PDA

View Full Version : Vehicle muzzle flash



Törni
Jun 2 2007, 07:32
Has anyone succeeded in making working muzzle flashes for vehicle machine guns? How it goes? By adding proper "sections inherit" to the configs?

Kalli
Jun 2 2007, 14:35
Hi,

I am interested in this too, also would like to know how to change the maine gun firing sound?

Any help would be very cool http://forums.bistudio.com/oldsmileys/smile_o.gif

Kalli

Big Dawg KS
Jun 2 2007, 18:29
Under the turret class in the config make sure you define it:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">selectionFireAnim = &#34;zasleh&#34;;[/QUOTE]

Or whatever the corrosponding selection name is in the p3d.

Chammy
Jun 11 2007, 18:24
Hi,

I am interested in this too, also would like to know how to change the maine gun firing sound?

Any help would be very cool http://forums.bistudio.com/oldsmileys/smile_o.gif

Kalli
Hi

Are you talking about the sound that&#39;s assigned to the main gun which is gun120, or the actual sound wave? I am finishing up a beta sound pack that replaces all the sounds, I should have done by late today.

I &#39;m intrested also to make a stand alone sound mod, i notce also that a lot of the sounds are in wrong places. Wonder if 1.08 will fix this.

Armored_Sheep
Jul 3 2007, 13:36
Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as "zasleh"). Than you animate this selection by proper definition in model.cfg