View Full Version : honda NSX
Gachopin
Jun 14 2007, 15:42
Hi, I'm gachopin.
Here is my first Car Addon of Arma. http://forums.bistudio.com/oldsmileys/smile_o.gif
http://my.reset.jp/~gachopin/ArA/nsxpic.JPG
Download (http://my.reset.jp/~gachopin/ArA/NSX.zip)
Venom_UK
Jun 14 2007, 15:49
NICE! Now we can ride to battle in style.
Gachopin
Jun 14 2007, 15:59
known probrem:
can't pass through bridge(suddenly car jumps)
I'm trying to fix now , but I don't know why http://forums.bistudio.com/oldsmileys/help.gif
wika_woo
Jun 14 2007, 18:12
w00t !
This is gonna pwn...
I can't wait for some more sports cars...
http://forums.bistudio.com/oldsmileys/yay.gif
wika_woo
Jun 14 2007, 21:51
made a video for ya.
http://www.youtube.com/watch?v=jDjgo0SPMKU
CanadianTerror
Jun 14 2007, 23:50
Known problem:
This car has been made out of a windshield. You can see right through it.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
MechaStalin
Jun 15 2007, 01:56
is this a need for speed convert or using textures from there?
Need for speed textures have an alpha channel which is used in ArmA for transparancy. Remove the alpha channel and the textures should be fine.
Edit: Mucked around in the editor with it.
http://i12.photobucket.com/albums....con.jpg (http://i12.photobucket.com/albums/a248/Autozam/UnitedStatesForceRecon.jpg)
Gachopin
Jun 15 2007, 03:08
>wika_woo
thanks for nice video http://forums.bistudio.com/oldsmileys/smile_o.gif
I surprised my car blow up lol
>MechaStalin
This texture is original that I drawed. This uses paa texture and that may have alpha channnel.
I 'll try to substitute another texture file(like jpg ,pac)
I continue to fix bridge jumping problem.
Today I noticed car(green) is jumping too. http://forums.bistudio.com/oldsmileys/huh.gif
I'm sorry for some problem http://forums.bistudio.com/oldsmileys/confused_o.gif
wika_woo
Jun 15 2007, 11:15
I get jump jitters with my NSX too..
It handles kinda well for what it is...
I would really love to see a Silvia S15.
A Drift performance one like this
http://www.youtube.com/watch?v=uQb44P_5edE
[ZG]BUZZARD
Jun 15 2007, 14:54
And, since OFP, which was set in the '80s, wasn't lucky enough to have a K.I.T.T. made by anybody, and since it's a jumping car, it would be awesome if you could add a red light bar in the front grill... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
NICE! Now we can ride to battle in style.
ur dad is gonna kill u when he sees he's brand new sports car full of bulletholes http://forums.bistudio.com/oldsmileys/nener.gif http://forums.bistudio.com/oldsmileys/nener.gif
BUZZARD @<hidden> June 15 2007,16:54)]And, since OFP, which was set in the '80s, wasn't lucky enough to have a K.I.T.T. made by anybody, and since it's a jumping car, it would be awesome if you could add a red light bar in the front grill... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
But then it has to be a Pontiac Trans AM for a Kitt :P
btw, nice addon m8!
Sentry
cool looks nice ingame
u should do some police crewsers http://forums.bistudio.com/oldsmileys/biggrin_o.gif and some SWAT vans or somethin http://forums.bistudio.com/oldsmileys/smile_o.gif and some BMW'S
what about formula1 or race cars, so we could have a sahrani championships http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif
things are coming ...
for the jumuping problem did u implement dampers on the car (in cpp) http://forums.bistudio.com/oldsmileys/huh.gif
Dark_vityaz
Jun 17 2007, 10:11
That`s a good idea to make Honda! Because have that feeling that all civilians in ArmA just use a half old soviet cars))
Gachopin
Jun 17 2007, 14:44
>-Puma-
sahrani championships is good idea.
Sometimes I played racing mission in OFP http://forums.bistudio.com/oldsmileys/smile_o.gif
>jimmc
Certainly I didn't make damper selection.
I tried to add dampers in GeometryLod and defined cpp today,
but NSX couldn't pass through some bridge.NSX stopped on the bridge.(east Corazol bridge is ok)
Maybe NSX's landcontactLod doesn't work on the bridge.This bridge let jump shilka and some other vehicles.
Still NSX config need fix. I'm trying now.
Anyway , jumping probrem is fixed.
Thank you for your suggestion http://forums.bistudio.com/oldsmileys/wink_o.gif
cool looks nice ingame
u should do some police crewsers http://forums.bistudio.com/oldsmileys/biggrin_o.gif and some SWAT vans or somethin http://forums.bistudio.com/oldsmileys/smile_o.gif and some BMW'S
O rly http://forums.bistudio.com/oldsmileys/huh.gif
even if it's a good thing to make addons, i personnaly must recognize that aweful.
@<hidden>:
don't be offenced, but your car is horrible. no 3D rims, no highres texture, and FAR not enough poly.
it's simply.... ugly .. http://forums.bistudio.com/oldsmileys/whistle.gif
it's simply.... ugly .. http://forums.bistudio.com/oldsmileys/whistle.gif
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif Well that's constructive.
wika_woo
Jun 17 2007, 18:12
@<hidden> gl33k, it's not ugly.. Maybe your GFX settings are very low..
anyway.. There aren't proper tools out yet, are they?...
So this is a well done job. The Chamionships sound cool..
I would also like to see the old OFP rally cars converted to arma...
http://forums.bistudio.com/oldsmileys/whistle.gif
Tankbuster
Jun 17 2007, 19:08
it's simply.... ugly .. http://forums.bistudio.com/oldsmileys/whistle.gif
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif Well that's constructive.
Constructive and correct.
The model looks horrible.
The brakes are rubbish and it won't turn unless you are going at walking pace.
Constructive and correct.
The model looks horrible.
The brakes are rubbish and it won't turn unless you are going at walking pace.
There's nothing wrong with being honest but giving vague statements like 'that's ugly' really doesn't help anyone. Being constructive means saying why and what you think looks ugly. You know so people who actually make things can improve and make better things, for YOU.
There's nothing wrong with being honest but giving vague statements like 'that's ugly' really doesn't help anyone . Being constructive means saying why and what you think looks ugly.
ahem ...
Quote[/b] ]
no 3D rims, no highres texture, and FAR not enough poly.
what it means is ...
"continue to work on it ...i will test the next release"
MachineMadness
Jun 18 2007, 10:33
it's simply.... ugly .. http://forums.bistudio.com/oldsmileys/whistle.gif
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif Well that's constructive.
Constructive and correct.
The model looks horrible.
The brakes are rubbish and it won't turn unless you are going at walking pace.
Brakes and wont turn?http://forums.bistudio.com/oldsmileys/huh.gif? i dont think so.... its a good handling car with a good speed. Not the best looking car but its not bad.
Iv noticed that when in first person view, the dashboard is seathrough and you can see the road underneth....a bit odd. ill attach a screenie soon
Tankbuster
Jun 19 2007, 21:05
It's in the wrong forum too. It should be in Addons & Mods: Discussion as this is clearly far from complete.
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