View Full Version : Vehicle muzzle flash
Has anyone succeeded in making working muzzle flashes for vehicle machine guns? How it goes? By adding proper "sections inherit" to the configs?
Hi,
I am interested in this too, also would like to know how to change the maine gun firing sound?
Any help would be very cool http://forums.bistudio.com/oldsmileys/smile_o.gif
Kalli
Big Dawg KS
Jun 2 2007, 18:29
Under the turret class in the config make sure you define it:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">selectionFireAnim = "zasleh";[/QUOTE]
Or whatever the corrosponding selection name is in the p3d.
Hi,
I am interested in this too, also would like to know how to change the maine gun firing sound?
Any help would be very cool http://forums.bistudio.com/oldsmileys/smile_o.gif
Kalli
Hi
Are you talking about the sound that's assigned to the main gun which is gun120, or the actual sound wave? I am finishing up a beta sound pack that replaces all the sounds, I should have done by late today.
I 'm intrested also to make a stand alone sound mod, i notce also that a lot of the sounds are in wrong places. Wonder if 1.08 will fix this.
Armored_Sheep
Jul 3 2007, 13:36
Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as "zasleh"). Than you animate this selection by proper definition in model.cfg
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