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Foxtrot1213
Aug 20 2007, 15:10
Thanks guys for the replies. I got this game 4 days before, and I thought that evolution is a part of this game http://forums.bistudio.com/oldsmileys/banghead.gif

NeMeSiS
Aug 20 2007, 15:15
Thanks guys for the replies. I got this game 4 days before, and I thought that evolution is a part of this game  http://forums.bistudio.com/oldsmileys/banghead.gif
You arent the first one to think that, that mission is seriously overplayed. http://forums.bistudio.com/oldsmileys/tounge2.gif

Which is probably my biggest dissapointment: Public MP.

Ezekiel
Aug 20 2007, 15:22
Quote[/b] ]Ok, we've landed in our blackhawk about 20 meters from the waterline.. get out and dismount the ai.. Set formation.
Set AI to return to formation..
Damnit...Return to formation...
They do just what you tell them. They return to formation. It´s not their fault if you are not able to select an appropriate formation first.
User error, not game bug.
The problem with this is 'how does the AI know whether or not you want them to swim?'. For all they know, you could be planning on crossing a river and to have them refusing to swim when you tell em to return to formation would be a nightmare...

Personally I think there should be 2 distinct conditions for AI - crossing water and crossing bridges. That way you can order them to cross either at a certain point (presumably their AI is smart enough to work out the rest). Even if you don't order them to cross, the AI needs to have a clearly defined sense of 'this is how to cross a bridge/river' and 'I am crossing a bridge/river'. I'm no code guru but I think its plain that the AI currently doesn't make enough of a distinction between normal terrain, water and bridges. Strangely they can recognise roads and factor THEM into the their path finding well enough..

hula
Aug 20 2007, 15:59
I've given Arma a fair crack of the whip but I have returned for the time being to OFP.
If I were to pick up on any points why I don't like Arma they would be:
i) At present it does stutter. No matter how you tweak it and patch it up when the going gets heavy then the frame rates drop and I have a fairly beefy system too that can fly through all my other games until it meets Arma. If I were BIS I'd have sacrificed scale and cities in favour of framerates on the initial launch just to have reached a happy medium for MOST of its' users.  
ii ) Alot of people have criticised the campaign which wasn't brilliant but I'm not worried about that because the community is bound to produce some cracking experiences and addons to make the platform shine however they should be given the tools to make this happen straight off as the community will be the saving grace for Arma.
iii) I hate the sights on the guns now its like looking into a tube at arms length, send it back to how ofp does it!
iv) Helicopters are annoying to fly now. I don't care for comments like 'you have to spend more time getting use to fly them' This is a game not a simulator I want to be able to jump in and get going with only a small learning curve to worry about. There was nothing wrong with how helicopters handled in OFP and if ain't broke don't fix it should have been observed here. I wasn't alone in purchasing Arma many of my friends purchased the game in the hope that we would could now have many more multiplayer battles between ourselves, the chopper issue was just one reason that Arma now sits idle on our shelves.    
v) I do like the ability to use a machine gun as a commader in a tank but allocating of targets now seems to have taken second place to using the machine gun. I'm damn sure in real life the commander would be less interested in popping off his gun than assigining targets, especially other tanks that will rip his ride open! Being a commander in OFP in say King Homers M1A2 SEP is a great experience and this shoulda been emulated for Arma.
It's a shame really because there is so much to like in Arma and I suppose like many I'll return to it in the future when through various mods and patches it comes into its own.

Hula.

eddogg823
Aug 21 2007, 11:48
Arma is just....crappy.

pMASTER
Aug 21 2007, 11:55
* "Vegetation lack": It's nearly unimportant which system you have, your fps severely run down if you are in a forest
* "Uber-AI" with clairvoyant and exceptional marksman abilities

Except of these points, I don't have anything to complain about. I mean, concerning the bugs ArmA has nothing what we would not know from OFP.

Brendan.K
Aug 21 2007, 20:36
The AI can see through just about anything, even at night without Night Vision Goggles. They are also expert marksmen from about 1000 meters away and a guy with an AK47 can headshot me in the cockpit.

Cakes_x
Aug 22 2007, 12:18
Balschoiw..
No idea what you're talking about (To be honest, I dont think 'you' know either).. The problem is that AI seem to think that its perfectly ok to walk/swim through water as part of their route to 'returning to formation'. If you cant see that this was the main point of my earlier post; you either didn't read it properly (likely) or you're just a happy-flamer (also likely) or you havent played the game and seen it happen. AI behave stupidly aound water when they have just dismounted (boat/chopper whatever). http://forums.bistudio.com/oldsmileys/banghead.gif

The AI 'didnt' return to formation (which was on the default). They ran around for a bit then went straight into the water - there was plenty of room for them to manoever themselves into the formation selected (there was only 1 or 2 ai in the chopper).
I have been playing ArmA and OFP long enough to know how to set formation and get AI to follow.. Nice helpful post, thanks..

#C

Balschoiw
Aug 22 2007, 12:48
Quote[/b] ]No idea what you're talking about (To be honest, I dont think 'you' know either)..
Nice one http://forums.bistudio.com/oldsmileys/rofl.gif
If you disembark from a chopper the group will try to get into default formation or whatever formation they are ordered to.
If you are close to water this means that their default position is in the water at times (dependant of leader position) , so they will go there as they can now swim.


Quote[/b] ]The problem is that AI seem to think that its perfectly ok to walk/swim through water as part of their route to 'returning to formation'.
So what ?


Quote[/b] ]you either didn't read it properly (likely) or you're just a happy-flamer (also likely)
I´d be careful with your accusations. A happy flamer ? Get a life.


Quote[/b] ]AI behave stupidly aound water when they have just dismounted (boat/chopper whatever).
They just need to be directed properly, and yes, I have my share of knowledge here, working on missions that include men near water, in water or in boats, helos, whatever.


Quote[/b] ]Nice helpful post, thanks..
Nice flaming post.

Cakes_x
Aug 22 2007, 13:08
Once again, you are flaming and once again your reading and comprehension skills are letting you down.. Are you trying to pick a fight or something?

I said that there was more than enough room for the 1 or 2 ai to maneuver themselves into position without going into the water.. I was leading and there 'was' enough room.


Quote[/b] ]
AI behave stupidly aound water when they have just dismounted (boat/chopper whatever).

As have I (mission editing) and its a nightmare.. Even if you try to send single AI up from the beach to a point in a straight line with no visible obstructions they will refuse and eventually go swimming (though it is dependent on the terrain to an extent). It simply is much more fiddly than it should be...

They just need to be directed properly, and yes, I have my share of knowledge here, working on missions that include men near water, in water or in boats, helos, whatever.


Quote[/b] ]So what ?
So you think that its ok to go into the water and lose their equipment when they dont have to? Hmmmm. O....K..

This thread is to post negative experiences with the game.. I have posted mine and you replied with a totally incorrect comment as to 'MY' experiences.. Were you looking over my shoulder or something.. How the hell do you know?
In fact.. Not bothering to finish this.. Your flaming will end up getting this thread locked (and I have noticed your inappropriate and superior attitude to other casual posters in the past).

And for the record, I didn't say that your initial post was flaming.. It was one of the options.. 'Your' second post definitely was though - as will be your next.

#C

Black Sphere
Aug 22 2007, 15:38
This thread is to post negative experiences with the game.. I have posted mine and you replied with a totally incorrect comment as to 'MY' experiences.. Were you looking over my shoulder or something.. How the hell do you know?
In fact.. Not bothering to finish this.. Your flaming will end up getting this thread locked (and I have noticed your inappropriate and superior attitude to other casual posters in the past).

And for the record, I didn't say that your initial post was flaming.. It was one of the options.. 'Your' second post definitely was though - as will be your next.

#C

Ditto and agree 100%!

And for the record, don't try to mess with Balschoiw mate, you'll definately end up on a shorter end (with mods), you see, he's a VIP ...


If you are close to water this means that their default position is in the water at times (dependant of leader position) , so they will go there as they can now swim.
So this is not a sloppy and rotten game designing or something? This is not such an in-game flaw that is laughable? For you of course is not, as we're already used you're able to 'justify' and to 'clarify' any and every such thing in ArmA, this is your pass time hobby.


Get a life.
Look who's talking about that; a person with nearly 6000 posts. And ffs leave the people be with their 'ArmA problems' if you're so lucky that you don't have them, and stop with your incursions into this thread, you're not helping in any way, quite contrary, as stated in Cakes_x's quote.

Balschoiw
Aug 22 2007, 16:27
I don´t even feel bothered to answer all that nonsense you 2 are pulling up now.
Any personal vendettas of any kind can gladly be taken to PM.

@<hidden> Sphere:
whatever...

W0lle
Aug 22 2007, 16:28
Cakes_x, Black Sphere and Balschoiw

This is thread is not for sorting your personal issues, it&#39;s also not a troubleshooting thread (as stated before).

Sort your personal stuff by PM and not in the forums. If it continues I&#39;ll hand out WLs and PRs.

Edit:

Quote[/b] ]And for the record, don&#39;t try to mess with Balschoiw mate, you&#39;ll definately end up on a shorter end (with mods), you see, he&#39;s a VIP ...

Just FYI: That VIP status is from 2003, which is 4 years back, and it has nothing to do how someone is treated here.

Dashkatt
Aug 24 2007, 00:14
OK, I&#39;m not posting to upset anyone&#39;s tender ego. I&#39;m responding to the original intention of this thread... ArmA is just Disappointing.

I&#39;ve got a great system, (running STALKER with no problems). But when I try to run ArmA it&#39;s as if I just pulled half the memory and cut the processor in half.

I recently got the 1.08 patch and fix. I had high hopes that it would make the game playable. It did not. The lag, the inability to quickly focus the gun sight on the enemy and other issues have left me feeling like I wasted my 50 bucks and waited almost 4 years for nothing. Such a shame.

I did receive an email from Codemasters that had attached a link for the new OFP2 video just released. I find it almost laughable that after all this time that Codemasters may just have the military sim that we were promised from BIS.

I didn&#39;t buy a great video card, fast processor, extra ram, a 22" monitor, etc., etc., just to turn all the settings back to the 1995 level of gaming.

I&#39;m disgusted to the point of giving up. Don&#39;t bother flaming me, I rarely come to the ArmA boards much anymore. http://forums.bistudio.com/oldsmileys/mad_o.gif

Caaahl
Aug 24 2007, 08:07
OK, I&#39;m not posting to upset anyone&#39;s tender ego. I&#39;m responding to the original intention of this thread... ArmA is just Disappointing.

I&#39;ve got a great system, (running STALKER with no problems). But when I try to run ArmA it&#39;s as if I just pulled half the memory and cut the processor in half.

I recently got the 1.08 patch and fix. I had high hopes that it would make the game playable. It did not. The lag, the inability to quickly focus the gun sight on the enemy and other issues have left me feeling like I wasted my 50 bucks and waited almost 4 years for nothing. Such a shame.

I did receive an email from Codemasters that had attached a link for the new OFP2 video just released. I find it almost laughable that after all this time that Codemasters may just have the military sim that we were promised from BIS.

I didn&#39;t buy a great video card, fast processor, extra ram, a 22" monitor, etc., etc., just to turn all the settings back to the 1995 level of gaming.

I&#39;m disgusted to the point of giving up. Don&#39;t bother flaming me, I rarely come to the ArmA boards much anymore. http://forums.bistudio.com/oldsmileys/mad_o.gif
Did you try some of the tweeks, metioned here in this board? Mouse Lag -> crappy aiming for example. I had this problem too and thought, it would be fps related but then i found out, that theres a huge increase in aiming comfort, after i installed the specific mouse drivers for my logitech mouse.

Thats just an example. There are a lot of tips regarding gpu settings in control panel etc.

I could play very well even with my 7800 GS, and now with the 8600GT (with only 256mb RAM) its even better, of course.

PS: Defragging the arma-hdd can bring alot, too...

Jamoose
Aug 24 2007, 16:31
This game doesn&#39;t have that gripping feeling that OFP had. The main example being, there are no characters and not much of a personal story but just a pretty boring war campaign, unlike the encounters you get in OFP like meeting the resistance all by yourself and of course, the resistance campaign.

Secondly I can hardly run this game on my PC, even on Very Low settings and this has made me start going back to OFP because apart from better graphics and a few gameplay touch-ups, it&#39;s more or less the same.

NeMeSiS
Aug 24 2007, 16:32
OK, I&#39;m not posting to upset anyone&#39;s tender ego.  I&#39;m responding to the original intention of this thread... ArmA is just Disappointing.

I&#39;ve got a great system, (running STALKER with no problems).  But when I try to run ArmA it&#39;s as if I just pulled half the memory and cut the processor in half.

I recently got the 1.08 patch and fix.  I had high hopes that it would make the game playable.  It did not.  The lag, the inability to quickly focus the gun sight on the enemy and other issues have left me feeling like I wasted my 50 bucks and waited almost 4 years for nothing.  Such a shame.

I did receive an email from Codemasters that had attached a link for the new OFP2 video just released.  I find it almost laughable that after all this time that Codemasters may just have the military sim that we were promised from BIS.

I didn&#39;t buy a great video card, fast processor, extra ram, a 22" monitor, etc., etc., just to turn all the settings back to the 1995 level of gaming.  

I&#39;m disgusted to the point of giving up.  Don&#39;t bother flaming me, I rarely come to the ArmA boards much anymore.   http://forums.bistudio.com/oldsmileys/mad_o.gif
Did you try some of the tweeks, metioned here in this board? Mouse Lag -> crappy aiming for example. I had this problem too and thought, it would be fps related but then i found out, that theres a huge increase in aiming comfort, after i installed the specific mouse drivers for my logitech mouse.
Or just set frames ahead/flip queue size on 0. http://forums.bistudio.com/oldsmileys/smile_o.gif

PASTOR
Aug 24 2007, 22:48
Beside the 1002123 bugs and flaws, what annoys me the most is the ridiculous ai, or lack of ai in the game. Everything is scripted in this game, every reaction except fire back is scripted.

1. The enemy will not retreat even if they are 10 men facing 10 armored units, they will continue to fire their AK against the tanks. This is unrealistic. By default, if not forced by the creator of the map they should have popped smoke and ran like hell. If they aren&#39;t equipped with smoke they should have ran anyway.

If they were equipped with a radio and there were any other friendlies patrol&#39;s around they should have called for help and gotten help. There should be no need to script this, as it should have been done by default.

2. The game can see you behind a tree and kill you. The game will not see you if you are 300 meters away on an open field. However if you fire at them, then they suddenly see you and return fire.

More hilarious is actually when they do spot you hiking in the forest at 1000 meters away they shoot and kill you.

The only thing that actually save Arma from entering the oblivion is the editorial possibilities. It&#39;s fun to use the editor, but playing the game is at times so frustrating that I have to go out, have a beer and uninstall the game for a few weeks before giving it another shoot.

Gisen
Aug 25 2007, 01:07
You have absolutely no idea what scripting is.

Sorry, but you&#39;re absolutely wrong.

Arma is definitely not perfect but please criticise it for valid things, not things you know nothing about.

PASTOR
Aug 25 2007, 02:04
The AI of Arma is not very advanced without scripts, they only fire back and thats it. If they are given proper code/script from within the editor they can do almost anything. Hence my statement. What I meant is that the AI is very limited without scripts. I feel that basic things like retreating, using search lights (if they are in the vicinity), manning a cannon, instead of using an AK74 on the tank the soldier rearms by taking the weapon from the dead AT soldier next to him etc. shouldn&#39;t have to scripted, it&#39;s actually how things work in real life.

I have used the editor and seen how the AI soldiers within your own squad and the enemy respond with a script and without a script. Now I guess, because of this statement that you are more into arma editing than I am. But claiming that I have "no idea what scripting is" is a bold statement, but please lecture me?

Sc@tterbrain
Aug 25 2007, 10:48
I have had my share of feelings of dissapointment over ArmA.  But considering there is nothing like it currently on the market, i&#39;m still here.

The ArmA part deux (Arma II) news may change that.  Never before has a developer made me want to give up PC gaming alltogether.

Fly fishing or competitive pistol shooting may soon replace PC gaming as a use of my valuable free time. http://forums.bistudio.com/oldsmileys/huh.gif

KeyCat
Aug 25 2007, 11:26
@<hidden>: No offence but I suggest you get your facts right. As said previously the current state of AI is far from perfect but the things you complain about are completely wrong&#33;

1. AI is not "scripted" per se (of course there are code that decides/tell them what to do - search for FSM). They do retreat, they do flank you, they do refill their ammo when needed, they do man MG&#39;s etc. automaticly without a single line of script. Sure it can be improved with scripts but it ain&#39;t nearly as bad as you imply.

2. Objects like trees, bushes etc. does indeed block AI&#39;s line of sight (smoke screens does not&#33;?). What you experience is that the AI use their "uber triangulation" capability to pinpoint your location (within centimeters) when you fire your gun and they have a pretty good memory of your location (see this thread for more info and example mission One tweak that will change alot (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=64687;hl=keycat)).

Again, I&#39;m not saying it is perfect, just trying to set things strait in an effort to avoid false rumors&#33;

/KC

pMASTER
Aug 25 2007, 13:56
The only thing that really screws my day is the bug when for example an emeny goes prone in a watchtower and just because the muzzle points through a steely (&#33http://forums.bistudio.com/oldsmileys/wink_o.gif wall he is able to kill you.

efefia
Aug 25 2007, 15:10
Quote[/b] ]Topic: ArmA is just ... disappointing, Negative experiences and complaints

53 pages and counting.


Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...

Now granted a lot of these 53 pages are people trying to answer back at the critics, might I suggest your time would be better spent making the positive feedback thread look a little more lively instead of trying to argue against that which can&#39;t be argued against (opinions, people, opinions). For new visitors to this board the first thing they see is a 53 page negative comment thread and a 14 page positive comment thread, get things into perspective folks.

Maddmatt
Aug 25 2007, 15:46
...

Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...

Now granted a lot of these 53 pages are people trying to answer back at the critics, might I suggest your time would be better spent making the positive feedback thread look a little more lively instead of trying to argue against that which can&#39;t be argued against (opinions, people, opinions). For new visitors to this board the first thing they see is a 53 page negative comment thread and a 14 page positive comment thread, get things into perspective folks.
But you forgot to count the photography thread, video thread, and all the editing and modding sections of the forums. They have more posts than this thread http://forums.bistudio.com/oldsmileys/nener.gif
Not everyone bothers with these dumb threads.

efefia
Aug 25 2007, 15:53
...

Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...

Now granted a lot of these 53 pages are people trying to answer back at the critics, might I suggest your time would be better spent making the positive feedback thread look a little more lively instead of trying to argue against that which can&#39;t be argued against (opinions, people, opinions). For new visitors to this board the first thing they see is a 53 page negative comment thread and a 14 page positive comment thread, get things into perspective folks.
But you forgot to count the photography thread, video thread, and all the editing and modding sections of the forums. They have more posts than this thread http://forums.bistudio.com/oldsmileys/nener.gif
Not everyone bothers with these dumb threads.
They&#39;re totally unrelated, what you&#39;ve got here are people trolling on a blind crusade to prove others opinions are wrong, which is simply impossible to do. If someone doesn&#39;t like something you can hardly argue that they&#39;re wrong.
For new visitors to these forums all they&#39;ll see is one very short positive feedback thread and a long negative feedback thread, do you think they&#39;ll stick around to find out for themselves? Well I guess the answer is in the sales figures, hardly breaking any records is it?

Major Fubar
Aug 25 2007, 23:11
Quote[/b] ]Topic: ArmA is just ... disappointing, Negative experiences and complaints

53 pages and counting.


Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...
I think we can do without someone dragging this comparison up every 3 pages or so, yes? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

...and yes, unless you have something constructive to answer criticisms with, to help people enjoy ArmA, please keep your posts restrcited to the ArmA is Awesome thread.

BloodOmen
Aug 25 2007, 23:21
Quote[/b] ]Topic: ArmA is just ... disappointing, Negative experiences and complaints

53 pages and counting.


Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...
I think we can do without someone dragging this comparison up every 3 pages or so, yes? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

...and yes, unless you have something constructive to answer criticisms with, to help people enjoy ArmA, please keep your posts restrcited to the ArmA is Awesome thread.
http://forums.bistudio.com/oldsmileys/rofl.gif

Lets be honest though, its the best piece of evidence ever http://forums.bistudio.com/oldsmileys/rofl.gif

NeMeSiS
Aug 25 2007, 23:58
Quote[/b] ]Topic: ArmA is just ... disappointing, Negative experiences and complaints

53 pages and counting.


Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...
I think we can do without someone dragging this comparison up every 3 pages or so, yes?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

...and yes, unless you have something constructive to answer criticisms with, to help people enjoy ArmA, please keep your posts restrcited to the ArmA is Awesome thread.
http://forums.bistudio.com/oldsmileys/rofl.gif

Lets be honest though, its the best piece of evidence ever  http://forums.bistudio.com/oldsmileys/rofl.gif
Dissapointing has 234 different posters (including those who are there for troubleshooting and just stirring up discussions because they dont agree with something), Awesome has 133, then the difference is suddenly alot smaller, and considering whining is done faster then saying something is awesome i would say the evidence sucks ass. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

efefia
Aug 26 2007, 00:19
Quote[/b] ]Topic: ArmA is just ... disappointing, Negative experiences and complaints

53 pages and counting.


Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...
I think we can do without someone dragging this comparison up every 3 pages or so, yes?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

...and yes, unless you have something constructive to answer criticisms with, to help people enjoy ArmA, please keep your posts restrcited to the ArmA is Awesome thread.
Well my apologies, I&#39;ve been keeping an eye off and on the 2 threads since I got the game and I can&#39;t remember seeing it mentioned every 3 pages but maybe I just missed it http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif . My point was a constructive (believe it or not) suggestion for those that want to put a positive spin on the game to do it in the other thread instead of inciting arguments that can&#39;t be won in this thread. Help and advice on technical issues is fine but trying to argue against an opinion is just plain stupid.

9Omega
Aug 26 2007, 07:10
Hello I am new.

My family is very poor.

My father and mother had to save and save to buy me a copy of Arma.

I ate 2 meals a day instead of 3 to help fund my copy.

I lost much face when my father saw the low quality of what I had asked for.

I feel disillusioned and let down as my only other game is Hello Kitty Island Adventure that my sister plays.

Pulverizer
Aug 26 2007, 07:22
Do you live in South Park by any chance? Post screenies of Hello Kitty Island Adventure plz ^_^

9Omega
Aug 26 2007, 07:35
Do you live in South Park by any chance? Post screenies of Hello Kitty Island Adventure plz ^_^
My fathers drinking habit takes the money we could use towards cable tv and I have only heard about south park at school when other children talk about it.

I hope to one day afford cable tv and watch Nick at Night. I saw it while staying at my cousins house, when my mom and dad were taken to the jail for domestic violence.

Black Sphere
Aug 26 2007, 11:57
Quote[/b] ]Topic: ArmA is just ... disappointing, Negative experiences and complaints

53 pages and counting.


Quote[/b] ] Topic: ArmA is just ... awesome&#33;, Share all your positive feedback here

14 pages...
I think we can do without someone dragging this comparison up every 3 pages or so, yes?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

...and yes, unless you have something constructive to answer criticisms with, to help people enjoy ArmA, please keep your posts restrcited to the ArmA is Awesome thread.
Well my apologies, I&#39;ve been keeping an eye off and on the 2 threads since I got the game and I can&#39;t remember seeing it mentioned every 3 pages but maybe I just missed it  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif . My point was a constructive (believe it or not) suggestion for those that want to put a positive spin on the game to do it in the other thread instead of inciting arguments that can&#39;t be won in this thread. Help and advice on technical issues is fine but trying to argue against an opinion is just plain stupid.
Just don&#39;t bother and drop it efefia; it&#39;s not worthed and it&#39;s long ago proven this is a Sisif&#39;s work here.

Frontix
Aug 27 2007, 00:49
TO be honest my hearth is in pain to see ArmA on my PC running &#33; .

First of all the feeling aint there &#33;&#33;&#33; . I like OFP more then ArmA .

But ArmA is also fucking up OFP .. There are no servers or no players left for OFP &#33;&#33;

ArmA is runnig slow , laggy and shitty on my pc . and i have enouf hardware power to ensure u .. &#33;&#33;8800GTS for god sake &#33;

I am disapointed in this game . I read the news of a Codemasters OFP 2 and i will be trilled to see what they will make of .

I played 6 Years of OFP and tonight am giving it up.
I had enouf of this big bullshit .The game is not good enouf for me and a bunch of people

OFP was old , silly , Easy to fly but that was fun &#33; . The gameplay was fast &#33; thats gone in ArmA .

OFP will be in my hearths forever but ArmA will soon be forgoten .

Towars Codemasters i would say &#33; i hope they will keep the gameplay and give us a NEW OFP &#33;

Thankjs

~Pantera~
Aug 27 2007, 02:15
Do you live in South Park by any chance? Post screenies of Hello Kitty Island Adventure plz ^_^
My fathers drinking habit takes the money we could use towards cable tv and I have only heard about south park at school when other children talk about it.

I hope to one day afford cable tv and watch Nick at Night. I saw it while staying at my cousins house, when my mom and dad were taken to the jail for domestic violence.
Nick at Night is overrated man.

ArmA needs punkbuster end of story the C43373&#124;25 are ruining the game.

Major Fubar
Aug 28 2007, 07:43
Do you live in South Park by any chance? Post screenies of Hello Kitty Island Adventure plz ^_^
My fathers drinking habit takes the money we could use towards cable tv and I have only heard about south park at school when other children talk about it.

I hope to one day afford cable tv and watch Nick at Night. I saw it while staying at my cousins house, when my mom and dad were taken to the jail for domestic violence.
Consider yourself PRd indefinitely for spam, until you can give us a good reason to let you post again.

To all those who responded to the spam, please don&#39;t contribute to this sort of thing. Report it to a moderator then ignore it.

Major Fubar
Aug 28 2007, 07:55
I&#39;m not going to get into a debate about this here, but it&#39;s a simple, proven fact of business that you are far, far more likely to hear from a disappointed customer than a satisfied one.

The disparity in the sizes of the "Arma is Disappointing" and "Arma is Awesome" threads really isn&#39;t necessarily the conclusive evidence some of you seem to think...

...now can we please drop this particular line of discussion, as it is not the purpose of this thread. Feel free to air your grievances about the game, but let&#39;s drop the whole "metaforum" discussion please.

I&#39;m asking politely. Once. http://forums.bistudio.com/oldsmileys/wink_o.gif

efefia
Aug 28 2007, 09:29
Fair enough.

The single player campaign is weak to say the least, system requirements to get the game running so that it looks like a game released in 2006/7 instead of 2003 are ridiculously high, AI is terrible (shooting 5+ npc&#39;s consecutively that all go prone in the middle of a road after the first goes down), the flight model is so bad it should never have been released in the state it&#39;s in. Kinda says it all when tanks fly more efficiently than the choppers and planes (it&#39;s a bird&#33; it&#39;s a plane&#33;..... no, it&#39;s a T72&#33http://forums.bistudio.com/oldsmileys/wink_o.gif The one saving grace this game should have had was the multiplayer but of 4 people I recommended the game to only 2 of us can get it running at all and we both suffer inexplicable ctd&#39;s that no one seems able to fix plus if we ever did get everyone together on a multiplayer server from my experiences the fun wouldn&#39;t last long before some little kid with no life comes along and crashes the server with hacks due to the exclusion of any anti-cheat software with the core game.

To conclude, yes it&#39;s easy to bitch and whinge especially when you have so much ammunition to do it with. Ciao.

leckig
Aug 28 2007, 12:13
I became more disappointed yesterday, playing the campaign, got into a striker, drive drive drive, noticed about 20 enemies, switched to the gunner position and started taking them one after another. Some of them only managed to go prone, not even one had the idea to run to the nearby cover.

They did not have a RPG, so they were just looking at me, going prone and standing up, sometimes just walking 3-5 steps waiting for me to kill them. All 20 of them. How sad&#33;

HamishUK
Aug 31 2007, 10:54
I have great fun playing ArmA online with friends. That said the more I play it the more I see how unfinished it is. A masterpiece in waiting possibly?

I have downloaded many of the community mods that are exceptional IMO but it still doesn&#39;t make up for the fact that the basic framework of the game still feels somewhat lacklustre.

Doors that do not work, Vehicles that although effective are extemely basic and have an unfinished feel about them.

I still enjoy the game a huge amount and it still has great potential for fun. Comparisons to VBS2 although a moot point are often brought up as simple things such as a loaders hatch in the M1 Abrams and the tracer rounds all show what the engine is capable (even if VBS2 was developed by BIS Aus?).

It&#39;s a great game and a lot of fun still but just not polished enough. The announcement of ArmA2 just make me feel that this was a giant Beta test and I am probably not that far from the truth either&#33;

leckig
Aug 31 2007, 12:37
ArmA2? I see, so ArmA1 was just a resource gathering project for AmrA2. No more patches for ArmA in that case.

It is still fun to play, anyhow.

So I dont go off topic: I just experienced that bridge problem. Had 5 abrams in a mission, they were supposed to cross a bridge, but they just could not make it...

Have no fear though, they just drove down, in the river (BIG river), and managed to get out on the other side. Self learning engine? http://forums.bistudio.com/oldsmileys/smile_o.gif

ArmaVidz
Aug 31 2007, 13:30
Serious bugs:

-Some vehicles cannot pass over bridges.
-AI in large groups cannot pathfind properly from one WP"A" to another WP"B"
-Too much &#39;clipping&#39; in between many objects.
-Targeting in turret equipped vehicles is done with main hull/chassis of the vehicle causing poor visual effects.
-Due to lack of feedback from the developers, it has not been established exactly &#39;which hardware&#39; will run Armed Assault in &#39;Very High&#39; settings.
-Visual quality is effected by seemingly &#39;opposite of intuitive&#39; settings i.e.: Setting resolution higher makes the game run better.
-(More of an annoyance) Some commands and options in editing ArmA do not work, or have been disabled.

Ventura
Aug 31 2007, 22:30
Well armaVidz,

Theres a saying, from where i come from "better take youre hourse from under the rain" Because it aint stopping soon.

fortunatly Bohemia struck a gold mine, Made OPF the most versatil game ever, the best tactical/fps/simulation ever. ( VBS were sold to Security companies/ and probably government security agencies around the world as training simulators) people just dont throw money out of the window. the simulator/tactical/fps as to be worth something.

Yes they did it. but not before 9, or more, patches released to correct the issues. (Well this was the first of its kind, maybe i should go easy on this one).but Later on.comes ArmA.

Well everyone expected to be brilliant, And they threw it out to the "Opf" community as a payed beta testing version?, couldnt even run in most PCs. (i feel sorry for those poor b*st*rds who pre-ordered. i must say i was tempted.). It was a long wait till 108 patch, wich still doesnt come close to make it a stable game. (i cant play or edit missions for more than 30min without happening some "8007000e" ctd.

Im not asking to correct all gliches in one go, but buying a product like Software product, wich is a piece of engeniering as complex as... say... a 20 story high bulding (why not?). Would you buy a flat there with missing doors or windows, or part of the roof &#33; you cant take a leak without your umbrella, because its rainning there?&#33;. it simply smells as money thrown to the fire.


Now we have a new player. Codemasters, I havent seen sh*t from them, execept that exceptional vague, very short, full motion picture... and Bohemia is releasing ARMA 2 just to be on some vague race&#33; and what about us? the customers?

Us the costumers, wich by the way are the same community, wich are developing, not only freeware addons to make the game more interesting and apelling, but alot of your late to come corrections (the EVOLUTION MP Campaign even as an option to FIX THE HEAD BUG&#33;&#33;&#33; for cry not loud&#33;&#33http://forums.bistudio.com/oldsmileys/wink_o.gif, and we are expect to buy "ARMA 2" a year from now?, being that what? ARMA with DX10 and 1.10 patch and running only on VISTA?

I know im not spreaking for everyone, i guess there are alot of us, who buy the dam thing just by its cover color.. donno...but i think there are some questions that should be asked&#33;

How much is ArmA 2?
Are we expected to buy our own paches in the near future?
If so how much for the 1.9999 pach for Arma?

I like the game, but the frequent bugs, gets me fustrated.
I hope bohemia pays very good attention for there marketing policy.

Ventura.

efefia
Sep 1 2007, 01:34
Totally off topic and please don take this offensively but I love the way that Eastern Europeans and Russians use the English language, it&#39;s hard to describe, there&#39;s so many grammatical errors but it&#39;s still so easy to understand. I love you guys, I want to move to Eastern Europe, anywhere but then again I am slightly drunk http://forums.bistudio.com/oldsmileys/yay.gif

funkee
Sep 1 2007, 04:17
we love you too and invite to Poland&#33;
just kidding http://forums.bistudio.com/oldsmileys/nener.gif

btw. what about patch 1.09? will it be relased or the game stay be shitty?

Dudester
Sep 3 2007, 19:59
I&#39;m not going to get into a debate about this here, but it&#39;s a simple, proven fact of business that you are far, far more likely to hear from a disappointed customer than a satisfied one.

The disparity in the sizes of the "Arma is Disappointing" and "Arma is Awesome" threads really isn&#39;t necessarily the conclusive evidence some of you seem to think...
Not been funny here, but what about the lack of people playing on the servers then? I think that shows how diappointed people are. Take CTF/DM for example, loads of people played these maps in Ofp, And no, its not because its old hat that they don&#39;t play this type of map anymore, you only have to browse these forums to see its all about the Animation/Transitions.

This game is ruined by silly player movements. I know this, because i know alot of people from Ofp who say the same thing.

Major Fubar
Sep 4 2007, 06:20
You forgot the rest of my quote:


...now can we please drop this particular line of discussion, as it is not the purpose of this thread. Feel free to air your grievances about the game, but let&#39;s drop the whole "metaforum" discussion please.

I&#39;m asking politely. Once. http://forums.bistudio.com/oldsmileys/wink_o.gif

Sc@tterbrain
Sep 4 2007, 20:28
I have dropped my whole line of bitching about the many small things wrong with Arma.  Partly because that even got old for me, and partly because there are worse problems now.

Sure people have thier gripes.  But for those that put them aside and play, things are getting progressivly worse.  When a server is able to gather 20 players for a game, it becomes the target of "greifers."  

In OFP a cheater could be identified, kicked, and banned.  There would be a minor disruption, but normal play could resume.  The ability in Arma to halt play, and clear out a server is far more disruptive.

I play ArmA because the alternatives don&#39;t stack up.  But if I can&#39;t play on a decently populated server without constant game ending disruptions, the alternative is a locked server.

That option is less appealing because it reduces the poplutaion of players, and limits the introduction of new ones.

I expect that people are willing to put up with faults in a game, IF they are able to actually play it without some 12 year old coming along to ruin it.

leckig
Sep 4 2007, 20:36
You forgot the rest of my quote:


...now can we please drop this particular line of discussion, as it is not the purpose of this thread. Feel free to air your grievances about the game, but let&#39;s drop the whole "metaforum" discussion please.

I&#39;m asking politely. Once.  http://forums.bistudio.com/oldsmileys/wink_o.gif
Major, why dont you yourself add something substantial to this discussion? We can all bitch 25 more pages but for what? Is this some kind of a free market research scheme? If so, let it be, but give us some feeling that we are being heard.

Therefore, since you are most probably working for BIS, can we expect another patch OR we will be forced to buy the expansion pack OR maybe even ArmA2?

funkee
Sep 5 2007, 04:35
could someone answer? I wonder on it too. at the moment the game is unplayble due to lack of servers, players, and anti-cheat program (exept lag, smoothness, and other known bugs). and I&#39;m afraid that BIS is not going to relase another patches, so we must pay for add-on to patch this crappy game http://forums.bistudio.com/oldsmileys/sad_o.gif

Major Fubar
Sep 5 2007, 08:13
You forgot the rest of my quote:


...now can we please drop this particular line of discussion, as it is not the purpose of this thread. Feel free to air your grievances about the game, but let&#39;s drop the whole "metaforum" discussion please.

I&#39;m asking politely. Once. http://forums.bistudio.com/oldsmileys/wink_o.gif
Major, why dont you yourself add something substantial to this discussion? We can all bitch 25 more pages but for what? Is this some kind of a free market research scheme? If so, let it be, but give us some feeling that we are being heard.

Therefore, since you are most probably working for BIS, can we expect another patch OR we will be forced to buy the expansion pack OR maybe even ArmA2?
Let me clear up a few things here:

1. I don&#39;t "work for BIS". I am a volunteer moderator at these forums. I have no financial interest in BIS or these forums whatsoever.

2. Moderation decisions are not to be discussed in public. If you have a problem or a question, discuss it with a moderator via PM. It says so right there in the forum rules.

3. This thread exists to give people a place to air their complaints about ArmA. We allowed this thread as people kept creating their own individual threads, cluttering up the forums - not as "free market research". I&#39;m sure BIS do take a look at this thread and take the opinions expressed into account. This thread is NOT for pointless gloating/sarcasm, bashing of people or companies, or as anyone&#39;s private playground.

=======

I have seriously had it with moderators instructions completely being ignored in this thread. Next person who breaks ANY rules here will result in the thread being locked indefinitely.

We&#39;ve tried being polite and patient, but that simply does not seem to work with some people. Can it really be so hard? Just stick to the topic the thread was intended for, obey the forum rules, and obey moderator instructions.

As far as I&#39;m concerned, that is the end of the discussion. Anyone who claims they weren&#39;t giving enough warnings must be joking...

Victor
Sep 8 2007, 03:08
^ 10 points. Hurrah&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif Well said.

Madus_Maximus
Sep 8 2007, 17:06
Serious bugs:

-Visual quality is effected by seemingly &#39;opposite of intuitive&#39; settings i.e.: Setting resolution higher makes the game run better.
This is more to do with your graphics card than the game. Graphics cards have a "native" resolution in which it was optimised for as it&#39;s the generic resolution most games will be played, usually its 1024 x 768 on more recent cards. It&#39;s just the way it&#39;s designed. You can notice this on many many 3D games, not just ArmA, so considering this an ArmA bug is somewhat unfair.

xpz
Sep 8 2007, 23:23
Serious bugs:

-Visual quality is effected by seemingly &#39;opposite of intuitive&#39; settings i.e.: Setting resolution higher makes the game run better.
This is more to do with your graphics card than the game. Graphics cards have a "native" resolution in which it was optimised for as it&#39;s the generic resolution most games will be played, usually its 1024 x 768 on more recent cards. It&#39;s just the way it&#39;s designed. You can notice this on many many 3D games, not just ArmA, so considering this an ArmA bug is somewhat unfair.
Sorry but you have no idea what you&#39;re talking about. A gfx card works no different in 1024 than in 1280 for example. It&#39;s all a matter of resources.

456820
Sep 9 2007, 06:50
No most cards are recomended in certain resolutions, if you against the recomendation then it might be a bit slower for example. As Madus_Maximus the recomended is 1024x768 most of the time, if you go below this then it may be slightly slower aswell as if you go above.

My old Geforce 6600 ran games much better with 1024x768, my fps dropped in most games if I ran aboe or below.

Drozdov
Sep 9 2007, 16:08
I&#39;m really getting fed up with my stupid squad members being left behind. It seems the AI squad was developed to be led by another AI - they have much longer pathing routes around any kind obstacle than any human player would ever take. They can&#39;t find their way through bushes or past rocks - instead they all go on a big circuitous loop around them and end up 50m behind you. It&#39;s even worse going through towns - you think your squad is following close behind you, and then realise that instead of going through the opening in that wall you just walked through they&#39;ve ALL gone running miles round the other side of the building, leaving you alone for ages until they find their AI path to you.

Even on flat clear ground you&#39;ll notice a gap develops between you and the rest of the squad, and they don&#39;t sprint to close that gap like they did in OFP. And to top it all off, as soon as you stop and wait for them they all stop running and walk up slowly to where they should be, as if there&#39;s no reason to hurry whatsoever, even if you&#39;re getting shot at. They should be sprinting to get into position damn it&#33; The soldiers are lazy, they should always be jogging to carry out orders or keep formation even if it&#39;s only a short distance.

AI pathing is also very bad when it comes to vehicles. They act as if there&#39;s only one path they can follow to reach the door to a vehicle when they&#39;re ordered to get in. This means that sometimes they will all walk (walking again, the lazy buggers) in a big circle all the way around the other side of the vehicle just to approach the door from the pre-set angle of approach. It makes getting into vehicles anywhere pretty bizarre, and sometimes virtually impossible in a tight space. Again in OFP they had no problem with running up to the vehicle from whichever angle was quickest.

I could mention the robotic aspects of their behaviour as well, but those were present in OFP as well and it didn&#39;t suffer terribly for it. By this I mean that the soldiers all behave as if they&#39;ve been drugged to not care about what happens to them, and as if they&#39;re robots just following a pre-programmed model of behaviour without any leeway for independent thought (which of course is exactly what they are doing). Like someone else said, if they&#39;re being massacred by armour and they have no means of fighting back, they won&#39;t run or find cover, they&#39;ll just stay there looking confused and die. If they get caught by an enemy in the middle of a street, they won&#39;t run away and find cover, they&#39;ll just go prone and crawl, or turn around and try to shoot at whatever&#39;s killing them regardless of the odds. They never stop behind cover and stay there to shoot at you - they just get their attack order from their officer and come running up towards you. I could go on and on, but anyway, suffice to say that the squad AI is very shoddy at many tasks. The least they could do is pathfind properly and keep formation.

Mr Reality
Sep 9 2007, 16:48
all of the above
I couldn&#39;t agree more. Infact i posted, some time ago, about this on the bug tracker. I think the eventual repy doesn&#39;t make me think things will improve. In Flashpoint this problem was noway near as bad as it is in ArmA.

Here it is click me (http://bugs.armed-assault.net/view.php?id=2525)

Correction
Sep 11 2007, 15:10
I wasn&#39;t going to post in this thread, because I was relatively happy with Armed Assault despite all the quirks, and I was confident that they would be fixed in time. However, eventually I came to set it down for a couple of months or so to wait for some fixes to all the problems I&#39;ve been having. Then after all that time, I checked the site today hoping for some updates or at least some news, and I am disappointed in BIS to say the least.

Right now you have about an 80%-working game on the market, and instead of fixing it you&#39;re working on an expansion pack and just announced a sequel&#33; I understand that Game 2 has been in development for a long time, but now that it&#39;s been officially announced, we all know that&#39;s your priority.
Meanwhile, Armed Assault 1 is still on the verge of unplayable&#33; I&#39;m still getting shot by demon AI who walk through walls while my guys struggle to figure out which direction to face before walking between two buildings. I&#39;m still getting picked off by enemy AK74s 2km away that sound like they&#39;re right next to me. I still can&#39;t even use a scope within view of any foliage without suffering a frame rate of about 7. I can still run Oblivion on nicer settings and still at a more playable frame rate, and that is just absolutely inexcusable in my opinion.

BIS, you have my word that I will never buy another one of your products until you fix the one you just released. You honestly had me fooled: I really thought you were putting effort into fixing ArmA, but when I see you announcing all these other products, I can&#39;t help but feel ripped off.

Prej
Sep 11 2007, 21:13
Why, oh, why?

Being a true admirer of OFP, I bought ArmA hoping that it will be OFP but with better graphics and without the bugs of the earlier game.

I got home, installed the game and decided to patch it.
Well, lookee here, 1 Gb of patches. http://forums.bistudio.com/oldsmileys/banghead.gif
You gotta be kidding me. That&#39;s like 1/4th of the damn DVD&#33;

Nevertheless, I downloaded the damn patches, installed them and ran the game.

Long story short:
The AI is just pure BS. My soldiers are just dumb mannequins waiting to catch a bullet from the enemy AI which is almost god-like.
My AI co-pilot is completely useless (just like he was in OFP). This results in me having to fly, target (which is just annoying since the keyboard config is confusing) and destroy at the same time (while evading enemy fire, since my Cobra can be shot down with a slingshot).

There are many other annoying flaws which exist even after patching up to 1.08. This is unacceptable. I already had to download 1 Gb, how much more will it take to make the game enjoyable?

I really didn&#39;t want to start my career on this forum with moaning but I am gravely disappointed with this game. It is fun and I want to play it, but there are just too many things which diss me off.

76
Sep 12 2007, 02:37
YAH...Placebo is now back, but I don&#39;t see how he going to change anything except more statements that BIS cant deliver on...

Major Fubar
Sep 12 2007, 07:45
@<hidden> Sep. 12 2007,14:37)]YAH...Placebo is now back, but I don&#39;t see how he going to change anything except more statements that BIS cant deliver on...
See my multiple warnings earlier in the thread: +1 WL & 48hr PR.

Next person gets double.

Keep it ontopic, don&#39;t flame anyone.

Patrocles
Sep 15 2007, 15:55
Overall ArmA is a fair game IMHO. It has potential but it is buggy. Hopefully, they will keep the patches coming&#33; I do not plan to buy the addons or sequels until reading game reviews and player comments. For now I fall into the ArmA is just disappointing camp but i reserve the right to switch camps if the game improves.

Danbri
Sep 15 2007, 21:37
I finally got to grips with the graphical issues and have been able to play ARMA without having to alt-tab every 2 minutes. To discover an unbelivable boring environment in the campaign. The one and only thing that I disliked in OFP was the desert. And what do we have in ARMA? Realy missing the woods from OFP.
I dont know if its related to the desert thing, but I dont get the same "feeling" that i got and still gets in OFP/Resistance.
But thats just MY thoughts http://forums.bistudio.com/oldsmileys/biggrin_o.gif

FinGuerilla
Sep 17 2007, 07:36
So far I have been mostly creating small scenarios in the Editor, and started the campaign. I&#39;m getting more and more disappointed. Maybe the first thing I tried in the editor was: "I wonder if the AI can no longer see through the smoke". Oh, hell. Sure they can. As well as grass and bushes. (Don&#39;t know if the patches fixed this). And AI is just as stupid as it was in the OFP. Just as robotic and unreal.

50 euros for a facelifted OFP (without a decent SP campaign, with just one big island) is way too much. I feel a little betrayed. I thought that BIS would fix at least some of the things that the OFP community has beem whining for six years, but no.

Next thing, I think, would be to explore the user-made (or third-party) campaigns, if such exist, and if they would make this purchase worth it.

xxbbcc
Sep 17 2007, 17:12
The Perpetua campaign is pretty good, you might want to try it. Fedain is good, too. And there was a third one (PMC First something - I cannot recall right now the name, not at gaming machine), that&#39;s good.

Second
Sep 17 2007, 19:24
ArmA (as well as OFP) sucks nowdays. Came across with Vietcong and have to agree that it&#39;s AI+whole system seems much more advanced in combat situation. Infantry aspect of ArmA (The last strong hold&#33; ) feels far too hollow. AI is passive and dumb, firefights are not challenging and they don&#39;t have any feeling, terrain is flat (in "microlevel") and not suitable for infantry. List is long... Only positive word comes from freelook, which is superb&#33;

Well ArmA and OFP lasted from years so i don&#39;t wonder.

Chops
Sep 18 2007, 13:25
I was relieved to hear there&#39;s a 1.09 patch in the works, the game is more bugged than a Chinese embassy in it&#39;s present state and i was having nightmares about Queen&#39;s Gambit being an upgrade that proceding patches would require, leaving those of us uninterested in it stranded.

Though why start work on a new game, when the present one is still far from complete?

3Lions
Sep 19 2007, 06:11
Chiching....goes the cash register&#33;

Rhodite
Sep 19 2007, 12:49
Chiching....goes the cash register&#33;
This doesn&#39;t discuss anything or pose a question.

It&#39;s barely relevant if by some convoluted thought process.

SPAM is how this pointless post can be summed up.

You have been here a good deal of time and are very aware of the standards and policies on this board.

+1WL

Lepardi
Sep 19 2007, 18:26
A good AI would have saved the game... but... but it&#39;s just dumb. In combat situation they just crawl. Crawl all the way. Or no combat situation, you shoot, they will crawl. Crawl crawl crawl, all they can do.

snakefang
Sep 20 2007, 02:32
I was relieved to hear there&#39;s a 1.09 patch in the works, the game is more bugged than a Chinese embassy in it&#39;s present state and i was having nightmares about Queen&#39;s Gambit being an upgrade that  proceding patches would require, leaving those of us uninterested in it stranded.

Though why start work on a new game, when the present one is still far from complete?
Money.
Why release a combat sim thats about as real as paintball?

Jack
Sep 20 2007, 04:11
ArmA was released as a final product even though it was still in a developmental/beta stage.

If not for fiscal reasons, then why?

Zulu1
Sep 20 2007, 04:46
My first impression from the inital release was very disappointed while using my nvidia 6800GT (256mb). All the settings had to be placed on low to get any kind of performance. Aimming and shooting was unstable and hard to hit anything.

After my card blew up, I replaced it with a nvidia 8800GTS (320Mmb). Now I have a whole new outlook. Settings can now be made at high or very high. Aimming is so much more stable now. The light and dark changes are still kind of disconcerting. I just read about and downloaded the 163.39 beta video driver, going to install it and see if graphics improve as some claim.

I have a renewed insterest now so I&#39;ll give some of the addons I&#39;ve downloaded a whirl. http://forums.bistudio.com/oldsmileys/smile_o.gif

Dudester
Sep 21 2007, 21:07
My first impression from the inital release was very disappointed while using my nvidia 6800GT (256mb). All the settings had to be placed on low to get any kind of performance. Aimming and shooting was unstable and hard to hit anything.

After my card blew up, I replaced it with a nvidia 8800GTS (320Mmb). Now I have a whole new outlook. Settings can now be made at high or very high. Aimming is so much more stable now. The light and dark changes are still kind of disconcerting. I just read about and downloaded the 163.39 beta video driver, going to install it and see if graphics improve as some claim.

I have a renewed insterest now so I&#39;ll give some of the addons I&#39;ve downloaded a whirl.
Why are you posting in the disappointed thread, if you like it now?

Zulu1
Sep 22 2007, 01:03
Quote[/b] ]Why are you posting in the disappointed thread, if you like it now?

Well I&#39;m not prepared to say it&#39;s awesome which is the other fourm thread. Just wanted to show the people with a negitive impression that things can change.

456820
Sep 22 2007, 09:16
Well I used to really hate this game, when I had my old PC. I had to turn all settings to off/very low to get decent fps and this made the game look so terrible. With my new PC I can now play on full settings with good fps, the game now looks nice and enjoyment is much higher.

However there are still many things I hate about the game, the graphics have weird textures compared to other games and I just dont like this, the AI do have their good moments when they flank you and kill you but overall they suck. The ArmA GUI is terrible IMO it looks tacky and crap, I loved the OFP GUI I dont know why they kept with one simillar to that.

I could go on and on about things I dont like and how much I prefer OFP over ArmA despite OFP being 6 years old. ArmA has great potential but if you ask me far too much time was spent on making the game look good and not enough on the important things, I would be happy to be playing a game that looked like OFP if that meant the AI would be great and all otehr things in ArmA were fixed.

.kju [PvPscene]
Sep 22 2007, 09:32
Quote[/b] ]if you ask me far too much time was spent on making the
game look good and not enough on the important things, I would
be happy to be playing a game that looked like OFP if that meant
the AI would be great and all other things in ArmA were fixed.

Deserves to be quote http://forums.bistudio.com/oldsmileys/smile_o.gif

Mr Reality
Sep 22 2007, 19:49
However there are still many things I hate about the game, the graphics have weird textures compared to other games and I just dont like this, the AI do have their good moments when they flank you and kill you but overall they suck. The ArmA GUI is terrible IMO it looks tacky and crap, I loved the OFP GUI I dont know why they kept with one simillar to that.

I could go on and on about things I dont like and how much I prefer OFP over ArmA despite OFP being 6 years old. ArmA has great potential but if you ask me far too much time was spent on making the game look good and not enough on the important things, I would be happy to be playing a game that looked like OFP if that meant the AI would be great and all otehr things in ArmA were fixed.
My thoughts exactly.
ArmA for me is a bit of a dissapointment and i&#39;m not enjoying it that much (i havn&#39;t fired it up in about a month now). I originally thought it was because it was too similar to the now six year old Flashpoint and that i was just tired of it all. Even with new graphics it still looks dated because of the squad control system and terrible damage modeling.
I stopped trying to make missions for ArmA as the AI was just a nightmare at times. For some strange reason i just can&#39;t get the AI to do the things i had the Flashpoint AI do.
Simple things like a squad not walking in a straight line, the staggered column formation not working (the normal column formation looks terrible as they line up too perfectly)and when the AI is set to aware they just can&#39;t seem to move very far without bringing there weapons to there shoulders. These may seem trivial, but when your trying to make an immersive mission involving patroling to the target area it becomes a labour intensive struggle that i just havent got the patience for anymore.

Jack
Sep 23 2007, 17:41
Hey BIS,

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#34;from state&#34; &#60;- state after last user command acknowledged by the server;

&#34;command&#34; &#60;- first command after last user command acknowledged by server;

while &#40;true&#41;
{
run &#34;command&#34; on &#34;from state&#34; to generate &#34;to state&#34;;
if &#40;this was the most up to date &#34;command&#34;&#41;
break;

&#34;from state&#34; = &#34;to state&#34;;
&#34;command&#34; = next &#34;command&#34;;
};[/QUOTE]

Wow, that was tough. http://forums.bistudio.com/oldsmileys/sad_o.gif

leckig
Sep 23 2007, 22:21
hey, even though the single player sucks, it is a good practice for the multiplayer. I just started plaing multiplayer and it is great&#33; way more fun then single player.

njmatrix
Sep 23 2007, 22:43
I personally think you will see a freshened up VBS2 released as the game. As I have said in other parts of this forum , if you goto arma2.com and look at the one pick you see "Blufor" barking orders... which is clearly VBS terminalogy not ofp or arma. I also think OFP2 with be the sim we have been waiting for.` just my opinion. Also as players of these sims we really need to get a grip and get the mods situation under control because I gotta tell you i aint downloading 5000 addons to play on your server. Someone needs to combine the best of the best addons as a mod or addon pack and as a community thats what we use (update from time to time of course) I was hoping that with Arma enough content would have been added the addons problem wouldnt be one... but i was wrong there.

leckig
Sep 24 2007, 00:37
damn, multiplayer is not so good after all, these hackers ruin the whole thing

binkster
Sep 24 2007, 01:12
damn, multiplayer is not so good after all, these hackers ruin the whole thing
Some servers are now hack free. Keep looking

Chops
Sep 24 2007, 01:44
I get sick of all the bugs in Arma, and go back to OFP, then get sucked back in by Arma&#39;s prettier face. Then I get furiously angry with all the sloppy elements in this game.

I was working on a mission, pretty pleased with how it was coming along, only to have it ruined by the sloppy walking while in "safe" mode animations. The AI walks along, no problem, then as the leader gets a little further away, they sprint like Carl Lewis, for about three paces, then suddenly go back to walking again http://forums.bistudio.com/oldsmileys/banghead.gif

So i return once again to my faithful, hardworking OFP. Her physical beauty may have long faded, but her heart stays forever true. http://forums.bistudio.com/oldsmileys/inlove.gif

Zulu1
Sep 25 2007, 02:42
The first tip I got that ARMA had problems was when from a distance a saw a vehicle with square wheels and as I got closer they turned round. Then I started to notice the changes from light to dark. I assumed it was some effect like cloud cover. Then after reading threads it sounds more like a bug. And don&#39;t get me started on the raido chatter. The total lack of user missions is a big disapointment, but it sounds like no one is happy with what they can produce.
Over all OFP is a much better game, if BIS had only stuck with it and made some tweaks here and there.

nichevo
Sep 25 2007, 09:01
Ah, so many comments about the increased difficulty of making missions. It&#39;s true&#33; http://forums.bistudio.com/oldsmileys/confused_o.gif

Mission makers are suffering "death by a thousand cuts". Every step of the way they encounter a problem of some sort. Each sounds very trivial on its own, but it&#39;s the sheer amount that does the damage.

I&#39;ve only made one mission for ArmA, and I&#39;ve no willpower to make any more. Thank goodness it was a very small and simple mission or the total would&#39;ve been zero. http://forums.bistudio.com/oldsmileys/crazy_o.gif

I&#39;ll share two of my biggest problems. The first was that civilians would lie down regarless of scripted demands that they should remain standing. The sight of cowering civilians kind of ruined the "safe" mood I was trying to set for a particular location.

The second bug was related to multiplayer sync for a random cache of equipment in the starting vehicle. Scripts I had used in fine in OFP were being unreliable in ArmA.

Trivial things, yes I know. Able to be worked around? Almost certainly. But the end result is either a mission missing a lot of things which couldn&#39;t be implemented, or a mission-maker driven insane by constantly having to develop dodgy work-arounds. http://forums.bistudio.com/oldsmileys/sad_o.gif

Sharez
Sep 27 2007, 13:25
Perhaps the frustration is being  unable to make  half decent  coop missions, it is the biggest problem of all. I have wasted hours with always the same result,.......... delete it

They just never have a decent feel to them and although I have downloaded lots of custom missions they to have all dissapointed with a total lack of atmosphere.

I will most probably throw away some cash on Queens gambit as my expectations are so low it cannot be any worse.

I assume if Codemasters are in bed with Sony for OFP2 it will be a pretty closed shop and far removed from the golden age of community endevour as in  OFP.
 I considered buying Dirt to check out the Neon engine for modding but one peek into the forums knocked that  on the head.

Please somebody  tell me  the AI will improve, .....and stuff the eye candy.

Off to download the latest FFUR SLX pack

DMarkwick
Sep 27 2007, 13:41
I was working on a mission, pretty pleased with how it was coming along, only to have it ruined by the sloppy walking while in "safe" mode animations. The AI walks along, no problem, then as the leader gets a little further away, they sprint like Carl Lewis, for about three paces, then suddenly go back to walking again http://forums.bistudio.com/oldsmileys/banghead.gif
If you don&#39;t mind me picking up on this rather odd little complaint, how did this ruin your mission?

Mr Reality
Sep 28 2007, 14:22
I was working on a mission, pretty pleased with how it was coming along, only to have it ruined by the sloppy walking while in "safe" mode animations. The AI walks along, no problem, then as the leader gets a little further away, they sprint like Carl Lewis, for about three paces, then suddenly go back to walking again  http://forums.bistudio.com/oldsmileys/banghead.gif
If you don&#39;t mind me picking up on this rather odd little complaint, how did this ruin your mission?
I think i can answer that, by saying it ruins any imersion when the squad starts to act odd by not being able to walk in formation without getting left behind and having to catch up to the leader.
The &#39;safe&#39; mode in ArmA is not the same as it was in flashpoint IMHO. My personal dislike is the &#39;aware&#39; mode, as its realy more like the flashpoint &#39;danger&#39; mode. It&#39;s tiny details like these that ruin any decent attempt at making an atmospheric mission.
ArmAs fine for the gunfights and so on, but when you try and get the squad to move realistically in patrol formation it becomes too much of a chore trying to get it right.

xxbbcc
Sep 29 2007, 05:11
There are really no words to even to begin to describe how FUBAR&#39;d the ArmA UI is. OFP&#39;s UI sucked big time but ArmA ****ed up "default icon" UI is just worthless. I don&#39;t know who ever thought that this piece of **** is good to have, but it&#39;s not. http://forums.bistudio.com/oldsmileys/banghead.gif

I couldn&#39;t find a single occasion when I thought this piece of ***** was even remotely useful, but it&#39;s unbelievably annoying when some of the menu options just jump into the center of the screen in the middle of a fight.

<s>Thanks BIS for another well done piece of work&#33;</s> http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/mad_o.gif

Edit: Is there a way to turn off this cr@<hidden> for good? I keep getting killed because of it. I really cannot imagine a worse "improvement".

Edit 2: added a feature request to have this thing removed. Anyone who has similar feelings about it, can vote for it here (http://bugs.armed-assault.net/view.php?id=2805).

alext223
Sep 29 2007, 06:20
The AI when FIBUA (Fighting In Built Up Areas.) SUCKS&#33; It is a PAIN in the ass to set them up in windows and such, and if they can only stay in place when in a group&#33; Feck me&#33; And the scripting&#33; Oh shit.... BIS, READ my words&#33; NOT EVERYONE UNDERSTANDS COMPUTER LANGUAGE&#33; (To you nit pickers, it&#39;s closer to that than any spoken language I know&#33; ) Wow, the frustrations on that one&#33; If only they had incorporated a similar ME like the one you find in the Steel Beasts games. Now thats a mission editor&#33; And thats my gripes, Played OFP since &#39;02, and to all you Fecking nit picking, don&#39;t do shit but whinge, pass the buck, got the brains but not the motivation bludgers who just throw shit to BIS. Get a life.
Besides for what I said bout the game above, LOVE IT&#33;


And one more thing, just got QG running, And why does the M249 belt feed INTO the mag? Now, is it just me or is that a bit odd.

Balschoiw
Sep 29 2007, 08:20
Quote[/b] ]It is a PAIN in the ass to set them up in windows and such, and if they can only stay in place when in a group&#33; Feck me&#33;
this setunitpos "UP"; this disableAI "Move";
Problem solved...
BIS isn´t responsible for user´s inability to do the basics...

alext223
Sep 29 2007, 10:05
@<hidden> Balschoiw. Dude, i do that&#33; And setpos middle, and the setpos getpos, setcombatmode yellow, and cut and paste, blah, blah, blah.... Its just a pain to get them right where u want them in the window ( I get a few CTD when trying to get it right. ) Yes, granted this game doesn&#39;t have the programming to put a Sqd into a building and take Pos in every window, let alone in the direction u want them to face in and take cover when under fire. TBH, I&#39;m just going to put up and shut up, cause I can&#39;t fix the prob, I&#39;m just going to make do with what I can do. But it would be nice&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

SeppSchrot
Sep 29 2007, 10:09
Alex, you can start ArmA with a window option so you don&#39;t have to alt-tab all the time when editing. Maybe this prevents some CTD for you.

bravo 6
Sep 29 2007, 10:14
@<hidden> Balschoiw. Dude, i do that&#33; And setpos middle, and the setpos getpos, setcombatmode yellow, and cut and paste, blah, blah, blah.... Its just a pain to get them right where u want them in the window ( I get a few CTD when trying to get it right. ) Yes, granted this game doesn&#39;t have the programming to put a Sqd into a building and take Pos in every window, let alone in the direction u want them to face in and take cover when under fire. TBH, I&#39;m just going to put up and shut up, cause I can&#39;t fix the prob, I&#39;m just going to make do with what I can do. But it would be nice&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
maybe the building is "solid" in the inside. Ie, maybe the buildings you are trying are not enterable. I once tryed it and i couldn&#39;t like i did in OFP because of that reason.

Make sure that specific building is enterable and you can go to that window by your own feet. if you can&#39;t its because the building has noting inside so the unit don&#39;t have support to stand. http://forums.bistudio.com/oldsmileys/confused_o.gif

Balschoiw
Sep 29 2007, 10:28
Quote[/b] ]Its just a pain to get them right where u want them in the window
It´s allways been that way, even with OFP. I don´t really understand what the issue is, as it just takes time to place them right. What would be your suggestion to make it easier ? Have a buildingPos for every window in Arma ? Seriously, this is taking it a tad to far, don´t you think ?


Quote[/b] ]let alone in the direction u want them to face
The unit will face the direction you give to it via editor placement or using setdir to set the specific heading.
Nothing hard at all.



Quote[/b] ]I get a few CTD when trying to get it right.
http://forums.bistudio.com/oldsmileys/huh.gif
Never got a CTD when setpossing my window troops. You´re either using malicious code or you have some technical issue with your comp.
Would be nice if you could post an example that shows how setpossed units do crash the game.

I guess a short post in the Mission Editing section of the forums
would have solved all of your problems in no time...


Quote[/b] ]because the building has noting inside so the unit don&#39;t have support to stand.
No problem aswell. Just setpos a palette right at the position you want the unit to stand on and there you go.
The only restriction you get is with buildings that are not enterable and have an obstructing invisible geolod that makes the units worthless as they can´t see, won´t fire and won´t be shot upon as it is with some buildings with balconies.

alext223
Sep 29 2007, 12:15
@<hidden> SeppSchrot, I do that when I&#39;m doing scripting, etc. It helps&#33; but thank you.
@<hidden> Balschoiw, Dude, I know, this is the whingers thred and to the building pos, awww hell no.
As to you second point, you took that out of context. That is a AI squad, as a group, acting due to a waypoint command and not placing single units in postion.
And to the CTDs&#39;, I am sorry, I should of said a "odd" insted of a "few". Just happens when I go from editor to game and back really quickly and quite a few times.
But got a idea for a mission so off to make it happen.
Happy hunting all.
Alext223

xxbbcc
Sep 29 2007, 17:02
Added another bugtracker entry for the Gear action command which I find next to useless. Since the gear command is completely unpredictable (no way to tell where the AI soldier will go to bring up the gear screen), the whole thing should be revamped - simply go back to the OFP behavior.

Here is the entry, vote for it if you, too, think the Gear command is atrocious:

Gear bug (http://bugs.armed-assault.net/view.php?id=2806)

Maddmatt
Sep 29 2007, 17:19
Added another bugtracker entry for the Gear action command which I find next to useless. Since the gear command is completely unpredictable (no way to tell where the AI soldier will go to bring up the gear screen), the whole thing should be revamped - simply go back to the OFP behavior.

Here is the entry, vote for it if you, too, think the Gear command is atrocious:

Gear bug (http://bugs.armed-assault.net/view.php?id=2806)
Simply send the AI to stand near whatever you want him to use the gear action on , and it works. At least in my experience.

Chammy
Sep 29 2007, 19:06
I say we just Boycott ArmA2 when it comes out, it&#39;s probably going to be another sham as ArmA1, since the creators for ArmA havent really done much to fix and enhance some already adressed bugs and annoyances in ArmA1. We should just make due with what we have in ArmA and wait for OFP2 to come out. Unless ArmA2 is just an addon for 10 to 20 dollars, I&#39;m not going to buy something for 50 that probably promises the same problems as ArmA1.

Prydain
Sep 29 2007, 21:05
Aww don&#39;t get too upset about it mate. It could be worse.

But I agree, if ArmA2 does not deliver then we should leave BIS to f*ck around on their own wile we get OFP2.

-Duke-
Sep 29 2007, 21:31
As much as I enjoy ArmA (yes I know this isn&#39;t the thread for it) I will say that it took time to get it to this level and a number of terrific community built addons to make it what I consider to be a "mostly complete" game. I did expect more out of the game which is why I dl&#39;d a Morphicon version as well as had a friend of mine in the Netherlands ship me a retail version as I live in Canada.

Some people here whine about their copy of ArmA, well folks, I have two copies so I guess that makes me twice as dumb in some areas http://forums.bistudio.com/oldsmileys/sad_o.gif The good part is that the community is so full of talented people that ArmA will eventually be a really great game and I wonder if that will be the official release day for ArmA II? As much as I think BIS does it right, the staggered release dates, number of bugs, lack lustre original playability and general online experience have made me not so much fall off the BIS wagon as much as get dragged behind it.

What keeps ArmA at the top of my most frequently used software is the addons, not the original version of ArmA. Also, I don&#39;t have a top of the line rig but an E6600 and 8800GTS should be more than adequate to get consistent frame rates (fluidity, not environmental FPS spikes) with decent eye candy so I&#39;m a bit bummed about the hiccups I experience, especially when flying low in a chopper.

I do know from all the above mumbo jumbo that I have reached one conclusion; I will not blindly jump into ArmA II until the community has assessed the game. If they give it a thumbs up then I&#39;ll definitely pick me up a copy but if not, I&#39;ll pass.

Sorry BIS.

jantenner
Sep 30 2007, 14:36
now with a 1.08 "gold" version (which should have been the initial release), this halfbaked queens gambit "addon" sold (2 new islands? more like 1/10 new island) and already an announced arma 2 (wtf) BIS has lost most of its former reputation.

armas main island, sahrani, sucks. its an irregular unreal place.
armas main sp content sucked horribly. queens gambit should have been free for those who already bought the bugged alpha release aka 1.00.

so far i have lost any interest in arma2 or any other bis product.

Black Sphere
Oct 1 2007, 12:23
But I agree, if ArmA2 does not deliver then we should leave BIS to f*ck around on their own wile we get OFP2.
As they&#39;ll gave a fart about it if this (the boycott) happens after they&#39;ll harvest the money from ArmA2. They&#39;ll simply move on and continue to make the games they like (car racing games ...).

Migel
Oct 1 2007, 13:03
I am dissapointed in arma. But mainly in the sp aspect of it.
I was plain smart not to buy the game on its release ( ohwell enough dumbasses around who do and they will complain and that way moment Ill buy a game its not so full of bugs http://forums.bistudio.com/oldsmileys/smile_o.gif )

However im pretty sure every person that buys this game for the offline aspect bugs or no bugs will be deepply dissapointed. I mean the orginal campaign of ofp was super and altough red hammer was not that super i finnished it also and really loved the story and scripting of the resistance campaign. But then you start up arma campaign and well damn( you guys all tried it no need to explain )
A friend of mine doesnt have internet so all he has is the 1.08 ( from me ) with campaign and I can tell you he is not that happy with it. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Gibbo73
Oct 1 2007, 21:07
Hi
Has anyone had a problem with the game save? Just got QG and first rhamadi mission you have a radio. But if I save the game and then get killed, I reload my save and I have no radio.
Has anyone else experienced this? its really annoying because you cant finish the mission without the radio. This has happened on other missions for me where you have a radio.

Jambo107
Oct 1 2007, 21:35
Honsetly, with a variety of decent war based sims/games coming out, its make or break for Arma, I&#39;ve got my copy around my clan, nice No-CD & Hamachi, does us over at least till Opf2. I suggest you do the same untill BIS listen to there community and get something done.

Rista
Oct 2 2007, 10:44
I bought a new computer mainly for this game and just recently started playing. What disappointed me the most is the mouse autocenter feature in vehicles which is incredibly annoying. Steering with a mouse and keyboard in OFP was smooth and much better while in ArmA it&#39;s jerky and you constantly need to move the mouse when taking turns. As a result, driving a motorcycle is almost impossible with a mouse. I can&#39;t believe that auto-centering hasn&#39;t been made at least optional yet. I had heard about controls in ArmA being worse than in OFP, but didn&#39;t expect them to be this bad.

Balschoiw
Oct 2 2007, 11:05
The autocentre "feature" has to be the most annyoing bug while controlling Arma. There is a community bugtracker topic about it for months now with 28 votes and none of the BIS dev´s ever even felt to comment on that showstopper.
I guess it´s a bogus remain of the OFP Elite version and I somehow doubt that BIS is willing to change it, even if it´s totally nonsense and makes controlling vehicles with mouse and keyboard a horrific experience.
Still, they don´t seem to care. http://forums.bistudio.com/oldsmileys/banghead.gif
Vote for the issue here:
Mouse autocentering makes steering and flying hard (http://bugs.armed-assault.net/view.php?id=2705)
Not that it would change anything, but at least they can´t say, that they didn´t know... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Rista
Oct 2 2007, 11:30
It&#39;s a real showstopper indeed. ArmA looks so nice that I wanted to just sit in a car and explore the island but with controls like this, driving around is a torture. It&#39;s a shame they aren&#39;t willing to change it but I&#39;m gonna vote anyway, thanks for the link.

Spindry69
Oct 2 2007, 11:44
I really wanted to like Armed Assult but at the end of the day it&#39;s left me disapointed. The graphics are the only significant improvement over OFP.
It has the same unwieldly interface as OFP. A menu totally controlled by the mouse is needed.
The AI is rubbish, seeing a squad attacked reminds me of a Ants nest stirred up as they run around in circles. They make no use of cover and happily walk down the middle of the road. Leading a patrol I really want detonatable explosives on each of my squad members so I can respond approparitey when they get lost.
Playing just feels like an effort with little fluidity in movement or changing posture. It feels much smoother and playabe in GRAW.
The animations are not detailed enough, they still look like robots but a least that suits their voices. Full body swiveling on the spot while lying down is unforgivable.
Really things have moved on since 2001. I just hope Arma2 is better but I certainly won&#39;t be preordering.

Teliko
Oct 4 2007, 15:22
A menu totally controlled by the mouse is needed.
You&#39;re JOKING right....

http://forums.bistudio.com/oldsmileys/huh.gif

=JoKeR=
Oct 5 2007, 13:56
Reassumed

http://diy.despair.com/output/poster62539684.jpg

Spindry69
Oct 6 2007, 03:20
A menu totally controlled by the mouse is needed.
You&#39;re JOKING right....

http://forums.bistudio.com/oldsmileys/huh.gif
Err no? I guess you haven&#39;t played any modern tactical shooters. Ever heard of a mouse click radial or drag down menu?

23-Down
Oct 6 2007, 09:29
Hi.

I&#39;m very disappointed from Armed Assault.

I was a fan since OFP version 1.0 so you can be sure that you don&#39;t chat with a noob here. I created missions and campaigns for OFP many years (german community).

In ArmA I noticed that the ai knows everytime about you and your mates after spotting you. So far no problem. But if other ai&#39;s know your position over the entire island - after you were spotted once then I guess it&#39;s really unrealistic and seriously an issue&#33;

I hope you BIS guys will take care of that issue otherwise Armed Assault was my last game from you people. Note too that I&#39;m not a kid. So take it please as constructive critism.

If you don&#39;t know what I&#39;m talking about... I speak about the knowsabout level which increases but don&#39;t decrease ever&#33;

Maddmatt
Oct 6 2007, 09:46
...If you don&#39;t know what I&#39;m talking about... I speak about the knowsabout level which increases but don&#39;t decrease ever&#33;
You misunderstand what the knowsabout level is. It just means that the AI is aware of an enemy presence, it doesn&#39;t mean that they know where you are. There was a whole topic about it with explanations from the developers here, do a search.

You really think the AI system in ArmA relies on that number? It doesn&#39;t.

Madus_Maximus
Oct 6 2007, 10:30
The other AI knowing your location could be explained simply. They radiod to the rest to tell them. They have systems like that in reality you know? Militaries spend millions if not billions on systems that give their entire force the locations of the enemy when one unit has spotted them.

Balschoiw
Oct 9 2007, 08:34
Update on the mouse autocentre "feature" that is bogging alot of Arma players.
Suma commented on the BTS issue:

Quote[/b] ]Unfortunately fixing this will probably be quite hard. Currently we use mouse only as a relative input (reading speed), never as an absolute one (reading position), which would be needed for this.

Going back to OFP system is not possible, as it was severely limited, it was necessary to code special paths for different input devices (keyboard, mouse, joystick, gampad, TrackIR), while with the new system we have one system which is flexible enough to handle all of them.

I would not expect this to be fixed for ArmA, though we will definitely consider improving it somehow for ArmA 2 (most likely by introducing absolute mouse readings as well).

http://forums.bistudio.com/oldsmileys/mad_o.gif http://forums.bistudio.com/oldsmileys/sad_o.gif http://forums.bistudio.com/oldsmileys/goodnight.gif

One of the biggest showstoppers in vehicle controls will not be adressed.
Me not happy.

Rista
Oct 10 2007, 23:27
That&#39;s very bad news. Not only it won&#39;t be fixed in ArmA, it&#39;s not certain whether it will be improved in ArmA2 either http://forums.bistudio.com/oldsmileys/sad_o.gif

The old, "severly limited" system was so much better. How could they mess it up that much is beyond me. I really like the game otherwise but honestly, I&#39;ve never played a game with worse vehicle controls, ever.

Rocket
Oct 11 2007, 00:16
That&#39;s very bad news. Not only it won&#39;t be fixed in ArmA, it&#39;s not certain whether it will be improved in ArmA2 either http://forums.bistudio.com/oldsmileys/sad_o.gif

The old, "severly limited" system was so much better. How could they mess it up that much is beyond me. I really like the game otherwise but honestly, I&#39;ve never played a game with worse vehicle controls, ever.
Have you tried the TracIR system that ArmA supports? Clears that problem right up. Unless they had gone this way, the TracIR system never would have worked.

Rista
Oct 11 2007, 01:35
That&#39;s very bad news. Not only it won&#39;t be fixed in ArmA, it&#39;s not certain whether it will be improved in ArmA2 either http://forums.bistudio.com/oldsmileys/sad_o.gif

The old, "severly limited" system was so much better. How could they mess it up that much is beyond me. I really like the game otherwise but honestly, I&#39;ve never played a game with worse vehicle controls, ever.
Have you tried the TracIR system that ArmA supports?  Clears that problem right up.  Unless they had gone this way, the TracIR system never would have worked.
Nah, I haven&#39;t. I could be wrong but I think majority of OFP/ArmA players only use mouse and keyboard to play the game so controls being as they are right now is a big problem IMO. The old system of vehicle control although not perfect was pretty good. In ArmA, controlling vehicles annoys me to the point that I don&#39;t use vehicles unless I really have to while in OFP I actually enjoyed driving around.

Very disappointed it won&#39;t be fixed in ArmA. Hopefully they will do something about it in ArmA2.

Balschoiw
Oct 11 2007, 10:28
Quote[/b] ]Nah, I haven&#39;t. I could be wrong but I think majority of OFP/ArmA players only use mouse and keyboard to play the game so controls being as they are right now is a big problem IMO. The old system of vehicle control although not perfect was pretty good. In ArmA, controlling vehicles annoys me to the point that I don&#39;t use vehicles unless I really have to while in OFP I actually enjoyed driving around.

Very disappointed it won&#39;t be fixed in ArmA. Hopefully they will do something about it in ArmA2.

Imo it is among the biggest flaws on the Arma-list and I can certainly agree with you 100 percent as I feel exactly the same way whenever I enter a vehicle. The controls for keyboard+mouse are simply broken, no matter what the technical mumbo-jumbo behind all this may be. For me it´s broken and it makes flying+driving a pain in th a**.

Of course it´s cool to have new support for TrackIR and such but seriously, how many Arma users do have such an expensive system in use ? I guess this doesn´t justify the limitations for the majority of Arma players who don´t own such.

I had hopes that BIS would actually fix that or offer an alternative, selectable in options, but now that Suma has stated that it most likely will not be fixed at all with Arma and only possibly with Arma 2 I have lost a big part of my trust in BIS.

It´s a big problem, it makes the game hard to interact with and it´s taking away a lot of fun and on the other hand creates a lot of frustration.

I would have hoped for a more convinient solution than the one offered by BIS for now and I guess I´m not alone.

SeppSchrot
Oct 11 2007, 14:01
I am disappointed about the dead-end feeling ArmA gives me.
Now with the support phase virtual ending and so much open issues.

Somehow I expected ArmA to be maturing over a much longer time. With upgrade packs (like Resistance) and patches alongside on a regular basis.

I am sad there is no smooth progression but only big leaps every 2-4 years with nasty compatibility issues every time.

I will make sure the next game has everything working well/server&such released before I pull out money. Because I can&#39;t rely on the developers to fix it soon, what I (sillily?) hoped they would. Reading some statements in the QG thread, I have the impression quite a lot of the community changed they awareness in this regard.

TuKewl
Oct 11 2007, 14:37
Hearing about the upcoming ARMA2 is a bit of a slap in the face when despite a lot of enhancements from OFP, ARMA is very disappointing in so many respects. The control issues including supporting only one controller, inability to use dual cores and incredibly poor sound effects and lack of variety in civilans are my biggest beefs. Other issues like AI, annoying single player missions and the ease at which people can exploit online bug me. The textures are totally amazing and graphics are fantastic. But despite all the graphics enhancements in ARMA and great animations, OFP felt a lot less clumsy and is far more immersive and enjoyable.

Expecting users to put their faith in ARMA2 after ARMA is a big ask. Please amaze us with ARMA2.

Marshal
Oct 11 2007, 15:21
Well, after being away from PC gaming for about 18 months, I decided to buy ARMA as it was only &#163;14.99 to see what it was like. Many of you may know me from the old OFP days when I ran the TNT league.

Anyway, to cut a long story short, my XBox 360 recently went up in smoke so I was looking for something to play while my 360 was away being repaired.

I installed ARMA and soon realised why I abandoned playing PC games a while back. First of all I decided to install the game to the latest patch. The game in the box was 1.4 so I patched from 1.4 to 1.5. That was where the problems began. Although these were official patches, it couldn&#39;t find certain files which were supposed to have been there from the original install - same happened when I installed the 1.5 to 1.8 patch, it crashed half way through and told me to re-download the patch again.

So, I decided to just play the damned game and see what it looked like. It wouldnt run on my 3.2ghz system with a Gforce 6 and over 1gb of ram on high settings. It was even laggy set on normal. So I play for 5 minutes, and eventually get out of the jeep and run up for the first encounter. Aiming was like trying to shoot in a jar of treacle. the graphics were very old school compared to anything Im presently playing on the XBox.

So summing up, OFP was brilliant for its time, but is no competition for FPS which are coming out now. Graphics are old and frame rate is ridiculous.

Thank God my 360 is only away for a few more days because PC gaming is nothing compared to the ease of using a console. There is no hassle with compatibility or patching. We can all talk to our opponents easily and the community is awesome.

I will be returning ARMA back to the shop for a refund as I don&#39;t expect to continually keep patching (as was the case with OFP) when I can buy games for the 360 that play straight out of the box with no hassle at all.

Dwarden
Oct 11 2007, 21:57
u so naive man http://forums.bistudio.com/oldsmileys/smile_o.gif

{evil grin over XBOX360 live game patches}

drewb99
Oct 12 2007, 01:44
We can all talk to our opponents easily and the community is awesome.
I refuse to believe you&#39;ve ever touched Xbox Live. For giggles try playing PGR4 without being spun by someone who says you deserve it.

Thunnder Bunny
Oct 12 2007, 03:42
I keep hearing peoples problems on flying with a mouse and keyboard....and I couldn&#39;t even do that in OFP. I mean barrel rolls and other maneuvers are impossible with standard KEY/MOUSE...aren&#39;t they?

A flight stick is a must buy, with games like this. Even a cheap one will make flying around so much easier.
And I must admit I thought ARMA&#39;s flight controls were broken at first , but having adapted ,I no longer have problems at all.




ps...LoL ,360 Gamerz. Enjoy your (tic tac toe box)....X & OOO.

Major Fubar
Oct 12 2007, 07:49
Lets stick to the topic at hand, please. http://forums.bistudio.com/oldsmileys/wink_o.gif

Rista
Oct 12 2007, 12:11
I keep hearing peoples problems on flying with a mouse and keyboard....and I couldn&#39;t even do that in OFP.  I mean barrel rolls and other maneuvers are impossible with standard KEY/MOUSE...aren&#39;t they?  

A flight stick is a must buy, with games like this.  Even a cheap one will make flying around so much easier.
And I must admit I thought ARMA&#39;s flight controls were broken at first , but having adapted ,I no longer have problems at all.
It&#39;s not about the money, really. I could buy a joystick but I don&#39;t want to use it in this game. In OFP, driving and flying with a mouse+keyboard was absolutely fine. I&#39;m all for realism but I just want to sit, relax and enjoy the game. Having a joystick and steering wheel+pedals attached to my desk while I play is out of question really, especially since none of my friends own such and we mostly play the game in LAN.

For a simple test of broken vehicle controls in ArmA, just try driving a motorcycle in ArmA and do the same in OFP. You&#39;ll see what we&#39;re complaining about.

TThor
Oct 12 2007, 13:15
The AI that know where you are hiding even when you need a scope or binocular to see them they are so far away. Fire a shot in there direction and they will return fire and most likely manage to wound you even though they have no weapons equip with optics.

My brother still refuses to use AmA when we get together, OFP only. He hates the way the grass and the gun sights were modeled in AMA and the changes made to the chopper controls.

I have tried to duplicate some of my favorite OFP missions with the AmA editor, but sadly they just seem to play better in OFP. You can&#39;t sneak into enemy territory when the AI always seems to know where you are.

I just ordered Queens Gambit from Go Gamer, I hope it plays better then AmA.

TTHOR

SeppSchrot
Oct 12 2007, 13:23
It is true that in OFP you can&#39;t fly sophisticated maneuvers like loopings and Immelmann turns with only mouse and keyboard. The trouble is, in ArmA even the basic ones became very difficult.
(I like the new helicopter flight model though.)

Even more disturbing is the driving/commanding of tanks.
In OFP, you can easily drive with arrow keys and with the mouse you can report/assign targets by rightclicking them with the cursor.

Now I have this strange aim cursor as infantry soldier but it disappears when it would be most useful (as tankcommander).
I can show it up by pressing the spacebar, but the cursor is magically stuck in the middle of the screen. Very useful http://forums.bistudio.com/oldsmileys/whistle.gif
The worst thing to me is when I right click by accident something the gunner starts to shoot and WTF he does not stop.

In OFP you just rightclick somewhere else and it "No target" is ordered. The gunner turns back to 12 o&#39;clock.

Damn, I really hate this new "interface" in nearly all aspects.

jantenner
Oct 13 2007, 04:49
OFP is dead - ArmA is undead at best < this is true for about 99.999999999% of people
the other 0.000000001% happyly play ofp or more probably arma&#33;
good arma players

Pulverizer
Oct 13 2007, 07:49
Oh really? I&#39;m quite positive that more than zero point zero six six people think OFP/ArmA is still alive and kicking arse. Like at least a thousand total.

SeppSchrot
Oct 13 2007, 10:38
EDIT:
Nevermind.

Grodin
Oct 13 2007, 19:56
I find it very disappointing this thread has 60 pages while the positive thread has only 15

Frontix
Oct 13 2007, 20:05
Well Armed assault is a litle bit a failure .so thats why there are more post here .

http://forums.bistudio.com/oldsmileys/whistle.gif sry to say but it is what it is .

I aint saying ARMA is a bad game . its just not a sequal to OFP &#33;



http://forums.bistudio.com/oldsmileys/firefoxlover.gif

-Total-
Oct 13 2007, 20:23
It&#39;s a disappointment for me, but not because of anything to do with the AI. Personally, I could care less about the AI or the driving of vehicles. I never had a problem with vehicles. I have a joystick. The trick to flying or driving anything is throttle control (do you get in your car at full throttle and keep it full throttle around turns and corners?). ArmA has more realism with it than OFP did. OFP was ridiculously easy in comparison. The best they could do is assign keys for throttle position (0%, 10%, 25%, 60%, 75%, 85%, 100%) to make it easier on keyboard.

My disappointment is how ArmA could be the single most challenging player vs player game in it&#39;s genre, but the pvp part gets pushed to the side.

AI will NEVER react as humans do&#33;&#33; AI will do what they are programmed to do - react with the options scripted in. Until things like surprise, imagination, and a bit of anxiousness can be duplicated in the scripting, then the AI will be exactly what they are now - computer models reacted as per the programming.

Humans on the other hand are unpredictable. They are not scripted. They have imagination. They adjust. They are creative.

AI-centric was cool for OFP, but the focus on AI is going to kill ArmA....if it hasn&#39;t already.

cain2001
Oct 14 2007, 09:00
Just want to make a comment about this thread who got locked. http://www.flashpoint1985.com/cgi-bin....t=69023 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=69023)

I dont see how a problem such as why around 500 active MP players choose not to play ArmA can be pointed to a thread where the discussion is about the cammo colour of the rifles&#33; (not really but kinda)

This game have lost 50% of the community that regular play online. ArmA servers have around 100-600 people playing at the same time, if they would have listen to the ones doing uprisings they would easily have 1000 people playing on a good night&#33; Now these players turned to other games such as GRAW2, CoD4 and CYRIS.

Maybe time to listen http://forums.bistudio.com/oldsmileys/wink_o.gif

Abbe
Oct 14 2007, 10:00
listen&#33;?

By now the most dissapointing thing about ArmA must be that most of the old OFP community has been placed out in the cold. BIS, if they wanted, have had almost a year to fix the most troubblesum areas regarding PvP. I think they&#39;ve heard our complaints, we&#39;re just not playing the right game in their mind.  http://forums.bistudio.com/oldsmileys/confused_o.gif

/Abbe

Black Shadow
Oct 14 2007, 10:19
My biggest complain is about MULITPLAYER:
->> OK, it can handle a 100 people but what machine can handle this? http://forums.bistudio.com/oldsmileys/crazy_o.gif
->> Why the hell netcode is so screwed up and when single person try to join the server whole server and all players are in HUGE lag?
->> Why the BIS still don&#39;t release a really good tool which can stop the cheaters and hakcers? They can&#39;t add any programs which will control the files of the game?

cain2001
Oct 14 2007, 15:19
My biggest complain is about MULITPLAYER:
->> OK, it can handle a 100 people but what machine can handle this? http://forums.bistudio.com/oldsmileys/crazy_o.gif
->> Why the hell netcode is so screwed up and when single person try to join the server whole server and all players are in HUGE lag?
->> Why the BIS still don&#39;t release a really good tool which can stop the cheaters and hakcers? They can&#39;t add any programs which will control the files of the game?
Ive seen that the next patch will contain anti cheat stuff, but i really hope they make run smoother too. Ive have numerious times now fired at targets from a close range (100m-200m) and seen how my G36s bust bullets dosnt hit him. The crosshair is right on him, I had 5s make the perfect shoot but there seems to be impossible to do it. Best thing to kill someone is just shooting next to him quickly and using many bullets. Singleshots aint possible it seems. I know this has alot to do with my frames but when standing still at a non moving target? Dont think so&#33;

Dudester
Oct 14 2007, 17:33
@<hidden>

Thats because the bullet spread when using the scope is a joke, you shoot and the bullet spread is like feet apart.

I have to laugh when i think of the amount of time it took Bis to ruin this sequel to ofp. All they really needed do, was update the graphics. Fix the bugs from ofp and add a decent anti cheat programe. I honestly belive people would of been happy with that.

Instead however what they did was-Totally ruin the control system to Player/Vehicles. Make the ai just as annoying. Allow cheats to ruin the game. The list of complaints is just endless. Thats why there is virtually a post in this thread everyday.

Fair enough if Bis dont want to address these isuses, but don&#39;t expect me to rush out and buy the Queens Gammybits. Why the hell should i spend more money when they havn&#39;t even fixed the first fricken game.

Frontix
Oct 14 2007, 22:52
if they would listen then listen to this BIS &#33; .

Why not give us what we want .

Add a patch where we can choose the controles . choose the way we fly the way we walk .

put an option for old shool ppl .
Like everybod said .. U knew that many ppl are playing OFP for over 6 YEARS &#33;&#33; C&#39;mon those people are dedicated so what u do u make total new game but u did not listen to the community &#33;&#33; .

I"m not saying i hate ARMA but today i canot play it with the same feeling as in OFP .

do somting before its to late .

Well we have to admit when ARMA Came out 70 % of the OFP Community was taken away to ARMA .
Today more then the halft of them dont play ARMA anymore .

The main reason and i will always say that &#33;&#33;

They should have worked together with Codemasters on a Sequal&#33;

The only thing that arma can save are we &#33; Addon makers and more if they lose that , Then u can really pack your bags and make games like DOOM &#33; .

I will keep my OFP CD and i hope Codemasters will bring us a total new game cause many will wait for them now .

Will they make a game like OFP 1 ? we dont know .
We can only hope for it .

And ARMA 2 ? . C&#39;mon guys they fucking worked years on a sequal to OFP and now they alrdy annouce a new game ?.

Fuck it &#33; same game . same engine .

I will see what BIS brings with ARMA 2 . I hope this time they Listen &#33; .

BIS . &#33;&#33; PLAY OFP AND THEN PLAY ARMA AND THEN WORK ON ARMA 2 &#33; THEN U KNOW WHAT WE ARE TALKING OF

Greetings FRONTIER &#33; AkA Frontix.

wika_woo
Oct 14 2007, 23:00
I find it very disappointing this thread has 60 pages while the positive thread has only 15
http://forums.bistudio.com/oldsmileys/rofl.gif

and still counting....

nuff said...

Frontix
Oct 14 2007, 23:56
Indeed .

To protest i puted this site online .
its not mine but i will stay alive forever &#33;&#33;

OFP WILL LIVE (http://www.sod2clan.net)

Balschoiw
Oct 15 2007, 00:20
Omg.
http://forums.bistudio.com/oldsmileys/goodnight.gif
Greetings Bals &#33; AkA Balsi.

SpetsnazWarriorX
Oct 15 2007, 02:32
Obviously I have the same gripes as everyone else, but for me the absolute killing point for ArmA (to which I often find myself simply exiting a mission and firing up good ol&#39; OFP in relief) has to be the radio chatter. It sounds so bad... so horrendous... so incredibly terrible... everything negative beyond belief&#33;

Granted, OFP didn&#39;t have amazing chatter (and was very limited in many ways), but it always did what I needed it to do during missions. Didn&#39;t sound too disjointed and clunky, either – for 2001 at least. But ArmA&#39;s chatter just sounds like a bunch of fast-spoken individual words tacked together, with an annoying "bip-bip" at the end. Plus, there&#39;s no end to them&#33; I feel like saying "SHUUUUUUUT UUUUUUUUP&#33;&#33;" (like Arnie in &#39;Kindergarten Cop&#39; http://forums.bistudio.com/oldsmileys/tounge2.gif ) after 1 minute of my squad yelling "Two&#33;Target&#33;SOLDIER&#33;&#33;At&#33;One o&#39;clock&#33;", etc.

Just bad voice acting.

Oh, and the campaign still has yet to draw me in like CWC, RH and RES did. It feels like a very cheap movie with a half-assed script and no real beginning. Whereas with OFP, I felt genuinely engrossed in those campaigns – as if the success of the missions really was down to me and my squad command tactics (RES especially). There was a beginning, a middle and an end. I felt satisified from start to finish.

I&#39;ve had ArmA for 2 weeks, and I&#39;ve barely touched the campaign through lack of interest in the story&#33; I don&#39;t know what&#39;s going on in Sahrani (other than some reporter broad yapping about a war that suddenly broke out), nor do I care. On Everon, Malden and Nogova I actually wanted to know – with keen interest – what happened next.

PolishGI
Oct 15 2007, 03:38
Wow...  just reading this thread...  very little to add as it would be redundent...

If I can ask, who was it that thought putting your player profile and saved missions into a second location was wise?  My Documents?  Come on...  Leave all the game files in ONE location...  or if you must, all the player to choose where this secondary location will reside.  But again, this is the basis of most complaints, don&#39;t mess with the original recipe, just make it better...

Also, I am disappointed with the island making software...  It is not very intuitive and its output makes for some very large file sizes.  I am part of a MOD that is working to construct a "jungle environment" and with using BI objects, it is nearly impossible to create such an environment without creating tons of lag on a computer system.  Mind you, this is a computer system that chews up and spits out ArmA on a normal basis (performance wise).  So now we are going back to the drawing board and will make our own vegetation (as we have in the past) so that it is more efficient that what BI provides so that our large islands can run on a lower spec machine.

It is troubling to see a software program come out as a sequel to a great and well respected game such as OFP and not live up to expectations.  It is concerning to me that BI finally felt it necessary to work on this "sequel" when they were running out of money, nearly broke.  So you crank out a game, pass it out to the Euro fans 70% complete and let them find the bugs.  The fact that the early patches are several hundred megabites is amazing...  those are not patches/tweaks, those are files to re-write game files that should have been corrected prior to release.

Then the time delay with the tools...  Let&#39;s face it, the ability to MOD OFP sent this game through the clouds...  and for BI to hold onto them for so long...  rediculous....  Do we know where "Linda" is?  (vegetation program)  I have not heard of this program in some time...  no wait, will it be released for ArmA2?

I&#39;m sorry, but my pendulum is swinging back to OFP2 and Codemasters...  BI is obviously flying by the seat of their pants and have no direction or timing...  I realize they are a small company...  but you took a golden ticket and lost all momentum with ArmA&#39;s release...

I hope Codemasters is watching this...  and learning what not to do...  It will be a shame if they are unable to captialize on BI&#39;s misfortune.  Competition is a good thing...  it only benefits the consumer, us...

mac81
Oct 15 2007, 08:23
I really wanted to like Armed Assult but at the end of the day it&#39;s left me disapointed. The graphics are the only significant improvement over OFP.
It has the same unwieldly interface as OFP. A menu totally controlled by the mouse is needed.
The AI is rubbish, seeing a squad attacked reminds me of a Ants nest stirred up as they run around in circles. They make no use of cover and happily walk down the middle of the road. Leading a patrol I really want detonatable explosives on each of my squad members so I can respond approparitey when they get lost.
Playing just feels like an effort with little fluidity in movement or changing posture. It feels much smoother and playabe in GRAW.
The animations are not detailed enough, they still look like robots but a least that suits their voices. Full body swiveling on the spot while lying down is unforgivable.
Really things have moved on since 2001. I just hope Arma2 is better but I certainly won&#39;t be preordering.
Completely agree...&#33; http://forums.bistudio.com/oldsmileys/sad_o.gif

sad but true&#33;

I&#39;ll wait for dragon rising to see if Codmaster will be able to make a better job.

Also waiting for ArmA-2 and hope to see BIG improvements&#33;

But for the moment continue with ArmA because sometimes you can see interesting things coming out

DaSquade
Oct 15 2007, 11:24
Yes, ArmA has dissapointed me (a bit). It got hyped as we all WANTED it to be the next gen game. But it was clearly said by BIS, well maybe here and there between the lines, ArmA would be a &#39;in-between&#39; product.

It is strange, i often find out myself, how fast we forget what ArmA actually brought as new features. From what i can see, most of the things aren&#39;t directly seen and again fastly getting taking as normal.
Few examples:
-JIP.
-DX9.
-Multiple gunner turrets.
-New animation skeleton.
-Streaming terrain.
Just to name a few....
Ok for most this doesn&#39;t sound a mayor deal, but afaik this was a (big) step for BIS and not something that has been done in two days. I consider ArmAs current engine upgrade as a test bet for the next engine.
Fact is, ArmA introduced a new jacket (controles, gameplay, grafics etc). It is just a mather of forgetting what we had (OFP-VBS1) and move on and get used to what we now have.
The saying: &#39;in my day, this were much better..&#39; comes to my mind http://forums.bistudio.com/oldsmileys/wink_o.gif .

I can say i did left my ArmA untached for a few weeks....but having a good (semi-closed) server with friend i know i can say the feeling it back. Nothing beats a good weekend MP session with good teamplay and coms, no mather how many flaws the game has and how retarded the AI is http://forums.bistudio.com/oldsmileys/thumbs-up.gif .

vilas
Oct 15 2007, 11:36
i don&#39;t play ARMA for few months, but what was for me dissapointing i wrote many times http://forums.bistudio.com/oldsmileys/smile_o.gif
it was and it is still advertised as military simulator, what kind of simulation it is if i can destroy BMP, M113 with 5.56 bullets or assault rifle (10-15 magazines)
what military simulation we are talking about if there is no bullet proof materials, if care explode and burn after some shots in doors, why man is killed by single shot from rifle into his feet
even is Stalker there something like bleeding to death
in COD2 i saw better balistics

i had big expecations with ARMA, but i get "eye candy" with many bugs, like AI not obeying orders, like horrible pathfinding, soldiers getting lost in city, there is no camera in editor, etc. etc.

making missions and playing OFP was fun, in ARMA no &#33;
single soldier left group to engage, all group die one by one

AI has super knowledge

Codemasters will do OFP2 in 2010 :/ i wish to see something in 1985

Dudester
Oct 15 2007, 22:20
Fact is, ArmA introduced a new jacket (controles, gameplay, grafics etc). It is just a mather of forgetting what we had (OFP-VBS1) and move on and get used to what we now have.
Fact is, Bis made this out to be a sequel to ofp. So everyone expected the gameplay to stay relatively the same. Yes they expected a graphics update and some of the ofp bugs finally ironed out, but no way, did the old ofp faithfull, expect this.

When you change a games gameplay it is nolonger related to its predisesor (ofp in this case). The only thing that this game has in common with ofp is the fact its a war game. Lets face it. The Controls/Graphics/Gameplay have all changed. Hell, EA might just aswell of said Battlefield 2 was a sequal to ofp.

The feel of a game is what makes or breaks it. Bis decided to break it and all i can say to that is, listen in future. No point setting up a forum and asking people what they want in the game, if your not going to listen.

I also feel that i am wasting my breath here writing this to be honest. I mean how many people&#39;s posts here in this thread? and what has changed. Its not like the good old days when somone from Bis would comment. There just is no comment now. There are to many complaints to comment on.

I just hope this can get better before the community (if you can call it that now) completely dies its death. If i was Bis. I would seriously look at who&#39;s going to buy Arma 2 when Arma 1 has all these problems. Are they going to look at the Ofp community again? http://forums.bistudio.com/oldsmileys/goodnight.gif

DaSquade
Oct 16 2007, 00:30
Well maybe to take you on your words (no offence http://forums.bistudio.com/oldsmileys/wink_o.gif):

Quote[/b] ]sequel to ofp

Quote[/b] ]its predisesor (ofp in this case)
Fact:
My DVD box says

Quote[/b] ]Das neue meisterwerk der "Operation Flashpoint" -Macher
Doesn&#39;t sounds as sequel nor predisesor to me http://forums.bistudio.com/oldsmileys/wink_o.gif .

Quote[/b] ]ofp
From what i know, "OFP&#39; is a copyrighted game name of Codemasters. Since the contract was &#39;broken&#39;, i think in some way it is no longer allowed to link OFP with ArmA. I know weak stuff, but again what i wanted to point out earlier. Forget and forgive the past. Who knows, maybe Codermasters had the rights of the gameplay aswell and BIS was forced to make it as it is now http://forums.bistudio.com/oldsmileys/whistle.gif .
Anyway, no need to convince me. I know how you feel, but i moved on and take the best of it. For me it isn&#39;t actually the gameplay itself (flaws-bugs), it is the teamplay/feel in combination with what we currently have that still makes it all worth it to spend my weekend on this virtual dru6.
But keep in mind and lets face it, BIS isn&#39;t your EA or even Codemasters development team that has incomes from multiple sources. It was mentioned (correct me if wrong) BIS confesses it is a small player in the game development world. If you be realistic for a sec, i think we can thank the guy upstairs there was even a &#39;sequel&#39; to put it in your words. Lets hope our wishes doesn&#39;t make it impossible for BIS to give us a true sequel of ArmA (->2) and that time they adjusted and added what went wrong with ArmA.
PS: It isn&#39;t the end of the world yet and in the end, the doors has finally been opend it looks now other game developers has seen the light of this genre. So there is hope...but might be an idea to find a new hobby or lifepartner is all goes wrong http://forums.bistudio.com/oldsmileys/biggrin_o.gif .
PS2: Is there a BIS rehab? Maybe a nice game title..ArmA2: the rehab http://forums.bistudio.com/oldsmileys/wink_o.gif .

aef.born2die
Oct 16 2007, 03:39
ArmA has been uninstalled from my system.

I really wanted to like the game, but found the game engine to be cumbersome and buggy.
Servers in Australia refused to host the in-game voice comms as it added too much stress to their server load, thus removing what might have been one of the better features in the game.
First impressions count, and BIS dropped the ball when they released ArmA before it was ready. I appreciate that it may have been done as a revenue raiser, but in the long term people will remember the problems they had from day one, and harbour those ill feelings in the long term.
The way BIS handled the ArmA release has put me on my guard against future BIS releases, and I certainly will not be buying ArmA 2 (or whatever it&#39;s called) until the community has finished debugging the BIS code for them.

Hopefully there have been some lessons learned from this exercise and their next launch will be a huge success, winning back the confidence and the dollar bills of the gaming community.

vilas
Oct 16 2007, 07:24
Quote[/b] ]until the community has finished debugging the BIS code for them

yes, hahaha

it was me who first made choppers using not guided (FFAR, ZUNI) rockets firing agains land targets, i don&#39;t remember in which patch it was made by developer
it was small mistake in config, but for some months only my addon choppers (UH-60, Mi-17, UH-6) were using weapons against land targets http://forums.bistudio.com/oldsmileys/wink_o.gif
funny, game was released like this and some patches before haven&#39;t fixed it

BIS in my opinion spent too much time on graphics, too few time on engine and AI

when i was buying ARMA i was hoping to get "fixed" and more realistic OFP, but i get another kind of "product" :/
i don&#39;t use ARMA for some months , soon i plan to make format c: , probably i will not instal this again

what made me angry, very angry is:

http://www.flashpoint1985.com/cgi-bin....t=68991 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=68;t=68991)

i spent a hell of money (as in case of my poor country) for PC for ARMA and it was really big effort to buy it, and something like this

BIS released only some models in MLOD, if they would release at least many soldiers models,
i was really expecting other situations with next game after OFP than i received

Zadoff1880
Oct 16 2007, 08:26
Hey, I&#39;ve heared that BIS had sold something like 1 000 000 copies of OFP, but how many ArmA-s did they sell? Any idea?
On one russian forum one suspecious guy said that they were able to sell something like 100 000 copies only... Is that right?
So it&#39;s 10 to 1 compared to OFP?

NeMeSiS
Oct 16 2007, 08:30
Hey, I&#39;ve heared that BIS had sold something like 1 000 000 copies of OFP, but how many ArmA-s did they sell? Any idea?
On one russian forum one suspecious guy said that they were able to sell something like 100 000 copies only... Is that right?
So it&#39;s 10 to 1 compared to OFP?
Just 100000 is unlikely, the game hit the top charts in multiple countries and was number 1 for some time in Germany.

BI has planned to release ArmA2 in summer 2008, so you can try to estimate how much money they need to keep their company running untill then, that would be a &#39;minimum&#39;. And it&#39;s probably a bit more.. http://forums.bistudio.com/oldsmileys/wink_o.gif

Anyways, we have no official numbers. (AFAIK)

.kju [PvPscene]
Oct 16 2007, 10:38
Quote[/b] ]was number 1 for some time in Germany.
That is not correct AFAIK. It was only for a few days..

Anyway thats only pure speculation here. ArmA by far didn&#39;t sell
that good like OFP did.
If BI has learnt the right lessons, will become obvious with ArmA2 I guess..

DaSquade
Oct 16 2007, 11:25
Also don&#39;t forget Germany (morph) was the first place or first real release version after the Czech one. So lots of copy weren&#39;t actually bought to stay in Germany as lots got sended out across the globe. Guess that put Germany on the map...
On a side note: sell number also don&#39;t reflect actual buyers. Meaning, some copys are still collecting dust as we speak, but in the end somehow don&#39;t mather for BIS as the money is in (no pointing finguers etc)...just a fact.

=JoKeR=
Oct 16 2007, 13:42
Armed Assault 2:If we see the "Bis" it&#39;s already too late

we feels better http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Chops
Oct 16 2007, 23:48
Armed Assault 2:If we see the "Bis" it&#39;s already too late

we feels better http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://forums.bistudio.com/oldsmileys/rofl.gif Nice&#33;&#33;

I wonder how many people are looking forward to Codemasters OFP2 compared with BIS&#39;s Arma 2?

seba1976
Oct 17 2007, 00:11
It was mentioned (correct me if wrong) BIS confesses it is a small player in the game development world. If you be realistic for a sec, i think we can thank the guy upstairs there was even a &#39;sequel&#39; to put it in your words.
I was quiet for a bit and will keep so, but please enlighten me on this. Are we talking about the same company that has a contract with the armed forces of more than one country? I mean, I know I might have missed something - specifically the relation between BIS and some fuzzy australian counterpart, I know little about that. But allow me to add this to the conversation, IF BIS has found a place as a military contractor of some sort, then there is no way they have money problems of any kind, specially if they have the US military as a client. If BIS is in the interest of the US military they will take good care of it.

Again, correct me if I&#39;m wrong, but I have not seen any indication that the reason behind the now famous quote "we came to a point where it was to release this as it was or not releasing at all", was money problems. If someone can give more information about the subject please do, but from where I stand it seems to me that the thing was only a question of continuing releasing games for the general public and the troblesome PCs or concentrating on their promising new clients, the armed and security forces. If that were the case, no one can blame BIS for their charity.

This is something I really want to clarify, so if someone has facts that complete this picture or change it, please let me know. I won&#39;t argue, I&#39;ll be thankful  http://forums.bistudio.com/oldsmileys/smile_o.gif.

Cheers.

Baff1
Oct 17 2007, 03:54
Military contracts won&#39;t earn them the big bucks.

How many copies of Virtual Battlespace do you think they are selling?
100? 1,000?
And what percentage does the sales team take of each sale?

Obviously it pays well enough to keep a small crew of programmers in work.

But it is no worldwide distributed multi-million selling high street sensation. (Operation Flashpoint was). Armed Assault isn&#39;t either.

1,000,000 sales @<hidden> &#036;50 > 1,000 sales @<hidden>&#036;500

Military sales, Lmao. No one at BIS is retiring on that one anytime soon.

Zadoff1880
Oct 17 2007, 10:40
FROM:
http://www.oblivion-lost.de/index.php?zone=design2&lang=en

Some info about yet another recent & disappointing game S.T.A.L.K.E.R. - reminds me of ArmA in many ways...
(srry, if this is too old)

"The german print magazine GameStar describes this as the normal development of a game in a extensively article in their current issue with the title "GameStar: &#39;Game publishers let their customers down&#39;" (ArmA&#33;&#33;&#33http://forums.bistudio.com/oldsmileys/wink_o.gif. On four sides they talk about the question why the mentality of current developers and publishers to declare games to finals (unofficialy) after their release and innumerable patches becomes more and more popular. They especially talk about S.T.A.L.K.E.R. and worked together with Oleg Yavorsky, senior PR manager of GSC Game World and Ralf Adam, an independent producer and development advisor to report as close-to-reality as possible.

So the repairing of a bug and also the development of a patch goes through different levels which can be divided into four areas: bundle (collect bug reports), solve (repair the bug), check (developer checks the quality) and adapt (other language versions have to run with the patch). From the beginning till the end of such a patch there are not only different development departments and much money but also so called "traffic levels". These are days or even weeks when a patch is for example send to the QA- department (quality assurance) of the publisher but when they have to work on other things the patch has to wait. Days or weeks without communication between developer and publisher are the reasons for a lack of understanding and frustration. But it is so easy to prevent this.

All in all: We can recommend the article because it gives a new point of view to both parties: developer/publisher and also customer. You can find the article in the current issue 11/2007 of the GameStar magazine, which can be bought since some days, The first of the four sides can also be found as an german-languaged online preview on GameStar.de. You don&#39;t need to search for it, just follow the link in our related links."

Marshal
Oct 18 2007, 17:32
u so naive man http://forums.bistudio.com/oldsmileys/smile_o.gif

{evil grin over XBOX360 live game patches}
ehem&#33; naive? at least XBox patches work, and are only a few megabytes to download which take seconds to install. And games that need patches for the 360 only need one patch and not several like OFP needed and no doubt which ARMA will need too. And they work with the original game disc too. Can you please explain (because obviously your not naive right?) why the ARMA patches are incompatible with my original ARMA disc?

And Dwarden, can I ask why your being so sarcastic towards me? Lets just say this - ARMA wouldn&#39;t even get released on the XBox 360 because Microsoft has a quality control which means that incomplete games and crappy games simply don&#39;t get released.

The same wasn&#39;t the case for the original XBox console, which OFP was released on, and at the time I wrote an honest review of it which was heavily slated by people here. But, in the end it looks like the vast majority are pointing out the same faults in ARMA as I pointed out in the XBox version of OFP.

And finally, somebody wrote a little while ago about BIS claiming they will release an &#39;anti cheat&#39; patch. Well, sorry to disappoint everybody, but you wont stop the cheating. BIS NEVER supported or released any patch to combat cheating in the original OFP and didn&#39;t listen to the concerns of people like myself (who ran OFP&#39;s biggest league at the time), so why does anyone think they are going to change their ways now when they have a buggy game distributed by a 3rd rate publisher?

Maddmatt
Oct 18 2007, 17:45
Can you please explain (because obviously your not naive right?) why the ARMA patches are incompatible with my original ARMA disc?
Because you have the wrong version of the patch? They all worked for me.
If you have problems, then you can go to the troubleshooting thread to get help.

This is just the thread for people to whine without bothering us in the other topics, not the place to get help http://forums.bistudio.com/oldsmileys/wink_o.gif

Marshal
Oct 18 2007, 19:15
Yes I did have the correct patch. The European version - it would have told me right from the start anyway if it were the US version right?

You don&#39;t have to make excuses for sloppy programming.

Maddmatt
Oct 18 2007, 19:21
Yes I did have the correct patch. The European version - it would have told me right from the start anyway if it were the US version right?

You don&#39;t have to make excuses for sloppy programming.
Sloppy programming? Well I haven&#39;t experienced the "sloppy programming" your talking about, even though I ran the same program. So maybe there is more to the problem http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Anyway, if you want help then go to the troubleshooting section. But if you would rather just complain here and get no help, fine with me.
http://forums.bistudio.com/oldsmileys/goodnight.gif

Heatseeker
Oct 18 2007, 20:27
ARMA wouldn&#39;t even get released on the XBox 360 because Microsoft has a quality control which means that incomplete games and crappy games simply don&#39;t get released.
That might be true and there are many things in Arma that could have been done better or atleast improved over OPF, i also feel a level of disapointment about a few things but wont overlook the things they have done well.

So i&#39;ll tell you this:
You can show me a big pile of your high quality, highly polished and expensive xbox 360 games and i doubt there is one game i&#39;d pick over Arma, just like that.
And... if no games existed other than your high quality and super polished, generic 360 games i would most likely quit gaming out of boredom.
So in my view releasing Arma and supporting (patching up) it was definetly worth it and for me Arma beats all those self proclaimed AAA titles out there http://forums.bistudio.com/oldsmileys/smile_o.gif .

Marshal
Oct 18 2007, 20:40
ARMA wouldn&#39;t even get released on the XBox 360 because Microsoft has a quality control which means that incomplete games and crappy games simply don&#39;t get released.
That might be true and there are many things in Arma that could have been done better or atleast improved over OPF, i also feel a level of disappointment about a few things but wont overlook the things they have done well.

So i&#39;ll tell you this:
You can show me a big pile of your high quality, highly polished and expensive xbox 360 games and i doubt there is one game i&#39;d pick over Arma, just like that.
And... if no games existed other than your high quality and super polished, generic 360 games i would most likely quit gaming out of boredom.
So in my view releasing Arma and supporting (patching up) it was definetly worth it and for me Arma beats all those self proclaimed AAA titles out there http://forums.bistudio.com/oldsmileys/smile_o.gif .
Hmmm, so what your saying is that you don&#39;t want your computer games to progress? You don&#39;t want to play next-generation games? Is that just because you have a low spec computer or that your biased against console gaming without even giving it a try?

Maybe go and have a game of COD4 or Rainbow Six Vegas? You might just change your mind.

360 games are no more expensive than PC games in most cases and remember that a 360 costs a lot cheaper than the price of an equivalent PC machine. So for the difference you would spend on your equivalent PC machine, I could go and buy 5 games and play them straight out of the box with no compatibility issues. Also remember that every game that comes out on the 360 is the finished product - not some 70% finished game that has come out early to please the publisher.

We don&#39;t have all these stupid hassles of having to keep buying and upgrading graphic cards, memory and soundcards because our machines run everything that is out for the format. We are all enjoying the same game, with the same experience and paid about half the money what a PC player would have to pay out these days to get a half decent PC.

You are entitled to your viewpoint of course, and I wouldnt want to take you away from the game that you love - but having done the same myself with OFP and having had to endure the crap with what comes with it (some of the community and the broken game engine) I would take the 360 over an PC any day, and I&#39;m a person who has played PC games since the mid 80&#39;s&#33;

But, if you dont buy any of what I just said above - here is the biggest plus of all. NO CHEATERS&#33;&#33;&#33;&#33;

Maddmatt
Oct 18 2007, 20:49
Maybe go and have a game of COD4 or Rainbow Six Vegas? You might just change your mind.
Another PC vs console argument. I like PCs more, and that&#39;s not going to change. Anyway. I would also pick ArmA over those console games that are over in a few days. I&#39;ve played Call of Duty and R6Vegas, but how long until you&#39;ve finished them? A few days. There are no mods. Nothing like what you get for ArmA.

Having a PC vs console argument here is pointless, especially because you are on the forum of a PC game.

Anyway, you obviously couldn&#39;t be bothered to get the problems you are experiencing sorted out and would rather complain here. Oh well http://forums.bistudio.com/oldsmileys/huh.gif

Not saying ArmA is perfect. But it&#39;s still a great game to me http://forums.bistudio.com/oldsmileys/smile_o.gif

Anyway I&#39;m gonna get some sleep.
http://forums.bistudio.com/oldsmileys/goodnight.gif

Marshal
Oct 18 2007, 20:56
Actually, online playing is where the 360 really comes into its own. I have played Rainbow Six Vegas since its release, I played Call Of Duty 2 online for exactly a year - almost every night, until its sequel was released, and having been involved with the COD4 beta testing, there is no doubt that I will be playing that till at least this time next year.

I buy a game to play straight away personally. I don&#39;t see the point why a game community should have to come onto the game makers site to ask for them to fix it.

My copy of ARMA went back to the shop today and I got a refund. Companies who rush games and give false promises do not deserve my hard earned cash when I can spend it on games that I can load up instantly and play for several months online with no hassles.

But your right, I didn&#39;t come here to compare the PC to console gaming because its a no contest. PCs are word processors converted to play games. Consoles are built solely for the purpose of playing games.

And in most cases, consoles are of a lower spec to a PC and yet can run games much better, so its really in the architecture of how the game is built. Think of the many video cards and system specs that pc game manufacturers have to adapt their games to play on and its no wonder why so many problems arise.

As a games buyer, it shouldn&#39;t be up to me to write to BIS asking why their game doesn&#39;t work - especially when the fault arises because their supposedly &#39;official&#39; patches are not compatible with the original game code on the retail version of ARMA. When installing the 1.4 to 1.5 patch I received at least 5 errors on files which were supposedly corrupt from the original install (which had been installed just 5 minutes earlier).

Anyway, I have said my piece. ARMA was exactly how I expected it to be - an unfinished product which I very much doubt will be fixed, no matter how many patches are released. I mean, just look at OFP as a good example. A 6 year old game that still has more bugs than any other game I have ever played despite all the patches.

Zedfragg
Oct 18 2007, 22:44
You shouldn&#39;t have to worry about MODS being released for a game...
I play both PC and Xbox titles and I gotta say I may have completed RS:Vegas and owned it but the multiplayer never gets old...
As for ArmA...I found myself hacked by constant issues with compatiblitys and i have a new machine...

I love arma don&#39;t get me wrong...But at release there wasn&#39;t enough improvment for me to say

"YES...The new OFP&#33;&#33;&#33;..."


Instead i said

"....F*** this, I&#39;m getting a 360"

In my opinion ArmA wasn&#39;t even EQUAL to OFP....

-Flawed graphics
-Flawed textures
-Flawed performance
-Flawed damage models
-Unoptimized game code (Memory leaks and un-required gamecode staying loaded-and yes i know what i&#39;m doing http://forums.bistudio.com/oldsmileys/wink_o.gif)
-Unstable network code (on release)

It had a few improvements

-It didn&#39;t have starforce (UK)
-um....i know there are more improvements but i&#39;m tired.


And i mainly got a x360 so i could play online with my bro and don&#39;t you start moaning about the 5 quid a month i know its a ripoff but its worth it to have a quality game online with me bro.

And yes ok you can&#39;t get mods for games...which is a pain in the backside.
But...at least you don&#39;t have to worry about anything when playing online with 360&#39;s...

Well other than constant fear of the "ring of death" or other console destorying issues like it just blowing up (it is made by microsoft after all...its probs been programmed to kill me in my sleep lol)

There are some performance issues in some games and if theres so much as a grain of dust on some games (AKA TES:Oblivion) the frame rate rips to about 15fps.

But i&#39;ve never encounted a problem otherwise and theres more choice of games on the console.

Easier way to put it is this...

PC = total realistic tactical combat
Consoles = Choice of so many different types of games it becomes accessable to everyone...even my girlfriend&#33;&#33; lol

So how bout we call of the PC vs console war and just say its even lol

Zed

-Total-
Oct 18 2007, 23:42
I love sequal syndrome LOL&#33;

Everyone who played the original wants it to be EXACTLY the same with just better graphics. Those who didn&#39;t play the original don&#39;t see what the big deal is.

I&#39;ve been online gaming since 1995. Sequal Syndrome took it&#39;s toll between Unreal 1 and the first Unreal Tournament (yes, I thought UT sucked). It took it&#39;s toll between Warcraft and Starcraft. It took it&#39;s toll on Starsige:Tribes when Tribes 2 was released, but I was one of those who though T2 was better.

In the end, people hate change. They don&#39;t like to adjust or have to start over.

To those of you complaining how so much changed from OFP that it sucks - go play OFP. This is not OFP. If it was, they would have called it OFP2. It&#39;s ArmA. It&#39;s a good game, with alot of potential that&#39;s getting wasted due to Sequal Syndrome and player vs AI CoOp missions. I played OFP and, honestly, the vehicles in OFP were easier to operate because the physics were alot less realistic. ArmA&#39;s physics are far from mirroring reality, but they&#39;re closer than OFP.

For the record, AI in an FPS will never react the way it should. A computer is not human and never will be. For one AI to react the same way a human would, it would take too much processing power and lower the perfomance of the game even further.

If anyone here thinks they can do better, get your programming degree and write a better game. Until then, play what&#39;s given to you and marvel at the fact that this game started off with and idea and one line of code......

DaSquade
Oct 19 2007, 00:40
99% agree with you -Total-. Hope some will start to see it as &#39;we&#39; do. It still doesn&#39;t clear why things have changed the way they are now, but in the end i guess we can assume BIS did their best (but adjust where needed...in patches or ArmA2). It will never be like you want it, often dev. time simply doesn&#39;t allow it and if it would be possible it would simply won&#39;t be able to run on these days PCs i guess.

PS: the 1% is for the OFP2 thingy. That was just impossible....but remembering all the fuss about a d**m title of a game, it all makes sense why some peolpe are quickly dissapointed http://forums.bistudio.com/oldsmileys/wink_o.gif .

@<hidden>, regarding your military contract and making BIS bills. I didn&#39;t want to come back to it as i find it is showing very disrespective throughwords BIS. We don&#39;t need to make their bills. By the way, without going to deep into it and making myself a fool, point your finguer at BIA,as they handle the military contracts afaik. BIS only gives them the license to alter the engine and support them with those modifications. Again don&#39;t want to make the bill, but like said, i think BIS isn&#39;t grabbing the biggest pie with that part.

Anyway, enough of me inhere. I know the mods already don&#39;t like the topic (can you blame them, witch gameforum would tollerate this kind of topic and the stuff getting thrown at them). I don&#39;t want to do more damage...
Change or take the highway would be my last words.
Have a nice (negative) time while the rest makes the best of it http://forums.bistudio.com/oldsmileys/yay.gif .

Chammy
Oct 19 2007, 01:31
I say we boycott ArmA2 and stick with ArmA1 since we all have improved it and are still working hard on more addons for ArmA1. We can just buy OFP2. I dont remmeber but I think i stated this earlier.

-Total-
Oct 19 2007, 09:24
If ArmA2 advances the gameplay, then why wouldn&#39;t I buy it?

Has the successfully industry brainwashed everyone into thinking that graphics is the only thing that needs to grow and change?

If a sequel does not make the vets of the original learn how to play it all over again, then what purpose does it serve?

If a new player comes into a server of a new game where there are a majority of veteran players from the previous title - how long will that player stick around when they get annihilated time and time again by players who already know every aspect of the gameplay and physics?

The answer - they won&#39;t stay. They will say the game blows, the players cheat, and stick it back on the shelf. The new title will be left with the vets and, as they get bored and stop playing, it will die completely.

Out of the 7 people in my clan who played ArmA, only two of us played OFP. The other 5 liked ArmA. They were amazed at the physics and the depth of the game. None of us were really estatic about playing AI though. It was alright for a bit in a relaxing sort of way, but AI are predictable once you figure out the patterns they have to choose from (that&#39;s why it&#39;s called AI - it can&#39;t create and doesn&#39;t have imagination&#33;&#33http://forums.bistudio.com/oldsmileys/wink_o.gif. But AI play got old quick, PvP never materialized, and too many OFP vets kept saying ArmA sucks. So, 5 of the 7 have unsitalled due to the opinions of the vets stinking up the airwaves.

If a game franchise dies - it&#39;s usually not the Dev&#39;s fault. It&#39;s the fault of those who didn&#39;t want any change in their beloved game except more eye candy.

Heatseeker
Oct 19 2007, 10:38
Hmmm, so what your saying is that you don&#39;t want your computer games to progress? You don&#39;t want to play next-generation games? Is that just because you have a low spec computer or that your biased against console gaming without even giving it a try?

Maybe go and have a game of COD4 or Rainbow Six Vegas? You might just change your mind.
a) The technical improvements of Arma over OPF were greater than what you will find betwean COD and COD4. The technology certainly evolved (although not on all levels).

b) I want to play good games being them considered next gen or not. Arma&#39;s sheer scale and open endness plus the relation betwean graphical quality and the previously mentioned scale gives it a next gen stamp in my book.

c) I have a really good setup.

d) Im not into arcade shooters (COD) and ravenshield was the last true R6, i&#39;d rather play Arma http://forums.bistudio.com/oldsmileys/biggrin_o.gif .

Lets go back on topic before Major Fubar passes out&#33;&#33;

There are disapointing things in Arma, for example the damage model and strange vehicle bugs (i can disable a M113 with a 9mm MP5 clip), there are some technical flaws and not so good design decisions but my point is that Arma is still a unique game in its own genre.

To all:
If you are going to criticise atleast try to be objective and constructive, im tired of reading mindless rants..

Frontix
Oct 19 2007, 10:57
Well i tried to play Arma with the following setup


Intel E6600 @<hidden> 3.0ghz
3gb DDR2 800 @<hidden> 850 MHZ
PNY 8800GTS 320MB

I have to say that i can play it but not everyting on high &#33;

And now i have a problem with my Motherboard http://forums.bistudio.com/oldsmileys/tounge2.gif

Lets face it , Bis had a good game but lost it ..

Maybe they will bring it back in ARMA 2 &#33; will see

Marshal
Oct 19 2007, 16:16
Hmmm, so what your saying is that you don&#39;t want your computer games to progress? You don&#39;t want to play next-generation games? Is that just because you have a low spec computer or that your biased against console gaming without even giving it a try?

Maybe go and have a game of COD4 or Rainbow Six Vegas? You might just change your mind.
a) The technical improvements of Arma over OPF were greater than what you will find betwean COD and COD4. The technology certainly evolved (although not on all levels).

b) I want to play good games being them considered next gen or not. Arma&#39;s sheer scale and open endness plus the relation betwean graphical quality and the previously mentioned scale gives it a next gen stamp in my book.

c) I have a really good setup.

d) Im not into arcade shooters (COD) and ravenshield was the last true R6, i&#39;d rather play Arma http://forums.bistudio.com/oldsmileys/biggrin_o.gif .

Lets go back on topic before Major Fubar passes out&#33;&#33;

There are disapointing things in Arma, for example the damage model and strange vehicle bugs (i can disable a M113 with a 9mm MP5 clip), there are some technical flaws and not so good design decisions but my point is that Arma is still a unique game in its own genre.

To all:
If you are going to criticise atleast try to be objective and constructive, im tired of reading mindless rants..
You obviously haven&#39;t seen anything of COD4 then. I suggest you go and load up COD and then compare it to COD4 when it comes out next month - the two titles are completely different, both in quality of graphics/gameplay and also where they are set.

I don&#39;t see this big jump in graphical quality that you say happened between OFP and ARMA. I don&#39;t see an advancement in ai either.

Lets give you a good example. I played the mission where you have to get up a water tower and snipe soldiers as they run away from a convoy of trucks that was just blown up. Those soldiers just ran around in circles, or led on the floor pointing their guns up to the sky. They didn&#39;t even respond to where I was.

Now compare that to the intelligence of the soldiers in any of the COD titles. Also, a large scale map does not make up for bad programming. I would rather play with better graphics on a smaller map than in a game that loads the complete map and the graphics have to suffer as a consequence because your processor is having to process the whole map rather than what is in your immediate vicinity.

I&#39;m interested in your comment regarding realism. Why do you think OFP/ARMA is any more realistic than COD? I don&#39;t think enemy soldiers running around in circles looking like headless chickens is very realistic - do you? And then theres the terrible radio chatter and bad voice acting. Realistic? I don&#39;t think so.

I will get constructive now. Here is a screenshot from the original COD http://upload.wikimedia.org/wikipedia/en/0/06/CODscreen4.jpg and here is one from the upcoming COD4 http://media.monstersandcritics.com/article....p31.jpg (http://media.monstersandcritics.com/articles/1319367/article_images/codmdpcgrp31.jpg) both are ingame shots. Are you still going to say that there hasnt been an advancement from COD to COD 4?

Arma is a unique game in its own genre - so I&#39;m going to compare it to the only other game that I think is similar - Hidden and Dangerous - another game that had too many bugs.

For me, ARMA is a game that if you didnt know any better, could have come out in the late 90&#39;s. It looks no different than the technology available then. We don&#39;t all want huge empty maps that are only there in case a MOD team wants to make a new town or campaign there - we want a game which has action all across the map.

Maddmatt
Oct 19 2007, 16:30
...we want a game which has action all across the map.
Then you are the kind of person who likes simple console games (you made that pretty obvious). Not everyone is going to enjoy the same stuff as you. I have R6Vegas, and I wish I never wasted the money on it.

Don&#39;t bother discussing ArmA&#39;s campaign missions, they are crap and most of us realise that. I&#39;ll admit that did disappoint me.

Anyway I still haven&#39;t seen you attempt to sort out your problems with patches. So you seem to prefer to whine about a problem and leave it instead of getting it sorted out. I&#39;m sorry but that&#39;s just being lazy.
No amount of ranting here is going to help you. You don&#39;t like the game, then fine. There are plenty of less complicated console games that you can enjoy.


Quote[/b] ]I don&#39;t see this big jump in graphical quality that you say happened between OFP and ARMA.
Well then you must be blind. Unless your PC is a piece of crap the difference is very obvious.

Marshal
Oct 19 2007, 16:40
...we want a game which has action all across the map.
Then you are the kind of person who likes simple console games (you made that pretty obvious). Not everyone is going to enjoy the same stuff as you. I have R6Vegas, and I wish I never wasted the money on it.

Don&#39;t bother discussing ArmA&#39;s campaign missions, they are crap and most of us realise that. I&#39;ll admit that did disappoint me.

Anyway I still haven&#39;t seen you attempt to sort out your problems with patches. So you seem to prefer to whine about a problem and leave it instead of getting it sorted out. I&#39;m sorry but that&#39;s just being lazy.
No amount of ranting here is going to help you. You don&#39;t like the game, then fine. There are plenty of less complicated console games that you can enjoy.


Quote[/b] ]I don&#39;t see this big jump in graphical quality that you say happened between OFP and ARMA.
Well then you must be blind. Unless your PC is a piece of crap the difference is very obvious.
hehe -you just don&#39;t read do you? I ran OFP&#39;s biggest league until I got bored with all the cheating that came with the game. I also devised the OFP World Cup which saw players from all over the World join together with their fellow countrymen to play in OFPs biggest tournament. It was so popular that even clans from other leagues joined in. So, far from knowing what I&#39;m talking about, I am one of the few people who actually bothered to run a league to keep OFP alive.

And, in case you didn&#39;t read it the other two times I mentioned it in this thread - I HAVE RETURNED THE GAME TO THE SHOP AND GOT A REFUND.

Maybe there are still a few players who like ARMA, for all its quirkyness and stuff. But, sales figures speak for themselves, in the same way that publishers do. Lets face it, if ARMA was any good, Codemasters would never have dropped it. And I bet the number of people playing R6V right now outnumber those playing ARMA by a very considerable amount.

Maddmatt
Oct 19 2007, 17:28
hehe -you just don&#39;t read do you? I ran OFP&#39;s biggest league until I got bored with all the cheating that came with the game. I also devised the OFP World Cup which saw players from all over the World join together with their fellow countrymen to play in OFPs biggest tournament. It was so popular that even clans from other leagues joined in. So, far from knowing what I&#39;m talking about, I am one of the few people who actually bothered to run a league to keep OFP alive.
I know, I read that.


Quote[/b] ]
And, in case you didn&#39;t read it the other two times I mentioned it in this thread - I HAVE RETURNED THE GAME TO THE SHOP AND GOT A REFUND.
Exactly. You didn&#39;t bother to get the problem sorted out. Your loss.


Quote[/b] ]
Maybe there are still a few players who like ARMA, for all its quirkyness and stuff. But, sales figures speak for themselves, in the same way that publishers do. Lets face it, if ARMA was any good, Codemasters would never have dropped it
It wasn&#39;t as successful as OFP, that is obvious. But your Codemasters comment shows that you don&#39;t know what really happened. ArmA development only started when BIS split with Codemasters. BIS has had a bigger game in development before ArmA and it is still in development.


Quote[/b] ]And I bet the number of people playing R6V right now outnumber those playing ARMA by a very considerable amount.
I don&#39;t care. Simple console action games always sell more. I think R6V sucks, I don&#39;t care how many disagree. I like ArmA gameplay more, I enjoy it more than that simple action crap that stole the name of a good realistic game.

ArmaVidz
Oct 19 2007, 18:48
Even PC Gamer took the "Tom Clancy" out of their review of R6V, because the devs of R6V took all the "Tom Clancy" out of R6V lol.

One thing about PC vs Console, don&#39;t forget: PC stands for PWNS CONSOLE http://forums.bistudio.com/oldsmileys/rofl.gif

<span style='color:darkred'>Two points - from me regarding dissappointment with ArmA lately:</span>
• Performance is so inconsistent that it is almost impossible to guage it accurately - or understand where the problem lies. One day it runs like a champ - the next - it crashes like a crack addict without a rock.
• Basic fixes such as Ai pathfinding, bridge issues etc. ruin the gameplay. And despite the public nature of the bugs - no fixes have been offered by BIS. This is a basic navigation issue that is required in the game and imho - needs to be addressed and fixed immediately.

edit: And I tried the COD4 Demo and I have to say I LOVE one thing about it, it uninstalls really well.

Heatseeker
Oct 19 2007, 20:36
You obviously haven&#39;t seen anything of COD4 then. I suggest you go and load up COD and then compare it to COD4 when it comes out next month - the two titles are completely different, both in quality of graphics/gameplay and also where they are set.
I tried the COD4 demo, outdated graphics covered up by overdone and unrealistic shadders, very crap looking.
Same COD gameplay, linear, arcade, small, on rails, 100% scripted, no real evolution to be found, sorry.


Quote[/b] ]
I don&#39;t see this big jump in graphical quality that you say happened between OFP and ARMA. I don&#39;t see an advancement in ai either.


Thats because you couldnt make the game run on your pc or your specs just werent good enough, Arma looks beautyfull in high settings.
The a.i. didnt improve alot but there are improvements to be found, dont forget that theres a mission editor so the a.i. has to be in a editable format.
COD maps dont have enough space to have the bots flank the player and if it happens its scripted... COD&#39;s bots wont do anything on their own other than shoot back and respawn, you dont play vs a.i, you play vs scripted sequences with zero randomisation in.


Quote[/b] ]
Also, a large scale map does not make up for bad programming. I would rather play with better graphics on a smaller map than in a game that loads the complete map and the graphics have to suffer as a consequence because your processor is having to process the whole map rather than what is in your immediate vicinity.


Bad programing... Armed Assault is a technical achievement, there are 900 000 + objects in Sahrani http://forums.bistudio.com/oldsmileys/wow_o.gif .
The freedom of movement, exploration, real time huge battles, open endness are core features and the reason many people like BIS games.

I play Armed Assault with both outstanding graphics and huge, detailed maps and i like it, the way you keep bringing the graphics up makes me think you want to pass on as a graphics whore (but with very low standards it seems).

My processor isnt processing anything it cant handle since Arma uses terrain/data streaming.


Quote[/b] ]
We don&#39;t all want huge empty maps that are only there in case a MOD team wants to make a new town or campaign there - we want a game which has action all across the map.


If you dont want huge battlefields dont play Arma. I want action all across the map but i want a map that is larger than a alley.

So please... its perfectly acceptable to have people sharing opinions and discussing things they found disapointing in Arma but dont make silly comparisons betwean Arma and small, mainstream arcade shooter games, thats not the direction OPF/Arma fans want the series to go.

Dudester
Oct 19 2007, 21:29
This thread is for people who want to whine about the game. I really have to laugh at people who don&#39;t like whiners then still come into the thread and read the posts. Reminds me of the old washer woman who cannot keep her nose out http://forums.bistudio.com/oldsmileys/crazy_o.gif

Marshal
Oct 19 2007, 23:55
Call of Duty 3 had big maps and enemies that were intelligent and acted realistically. You reckon that COD4 graphics are outdated? What would you call ARMA&#39;s graphics then?

I have more than adequate specs to run ARMA thanks very much - a 3.2g processor, 2 gigs of memory and a Geforce 6 video card. The same thing happened with OFP too, apparently it was supposed to run on a Pentium 500mhz. The way ARMA is programmed just eats up memory.

Freedom of movement? Oh you mean the part where you can be a sniper and shoot randomly at 20 enemies who wont even fire a single shot back, but will run around in circles pointing their guns into the air? Or are you talking about the part where its a night mission and you have to blow up tanks. 2 seconds after you fire your rocket launcher you get sniped - despite being up in cover on a hill sitting on your stomach? Realistic? not.

Maybe the reason you like ARMA so much is because you can just snipe from miles away? Maybe your not good enough in a fire fight at close quarters?

I always thought PC stood for &#39;pretty crap&#39;?

Why should gaming be that much of a pain in the ass?

But each to their own. You guys carry on waiting for your unfinished game to be patched up and Ill continue to play games that are finished with many thousands of other happy XBox 360 players who have made the switch from the PC because the PC is not a games machine, but a word processor which people decided to modify.

NeMeSiS
Oct 20 2007, 00:12
EDIT: No, just no.

Grodin
Oct 20 2007, 10:10
I like arma, but theres lots of disappointing things, even if not counting bugs..

Small arms miss some little things.. like having 31 rounds to fire after reloading before running out of rounds on the first mag... even raven shield modeled this http://forums.bistudio.com/oldsmileys/smile_o.gif

Animations are a bit disappointing too..

finger doesnt really touch the trigger on some weapons, (Americas army has this done well)

trigger doesnt move,
(Americas army has this done well)

firemode selector doesnt move,
(Americas army has this done well)

changing magazine is basically same as in ofp - character just does this little magic thing with hes hand and bang you have new magazine without him even touching the mag, hes pocket nor loading the weapon http://forums.bistudio.com/oldsmileys/smile_o.gif
(Americas army has this done well)

empty mags go POOF
(SWAT4 has this done well)

cant reload while walking
(all shooters have this well)

cases dont appear and pile up on the ground
(all shooters have this well)

units magically teleport into vehicles without even touching them or opening the door first..
(americas army has this well)

no interiors modeled in tanks..
(ofp1 had this modeled well)

Driving and flying cant be even remotely called realistic, even needforspeed has better driving model and even 10 years old redbaron has better flying physics..

scenery doesnt get beaten up: no craters from bombs..

no bullet holes, and i mean HOLES not just some textures that are slammed on the surface, wich are also disappointing, only 50 holes or so max :S
(swat3 also used textures but it had the penetration values etc VERY WELL)

i could write stuff like this for 5 pages but i think you get the point http://forums.bistudio.com/oldsmileys/smile_o.gif Even its good game and onlyone of its kind, its still FAR away from realistic&#33;

Madus_Maximus
Oct 20 2007, 11:46
Comparing the driving in ArmA to a 100% dedicated driving game is a little bit of a joke to be fair lol. Surely the simple fact that you CAN do all those things in the same game makes it better than most. You have the choice.

Oh and Marshal, how is getting shot at after firing an AT weapon at night (which makes a BIG flash that isn&#39;t exactly hard to notice) then getting killed related to vast open maps?

The "AI" in COD games is scripted, all cover points are hard coded into the maps, all paths are scripted. I played the COD 4 demo and it&#39;s not all that impressive in my opinion. The AI seems to like running off and leaving you, which I don&#39;t remember it doing in the older COD games (I never played 3 so no idea there). It&#39;s just the same game play as all the other COD games but with shinier graphics and a different time setting. Also I&#39;m not too keen on the sounds, they seem too... laser like, as though it&#39;s soms space shooter (I mean ambient shooting and stuff, your own weapons seem fine). ArmA&#39;s default sounds aren&#39; t the best but at least they&#39;re somewhat realistic. Remember not all weapons make a huge beefy boooooom sound when fired, most are like fire crackers and sound pretty weak.

Oh and ArmA has penetration modelled in, and it&#39;s quite accurate too. Also cases don&#39;t "pile up" because of performance. If they did it&#39;d use more system resources and then people would moan even more about their PC not being able to handle it. Oh and Marshal, the GeForce 6 is considered "minimum" specs now, according to the QG box (they upped them because people with MX cards and so on were whining saying they didn&#39;t get uber frames).

Marshal
Oct 20 2007, 12:32
The case I made about being sniped while using a rocket launcher proved that the game is unrealistic because there is no way that a trained sniper could spot you on a hill, in total darkness within 2 seconds and make a kill shot. Especially when that sniper was just walking around the base camp at the time and not even looking through his sights.

Fair enough, the rocket launcher would have made a light flash as it left the launcher, but that would have been a split second and the human eye does not have the capability to exactly pinpoint a person who is lying down in undergrowth on a hill that is perhaps a quarter of a mile away, within 2 seconds flat.

I&#39;m wondering why a Geforce 6 would be a minimum requirement when it runs games such as Bioshock absolutely fine?

There are lots of little graphical errors in this game. Like trees changing shape as you approach them or other features coming and going, all depending what position they are on the screen as you pan across it. Even one of the little intro videos at the start of the first missions has errors in it and shows green blocks that eventually turn into trees as the camera pans across a small town.

This stupid radio chatter with broken up pigeon english was one of the first things I noticed in the XBox version of OFP. And it still hasnt been fixed. It surprises me that there are still so many faults with this game when the engine is 6 years old. You can say whatever you want about the COD series, at least it has moved forward in leaps and bounds, and whether the enemy is scripted or not, at least the fire back rather than run around with guns pointed in the air.

Grodin
Oct 20 2007, 12:46
Comparing the driving in ArmA to a 100% dedicated driving game is a little bit of a joke to be fair lol. Surely the simple fact that you CAN do all those things in the same game makes it better than most. You have the choice.
Most needforspeed games up to date are not dedicated to driving, to be honest their driving model is pathetic joke compared to real driving sims, NFS is dedicated to rap "music" and "cool" tuning. But well, driving cars in arma avoiding ostacles is almost like steering a pacman avoiding the evil ghosts.

Being "better" as game (wich i agree 100%) doesnt make it any more realistic. tho.

Tell you a fact, arma propably the most arcadish driving and flying model of all "war games" in 2007.

Thats why i keep to playing as infantry, wich its very good at&#33;

Maddmatt
Oct 20 2007, 15:24
I&#39;m wondering why a Geforce 6 would be a minimum requirement when it runs games such as Bioshock absolutely fine?
Geforce 6 (Which one BTW, 6600GT, 6600, 6800)? Is pretty old now. You can&#39;t run ArmA on high settings with that.

Of course it runs Bioshock fine, the most you ever see is a single room http://forums.bistudio.com/oldsmileys/tounge2.gif

Anyway, you don&#39;t even have ArmA now. So enjoy your arcade shooter games.

And if you&#39;re such a console fan, why buy the PC version of Bioshock on a PC with a Geforce 6? http://forums.bistudio.com/oldsmileys/crazy_o.gif


Quote[/b] ]This thread is for people who want to whine about the game. I really have to laugh at people who don&#39;t like whiners then still come into the thread and read the posts.

Well what is the point of posting on a forum if you don&#39;t want people to reply to you? Do you like telling people stuff and having them ignore you? It&#39;s a FORUM&#33;

Anyway, enough wasting my time with this thread. I have better things to do than talk to people who want to be ignored and who are full of crap http://forums.bistudio.com/oldsmileys/tounge2.gif

Mr Reality
Oct 20 2007, 16:16
There are lots of little graphical errors in this game. Like trees changing shape as you approach them or other features coming and going, all depending what position they are on the screen as you pan across it.
I have to admit that this really annoys me. When i&#39;m looking through my sight for enemy movement i get distracted by bushes and trees changing shapes because i zoom in and out.


Comparing the driving in ArmA to a 100% dedicated driving game is a little bit of a joke to be fair lol. Surely the simple fact that you CAN do all those things in the same game makes it better than most. You have the choice.

I would much rather have fewer choices done very well instead of what we have in Arma, which is a lot of choices (driving, flying etc) done pretty poorly.

Marshal
Oct 20 2007, 17:33
I&#39;m wondering why a Geforce 6 would be a minimum requirement when it runs games such as Bioshock absolutely fine?
Geforce 6 (Which one BTW, 6600GT, 6600, 6800)? Is pretty old now. You can&#39;t run ArmA on high settings with that.

Of course it runs Bioshock fine, the most you ever see is a single room http://forums.bistudio.com/oldsmileys/tounge2.gif

Anyway, you don&#39;t even have ArmA now. So enjoy your arcade shooter games.

And if you&#39;re such a console fan, why buy the PC version of Bioshock on a PC with a Geforce 6? http://forums.bistudio.com/oldsmileys/crazy_o.gif


Quote[/b] ]This thread is for people who want to whine about the game. I really have to laugh at people who don&#39;t like whiners then still come into the thread and read the posts.

Well what is the point of posting on a forum if you don&#39;t want people to reply to you? Do you like telling people stuff and having them ignore you? It&#39;s a FORUM&#33;

Anyway, enough wasting my time with this thread. I have better things to do than talk to people who want to be ignored and who are full of crap http://forums.bistudio.com/oldsmileys/tounge2.gif
Who said I bought Bioshock? Just cos I got it doesnt mean I bought it and for your information, I completed it for the 360 too.

Hmm, full of crap? or is it that the truth hurts?

You can keep your boring wide open spaces, soldiers who run around not knowing what to do and your wait for endless months whilst BIS releases a patch to fix all these faults (and from experience, most of the stuff wont be fixed anyway). You can also keep all the cheaters who like to play this game and who spoilt OFP with their God modes and dropping tanks onto multiplayer maps.

There are far better army simulations than this that absolutely wipes ARMA&#39;s ass - Americas Army for one, which I am downloading right now and which is FREE.

ArmaVidz
Oct 20 2007, 18:13
Hmm, full of crap? or is it that the truth hurts?

You can keep your boring wide open spaces, soldiers who run around not knowing what to do and your wait for endless months whilst BIS releases a patch to fix all these faults (and from experience, most of the stuff wont be fixed anyway). You can also keep all the cheaters who like to play this game and who spoilt OFP with their God modes and dropping tanks onto multiplayer maps.

There are far better army simulations than this that absolutely wipes ARMA&#39;s ass - Americas Army for one, which I am downloading right now and which is FREE.
Given the above quote - I think the creation of this thread is pure genius.

[2nd]Double-Tap / [CPL]D0UBLE-TAP in Americas Army. I used to hit the hill at Insurgency and tear into that building with a SAW - grenade the front door and tear em to pieces. When you hear the SAW - you knew D0UBLE-TAP was comin for ya.

That said - any map in AA is what? two city blocks MAX?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif No driveable vehicles, no helis. You can&#39;t even get a heli insertion...that&#39;s no sim.  As for Armed Assault and our boring wide-open spaces and &#39;not knowing&#39; what to do - we know what to do. We&#39;ve been doing it for the last 10 months. I think, you just can&#39;t follow. There lies the problem.

I&#39;ve put in my &#162;2 on why Arma is dissapointing, but your comments are just...inflammatory haha. I&#39;ve spent close to &#036;2,000 CDN on my computer for Armed Assault, while others can&#39;t be bothered to spent a couple hundred? Then they blame the game for sucking when they haven&#39;t downloaded/attempted to fix anything?
I find it disappointing that the title has its quirks and there are concrete fixes yet. But that&#39;s the extent of my disappointment.

456820
Oct 20 2007, 18:23
Quote[/b] ]Then they blame the game for sucking when they haven&#39;t downloaded/attempted to fix anything?
When people buy a game they expect it to work, or atleast have patches to make the game work. If their computers are above what it says on teh box thenw hy should they have to buy a new computer just so they can play the game?

ArmaVidz
Oct 20 2007, 19:24
Quote[/b] ]Then they blame the game for sucking when they haven&#39;t downloaded/attempted to fix anything?
When people buy a game they expect it to work, or atleast have patches to make the game work. If their computers are above what it says on teh box thenw hy should they have to buy a new computer just so they can play the game?
I&#39;m not saying it&#39;s right, and in a perfect world...but both of us know that&#39;s not the case and the practice of looking at the minimum requirements has always yielded less than desireable results. In that department, BIS falls perfectly inline with industry. It&#39;s the other stuff that we can genuinely gripe about.

http://forums.bistudio.com/oldsmileys/wink_o.gif

Marshal
Oct 20 2007, 20:03
And that my friend is why game developers release products that are not finished. Because they know that there are always gullible people like you who are willing to wait around for months in the hope that a patch will make the game run in a way that any normal games player would think it should have worked when they handed over their hard earned cash for the product in the first place.

This runaround tactic of &#39;cut the costs and release it now - ready or not&#39; is simply wrong. What other product do you know that suffers from an early release? Do car manufacturers release cars that have faulty breaks? So that they can recall them several months later?

No my friend, you should be voting with your voice and your money. Games that are rushed to release are simply not worth buying, and as the guy said above, why should I have to fork out several hundreds of pounds to justify playing a game that, according to the game developers, should run on a system far below the standard of the one which I own?

How long are you prepared to wait for BIS to fix ARMA? They never fully fixed OFP and thats a 6 year old game.

You also got the wrong end of the stick. The soldiers running around comment was aimed at the shoddy ai, not online players.

I have been a part of the OFP community since 2001 and have seen the countless threads aimed at BIS by hardcore players (which I used to be incidentally) who wanted to see changes in this latest title. There are still many things that are still there which should have been fixed and werent.

You can slap a new coat of paint on an old cracked wall, but after a while the cracks reappear&#33;

ArmaVidz
Oct 20 2007, 20:20
And that my friend is why game developers release products that are not finished. Because they know that there are always gullible people like you who are willing to wait around for months in the hope that a patch will make the game run in a way that any normal games player would think it should have worked when they handed over their hard earned cash for the product in the first place.

This runaround tactic of &#39;cut the costs and release it now - ready or not&#39; is simply wrong. What other product do you know that suffers from an early release? Do car manufacturers release cars that have faulty breaks? So that they can recall them several months later?

No my friend, you should be voting with your voice and your money. Games that are rushed to release are simply not worth buying, and as the guy said above, why should I have to fork out several hundreds of pounds to justify playing a game that, according to the game developers, should run on a system far below the standard of the one which I own?

How long are you prepared to wait for BIS to fix ARMA? They never fully fixed OFP and thats a 6 year old game.

You also got the wrong end of the stick. The soldiers running around comment was aimed at the shoddy ai, not online players.

I have been a part of the OFP community since 2001 and have seen the countless threads aimed at BIS by hardcore players (which I used to be incidentally) who wanted to see changes in this latest title. There are still many things that are still there which should have been fixed and werent.

You can slap a new coat of paint on an old cracked wall, but after a while the cracks reappear&#33;

1. Thanks for the gullible comment.

Trying to talk to people like you isn&#39;t worth it. And that&#39;s all I&#39;ll have to say in this thread, and to you, Just keep those insults to yourself.

Mr Sarkey
Oct 20 2007, 20:43
There are far better army simulations than this that absolutely wipes ARMA&#39;s ass - Americas Army for one, which I am downloading right now and which is FREE.
.... http://forums.bistudio.com/oldsmileys/rofl.gif

How do you know its better if you ain&#39;t played it yet? You&#39;re only downloading it................................................... http://forums.bistudio.com/oldsmileys/whistle.gif

Marshal
Oct 20 2007, 20:50
Cos I&#39;ve played it before.

Anyway, I&#39;ll step out of the argument so other people can write about their experiences.

I hope your game gets fixed - but somehow I doubt it.

Toodle pip http://forums.bistudio.com/oldsmileys/tounge2.gif

W0lle
Oct 20 2007, 21:13
Like the topic title and first post says:

This thread is for people which want to post (constructive) criticism about ArmA.

This thread is not for discussions about game platforms or how good (or bad) other games perform. Neither Bioshock, NFS nor AA has anything to do with ArmA. Discuss this in private or in forums dedicated to these games.

I&#39;ll hand out WLs or PRs if the constant offtopic discussion continues.

Grodin, Marshal consider yourself warned.

wika_woo
Oct 20 2007, 23:20
At the end of the day, you get for what you pay for.

So what if ArmA was unfinished...

They dealed with somewhat-issues all the way up to 1.08.

Paying for the game supports the company and business.

My brother doesnt play arma. But when he see&#39;s me playing it. he was impressed with the patches that BIS released.

Radic
Oct 21 2007, 08:46
Ok - I&#39;m gonna start with a request:  Mr W0lle - I realise you must be a busy person but please do your job - get into this MESS of a thread and weed out all the POINTLESS discussion and FANBOI SPAMMING - I have some very (IMO) legitimate comments to make - many of which will be reiterating no doubt what others before me have said but that&#39;s largely the point - in my dreams someone at BIS might do a statistical analysis of this sort of topic and go "OMG&#33; we REALLY need to improve the AI eh?"  

The topic is the topic - it is for expressions of disappointment - as such it is OBVIOUSLY going to contain a fair amount of just dummy spitting - but overall it should serve a purpose - to give an idea of what people do see as negative about the game - I didn&#39;t see any mention of becoming targets for fanboi&#39;s or having to justify opinions...

- I think there are definitely cases where a curt "that is evidently a technical issue - try xyz topic" comment is NEEDED - but the amount of R-U-B-B-I-S-H in here is just shocking&#33;&#33;&#33; - and doesn&#39;t say a lot for the quality of moderation BTW....

I tried to do the right thing and read everything before posting but by about page... what? 16 or so I think there&#39;s about ONE legitimate post per page vs the rest being FANBOI CRAP so I gave up and just jumped here to the end to put in my observations per the topic title: (feel free to mod out all above - all to follow IS relevant to topic - thankyou)

My disappointments:

1. AI is dreadful - poor pathfinding - poor combat savvy etc.

2. Default sound is just awful - addressed more than adequately by addons but surely we could have expected better straight up?.

3. Helicopter flight model - http://forums.bistudio.com/oldsmileys/huh.gif? - what can I say - Codemasters already did this for BIS in OFP - it was good, it was right, it worked - (sigh,... what more can one say).

4. A small thing but important to me: - bushes not being able to be moved freely thru - was a lovely feature in OFP - I miss it in ArmA.

5. Various oddities that CAN be fixed easily enough by tweaking configs but it&#39;s disappointing to have to do such things to make the game engaging and enjoyable:
* Excessive recoil.
* Player fire dispersion too much.
* Enemy AI dispersion not enough.

All I can say is that I never had cause to even think about these things in OFP - the general gameplay ballance was just so much better....  is ArmA really supposed to be the sequel??? - I&#39;m personally really hanging out to see what OFP2 delivers - but I would be thrilled if BIS could fix the AI and Helicopter FM&#39;s in ArmA.

Madus_Maximus
Oct 21 2007, 09:37
is ArmA really supposed to be the sequel???
Quite simply, no. It&#39;s a game from the developers of OFP, not the sequel. It even says so on the box. Also what&#39;s wrong with the recoil? Seems fine to me.

Specter
Oct 21 2007, 14:57
2 points concerning weapons:

1) sniper rifles: what&#39;s the point of being able to shoot someone 1000m away when they (ai) just turn around and know exactly where you are and can follow you no matter where you go? bas "fixed" that in ofp by making the m24 silenced (until jam... but i won&#39;t flame that here http://forums.bistudio.com/oldsmileys/wink_o.gif ) which is not good either because under 500m ai should be able to know the general direction but everything above 600m should be a lucky guess... (human players are left out of this because with them it&#39;s "just" a matter of the sound which has been adressed often enough)

2) g36: the g36 is a plastic pellet gun and it shoots like one, except that the pellets pack more hurt. it has almost no recoil. but in arma it feels like firing a mg from your shoulder while standing.
and why is it that you cant even use the real 3x zoom crosshair? the circle itself is almost useless, but the real crosshair contains so much more like a second ring for leading your shots or lines for long shots...

Madus_Maximus
Oct 21 2007, 20:40
I believe the markings on the G36 scope are from the original model before the "E" with improved scope. Don&#39;t quote me on that tough. I guess they just went with what they already had as they didn&#39;t have the time or something.

76
Oct 22 2007, 04:52
And that my friend is why game developers release products that are not finished. Because they know that there are always gullible people like you who are willing to wait around for months in the hope that a patch will make the game run in a way that any normal games player would think it should have worked when they handed over their hard earned cash for the product in the first place.

This runaround tactic of &#39;cut the costs and release it now - ready or not&#39; is simply wrong. What other product do you know that suffers from an early release? Do car manufacturers release cars that have faulty breaks? So that they can recall them several months later?

No my friend, you should be voting with your voice and your money. Games that are rushed to release are simply not worth buying, and as the guy said above, why should I have to fork out several hundreds of pounds to justify playing a game that, according to the game developers, should run on a system far below the standard of the one which I own?

How long are you prepared to wait for BIS to fix ARMA? They never fully fixed OFP and thats a 6 year old game.

You also got the wrong end of the stick. The soldiers running around comment was aimed at the shoddy ai, not online players.

I have been a part of the OFP community since 2001 and have seen the countless threads aimed at BIS by hardcore players (which I used to be incidentally) who wanted to see changes in this latest title. There are still many things that are still there which should have been fixed and werent.

You can slap a new coat of paint on an old cracked wall, but after a while the cracks reappear&#33;
Dude your gripe is with the gaming industry not ArmA specifically... as much as ArmA shits me I still love it because there is no game on the market like it and I know if it was released by someone like EA it would be 100x worse.

Americas Army... you compare Americas Army to ArmA.... dude go away you don&#39;t know what your talking about... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

I hope through being screwed into beta testing this game 1.5 that game 2 will actually work, and I&#39;m quietly confident Arma2 (game2) will be what ArmA was meant to be.

-Total-
Oct 22 2007, 05:41
America&#39;s Army? The game that was fun to play about 7 versions ago?

Wanna talk about a game with bugs galore - download AA. I just recently unsitalled it. I played it since the day it was released in 2002. I was in top ten ranked competition for the past 3 years in that game. Believe me when I say that ArmA is so much more than AA can ever be.

The only thing that AA has over ArmA is that AI are not a standard in that game. The two missions that involve AI (they are the enemy) are so easy to defeat it&#39;s pathetic.

ArmA has it&#39;s bugs (and different vehicle physics is not one of them - that was a change, not a bug), but it&#39;s still far more expansive than anything else out there. It does not have an arcade feel to it and it&#39;s not a fragfest in a shoebox.

Unfortunately, that&#39;s why it&#39;s not popular at all.

Radic
Oct 23 2007, 08:43
is ArmA really supposed to be the sequel???
Quite simply, no. It&#39;s a game from the developers of OFP, not the sequel. It even says so on the box. Also what&#39;s wrong with the recoil? Seems fine to me.
Sequel: -..... erm... you ARE joking,.... right??  As the next similar game in the SAME genre and executed in a very SIMILAR fashion I&#39;ve certainly taken it as implicit that ArmA can be considered BIS&#39;s sequel effort in relation to OFP... and evidently I mean sequel in a broad "game-type" sense - not as a literal "our story now continues..."  

Recoil:  - well fair enough, it&#39;s a very subjective issue - but having fired many rifles (tho not M16 or M4 - but I have fired Mini 14 which uses same ammo so i have SOME idea of the kick power of 5.56 NATO - as well btw as 7.62 NATO by virtue of firing SLR) and watched soldiers on TV using those rifles - they are either wildly spraying several shots for each aimed one or they are NOT copping the same recoil effect ArmA gives - which makes it impossible to make more than one aimed shot per 1.5 seconds or so instead of a more realistic IMO figure of nearly two per second.   My DISAPPOINTMENT is that in OFP this was all addressed and dealt with entirely effectively - I never even thought twice about it - but after about the THIRD shot with an aimpoint M4 in ArmA I was hunting the net to find how to edit the freaking configs&#33;&#33;&#33;

BTW the tone of these forums is so very clear here - ie. fanbois do whatever you want and anyone else just get fucked.

Oh, and I just looked again at the first post - and CONTRARY to some crap comment made a few posts back about this topic being only for constructive criticism: the title does NOT suggest any requirement to be constructive - and likewise there is no conditional instruction to that effect in the intro post... This topic is for COMPLAINTS - so if you don&#39;t like people complaining then PISS OFF and give each other virtual hand jobs on the PRAISE topic&#33;&#33;

Madus_Maximus
Oct 23 2007, 12:18
It&#39;s more a case of having manners. You shouldn&#39;t have to be told and forced to be nice and not resort to insults and offensive statements. Common courtesy.

Try the 6th Sense mod, the recoils in that are changed a bit and maybe you&#39;d prefer those? It&#39;s toned down slightly (more evident on the M249).

I&#39;d say the fact that you CAN edit these annoyances if you don&#39;t like them is testiment to BIS. Most other games will have these values locked or hidden away where it&#39;s difficult to get to. It&#39;s impossible to make everyone happy, and a lot of the "dissapointments" are more related to personal preferance than bugs or short comings. You hear less complaints like these with other games because less is expected of them. People seem to expect BIS to cater for our every whim, which just isn&#39;t going to happen is it? The closest we&#39;ll get from them is the tools which they&#39;ve kindly given to us and to let us tweak it how we want.

Placebo
Oct 23 2007, 13:23
if you don&#39;t like people complaining then PISS OFF and give each other virtual hand jobs on the PRAISE topic&#33;&#33;
There are clear rules about flaming and flame baiting, rules which your post bumps head with, please tone down the aggressive posting manner.

Lepardi
Oct 23 2007, 16:03
Oh plees. http://forums.bistudio.com/oldsmileys/huh.gif

Is the HDR improved over the 1.06 demo? I just tried it.. and disappointed. Image quality is good only when watching your feet, and even if I don&#39;t look to the sun... it&#39;s just ruined. Too dark/washed out image because of that damn HDR. Which lowers FPS too.

And the other thing I hate is the floatiness of the mouse... just plain stupid. I don&#39;t like my sights lagging behind me, CQB situations seem hopeless. AWW&#33; http://forums.bistudio.com/oldsmileys/mad_o.gif

NeMeSiS
Oct 23 2007, 16:27
Oh plees.  http://forums.bistudio.com/oldsmileys/huh.gif

Is the HDR improved over the 1.06 demo? I just tried it.. and disappointed. Image quality is good only when watching your feet, and even if I don&#39;t look to the sun... it&#39;s just ruined. Too dark/washed out image because of that damn HDR. Which lowers FPS too.

And the other thing I hate is the floatiness of the mouse... just plain stupid. I don&#39;t like my sights lagging behind me, CQB situations seem hopeless. AWW&#33;  http://forums.bistudio.com/oldsmileys/mad_o.gif
Have you tried changing the HDRPrecision in your ArmA.cfg file from 8 to 16? Fixed the HDR problems for me.

For mouse lag, read topics like these. (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=68;t=68411;hl=render+and+frames+and+ahead)

TrevorOfCrete
Oct 23 2007, 19:27
my main complaint about ArmA is the 8800 reliability, but thats not really BI&#39;s problem i guess.

456820
Oct 23 2007, 19:38
Lately I have seen myself turn much more to OFP, been playing Revolt campaign again and even though I still run across some small things wrong with the game I still prefer OFP well over ArmA.

Combat is more fun, easier to command tanks, easier to command and fly choppers and jets, driving is much better since the screen doesnt center.

There is a lot of effort lacking from ArmA, you can definately tell it was rushed.

I know people will end up saying "but... OFP 1.0" I dont care, I remember when I didnt know how to patch OFP (yes I was that dumb http://forums.bistudio.com/oldsmileys/tounge2.gif ) and was on 1.0 OFP, I still loved it, I would come home from school and be straight onto OFP. I just dont feel this with ArmA.

Lepardi
Oct 23 2007, 20:50
That tweak completely changed the way of shooting in ArmA for me&#33; I can actually aim and hit now, after the excess mouselag is GONE.

But still, I am disappointed for it not being able to run just about decently on normal settings. 8800GTS 640Mb, E6750 @<hidden> 3,2GHz, and 4gb of ram. 1 Gig disabled for arma 64-bit bugging, that might drop fps some, and BIS ain&#39;t gonna fix it. http://forums.bistudio.com/oldsmileys/goodnight.gif

Radic
Oct 24 2007, 08:00
It&#39;s more a case of having manners. You shouldn&#39;t have to be told and forced to be nice and not resort to insults and offensive statements. Common courtesy.

Try the 6th Sense mod, the recoils in that are changed a bit and maybe you&#39;d prefer those? It&#39;s toned down slightly (more evident on the M249).

I&#39;d say the fact that you CAN edit these annoyances if you don&#39;t like them is testiment to BIS. Most other games will have these values locked or hidden away where it&#39;s difficult to get to. It&#39;s impossible to make everyone happy, and a lot of the "dissapointments" are more related to personal preferance than bugs or short comings. You hear less complaints like these with other games because less is expected of them. People seem to expect BIS to cater for our every whim, which just isn&#39;t going to happen is it? The closest we&#39;ll get from them is the tools which they&#39;ve kindly given to us and to let us tweak it how we want.
http://forums.bistudio.com/oldsmileys/huh.gif? - WTF - you CLOWN&#33;&#33;  yes a deliberate INSULT - I don&#39;t give a SHIT that the recoil values can easily be edited or a mod exists that has more acceptable values - I simply wanted to say what i thought of the default values - why don&#39;t I have the simple right to do that - even when FUCKING INVITED TO DO SO - WITHOUT replys from fanboi fuckheads??? - the topic asks for comments - doesn&#39;r imply it&#39;s about troubleshooting or some such  - can you not see the ORWELLIAN double standard being applied here - in this topic of all topics where we SHOULD feel free to air grievances (a USEFUL situation I should really think from the devs - point of view) - any negative comment - and I reiterate that the topic ASKS FOR FUCKING NEGATIVE INPUT&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33; - is RETALIATED against by FANBOI SHIT&#33;&#33;&#33;

I don&#39;t give a FUCK what you think - I was asked what disappoints me about the fucking game and I TRIED to address that request.  

PLEASE GET A FUCKING MODERATOR IN HERE - PREFERABLY WHO ISN&#39;T A FUCKING ONE EYED FANBOI and sort this MESS OUT&#33;&#33;&#33;

Deep breath,..... rational thought - calm voice - what I expect when I read this topic is to see a contiguous listing of people&#39;s DISAPPOINTMENTS with the game - I don&#39;t want to see fanboi responses - I want to try to get realistic guage of what other CONSUMERS might be feeling about the same product I have just paid nearly &#036;100 for....  - my utopian DREAM is that BIS might also get an idea of what we CONSUMERS / CUSTOMERS / &#036;&#036; PAYING CUSTOMERS think....

EDIT + PS - mate I am a 130KG fucking PISSED OFF Aussie - if I was toe toe with one of you fanbois I&#39;d LOVE to give you a decent fucking "talking to" - PLEASE just get someone in here to remove the fanboi rubbish and make this topic what it&#39;s SUPPOSED to be - ban me forever if you wish - or delete the entire topic but please cut the double standard as I&#39;m afraid I just can&#39;t cop it&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;

- and I WILL KEEP going until something is done... most of you fuckers are from former Eastern Block countries aren&#39;t you? - maybe it&#39;s just that I&#39;m used to actual freedom of expression - not the FUCKING ILLUSION OF IT&#33;&#33;&#33;&#33;&#33;

BravoMike7
Oct 24 2007, 08:10
There are clear rules about flaming and flame baiting, rules which your post bumps head with, please tone down the aggressive posting manner.

Can you not read Radic? http://forums.bistudio.com/oldsmileys/confused_o.gif

Radic
Oct 24 2007, 08:11
Oh plees.  http://forums.bistudio.com/oldsmileys/huh.gif

Is the HDR improved over the 1.06 demo? I just tried it.. and disappointed. Image quality is good only when watching your feet, and even if I don&#39;t look to the sun... it&#39;s just ruined. Too dark/washed out image because of that damn HDR. Which lowers FPS too.

And the other thing I hate is the floatiness of the mouse... just plain stupid. I don&#39;t like my sights lagging behind me, CQB situations seem hopeless. AWW&#33;  http://forums.bistudio.com/oldsmileys/mad_o.gif
Have you tried changing the HDRPrecision in your ArmA.cfg file from 8 to 16? Fixed the HDR problems for me.

For mouse lag, read topics like these. (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=68;t=68411;hl=render+and+frames+and+ahead)
THIS is a USEFUL post - not FANBOI SHIT like MOST&#33;&#33;&#33;  Well done old chap - if you&#39;re anywhere near Cairns, Qld Australia I will shout you a beer and buy you a meal&#33;&#33;

Radic
Oct 24 2007, 08:13
There are clear rules about flaming and flame baiting, rules which your post bumps head with, please tone down the aggressive posting manner.

Can you not read Radic? http://forums.bistudio.com/oldsmileys/confused_o.gif
I read it..... now ask me if I give a FUCK&#33;&#33;&#33;&#33; - and BTW - how about YOU actually READ what I said - it&#39;s not actually just all pointless vitriol..... can you not SEE what I&#39;m trying to say here?http://forums.bistudio.com/oldsmileys/huh.gif

Chammy
Oct 24 2007, 08:31
Wow Radic, you sure sound alot like Novusordo, he was about as fouled mouth as you.

Yeah, I have reverted back to OFP lately, at least until CSM is done, then I will be playing ArmA alot more again.

Again, boycott ArmA2.

Sickboy
Oct 24 2007, 08:43
It&#39;s sad that when ppl can&#39;t communicate by normal words, they have to shout, get aggressive and if you were in the same room; fight http://forums.bistudio.com/oldsmileys/smile_o.gif
Aswell as getting political...

I agree btw that ppl who like the game, should not defend it in here. I know it&#39;s hard, because half of the time the things people report are fixable, changable, workaroundable, or are simply related to drivers, os, other programs etc. But in all fairness, this IS the disappointment thread http://forums.bistudio.com/oldsmileys/smile_o.gif

Don&#39;t get me wrong, I no way in hell approve of foulmouthing as above http://forums.bistudio.com/oldsmileys/smile_o.gif

Chammy
Oct 24 2007, 08:47
Quote[/b] ]Lets give you a good example. I played the mission where you have to get up a water tower and snipe soldiers as they run away from a convoy of trucks that was just blown up. Those soldiers just ran around in circles, or led on the floor pointing their guns up to the sky. They didn&#39;t even respond to where I was

Durg78&#39;s new Mod that enhances AI fixes this bug.

vilas
Oct 24 2007, 09:11
dear Sickboy
we were talking some times about dissappointments and not

why other games - Stalker, COD2 don&#39;t make at my PC so much problems to run as ARMA ?

i was able to play ARMA after 1.08 patch &#33;&#33;&#33;
not before,
NO OTHER GAME made such thing
ARMA is a game, product - it should work if PC fulfills requirements
many people are angry on this
as many are angry on other AI behaviours, collisions, etc.
BIS made OFP in 2000, RES was released 2002
ARMA was released few years after, but it was looking like not finished product on which we spent money
for me it looks like ARMA was not beta tested before release seriously (forgive my "english")

i comletly don&#39;t understand why i can play whole night long in COD2, Stalker without any problems, and for ARMA i have to add special big fan on my VGA and PC box to play more than 2 hours ?
i don&#39;t understand this
like i don&#39;t understand why till 1.08 release i couldn&#39;t play game more than some minuts (in 1.05 it was slowing down after 15 minutes comletly to zero FPS, no textures, models cartoon, in 1.07 after 20 minutes "cannot create surface 00000x7 ..")
many people suffered from this

if BIS is really seriouls want customers back - let they make bigger effort at testing before releasing ARMA2
this "disappointment" tread should be a lesson what to improve

because many people had fun with OFP for many years, but not have any fun with ARMA

i will not buy ARMA2 if i will see so many "disappointments" in forums
like i don&#39; buy QG and wait for 1.09 or 1.10 patches to see what they will change , because i haven&#39;t touched ARMA for so long :P
your advices are sometimes very helpful but sometimes you "defend" to much I.M.O.
game is product - I am customer who want to get in hand "working", no problems making software to enjoy it, do You understand ?
i enjoyed OFP for so many years, other games too

and i wish BIS to make some more realism in game, AI shouldn&#39;t be killed after one shot in feet from rifle, bullet proof materials should be added, better path finding, less collisions of vehicles , of veh and environment, AI not "engaging" to suicide, AI obeying "not fire", AI not using RPG, AT4 at people, AI not using Stingers at tanks, better flying/driving possibilities, better HDR with ability to turn off

Sickboy
Oct 24 2007, 09:26
vilas, this is the disappointment thread about ArmA. Not your disappointment in me or my opinion.

If you read my above post correctly, you see that I do not defend anything here, just trying to tell ppl that like this game to actually quit posting in here because it&#39;s not their place. And sure I remain by my point; half of the time it&#39;s a problem on people&#39;s side themselves, it&#39;s good for you and others that "Other games and programs" seem to run fine, well ArmA needs some more system attention and usually in the end it runs a lot better, so be it.

We all have read your story about ArmA now a zillion times, im unclear why you post it again and kinda personally towards me. By now its burned in my memory and really doesn&#39;t need any more repeating.
You seem to forget often though, as when it comes to bullet proof materials I don&#39;t know anything else but that they are already in the game and working and im sure it has been said a zillion times before aswell. (Try firing on a BIS weapon or iron plate)
When it comes to why other games do not require extra cooling in your system; May I suggest you go into a technical forum and get your answers to that question? Also, I remember that it has been explained to you in all your threads, weird though that you still don&#39;t know why http://forums.bistudio.com/oldsmileys/smile_o.gif

Anyway, look at my hypocrytical-butt, telling on the one hand others to stop defending in a disappointment thread, and here I am myself.  http://forums.bistudio.com/oldsmileys/banghead.gif
I&#39;m outta here  http://forums.bistudio.com/oldsmileys/goodnight.gif

vilas
Oct 24 2007, 09:55
well if "other" games don&#39;t need special attention on PC, but ARMA does it means only one - ARMA is "bad" as software

other things are gaming related problems

bullet proof materials ?
haha
can you shot dead man in good vest using pistol and shooting at this vest twice?
can you destroy M113 or BMP using M4, AK, M249 rifles ?
in ARMA yes (350 5,56mm bullets to destroy APC), in real NO

there is no bulletproof materials, there is only "damage" value for parts of models, there is no something like "hit barrier" in materials to simulate penetration
otherwise you could kill cargo in BMP using 0.50 caliber not dammaging all vehicle

you haven&#39;t understand what i said
i am customer, i want BIS product function as other companies products
my voice was answer to You because you talk about compture related problems aiming not in ARMA but in users PC&#39;s

if you have 10 new games which work perfectly and 1 which work horrible, than what is "bad" PC or game ?

changing requirements by BIS is also in my opinion "disappointment"
it all means - game was not seriously tested before release, for sure they haven&#39;t been testing this game on enough number of PC, someone said - if he will see BIS on box it will be too late
i was long waiting for ARMA before release, but i am not waiting on ARMA2, till i will see some sirious step forward in "engine"
many OFP users care more about "realism", AI, destruction models than graphics - i am in this group
i still play RTCW , OFP - because it gives me fun from time to time, but i haven&#39;t touch ARMA for some months

Sickboy
Oct 24 2007, 10:32
Ok, one more, then im really out of here. (Concerning the thread, im sorry to go a tad off-topic here)

First of all, I said that half of the time the user has a finger in it too. That simply says what it says, half of the time. A perfect example is running ArmA on Vista: http://community.bistudio.com/wiki/ArmA:_Troubleshooting_Vista  Half of the problems are caused by Microsoft (Vista)/Nvidia/ATI/Creative and become apparant also in other games, and sure the other half is the non-compatibility from Bohemia&#39;s side.

How many times more do you feel the need to repeat?
Game was rushed, we all know it since almost the start. Most of us also have a pretty good guess on the reasons (and it was confirmed by Maruk in an inteview, something in the liking of: "Sometimes you must do something, or not do anything at all forever, we had to release ArmA and we&#39;re very sorry it was in this fragile state"). And the fact that they keep fixing it for us, shows they do care, and they do support their product. Why do you feel the need to constantly bring this up? Do you get off on repeating and repeat and repeat and repeat?

ArmA does have it&#39;s shortcomings when it comes to stability and compatibility, agreed. So i&#39;ll repeat now for you this what has been said already to you, once more: but ArmA also puts in some areas more stress on the system than other games due to it&#39;s large scale nature and what not. This translates in power consumption and heat, and there you got your explaination why you might&#39;ve needed an extra fan, don&#39;t forget to mention you had your system fans tuned down for extra low sound production IIRC. (And, Boy, an extra fan, we better call the Police)

We all know now because of all your repeating, that you can blow up an APC with 350 bullets. (Which IMHO is not an important issue, and simply only an issue for ppl that are eager to find inconsistencies in the game to add up to their repeating "Disappointment Rant". I mean, which one of us is able to pump in 350 bullets into a manned APC with gunner,  keeps alive and fight off surounding troops with the rest of his clips? Again, nothing better to do?). Anyway, doesn&#39;t change the fact that there are material settings now that you can define where bullets passthrough or not passthrough, which is basicly what "Bulletproof material" (your words), mean. Like I said, shoot at a rifle, and there you find your first bullet proof material, now up to you to implement this to more things, like possibly a vest, and if it&#39;s not in your nature to invent and research new things, then leave it up to someone else to figure it out.

Changing requirements on Queens Gambit, not on ArmA, but on Queens Gambit, has been explained by them, aswell as brought up by you aswell multiple times, same thing here; repeat, repeat, repeat, repeat. Is there really nothing better to do? (Like finishing ur addons and mods etc?)

Anyway, you are boring me to death vilas, and I know it&#39;s my own fault for reading your posts and actually responding to them, i&#39;m only human too.

I&#39;ll probably get the famous fanboy remarks to my head now, but think what you like.
Trying to be part of the solution instead of the problem, aswell as having a positive insight does not make one a fanboy. Says me.


So my real contribution to this thread, my disappointments of ArmA;
No built in properly featured Network Service. Altough overcomeable by own scripting and has been done.
No properly functioning voicechat. Altough they say they are fixing it for 1.09, and one can use alternative voice programs altough this complicates things and is not nearly as immersive as real ingame voice.

Rhodite
Oct 24 2007, 11:14
Radic - For blatant disregard of moderator guidance and 3 posts worth of flaming..

+2WL & a 2Week PR your account will be under review for that lengthy tiriad.

FinGuerilla
Oct 24 2007, 11:54
We all know now because of all your repeating, that you can blow up an APC with 350 bullets.
I wonder, by the way, which is more unrealistic: blowing up an APC with rifle bullets, or the similar "cumulative" effect of RPG&#39;s. I think, that an RPG either penetrates the armour, or not. If not, then it does little or no damage to the tank, and then, the next RPG does not destroy it any easier. But like you said, this is probably not the worst flaw of OFP/ArmA.

vilas
Oct 24 2007, 13:50
cumulation
of course
cumulation RPG, AT4 rocket blow tank at first shot
BUT &#33;&#33;&#33;
in ARMA we have general dammage like in OFP

rocket takes away some parts of armor of vehicle

if vehicle is "weak" and RPG "hit" is bigger, than this vehicle is destroyed
if vehicle is much stronger, than you need some RPG

of course it is unrealistic too

but maybe this should be also theme of "bulletproof" properties

as RPG shooting at group of man http://forums.bistudio.com/oldsmileys/wink_o.gif
cumulative rocket will not do so much dammages in large area like fragmentation rocket, antipersonal

if there were "bulletproof" properties working as they should - than one bullet would be richochetting while other would penetrate

of course it is hard to do
if i were "voting" "realism" vs. "graphics" i definitle take 1
when ARMA was released i thought it will be big step from OFP, but i haven&#39;t expected big step in graphic

which of cours i can "vote for" too, because i think ARMA has super look, super looking environement, all looks super
but after OFP i expected more battle field simulation than super lookig trees, buildings, landscapes

i don&#39;t know how much CPU power would be given by disabling HDR by developer, but maybe such CPU effort should be used by "engine"

like i would like to see some model parts independant - i mean
when i shoot at doors, this shouldn&#39;t cause dammage and explosion of car
if i shoot from 0,50 in car engine - i think in 99% car should stop because of destruction in engine parts

edit: i really think ARMA looks super as "graphics" models, environment, most of textures

SeppSchrot
Oct 24 2007, 14:09
Hello Vilas,

my opinion regarding the afford better spend in other things than graphics is very much the same as yours.

But on the other hand, it is understandable as the random customer buys a game because he likes the screenshots on the box and not because the text says "LAW are single-serving launchers and you will have to dispose it after use."


Quote[/b] ]
if i shoot from 0,50 in car engine - i think in 99% car should stop because of destruction in engine parts


This behavior is simulated by assuming that the most important parts of a car engine are in the tire&#39;s rubber. Just shoot the tire and pretend it is the engine. It will even corrode. http://forums.bistudio.com/oldsmileys/rofl.gif

456820
Oct 24 2007, 18:59
Quote[/b] ]Durg78&#39;s new Mod that enhances AI fixes this bug.
Any link to this? Checked the forums and found nothing on the forums or armedassault.info

mrcash2009
Oct 24 2007, 19:46
As im never a "fanboy" (just posted in the opposite thread to this) ... I agree on AI with nearly everybody thats posted about it.

I would like to just see a little more less "bot on a mad one" and see some self control with the AI when taking cover etc.

Pathfinding for commanding your own AI team is comedy value in built up areas, you either micro manage or simply work around that scenario when making missions.

Optimising a bit more on bush areas (as been said before).

Thats about the only things that hit me as "hmmmm I see what they are on about on the forums" when I first started playing and learning it all (only had a month).

Dudester
Oct 25 2007, 21:03
I&#39;m wondering why a Geforce 6 would be a minimum requirement when it runs games such as Bioshock absolutely fine?
Geforce 6 (Which one BTW, 6600GT, 6600, 6800)? Is pretty old now. You can&#39;t run ArmA on high settings with that.

Of course it runs Bioshock fine, the most you ever see is a single room

Anyway, you don&#39;t even have ArmA now. So enjoy your arcade shooter games.

And if you&#39;re such a console fan, why buy the PC version of Bioshock on a PC with a Geforce 6?  


Quote[/b] ]This thread is for people who want to whine about the game. I really have to laugh at people who don&#39;t like whiners then still come into the thread and read the posts.

Well what is the point of posting on a forum if you don&#39;t want people to reply to you? Do you like telling people stuff and having them ignore you? It&#39;s a FORUM&#33;

Anyway, enough wasting my time with this thread. I have better things to do than talk to people who want to be ignored and who are full of crap
Well my friend, if you had read what the Mods said about this thread. You would know, Its not for giving answers to, its simply so that people can have a moan about what they don&#39;t like about the game. Infact the thread is totally usless in my opinion. Why&#33; Because alot of the things written here are not going to be fixed for this version of the game.

Bis may not have had so many complaints, had they not associated Armed Assault to OFP- When the only things these two games have in common now, is that they are played out over a large map.

The gameplay has changed to dramatically to call it a follow on to Ofp. Animations/Transisions/Vehicle movements, aswell as the whole feel to the game, has now changed. You might just aswell call Bf2 a follow on to ofp.

What ever possessed Bis, to take Ofp and turn it upside down, I&#39;ll never know. Last word to those who keep comming into this thread to defend the game. Doesn&#39;t the server count tell you somthing? You would also be aswell to spend your time posting in the positive thread aswell. That way you could make the game look more positive- Instead of trying to convert use whiners that you like to call us.

Lepardi
Oct 27 2007, 15:19
I don&#39;t know what&#39;s the point of defending the game they surely know is bugged. We are &#39;whining&#39; to just give BIS a better image on what they should fix or make better.

wipman
Oct 27 2007, 19:55
Hi, about the Queens Gambit:

The Campaigns are much better than the default ArmA campaign;
harder, more worked and with less bugs; even when in booth new
QG campaigns, there&#39;re some scripts error messages.
A clear sign of don&#39;t have looked too much in the bugs fishing.
The "special characters" (Contractors aka Mercs and the spy) have
something wrong with the side weapons (pistols) and this happens
too with the addon weapons (my M1911-A1 & the HK Mk23&#39;s 1.1)
is as if the sight of the unit was missplaced or displaced or whatever
to the rigth, instead be looking as they should, to the aim point.
But somehow the bullets still flying straight to the middle of the
side weapon&#39;s back sight; i don&#39;t know why this happens but sucks.
Other thing... the medic of the Partisans... the medic of the
partisans don&#39;t have side weapon slots, so no GP25/30, M203
or BS1 grenades for him; no side weapon for the medic too.
I haven&#39;t try it with the default weaponry of this unit, aside than
in the default campaign with the Mercs; where it works. But if
in the Editor you remove his weapons with the: removeallweapons this;
command... and rearm him with whatever you want, addon weapon
or BIS weaponry... he don&#39;t heals no more.
Also, there&#39;s something wrong with his skin; is like as if in the O2
his uncovered skin... had been setted up to: shine. in the texture/model
properties; you can see how he "brights" at night at 250m without
NVG&#39;s. This is very bad, at least in my opinion; what if you play
in MP and you&#39;ve an AI that&#39;s a Partisan medic, and you&#39;re playing
versus other human players?; they&#39;ll spot you at 500m with the
NVG&#39;s so they can concentrate all they&#39;re fire in the arch of
the path of your squad. Very very bad... this thing with his skin
don&#39;t seems to happen when you use a custom face (a .jpg) i
haven&#39;t try it with a .paa, but i repeat... very.. very... bad. Let&#39;s C ya

Dwarden
Oct 28 2007, 00:54
let me guess JPG (face) texture problem with ATI cards/drivers ?

wipman
Oct 28 2007, 02:57
Hi, no; i have Nvidia, so can enjoy the custom faces that i do without
any problem. But the problem in the Partisan&#39;s Medic, is there with
the BIS .paa (default, setted up by the game itself) faces; i think
that with the custom face (in .jpg) it dissapears, but i should try
again, because belive me; it&#39;s a very noticeable thing. There&#39;s no
way of miss it. Let&#39;s C ya

Stonewall Jackson
Oct 28 2007, 14:08
I&#39;m not gunna quote anyone here http://forums.bistudio.com/oldsmileys/tounge2.gif

The dammage values or hit values are the single biggest disappointing feature of the game right now.
It is basically not even worth getting into a vehicle of any kind as it becomes an instant death trap&#33;

Version 1.06 values seemed to be good but in 1.08 they
seemed too have changed something drastic.

I love the game and have no problem with running it.
But for now I will only make and play "Infantry only" scenerios.


stonewall

wipman
Oct 28 2007, 14:14
Hi, this is what i meant with the "medics skin that shine by night":
http://img.photobucket.com/albums/v330/wipman/partisanmedics.jpg
As you can see... the O2 properties of his skin, are wrong; are set
to: Shine. When they shouldn&#39;t, a partisan medic is a lampost in the
middle of night, booth units displayed there are medics, one with my
own custom face (a .jpg) and other in the back with the default
set by the game, .paa face. A very bad thing. Let&#39;s C ya

BigRed
Nov 4 2007, 23:51
I haven&#39;t played in about 2 months and still no fix for when you go from driver to gunner and the tanks does 360s till you stop it by that time your normally dead, and the engine still runs even after you turn it off and switch to gunner. Where is the support?

Looks like the torrents will be busy in ArmA 2 because I don&#39;t know too many that will go out and buy a game when they don&#39;t support the ones they already have out. http://forums.bistudio.com/oldsmileys/mad_o.gif

Lepardi
Nov 5 2007, 11:16
I haven&#39;t played in about 2 months and still no fix for when you go from driver to gunner and the tanks does 360s till you stop it by that time your normally dead, and the engine still runs even after you turn it off and switch to gunner. Where is the support?

Looks like the torrents will be busy in ArmA 2 because I don&#39;t know too many that will go out and buy a game when they don&#39;t support the ones they already have out. http://forums.bistudio.com/oldsmileys/mad_o.gif
Maybe the engine runs because it needs the power from the engine when you move the turret? It stays shutdown until you start moving the turret.

Opteryx
Nov 5 2007, 11:34
I haven&#39;t played in about 2 months and still no fix for when you go from driver to gunner and the tanks does 360s till you stop it by that time your normally dead, and the engine still runs even after you turn it off and switch to gunner. Where is the support?

Looks like the torrents will be busy in ArmA 2 because I don&#39;t know too many that will go out and buy a game when they don&#39;t support the ones they already have out. http://forums.bistudio.com/oldsmileys/mad_o.gif
Maybe the engine runs because it needs the power from the engine when you move the turret? It stays shutdown until you start moving the turret.
There&#39;s something called Silent Watch Mode where&#39;s the turret runs on an auxiliary battery to traverse the turret, also there&#39;s Manual Traverse, but since BIS screwed features such as: FCS, reticle scaling with incremental magnification, manual range entry, TIS, GAS, CITV, TC override, proper ballistic simulation, unity sights etc etc. I see no reason why they should have bothered with that feature. AFV&#39;s are basically useless.

.kju [PvPscene]
Nov 5 2007, 11:50
Quote[/b] ]... when you go from driver to gunner and the tanks does 360s ...

Unlikely to get fixed in ArmA1 ... http://forums.bistudio.com/oldsmileys/banghead.gif
The source might be in the model. So custom tank models could
fix this (means addon use).


Quote[/b] ]... the engine still runs even after you turn it off and switch to gunner ...

The engine gets reactivated once you move the turret.
It is defined that way in the config.

The PROPER Gameplay - Vehicle StartEngine Disabled (http://community.bistudio.com/wiki/PROPER:Mod#PROPER_Gameplay_Vehicle_StartEngine_Disabled) addon fixes that big annoyance.


Also please check this out:
Very buggy sprint (fast forward) transition..., What about a workaround? (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=69548;st=0)


You might be interested in these too:
<ul>
PROPER UI Gear Dialog Redesign
PROPER UI No ActionIcons
PROPER Gameplay Sound SupersonicCrack Effect Removed
PROPER Gameplay Vehicle All White Radar Signature PvP
PROPER Gameplay Vehicle InsideSoundCoef
PROPER Gameplay Vehicle No Lock PvP
PROPER Gameplay Vehicle No Alarm Sound
PROPER Gameplay Vehicle OccludeAndObstructSounds
PROPER Gameplay Weapon No Dexterity
etc
[/list]

Please read the PROPER Mod BIKI site (http://community.bistudio.com/wiki/PROPER:Mod) to understand what they are doing.
There are screenshots and small demo videos to visualize the
change for each addon.


BigRed, old friend and opponent. http://forums.bistudio.com/oldsmileys/wink_o.gif
If you are interested in the stuff, please send me a pm or
contact me in icq / msn.

NeMeSiS
Nov 5 2007, 13:47
Quote[/b] ]... when you go from driver to gunner and the tanks does 360s ...

Unlikely to get fixed in ArmA1 ...  http://forums.bistudio.com/oldsmileys/banghead.gif
The source might be in the model. So custom tank models could
fix this (means addon use).
I thought it was that when you eject/jump to another seat the tank will just keep moving in the last driven direction. WHen you get out or move to another seat when the tank stands still it wont move.
(Now ive never driven a tank, but the handles* would just stay in the same position right? Altough maybe tanks arent steered like that, i dont know. http://forums.bistudio.com/oldsmileys/tounge2.gif
AFAIK it was introduced in 1.05 and its a feature, but i may be mistaken)

*I dont know the word, i ment like a joystick that would stay in the same position once you release it.

Dudester
Nov 6 2007, 01:11
I have just reinstalled Ofp, to see if all my moaning about AA was justified, or if i had somehow got confused about another game and its mechanics. I&#39;ll start straight away by saying- Ofp beats Armed Assault by along way when it comes to gameplay. I honestly feel all armed Assault has going for it atm is the graphics, but that said. Thats the only thing alot of other games have going for them.

I tell you what really makes me laugh about this game. When i play Armed Assault online and speak to other players involved. They all want the Ofp animations back. And its only when i bring the subject up in these forums that there is a difference of opinion. I play alot of CTF. So it maybe the coop players putting there comments in aswell. But havn&#39;t they moaned enough about the ai. Maybe if they had a better Animation/Transition they could kill the boring ai.

I wish i hadn&#39;t reinstalled Ofp now. It has shown me what i am missing (gameplay wise) and why the servers numbers are so low on Armed assault.

Finally. Are we ever going to see a game that has Ofp gameplay and Armed Assault graphics. Please add your name if thats what you want to see. Maybe then Bis will do somthing. Comments only from CTF or PVP. Also no sniper camper comments plz.    

@<hidden> I expected a silly comment from you like that (last post closed). Please explain why its useless when i have spoken to so many people who feel the same, And if its simply because you belive it to be a flame. Then hasn&#39;t it become big enough to be a topic of conversation.

@<hidden> Because is anybody really listening to what people want in the game. Looks like i&#39;m wasting my time again speaking for other people. If 1.09 patch is going to be the answer plz tell?