today/tomorrow, this way you have an option to my taste http://forums.bistudio.com/oldsmileys/biggrin_o.gif Later you will probably have more http://forums.bistudio.com/oldsmileys/wink_o.gif

Thank you and btw... what about sharing some missions with me? (Even if they ain't perfect they are certainly better than mine) http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Edit: ArmedAssault.info mirror added ty da rat

Imutep
Jun 30 2007, 13:50
Nice looking Units..i give them a try now http://forums.bistudio.com/oldsmileys/wink_o.gif

Greetings-Imutep
(Assault Mission Studio)

St!gar
Jun 30 2007, 14:10
Exactly what is the RACS? Is it a some kind of marine? What country are they from?

RobertHammer
Jun 30 2007, 14:14
Exactly what is the RACS? Is it a some kind of marine? What country are they from?
Those Sahrani army ,but Racs are private army /sahrani flag on the arm/ http://forums.bistudio.com/oldsmileys/wink_o.gif

Acecombat
Jun 30 2007, 14:22
Exactly what is the RACS? Is it a some kind of marine? What country are they from?
Those Sahrani army ,but Racs are private army /sahrani flag on the arm/ http://forums.bistudio.com/oldsmileys/wink_o.gif
RACS = Royal Army Corps of Sahrani

I think thats what the abbreviation is for. So they are not private army http://forums.bistudio.com/oldsmileys/smile_o.gif .

Dr.Rebus
Jun 30 2007, 14:30
greeaaaat

St!gar
Jun 30 2007, 14:34
Aaaah, very clever. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Acecombat
Jun 30 2007, 14:40
Aaaah, very clever. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Have you played the campaign in full yet? You should have come across this there. Unless you like many other simply skipped the missions in which this was mentioned http://forums.bistudio.com/oldsmileys/wink_o.gif .

These new RACS are great , that recently released M60 goes with them well too. We just need a few more complimentary vehicles and units and we can have the RACS army in forest camo.

St!gar
Jun 30 2007, 14:55
Well, I have played a bit of the campaign, although I mainly got the game for the Editor. Unless I'm mistaken, the RACS are the native soldiers of Sahrani? I may be talking bull, but I mean to remember fighting along side them at some point in mission two or so... I also mean to remember the game painting the RACS as largely inefficient on their own?

Commando84
Jun 30 2007, 15:50
sweet! didnt think they would be released so soon. http://forums.bistudio.com/oldsmileys/smile_o.gif
downloading now , cant wait to give the new weapons a go.

NoRailgunner
Jun 30 2007, 16:13
Weapons design so far so good http://forums.bistudio.com/oldsmileys/wink_o.gif

Please have a look into growing arma.rpt!
Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 515, 514, 517
Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 505, 514
Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 514, 515
Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 505, 506
Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 506, 516
Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 516, 506, 519....
and so on
...
Warnings in ska_racs_wp\ska_falscope.p3d:10000
Warning: ska_racs_wp\ska_falscope.p3d:0 Face 0, point 0, face points 0,1,2 - very small normal 0,0,0
Warning: ska_racs_wp\ska_falscope.p3d:0 Face 1, point 1, face points 1,0,2 - very small normal 0,0,0
Warnings in ska_racs_wp\ska_falscope.p3d:11000
Strange convex component ska_racs_wp\ska_falscope.p3d in component01:geometry
Missing axis in model ska_racs_wp\ska_falscope.p3d:0, sel trigger, axis trigger_axis
Missing axis in model ska_racs_wp\ska_falscope.p3d:VIEW_PILOT, sel trigger, axis trigger_axis
etc
....
about 2 Megs after 5 minutes http://forums.bistudio.com/oldsmileys/confused_o.gif

@<hidden>&#33;gar you have to read the handbook
and something on armedassault.com will help you too....
and with the weapons from addon maker like skaven - RACS will have a little chance http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 30 2007, 16:31
Quote[/b] ]Please have a look into growing arma.rpt&#33;
Warning: ska_racs_wp&#92;ska_xm177e1.p3d:0 Error while trying to generate ST for points: 515, 514, 517
Warning: ska_racs_wp&#92;ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 505, 514
Warning: ska_racs_wp&#92;ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 514, 515
Warning: ska_racs_wp&#92;ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 505, 506
Warning: ska_racs_wp&#92;ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 506, 516
Warning: ska_racs_wp&#92;ska_xm177e1.p3d:0 Error while trying to generate ST for points: 516, 506, 519....
and so on
...
Warnings in ska_racs_wp&#92;ska_falscope.p3d:10000
Warning: ska_racs_wp&#92;ska_falscope.p3d:0 Face 0, point 0, face points 0,1,2 - very small normal 0,0,0
Warning: ska_racs_wp&#92;ska_falscope.p3d:0 Face 1, point 1, face points 1,0,2 - very small normal 0,0,0
Warnings in ska_racs_wp&#92;ska_falscope.p3d:11000
Strange convex component ska_racs_wp&#92;ska_falscope.p3d in component01:geometry
Missing axis in model ska_racs_wp&#92;ska_falscope.p3d:0, sel trigger, axis trigger_axis
Missing axis in model ska_racs_wp&#92;ska_falscope.p3d:VIEW_PILOT, sel trigger, axis trigger_axis
etc

I&#39;ll have a deep look on this but I gotta be honest, it will be very hard to make the arma.rpt totally clean http://forums.bistudio.com/oldsmileys/huh.gif

To all, ty, I&#39;m glad you guys like my work http://forums.bistudio.com/oldsmileys/wink_o.gif

Lee_H._Oswald
Jun 30 2007, 16:37
Fantastic addon, great work&#33;

Thx for changing the G3&#39;s name.

What I don&#39;t like is the sound of the G3, so I changed(for personal use only) it on all HK weapons to one I found in a CSS Sound replacement.

http://lee.plankton.ch/ArmA_108_MercsHKk.jpg (http://lee.plankton.ch/g3.wav)
Turn the volume up and click the picture for the sound.

MfG Lee http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 30 2007, 16:43
Sounds/Recoils/Tracers are always a problem, some people like and some don&#39;t, but no worries, tpM will release my JAM.pbo file soon with everything changed according to his taste, at least you guys have one option.

If anyone wants to do the same and release a different version of my jam.pbo file, please go for it, the more options the better http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ty all http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 30 2007, 19:31
hahaha, did some coding myself, still had all the old OFP tools on my pc luckily http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif Still knew how to do it.

for the desert team I changed the officers weapon the Galil. The soldier, medic, miner ect have the G3. I added an other class of sniper called Marksman who carries the M14.
The the woodland team I did the same, but instead of the G3 I took the FAL obviously.

No matter how much I like the M16A1, I just love the heavy rifles G3/FAL/Galil http://forums.bistudio.com/oldsmileys/biggrin_o.gif Hope you don&#39;t mind. I also conferted the G3 wav file from Lee to ogg and it now replaced your G3 sound. And I took the M14, HK23 and m60 sounds of V2 and placed them in the V3 pbo. God I love the fact that one can create everything according to your own taste if have some limited knowledge of how things are done http://forums.bistudio.com/oldsmileys/smile_o.gif


Soldiers indeed look better now. It&#39;s hard to see when you can&#39;t do a side by side comparison with the old version, but it looks better now. Good job&#33;

Skaven
Jun 30 2007, 19:52
Your rapping my addon you traitor http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Now seriously, I left everything simple and clear for people to change as they feel like it (I even gave the texture files the names of the weapons) I&#39;ve also added comments inside the config files to make it easier for people to understand and learn (for the ones that don&#39;t know how to do it).

Personally I think there is nothing like changing things our own way I do the same you do, don&#39;t worry http://forums.bistudio.com/oldsmileys/wink_o.gif

About the textures, the main differences are the helmets and the pockets, it&#39;s something that you don&#39;t notice right way but... it&#39;s a step towards the upper level http://forums.bistudio.com/oldsmileys/wink_o.gif

Commando84
Jun 30 2007, 20:32
ok done some testing and im very impressed about the new weapons. http://forums.bistudio.com/oldsmileys/smile_o.gif only thing is i would really loved if it had the old jam 3 m16 sound fx when fireing but reload sound is perfect. http://forums.bistudio.com/oldsmileys/smile_o.gif
also i think the colt anaconda has a safety animation when fireing every shoot, pretty cool i didnt see ut in any earlier versions. http://forums.bistudio.com/oldsmileys/smile_o.gif
also the mac 10 in full auto in CQB is a big joy and then ducking for cover behind a wall to reload is tense&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif
only thing missing really is a shotgun cause many weapons are represented so nice in the pack. Also i miss the old m60 sound but maybe i just need to get used to the new a little bit. http://forums.bistudio.com/oldsmileys/tounge2.gif
And the snipers are amazing&#33; really gives the racs some nice long range weapons. Im making a mission that i&#39;ve been working on since v2 and im gonna fix briefing and stuff and ready 2 release.

Skaven
Jun 30 2007, 20:35
Quote[/b] ]Im making a mission that i&#39;ve been working on since v2 and im gonna fix briefing and stuff and ready 2 release.

Yes, finally I will have something worse to play with my boys, ty http://forums.bistudio.com/oldsmileys/biggrin_o.gif

For the sounds let&#39;s wait of the side versions http://forums.bistudio.com/oldsmileys/wink_o.gif

Commando84
Jun 30 2007, 21:40
ok now i got the mission fixed up and loaded to go.
Mission thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=67&t=65166&st=&&#entry1107804) so you all go and blast &#39;em opfors down&#33; http://forums.bistudio.com/oldsmileys/pistols.gif
oh and yeah try to keep some racs troops alive at the city or the mission is failed.. http://forums.bistudio.com/oldsmileys/wink_o.gif

Mr_Tea
Jun 30 2007, 21:49
Fantastic addon, great work&#33;

Thx for changing the G3&#39;s name.

What I don&#39;t like is the sound of the G3, so I changed(for personal use only) it on all HK weapons to one I found in a CSS Sound replacement.


Turn the volume up and click the picture for the sound.

MfG Lee http://forums.bistudio.com/oldsmileys/smile_o.gif
Damned good.
That sounds very familiar, even after 16 years out of service.

I request the sound get used as the standard sound for the G3.

Lee_H._Oswald
Jun 30 2007, 22:23
I have uploaded the original file of this soundpack:

http://lee.plankton.ch/g3sg1-1.wav

Higher quality, because I converted the other one.

MfG Lee http://forums.bistudio.com/oldsmileys/smile_o.gif

wika_woo
Jun 30 2007, 22:27
haha.. Nice sound & pic demo... http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/rofl.gif

Downloading....

http://forums.bistudio.com/oldsmileys/yay.gif

Leptailurus
Jul 1 2007, 02:10
This add on is magnificent.. Love the camo patterns along with the weapons http://forums.bistudio.com/oldsmileys/yay.gif ... Keep up the good work.... http://forums.bistudio.com/oldsmileys/smile_o.gif

Uziyahu--IDF
Jul 1 2007, 04:42
I&#39;m not sure what Frostbite&#39;s complaint about the "M16A1M203" was, but I carried one when I was in the Army, so, yes, they did exist.

Kerry
Jul 1 2007, 05:36
I love you&#33;&#33;&#33;&#33;&#33;

;-(&#33;

RobertHammer
Jul 1 2007, 06:52
Hi ALL ,

Somebody requested a new sound of G3 , to replace my old sound
Here&#39;s my own from realistic shootout and videos
Download sound (http://www.sendspace.com/file/kp89tg)

To Lee_H._Oswald:
You was right , with G3 and Hk23 those are old ,but real sounds , i will soon release a new sound of the HK23
Look for my new G3 sound
http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jul 1 2007, 07:46
I&#39;m not sure what Frostbite&#39;s complaint about the "M16A1M203" was, but I carried one when I was in the Army, so, yes, they did exist.
have you even seen the model that is used this addon? It´s a fictional design with the M203 directly attached to the triangular handguard of the M16A1.
This version does not excist for as far as I know. There is only a version more or less like it and that is the xm-148 used in the vietnam war and was only shortly used as an experimental weapon before it was further developed into the M203
http://world.guns.ru/grenade/gl07-e.htm

william1
Jul 1 2007, 09:04
sorry for my ignorance in these themes , but is it correct that the tracers are visible every single bullet ? anyway i love them , they are very useful to calculate the shot on long ranges http://forums.bistudio.com/oldsmileys/smile_o.gif

RobertHammer
Jul 1 2007, 09:41
Heya :
Here&#39;s my some new sounds into Racs ver3
-new sounds of G3 , HK23e , M-14 and M-60
Download (http://www.sendspace.com/file/5lr08k)
I hope you will like it http://forums.bistudio.com/oldsmileys/wink_o.gif

Skaven
Jul 1 2007, 11:09
Great work Robert, thank you for releasing the first side project of the Jam file, now we have one option http://forums.bistudio.com/oldsmileys/wink_o.gif



btw, I&#39;m glad most of you guys are liking this addon http://forums.bistudio.com/oldsmileys/wink_o.gif

Panda[PL]
Jul 1 2007, 11:19
Anyone else sees some strange things in textures&#39; alpha channels? That&#39;s something new, a quick insight in what these do?

Or was there a format update and I only see weird things in TexView and Gate Builder?

I&#39;ve also noticed the name sufixes... Do these make any sense if we&#39;re not using the new tools? I mean, I thought these are only for converter, not ARMA engine.

Skaven
Jul 1 2007, 11:30
Quote[/b] ]Anyone else sees some strange things in textures&#39; alpha channels? That&#39;s something new, a quick insight in what these do?

Or was there a format update and I only see weird things in TexView and Gate Builder?

No not really besides the Muzzle Flash that you probably can&#39;t see in Gate Builder all the rest was made in DTX1 format,please show me a picture of what you are referring to so I can help you.


Quote[/b] ]I&#39;ve also noticed the name sufixes... Do these make any sense if we&#39;re not using the new tools? I mean, I thought these are only for converter, not ARMA engine.

You mean the normal map sufixes? like _nohq and _smdi? if so no it doesn&#39;t matter much but for a question of organization I like to call them correctly.

Panda[PL]
Jul 1 2007, 11:38
gatebuilder (http://img137.imageshack.us/img137/3749/m249wk0.jpg)
alpha channel in TexView (http://img220.imageshack.us/img220/5961/m249pi4.jpg)

I don&#39;t understand... I thougth these were some new tricks but maybe I got dammaged file?

I redownload and check.

Skaven
Jul 1 2007, 11:47
oh those http://forums.bistudio.com/oldsmileys/biggrin_o.gif

It seems to me that Gate Builder doesn&#39;t like some texture formats and it makes that effect inside the program. I think that really has nothing to do with normal mapping, it just happens in some models and than in some it doesn&#39;t. However I can&#39;t explain why, you have to ask to bxbx he made the tool http://forums.bistudio.com/oldsmileys/biggrin_o.gif

However if you save the textures in DTX5 it seems that in most of the cases it doesn&#39;t happen, so it might be the way photoshop compresses some textures in DTX1, I&#39;m sorry if I can&#39;t help you better http://forums.bistudio.com/oldsmileys/confused_o.gif

sdoc
Jul 1 2007, 13:29
i&#39;ve been impatiently waiting for theese...
and now the wonderfull day arrives, and i forgot my memory stick at home. Tonight is the only time i could play ofp for about a week...

i&#39;m sure all you lads here in this thread can imagine what a horrible week this&#39;ll be for me, as i know the best unit and weapon addon for arma was released and i cannot try it out. ;-(

Absolute KUDOS to Skaven for his attitude towards modifications by users. This is something i&#39;d wish for the whole community. Commenting all the files is the whipped cream on top of the cake&#33;

(for myself i&#39;ll most likely will ad 6 sense tracers to the jam file for me, and create a replacement to replace US army in the campaign)

Dr.Rebus
Jul 1 2007, 16:49
is it possible have a list of name of weapons and ammo for editing missions?

Mabes
Jul 1 2007, 16:52
New Mirror: http://www.filecloud.com/files/file.php?user_file_id=506381
From Total Armed Assault.com http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jul 1 2007, 16:59
Quote[/b] ]is it possible have a list of name of weapons and ammo for editing missions?

Have you tried reading the readme file? http://forums.bistudio.com/oldsmileys/biggrin_o.gif



Quote[/b] ]New Mirror: http://www.filecloud.com/files/file.php?user_file_id=506381
From Total Armed Assault.com http://forums.bistudio.com/oldsmileys/smile_o.gif

Thank you Mabes http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jul 1 2007, 19:25
Quote[/b] ]is it possible have a list of name of weapons and ammo for editing missions?

Have you tried reading the readme file?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
new game, new crowd, same old problems http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Mr Opteron
Jul 1 2007, 19:27
I really like this addon but the new G3 sound has an after sound that comes after the bang sort of sounds like it was recorded in an indoor fireing range the V2 G3 sound sounded like it was more real no background noise.#

Keep up the good work.

Skaven
Jul 1 2007, 19:33
Robert Hammer already released a side version with some new sounds including the G3, check it here:

http://www.sendspace.com/file/5lr08k

Freshman
Jul 1 2007, 22:53
Skaven this pack is really good.

I played for hours with your weapons and it&#39;s a lot of fun.



There are only a few things that could be better/different imho.


1. The rounds on the ammobelt of M60 and M249 look a bit too big

2. The Scoped G3 is German and the non-scoped is Norse.
Could you make a German non-scoped, too?

3. The Norse G3 has a casing deflector on the right side. It&#39;s not a loading handle. You have put it in "Zasleh" it seems to me.

4. Remove the Stock of the Ingram.

5. Use Animations instead of "Zasleh" selection as in Solus&#39; XMS (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=62253;st=0).

6. Make the FAL sights more detailed.

7. Make the Revolvers Cylinder rotate


I hope you have the time to do that.

Skaven
Jul 2 2007, 00:03
Version 4 will take some months to be released since I have a project in the middle but I won&#39;t forget all your nice suggestions and help.

Ty Freshman http://forums.bistudio.com/oldsmileys/wink_o.gif

Dr.Rebus
Jul 2 2007, 06:55
Another suggestion...only if possible...can the M249 use Colt magazines? When u finish the big ammo box u can keep from some soldiers Colt magazines and use them too.

Like this:

http://www.airsplat.com/Images/ERA-CA-249P-007.jpg

CameronMcDonald
Jul 3 2007, 14:44
Hey mate, one thing I spotted:

- Anaconda&#39;s trigger anim isn&#39;t working.
- When the M249 belt empties, the rounds are still visible in the top of the ammo box.

Great work, broham.

Skaven
Jul 3 2007, 15:22
Quote[/b] ]- Anaconda&#39;s trigger anim isn&#39;t working.

I noticed. that&#39;s bug number 1 http://forums.bistudio.com/oldsmileys/tounge2.gif


Quote[/b] ]- When the M249 belt empties, the rounds are still visible in the top of the ammo box.

Yes I&#39;m having problems hiding that piece of belt, I&#39;ll try to make it better on the next version.

btw, just for fun and because I wanted a Sniper rifle to play around I imported this weapon http://forums.bistudio.com/oldsmileys/wink_o.gif

http://pwp.netcabo.pt/filpedro/AWP.jpg

ENTI
Jul 3 2007, 17:32
wow nice work

any chance you could make ammo boxes so other units can use the weapons http://forums.bistudio.com/oldsmileys/smile_o.gif and i keep running out of ammo on my missions using the m60 coz there no ammo box http://forums.bistudio.com/oldsmileys/smile_o.gif git some&#33;&#33;&#33;&#33;&#33; come get some&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif very nice work any chance of having an m1 carbine? implimented into next version? or a grease gun http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jul 3 2007, 17:56
There is an ammo box mate check the ammo in the editor, it&#39;s called "Weapons&Ammo Box Mercs" http://forums.bistudio.com/oldsmileys/wink_o.gif

ENTI
Jul 3 2007, 18:35
ok cheers http://forums.bistudio.com/oldsmileys/smile_o.gif

but you still have to do the m1 carbine and grease gun pritty please http://forums.bistudio.com/oldsmileys/smile_o.gif you could make a erly mercs pak before the USMC came to help they had old guns http://forums.bistudio.com/oldsmileys/smile_o.gif it could be like the movie RED DAWN http://forums.bistudio.com/oldsmileys/smile_o.gif awsome

Skaven
Jul 3 2007, 18:53
Quote[/b] ]ok cheers http://forums.bistudio.com/oldsmileys/smile_o.gif

but you still have to do the m1 carbine and grease gun pritty please http://forums.bistudio.com/oldsmileys/smile_o.gif you could make a erly mercs pak before the USMC came to help they had old guns http://forums.bistudio.com/oldsmileys/smile_o.gif it could be like the movie RED DAWN http://forums.bistudio.com/oldsmileys/smile_o.gif awsome

We&#39;ll see in the future http://forums.bistudio.com/oldsmileys/wink_o.gif

For now and after being requested I&#39;m trying to find a way to release this weapon for you guys http://forums.bistudio.com/oldsmileys/wink_o.gif

http://pwp.netcabo.pt/filpedro/awp_2.jpg

ENTI
Jul 3 2007, 19:10
release a new ammo box with that weapon in it

Skaven
Jul 3 2007, 19:15
That&#39;s my idea http://forums.bistudio.com/oldsmileys/biggrin_o.gif

With all bugs mentioned fixed but it will be a 30mbytes zip file http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Let&#39;s see what more I can come up with http://forums.bistudio.com/oldsmileys/wink_o.gif

ENTI
Jul 3 2007, 19:20
MUAHAHAHA i will be waiting http://forums.bistudio.com/oldsmileys/smile_o.gif

SNKMAN
Jul 3 2007, 19:20
IMPRESSIVE&#33;&#33;&#33;&#33; VERY VERY IMPRESSIVE&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Like always... AWESOME job Skaven&#33; I just love your work&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Commando84
Jul 3 2007, 20:50
nice looking rifle&#33; maybe a bit big though comparted to the civilian holding it. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CanadianTerror
Jul 3 2007, 23:54
Skaven you&#39;re just spoiling people now.  http://forums.bistudio.com/oldsmileys/mad_o.gif

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

*Goes off and shoots people with his MAC10*

Skaven
Jul 3 2007, 23:59
Quote[/b] ]Skaven you&#39;re just spoiling people now.

not really http://forums.bistudio.com/oldsmileys/whistle.gif

http://pwp.netcabo.pt/filpedro/PSG1.jpg

Q1184
Jul 4 2007, 00:34
Wow. Will these beauties have standart M24 scope or something more interesting?

Skaven
Jul 4 2007, 00:42
Probably something different, btw, this is a different release it as nothing to do with the Racs, I&#39;ll probably just ship it inside the ammo box as referred before http://forums.bistudio.com/oldsmileys/wink_o.gif

Foxhound
Jul 4 2007, 07:47
Quote[/b] ]Skaven you&#39;re just spoiling people now.

not really  http://forums.bistudio.com/oldsmileys/whistle.gif

http://pwp.netcabo.pt/filpedro/PSG1.jpg
Awesome, just awesome http://forums.bistudio.com/oldsmileys/yay.gif
Keep up the great work.

Commando84
Jul 4 2007, 11:34
thx thx thx that you will add more weapons http://forums.bistudio.com/oldsmileys/inlove.gif
i would buy you a beer if we would live close to each other http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Blue_Flight
Jul 4 2007, 11:58
Fantastic work Skaven http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jul 4 2007, 12:16
Ty all, I needed some Sniper Riffles to play MP with tpM so I imported this ones, I will release them later.

In the mean time I&#39;ve started working on the side project I&#39;ve mentioned some time ago (later I will give you guys details about it). http://forums.bistudio.com/oldsmileys/wink_o.gif

ENTI
Jul 4 2007, 14:24
tell us now bro and what do you plan to do when you get the ARMA tools if they get released ? tell us man and we can give you ideas

i got lots of ideas any things possible when we have the correct tools

i was thinking of making a missing buildings mod there are no supermarkets and no high rises in shrani and there are on proper banks

just think of having a fire fight in wall mart against the bad guys http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Skaven
Jul 4 2007, 14:46
With the tools available we can do as much as we will do with the next O2, the only thing that may change is that it might make things easier that&#39;s all. The only tool that will allow you to make new things (not new but better) it&#39;s the next Visitor, however making a good Island takes months of hard work (this assuming you know about the business or else it will take years).

So, my plans:

1 - I intend to keep balancing our game, that&#39;s why I gave the Racs a pretty good arsenal of weapons, in the future I will give them vehicles at least a Truck and a Tank. I like the idea that my Racs do balance the game for the Independent side they just need vehicles and that will happen sooner or later, probably on a combined effort with other/others addon makers since my specialty is soldiers and weapons mainly.

2 - The project I&#39;m working at this moment (secret for now) which will balance things even more and it&#39;s part of something I talked in my first Racs thread, I&#39;m working side by side with a very good addon maker and I think it will be a great surprise for some of you guys.

3 - A combined Multi Player pack so we can have servers hosting good missions with good addons. The success of this project is away beyond my hands but to resume it&#39;s a Pack with the best addons combined in one, covering all sides, for this to work I will need not only addon makers but mission makers too as well as a large support from the Major ARMA websites.

It must cover like 75% of the community or it will be a failure, so... it&#39;s a big plan but risky that&#39;s why I have been planning it ever since and every now and then I contact people to change ideas (brain storming) and to learn their opinions so I can have the correct support when the time comes.


My vision about addons is to make something that will benefit the game according to what BIS made and according to the community&#39;s releases. So, today I see a great opportunity in making something big for us all, something that will with no doubts join people. One of my first steps was to start helping lots of addon makers on the background as well as leaving my work open for everybody to understand and commented every time possible.

I believe that there are a lot of talented people out there that just doesn&#39;t make addons because they think it&#39;s too hard. Lots of CS artists tell me that they don&#39;t work for ARMA because of it&#39;s complexity.

I&#39;m trying to make things easier (according to my knowledge and findings) writing tutorials and helping people every time possible because this is the first step to my 3rd plan. Together we can make something really big, who knows? Maybe I get lucky http://forums.bistudio.com/oldsmileys/wink_o.gif

For now I work on plan 1 and 2 while delivering things the community asks that don&#39;t exist in our game, at this moment two brand new sniper rifles to go along with the nice M24 and the Dragunov as well as the TRG available in the Swiss Pack http://forums.bistudio.com/oldsmileys/wink_o.gif

HamishUK
Jul 4 2007, 15:07
Excellent work and a great mod.

Is there no way to disable tracers in the difficulty menu at all?

I have already added it to a nice MP mission I am running for my friends shortly.

Thanks again and I look forward to some more of your hard work&#33;

Dr.Rebus
Jul 5 2007, 20:37
Can u release a shotgun too? A benelli or a Spas12? http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Skaven
Jul 6 2007, 16:52
Quote[/b] ]Is there no way to disable tracers in the difficulty menu at all?

Don&#39;t think so mate, but in version 4 I will give you guys both options, with or without tracers.


Quote[/b] ]Can u release a shotgun too? A benelli or a Spas12?

Maybe in version 4... .


Sorry for not being much time online but I&#39;m working on a side project that I&#39;m very close to reveal to you guys, 40 hours of work so far and it&#39;s looking very good, stay tunned, I believe you guys will like this a lot http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Maddmatt
Jul 6 2007, 17:00
Quote[/b] ]Is there no way to disable tracers in the difficulty menu at all?

Don&#39;t think so mate, but in version 4 I will give you guys both options, with or without tracers.
It works for the BIS rifles since ArmA version 1.08. http://forums.bistudio.com/oldsmileys/whistle.gif
That&#39;s why there are 2 settings for tracer colour in the config.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">tracerColor&#91;&#93; = {0.8,0.1,0.1,0.04};
tracerColorR&#91;&#93; = {0,0,0,0};[/QUOTE]
The second one sets the colour for when rifle tracers are disabled in the difficulty options, I guess the &#39;R&#39; stands for realistic. With the BIS weapons, the difficulty setting disables tracers for rifles and leaves them for other weapons which should have them.

Skaven
Jul 6 2007, 17:06
Big mistake, I didn&#39;t updated that (just tried as you said and it works), thanks for your help mate http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Maddmatt
Jul 6 2007, 18:12
Big mistake, I didn&#39;t updated that (just tried as you said and it works), thanks for your help mate http://forums.bistudio.com/oldsmileys/biggrin_o.gif
No problem http://forums.bistudio.com/oldsmileys/smile_o.gif

Also, will your next version be compatible with the SIX Tracers mod? I always play with that mod since the tracers look so much better.

One minor bug I noticed it that the muzzle flash (when viewed from 3rd person) seems to have some transparency glitch that lets you see through buildings and objects.
The sniper rifles don&#39;t seem very accurate, hard to hit distant targets. Maybe that&#39;s intentional though. http://forums.bistudio.com/oldsmileys/confused_o.gif

Anyway this is a excellent addon overall, especially the weapons. And now it doesn&#39;t look weird when the RACS are in the north since they finally have camo to match the area http://forums.bistudio.com/oldsmileys/smile_o.gif

Panda[PL]
Jul 6 2007, 18:20
One minor bug I noticed it that the muzzle flash (when viewed from 3rd person) seems to have some transparency glitch that lets you see through buildings and objects.
Yes, you&#39;ve made a mistake in CfgTextureToMaterial - the paths are pointing to ...&#92;Tx&#92;... instead of ...&#92;Zh&#92;... IIRC.

I also think that 5+ resolution LODs is an overkill. There is really no difference between 1.7k and 1.5k LOD and too many lods with only little difference aren&#39;t good performance-wise.
But that&#39;s a digression.

PS. I am working on anims atm. Have the M249 done. You need to add a named property autocenter=0 for axes to work right. (or wait for me to finish http://forums.bistudio.com/oldsmileys/wink_o.gif ).

Cheers.

Skaven
Jul 6 2007, 20:24
I have to fix all those things I noticed the zasleh wasn&#39;t correct like 2 hours after uploading my work, about the animations well I changed them radically, but it&#39;s always nice to have your examples Panda[PL] since they are a lot better than mine http://forums.bistudio.com/oldsmileys/biggrin_o.gif


btw, congrats for the .45 pistol great work mate http://forums.bistudio.com/oldsmileys/wink_o.gif

Wolfrug
Jul 7 2007, 09:16
Small, small note: in your readme you state the name of the light machinegunner is Ska_LMgun, whereas it&#39;s obviously Ska_MercLMgun (following the same pattern as all the other named soldiers ^^)

Same thing with the second one -> Ska_MercLmgunT2 instead of Ska_LMgunT2.

I noticed randomly that this also goes on in the config.cpp : i.e., in the beginning you&#39;ve defined all the units like so:


<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class SKA_Rac_Mercs
{
units&#91;&#93; = {&#34;Ska_MercOff&#34;, &#34;Ska_MercSol&#34;, &#34;Ska_MercGrenadier&#34;, &#34;Ska_MercMiner&#34;, &#91;b&#93;&#34;Ska_LMgun&#34;&#91;/b&#93;, &#34;Ska_MercMgun&#34;, &#34;Ska_MercMedic&#34;, &#34;Ska_MercAT&#34;, &#34;Ska_MercSniper&#34;,
&#34;Ska_MercOffT2&#34;, &#34;Ska_MercSolT2&#34;, &#34;Ska_MercGrenadierT2&#34;, &#34;Ska_MercMinerT2&#34;, &#91;b&#93;&#34;Ska_LMgunT2&#34;&#91;/b&#93;, &#34;Ska_MercMgunT2&#34;, &#34;Ska_MercMedicT2&#34;, &#34;Ska_MercATT2&#34;, &#34;Ska_MercSniperT2&#34;[/QUOTE]

But in the actual config they&#39;re both named:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Ska_MercLMgun&#58; SoldierGCommando[/QUOTE]
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Ska_MercLMgunT2&#58; SoldierGCommando[/QUOTE]

Not a biggie, unless you&#39;re planning on spawning them (like I was ^^).

Great units, by the by&#33;

Regards,
Wolfrug

Skaven
Jul 7 2007, 14:12
Fatal mistake, it&#39;s fixed now Wolfrug, ty. http://forums.bistudio.com/oldsmileys/wink_o.gif


Some things are too perfect to be explained by words, so I&#39;ll skip the explanation part and I&#39;ll just go straight to the how this happened.

Some time ago Sickboy approached me asking to use some of my weapons on his 6thsense MOD and I said sure np Sickboy. Some days after, Panda[PL] sent me a pm with a picture of some animations he was doing on the weapons, well I saw the pictures and I was like, nice pictures but I doubt he will ever make this happen in ARMA (at least not like in reality).

Well... he made it... and it&#39;s perfect http://forums.bistudio.com/oldsmileys/biggrin_o.gif

This will be released in Version 4 of my Racs but first (for a question of respect) I will wait for 6th sense&#39;s release so this is like an anti hi-jacking thread featuring Panda[PL]&#39;s (6th sense) animations, it&#39;s their TEASER not mine I&#39;ll just follow their amazing work.

Enough of words, 2 pictures below and a youtube video below the pictures (both by tpM, thanks mate).



http://www.sg.hu/galeria/1130160183/11301601831183817967.jpg

http://www.sg.hu/galeria/1130160183/11301601831183817932.jpg

VIDEO HERE:
http://www.youtube.com/watch?v=mMrzlLJX83M

CameronMcDonald
Jul 7 2007, 14:16
OMG OMG OMG.

Get &#39;em released&#33;

What I&#39;d like to see:

- Bolt on G3 + FAL shifting during reload.
- Anything else ya got.

Skaven
Jul 7 2007, 14:20
Quote[/b] ]This will be released in Version 4 of my Racs but first (for a question of respect) I will wait for 6th sense&#39;s release so this is like an anti hi-jacking thread featuring Panda[PL]&#39;s (6th sense) animations, it&#39;s their TEASER not mine I&#39;ll just follow their amazing work.

It&#39;s Panda[PL]&#39;s (6th sense) work so it&#39;s their release , I&#39;ll release it after they do mate http://forums.bistudio.com/oldsmileys/wink_o.gif

DaRat
Jul 7 2007, 14:24
Incredible&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Can&#39;t wait for release http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CanadianTerror
Jul 7 2007, 19:28
Now this is how Arma will start to get the OFP feel...when you start seeing more and more cool mods being made like this.

the_shadow
Jul 7 2007, 20:31
could you possibly animate the gunner deploying the bipods on the MG´s and sniper rifles when he goes prown?
and opposite when he gets up again.... that would be really nice http://forums.bistudio.com/oldsmileys/smile_o.gif

Panda[PL]
Jul 7 2007, 20:49
could you possibly animate the gunner deploying the bipods on the MG´s and sniper rifles when he goes prown?
and opposite when he gets up again.... that would be really nice http://forums.bistudio.com/oldsmileys/smile_o.gif
I don&#39;t think there&#39;s a controller for that.

There is a chance however that it could be done with user defined action, like it was with building doors and rised soldier googles in OFP.
Now, I&#39;m a big config noob and I cannot define these. http://forums.bistudio.com/oldsmileys/sad_o.gif

Skaven
Jul 7 2007, 21:03
Quote[/b] ]could you possibly animate the gunner deploying the bipods on the MG´s and sniper rifles when he goes prown?
and opposite when he gets up again.... that would be really nice http://forums.bistudio.com/oldsmileys/smile_o.gif

It won&#39;t be easy that&#39;s for sure.

btw: The man above Panda[PL] (from 6th sense) did it again, this time a perfect sniper rifle animation, a video will be uploaded tomorrow for you guys to check, it&#39;s again an amazing job, ty Panda[PL] http://forums.bistudio.com/oldsmileys/wink_o.gif

Stewy
Jul 8 2007, 00:47
Great stuff Panda and Skaven - thanks so much fellas http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CameronMcDonald
Jul 8 2007, 02:11
btw: The man above Panda[PL] (from 6th sense) did it again, this time a perfect sniper rifle animation, a video will be uploaded tomorrow for you guys to check,  it&#39;s again an amazing job, ty Panda[PL]  http://forums.bistudio.com/oldsmileys/wink_o.gif
Waiting with bated breath. This I gotta see. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

EDIT - Exactly which weapons is Panda taking care of? It&#39;d be nice if they all got the same amount of attention, well, at least the MGs and sniper rifles, since there&#39;s not all that much to do on the ARs.

Clavicula_nox4817
Jul 8 2007, 02:36
Skaven, I&#39;ve recently fallen in love with these units and weapons and have started including them in missions. When my 82nd campaign gets further along, I might start releasing missions over time.

Panda[PL]
Jul 8 2007, 08:24
EDIT - Exactly which weapons is Panda taking care of? It&#39;d be nice if they all got the same amount of attention, well, at least the MGs and sniper rifles, since there&#39;s not all that much to do on the ARs.
All three machineguns (HK23E, M60, M249) and the AWP.
The work is still in progress and I might expand it a bit.

Edit: on the cocking handle for HK familly rifles - I just did add it to HK23E durring reload, but it&#39;s not too visible, unless you lie down. It wasn&#39;t that hard after making the AWP. http://forums.bistudio.com/oldsmileys/wink_o.gif

CameronMcDonald
Jul 8 2007, 11:21
Nice - but is it possible to rotate the cocking handle out on the G3/HK23e as well (since the cocking handle is folded flat during operation, but unfolded outwards during reload so you can grip it to cock the weapon)? CS provides a good example.

I got the CH moving well on the FAL, G3A3 and HK23, but unless it is folded out on the G3 and HK23 during reloading (and I haven&#39;t got time to tinker with it), it&#39;s very hard to notice.

I&#39;m sure you know what I mean.

EDIT - Damn forum ruining my diagrams.

Mate, you could do what I&#39;m doing and get the CH working on the FAL variants and G3 variants as well as the HK23e too - it looks pretty uber.

Here&#39;s an example:

http://neoairsoft.home.comcast.net/ca33e/9.jpg

G3 cocking handle, laying flat for operation.

http://www.misklin.pwp.blueyonder.co.uk/misklin/G3SG1cock2.jpg

G3SG1 cocking handle as per reloading. Ingame it would probably be impossible to put the handle in the locked position (e.g. out of the line of the slide) but it should be possible to make it stick out, eh?

Daniel
Jul 8 2007, 11:46
Might have missed the issue in this thread somewhere, but do you plan on making empty shell casings fly a bit further in the next version? And that M60/249 animation is awesome.  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Skaven
Jul 8 2007, 11:56
Skaven, I&#39;ve recently fallen in love with these units and weapons and have started including them in missions. When my 82nd campaign gets further along, I might start releasing missions over time.

Than please share your missions with us mate http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ] Might have missed the issue in this thread somewhere, but do you plan on making empty shell casings fly a bit further in the next version?

Yes, I can do that.

Panda[PL] your animations are having lots of success, congrats mate http://forums.bistudio.com/oldsmileys/wink_o.gif

tpM is making a video showing Panda[PL]&#39;s work on the AWP, he&#39;ll post it here soon,ty tpM http://forums.bistudio.com/oldsmileys/biggrin_o.gif



and... very very soon (on a proper thread) my side project is going to be revealed to you guys by a talented addon maker I&#39;ve worked with 4 years ago and now we did it again. For now let&#39;s just say you will get plenty of new soldiers and 14 new weapons, this time with scopes http://forums.bistudio.com/oldsmileys/wink_o.gif


I think this will balance the game even more http://forums.bistudio.com/oldsmileys/smile_o.gif

tpM
Jul 8 2007, 12:08
Hey all
Here (http://www.youtube.com/watch?v=zJ9hTRQpwL4) is the AWP with Panda[PL]&#39;s animations http://forums.bistudio.com/oldsmileys/xmas_o.gif

CameronMcDonald
Jul 8 2007, 12:13
and... very very soon (on a proper thread)  my side project is going to be revealed to you guys by a talented addon maker I&#39;ve worked with 4 years ago and now we did it again. For now let&#39;s just say you will get plenty of new soldiers and 14 new weapons, this time with scopes  http://forums.bistudio.com/oldsmileys/wink_o.gif
Ah, crap, more assimilation. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif CMCD_Weapons is already busting 100MB here.

Hopefully that was a long enough pause to get my sarcasm across. Like I said before, severe asskickery. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

That AWP animation is nuts&#33;

Mr Sarkey
Jul 8 2007, 12:36
Hey all
Here (http://www.youtube.com/watch?v=zJ9hTRQpwL4) is the AWP with Panda[PL]&#39;s animations http://forums.bistudio.com/oldsmileys/xmas_o.gif
Looks nice. http://forums.bistudio.com/oldsmileys/smile_o.gif

Commando84
Jul 8 2007, 12:59
thats some asskicking animation there&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif havent thought much myself of animations but some of my friends when we played ofp they said the game needed better animations i think i know what they meant now http://forums.bistudio.com/oldsmileys/tounge2.gif would be cool if those would be put on m4 and others too even if maybe just small stuff. http://forums.bistudio.com/oldsmileys/smile_o.gif
make game feel much more alive now. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Dr.Rebus
Jul 8 2007, 14:32
Can you work on M249 that can use Colt magazines too?
Like in this video of YouTube.

LOOK THIS&#33; (http://www.youtube.com/watch?v=af9AUZppNGU&mode=related&search=)

When the machinegunner finish his ammos...if he find Colt rifles...he can take more ammo from them and use its magazines.

CameronMcDonald
Jul 8 2007, 14:51
That would be a good option for the RACS blokes, since they&#39;re firing A1s.

Problem: the magazine in the M249 would still be a 200 round box model, but with 30 M193 bullets in it. Game limitation, I guess.

Also, since the RACS are receiving US Army training, it may be that, similar to the US M249s, the magazine feed may have been removed.

william1
Jul 8 2007, 15:47
would it be possible in the next version to release a optional replacement config like Mr. CameronMcDonald ACU units ? it would be great http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Clavicula_nox4817
Jul 8 2007, 17:12
Quote[/b] ]
Than please share your missions with us mate

Well, I&#39;m not very good and my missions are always very basic. Plus, right now, they&#39;re addon heavy. We&#39;ll see after I get a few more missions in the campaign made, then I should be able to start doing the little details like..uhh..cutscenes and garbage.

Sniper Pilot
Jul 8 2007, 17:27
Hey, great addons you got here... I was wondering if you could consider giving or making a whole new M14 with a scope, it would highly be useful, I would do it my self, but as they all say I suck...

Thanks,

Odie3
Jul 8 2007, 17:55
I assume if I try this out I have to stop using SIX Tracers and FDF_Sounds?

Maddmatt
Jul 8 2007, 18:19
I assume if I try this out I have to stop using SIX Tracers and FDF_Sounds?
No, this is an addon. It wont affect your mods. Though the weapons in this pack wont use the SIX tracers and they have their own sounds.

Panda[PL]
Jul 8 2007, 19:32
Nice - but is it possible to rotate the cocking handle out on the G3/HK23e as well (since the cocking handle is folded flat during operation, but unfolded outwards during reload so you can grip it to cock the weapon)?
I know this all. It is allready done.
Unfold->pull->rotate up ....wait... rotate down->snap back->fold

If you want it done just wait for RACS4 and then copy-paste the anims and add selections/axes, it is pretty complicated and will take you some time to crack on your own... Took me hours to figure out. http://forums.bistudio.com/oldsmileys/wink_o.gif

bionic
Jul 8 2007, 23:23
Hey Skaven could you plz clear your PM box it seems to be full and i got file ready for you. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

greets

CameronMcDonald
Jul 9 2007, 01:24
Quote[/b] ]I know this all. It is allready done.
Unfold->pull->rotate up ....wait... rotate down->snap back->fold

If you want it done just wait for RACS4 and then copy-paste the anims and add selections/axes, it is pretty complicated and will take you some time to crack on your own... Took me hours to figure out.

Legendary. Now I&#39;m truly waiting with bated breath. You need them tested, feel free to drop them on my head. http://forums.bistudio.com/oldsmileys/smile_o.gif Keep up the hard + very good work.

Skaven
Jul 9 2007, 02:01
Quote[/b] ]Hey Skaven could you plz clear your PM box it seems to be full and i got file ready for you. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Done, but please give me time mate I&#39;m working at two full packs at the moment http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]Legendary. Now I&#39;m truly waiting with bated breath. You need them tested, feel free to drop them on my head. http://forums.bistudio.com/oldsmileys/smile_o.gif Keep up the hard + very good work.

Yes very hard work indeed, Panda[PL] offered not to animate 3 or 4 but instead all of the RACS weapons, ty for your help and hard work Panda[PL] you make this weapons look alive http://forums.bistudio.com/oldsmileys/wink_o.gif

bionic
Jul 9 2007, 02:34
Quote[/b] ]Hey Skaven could you plz clear your PM box it seems to be full and i got file ready for you. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Done, but please give me time mate I&#39;m working at two full packs at the moment http://forums.bistudio.com/oldsmileys/biggrin_o.gif
No i need it now&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif hehe

No, prob take all the the time you need i asked you for help and you are not my employe http://forums.bistudio.com/oldsmileys/wink_o.gif

And i have to say those new animations really look great well done there guys.

greets

william1
Jul 11 2007, 07:36
nevermind

Panda[PL]
Jul 11 2007, 08:26
Hey, was it you that asked if it&#39;s possible to make rifle sights adjustable with anims?
Well, it isn&#39;t but you are able to set different viewpoints and angles for muzzles. This is a system I use with M32 I work on atm. Only problem is anims don&#39;t play for second and thoird muzzle, but I guess we can live with that...

Still interested?

Edit: Damn, this was supposed to go into PM. Sorry Skaven.  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

ENTI
Jul 11 2007, 09:30
comon Skaven show us some more of your work http://forums.bistudio.com/oldsmileys/smile_o.gif im going crazy wiating http://forums.bistudio.com/oldsmileys/crazy_o.gif lol

Skaven
Jul 11 2007, 12:21
Sorry for the lack of updates, I&#39;m working hard on the Russians, I think more 40 or 50 hours of work will put them in beta testing stage. Than I will start working on the Racs&#39;s version 4 now featuring Panda[PL]&#39;s animations.

ty.

HamishUK
Jul 16 2007, 13:27
We ran this mod on my server for some good friends last weekend. Excellent mod. The sounds are fantastic as is the variety.

Guys enjoyed the diversity.

Keep up the good work&#33;

Commando84
Jul 16 2007, 22:49
its one of the sweetest addons made for arma really http://forums.bistudio.com/oldsmileys/smile_o.gif

BigDave
Jul 17 2007, 10:28
Noone else seems to have had this problem, but I put the pbos in my addon folder, and most of the weapons work with the exception of the FAL, which I can pick up and fire, but it does so from my chest - that is to say that no model appears in my hands, I stand as if I&#39;m unarmed, and it fires. I&#39;ve tried most ofthe other weapons and they all seem to work fine&#33; Any ideas?

der_baer_fm
Jul 17 2007, 10:38
Thats an old Problem. Hast to do with addons that are not 1.08 compatible.
so in your Addonfolder there is most likley an old Addon floating arround. So all you can do is to move the addons one by one from your addonfolder to find out which one it was.

Greg147
Jul 17 2007, 10:40
That is normally an addon conflict. It happens with rifles when a new v1.08 compatible addon is in the addons folder.

Does the same thing happen with any other rifles in the game?

Either way, try removing all unofficial addons from your addon folder and mod folder except Skavens.

BigDave
Jul 17 2007, 12:19
Problem solved, had an old version of Vilas mod kicking around in there. Cheers guys.

Skaven
Jul 17 2007, 12:24
Thanks for the help Greg147 http://forums.bistudio.com/oldsmileys/wink_o.gif

wipman
Jul 19 2007, 08:25
Hi, hey Skaven, do you know about the TOW CH34&#39;s?; is a OFP Beta
helicopters pack, and i think that it&#39;ll fit really well with the RACS
units. You&#39;ll had to ask Jahve for use &#39;em, and i think that if you
hang a M60A1 in the door... they&#39;ll look even better, FMJ Style.
The models will need to be retouched, same as the textures for the
UV mapping and the config too. But really; they&#39;ll fit good with your
units. Let&#39;s C ya

Skaven
Jul 19 2007, 11:38
I&#39;ll keep that in mind wipman, ty for the sugestion mate http://forums.bistudio.com/oldsmileys/wink_o.gif

william1
Jul 19 2007, 17:03
Hey Skaven , could you release a crew member too in the next version ? is the only one left http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Skaven
Jul 19 2007, 18:34
Ok mate http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Wolfrug
Jul 19 2007, 18:36
...and make the HD soldiers into groups (F2 ones)? *puppy eyes*


http://forums.bistudio.com/oldsmileys/biggrin_o.gif One of these days I&#39;m actually going to release the campaign I&#39;ve been working on with these bad boys. Keep up the good work&#33;

Regards,
Wolfrug

Skaven
Jul 19 2007, 20:43
Quote[/b] ]...and make the HD soldiers into groups (F2 ones)? *puppy eyes*

That&#39;s something I missed big time, I will do it in Version 4 for sure.



Quote[/b] ]One of these days I&#39;m actually going to release the campaign I&#39;ve been working on with these bad boys. Keep up the good work&#33;

I&#39;ll be the first one playing your campaign http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Pringles
Jul 20 2007, 00:22
None of the download links seem to work for me... http://forums.bistudio.com/oldsmileys/banghead.gif

FA Dalai Lamar
Jul 20 2007, 02:33
http://forums.bistudio.com/oldsmileys/sad_o.gif
Skaven PLEASE&#33; PLEASE&#33; bring back that uzi with the wooden stock back in pack #4. I loved that gun bro. I know it wasn&#39;t you favorite but please, please bring it back. Your pack is one of my most used addons.

Lamar

bravo 6
Jul 22 2007, 01:10
We all can notice that some soldiers have bag on their backs. Is it possible to make this bags removable and usable?
Or are they just eye candy? without any use at all..

Would be also nice to add a bagpack capable for use..

CameronMcDonald
Jul 22 2007, 05:56
BIS models = (at this point in time) untouchable, :. bag = eye candy only. http://forums.bistudio.com/oldsmileys/wink_o.gif

Panda[PL]
Jul 22 2007, 09:38
BIS models = (at this point in time) untouchable, :. bag = eye candy only.  http://forums.bistudio.com/oldsmileys/wink_o.gif
You could get rid of bag by assigning a transparent texture Cameron.
Just find the correct texture and fill it with black in alpha.

So, theretically, you could for example remove the helmet from soldier&#39;s head without editing models.

Skaven
Jul 22 2007, 10:13
Panda and Cameron have answered everything for me, ty my friends http://forums.bistudio.com/oldsmileys/smile_o.gif

CameronMcDonald
Jul 22 2007, 10:15
@<hidden> July 22 2007,19:38)]
BIS models = (at this point in time) untouchable, :. bag = eye candy only.  http://forums.bistudio.com/oldsmileys/wink_o.gif
You could get rid of bag by assigning a transparent texture Cameron.
Just find the correct texture and fill it with black in alpha.

So, theretically, you could for example remove the helmet from soldier&#39;s head without editing models.
Could be an issue fixing hit geometry, however, but I never thought of it that way. Nicely.

WhereIsBeef
Jul 24 2007, 06:40
I was wondering if there is a know fix to the bug where you respawn with an mp5 instead of your regular weapon. A couple of friends and I have been playing with your addon and it gets to be a pain having to go back to an ammo box and get your gun again. Any help would be appreciated.

FlyinBullets
Jul 24 2007, 06:43
The only way I know to fix that is to use a script to respawn you with the weapon you died with. You can find that script Here (http://www.armaholic.com/page.php?id=1537).

FlyinBullets

WhereIsBeef
Jul 24 2007, 17:43
Thank you good sir.

Rellikki
Jul 26 2007, 00:25
Hello Skaven.
Nice job with this addon, I love it and I have already some missions using this addon under progress. I have one request though - Could you make your weapons less accurate, so they would be equal with the HD weapons? In my mission you are armed with your weapons and the enemy is armed with the HD ones, so it doesn&#39;t seem good when you can make so good hits and enemy can&#39;t hit you at all unless you&#39;re close enough to them. http://forums.bistudio.com/oldsmileys/confused_o.gif Thanks.

FlyinBullets
Jul 26 2007, 01:11
Have you tryed increasing there skill level to max? That would also have a great effect on their accuracy.

Rellikki
Jul 26 2007, 02:06
Yes, I did that, but it doesn&#39;t really help, it only makes their aiming faster. And it isn&#39;t exactly what I want, I like it that way when they&#39;re more inaccurate than with BIS weapons. I just wanted Skaven&#39;s weapons to be equal with those weapons too. http://forums.bistudio.com/oldsmileys/confused_o.gif

Wolfrug
Jul 26 2007, 04:54
HD-versions would be good http://forums.bistudio.com/oldsmileys/biggrin_o.gif &#192; la the original JAM-HD system (with groups n&#39; all).

But, of course, for some reason the HD-ifying doesn&#39;t quite work as well as in OFP. I wonder why? I remember playing some missions with Ebud&#39;s new version of Tonali + opfor (maaaan we need that in ArmA, stat&#33http://forums.bistudio.com/oldsmileys/wink_o.gif, and at longer ranges you could pretty much stand out in the open with like 10 people or so trying to shoot the hell out of you and missing as long as they&#39;re like 200m+ away.

With these HD weapons...well...frankly I still find them to be at least 75% as effective as before. You sure you didn&#39;t use a modded armaprofile.cfg file when you designed them, Skaven? Cause not everyone has changed the whole "precisionEnemy" thing http://forums.bistudio.com/oldsmileys/tounge2.gif

Keep up the good work&#33;

Regards,
Wolfrug

Skaven
Jul 27 2007, 15:19
Quote[/b] ]Hello Skaven.
Nice job with this addon, I love it and I have already some missions using this addon under progress. I have one request though - Could you make your weapons less accurate, so they would be equal with the HD weapons? In my mission you are armed with your weapons and the enemy is armed with the HD ones, so it doesn&#39;t seem good when you can make so good hits and enemy can&#39;t hit you at all unless you&#39;re close enough to them. Thanks.


Well, my weapons can of course be made less accurate to equal HD but than you will have two problems:

1 - They will be a lot worse than BIS default ones.

2 - At long range, say like to something above 400 meters it will be very hard to hit anything. http://forums.bistudio.com/oldsmileys/confused_o.gif


What could and maybe should be done was a duplication of my weapons in HD version... http://forums.bistudio.com/oldsmileys/smile_o.gif

Rellikki
Jul 27 2007, 15:25
Well, my weapons can of course be made less accurate to equal HD but than you will have two problems:

1 - They will be a lot worse than BIS default ones.

2 - At long range, say like to something above 400 meters it will be very hard to hit anything.  http://forums.bistudio.com/oldsmileys/confused_o.gif
I don&#39;t see a problem there, as long as the mission editor uses the BIS HD weapons for the oppositing side... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

The duplication isn&#39;t a bad idea. Do what you want, as long as you HD them&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif Will be looking forward to it. Thanks for answering.

garryslv
Jul 27 2007, 18:46
Great job dude but say can u add a green uniformed model as well

Rocco
Jul 28 2007, 22:22
really nice stuff, someone should mod this into favourite maps like evolution if thats possible&#33;

Commando84
Jul 30 2007, 11:16
hey Skaven any chance of making a sabotour soldier into the racs that carries satchel charges? http://forums.bistudio.com/oldsmileys/smile_o.gif i know troops can be customized in the mission editor with load outs but sometimes it would be nice with just the fast click it in way. http://forums.bistudio.com/oldsmileys/wink_o.gif oh and a AA soldier http://forums.bistudio.com/oldsmileys/biggrin_o.gif

MrN
Jul 30 2007, 18:02
Silenced weaponry wouldn&#39;t go amiss either. http://forums.bistudio.com/oldsmileys/whistle.gif

http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Skaven
Jul 30 2007, 18:33
I haven&#39;t been answering much in this thread because I can&#39;t work on two mods at the same time, but soon there will be news about my Racs don&#39;t worry people, and ty http://forums.bistudio.com/oldsmileys/wink_o.gif

Lennard
Jul 30 2007, 20:49
Hi Skaven,

Wouldn&#39;t a LR-300 be a nice gun for your Racs(but then without scope). Like this one here (http://www.counter-strike-dl.com/reviews-924.html).

Skaven
Jul 30 2007, 21:01
Too good for them http://forums.bistudio.com/oldsmileys/smile_o.gif

Lennard
Jul 30 2007, 21:11
All right I already thought so http://forums.bistudio.com/oldsmileys/rofl.gif but can&#39;t you convert it to arma and release it in a weaponcrate together with some other weapons converted from cs:s. There are some really nice rifles made for that game. this site has a lot of weapons made for css (http://www.fpsbanana.com). I would apreciate it.

Lennard. http://forums.bistudio.com/oldsmileys/smile_o.gif

Sand Flea
Jul 31 2007, 05:20
Hi, hey Skaven, do you know about the TOW CH34&#39;s?; is a OFP Beta
helicopters pack, and i think that it&#39;ll fit really well with the RACS
units. You&#39;ll had to ask Jahve for use &#39;em, and i think that if you
hang a M60A1 in the door... they&#39;ll look even better, FMJ Style.
The models will need to be retouched, same as the textures for the
UV mapping and the config too. But really; they&#39;ll fit good with your
units. Let&#39;s C ya
That would be cool, but I think even Sahrani is past the point of CH34&#39;s. I think a retrofitted UH-1 variant would fit them much better, like the 1N or maybe even the 1Y.

Cpt. FrostBite
Jul 31 2007, 07:05
I agree.
Especialy a UH-1 in 3-colour desert camouflage as used by one oif the private military contractor companies in Afghanistan. That would be bad-ass.

I hope a good UH-1 is quickly released as it is also a must for vietnam mods (and I love vietnam mods)

Sand Flea
Jul 31 2007, 19:52
I agree.
Especialy a UH-1 in 3-colour desert camouflage as used by one oif the private military contractor companies in Afghanistan. That would be bad-ass.

I hope a good UH-1 is quickly released as it is also a must for vietnam mods (and I love vietnam mods)
Yeah, that would be bad-ass. I think the Marine Mod v1.4 is coming out with a basic pack which includes a UH-1N, but I haven&#39;t seen any progress on it.

wipman
Aug 1 2007, 11:35
Hi, look at the size of Sahrani, i find hard to belive that they had
anything better than a Lightning or A7&#39;s Corsair-II, Sahrani must
have less resources than Haiti; and that, sadly... are really few
resources to waste in military equipment. Some Skyriders will fit
good too i think; and looking at the CH34&#39;s... i don&#39;t know why
they couldn&#39;t have some of &#39;em, if you&#39;re poor, anything is better
than nothing.

TOW CH34 Beta:
http://img.photobucket.com/albums/v330/wipman/tow_ch34.jpg

Let&#39;s C ya

RobertHammer
Aug 1 2007, 12:16
Soon i will be have only the model of huey /really good model/
then i will work for private army choppers /uh-1&#39;s/
Bad is it will be take a lot of time for tex and other model ver.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sand Flea
Aug 1 2007, 14:08
Hi, look at the size of Sahrani, i find hard to belive that they had
anything better than a Lightning or A7&#39;s Corsair-II, Sahrani must
have less resources than Haiti; and that, sadly... are really few
resources to waste in military equipment. Some Skyriders will fit
good too i think; and looking at the CH34&#39;s... i don&#39;t know why
they couldn&#39;t have some of &#39;em, if you&#39;re poor, anything is better
than nothing.
That&#39;s what I originally was thinking, but the Sahranian military seems to have enough money to dish out for fancy German firearms and superfluous M163&#39;s. I suppose the CH34 could fit, but there are so many UH-1&#39;s on the market that nearly every third world country has used it in their military if they didn&#39;t get an Mi-8.

Commando84
Aug 11 2007, 15:12
btw i found out a small error in the readme file for weapons list http://forums.bistudio.com/oldsmileys/tounge2.gif Ska_Ska_HK23mag should be Ska_HK23mag.

Skaven
Aug 11 2007, 15:28
ty http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Have you checked 6thSense&#39;s soon to be update?


Quote[/b] ] v0.90update
# Updated Skaven&#39;s RACS to v3.5 with new and updated weapons with help by Garlay. New: AWP, PSG1. Replaced: M249 Eotech/MGO --&#62; New M249 Aimpoint/MGO

Check here:
http://www.flashpoint1985.com/cgi-bin....;st=150 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=59561;st=150)

With the Russian Army Addon I have to time to keep working on the Racs, at least not for the next months, so... they are in very good hands now http://forums.bistudio.com/oldsmileys/wink_o.gif

NoRailgunner
Aug 11 2007, 16:07
...download this whole sickboy mod + updates only to get an update for your great RACS addon?? Sorry, no way. http://forums.bistudio.com/oldsmileys/confused_o.gif

Manzilla
Aug 11 2007, 18:27
With the good ol&#39; US&A as friends, lack of resources doesn&#39;t matter. A small country in a hostile neighbor established in the mid-20th century can vouche for that. Plus, with one all important resource present, anything can be had.

.kju [PvPscene]
Nov 18 2007, 17:41
Excellent work. http://forums.bistudio.com/oldsmileys/smile_o.gif

Please add the correct addon dependencies to your addon next
time. Thank you&#33;


Quote[/b] ]requiredAddons[] = {"CACharacters","CAWeapons"};

St!gar
Jan 8 2008, 11:12
Hey there. I&#39;m really sorry if posting in this old thread causes a problem, but I have a question...

Ages ago, I downloaded this AddOn from one of the links, most of whom doesn&#39;t seem to work anymore. After installing them, I mean to have been left with the following new units:

I recall the RACS getting some new units, as is the purpose of the AddOn. I don&#39;t remember what category you found them in, but I believe they were in "Units > Independants > Skaven&#39;s RACS" or something. They included what I remember being units dressed in forest camouflage, desert camouflage and possibly a semi-urban looking set. Also, each faction got a new section of units with so-called "HD" equipment.

In addition; I believe I had a second set of units at the time. If I remember correctly, they were referred to as "Mercenaries", or "Mercs" or something. I particularily remember them having slightly unusual helmets, and the "Rifleman" units being armed with what looked like an AG3 or something.

However, when I recently installed this AddOn again, from the "Armaholic" website, I got a slightly different layout. The new RACS units advertised, were under the "Mercs" -category, there wasn&#39;t as many variants as I mean to remember, (Although I may well be wrong in that regard.), and the "Mercenary" units I described - those with the unusual but cool helmets and AG3s - were not to be seen anywhere.

What the hell...? Am I going insane, here? Am I just remembering things? http://forums.bistudio.com/oldsmileys/crazy_o.gif

Zadoff1880
Jan 9 2008, 12:48
Here? No. There? Most likely.
There&#39;s m16a1+modern m203, and that&#39;s the only GL weapon
in da pack. Skaven never did any other weaps with GLs...

St!gar
Jan 10 2008, 15:05
&#39;Kay? I don&#39;t even know what a GL is. I&#39;m not talking about the weapons. I&#39;m talking about the units.

Greg147
Jan 10 2008, 15:13
A GL is a grenade launcher

Anyway, I think you may be refering to the original or maybe second pack, where the default weapon was either a FN FAL or a G3 (which I personally prefered to the M16A1).

As for the class names and unsual helmets, I don&#39;t know.

SNKMAN
Jan 19 2008, 18:38
...download this whole sickboy mod + updates only to get an update for your great RACS addon?? Sorry, no way. http://forums.bistudio.com/oldsmileys/confused_o.gif

So any way to get the new weapons standalone?

I really love all your work you have done but in this point i have to agree to NoRailgunner

plz make it standalone

MechaStalin
Jan 20 2008, 07:31
Hi, look at the size of Sahrani, i find hard to belive that they had
anything better than a Lightning or A7&#39;s Corsair-II, Sahrani must
have less resources than Haiti; and that, sadly... are really few
resources to waste in military equipment. Some Skyriders will fit
good too i think; and looking at the CH34&#39;s... i don&#39;t know why
they couldn&#39;t have some of &#39;em, if you&#39;re poor, anything is better
than nothing.

TOW CH34 Beta:
http://img.photobucket.com/albums/v330/wipman/tow_ch34.jpg

Let&#39;s C ya
I&#39;d love to see a Corsair in RACS paint.

Grim_Fandango
Mar 19 2008, 23:08
Sounds/Recoils/Tracers are always a problem, some people like and some don&#39;t, but no worries, tpM will release my JAM.pbo file soon with everything changed according to his taste, at least you guys have one option.

If anyone wants to do the same and release a different version of my jam.pbo file, please go for it, the more options the better  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Why not just leave it open to the editing public? Personally I think the 6th sense tracers are one of the most awesome additions to ArmA since it&#39;s release. I&#39;d do it myself but I&#39;m not a wizard like most of the awesome characters in here.

Yours look somewhat similar to the 6th sense ones, but the fact that there&#39;s a tracer on every round is a little annoying, although you might get plenty of burning corpses in a battle situation. Though as much as that would thrill me, it kinda ruins the realism aspect of it.

Also I&#39;m getting recoil errors every time I try to fire one of the guns in the pack, is that due to the version of patch I&#39;m using, as I saw in one of the other threads? Currently only on 1.08.

Otherwise it&#39;s a truly outstanding pack, I even dig the sounds&#33; Any plans on making more variants of the different weapons?

Maddmatt
Mar 20 2008, 06:41
Also I&#39;m getting recoil errors every time I try to fire one of the guns in the pack, is that due to the version of patch I&#39;m using, as I saw in one of the other threads? Currently only on 1.08.
Most likely a conflict with another addon. Maybe those Rebus Italian soldiers? They caused a conflict for me. Not sure if they have been updated to fix it.

Grim_Fandango
Mar 25 2008, 19:20
Also I&#39;m getting recoil errors every time I try to fire one of the guns in the pack, is that due to the version of patch I&#39;m using, as I saw in one of the other threads? Currently only on 1.08.
Most likely a conflict with another addon. Maybe those Rebus Italian soldiers? They caused a conflict for me. Not sure if they have been updated to fix it.
That would explain it yeah. Thanks, gonna test that out. If I remove the Ska_XXX weapons from the Italian addon, do you reckon it&#39;ll stop conflicting?

Pretty sure there&#39;s no update to fix it, not yet anyway.

acadiancrusader
Mar 31 2008, 02:42
this is great stuff&#33; i do hope that a future update will also include signed files. cheers&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Wolfrug
Mar 31 2008, 06:08
More importantly,a future update could include 1.09+ adapted recoils. Since currently playing these guns in any of the beta patches generally gives you a recoil that makes your gun kick DOWNWARDS. :P Oh - and making the included "JAM" HD weapons path to default sounds, so that they don&#39;t sound like vanilla BIS weapons when we&#39;ve got some soundpack running...

Only thing keeping these babies from being used more, methinks&#33;

Regards,
Wolfrug

SNKMAN
Oct 22 2008, 14:09
Hey Skaven, http://forums.bistudio.com/oldsmileys/smile_o.gif

well just played some missions with your AWESOME weapons and seems like there is something wrong...

Weapons do not fire straight on the bullets go left and right. http://forums.bistudio.com/oldsmileys/sad_o.gif

Any chancse you can fix this??

Manzilla
Oct 22 2008, 14:27
That would be great if he did fix this, unfortunately he has been around for a little over a year.

Grimfist
Oct 22 2008, 14:54
@<hidden> SNKMAN

the weapons are supposed to be like that. it is in the readme. they are called &#39;high dispersion weapons&#39; to make firefights last longer.

SNKMAN
Oct 22 2008, 15:51
Well some time bevore i always played with thouse weapons but they never had that extreme behaviour...
I think it&#39;s becouse of the config changes made during the time by the patches.

Yokhanan
Oct 23 2008, 02:09
Yeah I love his addons, but I can&#39;t get rid of those damn tracers and use 6th&#39;s instead. http://forums.bistudio.com/oldsmileys/crazy_o.gif

SNKMAN
Oct 23 2008, 13:04
What??? Are you serious?

In my option Skaven&#39;s Weapon Tracer&#39;s look waaaaaay better then any other Tracer ever made till now.

.kju [PvPscene]
Oct 23 2008, 14:41
Well you could fix these problems in a 2nd addon that &#39;overloads&#39;
this addons problematic values. Only need to find someone do this. http://forums.bistudio.com/oldsmileys/smile_o.gif

Yokhanan
Oct 23 2008, 16:01
lol, SNKMAN...I don&#39;t know, to me it reminds me of the vanilla tracers. I prefer 6th and SLX&#39;s. Look bit more real, had the nice glow effects, etc. I guess "to each his own" applies in this instance, heheh.  http://forums.bistudio.com/oldsmileys/tounge2.gif

[edit] BTW, does anyone know the name of the camo type he used? Especially for the more desert-style? I think they both came out really great and should have been what they used from the start, but I&#39;m particularly very fond of that desert-toned one.