View Full Version : RealTimeEditorV3
Hello again.
I would like to present totally new version of Real Time Editor for Arma.
Everything was rebuild by well known T_D.
Now it looks really professional.
ss from new version:
http://img409.imageshack.us/img409/3971/rte3ea2.th.jpg (http://img409.imageshack.us/my.php?image=rte3ea2.jpg)
Things that are working:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
- Creating units in exacly places
- You can use it with every mod - script reads units(vehicles) from config
- Works in your language
- More graphical hud
- Mouse has been enabled
- Selecting and moving units
and many more
[/QUOTE]
Controls:
Radio - enables GUI
w, s, a, d, mouse wheel and arrows - moves camera
LMBx2 Creates units
RMB moves selected units.
Link:
Interia (http://hq666.fm.interia.pl/rteFull3.Intro.pbo)
Here you have temporary link to Crapidshare:
Rapidshare (http://rapidshare.com/files/34076727/rteFull3.Intro.pbo)
Host by chello.pl uploaded by my friend 25DKP_Pawlak:
chello.pl (http://members.chello.pl/zpawlak/rteFull3.Intro.rar)
Thanks to Armaholic :rteFull3 (http://www.armaholic.com/page.php?id=1393)
ArmedAssault.info Mirror : DOWNLOAD RealTimeEditorV3 [761 kB] from FTP#1 (ftp://www.armedassault.info/armad/tools/rteFull3.Intro.pbo)
ReadMe:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
I would like to present you new version of Real Time Editor for Arma.
Everything was rebuild by T_D. Also new GUI was added.
Installation:
Put pbo file to your arma dir(c:\program files\...\ArmedAssault\missions) and play it as a mission
Or extract pbo to your profile missions (C:\Documents and Settings\User\My Documents\ArmA Other
Profiles\me\missions) and run it with arma editor on Rahmadi map.
Usage:
To get into GUI use radio juliet (0-0-0)
In upper right corner you have menu with list of all units added to session(mission)
Lower right is a Spawn window. Stars represents sides. Chose units from dialog lists.
Double click on surface to create selected unit.
Youre selectiong units by dragging LMB over them. Now you can move selected units by clicking RMB
in any location.
To quit GUI just hit Escape.
You can easily add this to your Coop mission by coping all scripts (also in dirs) to your mission.
Also you have to add init="initRTE = execVM ""initRTE.sqf"";"; to your mission.sqm file (or in
init filed initRTE = execVM ""initRTE.sqf"";) also Logic name server, and radio with "nil = []
spawn UpdateDialog". Just compare our mission.sqm to yours :D
For now not everything works, but its sill beta version.
I would like to say thank you to all of them:
-Bohemia Interactive for OPF, AA and vbs
-T_D for help with this
-Hosters you know why :P[/QUOTE]
MEDICUS
May 29 2007, 15:08
Very nice! http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Will test it right now.
MfG Medicus
McNools
May 29 2007, 15:10
Seems awesome http://forums.bistudio.com/oldsmileys/smile_o.gif will try!
william1
May 29 2007, 15:23
VBS2 is not so far http://forums.bistudio.com/oldsmileys/wow_o.gif
Great pic... but where should I copy the file? No readme? http://forums.bistudio.com/oldsmileys/smile_o.gif
The file is only 8kb/s?http://forums.bistudio.com/oldsmileys/huh.gif
froggyluv
May 29 2007, 15:30
Looks sweet!
Any linkys as I'm d'l @<hidden> bytes/sec http://forums.bistudio.com/oldsmileys/huh.gif
Clavicula_nox4817
May 29 2007, 15:37
Can we get some alternate links please, this one appears to have reached it's limit.
Opteryx
May 29 2007, 15:52
It looks awesome, but can somebody please explain how I get this RTE working?
Due to host problems ive temporary uploaded file to Crapidshare:
http://rapidshare.com/files/34076727/rteFull3.Intro.pbo
Call911-AGE-
May 29 2007, 16:47
Yeah where does the file need to go?? Tried addons an templates an MP templates not to sure, plz some help..ty
NoRailgunner
May 29 2007, 16:53
Only pbo -no readme?
Please, HqPL and T_D - write some words of explanation and information.
Can I save the placed units with your RTE?
no for now you cant save this, maybe if BI will enable echo command or something ...
L etranger
May 29 2007, 17:16
you could use the Arma Database Storage :
http://www.armedassault.eu/forum/viewforum.php?forum_id=35
very nice but how can we add a waypoint ?
What can you do is in readme and things like track changer, waypoints and options r not working (added) yet.
HqPL
Quote[/b] ]Things that are working:
Code Sample
- Creating units in exacly places
- You can use it with every mod - script reads units(vehicles) from config
- Works in your language
- More graphical hud
- Mouse has been enabled
- Selecting and moving units
and many more
how do you move a unit verticaly (height)
bk1276
exelent job cant wait for final product
USSRsniper
May 29 2007, 19:49
nice one, with people releasing stuff like this, US mArines will cry for ArmA instead of VBS2 http://forums.bistudio.com/oldsmileys/rofl.gif
Wow, great, now a new Editing Milestone for ArmA. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Thanks for that addon.
http://forums.bistudio.com/oldsmileys/notworthy.gif now ... need add features like:
-Save
-Change height
-Rotate
for now ... it's very dry to use
bravo 6
May 30 2007, 02:12
Weeeeeeeeeeeeeeeeeeeeeeeee AT LAST!
http://forums.bistudio.com/oldsmileys/inlove.gif
CONGRATS!!!
Thank You so much!
Sgt_Eversmann
May 30 2007, 06:05
this is a Project with a Future http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Will test it after I get back home from work this afternoon.
good luck with this http://forums.bistudio.com/oldsmileys/smile_o.gif
looking forward to future versions!
an idea:
Dunno if it's doable, but can't you put button next to the Editor button on ArmAs Menupage?
You know, where you select if you want to go for the campaign, single missions, editor...a button next to the editor called 3D Editor http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]
@<hidden> etranger
you could use the Arma Database Storage :
http://www.armedassault.eu/forum/viewforum.php?forum_id=35
Would be fine to see something usable from this ;-)
If there is any chance to combine these two projects or getting help from crazy people to this editor could bring us a thing "likly" the VBS RTE and for me this woul be better then every EXTRA Content to be come from the creators since yet.
But by the way this Editor is on the right way !
GoosemanXP
May 30 2007, 08:46
So if this is working in MP i guess now you can play ArmA as a RPG game, with a Master player creating a real time script for the other players like in a movie, great work.
L etranger
May 30 2007, 09:51
So if this is working in MP i guess now you can play ArmA as a RPG game, with a Master player creating a real time script for the other players like in a movie, great work.
That's a dream that is coming closer and closer !
Commando84
May 30 2007, 10:39
haha now you guys will face the thousand soldiers, muhahhaa http://forums.bistudio.com/oldsmileys/biggrin_o.gif
that would be fun urban cqb running n hiding, this stuff will have a very bright future to it. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
FIN-Nixo
May 30 2007, 11:12
Is it even possible to put the waypoints? and is it possible to rotate the units?
Sgt_Eversmann
May 30 2007, 11:18
Is it even possible to put the waypoints? and is it possible to rotate the units?
can you read?
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Tic-Tac
May 30 2007, 11:35
This is a very good add-on but how do you delete stuff?
Dwarden
May 30 2007, 11:59
excelent, keep up great work
It's more a proof of concept now and I thought Hqpl would post it in A&M:Discussion http://forums.bistudio.com/oldsmileys/tounge2.gif
If I had a little more time I would add the features like rotating, heigth changing and saving. But for now you have to be patient or do it yourself. You have our permission http://forums.bistudio.com/oldsmileys/wink_o.gif
Yea i was thinking where should i put this, its still early beta version, but this section was the closest to my cursor http://forums.bistudio.com/oldsmileys/biggrin_o.gif
The_Nebula
May 30 2007, 21:49
Can Someone Create a Video for it and chuck it on YouTube to show exactly how it all works... I'm still not used to it yet... :P
Manzilla
May 31 2007, 12:12
Can someone please post instructions for the installation of RTEv3. Mind you, I have know idea what any acronyms mean and not sure how what any of these file names mean(.rar, .pbo, etc.)
Example: Put pbo file to your arma dir(c:\program files\...\ArmedAssault\missions) and play it as a mission
Or extract pbo to your profile missions (C:\Documents and Settings\User\My Documents\ArmA Other
Profiles\me\missions) and run it with arma editor on Rahmadi map.
I know this is the instructions for installation but I can't figure out how to "put pbo file to your Arma dir".... I cant find any pbo file, the RTEv3 file I downloaded is a .rar file, i think(whatever that means)
If someone could help me out I'd appreciate it. I'm a quick learner.
rar is an archive. You need WinRar (http://www.winrar-rog.com/eindex.html) to extract it.
mrj-fin
May 31 2007, 19:00
This is good addition to change objects osition on fly but still far from perfect.
Worked beaut, except whenever I pushed escape and shot the unit I just spawned, my game would crash http://forums.bistudio.com/oldsmileys/whistle.gif
http://forums.bistudio.com/oldsmileys/huh.gif
Mikcoach
Jun 2 2007, 17:52
I have not understand how to use it in tha sahary island, can anyone help me?
Mik
HulkingUnicorn
Jun 3 2007, 10:41
The mission packed with it takes place on Rahmadi, not Sahrani.
To use it on Sahrani:
<ul> Open the mission editor, create a mission on Sahrani
Place a western soldier somewhere and give him this init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">initRTE = execVM ""initRTE.sqf"[/QUOTE]
Create a GameLogic and name it server
Create a radio trigger covering the entire island, make it repeatable and with the following onActivation line:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nil = [] spawn UpdateDialog[/QUOTE]
Save the mission
Extract (http://www.ofpec.com/OFPResources/tools/pbo_decryptor15.zip) the pbo.
Go to your My Documents\ArmA other Profile\MyUsername\missions\NameOfNewlyCreatedMission\
Put all the files and folders that was inside the pbo file into this folder except the mission.sqm
Go back to the editor and save again
Hope I didn't forget anything
Export as SP mission, click preview, or put some more stuff in the mission
[/list]
Good luck!
Edit:
I just tested the RTE by playing the mission. Placing and moving units around is simple enough (I did read the whole thread, and I'm aware of the lack of rotation, hight setting and waypoints). But is the ai supposed to be disabled? I placed several ai of different sides just a few metres away from each other... Nothing happened.
I shot all of them and nothing happened (apart from them dying). Putting some unofficial units yielded a cease fire message, at least, before the game crashed.
Yes, I know it's a beta, but this seemed a bit.. odd http://forums.bistudio.com/oldsmileys/smile_o.gif
For now everything is added to game by createVehicle, not by createUnit.
For now you have to use use old version of this script to get units with ai: http://hq666.fm.interia.pl/HqPL_RTEalpha006.Sara.pbo
HulkingUnicorn
Jun 3 2007, 22:15
I'll wait for the version with waypoint functionality http://forums.bistudio.com/oldsmileys/wink_o.gif
I can't believe that I didn't spot that when looking at the scripts, lol
Indeed is a great addon and something that will make everyones gameplay more entertaining , so looking forward to the finished fully working prodcuct.
Some new status about your great project? http://forums.bistudio.com/oldsmileys/smile_o.gif
killerwhale
Aug 27 2007, 23:27
does this thing have to be on Rahmadi only? can we use it on Sahrani
binkster
Aug 27 2007, 23:35
does this thing have to be on Rahmadi only? can we use it on Sahrani
Read 5 post UP http://forums.bistudio.com/oldsmileys/smile_o.gif
froggyluv
Aug 27 2007, 23:36
does this thing have to be on Rahmadi only? can we use it on Sahrani
Look 5 posts up http://forums.bistudio.com/oldsmileys/smile_o.gif
killerwhale
Aug 28 2007, 01:56
you cant unPBO the file, what else?
You can use the cpbo v2.03 tool from Kegetys ( Download HERE (http://www.armaholic.com/page.php?id=411) ) to unpack the .pbo file.
That isn't really needed though if you want to try the RTE just put the .pbo in you mission folder as already stated (should look something like this: C:\Program Files\Bohemia Interactive\ArmA\Missions\ )
I`m reallylooking forward to seeing some improvements to this editor, an official version of this should have been part of ArmA from day one.
I ironically would really like to use this for multiplayer training purposes, in essence exactly what VBS2 is designed for. Be sure to keep us up to date as you progress on it!
Straubinger82
Jan 14 2008, 16:44
Sry, if this doesn´t fit in here... but in an other thread there was a question about what could revulize ArmA2 completelly...
I think the RTE could do a real good job 4 that.
After 7 years, placing, checking, placing, checking... this woud be a real nice cookie, woudn´t it?
i think IF people Want normanl RTE like in VBS2 (not this "Real" time editor) they did it along time ago ... this thing,is not real time editor ... just shell
No instructions in the download about where to install the files theirs the @<hidden> and then lots of other folders with no instructions on where they go?http://forums.bistudio.com/oldsmileys/huh.gif???
Manzilla
Sep 1 2008, 18:15
You are in the wrong thread I believe. There's a newer version.
There is documentation for it in the DL pack.
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