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View Full Version : 2d Optics still not supporting widescreen 1.08



maukings
Jun 11 2007, 19:28
I erased 1.07 folder and im still getting this after installing 1.08
http://i2.photobucket.com/albums/y42/moreyes/ws.jpg

4 IN 1
Jun 11 2007, 19:31
it is how it supposed to look like and intented to look like in 1.07BETA

while i have no idea what do you expect in newer patch(and i dont see big problem over this if i want to talk about fair issus)

maukings
Jun 11 2007, 19:52
Are you retarded or something?

* voice over net is improved significantly
* Increased contrast of light for all weather conditions
* Bullet impact is now drawn also on objects and vehicles
* 2D optics now support wide screen and triple monitor aspect ratio correctly
* New texture detail "Default" that auto-detects the amount of VRAM (Recommended Texture Detail setting for users of cards with more than 512 VRAM)
* Reworked logic of teamswitch to make it more suitable for detailed manual squad command control
* Full support for multiple airports by AI pilots
* A bit faster and more fluent radio protocol

Deadfast
Jun 11 2007, 20:01
Are you retarded or something? ...
First of all: Calm down.

And for second: supporting correctly may also means, that optics no longer got oval shape.

maukings
Jun 11 2007, 20:28
It cant be right, my view while driving m1a1 is constricted too and when i brought the acog it showed white lines framing the unstreched texture.

CraigT1976
Jun 11 2007, 20:34
Thirdly theirs already a thread called 1.08 troubleshooting http://forums.bistudio.com/oldsmileys/wink_o.gif

maukings
Jun 11 2007, 22:13
can a dev confirm that this is the way it was meant to look?