View Full Version : Addons vs. Patchs
Azrael000
Jun 14 2007, 15:18
HI
When new patches comes out some addons need to be reworked.
I want t know how to make modeloptics look normal in ArmA 1.08 ? Because in 1.05 every thing was normal when i used optics from OFP, but now i see only small part of it.
PS: How can i make in a machinegun, ammo move animation, just like in anny Arma M-Gun, and is it possible to apply this animation on Minigun to rotate the barrels
HELP HELP HELP
ye its possible take a look at the wiki ... http://forums.bistudio.com/oldsmileys/banghead.gif
Armored_Sheep
Jul 3 2007, 13:02
2D optics change in 1.06 is the only thing that forced addons update - the size of models was changed because of widescreen support. Black surrounding on 1:5 scale was added around previous optics models.
Armored_Sheep
Jul 3 2007, 13:03
How can i make in a machinegun, ammo move animation, just like in anny Arma M-Gun, and is it possible to apply this animation on Minigun to rotate the barrels
see model.cfg documentation http://community.bistudio.com/wiki/Model_Config
RN Malboeuf
Jul 4 2007, 09:44
Quote[/b] ]2D optics change in 1.06 is the only thing that forced addons update - the size of models was changed because of widescreen support. Black surrounding on 1:5 scale was added around previous optics models.
I was looking (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=80;t=64506) for this answer for a long time http://forums.bistudio.com/oldsmileys/smile_o.gif
MAybe you can post optic model example so we can better understand how to edit optics ?
Panda[PL]
Jul 4 2007, 10:32
MAybe you can post optic model example so we can better understand how to edit optics ?
http://www.file-upload.net/download-323503/6th_m14_pack.rar.html
You just neet to add those additional 4 verticles. They don't even have to be a face.
RN Malboeuf
Jul 4 2007, 11:01
@<hidden> July 04 2007,12:32)]
thanks. now i see. http://forums.bistudio.com/oldsmileys/yay.gif it's easy to edit optics in this way.
though your example is incorrect http://forums.bistudio.com/oldsmileys/wink_o.gif scale have to be 1:5 not 1:4 or you'llgot transparent regions onthe sides in game.
Panda[PL]
Jul 4 2007, 12:36
scale have to be 1:5 not 1:4 or you'llgot transparent regions onthe sides in game.
Really? Well, it works for many many people, so I don't know if this info is correct.
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