View Full Version : Mack R model
Sigma-6
Jun 27 2007, 06:14
http://home.arcor.de/parvus/ArmA/pics_1/ArmA_282_1.JPG
http://home.arcor.de/parvus/ArmA/pics_1/ArmA_282_2.JPG
http://home.arcor.de/parvus/ArmA/pics_1/ArmA_279_1.JPG
http://home.arcor.de/parvus/ArmA/pics_1/ArmA_279_2.JPG
Screenshots taken by Parvus
This is to be considered something of an alpha version. Known bugs include: shadows are not cast on it by other objects, suspension does not travel.
This truck will eventually be accompanied by a series of other civilian addons, including a number of other trucks, some pickups, a number of cars, a ship (at least one,) quite possibly at least one motorcycle, and a Canadian Fisheries and Oceans Arctic crawler of the old Bombardier Flextrac type.
Download Link:
Download from ArmA.info (ftp://www.armedassault.info/armad/addons/Mackr.zip)
http://forums.bistudio.com/oldsmileys/smile_o.gif very nice thank you sir! Does these trucks come with cargo? or could you possible add that in the future
Wow! Bump map! http://forums.bistudio.com/oldsmileys/notworthy.gif
ColonelSandersLite
Jun 27 2007, 07:16
Heh, who needs 18 Wheels of Steel (http://www.scssoft.com/aa.php) when you have ARMA huh? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Seriously though, the model looks nice. One suggestion though is to make it so the damage on the doors isn't identical for both sides. Other paint schemes would be cool too.
IceBreakr
Jun 27 2007, 07:24
We'll use it when there'll be a trailer for it http://forums.bistudio.com/oldsmileys/smile_o.gif none the less, its amazing!
rundll.exe
Jun 27 2007, 07:39
Verry nice!!
I found one other bug, but might be related to the suspension: most bridges will cause the truck to be slow or stuck on it.
I started working on a trailer script for trucks/trailers from scratch. Making some good progress allready. (driving backwards may give me a headache tho) http://forums.bistudio.com/oldsmileys/wink_o.gif
Now all I need is a good trailer model....
http://forums.bistudio.com/oldsmileys/wow_o.gif
Sigma, there are none other words to put it but;
You've just raisen the standards...that's a whole new quality and afaik best textures around atm...
now people, we know with whom we have to kep up making our addons http://forums.bistudio.com/oldsmileys/wink_o.gif
PS; any details on the planned civilian stuff? what cars specificaly can we expect; or are just going to surprise us?
Keep it up!!
Commando84
Jun 27 2007, 11:48
wonderful , absolutely wonderful! http://forums.bistudio.com/oldsmileys/smile_o.gif gonna give this a spinn when i get home after work tonight http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Do you plane to update you OFP SIG_UStank, SIG_MN, SIG_M1 & SIG_M60 pack ?
I don't ask for the T80, T72, T64, T62, T55 since RHS has made update of those, and would probably updating them for ARMA.
[APS]Gnat
Jun 27 2007, 13:43
Tis a beautiful machine http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Miles Teg
Jun 27 2007, 13:50
Beautiful! "Keep on Truck'n!"
Chris G.
aka-Miles Teg<GD>
wika_woo
Jun 27 2007, 14:06
Nice, gonna download...
http://forums.bistudio.com/oldsmileys/yay.gif
Sigma-6
Jun 27 2007, 15:57
I'm probably not going to do any tanks on my own . . . I don't expect that there will be any shortage of great modern US tank addons for ArmA, and to be perfectly honest, I'm more of an artist and a theorist than a scripter or configger.
While I might, at some point, be seen doing art for tanks, I don't think that I'll be undertaking any ambitious tank projects. The only project I have in the pipe is this civilian vehicles pack, and even for that, I could see myself asking for config/script help (as in, asking a skilled person to join in the process as a configger or scripter).
As for the content of the pack, I *can* leak a bit of what you can expect. Everything listed here is at the completed model and texture level, and needs materials, rigging, and configging, so it will be a while:
The old GMC Fleetside pickup from OFP
An Austin Mini
A 1970s Ford F-250
A Smartcar
A 1968 Dodge Monaco 500
A 1989 Honda Civic Hatchback
A Canadair Flextrac CF-23 Snow Crawler
A Ford E-350 Uhaul Truck
An Old School Bus
CameronMcDonald
Jun 27 2007, 16:01
I'll pay that. http://forums.bistudio.com/oldsmileys/wink_o.gif
rundll.exe
Jun 27 2007, 16:11
What about a nice trailer model for this truck http://forums.bistudio.com/oldsmileys/wink_o.gif
I can do it myself but it would look like crap http://forums.bistudio.com/oldsmileys/rofl.gif
Sigma-6
Jun 27 2007, 16:33
If there's any likelihood of a good trailer script, a trailer might not be too far off. . .
I've been planning to make one for months.
AimPoint
Jun 27 2007, 16:46
HAHA beautyful truck!!
thank you Sigma and great work http://forums.bistudio.com/oldsmileys/smile_o.gif
rstratton
Jun 27 2007, 19:55
nice work
hey come to think of it there are not that many public building such as schools and liberys and supermarkets it would be awsome to have a big supermarket with a giant parking lot and to have a SWAT team fire fight in the super market http://forums.bistudio.com/oldsmileys/smile_o.gif i know its a vague idea but when we have tools anythings possible http://forums.bistudio.com/oldsmileys/smile_o.gif if we ever get the tools
NICE job guys http://forums.bistudio.com/oldsmileys/biggrin_o.gif
hey also how about for your car packs add old chevy caprice version with sharani police colors on it and a sharani SWAT van http://forums.bistudio.com/oldsmileys/smile_o.gif
Put this one side to side to a BIS vehicle and you won't be able to tell which one is fan made. GREAT! http://forums.bistudio.com/oldsmileys/smile_o.gif
Put this one side to side to a BIS vehicle and you won't be able to tell which one is fan made. GREAT! http://forums.bistudio.com/oldsmileys/smile_o.gif
... the better looking one http://forums.bistudio.com/oldsmileys/rofl.gif (sorry)
of course this vehicle is better one, the best i have seen so far
Put this one side to side to a BIS vehicle and you won't be able to tell which one is fan made. GREAT! http://forums.bistudio.com/oldsmileys/smile_o.gif
... the better looking one http://forums.bistudio.com/oldsmileys/rofl.gif (sorry)
After having tried it, yeah you're right http://forums.bistudio.com/oldsmileys/wink_o.gif
Pathetic_Berserker
Jun 28 2007, 13:56
um.. is it the screen shot or are the tyres a bit green?
um.. is it the screen shot or are the tyres a bit green?
yeah they are greenish a bit... if you people don't like it unpbo the file and desaturate the wheel texture; simple as that http://forums.bistudio.com/oldsmileys/whistle.gif or wait for a better one; it's a beta after all http://forums.bistudio.com/oldsmileys/wink_o.gif
Nice looking truck !
How did you get the textures like that ? Are they pictures?
Sigma-6
Jun 28 2007, 16:23
The tires are green because they're sun bleached and moldy. They're supposed to be like that, this is an old truck, after all.
Sigma-6
Jun 28 2007, 19:34
Screenshot of another vehicle from the pack.
http://wilrichardson.com/other/schoolbus.jpg
It seats 20 plus the driver.
GIJOE94
Jun 28 2007, 20:39
Thats sooo cool!! How do you get your textures thet good?
Sigma-6
Jun 28 2007, 21:53
Quote[/b] ]Thats sooo cool!! How do you get your textures thet good?
Well, GIJOE94, the basis of one of *these* texture sets is photographic, but it's not just as easy as taking pictures and slapping them on. It starts from when you're taking your photos. You need to have either an overcast day, or an object 100% in shadow (equally shadowed from all sides). You're trying to get a photo that looks like an ambient occlusion map, with little to no reflection on it, because you're going to have to remove all the reflections and such afterward in your image editing software, so you need to minimize them at the start.
The photos must be taken orthographically, so you have several options, and both require you to pretty much have control over the placement of the object. You can use a high-resolution digital camera with a good zoom, standing well back, and that way you have as little perspective shifting as possible, or you can take smaller photos from closer in and then knit them together, which requires a lot of colour correction to get them to match up, and a lot of nifty photoshopping, or you can take your photos and skew them into orthographic position in photoshop, which you're going to have to do anyway, to a certain degree.
That leaves the 90% of the process that is done from scratch, plus the fact that even if you do get good photos, you'll still need to go over pretty much every pixel and remove or add detail, clean up reflections and specularity, match the colours of all the component parts. Also, there are a lot of parts you simply can't get photos of, and a lot of things *must* be simplified. Basically, you keep the stuff you like best, and make it look like a simple object with matte paint on it. Then you do your normal and specular maps.
For all this stuff, you'll probably need a program that will allow you to clean up your seams, and/or paint directly onto the model, instead of in an image editing suite. I use Deeppaint; it allows you to paint as though you were holding the object in your hand.
To conclude, they're photo textures; but making good photo textured objects is often more time consuming than working from scratch.
With these models:
http://wilrichardson.com/other/vent5.jpg
http://wilrichardson.com/other/surprise.jpg
(off-topic, but they illustrate the point) obviously I couldn't photograph them in the real world. . . and if I'd photographed physical scale models of them, they probably wouldn't have looked as good. . . You have to choose based on the project what will be a better option, but in either case, bear in mind that it isn't going to take any less time to do it with photos. It's just a question of what's going to look better for what you want your object to be.
As a rule of thumb, it's quicker to make your own textures, I find, since making photo textures look good is generally difficult and time consuming, and with scratch textures, you have total control from square one.
Then there's the material maps and building the model itself, which are totally different processes.
Basically: practice, practice, practice.
Miles Teg
Jun 28 2007, 21:55
Wow! Reminds me of the old "Blue Bird" school busses that I rode on as a child. Ah good memories...
Chris G.
aka-Miles Teg<GD>
wika_woo
Jun 29 2007, 00:24
buahahahah.. Funky school bus ..
http://forums.bistudio.com/oldsmileys/whistle.gif
ColonelSandersLite
Jun 29 2007, 01:21
Holy shit that frigate is awesome!!!
Sigma, maybe You will do some Tanks like in OFP, T80 ?
because Your work is very good looking, it would be very good to see Your T80 back in ARMA, the sooner, the better, it is very awaited addon http://forums.bistudio.com/oldsmileys/smile_o.gif
bus look very good, but You probably interested only in US vehicles ?
(...) I don't think that I'll be undertaking any ambitious tank projects. The only project I have in the pipe is this civilian vehicles pack (...)
@<hidden> Vilas http://forums.bistudio.com/oldsmileys/sad_o.gif
5133p39
Jun 29 2007, 08:19
@<hidden>
This is awesome, please, continue with this excellent work and make more and more civilian vehicles. We need more quality civilian vehicles in ArmA.
(you could also convert the nice pickup you made for OFP)
Leptailurus
Jun 29 2007, 13:32
Your work is very impressive Sigma-6!! That school bus looks magnificent.... http://forums.bistudio.com/oldsmileys/smile_o.gif
5133p39
Jun 29 2007, 14:10
btw. any other download links besides the armedassault.info ?
I can't download anything from that site (it never worked for me, don't know why).
MEDICUS
Jun 29 2007, 14:25
Very impressive, Sigma-6!
The Mack is and this Schoolbus looks awesome! http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Do you have any plans for a trailer, too?
MfG Medicus http://forums.bistudio.com/oldsmileys/smile_o.gif
ColonelSandersLite
Jun 29 2007, 19:31
btw. any other download links besides the armedassault.info ?
I can't download anything from that site (it never worked for me, don't know why).
http://www.armaholic.com/page.php?id=1525
Armaholic is a good place to check. They usually have any addon released listed in 24-48 hours or so.
Lee_H._Oswald
Jun 29 2007, 20:03
Schoolbus looks fantastic.
Hope to see more high quality civilian addons from you in the future.
Thanks!
MfG Lee http://forums.bistudio.com/oldsmileys/thumbs-up.gif
[APS]Gnat
Jul 1 2007, 04:14
Lovely bus !
And appreciate your explanation of photo textures too Sigma-6, very interesting. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
BTW, I seem to have difficulties with getting the truck across bridges, its gets stuck in place shortly after entering from either end (using v1.08)
Gnat @<hidden> July 01 2007,06:14)]BTW, I seem to have difficulties with getting the truck across bridges, its gets stuck in place shortly after entering from either end (using v1.08)
That seems to be a common problem with vehicle mods at present. I'm not sure that I know how to solve that yet.
Andersson[SWEC]
Jul 1 2007, 06:10
Dont worry about that its that STUPID bridge
bug from BIS...
They SHOULD have fixed that from the start, its
not even beta when you cant use the map itself..
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