View Full Version : Mapfact releases: South Sahrani Island
The Mapfact Team (http://www.mapfact.net/include.php?path=content/newseng.php&PHPKITSID=89bd3d9bfbbac8759dd48a11ef58b075) released their own version of South Sahrani.
http://www.mapfact.net/Material/ArmA/Addons/SSara/2.jpg
Full size (http://www.mapfact.net/Material/ArmA/Addons/SSara/2_l.jpg?PHPKITSID=89bd3d9bfbbac8759dd48a11ef58b075)
Quote[/b] ]Features
* Groundtextures, weeds and bushes in a dry style
* Removed streetpoles
* Plants partitional reorganizied to get a more matching ambiance
* All revised models uses no unnecessary huge textures
* Added some new named locations to the island
* Secondary airfield added
* Grass and weed denseness adapted
* Animal life reduced matching to the ambiance
http://www.mapfact.net/Material/News/2007/Jun/11_1.jpg
Full size (http://www.mapfact.net/Material/News/2007/Jun/11_1_l.jpg?PHPKITSID=89bd3d9bfbbac8759dd48a11ef58b075)
More pics and info on www.mapfact.net (http://www.mapfact.net/include.php?path=content/newseng.php&PHPKITSID=89bd3d9bfbbac8759dd48a11ef58b075)... you can find the download here (http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=600&PHPKITSID=89bd3d9bfbbac8759dd48a11ef58b075).
Have fun! http://forums.bistudio.com/oldsmileys/smile_o.gif
xnodunitx
Jun 11 2007, 17:05
Looks quite interesting, I like the mix of greenery and dried plantlife .
Definatly giving it a try.
Thank`s for that. http://forums.bistudio.com/oldsmileys/smile_o.gif
Will test this Version South Sahrani this evening.
Some more "Panos"
http://www.mapfact.net/Material/ArmA/Addons/SSara/Village_s.jpg
One pice
Vilage (http://www.mapfact.net/Material/ArmA/Addons/SSara/Village_l.jpg)
http://www.mapfact.net/Material/ArmA/Addons/SSara/Beach_s.jpg
One pice
Beach (http://www.mapfact.net/Material/ArmA/Addons/SSara/Beach_l.jpg)
Richieb0y
Jun 11 2007, 17:40
man this looks realy great it look alot beter then the 2 i have now
i think i will test them in the upcoming weekend http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Thanks for your great Island. http://forums.bistudio.com/oldsmileys/smile_o.gif
McNools
Jun 11 2007, 17:45
Look pretty good http://forums.bistudio.com/oldsmileys/smile_o.gif even better than my dry south sahrani-island, even though I find the ground-textures a bit too dark :/ will get this though!
MEDICUS
Jun 11 2007, 18:26
Cool, will d/l and have a look at it right now. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
MfG, Medicus
Strange thing is, when flying over this island i get more stutter and lag, than on full Sahrani with same settings.
Besides that, nice look and "feel" of that island.
Commando84
Jun 11 2007, 22:33
looks nice on the screens, ignore the question i read about it more on the website im downloading now http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Commando84
Jun 11 2007, 23:05
mm i cant see the island in the islands list or hear my sound mod sounds http://forums.bistudio.com/oldsmileys/tounge2.gif here is my shortcut <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"K:\Program files\Bohemia Interactive\ArmA\arma.exe" -mod=FDF_Sounds;@<hidden>[/QUOTE]
everything is setup correctly pbo´s in right mod folders and stuff but i cant see the new island.
Are you sure, that you`re unpacker didn`t created an "@<hidden>" modfolder in the "@<hidden>\addons" folder?
Edit:
So looks my shortcut, and everything works normal.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"O:\Programme\Bohemia Interactive\ArmA\arma.exe" -mod=@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>[/QUOTE]
Bonko the Sane
Jun 11 2007, 23:32
beautiful, just had a quick combo test of 1.08 and this island, 4000 VD, viewed from above in my old trusty camel, thank you, hopefuly we will see quality missions soon?
that great !! nice size for the grass height http://forums.bistudio.com/oldsmileys/yay.gif
Commando84
Jun 12 2007, 00:56
ok i got it working on the second time i started arma http://forums.bistudio.com/oldsmileys/biggrin_o.gif nice island feels very dry and different compared to sahrani. btw will mapfact convert their airport objects to arma? http://forums.bistudio.com/oldsmileys/smile_o.gif
Hmmm, IMHO it is a little more "post-apocalyptically dead" rather than "dry" - even desert plants are not brown.
CanadianTerror
Jun 12 2007, 04:16
I was like "WOW!" when i got ingame.
Great job! http://forums.bistudio.com/oldsmileys/smile_o.gif
Jonny's desert marines go great on this map.
Not evry dry ground is light sand brown (Lanzarote Cyprus as Sample)
So we (Lester) decided to use a different darker Colour.
And not every Island should be look equal we think.
So now there are three kind of it:
Darker Lester`s
Medium MC_Nools´s
Light Orcan Web´s
omg! this is lookig so real, the nature, the ambience, i mean.
dry ground, dry grass, dry bushes...
haven't tried yet, but looking at the screens i can say, this island looks perfectly polished, great job guys! http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Very good island, the ambience is perfect. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Mr Reality
Jun 12 2007, 16:55
Well from what i've seen so far, this island looks just like all your other addons, very polished and authentic. Excellent work, two thumbs up http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Commando84
Jun 12 2007, 21:39
you guys at mapfact are so pro, im wondering why does my arma need 2 attempts at starting the game to make it load the addons at all? http://forums.bistudio.com/oldsmileys/tounge2.gif
McNools
Jun 13 2007, 11:18
I actually had a DREAM where I wrote some ideas for this map, so I'll write them in real-life too.
Actually, the bushes should be a bit more greenish, even in deserts some things manage to live so.. (I actually did the mistake of making everything brown in my plants-addon for my island too).
Also, a version with almost no trees at all for a complete desert-like experience would be nice (I know ocramweb is working on this, but it doesn't seem like there's much happening in that front).
Very nice and far more realistic island then bi`s. It has more natural feeling with brownish and redish grass and bushes...with big plus to performace and optimization.
Keep it up Mapfact!...great work!. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Great version of Sahrani. Haven't played the official map since Mapfact's release.
Nice to read that all here enjoy the Island, it's that it made for. http://forums.bistudio.com/oldsmileys/wink_o.gif
If we anytime http://forums.bistudio.com/oldsmileys/huh.gif got 'the tools', i think over a revision of the island.
HulkingUnicorn
Feb 4 2008, 09:35
Any plans to add Rahmadi and Antigua? http://forums.bistudio.com/oldsmileys/whistle.gif
(Give a thumb and get your arm bitten off)
Good work,
Nice island,
But could you release both keys to be able to use it on a dedicated server with verifysignatures ON.
Thank you.
We're working on it... http://forums.bistudio.com/oldsmileys/whistle.gif
Get everything important here:
http://a.kiel.us/MAP_SSara.pbo.MAP.bisign
http://www.ofpec.com/components/com_tags/tags/MAP.bikey
@<hidden>: As far as I know: No. http://forums.bistudio.com/oldsmileys/sad_o.gif
@<hidden> raedor
I guess its not possible to get my hands on the map files? I've always wanted to remove that massive mountain from the middle of the island to make it a more playable island. http://forums.bistudio.com/oldsmileys/smile_o.gif
@<hidden>
From my side feel free to modify it, but don't forget
the Island is only a modified version of the Demo Island Saralite by BIS ! http://forums.bistudio.com/oldsmileys/wink_o.gif
@<hidden>
I'm not firm enough to use visitor to enhance this things, my primary focus lay on scripting and handy addons. http://forums.bistudio.com/oldsmileys/whistle.gif
Btw. in the next weeks this island get a little update to build in some optimations.
Including a mini editor upgrade for the modified objects to place them via Missioneditor.
This Version also would be signed at release. http://forums.bistudio.com/oldsmileys/wink_o.gif
Btw. in the next weeks this island get a little update to build in some optimations.
Including a mini editor upgrade for the modified objects to place them via Missioneditor.
This Version also would be signed at release. http://forums.bistudio.com/oldsmileys/wink_o.gif
Sweeeet!
Objects in seperate PBO so they can also be used apart from the Island?
Planned is to do that in a 'All in One' PBO
I have to think about it, there is 'a little problem' with the pathnamelenght.
Without Vegetation MLODs my possibilities are very limitated to do that. http://forums.bistudio.com/oldsmileys/confused_o.gif
HulkingUnicorn
Feb 5 2008, 16:01
Wow, I'm very observant it seems http://forums.bistudio.com/oldsmileys/wink_o.gif
Or maybe it's just a testament to how much it has changed from the demo... I'll hold a finger on the latter http://forums.bistudio.com/oldsmileys/tounge2.gif
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