View Full Version : PMC AEC islands released!
Snake Man
Jun 4 2007, 13:30
PMC AEC v1.2, OFP islands by PMC.
This is Malden, Kolgujev and Everon in one island... uhm, terrain. This is the original OFP islands terrain now with ArmA 8WVR native satellite texture layer configuration.
http://tactical.nekromantix.com/ofp/PMCscreenshot/aec-map-small.jpg
larger (http://tactical.nekromantix.com/ofp/PMCscreenshot/aec-map-big.jpg)
New version includes save game bug fixed.
Read online manual: PMC Addons/Mods Online Manuals: PMC AEC (http://tactical.nekromantix.com/manual/doku.php?id=arma:pmc_aec).
Official release topic: PMC Tactical Forums (http://tactical.nekromantix.com/forum/viewtopic.php?f=29&t=21145).
Download Armaholic.com (http://www.armaholic.com/page.php?id=1426) - 57.8mb.
Mirror 1: Armedassault.info (http://www.armedassault.info/index.php?cat=news&id=3976&game=0)
All mirrors are very much appreciated, thank you.
Shadow NX
Jun 4 2007, 13:33
Cant wait to try this out, great work!
Guess many here will be pretty damn happy now that they can have the ( nearly ) full ofp revival.
Hows it running performance wise?
PMC is a lovely bunch http://forums.bistudio.com/oldsmileys/smile_o.gif)
Thanks dude, looking forward in seeing it unfold to fully featured island etc!
[ZG]BUZZARD
Jun 4 2007, 13:36
Great going, Snake Man!!! http://forums.bistudio.com/oldsmileys/notworthy.gif
I'll finally install my ArmA copy today and try it out! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Btw, I hope that with ArmA you've come around that texture restriction that's plagued the original AEC Island? http://forums.bistudio.com/oldsmileys/huh.gif
cobra@pulse
Jun 4 2007, 13:37
Yay, good work guys, downloading now, gonna give it a go. Roll on mod tools, if people are able to do what they can now, then my god what are gonna see when theres the tools. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
i don't see nogova island, the most popular island in OFP.
maybe its hiden somewhere behind those little islands? http://forums.bistudio.com/oldsmileys/wink_o.gif
[ZG]BUZZARD
Jun 4 2007, 13:40
i don't see nogova island, the most popular island in OFP.
maybe its hiden somewhere behind those little islands? http://forums.bistudio.com/oldsmileys/wink_o.gif
Nogova isn't part of the AEC island chain http://forums.bistudio.com/oldsmileys/wink_o.gif
Blue_Flight
Jun 4 2007, 13:41
BUZZARD @<hidden> June 04 2007,15:40)]
i don't see nogova island, the most popular island in OFP.
maybe its hiden somewhere behind those little islands? http://forums.bistudio.com/oldsmileys/wink_o.gif
Nogova wasn't part of OFP's original AEC Island http://forums.bistudio.com/oldsmileys/wink_o.gif
Nevertheless it could be implemented but step after step.
This is already fantastic http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Jun 4 2007, 13:43
<breakdances until buggered>
Andersson[SWEC]
Jun 4 2007, 13:47
4 Mb http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/huh.gif?http://forums.bistudio.com/oldsmileys/huh.gif??
[ZG]BUZZARD
Jun 4 2007, 13:47
BUZZARD @<hidden> June 04 2007,15:40)]
i don't see nogova island, the most popular island in OFP.
maybe its hiden somewhere behind those little islands? http://forums.bistudio.com/oldsmileys/wink_o.gif
Nogova wasn't part of OFP's original AEC Island http://forums.bistudio.com/oldsmileys/wink_o.gif
Nevertheless it could be implemented but step after step.
This is already fantastic http://forums.bistudio.com/oldsmileys/smile_o.gif
AEC = Abel, Eden & Cain = Malden, Everon & Kolguyev http://forums.bistudio.com/oldsmileys/wink_o.gif
So, it wouldn't be part of the island chain...
i don't see nogova island, the most popular island in OFP.
maybe its hiden somewhere behind those little islands? http://forums.bistudio.com/oldsmileys/wink_o.gif
Yeah Bravo, do your homework before you make a remark! :PPP
arf arf arf..
i cant do my homework. "im out of pencils and pappers."
and my remark is not that one: its other much more real http://forums.bistudio.com/oldsmileys/wink_o.gif
Though i didnt mentioned, its a great work done here. http://forums.bistudio.com/oldsmileys/smile_o.gif
edit: arf http://forums.bistudio.com/oldsmileys/biggrin_o.gif
good job but some cross road texture for me are all black
nice, but I've found some bugs. http://forums.bistudio.com/oldsmileys/smile_o.gif
http://img3.myimg.de/bug01494_thumb.jpg (http://www.myimg.de/?img=bug01494.jpg)
http://img3.myimg.de/bug022ee_thumb.jpg (http://www.myimg.de/?img=bug022ee.jpg)
http://img3.myimg.de/bug03293_thumb.jpg (http://www.myimg.de/?img=bug03293.jpg)
nice, but I've found some bugs. http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]This is the first release and its still under work, its missing forests areas as we have to place individual trees in there, quite few trees are missing as there was no equivalents for ArmA, road intersection objects have some shader texture issues and finally some objects are floating little bit in the air.
Please post bug reports for PMC Tactical forum, thank you.
nice thing mate!
ok, sorry, but better than nothing. http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
i believe that bug exists in all cross roads in the map.
black roads in cross roads.
[ZG]BUZZARD
Jun 4 2007, 17:10
Btw, Snake Man, I just remembered that apparently in patch 1.08 AI will be able to handle multiple runways, do you think you'll be able to implement that in ArmA's AEC? http://forums.bistudio.com/oldsmileys/inlove.gif
NeilReed101
Jun 4 2007, 18:12
http://forums.bistudio.com/oldsmileys/notworthy.gif
BUZZARD @<hidden> June 04 2007,19:10)]Btw, Snake Man, I just remembered that apparently in patch 1.08 AI will be able to handle multiple runways, do you think you'll be able to implement that in ArmA's AEC? http://forums.bistudio.com/oldsmileys/inlove.gif
Quote[/b] ]when ArmA v1.08 has been released I will add AI landable airbases into Malden and Everon as they were in the original BIS OFP islands.
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Old Bear
Jun 4 2007, 19:02
Ok mate, there are some issues such as black crossroad, hovering tree, alien plant, over-heighten harbour and "sea-grass mix" beach, but it's just great ...
It's just like if I have found my old worn out OFP shoes ... pure pleasure !
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Everon shouldn't be where Malden is?
The invasion of Malden begins from the west, and Guba's army invade first Everon so it's a little bit impractical invade from the other side.
I guess, there is an official map?
I guess, there is an official map?
The real world islands are so far apart from eachother that it doesnt really matter compared to the real world (and you would need to add parts of Europe aswell http://forums.bistudio.com/oldsmileys/tounge2.gif )
I think he just means lay it out more how the OFP story says.
Otherwise it might look a bit odd ^^
PS. Is there any more space on the map to add more water between the islands? I haven't played it but from the shots they look a bit close?
Berghoff
Jun 4 2007, 21:30
Awesome, downloading... http://forums.bistudio.com/oldsmileys/yay.gif
[ZG]BUZZARD
Jun 4 2007, 22:35
BUZZARD @<hidden> June 04 2007,19:10)]Btw, Snake Man, I just remembered that apparently in patch 1.08 AI will be able to handle multiple runways, do you think you'll be able to implement that in ArmA's AEC? http://forums.bistudio.com/oldsmileys/inlove.gif
Quote[/b] ]when ArmA v1.08 has been released I will add AI landable airbases into Malden and Everon as they were in the original BIS OFP islands.
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif
I need more coffee...
http://eq2-draconis.com/uploads/board/avatar-43.gif
... nothing more to say.
MfG Medicus http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Commando84
Jun 5 2007, 01:02
any taken any nice screens on how they look close up? http://forums.bistudio.com/oldsmileys/smile_o.gif
You just made an old man very happy. I can't stop grinning. Thanks, Snakeman.
R0adki11
Jun 5 2007, 10:13
this will be cool for Arma CTI http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Old Bear
Jun 5 2007, 10:34
The more incredible is to flight over the place where airport ought to be in NE of Malden and to see Kolguiev mountain in the haze north !
Kolguiev as view from Malden (http://img178.imageshack.us/img178/3136/aecisland6ws4.jpg)
Pathetic_Berserker
Jun 5 2007, 11:31
Fantastic to see but I have to add a vote to laying out the islands in a more realistic fashion.
The real islands may be miles apart but it would be a shame to miss an opportunity to create a great larger map thats more freindly for large sea and air action
Why not call them by their real names?
Everon = Krk (Croatia)
Malden = Lefkada (Greece)
Kolgujev = Tenerife (Canary Islands, Spain)
http://forums.bistudio.com/oldsmileys/wink_o.gif
The size of the "real islands" is not represented in OFP or Arma, we know that this islands have counterparts in the real world. http://forums.bistudio.com/oldsmileys/wink_o.gif
Fantastic to see but I have to add a vote to laying out the islands in a more realistic fashion.
The real islands may be miles apart but it would be a shame to miss an opportunity to create a great larger map thats more freindly for large sea and air action
I have to agree, the islands probably should be put at least beyond the maximum visual range ArmA is capable of.
Oh! And the more I think about it, Everon should be to the West and South of Kolgujev (when you take off in the A10 mission in the campaign you turn a northeasterly heading). Malden should probably be southeast of both the other islands.
Even though this isn't real terrain, it would be nice to have it fit in with the story from Flashpoint.
EDIT: I played around with where the islands were on the map and came up with a more aesthetically pleasing way to describe the positions I was talking about (though I don't know if I'm right or not; BIS probably had some map sketched out when they were designing the missions for OFP...):
http://img395.imageshack.us/img395/2922/betterlayoutln6.jpg
Strother
Jun 5 2007, 23:18
A did a little report on Krk, very beautifull island, I intend on visiting it some day.
[quote=Pathetic_Berserker,June 05 2007,13:31]
Oh! And the more I think about it, Everon should be to the West and South of Kolgujev (when you take off in the A10 mission in the campaign you turn a northeasterly heading). Malden should probably be southeast of both the other islands.
Even though this isn't real terrain, it would be nice to have it fit in with the story from Flashpoint.
EDIT: I played around with where the islands were on the map and came up with a more aesthetically pleasing way to describe the positions I was talking about (though I don't know if I'm right or not; BIS probably had some map sketched out when they were designing the missions for OFP...):
http://img395.imageshack.us/img395/2922/betterlayoutln6.jpg
Malden is invaded from the South suggesting that Everon or Kolgujev is to the south of it. When the soviets leave Everon they retreat south suggesting that Kolgujev is to the south of Everon.
Technically if you follow all the campaign missions none of it makes sense because every island is attacked from the soviets from the South but when NATO attacks Kolgujev that too is from the South. Hence they should all be south of eachother... which isn't possible.
Commando84
Jun 6 2007, 23:01
hehe noone is perfect http://forums.bistudio.com/oldsmileys/biggrin_o.gif but i dont care really exact position of islands , its only matters we can have ém in the arma engine now http://forums.bistudio.com/oldsmileys/thumbs-up.gif
IceBreakr
Jun 7 2007, 07:09
We've been to SE of Everon (aka Krk-Baška) yesterday and this part is currently just a shadow of ex-OFP place :] we cleared a village in the valley and then found one remaining enemy soldier who decided to take shelter in "a gas station" http://forums.bistudio.com/oldsmileys/smile_o.gif
Many of the trees are "floating" in the air in this version, so we'll skip further testing and return to Sahrani until there's a more complete version out.
Snake Man
Jun 7 2007, 09:45
Hows it running performance wise?
I have no problems running it on my very low end computer.
BUZZARD @<hidden> June 04 2007,21:36)]I hope that with ArmA you've come around that texture restriction that's plagued the original AEC Island?
No, these islands use now just one ground texture. Its up to the future how the tools, file formats, CWR and so on plays out if I release really correctly textured AEC.
Nevertheless it could be implemented but step after step.
You're missing the point, this is conversion of the AEC islands, not to just collect all released islands into one uhm terrain.
4 Mb??
Yes, this addon only incldes the WRP file and one small rvmat "text" file, so the size is very small.
nice, but I've found some bugs.
You think that LSD colored blackhawk is caused by PMC AEC addon?
alien plant, over-heighten harbour
Where can I find this alien plant and harbour?
Everon shouldn't be where Malden is?
The invasion of Malden begins from the west, and Guba's army invade first Everon so it's a little bit impractical invade from the other side.
I guess, there is an official map?
No, this is basic conversion of the AEC released to OFP, it has nothing to do with the CWC 1985 campaign. The official map can be found on our homepage in the OFP section.
Is there any more space on the map to add more water between the islands? I haven't played it but from the shots they look a bit close?
The original AEC was created to 25km map, now we could very easily drop in the islands more spaced out into 51km one.
I'm not sure if there are any missions to be converted for this island, I havent seen one so far... so if more people agree/request to space out the islands I could put them into 51km map on the next update.
So if you guys think we need more water/distance between the islands, let me know?
any taken any nice screens on how they look close up?
Some vegetation objects and forests are missing, as well as it uses only one green vegeation ground texture, otherwise they look like the original islands. Nothing has been changed to make them look different.
Why not call them by their real names?
Umm because the abel, eden, cain was kind of personalized name for the island/release which "only" the hardcore OFP folks know (who take a look at worlds/ dir etc).
I played around with where the islands were on the map and came up with a more aesthetically pleasing way to describe the positions I was talking about
Thanks for that image and suggestion, I have saved it and definitely keep it as reference if there are requests to change the layout of the islands.
Thanks goes to everyone with constructive feedback, much appreciated, I'm glad this release has given joy for you guys http://forums.bistudio.com/oldsmileys/smile_o.gif
Perfect Dark
Jun 7 2007, 10:04
BIG THX for converting AEC to ArmA. http://forums.bistudio.com/oldsmileys/notworthy.gif I think those islands have a much better "layout" than Sahrani does... (but on the other side they dont look as good http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif )
Btw: "Everon is the most eastern island within this group" Quote from Col. Blake - Intro of 1985 CWC campaign http://forums.bistudio.com/oldsmileys/biggrin_o.gif
My little suggestion, is to make the distances between the islands bigger. That would make the usage of cruisers and other battleships more important and easier. (After seeing Gnats ships http://members.iinet.net.au/~nrspence/P1.html , i think ships will improve gameplay a lot)
Commando84
Jun 7 2007, 11:40
after some short testing i found out that i dont see any runway textures its only green grass :P any chance you can add runway textures in your next update? http://forums.bistudio.com/oldsmileys/smile_o.gif
NeilReed101
Jun 7 2007, 14:10
i love these islands ,never played em in the original ofp, will you be adding all original forests if you update, like the one near the airport on everon and in the valley by the castle?
BIG THX for converting AEC to ArmA. http://forums.bistudio.com/oldsmileys/notworthy.gif I think those islands have a much better "layout" than Sahrani does... (but on the other side they dont look as good http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif )
Btw: "Everon is the most eastern island within this group" Quote from Col. Blake - Intro of 1985 CWC campaign http://forums.bistudio.com/oldsmileys/biggrin_o.gif
My little suggestion, is to make the distances between the islands bigger. That would make the usage of cruisers and other battleships more important and easier. (After seeing Gnats ships http://members.iinet.net.au/~nrspence/P1.html , i think ships will improve gameplay a lot)
I still think the original OFP islands had more character than Sahrani, it was just something about the way things looked, you could see the story in the terrain (Kolgujev's destroyed buildings, Everon's lush green and Malden's sandy grassland all gave them unique characters).
Everon is the Easternmost? OK, that makes my map useless for accuracy's sake. After I made it I just thought that BIS put the islands in like a hawaii-like chain, with Kolgujev in the east, Malden in the West and Everon stuck in the middle.
I seem to remember the attack point that NATO chose to retake Everon from was the airport in the North. So would that put Malden northwest of Everon? But they left Everon initially from the south?! So that moves Malden just West of Everon. And then (since Everon is easternmost) Kolgujev is either Northwest or southwest of that? All this conflicting data just makes all the placements seem incorrect... Maybe the islands are on very fast tectonic plates and change positions regularly http://forums.bistudio.com/oldsmileys/tounge2.gif
Yeah nice project I just love malden. http://forums.bistudio.com/oldsmileys/inlove.gif
But i think it would be better to do one island after another and then put them toghetter.
Now you have 3 Islands with lots of bug's, flying trees and stuff like that.
So better do 1 island after another 100% instead of 3 same time 20%
Sorry just what i think. http://forums.bistudio.com/oldsmileys/whistle.gif
But anyway I JUST LOVE IT!!
[ZG]BUZZARD
Jun 8 2007, 09:14
Another idea would be to make a "desert version" of AEC map, if trees float in the air... a desert version would dispense with trees etc and would be even better on the framerate! http://forums.bistudio.com/oldsmileys/inlove.gif
BUZZARD @<hidden> June 08 2007,10:14)]Another idea would be to make a "desert version" of AEC map, if trees float in the air... a desert version would dispense with trees etc and would be even better on the framerate! http://forums.bistudio.com/oldsmileys/inlove.gif
definitely http://forums.bistudio.com/oldsmileys/inlove.gif
Commando84
Jun 8 2007, 14:28
hehe damn thats a new idea http://forums.bistudio.com/oldsmileys/biggrin_o.gif would bee nice with some small lakes like oasis'es around here and there so camels and people candrink water around the island. http://forums.bistudio.com/oldsmileys/smile_o.gif
BUZZARD @<hidden> June 08 2007,11:14)]Another idea would be to make a "desert version" of AEC map, if trees float in the air... a desert version would dispense with trees etc and would be even better on the framerate! http://forums.bistudio.com/oldsmileys/inlove.gif
Or an arctic/winter version http://forums.bistudio.com/oldsmileys/inlove.gif
Or simply the original version. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Desert http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif who need's desert i need Wood and hills. http://forums.bistudio.com/oldsmileys/inlove.gif
http://forums.bistudio.com/oldsmileys/notworthy.gif
Now all we need is a three-island CTI http://forums.bistudio.com/oldsmileys/whistle.gif
[ZG]BUZZARD
Jun 8 2007, 22:50
Or simply the original version. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Desert http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif who need's desert i need Wood and hills. http://forums.bistudio.com/oldsmileys/inlove.gif
And the trees high in the sky... http://forums.bistudio.com/oldsmileys/whistle.gif
Between pine trees in the sky and palm trees on the ground... well, I think the choice is obvious http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Commando84
Jun 9 2007, 02:10
can i have both? http://forums.bistudio.com/oldsmileys/tounge2.gif time will tell... http://forums.bistudio.com/oldsmileys/biggrin_o.gif maybe if tools get out i'll see if i can try again if tools are a bit more easier to handle to make my own version with nogova too and all in sahrani textures. http://forums.bistudio.com/oldsmileys/smile_o.gif
BUZZARD @<hidden> June 09 2007,00:50)]And the trees high in the sky... http://forums.bistudio.com/oldsmileys/whistle.gif
Between pine trees in the sky and palm trees on the ground... well, I think the choice is obvious http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Well just take a look at Everon Ace made all trees are on the ground.
HulkingUnicorn
Jun 13 2007, 21:03
If putting some more empty ocean between the islands aren't too much of a bother, then I'd also like to request it http://forums.bistudio.com/oldsmileys/wink_o.gif
Snake Man
Jun 13 2007, 22:42
My little suggestion, is to make the distances between the islands bigger.
I think its doable to change the map size from 25km to 51km.
any chance you can add runway textures in your next update?
I need to look into how Sgt.Ace did the Everon, cant promise anything though.
will you be adding all original forests if you update, like the one near the airport on everon and in the valley by the castle?
I'm not sure about the forest objects, still havent searched any info about them heh. But I'm not sure if its good idea to add the OFP data3d\ p3d object into the island release pbo, I guess its small and everything, but I'd like this conversion to be "ArmA" first of all.
But i think it would be better to do one island after another and then put them toghetter.
It just takes longer time to do it, besides Sgt.Ace is already doing Everon and OFMan is working on Kolgujev.
Quote[/b] ]So better do 1 island after another 100% instead of 3 same time 20%
You dont understand how this works, its conversion... straight out conversion. So wheter I do one or fiftyseven islands, it takes exactly the same amout of time (if put on all together in one wrp). What I do in the conversion applies to all islands at the same time.
BUZZARD @<hidden> June 08 2007,17:14)]Another idea would be to make a "desert version" of AEC map
Perhaps someone else can do it, like mapfact http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]And the trees high in the sky... Between pine trees in the sky and palm trees on the ground...
Are you telling me that some trees float in the air, in the SKY? I know some objects float a little bit, but I havent seen any which would be high up in the sky.
If putting some more empty ocean between the islands aren't too much of a bother, then I'd also like to request it
Yes seems like many people request this, so even if this is straight out conversion, I guess we can adjust the island size to ArmA standards of viewdistance and all. Its little bit funny as you can see Kolgujev coastline from Malde airbase heh.
So yeah next version should be on 51km island. However I would like to get some feedback on how far apart the islands should be in the larger area?
ColonelSandersLite
Jun 14 2007, 07:12
Out of curiosity, how come you and sgt ace aren't collaborating. Seems that 2 people can conver more ground together than 2 they can seperate. Even if it was something as simple as say just giving him everon on your AEC chain to work with while you work on the others or some such thing.
I will no more longer work with island editings until BIS has released the tools. My Project has actually been created
through an coincidence only and its not my plan to continue with this work
About Runnway and floating tree problem, i will explaine my methods in PMC forums
HulkingUnicorn
Jun 14 2007, 12:36
Quote[/b] ]Yes seems like many people request this, so even if this is straight out conversion, I guess we can adjust the island size to ArmA standards of viewdistance and all. Its little bit funny as you can see Kolgujev coastline from Malde airbase heh.
So yeah next version should be on 51km island. However I would like to get some feedback on how far apart the islands should be in the larger area?
Good to hear - on the subject of distance: Far away, far, far away http://forums.bistudio.com/oldsmileys/wink_o.gif
By 51km island you mean 51km x 51km, which means 2601km/2, yes?
I will take a look at the distances in the current version and come back to you after that
Edit:
I've just finished my flight above the islands in a cobra - love the terrain http://forums.bistudio.com/oldsmileys/wink_o.gif
All the islands more or less fit within a 5000 x 5000 trigger, and using the distance command, the distance between the main islands seem to be around 6km.
If we get 6km distance on a 21 x 21 map, then we'd get 14,4 by keeping the relative distances on a 51 x 51 map (unless I'm publicly displaying my demented math skills http://forums.bistudio.com/oldsmileys/tounge2.gif).
How about 20km between the islands? Should give some room for the Antonov planes and hangar ships bound to show up some day.
Hi, i find a bug when you want to check map the game crash,
also the wood are missing and some texture (road conjonction, barrack roof, desert tex)...
Andersson[SWEC]
Jun 18 2007, 17:08
The BIGGER maps, the BIGGER the fun....
Kidding...
But seriously, bigger maps (not islands, i mean MAP)
gives a fairplay with Planes and Boats..
I mean, when tools are out, there will be fast jets, cargo/
tranport planes (ANTONOV), fast attackships, hangarships,
cargo/transportships. I mean whats the fun in playing
with a ittybitty maps with a ANTONOV packed with stuff. Just
GO up, move 10sec, drop and get down for a refill.
BOOOOORING....
The bigger the better http://forums.bistudio.com/oldsmileys/pistols.gif
shinRaiden
Jun 18 2007, 20:29
Out of curiosity, how come you and sgt ace aren't collaborating. Seems that 2 people can conver more ground together than 2 they can seperate. Even if it was something as simple as say just giving him everon on your AEC chain to work with while you work on the others or some such thing.
I got pr'd/wl'd for asking that question, although I did kinda point out how that asking that question supposes the naive assumption that cooperation is possible contrary to historical fact. http://forums.bistudio.com/oldsmileys/wink_o.gif
hedcrusha
Aug 7 2007, 19:46
Hey will you be finishing this at all http://forums.bistudio.com/oldsmileys/wink_o.gif
Hedcrusha
Commando84
Aug 8 2007, 00:47
yeah this would be sweet with multiple airports, maybe something close to evolution or cti or other large coop missions can be made that supports more than 1 base. http://forums.bistudio.com/oldsmileys/smile_o.gif
Snake Man
Aug 17 2007, 10:31
The biggest problem is the floating objects, these object types need to be manually aligned to the ground which is horrible trial and error work one object type at a time. I'm hoping that we get the new ODOL format read so we can find out the correct alignment automatically. We can already do this on OFP MLODs so all existing island objects work ok with proper alignment.
Then there is the widening the range issue, many people requested that the islands should be more apart, this is very easy to do and is on the TODO list for next release.
Multiple airports is now possible, and I again keep this on the TODO list, hopefully it will be done by the next release.
And when is the next release? Ehh no idea, not anytime soon at least http://forums.bistudio.com/oldsmileys/smile_o.gif
bravo 6
Aug 17 2007, 11:20
The BIGGER maps, the BIGGER the fun....
Kidding...
But seriously, bigger maps (not islands, i mean MAP)
gives a fairplay with Planes and Boats..
I mean, when tools are out, there will be fast jets, cargo/
tranport planes (ANTONOV), fast attackships, hangarships,
cargo/transportships. I mean whats the fun in playing
with a ittybitty maps with a ANTONOV packed with stuff. Just
GO up, move 10sec, drop and get down for a refill.
BOOOOORING....
The bigger the better http://forums.bistudio.com/oldsmileys/pistols.gif
you mean this one?
http://img.photobucket.com/albums/v379/Cedaie/SSARA-1.jpg
or even bigger?
source (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=66327)
NoBrainer
Mar 18 2008, 07:00
Has anyone heard what are happening with this one??
I would love to use this and make some missions on it, but if there is no update, I won't use it.
Since you had problems with most of the buildings (moving in and out of them) the addon is useless. But I love the idea.
Best retard NoBrainer
Snake Man
Oct 20 2009, 16:05
v1.1 has been released, first post updated.
Enjoy.
Binkowski
Oct 21 2009, 01:36
Awesome Snake Man! Thank you.
Any chance of getting a Arma 2 version of this map. I agree bigger is better.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.