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View Full Version : VF RealSoundPatch V1 for Arma 1.08



VictorFarbau
Jun 15 2007, 21:06
= INCLUDES PATCH AND MOD VERSION =
= CURRENT VERSION 1.2 for V1.08 =

I have decided to release my sound patch for Arma. Maybe you like it. Sound is all a matter of taste, so there's different sound packs out there already that serve different purposes. I like mine since it based on real sounds I captured from different original footage. During intense battle and with EAX turned on it really creates a nice battle atmosphere for me.
You need 7zip to deflate this (www.7-zip.org), the best program for compressing sound data.

So welcome to a different experience. All the real sounds were captured from live footage of current conflicts in Iraq and Afghanistan. I reworked the sounds a lot, still you might notice slight background noises in some of the sounds. More so if you use earphones instead of speakers. But hey, life ain't no recording studio http://forums.bistudio.com/oldsmileys/smile_o.gif

LINK:
VF_RealSoundV12 (http://s3.quicksharing.com/v/6594184/VF_RealSoundV12_for_108.7z.html)

Changed sounds include (30 in total so far):
====================================
AK74SU, AK74, PK, Dragunov, RPG, DsHk, M4, M16, G36, Handgrenades, M136, M24, M240, M249, M2, Riflegrenades, several explosions, MP5, MP5 silenced, Gun120

Installation method 1: using a patched "weapons.pbo" file.
==========================================================
1. Backup your Arma/Addons/weapons.pbo! This is important. For future updates and patches you will need the original files. No messing with game files if you don't have a backup!

2. Open the "FilePatchGen" directory and run "FilePatch.exe". The "File to patch" is your Arma weapons.pbo, the "Patch file" is my .ptc file and the "New patched file" is the file you want to create using my patch.

3. Take the new file afterwards, rename it to weapons.pbo and overwrite the orginal file with this. And think of step 1 before! No backup no patch!

Installation method 2: using a mod folder
==========================================================
1. Browse to your game directory, create a folder called "@<hidden>". In "@<hidden>", create another folder called "Addons".
2. Open the "FilePatchGen" directory and run "FilePatch.exe".
2.1 The "File to patch" is your Arma weapons.pbo (&#92;Arma&#92;Addons&#92;weapons.pbo)
2.2 The "Patch file" is the supplied VF_RealSoundVxx.ptc file
2.3 The "New patched file" is the new weapons.pbo for the mod folder (&#92;Arma&#92;@<hidden>&#92;Addons&#92;weapons.pbo)
3.Start Arma.exe with the "-mod=@<hidden>" parameter to use the sounds

To do
=====
- Pistol sounds needed

Known Bugs
==========
The grenade throw sound ("Grenade&#33;&#33;&#33;") is also played when taking grenades from an ammo box. I don&#39;t know why this has been configured like this. Sometimes the same sound does not get played at all when throwing a grenade.

Revisions
=========
1.0 Initial release
1.1 Added single MGun shots instead of burst samples, new M203 grenade sound (east + west)
1.2 New / changed sounds: G36, M4, Grenade launcher,SVD, MP5 silenced, MP5, instructions for MOD included

&copy; 2007 Victor Farbau
Lurking around in the Arma forums:
http://www.flashpoint1985.com/cgi-bin....SC;c=14 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=SC;c=14)

Mr Burns
Jun 15 2007, 21:36
Just testing it while writing this.
Please take no offense, i´m trying to give somconstructive criticism, off course it´s just my opinion http://forums.bistudio.com/oldsmileys/tounge2.gif

Make all sounds louder (at least +3.0dB)
Add some bass
exchange M240 & M249 sounds

Otherwise it´s all ver promising http://forums.bistudio.com/oldsmileys/smile_o.gif

Spinal Tap 84
Jun 16 2007, 00:36
I tried out the pack for a while, and I must say it is pretty impressive. Anyone looking for sounds to replace the originals should give this pack at least a try. Thanks&#33;

I think Mr Burns&#39; assessment is pretty fair. I have my sound turned down a lot because many of the game&#39;s default sounds are WAY too loud, especially if you are trying to use voice communication. So when I try to use this sound pack the weapons are pretty quiet. I understand that you are just trying to avoid making the weapons too loud and becoming an annoyance.

I would say to ditch the m240 sound altogether and find another source for it. I of course have never fired one or been near one while it was being fired, but it just sounds off to me for some reason. Everything else sounds great.

One last question though for anyone who knows the answer. Are the GP-25 and M203 firing sounds linked together? Is there a dedicated GP-25 fire sound and a M203 fire sound or is it just one generic grenade launcher fire sound file? The reason why I ask this is because the GP-25 sounds quite different than the conventional grenade launcher sound that the M203 makes in real life, though I cannot speak from experience. The VOG-25 is quite different than the 40mm grenade that the M203 uses seeing as the primer and propellant is contained within the projectile itself. If anyone cares to enlighten/correct me feel free.

canis lupus
Jun 16 2007, 10:17
I absolutely love the sounds, as a single sound when testing it they maybe sound a bit off some of them, but in battle they sound incredible good, you get a very good feeling of the ambient battle that goes on arround you I missed that in some of the other sound mods

VictorFarbau
Jun 16 2007, 18:12
I think the feedback is fair enough. Funny thing is that the Mgun sounds are original as well http://forums.bistudio.com/oldsmileys/smile_o.gif Ok, I admit that I captured and used a burst (3x) instead of single shots. I did try to use single shots but then the samples did not even remotely sound like Mguns anymore. Except for the RPK which is still ok somehow.

About the volume - it&#39;s odd but for me they are exactly as loud as the original game sounds. Maybe due to my settings, I have set all other sounds to 7/10 and only gun sounds to 10/10 as this is mostly how our ears perceive the environment my mind.

I will continue to look for good original samples (news, youtube, movies) and will try to update some of the sounds as they become available to me. So far that&#39;s all the material I got and managed to make useable.

Regards,
Victor

Spinal Tap 84
Jun 17 2007, 04:30
you get a very good feeling of the ambient battle that goes on arround you I missed that in some of the other sound mods
I think this statement about sums it up. I&#39;ve been using this since I downloaded it and I think I will stick with it for this reason. In my opinion this is the best sound pack out there. This is probably due to the fact that you used actual clips from the real weapons. The more I play with the pack, the more I&#39;ve grown to like the m240 sound as well.

Good to hear about possible updates, but I&#39;ll be enjoying this version for awhile. Thanks again and job well done.

EDIT: I decided to reapply the patch to the weapons.pbo, and that seemed to fix my issue with the sound. They are back on par with the original sounds. Dunno if that actually did something or if it was just my mind playing tricks on me.

TkKivi
Jun 17 2007, 07:32
Except for the RPK which is still ok somehow.
There&#39;s an RPK in ArmA? http://forums.bistudio.com/oldsmileys/huh.gif

CameronMcDonald
Jun 17 2007, 08:29
No, it&#39;s a common error that people add the R when talking about the PK. I had some bloke do it in my clan and I got so sick of it I chastised him over TS.

Look people,

PK = heavy, 7.62mm Russian machinegun. Also has PKM and PKT versions.

RPK = 7.62mm light Russian squad automatic weapon, basically an AK47 with an extended gas chamber, barrel, bipod and larger capacity magazine.

RPK74 = 5.45mm rechambered version of the above.

VictorFarbau
Jun 17 2007, 14:11
I have reworked the M240 and M249 sound samples to single shots. I think after an extensive makeover they sound pretty good now.
Also added a new and better explosion sound for rifle grenades.

The updated information and link is in the original post.
Regards,
Victor

-Puma-
Jun 17 2007, 14:20
ok tried the first version, and I see where u got the sounds (the afganistan videos from scott peterson???) The sounds are pretty accurate, but with m4 and m16 theres a "boom" along the sound u have in them. I dont know if the "boom" os too damped, but to me they sound like airguns ATM. I love the fact that u pulled these sounds of an actual combat footage, and I bet u will get the sound s right. Dunno if its gotta do with evolution lag, and desync, but sometimes i got killed, and heard no gunfire anywhere.

Spinal Tap 84
Jun 17 2007, 14:28
Thanks for the quick update Victor&#33; Downloading now.

-Puma-
Jun 17 2007, 14:38
ok tried the new version and IMO the sounds need more base. Still sounding like airguns..

Spinal Tap 84
Jun 17 2007, 21:08
I just tried out the new version Victor. Top notch stuff&#33; It really makes the game a lot more enjoyable when you have realistic sounds like yours to keep you immersed in the action.

Max Power
Jun 18 2007, 04:45
I didn&#39;t get a chance to check out your mod because I refuse to modify the original files packed with ArmA. This is more or less *my* problem. I would definitely give it a go if you considered making an addon based replacement pack, though.

-Puma-
Jun 18 2007, 09:11
I didn&#39;t get a chance to check out your mod because I refuse to modify the original files packed with ArmA. This is more or less *my* problem. I would definitely give it a go if you considered making an addon based replacement pack, though.
actually had a nightmare the other night, that my weapons.pbo was fucked, and I couldn&#39;t zoom with acog http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif


aaaaaanyways, mister modmaker, Could u consider adding the "boom" on the weapon sounds, its the only thing im missing in this mod, and it reallly would make my day.


still sounds like airguns http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

VictorFarbau
Jun 18 2007, 10:02
@<hidden>: Creating a mod of this is not on my agenda. As said, too much hassle with config files and mods already in MP. With a backup of your weapons.pbo you&#39;re safe. This patch just exchanges some sound files, no fishy stuff. However, I respect your choice.

@<hidden>: I think you need to read my first post again:

Quote[/b] ]Sound is all a matter of taste, so there&#39;s different sound packs out there already that serve different purposes.
So reconsider your continuous statements about "sounds like airguns". I won&#39;t modify the sounds to give&#39;em more boom or bang or whatever. I try to clean the samples but leave&#39;em for the most part as they are. That is exactly what creates the real sound environment for me in big battles. There&#39;s other mods out there with more synthetic and boosted sounds that might serve your needs.

Cheers,
Victor

gL33k
Jun 18 2007, 10:44
victor, congratulation.


your sound pack is really excellent. my favourite i must recognize.
it sound real. incredibly real.


(i never fired with a military firearm , but few carabines , and the sound wave after ignition is often louder than ignition itslef)

Mandrake5
Jun 18 2007, 12:25
Victor, thank you for this addon. I think it has great potential, however I also think that, at the moment, it is fundamentally flawed because the sounds are all too &#39;tinny&#39; with almost no bass at all.

To my ear your gunshots sound too much like recordings (made on low grade camcorder or mobile phone mics then compressed on youtube which only leaves the higher frequencies) rather than real, punchy gunshots. I would suggest you load them all into an EQ in a wave editor (sound forge, wavelab etc.) and add some bass to compensate for the high frequency bias - I would be happy to help here if necessary.

I dont mean to be too critical; I respect your hard work and would love to give this pack another try in the future, it just sounds too &#39;thin&#39; for me at the moment compared to FDF mod et al.
Cheers
Mandrake

-Puma-
Jun 18 2007, 16:40
Victor, thank you for this addon. I think it has great potential, however I also think that, at the moment, it is fundamentally flawed because the sounds are all too &#39;tinny&#39; with almost no bass at all.

To my ear your gunshots sound too much like recordings (made on low grade camcorder or mobile phone mics then compressed on youtube which only leaves the higher frequencies) rather than real, punchy gunshots. I would suggest you load them all into an EQ in a wave editor (sound forge, wavelab etc.) and add some bass to compensate for the high frequency bias - I would be happy to help here if necessary.

I dont mean to be too critical; I respect your hard work and would love to give this pack another try in the future, it just sounds too &#39;thin&#39; for me at the moment compared to FDF mod et al.
Cheers
Mandrake
thats what I was telling him, the sounds are nice, bu they need a bit of polishing, like the dude said, add some bass in it, and they&#39;re perfect then. Im loving ur sound pack ATM, and just giving u some feedback...

btw have u noticed that the echo of the gunshots have bass in them and they sound the way they should.

Radnik
Jun 18 2007, 19:32
Great Sound Mod Victor, keep it up&#33;. http://forums.bistudio.com/oldsmileys/smile_o.gif.

Listen constructive words from others and your mod will evolve into very, very nice modification.

VictorFarbau
Jun 18 2007, 20:42
Upon my return from vacation (leaving tonight) I am more open for the suggestions I guess.
For the equalizer suggestion: actually I played with that a bit to add some bass in the beginnig - but there&#39;s a very fine line between no effect at all and distortion. I found that this would do more damage than good. And I wonder if it will do any good to the atmosphere but it&#39;s a matter of taste in the end. We will see.

Cheers,
Victor

-Puma-
Jun 19 2007, 08:09
Upon my return from vacation (leaving tonight) I am more open for the suggestions I guess.
For the equalizer suggestion: actually I played with that a bit to add some bass in the beginnig - but there&#39;s a very fine line between no effect at all and distortion. I found that this would do more damage than good. And I wonder if it will do any good to the atmosphere but it&#39;s a matter of taste in the end. We will see.

Cheers,
Victor
maybe u could use the echo sounds for the gunshot sounds. As it is the echos sounds allmost perfect.

Rommel
Jun 19 2007, 12:27
Rather then continue whining, I modified your soundpack to remove those pesky sounds and added my own, also gained from footage from conflicts, mainly from Fallujah (ty Youtube).
I am still to fix the shortened echo&#39;s on the M4.

CHANGED: M16/AK/M4/M240 + M203 Launch Sound.

Mirror:
http://rapidshare.com/files/38291646/updatedsounds.rar.html

Extract the patched weapons.pbo and put the new .wss files in:
&#92;weapons&#92;Data&#92;Sound&#92;

NOTE:

Do not become confused with
&#92;weapons&#92;Sound&#92;.

Please know that this is VF&#39;s soundpack and I merely changed the M4/M16/AK sounds because of my own and others complaints that they were too &#39;soft&#39;. http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT: Will be updating these sounds, as they are still not the desired. http://forums.bistudio.com/oldsmileys/tounge2.gif

Disco Stu
Jun 20 2007, 10:32
I really like your sounds mate. Sounds eapecially good on the 2-way firing range. Very atmospheric.

CameronMcDonald
Jun 20 2007, 10:38
EDIT: Will be updating these sounds, as they are still not the desired.  http://forums.bistudio.com/oldsmileys/tounge2.gif
Nicely done Rom, and VF. I&#39;ll give these a shwing for a while.

-Puma-
Jun 20 2007, 12:52
can u add another DL link???
(theres some wierd-ass waiting time)

pvt.pile
Jun 20 2007, 12:57
*edit* Got one http://forums.bistudio.com/oldsmileys/smile_o.gif just gonna try out the ak and m16 sounds.


Quote[/b] ]Extract the patched weapons.pbo and put the new .wss files in:
&#92;weapons&#92;Data&#92;Sound&#92;

Silly question but what program but i use to extract the weapon.pdo?

-Puma-
Jun 20 2007, 16:55
err how to u DL the file??? It says get premium account for xxx dollars or wait 31 minutes http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif

NVM got it..

Rommel
Jun 20 2007, 20:14
Kegety&#39;s cpbo is extremely useful.
http://www.kegetys.net/dl.php/tools30032007.zip
It is a fast compressor/decompressor as well as it integrates into your shell meaning de-pboing is just a click away. http://forums.bistudio.com/oldsmileys/wink_o.gif

Mandrake5
Jun 20 2007, 21:04
Rather then continue whining, I modified your soundpack to remove those pesky sounds and added my own, also gained from footage from conflicts, mainly from Fallujah (ty Youtube).
I am still to fix the shortened echo&#39;s on the M4.

CHANGED: M16/AK/M4/M240 + M203 Launch Sound.

Mirror:
http://rapidshare.com/files/38291646/updatedsounds.rar.html

Extract the patched weapons.pbo and put the new .wss files in:
&#92;weapons&#92;Data&#92;Sound&#92;

NOTE:

Do not become confused with
&#92;weapons&#92;Sound&#92;.

Please know that this is VF&#39;s soundpack and I merely changed the M4/M16/AK sounds because of my own and others complaints that they were too &#39;soft&#39;. http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT: Will be updating these sounds, as they are still not the desired. http://forums.bistudio.com/oldsmileys/tounge2.gif
Sorry did I miss a meeting? Is it now OK to just change someone&#39;s work and release it without his say-so? Is constructive feedback now &#39;whining&#39;? Do we now write in bold italics to make our words seem more authoritative? Please can someone fax my secretary with the latest meeting notes? Cheers&#33;

DarthRazorback
Jun 21 2007, 04:33
Rather then continue whining, I modified your soundpack to remove those pesky sounds and added my own, also gained from footage from conflicts, mainly from Fallujah (ty Youtube).
I am still to fix the shortened echo&#39;s on the M4.

CHANGED: M16/AK/M4/M240 + M203 Launch Sound.

Mirror:
http://rapidshare.com/files/38291646/updatedsounds.rar.html

Extract the patched weapons.pbo and put the new .wss files in:
&#92;weapons&#92;Data&#92;Sound&#92;

NOTE:

Do not become confused with
&#92;weapons&#92;Sound&#92;.

Please know that this is VF&#39;s soundpack and I merely changed the M4/M16/AK sounds because of my own and others complaints that they were too &#39;soft&#39;.  http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT: Will be updating these sounds, as they are still not the desired.  http://forums.bistudio.com/oldsmileys/tounge2.gif
Sorry did I miss a meeting? Is it now OK to just change someone&#39;s work and release it without his say-so? Is constructive feedback now &#39;whining&#39;? Do we now write in bold italics to make our words seem more authoritative? Please can someone fax my secretary with the latest meeting notes? Cheers&#33;
The answer to all your questions, except the last, is:

Yes.

Aussie
Jun 21 2007, 05:14
I would advise against editing the weapons.pbo if you plan to play MP. Some servers are now checking PBO files,

CodeSkyWolf
Jun 21 2007, 05:20
agree thay ban you

Max Power
Jun 21 2007, 05:38
Victor Farbau copyrighted his mod, which is his right. This means no, it is not okay to mess with it without his permission.

-Puma-
Jun 21 2007, 07:35
agree thay ban you
shit I might go back to FDF mod then

CameronMcDonald
Jun 21 2007, 08:28
Hey, I&#39;m back after playing the mod, with Rom&#39;s changes. It all seems fine to me.

Rom you might wanna discuss with VF (though he seems to not be around, judging from this) the addition of your sounds, cause to me they sound better than the vanilla.

But you critics should remember all he&#39;s doing is giving sounds to add to the mod, he&#39;s not re-releasing the thing. Did you even look inside the file Rommel put up? Heck, you could call it "Rom&#39;s mini-soundpack" if you wanted, and could use it with vanilla ArmA if you wished. All it is is a bunch of sounds, which Rom suggests you augment the pack with, it isn&#39;t a modified version of this mod at all. It&#39;s like different sounds for the CS weapons that Skaven imported, and noone crucified RobertHammer or tmp for hosting those up. Double standards, people.

If he&#39;d made a separate thread about it, noone would kick up any fuss, and it&#39;s not like he&#39;s ramming it down your throats.

Secondly, why in the name of all things sacred did people decide to get up Rommel for calling his own (note the lack of anyone else besides Rommel) constructive criticism whining? Figure of speech, people. If we&#39;re all going to get high and mighty about the choice of words people use to describe their own actions, I&#39;ll gladly throw the first several billion stones.

-Puma-
Jun 21 2007, 12:50
sorry, but the new version dosent bring anything that hasn&#39;t done yet. All the sounds are like in FDF sound pack, and I&#39;m yet to see any sounds that would match the "real" sounds we hear in youtube.
(maybe chammys mod will do it) VF realsoundpatch got really close tough, Just a little polishing needed

TrunkzJr
Jun 23 2007, 10:59
i think the sounds are very nice [M16 sounds odd i dunno if it really sounds like that] but yeah i like them better then ArmA&#39;s even if theres only 70-80% close to the real thing http://forums.bistudio.com/oldsmileys/smile_o.gif

Radnik
Jul 12 2007, 12:19
Victor, any news on upcoming patch?.

VictorFarbau
Jul 12 2007, 16:34
I am just back from vacation and intend to release a new version after this weekend.
I reviewed (collected recorded cut cleaned polished) a lot of sounds to build this pack while trying to maintain a coherent overall theme and loudness. The continuous request for changes (looking at this thread) wouldn&#39;t allow me to keep this together the way I think it should be.
For the time being I will keep releasing this "as is" - future changes of course possible (MOD release, different sounds, a greater common sound project) but dependant on spare time as well. I got a job and family to nuture as well http://forums.bistudio.com/oldsmileys/smile_o.gif

Victor Farbau

Radnik
Jul 12 2007, 17:29
Great news&#33;.

Keep it up&#33; http://forums.bistudio.com/oldsmileys/xmas_o.gif...

TrunkzJr
Jul 12 2007, 17:36
Yeah i can&#39;t wait to check it out ^_^

VictorFarbau
Jul 13 2007, 19:43
Added V1.02, as usual all info is supplied in the initial post.

namman2
Jul 14 2007, 15:42
could you upload a pbo verion instead of ptc please ? because i don&#39;t have patch 1.08 (too big to download right now) or there&#39;s a way to extract ptc files so i can install it manulay
and if you want i got some ak sounds that i&#39;ve recorded in the last clashes in gaza
http://rapidshare.com/files/42886166/akshots.rar

VictorFarbau
Jul 19 2007, 14:27
@<hidden>: Uploading a ~230MB pbo file won&#39;t be a feasible solution. Plus, we&#39;re talking about the 1.08 patched file, that won&#39;t be any good for a 1.05 installation.

I would stronly suggest to download the 1.08 version regardless what time it takes - it&#39;s an important patch anyway.

Regards,
Victor

.kju [PvPscene]
Aug 19 2007, 16:21
VictorFarbau can you please re&#39;upload them. The mirror has
expired. Cheers&#33;

Big
Aug 19 2007, 17:16
VictorFarbau can you please re&#39;upload them. The mirror has
expired. Cheers&#33;
Get it here:

VF RealSound (latest version) (http://www.armaholic.com/page.php?id=1475) (@<hidden>)

gL33k
Aug 19 2007, 20:13
i can&#39;t get back my 1.08 , and i dont want to reinstall my game :-/.

but i really want to try your sound mod. could you please, make an alternate released , with the config + sound file only ?

some of us can still install it , with cpbo tools http://forums.bistudio.com/oldsmileys/wink_o.gif

.kju [PvPscene]
Aug 19 2007, 21:53
cheers&#33;

VictorFarbau
Aug 19 2007, 21:58
@<hidden>: So which patch level of Arma are you using that you cannot apply the 1.08 patch / MOD patch?
I just finished a big makeover of my sound mod after some time and am uploading it now (including a MP3 preview). I am only using final stable versions so far, no hotfixes and no patch previews.

Cheers,
VictorFarbau

gL33k
Aug 19 2007, 23:05
my weapons.pbo is a bit personnalized :/.
i forgot to backup the very first 1.08 pbo before make my changes...