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View Full Version : Maxmem



Chad44
Jun 7 2007, 04:52
What should i set my maxmem to i have 2gb of ram...and my game keeps crashing

here some stuff from the error log
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
w:\c\Poseidon\lib\vehicleAI.cpp(6726) : Bad double magazine detection
Client: Object 79:3 (type AIStatsMPRowUpdate) not found.
that goes on for awile here the bottom part of it
Client: Object 138:0 (type AIStatsMPRowUpdate) not found.
Client: Object 86:22 (type AIStatsMPRowUpdate) not found.
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
w:\c\Poseidon\lib\d3d9\engdd9.cpp(5095) : Vertex buffer not allocated
Virtual memory total 2047 MB (2147352576 B)
Virtual memory free 1079 MB (1131606016 B)
Physical memory free 891 MB (934371328 B)
Page file free 896 MB (940212224 B)
Process working set 306 MB (320991232 B)
Process page file used 314 MB (329916416 B)
Runtime reserved 576 MB (603979776 B)
Runtime committed 213 MB (223416320 B)
Longest free VM region: 125345792
Client: Object 121:7 (type AIStatsMPRowUpdate) not found.
Client: Object 89:22 (type AIStatsMPRowUpdate) not found.
Client: Object 113:9 (type AIStatsMPRowUpdate) not found.
e23: Getting out while IsMoveOutInProgress
e23: Getting out while IsMoveOutInProgress
Client: Object 136:0 (type AIStatsMPRowUpdate) not found.
Client: Object 102:41 (type AIStatsMPRowUpdate) not found.
Client: Object 13:79 (type AIStatsMPRowUpdate) not found.
Client: Object 71:116 (type AIStatsMPRowUpdate) not found.
Client: Object 157:0 (type AIStatsMPRowUpdate) not found.
Client: Object 137:0 (type AIStatsMPRowUpdate) not found.
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
Client: Object 122:6 (type AIStatsMPRowUpdate) not found.
Error: Failed to create surface texture
Error: Failed to create surface texture
Error: Failed to create surface texture
w:\c\Poseidon\lib\d3d9\engdd9.cpp(5095) : Vertex buffer not allocated
Virtual memory total 2047 MB (2147352576 B)
Virtual memory free 1079 MB (1131597824 B)
Physical memory free 892 MB (936005632 B)
Page file free 898 MB (941953024 B)
Process working set 304 MB (319320064 B)
Process page file used 312 MB (328138752 B)
Runtime reserved 576 MB (603979776 B)
Runtime committed 212 MB (223248384 B)
Longest free VM region: 125345792

Hope i can fix it sick of the game crashing when i like to play it ***http://forums.bistudio.com/oldsmileys/banghead.gif ***http://forums.bistudio.com/oldsmileys/banghead.gif ***http://forums.bistudio.com/oldsmileys/banghead.gif ***http://forums.bistudio.com/oldsmileys/banghead.gif ***http://forums.bistudio.com/oldsmileys/banghead.gif ***http://forums.bistudio.com/oldsmileys/banghead.gif

Kay
Jun 7 2007, 11:26
Is the error "Cannot create surface texture"?

My maxmem is set to 512, which only delayed the crashing, it didn't completely stop it. Try turning off AA. For somereason turning AA off has, for the moment, resolved any crashing, and I used to crash every hour or so.