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Skaven
Jun 13 2007, 14:05
from the read me...

Introduction:

As promised, here is my Racs Version 2 addon, inside you will find a new team of Racs with a new cammo (Woodland/Jungle), 7 new weapons (FN-Fal, Fal Sniper, HK-UMP, Walther MPL, M16A4, M16A4-M203 and an HK23e) making now a total of 12 weapons. You will also find my first approach to High Dispersion Weapons/Magazines, new map pictures, new muzzle flashes, new recoils, new shadows, new config values as well as many other tweaks.

This is made for you, thank you for your help and support. http://forums.bistudio.com/oldsmileys/wink_o.gif

http://pwp.netcabo.pt/filpedro/MercsVr2-1.jpg

http://pwp.netcabo.pt/filpedro/MercsVr2-2.jpg

Special thanks to:

- All of the CS addon makers that allowed me to import, modify and release their work for the Arma community. (All specified inside the read me).

- tpM'91 for making 75% of the sounds and for helping me configuring the addons as well as for being always available to help me.

- Suchey&Earl and FDF for the impact sounds.

- Vipersheart for some of his sounds.

- JAM addon makers for the idea of the High Dispersion as well as for some sounds we used as base.

- SLX for their animation tutorials and examples.

- Frandsen for helping me improving some model details.

- Vixer for general help and support.

- Jackal for helping me importing the M16A4-M203.

- BIS forum members that kindly incentivated us for releasing this CS weapons (again this release is for you).

- BIS for making the best game around.

- Beta testers (you are too many but you know who you are).


Quote[/b] ]Version 3 released, for further comments please use this thread instead:

http://www.flashpoint1985.com/cgi-bin....t=65148 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=65148)



Moderators please lock this topic, ty.

RobertHammer
Jun 13 2007, 14:18
Very, very nice,THX for new version  http://forums.bistudio.com/oldsmileys/notworthy.gif

Downloading now . To All have FUN !  http://forums.bistudio.com/oldsmileys/yay.gif

Drew77
Jun 13 2007, 14:21
Very nice, I will try them now.

Mr Burns
Jun 13 2007, 14:43
Woot&#33; <span id='ME'><center>Mr Burns does the happydance</center></span> http://forums.bistudio.com/oldsmileys/yay.gif


edit:
http://armed-assault.net/downloads/skavens-mercs-vr2.html
http://armed-assault.de/downloads/skavens-mercs-vr2.html



@<hidden>: Is it also against the rules to edit mirrors into my posts? http://forums.bistudio.com/oldsmileys/crazy_o.gif

CameronMcDonald
Jun 13 2007, 14:48
Nicely. http://forums.bistudio.com/oldsmileys/wink_o.gif

Q1184
Jun 13 2007, 14:55
Wow very well done Skaven, I&#39;m really impressed&#33; The weapons are top quality (especially FN-FAL and M60... well, all of them to be honest http://forums.bistudio.com/oldsmileys/smile_o.gif ) The sounds are too very nice and match the weapon quality. Two little complaints though:
1. I think FN-FAL should have more recoil in auto mode, since the round is 7.62 NATO. Now its recoil is pretty much like the one of M16.
2. Why do medics carry two pretty similar weapons (UMP and MPL)? Maybe give them a pistol as a secondary weapon?

topas
Jun 13 2007, 14:58
you know what the most annoying thing about this addon is?...



I&#39;ll have to wait till tommorow with the download  http://forums.bistudio.com/oldsmileys/banghead.gif
(Leaving work in 2mins.)

Ebud
Jun 13 2007, 15:01
Very cool. Can&#39;t wait to try these out. Need to add these to a replacement mod.

Mandrake5
Jun 13 2007, 15:49
Fantastic work - the quality of these units is worthy of any commercial dev team. Thank you&#33;
(I really hope someone makes a RACS campaign for these soon)

Old Bear
Jun 13 2007, 15:57
It looks like a great job, the kind of "you must have".
Nice to see it&#39;s has many roots, even outside our community &#33;

It&#39;s now hosted on Armed Assault.info http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Jun 13 2007, 15:58
@<hidden>: Is it also against the rules to edit mirrors into my posts? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Yes. It is generally forbidden to edit posts without a mod&#39;s permission. http://forums.bistudio.com/oldsmileys/tounge2.gif

Just kiddin&#39; http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/whistle.gif

Ebud
Jun 13 2007, 17:29
Fantastic work - the quality of these units is worthy of any commercial dev team. Thank you&#33;
(I really hope someone makes a RACS campaign for these soon)
I think the screens look nice, but the engine can hid lots of little flaws with the shadow and normal maps.

I think Skaven did a good job reskinning the units and getting them configed, but the actual texturing is not quite there yet.

The weapons are nice, but don&#39;t have proper lods for ARMA. They&#39;re not actually modeled down and just go from a high poly model to a billboard rather than model down each lod by 50%, and billboards for far lods shouldn&#39;t be used anymore.

Since they are imports there isn&#39;t much you can do for a quick conversion, and modeling them down would take as much work as making all new models.

Skaven, here are few things I found as far as your texturing on the units that you could work on if you decide to take these to the next level. These are in no particular order, I&#39;m just commenting as I look at them.

The leg straps and pads are very roughly cut of from the old original texture. Lots of the old texture left around the border of them. Same with the patches as well. In pics it&#39;s not as noticeable, but looking at the textures it&#39;s pretty glaring.

The black in the egyptian camo has a weird white edge to it.

Almost no pattern trimmed out of the camo to match a RL uniform stitching such as the cargo pockets, the arm seams, etc. Lots of detail left out.

In the untucked shirt area there are a couple of bad photoshop seams where you duplicated the camo pattern. I think it&#39;s hidden on the model though, but like before, in the texture it&#39;s pretty obvious.

In the indian pattern (looks like indian) you got some really messed up duplication and mirroring going on, and you didn&#39;t rotate the camo for the arms and just ran it the same as the legs even though the arms are rotated 90 degreess in the uv map (the Egyptian camo pattern did the same thing but it&#39;s not so noticable). Also in the camo you have a odd double seam repeated which doesn&#39;t really do anything as the camo pattern is intact and not cut and shifted at that seam. Same as the egyptian uniform as far as the details missing for anything resembling a uniform as far as cutting the cloth and stitching it together. It&#39;s just a pattern thrown over some wrinkles.

Same with the boonies. No work done to cut the camo where actual seams are.

In the indian style camo helmet you overlayed it over the old 6 color desert which is still showing through rather than just over the wrinkles you could get via the normal map.

This may come off a little "uppity" but I don&#39;t mean it to, I&#39;ll still use them and the weapons, but if you take a bit more time and thought on your next units it will make a world of difference in quality.

Commando84
Jun 13 2007, 17:45
they look great but the most important for me will be to play with the new weapons http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 13 2007, 17:54
Thank you all for your nice comments http://forums.bistudio.com/oldsmileys/biggrin_o.gif

@<hidden>, I know what you mean, it&#39;s been a while since I made some addons , I&#39;m catching things back slowly, It&#39;s been like 3/4 years since I even opened photoshop so... . You know, my profession is working with numbers and stats (managing stuff) not textures or models. However, in each of my releases I try to improve step by step so, eventually I will get close to Ebud&#39;s level http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]This may come off a little "uppity" but I don&#39;t mean it to, I&#39;ll still use them and the weapons, but if you take a bit more time and thought on your next units it will make a world of difference in quality.

You did well, no harm done at all, your textures are amazing and you know I admire your work.

As for the weapons I did the best I could, modeling this weapons down to all lods is a job for a modeler which I ain&#39;t, but with time... who knows.

I did my best and having people happy because they can play with something new and free is my main target here and I think I got it at least with some quality and withouht compromising the game (bug free), taking my work to the next level as you say, will take more time but you know as they say, practice makes perfection, maybe I&#39;ll get there.

Thank you for you nice words and help Ebud http://forums.bistudio.com/oldsmileys/wink_o.gif

Mr Burns
Jun 13 2007, 18:19
Loving the new weapons, especially the FAL & HK23 are most appreciated. Also thx for not raping the M14 with a scope&#33;

On a sidenote:
http://www.youtube.com/watch?v=ALAUj_6-hvY
^^ Comparing orig. sounds with my video rip´s http://forums.bistudio.com/oldsmileys/whistle.gif





@<hidden>: Is it also against the rules to edit mirrors into my posts? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Yes. It is generally forbidden to edit posts without a mod&#39;s permission. http://forums.bistudio.com/oldsmileys/tounge2.gif
Just make sure to be online as soon as i want to edit my posts http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ebud
Jun 13 2007, 18:26
The weapons I wouldn&#39;t bother with. I&#39;m no modeler either so I feel your pain. I have most of the Graw/Graw2 weapons in ARMA but with no lods and I&#39;m far too lazy to do them, especially since their just for my own use. I think what you did is fine for now, but I hope it doesn&#39;t start a trend, haha. I know where your coming from, but once you start just importing things and cutting corners on performance where does it stop? A usable new weapon is better than none I suppose http://forums.bistudio.com/oldsmileys/smile_o.gif

For the units, I know we both go waaaaaay back and I remember you and I cranking out stuff way back when about 3-4 years ago on OFPEC, then I know you just disappeared http://forums.bistudio.com/oldsmileys/huh.gif I was just pointing out the things I saw. Most of them are not as noticeable in pics or in-game. With all the love you&#39;ve been getting I thought I&#39;d shake things up a bit http://forums.bistudio.com/oldsmileys/tounge2.gif

Skaven
Jun 13 2007, 18:51
Quote[/b] ]you and I cranking out stuff way back when about 3-4 years ago on OFPEC, then I know you just disappeared ??

I almost got married, she told me it&#39;s me or the computer and I just couldn&#39;t resist her, I&#39;ll send you a pic for you to see why http://forums.bistudio.com/oldsmileys/wink_o.gif



Quote[/b] ]I was just pointing out the things I saw. Most of them are not as noticeable in pics or in-game. With all the love you&#39;ve been getting I thought I&#39;d shake things up a bit http://forums.bistudio.com/oldsmileys/tounge2.gif

I know Ebud http://forums.bistudio.com/oldsmileys/wink_o.gif I have always admired your work, I think you were the first person I sent a pm once I came back http://forums.bistudio.com/oldsmileys/biggrin_o.gif To me you are the best guy making textures for our game, but... I don&#39;t like your work it&#39;s too painted not real enough ... ahahahaa http://forums.bistudio.com/oldsmileys/biggrin_o.gif (I&#39;m joking).

Thank you again for your help and support Ebud http://forums.bistudio.com/oldsmileys/wink_o.gif

Lee_H._Oswald
Jun 13 2007, 18:57
Very good work, again&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

The HK23 is just fantastic.

MfG Lee http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Ebud
Jun 13 2007, 19:01
If you need anything let me know, I have some nice templates I&#39;ve been updating that you might be able to use. I&#39;ll post the latest versions tonight and send you a link. They might help, they might not, but if nothing else it might spark a new method.

I hear you about the wedding. I went down that road 3 years ago so I know where your coming from http://forums.bistudio.com/oldsmileys/smile_o.gif

And yes, send a pic, haha. Pics or it never happened :P

Skaven
Jun 13 2007, 19:38
Quote[/b] ]If you need anything let me know, I have some nice templates I&#39;ve been updating that you might be able to use. I&#39;ll post the latest versions tonight and send you a link. They might help, they might not, but if nothing else it might spark a new method.

Thank you Ebud, all help is welcome, specially from you http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Loving the new weapons, especially the FAL & HK23 are most appreciated. Also thx for not raping the M14 with a scope&#33;

On a sidenote:
http://www.youtube.com/watch?v=ALAUj_6-hvY
^^ Comparing orig. sounds with my video rip´s http://forums.bistudio.com/oldsmileys/whistle.gif

Burns you convinced me, please send me those sounds http://forums.bistudio.com/oldsmileys/biggrin_o.gif

FilPedro
Jun 13 2007, 19:55
Thanks for your hard work and dedication to us Skav, great tutorials (4 so far I think?) and imo for the second time you gave us the best overall addon, High-Dispersion, Great looking Soldiers and Amazing Weapons http://forums.bistudio.com/oldsmileys/wink_o.gif

You rock, god bless http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Commando84
Jun 13 2007, 20:13
very nice units and especially the weapons&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif only thing i didnt like was the G3A4 has a bit to weak sounds imo isnt it supposed to sound a little more heavier cause its a bit heavy rifle http://forums.bistudio.com/oldsmileys/tounge2.gif
but all other weapons sounds great and behavies great.
and also any chance in a next version you can add a few more of the HD men? it would be nice with hd soldiers for the bluefor side and also i like it that its not to much dispersion on them either.
and btw any chance to make Hd static? Like static machineguns that fire in hd? So i could have the chance to dodge mg bullets a little http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Skaven
Jun 13 2007, 20:41
Quote[/b] ]and imo for the second time you gave us the best overall addon

There no addons better than other addons, they are all the same, the importance is for everybody to give their help so we can make our game better, ty for your nice words http://forums.bistudio.com/oldsmileys/wink_o.gif



Quote[/b] ]and also any chance in a next version you can add a few more of the HD men? it would be nice with hd soldiers for the bluefor side and also i like it that its not to much dispersion on them either.
and btw any chance to make Hd static? Like static machineguns that fire in hd? So i could have the chance to dodge mg bullets a little

Please read the Read Me file http://forums.bistudio.com/oldsmileys/biggrin_o.gif But yes, static weapons, vehicles and more soldiers, all are planned on my High-Dispersion project http://forums.bistudio.com/oldsmileys/wink_o.gif

Totala
Jun 13 2007, 20:55
http://forums.bistudio.com/oldsmileys/notworthy.gif

Lee_H._Oswald
Jun 13 2007, 21:06
Btw, the G3 ingame is a G3A3 and not G3A4.

http://lee.plankton.ch/g3.jpg

The G3A3 has a fixed stock, the G3A4 a retractable one.

MFG Lee

Skaven
Jun 13 2007, 21:09
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif oops.

Will be fixed in Version 3 http://forums.bistudio.com/oldsmileys/wink_o.gif

SNKMAN
Jun 13 2007, 23:12
Woot Jam Sound&#39;s are just awesome&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

I wish this would be a Jam to be used for all ArmA Weapons as default.

B.t.w. Something new about your GRU SpetzNatz? http://forums.bistudio.com/oldsmileys/inlove.gif

CanadianTerror
Jun 14 2007, 00:58
Minus the nitpicks already mentioned...just a great pack&#33;

I like the camo chosen and good weapon variety. http://forums.bistudio.com/oldsmileys/smile_o.gif

Good stuff&#33;

FilPedro
Jun 14 2007, 01:40
Quote[/b] ]Minus the nitpicks already mentioned...just a great pack&#33;

Nitpick? That&#39;s called jealous, Ebud complains about the lods but he doesn&#39;t even make lods for himself http://forums.bistudio.com/oldsmileys/whistle.gif

If Ebud was really worried he would send a pm to Skav instead of writing this here, unfortunately since he doesn&#39;t know how to do a better job he decided to throw someone better than him down, jealous people are so ridiculous and pathetic.

Unlike Ebud you actually gave us some top weapons to play, we all thank you for that http://forums.bistudio.com/oldsmileys/wink_o.gif

Ebud
Jun 14 2007, 02:04
hahahahaha, ok.

edit: You really don&#39;t want to get into a pissing match. If you think the things I pointed out are incorrect, then by all means keep thinking that way.

CanadianTerror
Jun 14 2007, 02:57
@<hidden>

Those were valid comments by Ebud and should be viewed as such by people who want to raise the bar on their addons.

If you dont know what your commenting on...just leave it alone.

CameronMcDonald
Jun 14 2007, 07:26
My take on the new stuff (weapons, specifically).

- They look nice and sound nice.
- Agree with what Ebud said about the LODs, it&#39;s a pity the models turn into a flat picture once you move 50 metres away from them, but I&#39;m not a modeller either, so I can&#39;t talk. Hope you&#39;ll be able to get something worked out when tools show up.
- More weapons&#33; More&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif

EDIT - Last thing I remembered. The optic holes (i.e. what you look through to line your sights up with) are looking a little bit... polygonal. Probably because CS didn&#39;t use the 3D optics themselves. Maybe once the tools are out you could make them look a bit rounder.

Makake
Jun 14 2007, 10:00
Great work. Any way to add them easily as an replacement pack?

Skaven
Jun 14 2007, 10:00
Is this thread turning into the Republic of the Bananas? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ok here goes the end of the conversation, filpedro this applies specially to you http://forums.bistudio.com/oldsmileys/wink_o.gif

From the beggining (Racs Lite) I&#39;ve said that I&#39;m not modeling all the lods and I even asked for a modeler&#39;s help but since I go 0 replys I did the flat texture instead.

In terms of performance here is what I have to say:

Today, graphic cards handle better large poly models than models with lots of textures so, this means that it&#39;s better to have a model with 10.000 polys in the 1st LOD/pilot view and only one texture than having a model with 1.000 polys and 10 textures.

This is a fact however, "my" weapons have like 2/3 textures each, with the Lod texture it makes 3/4 and remember it&#39;s just a 256 texture that it&#39;s even being used as the guear picture at the same time. So, in terms of performance it&#39;s something rediculous that knowone will ever notice, for example, if you guys use any of the imported vehicle from OFP than just the vehicle himself does more harm than all my weapons together. So as you can see it&#39;s nothing bad that will bring you problems. I for once have tested this weapons like 3 hours a day in different computers and I can garantee that it&#39;s not a problem at all, however, as I always said it&#39;s not perfect, but hey you guys have any idea of how many addons you download that are like 10x worse? I say probably besides of the retextures only, 85% of them specially the bad coded ones.

Because of this I wasn&#39;t even going to release my work, but many of you guys asked me to release it and so I did, always saying that the LODs ain&#39;t perfect.

The sucess of this addons are very simple to explain I&#39;m giving you guys imo the best weapons ever made for a game, CS-Weapons are perfect weapons in terms of modeling and texturing (pity we can&#39;t import the animations too). If I was a modeler than I would model all lods down to make them perfect for our game but I&#39;m not so I can&#39;t make miracles.

This weapons take me at least 4/5 hours each to import and make them playable than 1 or 2 more to align iron sights, normal map them as well as code them perfectely. The reason for me to release them so fast is because I have like 20 or 30 of them 95% finnished, so you guys request them, I ask for permission and I give it to you http://forums.bistudio.com/oldsmileys/wink_o.gif

About the soldiers textures pointed by Ebud, well, when I make addons I don&#39;t make them to impress I make them to look good and to be playable, so texturing the texture files to make them look good for people that open them in photoshop is something I will never do, 95% of the things pointed by Ebud ain&#39;t noticeble at all, for example twe two white streeps were left on purpose exactely for me to know the people that open my work, both the streeps are out of the model, I can even put a porno picture there that it won&#39;t be seen in game.

Some small details pointed by Ebud are in fact important, like a small bad cut here and there, those I will fix if I feel they will make any difference, however and again most of us won&#39;t notice even if I make them better. It&#39;s like having a car with 4 screws on the bottom painted on a different colour, it&#39;s something so picky that you won&#39;t even notice in your lifetime.

Last, @<hidden> Ebud makes great textures and altough I understand that giving his opinion here in this thread wasn&#39;t really polite he is a great texture artist, a lot better than me in that point. And please know this, he&#39;s a professional designer which means that he spends like 8/10 hours a day working with textures and designs so he is really good making textures. My job for the past 6 years is working on a Multinacional Enterprise as part of the manager staff I spend my life working with numbers, stats talking to top mangers, making businesses, going to meetings and so on... . I make addons to relax a bit from the tiring days of work I&#39;m not a professional designer and this isn&#39;t my life.

I&#39;m happy if I can share with you guys my addons but I don&#39;t depend on them and I don&#39;t even live for them, imagine me as the typical guy that goes play golf after launch time with some managers, talking about enterprises and oil price as well as stocks http://forums.bistudio.com/oldsmileys/wink_o.gif

Now, let&#39;s all have fun because that&#39;s why we are here for, and if all of us help, even if it&#39;s the most rediculous thing ever released, it will be important http://forums.bistudio.com/oldsmileys/wink_o.gif

Col. Faulkner
Jun 14 2007, 10:01
I think you need to adjust the gas setting on your FAL&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif  
The brass is just lazily plopping out, when it should really be thrown violently at least
6 feet to the right:

http://img.photobucket.com/albums/v692/whisky01/spearhead/FALeject.jpg

Not only does it look wrong, but a real FAL that was dumping its brass like that
would fail to cycle; meaning that it&#39;d fire one or two rounds only then stop. (On
looking inside you&#39;d see an empty chamber but rounds still in the magazine.)
Anyway, to anyone who knows these rifles it looks very wrong, which is a
big shame because otherwise this virtual FAL is a very decent representation.

Also, in reality, FALs never have a 3 round burst and an automatic sear. FALs are
semi automatic and automatic only. I think maybe you&#39;re confusing the FN FAL with
the FN CAL.

Stewy
Jun 14 2007, 10:08
Quote[/b] ]Now, let&#39;s all have fun because that&#39;s why we are here for

Totally with you, mate - I think your stuff&#39;s great as is - if people no likey, no downloady http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 14 2007, 10:20
I think you need to adjust the gas setting on your FAL&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif  
The brass is just lazily plopping out, when it should really be thrown violently at least
6 feet to the right:

Not only does it look wrong, but a real FAL that was dumping its brass like that
would fail to cycle; meaning that it&#39;d fire one or two rounds only then stop. (On
looking inside you&#39;d see an empty chamber but rounds still in the magazine.)
Anyway, to anyone who knows these rifles it looks very wrong, which is a
big shame because otherwise this virtual FAL is a very decent representation.

Also, in reality, FALs never have a 3 round burst and an automatic sear. FALs are
semi automatic and automatic only. I think maybe you&#39;re confusing the FN FAL with
the FN CAL.
Thank you, all will be fixed in next version  http://forums.bistudio.com/oldsmileys/wink_o.gif

RobertHammer
Jun 14 2007, 10:47
Here&#39;s my video of new sound to skaven&#39;s M-60
Video (http://www.youtube.com/watch?v=_sXk4yHidQA)
http://forums.bistudio.com/oldsmileys/tounge2.gif

Skaven
Jun 14 2007, 10:51
Sounds have always been my main problem, from this thread I have like 50% people prefering other sounds and 50% saying the sounds are nice http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Some of you will notice that I placed the recoils, HD Weapons and sounds inside the small pbo file, it&#39;s called Ska_Jam (2Mbytes), it was made on purpose so I can update it at any time at a low cost. If any of you wants to release that Jam file with new sounds I have no problem with it, but please don&#39;t change the config file, just the sounds. http://forums.bistudio.com/oldsmileys/wink_o.gif

Dr.Rebus
Jun 14 2007, 12:18
Is it possible have these Italian weapons?

Beretta AR 70/90
link to photo (http://www.associazionelagunari.it/images/ar70_90.jpg)

Beretta SC 70/90
link to photo (http://www.associazionelagunari.it/images/sc70_90.jpg)

Beretta PM-12
link to photo (http://www.pishtov.com/Beretta/Beretta_PM12-S.jpg)

If there are from CS.

wika_woo
Jun 14 2007, 13:11
Here&#39;s my video of new sound to skaven&#39;s M-60
Video (http://www.youtube.com/watch?v=_sXk4yHidQA)
http://forums.bistudio.com/oldsmileys/tounge2.gif
I still prefer the original sound ..

Mr Burns
Jun 14 2007, 14:02
Quote[/b] ]On a sidenote:
http://www.youtube.com/watch?v=ALAUj_6-hvY
^^ Comparing orig. sounds with my video rip´s http://forums.bistudio.com/oldsmileys/whistle.gif

Burns you convinced me, please send me those sounds http://forums.bistudio.com/oldsmileys/biggrin_o.gif
hehe, with pleasure http://forums.bistudio.com/oldsmileys/biggrin_o.gif
But first i´ll cut a lil bit of the echoes (because it just sounds wrong when no mountains/forrests are around you), and try to find a good G3 sound too.

Skaven
Jun 14 2007, 14:03
Quote[/b] ]hehe, with pleasure  
But first i´ll cut a lil bit of the echoes (because it just sounds wrong when no mountains/forrests are around you), and try to find a good G3 sound too.


Thank you mate  http://forums.bistudio.com/oldsmileys/wink_o.gif

tpM
Jun 14 2007, 14:37
Hi all,
I made a soundmod for Skaven&#39; RACS.You find it here (http://www.4shared.com/file/17890199/106835a3/Ska_JAM.html).

Col. Faulkner
Jun 14 2007, 14:47
[Thank you, all will be fixed in next version  http://forums.bistudio.com/oldsmileys/wink_o.gif


OK.

Is there any special reason why the handguards are so
unusual? Yours don&#39;t cover the gas cylinder, which is very
unusual for a FAL (only the HB/LMG variants and some
civilian customized "sharpshooter" ones have them like this
but not usually military rifles).

Yours looks like this:

http://img.photobucket.com/albums/v692/whisky01/spearhead/FALtop1.jpg

Whereas real FAL handguards are like this (these are polymer
handguards but the wooden ones are the same)

http://img.photobucket.com/albums/v692/whisky01/spearhead/FALtop.jpg

The gas cylinder gets really hot even after just a few
rounds, which is why the handguards cover it up (and have
cooling vents in them).

Skaven
Jun 14 2007, 14:56
Quote[/b] ]Is there any special reason why the handguards are so unusual?

Well, let&#39;s do something than, since you know so much, complain even more but do nothing at all, than you model the FAL better and fix what you don&#39;t like and I give you 100% credits.

Let&#39;s change a bit ok? You make the addons than I complain about your work  http://forums.bistudio.com/oldsmileys/wink_o.gif or... I don&#39;t release more addons (I make them for myself only) and you play with BIS&#39;s FAL  http://forums.bistudio.com/oldsmileys/wink_o.gif

BiGGiBs
Jun 14 2007, 15:27
Good job.
really like the camo,looking forward to see more updates for this and more of your work,thank you.

Don&#39;t let the few ungratefull idiots in what is generally
a greatfull community put you off,some can&#39;t even manage to read intial post properly. http://forums.bistudio.com/oldsmileys/confused_o.gif

BiGGiBs

Dr.Rebus
Jun 14 2007, 15:52
In CS there are Italian weapons too?
I&#39;m making high res italian uniform for make a Italian soldier for Arma (VEGETATA camo).

RobertHammer
Jun 14 2007, 18:01
HI ALL, Here&#39;s my sound pack 1.0 to Racs ver.2

Download (http://www.sendspace.com/file/0z5jv5)

Know bugs in Racs: i founded one bug
it&#39;s you can hear reloading sound from guy who standing to far of you , it&#39;s only confing bug ,is not sound or weapon bug.

Have FUN &#33;  http://forums.bistudio.com/oldsmileys/xmas_o.gif

sdoc
Jun 14 2007, 19:01
i don&#39;t agree with bashing the people for those comments. they were pretty constructive.

i learned a lot from Ebud&#39;s comment, and i noticed how sloppy i become in looking at new addons. Every beta tester should actually read it&#33; I also most appreciated Skavens reply to Ebuds first mail, it was showing professionalism.

All those praising comments like &#39;the best addon&#39;, &#39;absolutely wonderfull&#39; don&#39;t improve anything but the modders ego. (well a bit is necessary to give motivation to continue work) The constructive critizism however is the most important feedback needed to improve an addon. If it is given publicly the better, as other people can learn from it.

To be efficient the modding community needs to be open&#33; Open exchange of information and oppinion is crucial to this.

Now in my eyes Skavens Work here is still some of the best for ArmA so far. And i&#39;m really excited about playing with it.
It&#39;s not perfect however. Knowing this makes it more valuable to me, as knowing the imperfections of something you use increases the reliability.

@<hidden>: Your tone could have been a bit less rough in your last mail. no wonder this got some people upset.

Col. Faulkner
Jun 14 2007, 21:44
What a load of nonsense&#33; I asked why he did it wrong
tactfully, and offered information and photographic
references to help him correct it. How is that in any way,
shape or form "rough"&#33;?  If I wanted to be "rough" I could
have merely made a list of the errors in it (and there are
plenty) and just posted that.

And yes, I am making my own accurately modelled FALs and
SLRs (you can search for SPEARHEAD on this board if you
are curious). I have done the proper research (I even carried
and used one of these in the real world, and taught soldiers
how to shoot with them&#33; ) . Unlike this one, mine do not,
and will not, have incorrect details, fantasy furniture, obvious
confusion between variants, misshapen parts, and comical in-
game behaviour. I was just trying to share some of that
research and experience with you - but you&#39;re unable to
accept that sincere and constructive criticism (I tried to
help you fix it - with pictures&#33; ). If I didn&#39;t think it was worth
a wank I&#39;d have just laughed to myself and moved on&#33; If that
isn&#39;t good enough for you then you know what you can go
and do&#33; No skin off my nose, pal.

Out.

Mods, ban me if you like. I won&#39;t be coming back here to play
with these stupid little kids any more. http://forums.bistudio.com/oldsmileys/banghead.gif

CanadianTerror
Jun 14 2007, 21:57
Quote[/b] ]Mods, ban me if you like. I won&#39;t be coming back here to play
with these stupid little kids any more.

Why go overboard with the drama?

If you release an addon and it gets knocked, id like to see how you react to that.

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

BiGGiBs
Jun 14 2007, 22:19
sorry&#33;
didn&#39;t mean to suggest the people offering helpfull advice or constructive critisim are idiots,was mainly aimed towards the guy knocking edub tbh.
didnt make myself totaly clear&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Daniel
Jun 14 2007, 22:39
Bit of a shame to see the community ripping itself apart on the forums before the tools are even released. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Try not to jump to conclusions about how people word posts on the internet.

Skaven
Jun 15 2007, 00:18
I don&#39;t understand you people, this is just a game for gods sake, if you wanna have something totally realistic go join the army.

I mean, one starts saying that my lods ain&#39;t perfect and that my textures should go for the next level pointing out all my small mistakes in a public place, I don&#39;t even understand what came into Ebud&#39;s mind to do this, but hey, it&#39;s ok he&#39;s a nice person everybody makes mistakes so it doesn&#39;t matter I always liked him and I keep liking him a lot even if he doesn&#39;t understand that I&#39;m not as good as he his at texturing (I&#39;m a manager not a designer), it doesn&#39;t even come to my mind the possibility of thinking that Ebud could be jealous about the success of this releases, that&#39;s absurd words said by filpedro.

Other guy says that he doesn&#39;t like the sounds and that the recoils are what made him not use my work, now Col. said this FALs ain&#39;t realistic (imo in a rude way) I said I would fix it in Vr3 but again he attacked me (and please don&#39;t ban him he&#39;s a good member).

Filpedro starts attacking Ebud all over the place.

Wipman in my first release wrote absurd things even ShadowNx replied to him because of the absurd words.

Jesus guys, don&#39;t you have anything better to do than to come to BIS&#39;s forum attack each others and point negative things about other people&#39;s work? Why don&#39;t you wright some tutorials as I did and try to help instead of starting wars in all sort of threads.

In my first post here (or second from the last 2 years) I stated that I wasn&#39;t happy with patch 1.08 Sickboy almost killed me, today he asked to use my Racs on his pack and I said sure no problem they are yours to use freely, Vilas asked me for the third time to use a weapon I made, again I said sure my weapon is yours please feel free to use it. Topas asked me to wright him a tutorial about making normal maps, well I wrote him 100 lines and I even said I would gladly teach him how to make shadows as I did later on a tutorial made for other person.

TC asked for help to import a weapon in the general thread I just saw complains all over the place but I was different and I offered to do it for him.

People come on, we are here to help each others, in the old days things weren&#39;t like this I don&#39;t understand what&#39;s happening here.

If I knew that releasing my work that took me so many hours from my private life would bring so many problems I would never have released anything and I&#39;m gonna be honest to you guys this was my second and last release for ARMA, Version 3 just won&#39;t happen no more, I&#39;ll do it for myself and for my friends only.

I remember the old days where everybody helped everybody we were all newbs, at that time and we learned a lot with each others, Ebud released his Green Berets I made some Portuguese soldiers, UceE made some Russians we all helped each others every time possible STT was the coding man always helping everybody DeadMeaT and Tigershark were newbs http://forums.bistudio.com/oldsmileys/biggrin_o.gif ... my god I won&#39;t be part of this community like it his today that&#39;s for sure.

I&#39;m really sorry if my work offended so much people I mean I thought I was giving the community the best weapons ever made for a game (imo CS weapons) since I&#39;m not a modeler I can&#39;t make miracles but I did my best but please rest assure I won&#39;t release anything more you guys release your addons have fun, if you consider that making addons is something really important than I which you all lots of success and happiness, I&#39;ll be here to help and support whoever needs me to.

SNKMAN
Jun 15 2007, 01:06
I like your work very much and i&#39;m very happy to see JAM in ArmA finally&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif Sounds are AWESOME&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

And yes some people simply don&#39;t know how much energy and time people have to spend to do something like this.

So no need to listen to everything ppl say. http://forums.bistudio.com/oldsmileys/wink_o.gif


So keep it up Skaven

twisted
Jun 15 2007, 01:07
People come on, we are here to help each others,
good on you. this is exactly the right way and attitude. brilliant release. thanks.

don&#39;t let others control you or fuck your attitude which is a good one. the world is full of people with opinions. many are crap, but a few are spot on. the trick IMO is ignoring people until they have earned respect or proven they are worth listening to.

thanks for the mod. http://forums.bistudio.com/oldsmileys/smile_o.gif

CanadianTerror
Jun 15 2007, 01:11
I wouldnt let a few people influence your ways of doing things.

I think a lot of people are quite happy and have said so but it seems a lot of mod makers only hear the negative people.

Your always going to have that...look at the old BAS threads if you forgot how OFP was sometimes. http://forums.bistudio.com/oldsmileys/wink_o.gif

I dont want to sound like a fanboy but to me a ported Fal with a few minor errors is better than no Fal at all. I sure wouldnt go overboard about it but "some" seem to have to focus on one thing and bitch.

Its up to you, but I&#39;d ignore the bitching...the rest of the people are more than happy to see Version 2 - Skaven&#39;s RACS.


http://forums.bistudio.com/oldsmileys/smile_o.gif

Commando84
Jun 15 2007, 01:23
totally agree with CanadianTerror http://forums.bistudio.com/oldsmileys/thumbs-up.gif i seen people whine alot but seriously calm down guys it will take a while before modders will go into high res uber standards like in the end of the ofp res era with bas and RHS and Laser and many more. http://forums.bistudio.com/oldsmileys/wink_o.gif
and imo i dont care so much if the fal only shoots single shots or full auto im more happy that we have added at least 1 more weapon to my addons collection and some kick ass merc troops that will be nice to play around with and even build up a few missions with. If i dare to release my work maybe next week or this weekend you guys might get to try it. http://forums.bistudio.com/oldsmileys/smile_o.gif

SASR Sabre
Jun 15 2007, 03:12
dude while i have enjoyed your addon since its first release and now this latest one, people (not just you) need to just take constructive critism for what it is (or what it was intended to be), constructive.

If you have the FAL the way you want it and dont want it to be 100% realistic just say politely that the FAL is how you wont it to be, but thanks for the comments.

Ebud and Col. Faulkner both have alot of knowledge and took the time to share some of that with you thinking that it would help you (although some were misinterpreted to be attacks), the least you could do is politely thank them and if necessary say thanks but no thanks.

but anyway i like your work and look forward to more http://forums.bistudio.com/oldsmileys/smile_o.gif

Ebud
Jun 15 2007, 04:22
I shouldn&#39;t have to explain myself, but just to clear the air a bit more.

I&#39;ll admit I could have just sent a PM with the comments, but I honestly didn&#39;t think he nor anyone else would take offense.

I&#39;ve known Skaven for a long time, not really well but we have a bit of history that dates back to the very first unit addons released for OFP, and he knows I didn&#39;t mean to "drag him over the coals". As long as he knows that and knows I would never try to intentionally put him or his work down is all that matters to me in this. People just can&#39;t see to tell the difference between constructive criticism and bashing. If solutions or alternative methods are offered/suggested it&#39;s constructive. I should have asked if he even wanted suggestions.

From his comments here, even after we&#39;ve had our discussion on the matter, I can tell it stung a little and he was probably a little surprised that I would dig deep and find the flaws in the units. I&#39;ll go back to asking before I post critiques in the future to keep incidents like this to a minimum, or just not post crits anymore http://forums.bistudio.com/oldsmileys/smile_o.gif

As for the Col., I can tell from his previous comments elsewhere he is a FAL aficionado. So I can understand his initial comments about the weapons even if some think he went about it the wrong way.

See what you&#39;ve missed over the last 2 years Skaven? Haha. This is tame compared to many threads. I&#39;m as defensive as they come, but my skin has gotten very thick since the "old days."

Please don&#39;t give up. Overall the addons are great, the coding and organization of the pbo for me is the most impressive part. It would be a shame for you to get upset and go "underground" over 2-3 people criticizing your work. Things have changed since you last did addons.

RavenDK
Jun 15 2007, 05:16
aaafter not reading long pages of various stuff im just gonna move in and trow my 2cents..


1st off, its really cool to have you back skaven http://forums.bistudio.com/oldsmileys/welcome.gif
2nd I personal like your units, they add new well working units and allso the weapons are very nice, hell im still trying to shanhai you http://forums.bistudio.com/oldsmileys/biggrin_o.gif
But seriously, good work man&#33; its way better than some of the other stuff out there. (no offence any one)


http://forums.bistudio.com/oldsmileys/thumbs-up.gif keep up the good work

kueppcera
Jun 15 2007, 05:44
As i have not much time to work on addons, scripts, making mission e.g. myself i appreciate ANY work of all you guys out there VERY MUCH&#33;

We should not forget that all addonmakers have to use tools that were made for OFP and not ARMA, so that making addons is even more time consuming and complicted than it could be....right?

Therefor constructive criticism is ok IMHO, but thing about the words you use twice... many members here know each other way back from good old days of OFP and it&#39;s a very polite and friendly community - let&#39;s keep it this way...

Just my 2 cents...

RobertHammer
Jun 15 2007, 08:29
Heya all,
Here is the new version of my sound pack 1.11 for Racs http://forums.bistudio.com/oldsmileys/wink_o.gif
Download (http://www.sendspace.com/file/fdmh5e)
-Fixed stereo bug on my sounds
-replacement of old and bad quality sound for realistic and higher quality sounds of weapons
-new better sounds of M16 and M60
Enjoy it  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

sdoc
Jun 15 2007, 13:05
I&#39;ll go back to asking before I post critiques in the future to keep incidents like this to a minimum, or just not post crits anymore http://forums.bistudio.com/oldsmileys/smile_o.gif.
Please don&#39;t do that&#33;

As soon as people are afraid to post constructive critisism the forum lost any reason to exist.

All the postings thanking and praising the modder and giving him positive feedback are important to the modder himself. They could easily be sent with PM However ther critisism is most important to read for all forum members, for several reasons:
- you learn from failings and missed details of others (for modders)
- you learn to look much more closely to addons (for beta testers)
- you know the limits and shortcommings of the addons you use (users)

this doesn&#39;t mean this thing should be to nitpicking, or just posting faults to discredit an addon. Therefore a good attitude when posting such critizism is absolutely mandatory.

Don&#39;t forget, bugs are there, even if noone makes them public. But unknown bugs are much more dangerous as publicly known ones.

Adumb
Jun 16 2007, 03:28
It&#39;s about time someone puts ebud down a level, he&#39;s had an ego for years.

CanadianTerror
Jun 16 2007, 03:31
I&#39;ll enjoy the CS ports until something home made comes along but I dont mind the weapons as placeholders.

The units are fine but theres always room for improvement on anyones work.
It would be nice if people had more tact when commenting though. You dont win a prize for trashing an addon or topic.

People deserve more respect for their free time being used to entertain.

Ebud
Jun 16 2007, 03:46
It&#39;s about time someone puts ebud down a level, he&#39;s had an ego for years.
I&#39;ll say. http://forums.bistudio.com/oldsmileys/nener.gif

WaffenSS
Jun 16 2007, 07:35
Skaven,
Could You please add some ammo boxes to this addon? So I can get ammo and resupply my character, when my character runs out of ammo for your awsome guns. Your addon / This addon rocks. Awsome Awsome job.

Cpt. FrostBite
Jun 16 2007, 10:13
Skaven,
I haven&#39;t read all through this topic, but bloody hell please keep working on this&#33;&#33;

Like I said before your addon made me play ArmA again. And now that I have installed v1.08 I must say it&#39;s improved enough to make it playable for me and I bloody hell love to play with the soldiers you released&#33;&#33;

If you&#39;re tired of making addons for all the people that complain, than just make them for the many people that love them&#33; Hell, if you start making them just for yourself, I&#39;ll PM you a every day to release them or at least send me a download link http://forums.bistudio.com/oldsmileys/wink_o.gif

Keep up the great work&#33;&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

twisted
Jun 16 2007, 13:48
these weapons look great. brilliant work.

but it would be great to get them working as close to real as possible (in relation to BIS&#39; weapons of course).

Col. Faulkner, you know the FAL damn well by all accounts. what recoil would you give it?

does anyone know the G3 recoil should be?

the m60recoil when adjusted to pkm numbers makes the weapon a lot more fun and rewarding to shoot. http://forums.bistudio.com/oldsmileys/smile_o.gif

Daniel
Jun 17 2007, 12:10
Having lots of fun with these. Just found a bug though, the OPFOR HD AT Soldier doesn&#39;t have any rifle ammo. Easy enough to fix for me to live with for now though, still loving the pack. http://forums.bistudio.com/oldsmileys/smile_o.gif

SNKMAN
Jun 18 2007, 14:56
Hey Skaven,

just found some time to test all your weapons and i have to say...
BEST WEAPONS I (WE) EVER HAD IN ARMA&#33;&#33;&#33;&#33;&#33;
All guy&#39;s which played told the same just AWESOME. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
And the JAM sounds are very very good. I just love them. http://forums.bistudio.com/oldsmileys/inlove.gif

Tracers of the M60 are a dream best TRACERS i ever saw in ArmA.

So 100 points for thouse greate weapons. http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 18 2007, 15:06
Tracers of the M60 are a dream best TRACERS i ever saw in ArmA.
I totally have to agree with that&#33;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif I love spitting lead down range with the M60 and see traces bouncing of the ground and vehicles, I love it&#33;&#33;

tpM
Jun 18 2007, 16:05
Hi,
Im playing with Skaven&#39;s RACS v3 beta, here is the M249para: http://www.sg.hu/galeria/1130160183/11301601831182181079.jpg
Im trying to convince Skaven to release it.He made large improvements and changes to the pack, being the first a big improvement in the soldiers which you can&#39;t see in the picture,
and also he merged all textures to make 1 weapon = 1 texture.He also took the next step in the HD.
Later I will post a picture with the new soldiers.

Mr Burns
Jun 18 2007, 17:04
Just fell in love with that lion (?) thingie camo&#33;
Can´t wait http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Daniel
Jun 18 2007, 17:09
Can&#39;t wait for the para M249&#33; Skaven, would you possibly be able to make an SA80? My unit&#39;s currently replaced the M16 with the FN FAL acting as an SLR, but an SA80 made by you would be awesome. Cheers,

Dan

RobertHammer
Jun 18 2007, 18:12
Great&#33;&#33;&#33; Nice M249 Para  http://forums.bistudio.com/oldsmileys/inlove.gif
PLz make skaven normal version M249 and with optic one ACOg or Elcan  http://forums.bistudio.com/oldsmileys/wink_o.gif
Any progress with AK&#39;s ?
BTW wheres Skaven http://forums.bistudio.com/oldsmileys/huh.gif

tpM
Jun 18 2007, 18:47
M249, M16A1 and the new RACS:

http://www.sg.hu/galeria/1130160183/11301601831182192281.jpg
http://www.sg.hu/galeria/1130160183/11301601831182192298.jpg
http://www.sg.hu/galeria/1130160183/11301601831182192315.jpg

RobertHammer
Jun 18 2007, 19:05
Awesome  http://forums.bistudio.com/oldsmileys/notworthy.gif

M16A1 is perfect
,but one thing on the normal M249 have longer barrel
that barrel of your picture is Paras barrel for easy covering
http://www.imagestation.com/picture/sraid139/p478f87f3518393e6626f06baf9f099db/f70e9593.jpg
If you want sounds just tell me http://forums.bistudio.com/oldsmileys/wink_o.gif
Keep up the great work&#33;&#33;

SNKMAN
Jun 18 2007, 19:44
Damn AWESOME&#33;&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Skaven
Jun 18 2007, 21:28
Sorry for the lack of updates guys, I&#39;ve been working hard at my job, however tpM brought to my attention (like 10 times a day) the replys on my thread as well as he continues to insist on having me release my work and so, I will, after all it makes no sense to start this addon because of you guys and than end up doing them just for myself.


Now the usual update, so far on Version 3:

1 - All LODS modeled down, so it means the plain texture is over, I will wright a tutorial later explaining how I did it, basically I used p2m tool, LithUnwrap , 3d studio max and poygon cruncher in terms of polys/faces it&#39;s more or less as BIS&#39;s values in most I even used less, basically, I made a 50% decrease of poly/faces per Lod.

2 - All weapons now use one texture only, I used the merge textures feature in O2, it&#39;s actually very simple I may also wright a tutorial about it, although Jackal already wrote once some time ago. (Now they are 100% ARMA ready).

3 - Textures (based on Ebud&#39;s comments) have been greatly improved not as good as Ebud&#39;s upper level but I would say they are getting close http://forums.bistudio.com/oldsmileys/wink_o.gif Watch out Ebud&#33;&#33;&#33; (Insert some laughs in here as I think to myself... I which...).

4 - Some new weapons, so far the M249, M16A1, M16A1-M203 (custom made by the Racs) some others planned.

5 - Uzi, Ump and M16A4/M203 are out of the pack because I wasn&#39;t happy with the quality they are being and will be replaced by some others soon.

6 - As usual all bugs have been fixed.

7 - Again 85% of the suggestions have been taken into consideration.

8 - Normal maps have again been improved.

9 - High Dispersion have been expanded to West and some more weapons have been introduced.

10 - All iron sights have been improved big time.

11 - More to come...

To all the guys that asked me (pm) to use my weapons my answer is simple, my work is yours to use freely, change it and modify it as you feel like.

To all, thank you very much for your kind words and attention http://forums.bistudio.com/oldsmileys/wink_o.gif

Ebud
Jun 18 2007, 21:32
Sounds great Skaven http://forums.bistudio.com/oldsmileys/smile_o.gif I really look forward to the new update. The changes really make it sound like this one will be a keeper, especially for the fact that you added the extra lods to the weapons. The units could have stayed as they were and no one would have noticed, but the weapon editing sounds great. The config work as well was done very nicely, especially since you added the libraries for them as well. Nice job.

Commando84
Jun 18 2007, 22:06
thats one sexy looking m16 makes me thing of the jam pack m16a1 http://forums.bistudio.com/oldsmileys/inlove.gif btw any sweet sounds and reload sounds on it? http://forums.bistudio.com/oldsmileys/smile_o.gif

tpM
Jun 18 2007, 22:08
sounds are in progress :>

Jblack
Jun 18 2007, 22:09
Story Wise,

Are these RACS or Merc units?

just curious for mission making

thanks

Jblack
Jun 18 2007, 22:10
Story Wise,

Are these RACS or Merc units?

just curious for mission making

thanks

Skaven
Jun 18 2007, 22:19
Thanks for the photoshop layers Ebud, I didn&#39;t use them directly but I made my own instead, based on yours of course. Once I finish the soldiers I send them to you, if you have time, check them, there is nothing like a good (Ebud) helping hand http://forums.bistudio.com/oldsmileys/wink_o.gif



Quote[/b] ]Story Wise,

Are these RACS or Merc units?

just curious for mission making

thanks

Well they are Mercs but part of the Racs http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]that barrel of your picture is Paras barrel for easy covering

Fixed, thanks for the help Robert http://forums.bistudio.com/oldsmileys/wink_o.gif

twisted
Jun 19 2007, 01:08
woah looks great.

really anticipating this release.

CanadianTerror
Jun 19 2007, 01:28
Quote[/b] ]Uzi, Ump and M16A4/M203 are out of the pack

http://forums.bistudio.com/oldsmileys/wow_o.gif  No Uzi and no UMP?

Its like i&#39;ve ben stabbed.  http://forums.bistudio.com/oldsmileys/crazy_o.gif


EDIT: SOMEONE whos making/porting weapons has to come through with a decent AK47/AKM at some point though right? Anyone? http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 19 2007, 01:46
Quote[/b] ]http://forums.bistudio.com/oldsmileys/wow_o.gif No Uzi and no UMP?

Its like i&#39;ve ben stabbed. http://forums.bistudio.com/oldsmileys/crazy_o.gif

I know what you mean, but I feel that the quality of those weapons didn&#39;t match the others in the pack, I will try to find something better in return.


Quote[/b] ]SOMEONE whos making/porting weapons has to come through with a decent AK47/AKM at some point though right? Anyone? http://forums.bistudio.com/oldsmileys/smile_o.gif

I have those planned for the Russian pack mate http://forums.bistudio.com/oldsmileys/confused_o.gif

Dr.Rebus
Jun 19 2007, 07:09
Yes, I dont like very much the M16 and M16GL in ver.2.
They havent good textures. I&#39;m very happy that other weapons will sostituite them&#33;

Please can you put in pack a L85 and a Steyr?

RobertHammer
Jun 19 2007, 07:15
NP for Help http://forums.bistudio.com/oldsmileys/wink_o.gif

I have thing to you , plz make to your MG&#39;s a out of ammo model like BIS, like this

Video (http://www.youtube.com/watch?v=4anVr8ViGD8)

Good luck  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

ArmaVidz
Jun 19 2007, 10:06
Mr. Burns those are your sounds? http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/notworthy.gif wow.

CameronMcDonald
Jun 19 2007, 10:20
M249, M16A1 and the new RACS:
Skaven, mate, that M249 looks so nice I may have to replace the original with it. Kickass.

<breakdances backwards into exams>

Skaven
Jun 19 2007, 11:06
Imo, after being normal mapped the M249, looks better than the M60 (with the barrel fixed) I wasn&#39;t going to make this weapon since it&#39;s already away over the Merc&#39;s budget but since many people asked for this model giving me direct links to this particular one I felt like I should do this one,  luckly I got the permission to import it.

But, the M16A1 is in my opinion the pearl of the pack, it was made by a guy called Twink Master (a very nice person btw).
This weapon has the same amount of polys as BIS&#39;s M16A2 (4.000/3000) and it looks incredably detailed, I&#39;m really impressed, I think so far it&#39;s the best looking weapon I ever saw in a game, you guys will undertand why later.

The metal shines impressevily when directed to the sun and the tones are really amazing, Twinke is really a great addon maker.

I also made an M16A1-M203, althought it does not correspond to the real one, unfortunately I wasn&#39;t able to find a good M16A1-M203 so I made a custom one, the M16A1-M203 is not real at all it&#39;s custom made by the Racs for the Racs, I had to choose between having an 100% real with 60% of quality, for a 60% of realism with 100% quality, I took the second one instead. (I know many won&#39;t agree with me on this one but as an addon maker making Racs/Mecs I bet first on quality and second on reality (only when quality is compromised of course ).

Today I will work custom recoils for each weapon and dexterity, both  changed/made according to the real knowledge of some of you (thanks twisted).

Tommorow I will try to make my lods a little bit better. In terms of playability/quality polygon cruncher allows you to make the Lods perfectly and in game it looks just like BIS&#39;s weapons, however when opened in O2 some Lods have some textures kind of distorted, and in 10% of the lods it looks ugly, I don&#39;t know if this is an effect made by polygon cruncher the truth is that in game it&#39;s perfect, but I will try to make this 10% Lods a little bit better (according to my small modeling knowledge which is growing at a 0.2% scale per day).

I also have plans to introduce 2 more weapons (since I took 4 out I have to introduce at least 1 or 2 more), my plans rely on a XM177e and maybe an M16A2 with a Scope but it&#39;s just plans so far.


Another thing I have in mind is to extend the HD to vehicles, this however requires a lot of time ans since I do like 98% of this addon myself, I will probably just make it in Version 4 since I can&#39;t work on everything at the same time and still be able to give you guys my best.

In summary: Version 3 will introduce some new weapons and some new features but mainely it will be a version to be released as a  large improvement rather than bringing new stuff as the version 1 and 2, soldier textures, weapons merged textures, weapons Lods modeled are my main goals in this version.

As I said before It&#39;s important to me to balance the game a bit as well as making my work 100% perfect for ARMA and I feel like Version 3 will take the step that took me some time to make, I&#39;m remenbering things back slowly day by day and I feel like I can give you guys a lot more from myself specially in terms of quality so Version 3 will be mainely a big step in that direction.

Thank you all.

Commando84
Jun 19 2007, 11:14
any chance maybe you can put in a thompson maybe or mp5? or maybe the mp 44 http://forums.bistudio.com/oldsmileys/tounge2.gif imo that would give them a little bit of merc feeling, maybe not that modern with ww2 weapons but they would be even more unique http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 19 2007, 11:26
Quote[/b] ]any chance maybe you can put in a thompson maybe or mp5? or maybe the mp 44   imo that would give them a little bit of merc feeling, maybe not that modern with ww2 weapons but they would be even more unique  

The Thompson and the mp 44 may be done later in a WW2 pack not for now  http://forums.bistudio.com/oldsmileys/wink_o.gif

As for the Mp5 as I said before we have DarkGlover&#39;s Swiss pack which brings some MP5s that imo are perfect.

I&#39;m trying hard to avoid making the same weapons other ARMA addon makers do/did for two reasons mainely, the first to avoid uneccesary comparasons and also since this weapons are imported, in respect for the great addon makers we have I don&#39;t feel like I should do it (I&#39;m still sorry for importing the FAL but to be honest I didn&#39;t even noticed Faulkner&#39;s was doing some) and second reason is, why making more of the same if I can actually bring something new?

Dr.Rebus
Jun 19 2007, 12:07
If some weapons very requested from community aren&#39;t good (in price) for RACs, you could release them out the racs, maybe added to some Blufor units....PLEASEEEEEE.

L85...Steyr Aug...MP5A4....M249 MKII and Para.....

http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif


http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

CameronMcDonald
Jun 19 2007, 12:15
The more I think about it, the more I like what Skave is doing here. He&#39;s getting in quality stuff in excellent time, and is responding to community suggestions. I&#39;m loving those "lesser-used weapons," reminds me of my custom FIA blokes from OFP, with almost every gun under the sun. <sigh, thems were the days...>

Dr.Rebus
Jun 19 2007, 12:29
Can be a good idea make a pack that replace the BIS weapons.
These from CS by Skaven are WONDERFUL&#33;

Kasrkin85th
Jun 19 2007, 12:59
hi skaven, is it possible for you to do the m249 with retracted bipod?

and a version with long barrel and retracted bipod?

Skaven
Jun 19 2007, 13:56
Quote[/b] ]If some weapons very requested from community aren&#39;t good (in price) for RACs, you could release them out the racs, maybe added to some Blufor units....PLEASEEEEEE.
L85...Steyr Aug...MP5A4....M249 MKII and Para.....

Like I said before, L85 you have some very nice Brittish addon makers doing them, Steyr Aug you have the Aussies making a damm good job, and the MP5A4 even tho it&#39;s not in the Swiss pack (I think) it may be in the future and there&#39;s no point in doing another one. The same goes for the Famas that you didnd&#39;t mention http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Can be a good idea make a pack that replace the BIS weapons.
These from CS by Skaven are WONDERFUL&#33;

I don&#39;t mind doing the pack if it&#39;s a cooperation job from all addon makers like the British releasing their weapons, the French, the Germans, Aussies... if this happens I don&#39;t mind joinning the entire pack and than do the missing weapons. If not i may do one or other here and there but I certenaly will not do weapons that are or will be made in a near future.


Quote[/b] ]hi skaven, is it possible for you to do the m249 with retracted bipod?

and a version with long barrel and retracted bipod?

Well the long barrel as been added to replace the one used before, however if I start making bipod up/down and making scopes all over the place (as asked before) I will start making a pack of M249 and that is something I am avoiding at all costs, however I don&#39;t mind if you guys decide to make it yourselfs, as I said lots of time my work is mine as much as yours, feel free to use it and to make your own versions, as long as you don&#39;t overight my class names... . http://forums.bistudio.com/oldsmileys/wink_o.gif

RobertHammer
Jun 19 2007, 15:34
I founded the same M60 , but CSS vesion , thats better it have 1024x1024 textures and NM maping there. I tryed on this and the M60 is nicer and better &#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif

Like this one for example
Picture (http://img479.imageshack.us/img479/7026/m600nohqrv6.jpg)
Btw can you make those "out of ammo" model like in my video?

Mr Burns
Jun 19 2007, 15:36
If theres still room for weapon suggestions i´ll throw my vote in for the FAMAS or PPSh-41 http://forums.bistudio.com/oldsmileys/welcome.gif




Mr. Burns those are your sounds? http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/notworthy.gif wow.Yes (at least the ones you refer to). As you´ve already noticed i don´t only suck at video editing but also at sounds http://forums.bistudio.com/oldsmileys/wink_o.gif

Skaven
Jun 19 2007, 15:40
Quote[/b] ]Posted on June 19 2007,17:34
--------------------------------------------------------------------------------
I founded the same M60 , but CSS vesion , thats better it have 1024x1024 textures and NM maping there. I tryed on this and the M60 is nicer and better &#33;

Like this one for example
Picture
Btw can you make those "out of ammo" model like in my video?

Yep I know, I redid all the wepons merging all textures now we have 1 weapon = 1 texture and so the normal maps are also 100% new and in my opinion a lot better.


Quote[/b] ]Btw can you make those "out of ammo" model like in my video?

I&#39;m at my office so I can&#39;t see videos here, I will see later when I arrive home, ty all.

Ok, I saw the movie, well... I&#39;ll try to find out how BIS did it, but at this moment I really have no idea at all, any ideas? http://forums.bistudio.com/oldsmileys/huh.gif

Commando84
Jun 19 2007, 23:12
i have an idea what about shotgun? or single fire rifle or whats it called. like weapons us civilians can have at home. Maybe for some western sounding scenarios http://forums.bistudio.com/oldsmileys/wink_o.gif winchester or something odd like that. Btw love the anaconda but any chance you can make a version with a small scope on it? maybe use the XMS&#39;s red dot scope or arma m4 aimpoint. http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 20 2007, 20:59
Quote[/b] ]winchester or something odd like that.

It&#39;s something I have been thinking about but didn&#39;t decided yet, I have too many to do but I don&#39;t want to spoil the Racs/Mercs with weapons.


Quote[/b] ]Btw love the anaconda but any chance you can make a version with a small scope on it? maybe use the XMS&#39;s red dot scope or arma m4 aimpoint.

Not in this version... maybe in the future http://forums.bistudio.com/oldsmileys/wink_o.gif

Small update on my work.

Besides all the mentioned things I&#39;ve been working, today I managed to do something new that BIS seems to have done too, however in weapons it doesn&#39;t work as well as it should which is the Geometry of the weapon.

My version 3 weapons will have mass and so, bullets won&#39;t go threw them no more, when hit by a bullet this weapons will make the bullet make ricochet. I&#39;m testing this very very carefully since I&#39;m pretty sure that my method is not the correct one, the problem is that the correct method doesn&#39;t work well at all and my method does work a lot better.

I mean it&#39;s not like 100% perfect but I would say like a good 90% of the weapon makes ricochet on the correct spot when hit by a bullet http://forums.bistudio.com/oldsmileys/biggrin_o.gif

The model in O2 made with the convex feature is bigger than my weapon however, in game it doesn&#39;t cover the space it does in O2 and covers like 95% of the weapon correctly, it&#39;s very very strange but it works pretty well and I&#39;m very happy since this makes lots of sense in terms of realism, have you guys noticed that in game 98% of the bullets go threw the weapon and hit the body of a solider?

Below you have an example: (My weapon is the M16A1M203)

http://pwp.netcabo.pt/filpedro/GeometryLod.jpg

It&#39;s incredible the nice BIS Geometry model that should work covers like 5% to 10% of the weapon (both weapons with the same mass), my model (experimental model) regardless being bigger and ugly, does respect the weapon size and works pretty well. Does anyone know how to explain this so we can all learn how to make Geometry for a weapon perfectly?


I&#39;m testing and testing since I don&#39;t have a single example to follow and I&#39;m just guessing here... but so far ... beside looking really ugly (don&#39;t worry you won&#39;t see it in game) it&#39;s working pretty well, I&#39;m speechless http://forums.bistudio.com/oldsmileys/wow_o.gif

Commando84
Jun 20 2007, 23:56
cool&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif nice thing i wonder if some day i can shoot the guns off from soldiers hands in arma http://forums.bistudio.com/oldsmileys/tounge2.gif

SNKMAN
Jun 21 2007, 00:01
Can&#39;t wait to shoot down some east unit&#39;s with the new weapons. http://forums.bistudio.com/oldsmileys/smile_o.gif

@<hidden>


cool&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif nice thing i wonder if some day i can shoot the guns off from soldiers hands in arma http://forums.bistudio.com/oldsmileys/tounge2.gif
Well this is already working. http://forums.bistudio.com/oldsmileys/smile_o.gif Event Handler Hit, Body part, drop weapon or may with this: HandsHit (http://community.bistudio.com/wiki/handsHit) http://forums.bistudio.com/oldsmileys/wink_o.gif

Ian343
Jun 21 2007, 01:28
My version 3 weapons will have mass and so, bullets won&#39;t go threw them no more, when hit by a bullet this weapons will make the bullet make ricochet. I&#39;m testing this very very carefully since I&#39;m pretty sure that my method is not the correct one, the problem is that the correct method doesn&#39;t work well at all and my method does work a lot better.


Great Work Skaven
does this mean its possible to have somethin like this?:

http://www.combatreform2.com/gunshieldheadonshottn.jpg

Not sure how practical it would be in combat but its somethin new atleast http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 21 2007, 08:21
Quote[/b] ]Great Work Skaven
does this mean its possible to have somethin like this?:

Yep it&#39;s possible.

Ok after some hours of testing, Geometry seems to be working pretty well, I shot agaist "my" weapons from all angles and distances and it&#39;s working a lot better than what I expected. The huge block you see above, actually respects the weapon&#39;s spaces (for example between the magazine and the stock) so now we have a ""real"" weapon in our hands while playing.

On a side note, someone asked me to make an ammo box for my Mercs/Racs, it&#39;s done http://forums.bistudio.com/oldsmileys/wink_o.gif

Stewy
Jun 21 2007, 09:49
Quote[/b] ]On a side note, someone asked me to make an ammo box for my Mercs/Racs, it&#39;s done

Wow, mate - I was just going to request that&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Thanks Skaven&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

CameronMcDonald
Jun 21 2007, 09:51
Nice to hear. Skaven, will this be the last pack you plan to release concerning western weapons, or do you and your CS modeller mates have more on their hands?

Skaven
Jun 21 2007, 10:18
Quote[/b] ]Nice to hear. Skaven, will this be the last pack you plan to release concerning western weapons, or do you and your CS modeller mates have more on their hands?

Well, besides the M16A1 + M16A1M203 (fictional) and M249, I&#39;m importing/working on 2 more weapons that I haven&#39;t finnshed yet (all replacements for the 4 left out). I think this is about it concerning West weapons, unless something very special pops up or unless someone decides to make the same East weapons I&#39;m making (trying hard not to make the same weapons Neph is doing).

I also need to talk to Shadow Nx about his Russian Soldiers if he&#39;s going to make them and actually release them than it makes no sense for me to make more, if that happens than i will have to adapt myself to a different reality and i will rework my future plans.

I will ofcourse be updating my wepaons in all future versions, specially since my skills at modelling are very small so... instead of fixing things that should be easy for a modeler I actually replace entire models. So it means that as I get permissions and find better models I will keep replacing them.

After Version 3, I will work hard on covering like 90% of the game&#39;s weapons and vehicles making HD versions for all and than I will try to introduce some vehicles for the Mercs, although the ones I saw in the future extension by BIS do look pretty nice and are more or less what I had planned.

This are my plans for now http://forums.bistudio.com/oldsmileys/wink_o.gif

CameronMcDonald
Jun 21 2007, 10:23
Quote[/b] ]After Version 3, I will work hard on covering like 90% of the game&#39;s weapons and vehicles making HD versions for all...

Just on this point, and only concerning manportable weapons - do you mean via new models as well as the HD change, or do you just mean reconfigged BIS models? Not trying to have a go at you at all, just curious to see what other things you may have planned.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 21 2007, 10:40
Quote[/b] ]Just on this point, and only concerning manportable weapons - do you mean via new models as well as the HD change, or do you just mean reconfigged BIS models? Not trying to have a go at you at all, just curious to see what other things you may have planned.  

Replacing all BIS models is something that to be honest is already happening in my game, it&#39;s not like 100% of the weapons but some good 85% of them I have replaced. And this is sometihng that some people have asked me to do but... I have a problem here, I&#39;m trying not to step over other addon makers that are working on some of this weapons like for example Jackal who is making M4s, Neph is making AK74m and maybe AK74s too... . So my plans are only to change BIS&#39;s weapons values not models.

However, as I said before, a combined effort between addon makers to make an 100% replacement pack of weapons made by us and who knows maybe even US soldiers made by Ebud and others, Racs by me and Russian Soldiers by the Russian Teams is something that I may try to achieve if I have my perssonel future plans compromised.

This would be a big step in terms of community as well as an even larger step in improving our game but as you know I may try but the decision here is away over my ""power"" and it&#39;s something that needed to be extremely well organized and planned, well... it&#39;s an idea/dream I have... .  http://forums.bistudio.com/oldsmileys/smile_o.gif

CameronMcDonald
Jun 21 2007, 11:02
...who knows maybe even US soldiers made by Ebud and others...
Awww, I&#39;m insulted, I seem to be the only one around here interested in making modern US troops (Army ones, anyway)...  http://forums.bistudio.com/oldsmileys/tounge2.gif

Nah man, nice to hear you have big plans. I have big plans too, I&#39;ve just got too much RL work (and not enough modelling talent) to get &#39;em done.

EDIT - And if anyone is actually interested in making them, or wants to help me out and has some modelling ability (I only need 5 teeny tiny things made - some would probably be around one prism, we&#39;re talking double-sided-cylinder stuff here) please PM me. [/hijack]

Skaven
Jun 21 2007, 11:09
Your 101st Airborne Division together with Ebud&#39;s work is a tottaly must for me Cameron http://forums.bistudio.com/oldsmileys/biggrin_o.gif I just mentioned Ebud as an example since I&#39;m a perssonal admirer of his textures you don&#39;t want me to say all the US addon makers do you? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CameronMcDonald
Jun 21 2007, 11:11
I&#39;ll shut up now. http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 21 2007, 11:16
Quote[/b] ]I&#39;ll shut up now.

Good, and take the time to make the 75th Rangers http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

Shadow NX
Jun 21 2007, 11:19
Quote[/b] ]I also need to talk to Shadow Nx about his Russian Soldiers if he&#39;s going to make them and actually release them than it makes no sense for me to make more, if that happens than i will have to adapt myself to a different reality and i will rework my future plans.

Im open for cooperation on that issue.

Must try to be on MSN more often ( havent been there for like a month due to rl issues ) then we can discuss.

Skaven
Jun 21 2007, 11:21
Quote[/b] ]Im open for cooperation on that issue.

Must try to be on MSN more often ( havent been there for like a month due to rl issues ) then we can discuss.

Thank you http://forums.bistudio.com/oldsmileys/wink_o.gif

Shadow NX
Jun 21 2007, 11:28
PM sent http://forums.bistudio.com/oldsmileys/wink_o.gif

CanadianTerror
Jun 22 2007, 02:28
Quote[/b] ]Russian Soldiers by the Russian Teams is something that I may try to achieve

Russian mercs would be more interesting than Russian soldiers as theres bound to be lots of that made.

Skaven
Jun 22 2007, 08:28
Quote[/b] ]Russian mercs would be more interesting than Russian soldiers as theres bound to be lots of that made.

In fact, Russian Mercs is not a bad idea... We&#39;ll see, now it&#39;s Version 3 working time  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

btw, is there anyone interested in having a captive for each of the sides? I mean like a US soldier (unarmed) on the East side and an East soldier (unarmed) on the US and maybe an East and West Soldier on the Independent side or this is actually something you guys don&#39;t need since just playing with the "side =" command solves you the problem?

Shadow NX
Jun 22 2007, 09:47
I like the captive idea and had this planned for my pack awell ( as we had it with the old RHS packs by Laser ).

I would keep him on the east side and if he is part of a us group i would later simply change his side for the mission.

About the Mercs, not sure if i like the idea especially cause Queens Gambit Addon will bring lots of PMCs or Mercs as some may call them.

Skaven
Jun 22 2007, 10:20
Quote[/b] ]I would keep him on the east side and if he is part of a us group i would later simply change his side for the mission.

So one West Soldier on the East side and one East soldier on the West side, both unarmed? I supose all agree on this one, I&#39;ll just place them on the normal BIS vehicle class.


Quote[/b] ]About the Mercs, not sure if i like the idea especially cause Queens Gambit Addon will bring lots of PMCs or Mercs as some may call them.

That&#39;s true, besides after Version 3 I will probably be facing East as we already talked by pm Shadow NX  http://forums.bistudio.com/oldsmileys/wink_o.gif

However after making the East side, I supose I can make Mercs using West and Mercs using East weapons, this would add a lot of variety in our missions at a very small cost. It&#39;s also a good oportunity to check the new soldiers textures and models.

Small update on Version 3

1 - XM-177e1 added.
2 - Geometry finneshed. (doesn&#39;t look good inside O2, but works pretty well).
3 - Shadows improved.
4 - Officer Model added. (Brown beret)
5 - One surprise weapon (inside the Ammo Box only)  http://forums.bistudio.com/oldsmileys/wink_o.gif

Suspended
1 - Merc vehicles (I will wait for the new expansion).

Still to do in Version 3
1 - 4 to 5 days of intensive testing.
2 - Try to improve the new normal mapping even more.
3 - Improve my Jam.pbo file to make it more friendly for people making side versions changing sounds and recoils.
4 - Add Captive soldier for both East and West.
5 - Maybe one more weapon as a bonus (only available inside the ammo box).
6 - (I leave this one empty since there is always something more to do that I never remeber to mention.)  http://forums.bistudio.com/oldsmileys/wink_o.gif

CameronMcDonald
Jun 22 2007, 11:08
Pics, man, pics&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CanadianTerror
Jun 22 2007, 21:37
Quote[/b] ]About the Mercs, not sure if i like the idea especially cause Queens Gambit Addon will bring lots of PMCs or Mercs as some may call them

Yes, true....but they have cowboy hats and old men and thats not exactly fun to play with.

It was just a thought anyways.

Im sure I can make some then. http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 22 2007, 21:53
Quote[/b] ]Pics, man, pics&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

You got it http://forums.bistudio.com/oldsmileys/wink_o.gif

http://pwp.netcabo.pt/filpedro/XM177e1-1.jpg



On a side note:

Sounds changed 100% RobertHammer and tpM&#39;91 are impressive, I have no words to describe the quality of the sounds they made http://forums.bistudio.com/oldsmileys/biggrin_o.gif

The same goes for the recoils, 100% new made by Twisted, now each weapon has it&#39;s own recoil, thank you all, you guys are amazing http://forums.bistudio.com/oldsmileys/wink_o.gif

Stewy
Jun 22 2007, 22:11
Loving it mate - thanks so much&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

SNKMAN
Jun 22 2007, 23:05
Hey Skaven,

have you seen Switzerland MOD v.1.1 ?

They have weapon&#39;s with - Working 3D laser red dot
It would be very amazing if you could make some weapons using this too. http://forums.bistudio.com/oldsmileys/inlove.gif

The new weapons are looking AWESOME&#33;&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Skaven
Jun 23 2007, 00:00
Quote[/b] ]Working 3D laser red dot It would be very amazing if you could make some weapons using this too. http://forums.bistudio.com/oldsmileys/inlove.gif

Mate the idea behind this Racs (besides the ""incident"" of making the M249) is to give them simple things http://forums.bistudio.com/oldsmileys/biggrin_o.gif No lasers, no aimpoints, no acogs no reflex, nothing, just a simple sniper rifle scope and made by special request since I wasn&#39;t going to do it http://forums.bistudio.com/oldsmileys/biggrin_o.gif

All those fancy things will be done for the Russians not the Racs http://forums.bistudio.com/oldsmileys/biggrin_o.gif

GAU-8 vs Life
Jun 23 2007, 12:38
Hey don&#39;t rape the M249 with a long standard barrel&#33; Make it even shorter with a true Para muzzle, trash that plastic stock and make the folding one instead and put an Aimpoint on the rail&#33;

Now ship it to the newly formed RCRB, Royal Coastal Rangers Brigade of Southern Sahrani, along with the Colt Commando&#33;

/Edit: Oh&#33; And put a scope net over the aimpoint lens, like on the pic of the sniper shield&#33; And make your M16s and Commando compitable with BI STANAGs and your M60 compitable with the M240 box (But keep your 200 round box, I love it&#33; )  http://forums.bistudio.com/oldsmileys/pistols.gif

MehMan
Jun 23 2007, 12:42
That M16 is wrong. The M16 doesn&#39;t have the forward assist, the M16A1 does.

GAU-8 vs Life
Jun 23 2007, 12:45
Yeah, he is right&#33; But just change the flash hider from a three-prong to a bird cage and call it M16A1&#33;

Skaven
Jun 23 2007, 13:28
Quote[/b] ]That M16 is wrong. The M16 doesn&#39;t have the forward assist, the M16A1 does.



It&#39;s supposed to be an M16A1 http://forums.bistudio.com/oldsmileys/huh.gif I don&#39;t know much about weapons but you guys are making it even worse http://forums.bistudio.com/oldsmileys/biggrin_o.gif

What exactly is wrong on the M16A1?

MehMan
Jun 23 2007, 13:38
Just do what GAU-8 vs Life said. If it&#39;s supposed to be an M16A1 then you&#39;ll have to change the three pronged flash hider to the bird cage one(like the one on the M16A2).

Skaven
Jun 23 2007, 13:51
http://pwp.netcabo.pt/filpedro/LikeThis.jpg

or more or less like it, I&#39;m fixing it now.

MehMan
Jun 23 2007, 14:27
http://world.guns.ru/assault/m16a1.jpg

Yep. More or less.

Skaven
Jun 23 2007, 14:31
Ok I&#39;m fixing and mapping it according to the one you just showed me, ty for your help http://forums.bistudio.com/oldsmileys/wink_o.gif

http://pwp.netcabo.pt/filpedro/Fixed.jpg

Ok this is as good as I know how to model http://forums.bistudio.com/oldsmileys/biggrin_o.gif sorry if it isn&#39;t perfect http://forums.bistudio.com/oldsmileys/tounge2.gif

GAU-8 vs Life
Jun 23 2007, 16:54
Ok this is as good as I know how to model  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  sorry if it isn&#39;t perfect  http://forums.bistudio.com/oldsmileys/tounge2.gif
But it is&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Now you just have to edit that SAW to a Para SAW&#33;  http://forums.bistudio.com/oldsmileys/pistols.gif

And make those Royal Coastal Rangers Brigade I mentioned earlier...  http://forums.bistudio.com/oldsmileys/whistle.gif

MehMan
Jun 23 2007, 17:01
Spot on man, spot on.

Commando84
Jun 23 2007, 17:39
thats beatiful man beatiful&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif cant wait to try it out ingame. http://forums.bistudio.com/oldsmileys/smile_o.gif

RobertHammer
Jun 23 2007, 20:50
Hey people ,

The old "original" M16a1 was like the Ar-15,
http://world.guns.ru/assault/m16.jpg
original military issue AR-15 / M16 rifle (circa 1965), with no forward assist and with the original three-prong flash hider

The new version of M16a1 has , with the forward assist,  "bird cage"  in middle 1970s
http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/M16A1_brimob.jpg/800px-M16A1_brimob.jpg
http://forums.bistudio.com/oldsmileys/wink_o.gif

Skaven
Jun 23 2007, 21:06
So... actually the first version was alright? http://forums.bistudio.com/oldsmileys/biggrin_o.gif Any comments on this one? If not I will revert to the original version http://forums.bistudio.com/oldsmileys/wink_o.gif


Small update:

1 - A super super secret weapon is finished and is hidden inside the ammo box, you will have to download the pack ( sorry http://forums.bistudio.com/oldsmileys/biggrin_o.gif ) cause this one will not be revealed.

2 - Canadian Terror said:
Quote[/b] ]No Uzi and no UMP? Its like I&#39;ve been stabbed. Well... I can&#39;t Stab Canadian Terror can I? Guess what CT, there is a second weapon inside the ammo box that I&#39;m sure that particularly you will love, I made it because of you mate http://forums.bistudio.com/oldsmileys/wink_o.gif

3 - Beta stage is starting, there as been a large improvement in this version so it means that it needs a lot of checking and testing, release should be in more or less 6 to 7 days http://forums.bistudio.com/oldsmileys/wink_o.gif

Thank you all for your help and continuous support http://forums.bistudio.com/oldsmileys/wink_o.gif

Stewy
Jun 23 2007, 22:23
Great news Skaven&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I actually found a book in the library called "The Australian Army during the 1980s"  It had all of the cool stuff - L1A1, M60 and M16A1&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

So my RACS is going to be like that&#33;

A agree with you, there&#39;s other armies in the world that should have the "omg, l33t, d37ta" M4s with all of the lasers and bolt-ons...

But I love using an iron-sight&#33;

GAU-8 vs Life
Jun 23 2007, 22:59
So... actually the first version was alright?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif Any comments on this one? If not I will revert to the original version  http://forums.bistudio.com/oldsmileys/wink_o.gif
Nope&#33; I think you misunderstood him. Look at his pic. It&#39;s a M16A1.
The "forward assist" is located just under the charging handle, which is under the rear sight in the handle. It is used if the bolt doesn&#39;t close like it should because of dirt caused by the direct gas system. Also, you can see the bird cage flash hider on the pic.

A short history lession:

Original AR15 had a barrel which ended right after the front sight with a three-pronged flash hider, and no forward assist because it used a different powder which left very little fauling. The powder actually left a "hard" surface which didn&#39;t attract excessive amounts of dirt compared to other powders. This was in 1961 and all was good.

Those shipped to Vietnam around 1965 was like the original &#39;cept for a longer barrel, and accepted as the M16. The military, however, didn&#39;t use the correct powder in their ammo, add jungle humidity to that and fauling inside the action was just horrible.

Before the war was over, a new version with forward assist and bird cage flash hider was accepted as the M16A1.


Phew&#33; Hope I got the important things correct. You just have to keep your version with the bird cage hider if you want it to be the M16A1 version, or get rid of the forward assist if you want i to be the early Vietnam M16. And if so, your mercs will be true gun collectors http://forums.bistudio.com/oldsmileys/biggrin_o.gif


A useful tip: in the Danish mod, there is an AR15 light support weapon with a 100 round Beta-C drum but still possible to use with 30 rnd STANAG mags, with correct model change. I find this to be pretty cool since BI didn&#39;t make a magmodel change when loading their M249 with STANAGs&#33;

Maybe you can make your M16(A1) use both 20 and 30 round mags, with graphical indication&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif And maybe a drummag too&#33;  http://forums.bistudio.com/oldsmileys/crazy_o.gif

Daniel
Jun 23 2007, 23:31
Or even better make his M249 use 30 round mags sticking out the side? http://forums.bistudio.com/oldsmileys/whistle.gif

Skaven
Jun 23 2007, 23:55
Ok let&#39;s wait for Robert&#39;s opinion on the M16A1 http://forums.bistudio.com/oldsmileys/biggrin_o.gif You guys are my salvation, I know very few to nothing about weapons, ty http://forums.bistudio.com/oldsmileys/wink_o.gif

About the extra scopes and mags I&#39;m sorry but Vr3 pack is closed and being beta tested, the idea on this addons is to give simple and cheap things to the Racs/Mercs (besides the M249 incident), I mean I can make like 15 variations of this weapons but for now let&#39;s stick to the basic and simple, later on a side addon I may do everything you guys asked for.

Also, I think I met almost all of your demands, I made 4 extra weapons you guys requested I&#39;ve added an ammo box, increased the HD soldiers, changed 100% sounds (Robert and tPM), changed 100% recoils (Twisted) added extra details to the textures... it&#39;s not bad I think http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Daniel
Jun 23 2007, 23:57
Quote[/b] ]increased the HD soldiers

Nice one&#33;&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Skaven
Jun 24 2007, 00:04
http://forums.bistudio.com/oldsmileys/biggrin_o.gif I mean I&#39;ve added West HD soldiers and I&#39;ve added more weapons like the BIS&#39;s G36, AS74U. MP5.

English is my third/forth language http://forums.bistudio.com/oldsmileys/biggrin_o.gif First comes Portuguese, than Spanish and than French and English http://forums.bistudio.com/oldsmileys/biggrin_o.gif sorry for my mistakes http://forums.bistudio.com/oldsmileys/tounge2.gif

Daniel
Jun 24 2007, 00:06
Ah right, I thought you meant you&#39;d made them even more inaccurate.  http://forums.bistudio.com/oldsmileys/tounge2.gif  Still, keep it up&#33; My clan&#39;s giving your weapons a lot of use.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 24 2007, 00:12
I used the old JAM&#39;s dispersion values 0.01 / 0.02, and I decreased the hit values about 15%, but I can make them even more inaccurate, if that&#39;s the majority&#39;s opinion I have no problems with it http://forums.bistudio.com/oldsmileys/smile_o.gif

Daniel
Jun 24 2007, 00:16
Ah ok, the old JAM HD in OFP was fine. I&#39;ll have another look at them. See if anyone else has something to say too.

Commando84
Jun 24 2007, 01:30
sweet that will make for some nice drawn out gun fights. http://forums.bistudio.com/oldsmileys/smile_o.gif
throwing in 30 opfors and 30 bluefors with hd weapons and watching them fight it out will be awesome http://forums.bistudio.com/oldsmileys/smile_o.gif

Skaven
Jun 24 2007, 16:52
While beta testing (6 hours x3 persons so far) I felt like taking some pictures to relax a bit...

btw, later don&#39;t forget to check the ammo box, who knows? Maybe the box holds something left out by accident http://forums.bistudio.com/oldsmileys/whistle.gif

http://pwp.netcabo.pt/filpedro/Version3-1.jpg

http://pwp.netcabo.pt/filpedro/Version3-2.jpg

http://pwp.netcabo.pt/filpedro/Version3-3.jpg

http://pwp.netcabo.pt/filpedro/Version3-4.jpg

Skaven
Jun 24 2007, 16:53
Last pictures I gotta keep beta testing.

http://pwp.netcabo.pt/filpedro/Version3-5.jpg

http://pwp.netcabo.pt/filpedro/Version3-7.jpg

Geometry (guns make impact when hit by a bullet) + Lods Modeled (polygon cruncher) + Textures merged (1weap=1tex) = 100% ARMA ready.

Cpt. FrostBite
Jun 24 2007, 20:25
20rnd mag on the M16 seems a bit long.
And the M16m203 seems wierd, but you already said it was a fictional design. http://forums.bistudio.com/oldsmileys/tounge2.gif

But it all looks awesome mate&#33; I see the G3 sniper. You do keep the M14 as an unscoped sniperweapon also? I love the unscoped M14, so please keep it http://forums.bistudio.com/oldsmileys/tounge2.gif

Skaven
Jun 24 2007, 21:06
Quote[/b] ]20rnd mag on the M16 seems a bit long.

I think it&#39;s the angle mate in game it looks good http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]And the M16m203 seems wierd, but you already said it was a fictional design. http://forums.bistudio.com/oldsmileys/tounge2.gif

Yes they were short on cash so they adapted the M203 to the M16A1 it&#39;s totally unrealistic but It&#39;s one of my favorites http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]But it all looks awesome mate&#33; I see the G3 sniper. You do keep the M14 as an unscoped sniperweapon also? I love the unscoped M14, so please keep it http://forums.bistudio.com/oldsmileys/tounge2.gif

The M14 is the now the both Engineers weapon and yes it stays with no scope. Ty http://forums.bistudio.com/oldsmileys/wink_o.gif

MehMan
Jun 24 2007, 21:10
Lol, taking the lazy way out with the M203 eh?

NoRailgunner
Jun 24 2007, 21:12
Some FN P90 variants will be nice too. http://forums.bistudio.com/oldsmileys/smile_o.gif

Daniel
Jun 24 2007, 21:16
I know mercs wouldn&#39;t use it and it&#39;s been asked for a billion times, but I&#39;d love to see you have a bash at an SA80. It&#39;d get a hell of a lot of use. http://forums.bistudio.com/oldsmileys/whistle.gif

CanadianTerror
Jun 24 2007, 21:20
I think the idea of "making" some RACS/MERCS weapon mods is a great idea.

The IDF do it all the time.

*intends to check ammo box*  http://forums.bistudio.com/oldsmileys/smile_o.gif

EDIT: weapons look great Skaven.  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

WaffenSS
Jun 24 2007, 21:21
Skaven,
Please add ammo crates with plenty of ammo for all your weapons in them and please add all your weapons in the crates as well. I Love useing your weapons in my own created missions. You&#39;re a True artisit and have created a subperb addon, with awsome weapons. please do this for all of us that love your work and addons.

Thanks,
Waffen :hlp:

Skaven
Jun 24 2007, 21:22
Lol, taking the lazy way out with the M203 eh?
http://forums.bistudio.com/oldsmileys/biggrin_o.gif No, not really, I could easily take the barrel of the M16A4-M203 and place it on this weapon, make some small adjustments and I would make a perfect M16A1-M203 (only a 30 minutes job) http://forums.bistudio.com/oldsmileys/biggrin_o.gif

The M16A1-M203 was made like that on purpose, it&#39;s to remind the realism fanatics that this is just a game, some people should go to war instead of playing games they take this too seriously, later I will replace the M16A1-M203 maybe even on the day after the release, but for now it stays.

War is a bad thing, it&#39;s a reminder http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Skaven,
Please add ammo crates with plenty of ammo for all your weapons in them and please add all your weapons in the crates as well. I Love useing your weapons in my own created missions. You&#39;re a True artisit and have created a subperb addon, with awsome weapons. please do this for all of us that love your work and addons.

I did mate http://forums.bistudio.com/oldsmileys/wink_o.gif

WaffenSS
Jun 24 2007, 21:23
Skaven,
Please add ammo crates with plenty of ammo for all your weapons in them and please add all your weapons in the crates as well. I Love useing your weapons in my own created missions. You&#39;re a True artisit and have created a subperb addon, with awsome weapons. please do this for all of us that love your work and addons.

Thanks,
Waffen

WaffenSS
Jun 24 2007, 21:24
Where do I find them

Skaven
Jun 24 2007, 21:26
Quote[/b] ]Where do I find them

In the next release, 6 days from today if all beta testing goes as planned http://forums.bistudio.com/oldsmileys/wink_o.gif

btw, what about sharing some missions? I&#39;m an awful mission maker http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]I know mercs wouldn&#39;t use it and it&#39;s been asked for a billion times, but I&#39;d love to see you have a bash at an SA80. It&#39;d get a hell of a lot of use. http://forums.bistudio.com/oldsmileys/whistle.gif

I thought on importing some British weapons and give them to a certain Brittish addon maker that made great British soldiers but forgot the weapons, I&#39;ll check the British mod teams if they ain&#39;t doing weapons I&#39;ll import some and I&#39;ll offer them. The SA-80 is a modern and typical British weapon not a Mercs weapon for sure http://forums.bistudio.com/oldsmileys/wink_o.gif And yes I know the M249 ain&#39;t a Mercs weapon either... http://forums.bistudio.com/oldsmileys/whistle.gif They stole it by request (one and only) http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]I think the idea of "making" some RACS/MERCS weapon mods is a great idea.

The IDF do it all the time.

*intends to check ammo box* http://forums.bistudio.com/oldsmileys/smile_o.gif

I hope you do check, that weapon took me lots of working hours and I did it just for you (I could not stab you http://forums.bistudio.com/oldsmileys/biggrin_o.gif ), and when you do check the weapon well, there is something on your avatar that will look familiar, although with a different concept http://forums.bistudio.com/oldsmileys/wink_o.gif

Lennard
Jun 24 2007, 21:49
Hi skaven,

your M16a1 m203 isn&#39;t that fictional
Take a look here (http://www.mooremilitaria.com/XM148.jpg)

this one was used the Vietnam war. The game Vietcong 2 has it ingame also. I hope it&#39;s useful for you

Lennard.

CanadianTerror
Jun 24 2007, 21:57
@<hidden>

Looking forward to it&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

But I honestly had already forgiven you when you added in the Galil.   http://forums.bistudio.com/oldsmileys/wink_o.gif

RavenDK
Jun 24 2007, 22:30
Guys.

Nam grenadelauncher yes, that is real, but a more &#39;normal&#39; and less rare version would be a M203.

(M16A1 + M203 is very real and have been used by US forces and allso british SAS)

Worldgunz M203 page (http://www.world.guns.ru/grenade/gl07-e.htm)

M16&#39;s from the early to the latest

link (http://www.world.guns.ru/assault/as18-e.htm)

Stewy
Jun 24 2007, 23:02
Simply incredible mate - great stuff&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Good luck with the testing&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

SAW25
Jun 25 2007, 12:35
Great Work Skaven &#33;&#33;&#33;

Can´t wait for your next pack.
Maybe you can add some AKM / AKMS and the good old Steyr AUG to your Pack, these the weapons i´m still missing in ARMA.

Greating SAW

GAU-8 vs Life
Jun 25 2007, 13:27
Great guns&#33; Finally a Galil&#33; 7.62 version, right&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif


Raven&#33; You got to help people make several magmodels for their weapons&#33; Like the LSV in your pack&#33; And update your thread more often&#33;

Skaven
Jun 25 2007, 13:58
Great guns&#33; Finally a Galil&#33; 7.62 version, right&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif
Yep, the magazine is called Ska_Galil762mag (25 bullets AR version)  http://forums.bistudio.com/oldsmileys/wink_o.gif

And again for like the 10th time (for people that don&#39;t read the old posts) there will be an ammo box in the next release with all weapons and magazines as well as many other new things, soon I will wright them all in here.


Thank you all for you help and support, you guys deserve all my working hours, that&#39;s why I&#39;m doing this for you  http://forums.bistudio.com/oldsmileys/wink_o.gif

granQ
Jun 25 2007, 16:30
sooo need the m16a1 and xm117e1 for the vte package..

http://granq.se/files/vte/gi_joe.jpg

right now using vilas m16a1.. just 20rd mag "in code" but not vis..

Skaven
Jun 25 2007, 16:36
Sure mate, you can use this weapons in your MOD (please don&#39;t forget to mention the CS artists in the read me), as for the M60 you are already using, swap it for the new one from Vr3 since it as just one texture and has all Lods modeled.  http://forums.bistudio.com/oldsmileys/wink_o.gif

Sand Flea
Jun 25 2007, 16:46
Yeah... That crazy police officer in Canadian Bacon uses an M16A1 with an m203 attachment on the CN Tower. And I&#39;m pretty sure the variant used in vietnam was not the A1, it was just the M16. The M16 has the 3-prong flash-hider and worked with a 20-round magazine. The M16A1 was introduced with the 30-round magazine and the birdcage flash-hider.

GAU-8 vs Life
Jun 25 2007, 17:18
And I&#39;m pretty sure the variant used in vietnam was not the A1, it was just the M16.  The M16 has the 3-prong flash-hider and worked with a 20-round magazine.  The M16A1 was introduced with the 30-round magazine and the birdcage flash-hider.
The M16A1 was introduced during the late stage of the Vietnam war because the first M16 (or second version of the AR15) screwed up so much.


Also, there was once a 40rnd mag in production at around the same time but I don&#39;t know if it was ever shipped somewhere and very few examples exist. If I had a working scanner (post 1999 make at least, not pre-1999, please&#33; ) you could have a pic of it. It&#39;s just a bit longer than the 30 rounder, and the bend looks smother.

Sand Flea
Jun 25 2007, 17:28
And I&#39;m pretty sure the variant used in vietnam was not the A1, it was just the M16.  The M16 has the 3-prong flash-hider and worked with a 20-round magazine.  The M16A1 was introduced with the 30-round magazine and the birdcage flash-hider.
The M16A1 was introduced during the late stage of the Vietnam war because the first M16 (or second version of the AR15) screwed up so much.


Also, there was once a 40rnd mag in production at around the same time but I don&#39;t know if it was ever shipped somewhere and very few examples exist. If I had a working scanner (post 1999 make at least, not pre-1999, please&#33; ) you could have a pic of it. It&#39;s just a bit longer than the 30 rounder, and the bend looks smother.

Yeah... I even think they made a 60-round banana magazine for the M16A1 for some sort of SAW niche before the M249.  The only place I&#39;ve seen this magazine is in photographs of Filipino Pirates.  The US Military experimented with some funky stuff in the 1970&#39;s.  

The 40-rounders look funky on their own.  http://forums.bistudio.com/oldsmileys/yay.gif

http://www.mwgco.com/Merchant2/graphics/00000001/colt-AR15-40-PARKERIZED.gif

Skaven
Jun 25 2007, 17:28
I&#39;m sorry I really don&#39;t know much about weapons, specially not the M16A1 but... should it after all have a 20 or 30 bullets magazine?

Sand Flea
Jun 25 2007, 17:31
I&#39;m sorry I really don&#39;t know much about weapons, specially not the M16A1 but... should it after all have a 20 or 30 bullets magazine?
For our purposes, leave it with the 30 round stanag please. However, there is a 20-round magazine floating around somewhere in ArmA that would be awesome except for the fact that the model shows it as a 30-round mag. For paramilitary purposes, it would be cool to see a working 20-rounder, and hell, why not a 40-rounder? http://forums.bistudio.com/oldsmileys/yay.gif

Skaven
Jun 25 2007, 17:52
Well sorry, but... I have to make the 20 mag version for this release, just like the one you see below.

http://www5d.biglobe.ne.jp/~longbow/images/ar15rightside.jpg

Later I may do the 30mag and 40mag too as well as the correct M16A1-M203 http://forums.bistudio.com/oldsmileys/wink_o.gif

MehMan
Jun 25 2007, 17:53
And I&#39;m pretty sure the variant used in vietnam was not the A1, it was just the M16.  The M16 has the 3-prong flash-hider and worked with a 20-round magazine.  The M16A1 was introduced with the 30-round magazine and the birdcage flash-hider.
The M16 was introduced in 1965-1967. After ironing out a lot of issuses they introduced the A1 in 67 with the 20 round magazine.

Enough of the off topic crap now.


Eagerly awaiting the new release man.

Stewy
Jun 25 2007, 21:30
Call me strange, but I think the A1 looks a lot tougher with the shorter mag - 20rnds means more tactical mag changes during contacts as well&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

Thanks again Skaven - old school rifles all the way&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Cpt. FrostBite
Jun 26 2007, 07:13
Call me strange, but I think the A1 looks a lot tougher with the shorter mag - 20rnds means more tactical mag changes during contacts as well&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

Thanks again Skaven - old school rifles all the way&#33; http://forums.bistudio.com/oldsmileys/yay.gif
20rnd mag means more mag changes and less rounds going down range over time. I don&#39;t think that&#39;s very tactical, which is most likely why the 20rnd mag isen&#39;t used anymore except by some marksmen and sometimes used by soldier who like to be able to handle their weapon inside vehicles and fore from the windows.
The M16A1 looks better with the 20rnd mag, because it reminds us of all those vietnam movies. I&#39;d love to see a vietnam mod and a good jungle-map for arma btw. The shadows in arma are so uch better it would provide a really impressive look in a foggy jongle envirmoment.

he M16A1-M203 normally looks just like the M16A2-M203. The handgrip ect at least. However, the early version of the XM203 looked different and is quite cool. The NAM pack 2 for OFP had this early XM203 included in the pack. It looks a lot more like the modern HK-36 grenadelauncher.


But now realy back on topic;
Any more pictures to show us Skaven?? I really love these mercs. The FAL and G3 are just awesome and these weapons provide for some nice action. I just love the FAL as it is a bad-ass weapon that was used by a lot of countries and is still used a lot. I can&#39;t wait to see the next version released.

One request though; I&#39;ve seen AI soldiers firing both the M60 and HK23, but the M60 has tracers while the HK23 doesn&#39;t. And the M60 starts spitting lead down range a lot earlier than the HK23. I&#39;d love to see that you change the setting for the HK23 to the same as the M60 so that the AI will lay down suppressive fire at the same range as it does with the M60. And please include traces as the ones on the M60 are so fricking cool...

Skaven
Jun 26 2007, 07:37
Quote[/b] ]Any more pictures to show us Skaven?? I really love these mercs. The FAL and G3 are just awesome and these weapons provide for some nice action. I just love the FAL as it is a bad-ass weapon that was used by a lot of countries and is still used a lot. I can&#39;t wait to see the next version released.


No more pictures for now mate  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  Now it&#39;s test, test test and try to keep up with the 2% bug scale  http://forums.bistudio.com/oldsmileys/biggrin_o.gif The beta testing is going well, 20% has been done, so we are at 4 days from the release if all goes as planned  http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]One request though; I&#39;ve seen AI soldiers firing both the M60 and HK23, but the M60 has tracers while the HK23 doesn&#39;t. And the M60 starts spitting lead down range a lot earlier than the HK23. I&#39;d love to see that you change the setting for the HK23 to the same as the M60 so that the AI will lay down suppressive fire at the same range as it does with the M60. And please include traces as the ones on the M60 are so fricking cool...

Funny you mentioned it since I forgot to, indeed 95% of the weapons have tracers now http://forums.bistudio.com/oldsmileys/biggrin_o.gif

- Also something I never get tired of repeating, the new sounds made by RobertHammer and tpM and the recoils made by Twisted (different for each weapon) are really impressive.

I&#39;m very happy with Version 3 since it&#39;s exactely the step I was aimming to achieve, a big step forward in quality rather than just quantaty I think most of you will like this version, specially if you liked the previews ones. Thank you  http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 26 2007, 09:07
Well, in that case I can&#39;t wait until it&#39;s released http://forums.bistudio.com/oldsmileys/biggrin_o.gif Sounds like very good news. The sounds were already quite good, but if they get even better that it will be awesome. And new recoil values will be interesting as well. Tracers is good news as I love seeing tracers going down range, ricochets bouinching of the ground. Makes it very realistic.

The unforgiving fire of the M60 and the hard-hitting firepower of the G3/FAL makes it a lof of fun to play. On the long range these rifles dominate the battelfield. I love gunning down enemy forces comming over the hill with my trusted M14. Fighting off the overwhelming might in the woods with some really unforgiving CQB battles between the trees is also extremely nice. This addon made me play ArmA. I don&#39;t like the look of ACU so the original units were not really my taste. These mercs are awesome.

Skaven
Jun 26 2007, 09:42
Quote[/b] ]Well, in that case I can&#39;t wait until it&#39;s released  Sounds like very good news. The sounds were already quite good, but if they get even better that it will be awesome.

In my opinion the new sounds are between the best ever made for ARMA (Robert and tpM surprised me big time), however as you know sounds depend a lot on taste, so, 1 or 2 days after the main release tpM will release a second version of the JAM_file that will include 100% different sounds. This way  people can have some variety, as I think the best way to make everybody happy is to give them a choice rather than "this is how I did it, so go play and shut up".

That&#39;s one of the reasons why I made the Jam file small and easy for everybody to update, now everybody can help (as they already do) and give an option to my taste of sounds as well as recoils that in my opinion in Version 3 are also perfect (twisted made them as good as I could ever aspire to make them).


Quote[/b] ]The unforgiving fire of the M60 and the hard-hitting firepower of the G3/FAL makes it a lof of fun to play. On the long range these rifles dominate the battelfield.

The M60 and the M249 were coded very distinctly from the other weapons, they are ment to fire first and to give cover, that&#39;s why the HK-23e seems to fire a little bit later and not as far as the two mentioned previously. Again I changed the coding quiet a bit, studying how the AI behaves with this weapons is one of the things that I beta test more carefully.

But there are too many tweaks to mention here, besides modeling that is something that i just can&#39;t do well enough I think all the rest has been reviewed and tested to meet the quality I aim for.

However, remenber the biggest improvement on Vr3  you won&#39;t notice straight way, which is the modeling of all lods as well as the merging of all textures, Geometry is also something that I&#39;m very happy to introduce, you will like to see in large firefights, bullets hitting your weapon and making ricochete god knows where to (instead of just going threw the weapon), all this features make this weapons 100% perfect for ARMA.


Quote[/b] ]I don&#39;t like the look of ACU  so the original units were not really my taste. These mercs are awesome.

Than you will like to know that the textures of this Mercs have been improved like 40%, I&#39;ve added lots of detail to them according to Ebud&#39;s sugestions and help.


Quote[/b] ]This addon made me play ArmA.

And people like you make me release this addons, ty Cpt. FrostBite  http://forums.bistudio.com/oldsmileys/wink_o.gif

Dr.Rebus
Jun 26 2007, 12:39
Mate...
...I&#39;m very happy to see Galil...M249 and G3 with scope.
I&#39;ll love them&#33;

It&#39;s possible make a pbo that replace BIS M249?

Commando84
Jun 26 2007, 12:53
sweet dude, didnt see the galil and other weapons earlier cause my comp didnt wanna load the pics but now it did. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
nice looking weapons dude http://forums.bistudio.com/oldsmileys/smile_o.gif cant wait to pull a short auto with the gallil on unsuspecting enemy soldiers http://forums.bistudio.com/oldsmileys/pistols.gif
sweet with the g3 sniper version too.

Mathias_Eichinger
Jun 26 2007, 15:09
Hi Skaven&#33;

Would you mind to release the excellent weapons of your pack as a separate pbo? While I appreciate your units, the "old school/widespread weapons" could add extra realism to units already out there for example Norwegians, Germans, Greeks and so on, while keeping the download volume low.

RobertHammer
Jun 26 2007, 15:23
Hey guys anyone haves the Huey heli??

Skaven
Jun 26 2007, 15:40
Quote[/b] ]Would you mind to release the excellent weapons of your pack as a separate pbo? While I appreciate your units, the "old school/widespread weapons" could add extra realism to units already out there for example Norwegians, Germans, Greeks and so on, while keeping the download volume low.

Mate, the wepons are in a seperate pbo file already together with Jam which has the magazines so you can add it to any soldier you want to, in the readme you have all weapons and magazine classes exactely for that http://forums.bistudio.com/oldsmileys/wink_o.gif


The organization is made this way: Jam = Magazines and HD Soldiers + Weapons = Only weapons + Mercs = Only soldiers.

You can use the Jam addon alone if you just want the HD soldiers or you can just use the Weap + Jam if you want the weapons but don&#39;t want the soldiers  http://forums.bistudio.com/oldsmileys/wink_o.gif

Max Power
Jun 26 2007, 16:47
So JAM = only soldiers?

Skaven
Jun 26 2007, 17:50
High Dispersion Soldiers and magazines for the weapons.

JAM + Ska_Racs_Wp =Weapons http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sand Flea
Jun 26 2007, 20:28
Oh, Skaven, this is a small request. Currently you have the G3 with the green furniture, but how about a nice wood (walnut) one? I really like the look of the wood furniture G3&#39;s... Very classy.

Here is a real wood set applied to an airsoft G3:



My Webpage (http://www.arniesairsoft.co.uk/?filnavn=/projects/woodg3/woodg3.htm)

RobertHammer
Jun 26 2007, 21:37
Hi all,
Here&#39;s one pic
http://img508.imageshack.us/img508/4576/p5eu7.jpg
1 on 1
http://forums.bistudio.com/oldsmileys/wink_o.gif

Skaven
Jun 26 2007, 21:41
Quote[/b] ]Oh, Skaven, this is a small request. Currently you have the G3 with the green furniture, but how about a nice wood (walnut) one? I really like the look of the wood furniture G3&#39;s... Very classy.

Sorry mate, beta testing is at 50% so no more changes for this release, maybe next one http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 27 2007, 06:55
The M60 and the M249 were coded very distinctly from the other weapons, they are ment to fire first and to give cover, that&#39;s why the HK-23e seems to fire a little bit later and not as far as the two mentioned previously.
The HK23e was a contender for the US Army&#39;s 5.56mm squad automatic weapon. The FN Minimi (m249 SAW) eventually won the contract, but in performance and purpose both weapons are more or less the same. So the HK23e should fire just like the M249 in my opinium; medium range suppresive fire. While the M60/M240 type of machine guns are for accurate medium and long range suppressive fire http://forums.bistudio.com/oldsmileys/wink_o.gif
Right now you coded the HK23e more like the you would have coded a light squad support weapon like a M16 LSW or the L86A1 LSW which are meant to operate at more or less the same range as the rifles in the company, but offer the advantage of a sustained fire role (although severely limited by the low magazine capacity when used with normal 30rnd mags). Please take this into consideration http://forums.bistudio.com/oldsmileys/smile_o.gif

@<hidden> Flea
The wood-coloured furniture was only used on early versions of the G3 with a slim round handguard as also pictured on your site. But later on this was also changed to green plastic furniture. Locally produced copies of the early G3 in the middle-east sometimes still feature the wood-coloured furniture, though. But these are all the eraly type slim handguard. The version in this pack is the G3A3, which features the triangular shaped green plastic handguard. No wood-coloured furniture was ever produced for this version

@<hidden>
Awesome picture

Skaven
Jun 27 2007, 07:46
Quote[/b] ]Right now you coded the HK23e more like the you would have coded a light squad support weapon like a M16 LSW or the L86A1 LSW which are meant to operate at more or less the same range as the rifles in the company, but offer the advantage of a sustained fire role (although severely limited by the low magazine capacity when used with normal 30rnd mags). Please take this into consideration

Done http://forums.bistudio.com/oldsmileys/wink_o.gif

Dr.Rebus
Jun 27 2007, 07:50
Can&#39;t wait for the release&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Skaven
Jun 27 2007, 07:57
Can&#39;t wait for the release&#33;  http://forums.bistudio.com/oldsmileys/notworthy.gif
It&#39;s close, beta testing is going very well with 65% done, readme file is finnished and one of the presentation pictures is done (we just need one more) I think I can say with some security that Friday/Saturday will be the day of the release.

Thank you all for your help  http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 27 2007, 09:31
Wow&#33; That&#39;s great news&#33;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif:D http://forums.bistudio.com/oldsmileys/notworthy.gif

Dr.Rebus
Jun 27 2007, 11:02
we love you...ahhah

http://forums.bistudio.com/oldsmileys/notworthy.gif

Mathias_Eichinger
Jun 27 2007, 13:02
Quote[/b] ]Mate, the wepons are in a seperate pbo file already together with Jam which has the magazines so you can add it to any soldier you want to, in the readme you have all weapons and magazine classes exactely for that.


Oops, my request was not quite clear. I asked for the weapons pack as a separate addon which should have less MB than the complete addon with units. This would be great to fit other addons with the appropriate weapons and people would need to download less MB for a mission using addons.

Skaven
Jun 27 2007, 13:08
I could do it but it might bring problems because people may forget to download the soldiers or vice versa. Besides, I don&#39;t think I ever saw anyone doing that mate http://forums.bistudio.com/oldsmileys/biggrin_o.gif And, the soldiers pbo file zipped is like 9 Mbytes long so it&#39;s not a big difference http://forums.bistudio.com/oldsmileys/wink_o.gif

However if it makes difference to you I don&#39;t mind sending you by pm (after the release) a link for you to download just the weapons http://forums.bistudio.com/oldsmileys/wink_o.gif

Mathias_Eichinger
Jun 27 2007, 13:25
Well, it&#39;s not a difference to me, I like addons very much. It&#39;s just that I am a casual mission maker and people are reluctant to download missions with addons so we have the old OFP paradoxon of literally thousands of excellent addons that are rarely featured in a mission. Therefore I strive to keep the addons download volume as small as possible.

Anyway, sooner or later there will be G3s and FALs as seperate weapons I guess. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CameronMcDonald
Jun 29 2007, 04:00
Oi Skaven, just one thing I noticed:

- The trigger animations don&#39;t seem to be working.

I managed to get it working for your FAL, but I had to steal a SWM MP5 to donate a trigger. I think the models are missing a trigger_axis point in the memory LOD, but even when I added it the animation screwed up (the trigger fell vertically back into the weapon from a great height with each shot).

You might want to look into it before the release. It&#39;s nothing pressing, just something I noticed.

EDIT - I also managed to get the cocking handle to move during firing, and once during reload. I&#39;m not sure if this is realistic (if it ain&#39;t I&#39;ll probably get rid of it), but it looks nice. Just something else you might consider (if it&#39;s realistic).

FAL (http://rapidshare.com/files/39989052/FAL_Cocking_Handle.wmv.html)

Cpt. FrostBite
Jun 29 2007, 08:36
I managed to get it working for your FAL, but I had to steal a SWM MP5 to donate a trigger. I think the models are missing a trigger_axis point in the memory LOD, but even when I added it the animation screwed up (the trigger fell vertically back into the weapon from a great height with each shot).

(...)

EDIT - I also managed to get the cocking handle to move during firing, and once during reload. I&#39;m not sure if this is realistic (if it ain&#39;t I&#39;ll probably get rid of it), but it looks nice. Just something else you might consider (if it&#39;s realistic).
You either have the axis on the wrong position or you have the rotation angle set to the wrong value. I have  experience with animations that I did for models in OPF and I&#39;m not completely sure if it&#39;s the same for ARMA, but I guess it can&#39;t be too much different. I might be able to help a bit if required. Do you still use O2? And does it still require OPF to be installed or can it also be used with ArmA? I&#39;m kind of interested in doing some small modeling work for ArmA.

As for the cocking handle: it does not move during firing. As with the M16 it is not attached  to the bolt carrier, but simply a seperate part that will move the bolt (or boltcarrier) backwards when pulled.

CameronMcDonald
Jun 29 2007, 09:04
Good to know, thanks mate. Since it&#39;s pulled when chambering a round, I&#39;ll make it move once when reloading a mag (since tac reloads don&#39;t seem to exist in ArmA).

Dr.Rebus
Jun 29 2007, 09:18
But I&#39;ve not understood if in this incoming ver3 there is the M249 PARA too or only the M249 MKII...

Skaven
Jun 29 2007, 09:29
Quote[/b] ]I managed to get it working for your FAL, but I had to steal a SWM MP5 to donate a trigger. I think the models are missing a trigger_axis point in the memory LOD, but even when I added it the animation screwed up (the trigger fell vertically back into the weapon from a great height with each shot).

That&#39;s why I don&#39;t use the trigger axis http://forums.bistudio.com/oldsmileys/biggrin_o.gif But the animations have all been reviewed http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]But I&#39;ve not understood if in this incoming ver3 there is the M249 PARA too or only the M249 MKII...

There is only the M249 MKII for now (they spent all their money to buy that weapon now they need to play missions to get funds) http://forums.bistudio.com/oldsmileys/wink_o.gif

Release day = tomorrow http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Dr.Rebus
Jun 29 2007, 09:32
Release today = tomorrow http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Today or tomorrow? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

http://forums.bistudio.com/oldsmileys/notworthy.gif... Today today today... http://forums.bistudio.com/oldsmileys/notworthy.gif

Skaven
Jun 29 2007, 09:32
http://forums.bistudio.com/oldsmileys/tounge2.gif fixed http://forums.bistudio.com/oldsmileys/rofl.gif

Shadow NX
Jun 29 2007, 09:38
Neat but dont forget the little thingy you wanted to send to me Skavy http://forums.bistudio.com/oldsmileys/wink_o.gif

Cpt. FrostBite
Jun 29 2007, 09:53
Oh man, I hope it&#39;s early in the morning http://forums.bistudio.com/oldsmileys/biggrin_o.gif
This is going to be a good weekend http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Except for all the repair cost I have to pay to fix my car (wheelbearing and shockdampers), but has notrhing to do with ArmA except that my driving style in real-life is as rough as I drive in Arma LOL http://forums.bistudio.com/oldsmileys/tounge2.gif

Dr.Rebus
Jun 29 2007, 09:57
Next step: russians? OPFOR units?

There are very few addons for this side at the moment.
Can&#39;t wait for your future release...

Mmmh is more correct say that I cant wait for all your releases&#33; http://forums.bistudio.com/oldsmileys/rofl.gif

http://forums.bistudio.com/oldsmileys/notworthy.gif

Panda[PL]
Jun 29 2007, 10:03
For trigger axis (and all rotation anims): you need to add a namedproperty to your Lod to make all axes work correctly:

name: autocenter
value: 0

otherwise axes get shifted.

Or chack the demo model I&#39;ve sent you, it has namedproperties set correctly.

Skaven
Jun 29 2007, 10:15
Quote[/b] ]Neat but dont forget the little thingy you wanted to send to me Skavy http://forums.bistudio.com/oldsmileys/wink_o.gif

Done http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Except for all the repair cost I have to pay to fix my car (wheelbearing and shockdampers), but has notrhing to do with ArmA except that my driving style in real-life is as rough as I drive in Arma LOL

I&#39;m 32 and ... Well... when I go out at night with my girlfriend guess who drives ? I&#39;m as bad as you are for sure (We just change places like 1 minute from the destination and that&#39;s if the parking is easy) http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]Next step: russians? OPFOR units?
Maybe... http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]For trigger axis (and all rotation anims): you need to add a namedproperty to your Lod to make all axes work correctly:

The way it works now is ok I think, btw... on a future version 4 I would like to implement the animations you guys are doing on the Machine Guns, I dreamed about doing it but I never even thought it would be possible to make, that&#39;s absolutely impressive work Panda[PL], congratulations http://forums.bistudio.com/oldsmileys/wink_o.gif

Dr.Rebus
Jun 29 2007, 10:32
The way it works now is ok I think, btw... on a future version 4 I would like to implement the animations you guys are doing on the Machine Guns
Coool&#33;

Will we see a Steyr Aug too? http://forums.bistudio.com/oldsmileys/inlove.gif

CameronMcDonald
Jun 29 2007, 11:07
Can&#39;t wait for the release.

Will this be the last version of the RACS stuff to come out (assuming no catastrophic bugs exist, of course)? I just like it when I can amalgamate the weapons into my own private pack and know they won&#39;t be updated within the next few days.

Skaven
Jun 29 2007, 12:24
Quote[/b] ]Will we see a Steyr Aug too? http://forums.bistudio.com/oldsmileys/inlove.gif

We&#39;ll see http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Will this be the last version of the RACS stuff to come out (assuming no catastrophic bugs exist, of course)? I just like it when I can amalgamate the weapons into my own private pack and know they won&#39;t be updated within the next few days.

Assuming no catastrophic bugs exist (pray for me) http://forums.bistudio.com/oldsmileys/biggrin_o.gif for the next months yes http://forums.bistudio.com/oldsmileys/biggrin_o.gif

The future Version 4 will be the extension of HD to all vehicles and also the introduction of the first Racs&#39;s Vehicles between other things I will be learning and changing in the middle.

After Version 3 (Saturday) I will be working on a different project with an addon maker I worked many years ago that I&#39;ve admired his work ever since, later you&#39;ll know about this project http://forums.bistudio.com/oldsmileys/wink_o.gif

Dr.Rebus
Jun 29 2007, 13:37
You&#39;ll could release two M4 too. They can be good for mercenaries.
For example these:

http://www.csnation.net/images/content/image_22257.jpg

Like the one with M203 long not ris.

Cpt. FrostBite
Jun 30 2007, 08:21
M4´s will be done so many times I wouldn´t want to ask skaven to waste his good time on those.

But at GMT+1 I´m still waiting the release today as it´s already 10.30 http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Dr.Rebus
Jun 30 2007, 08:37
Yes yes...I&#39;m waiting at this forum lol&#33;&#33;&#33;
http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

P.S._About M4s in ver4...if possible only those 2....but a Steyr Aug will be more cool&#33;

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Skaven
Jun 30 2007, 11:23
Version 3 released, for further comments please use this thread instead:

http://www.flashpoint1985.com/cgi-bin....t=65148 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=65148)



Moderators please lock this topic, ty.

raedor
Jun 30 2007, 11:43
Closed on request of the author. Version 3 can be found here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=65148).