ManDay
Jun 10 2007, 14:43
If you don't understand what I experienced just tell me and I'll get a screenshot later. But I don't think that I am the only person who suffers from that.
When you are in a building sometimes the gamma just starts to run out of bounds. everythings gets tinted in a white/silver shiny somewhat.
This kind of "software-HDR" (dont know the exact term) seems kind of buggy. Normally this is supposed to simulate the adaptation of the human iris - but since their is a certain limit to which the iris may expand there should be a limit in arma as well.
I fear you guys at BIS did the mistake to calculate an ABSOLUT limit based upon the outside-lighting conditions instead of calculating a relative limit based upon the absolut lighting values - outside and within the building.
So you change that.
The upper limit of percentage of "adaptation" has to be absolute. the adaption itsself therefore will be relative to the real conditions:
Lighting outside: 100klx
=> Adaptation (max +-30%) => target luminance: 20000lx =>
=> 100klx*70% = 30klx => effective brightness: 70,000lx
Lighting inside: 1klx
=> Adaptation (max +-30%) => target luminance: 20klx =>
=> 1klx*130% = 1,300lx = effective brighness.
The numbers are only good guess. Its even not a percentual scale applied there. Now you better check out wikipedia, ask some people who know what is the story there (biologie,physics) and you learned a lot http://forums.bistudio.com/oldsmileys/smile_o.gif
I hope you can change that in later versions.
When you are in a building sometimes the gamma just starts to run out of bounds. everythings gets tinted in a white/silver shiny somewhat.
This kind of "software-HDR" (dont know the exact term) seems kind of buggy. Normally this is supposed to simulate the adaptation of the human iris - but since their is a certain limit to which the iris may expand there should be a limit in arma as well.
I fear you guys at BIS did the mistake to calculate an ABSOLUT limit based upon the outside-lighting conditions instead of calculating a relative limit based upon the absolut lighting values - outside and within the building.
So you change that.
The upper limit of percentage of "adaptation" has to be absolute. the adaption itsself therefore will be relative to the real conditions:
Lighting outside: 100klx
=> Adaptation (max +-30%) => target luminance: 20000lx =>
=> 100klx*70% = 30klx => effective brightness: 70,000lx
Lighting inside: 1klx
=> Adaptation (max +-30%) => target luminance: 20klx =>
=> 1klx*130% = 1,300lx = effective brighness.
The numbers are only good guess. Its even not a percentual scale applied there. Now you better check out wikipedia, ask some people who know what is the story there (biologie,physics) and you learned a lot http://forums.bistudio.com/oldsmileys/smile_o.gif
I hope you can change that in later versions.