Mandoble
Jun 7 2007, 18:18
Planes now may use any road, runway, track or field (flat enough) to land or take off. Vertical landings and takeoffs also implemented. You may also create taxi sequences before taking offs or after landings.
Scripted landings and takeoffs (http://www.ofpec.com/index.php?option=com_smf&Itemid=36&topic=29300.0)
mando_land.sqf v1.3
mando_takeoff2.sqf v2.5
mando_eject.sqf and mando_ejectunit.sqf v1.1
- Accurate vertical and traditional landings and taking offs.
- Landing and take off scripts fine tuned to be accurate enough even with a x4 time acceleration.
- Usage of internal variables to the planes while they are taking off or landing, so current takeoff or landing phase may be easily checked to synchronize multiple takeoffs and/or landings of several planes.
- Landing planes capable of ground avoidance for final aproach phase, this prevents planes crashing with mountains when they need to land just at the other side of the mountain. For vertical landings, planes needs at least 800m of clear space between its aproaching heading and the landing point, 1500m for traditional landings.
- If the player is the plane's driver, ILS marks are projected in the HUD to help him aligning with the two first landing positions before switching on the automatic landing procedure.
ILS Marks:
* Center green: Good speed.
* Center red: Slow down.
* Up yellow: Raise nose.
* Down yellow: Lower nose.
* Right yellow: Yaw to the right.
* Left yellow: Yaw to the left.
* External marks in red: Dont move nose to that direction.
- Taxiing, traditional take offs and landing demo mission: runway.
http://www.terra.es/personal2/matias.s/runaway.jpg
- Vertical landings and take offs demo mission: verticality.
http://www.terra.es/personal2/matias.s/harrier.jpg
http://www.terra.es/personal2/matias.s/harrier2.jpg
- Demo/tutorial ILS mission: mando_ils.Sara
http://www.terra.es/personal2/matias.s/runaway2.jpg
- An small but pretty rocket ejection seat script also included.
- Units ejecting over water get a zodiac where the crew will join.
http://www.terra.es/personal2/matias.s/eject.jpg
- Step by step tutorial for automatic take offs.
Scripted landings and takeoffs (http://www.ofpec.com/index.php?option=com_smf&Itemid=36&topic=29300.0)
mando_land.sqf v1.3
mando_takeoff2.sqf v2.5
mando_eject.sqf and mando_ejectunit.sqf v1.1
- Accurate vertical and traditional landings and taking offs.
- Landing and take off scripts fine tuned to be accurate enough even with a x4 time acceleration.
- Usage of internal variables to the planes while they are taking off or landing, so current takeoff or landing phase may be easily checked to synchronize multiple takeoffs and/or landings of several planes.
- Landing planes capable of ground avoidance for final aproach phase, this prevents planes crashing with mountains when they need to land just at the other side of the mountain. For vertical landings, planes needs at least 800m of clear space between its aproaching heading and the landing point, 1500m for traditional landings.
- If the player is the plane's driver, ILS marks are projected in the HUD to help him aligning with the two first landing positions before switching on the automatic landing procedure.
ILS Marks:
* Center green: Good speed.
* Center red: Slow down.
* Up yellow: Raise nose.
* Down yellow: Lower nose.
* Right yellow: Yaw to the right.
* Left yellow: Yaw to the left.
* External marks in red: Dont move nose to that direction.
- Taxiing, traditional take offs and landing demo mission: runway.
http://www.terra.es/personal2/matias.s/runaway.jpg
- Vertical landings and take offs demo mission: verticality.
http://www.terra.es/personal2/matias.s/harrier.jpg
http://www.terra.es/personal2/matias.s/harrier2.jpg
- Demo/tutorial ILS mission: mando_ils.Sara
http://www.terra.es/personal2/matias.s/runaway2.jpg
- An small but pretty rocket ejection seat script also included.
- Units ejecting over water get a zodiac where the crew will join.
http://www.terra.es/personal2/matias.s/eject.jpg
- Step by step tutorial for automatic take offs.