View Full Version : ArmA is just ... disappointing
i have amd 3000+ xp ~2.14Ghz
1gb of ram
7800 GS 256mb
and i can barely get a playable FPS on all low settings WTF???
thats disapointing
Your processor is 4 years old.
You don't have a a lot of RAM.
Your video card (while newer) probably can't keep up with your processor, which is probably dragging your system down.
I'm guessing that since you're running an AthlonXP, you're probably running an AGP video card, which tells me that it might be time for a computer upgrade; Hope this helps.
cutterdk
Jun 26 2007, 07:29
All i can say is that, if all you guys think that Arma is a crabby game.....well then you dont know how to play Arma, end of story.
Average Joe
Jun 26 2007, 11:09
Best first post ever.....not
Balschoiw
Jun 26 2007, 11:20
Quote[/b] ]i can barely get a playable FPS on all low settings WT
Try higher settings. I know it sounds absurd, but it works. I have Athlon XP 3000+, now 2 Gig of slow DDR RAM, an AGP 7600 GT, slightly overclocked and regular IDE harddrives.
Still I have all texture and details on high, shadows disabled, AA normal, AF normal, vd = 2500 and get constant frames around 35.
Even upping the screen resolution to 1024 gave me more frames than using 800.
Balschoiw
heh, looking at your PC i see ARMA is really sick, i had so many problems on much strongher computer and i was unable to play it since 1.05
i can play ARMA since 1.08 and it was not overheated in 1.05
i have: AMD3800X2, VGA7900 / 256 MB on DDR3 and PCIE , DDR2 2GB
Balschoiw
Jun 26 2007, 11:35
Quote[/b] ]
heh, looking at your PC i see ARMA is really sick
Well, it could be worse for me http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Oh and btw. A lot of the problems you had vilas where definately homegrown. The heat issue was there with 1.05 aswell but you just didn´t realize as you thought temps measured at CPU and GPU are the only temps that count. Infact we all told you back then that you have an overheating issue but you couldn´t understand that as the monitoring programs showed you good temperatures. http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]I have Hope, and I still visit these forums for news etc but Ive lost alot of interest lately and I just hope something great can be pulled out of the bag, apart from awesome fan videos.
Indeed, same here. I'm just waiting for the expansion or a patch that will drastically change ArmA into something I can put up with. If that doesn't happen I would most likely uninstall ArmA and sell my copy.
no no no, 1.05 was unplayable after few minutes, there was loosing textures, lods
i couldn't play more than 10-15 minutes and game was stopping on one screen for some seconds
i had in 1.05 not FPS but FPM, frames per minute
Ezekiel
Jun 26 2007, 12:54
I had very similar problems when I first got the game (original Euro release) and it seems to have cleared up progressively through the patches (1.5 was still glitching out/crashing occassionally after an hour or two of play or after a few minutes with higher settings).
With 1.7B/1.8 the overheating is completely gone, presumably because the performance has drastically improved too.
TY BIS! http://forums.bistudio.com/oldsmileys/inlove.gif
I had very similar problems when I first got the game (original Euro release) and it seems to have cleared up progressively through the patches (1.5 was still glitching out/crashing occassionally after an hour or two of play or after a few minutes with higher settings).
With 1.7B/1.8 the overheating is completely gone, presumably because the performance has drastically improved too.
TY BIS! http://forums.bistudio.com/oldsmileys/inlove.gif
its better to tell the mods to help you to move this post to "awsome" as you will be chew up by guys overhere http://forums.bistudio.com/oldsmileys/help.gif
karantan
Jun 26 2007, 14:08
seba!!! http://forums.bistudio.com/oldsmileys/wow_o.gif Easy my friend, if you'll go on with such kind of broad elaboration of ArmA flaws, even if only with a game design related ones, you'll end up writing a book http://forums.bistudio.com/oldsmileys/wink_o.gif *and you'll earn a title of an uber whiner from the subjects like that one above*
I bow to your willingness and readyness to make such broad explanations.
,,, I think we should separate the things that are design decisions from the bugs, because in some cases, BIS is trying to fix bugs in the code that even when working as intended, will let down many people.
Dead on mate, and
Quote[/b] ]There are many more to me, and I'll try to list them later.
I'm looking forward to it. http://forums.bistudio.com/oldsmileys/wink_o.gif
@<hidden> - Question: do you have the same problems also with the other games on that screwed-up-not-correctly-assembled-overheated-not-enough-powerful-whatnot system of yours? (don't need to answer (to me) because I think I know the answer, but you could enlighten with the answer those others which are contantly persuading you that it's your PC (to blame), not a game)
EDIT: as I see 4 IN 1 has changed his 'whiners' word into a 'guys' word. Obviously he's been warned or something (but not punished) by the mods about it.
So much about the Major Fubar's words in this topic a few pages behind that "I will treat any calling someone a whiner exactly the same as calling someone a fanboy: flaming", I'm not naive anymore; this will NEVER happen here.
Ezekiel
Jun 26 2007, 14:41
Its better to tell the mods to help you to move this post to "awsome" as you will be chew up by guys overhere http://forums.bistudio.com/oldsmileys/help.gif
Meh, if the only purpose of this thread is knocking the game I don't see why its still here. Isn't there some purpose to posting in this thread? Surely you're hoping that something will come of it, that the developers will listen to what you're saying and make improvements? Otherwise ye would have stopped posting and either returned the game or tucked it away at the back of a shelf.
Anyway the point of my previous post was to highlight that yes, changes are being made and complaints are being listened to.
In fact, you could say I was validating the very existence of this thread and those that occupy it! http://forums.bistudio.com/oldsmileys/smile_o.gif
Okay maybe that's taking it a bit far...
Sickboy
Jun 26 2007, 14:44
@<hidden> - Question: do you have the same problems also with the other games on that screwed-up-not-correctly-assembled-overheated-not-enough-powerful-whatnot system of yours? (don't need to answer (to me) because I think I know the answer, but you could enlighten with the answer those others which are contantly persuading you that it's your PC (to blame), not a game)Here you can see 2 examples of why ppl blame pc's for certain problems.
http://www.flashpoint1985.com/cgi-bin....8;st=30 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=68;t=64758;st=30)
Now don't start a discussion with "G-sus, what a man gotto do to play ArmA" http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]i have amd 3000+ xp ~2.14Ghz
1gb of ram
7800 GS 256mb
and i can barely get a playable FPS on all low settings WTF???
thats disapointingYou might wanna try running on all normal settings. Esp texture detail and shader quality should not be put to low or very low.
Also I heard that the 160.03 drivers did amazing wonders above the 9x.xx series.
Also those that crash all the time seem to be happy with a maxmem=256 setting
karantan
Jun 26 2007, 14:59
Thanks for the link sickboy, I usualy don't follow these threads, have not need/reason to.
Quote[/b] ]@<hidden> - Question: do you have the same problems also with the other games on that screwed-up-not-correctly-assembled-overheated-not-enough-powerful-whatnot system of yours? (don't need to answer (to me) because I think I know the answer, but you could enlighten with the answer those others which are contantly persuading you that it's your PC (to blame), not a game)
i have never ever problems with other games, in call of duty i played 3 nights long, 3*8 hours without any problmes
not powerfull system ??
on BOX there is written min. req.
2Ghz, 512 RAM, NviDIA fx 128 or ATI 9500
ATI 9500 i had in previous PC
now AMD 3800 X2, 2*1GB corsair extreme, Nvidia 7900 /256
so what not powerfull system to play game for 15 minutes after 1.05 ? after 1.08 i could play over hour, so it was GAME not PC, in PC nothing was changed, game was changed by patch, also in 1.00 and 1.02 i could play too, not like in 1.05 and 1.07 with still CTDs
guerilla [MCY]
Jun 26 2007, 18:03
since 1.08 i got some strange texture error, it's like it switches from sharp to unsharp or lets say from low to normal and back, mostly in evolution and it affects also the chat, some sentences are totaly unsharp, alt-tab and flush helps for about 1 min, then it comes back...
i never had this problem, not even with the 1.07 Hotfix, any idees http://forums.bistudio.com/oldsmileys/huh.gif
rig; Duo 6700E / 8800GTX / 2Gb Corsair / EVGA 680i Muthaboard
Ezekiel
Jun 26 2007, 18:40
guerilla @<hidden> June 26 2007,20:03)]8800GTX
*cough*
That may be it, though I thought all the 8xxx stuff had been fixed.
CanadianTerror
Jun 27 2007, 06:51
I had that prob "until" 1.08 with my 8800GTS
Seems ok now though.
Zero_uk
Jun 27 2007, 12:01
well i miss the little cessna and the CH-47 Chinook
and that little black recon chopper also the
apache http://forums.bistudio.com/oldsmileys/sad_o.gif
apart from that stuff the game is awesome for me http://forums.bistudio.com/oldsmileys/smile_o.gif
Sickboy
Jun 27 2007, 12:04
guerilla @<hidden> June 26 2007,20:03)]since 1.08 i got some strange texture error, it's like it switches from sharp to unsharp or lets say from low to normal and back, mostly in evolution and it affects also the chat, some sentences are totaly unsharp, alt-tab and flush helps for about 1 min, then it comes back...
i never had this problem, not even with the 1.07 Hotfix, any idees http://forums.bistudio.com/oldsmileys/huh.gif
rig; Duo 6700E / 8800GTX / 2Gb Corsair / EVGA 680i Muthaboard
*Repeat Mode, Enabled (AGAIN)*:
Try Shader and Texture level normal or high/highest
Try -maxmem=512 or 256 at the startup shortcut
Try 160.03 Drivers, www.guru3d.com
Btw, I do feel a bit out of order, processing all these troubleshooting items in a general disappointment discussion thread http://forums.bistudio.com/oldsmileys/smile_o.gif
Op4 BuhBye
Jun 27 2007, 16:51
Well guyz its happening. People are bailing by the droves. Forums that were swamped are dead. Every circle I know has either dropped ArmA or is going to when Ghost Recon 2 comes out.
I find it a terrible shame. ArmA has so much potetial, but BIS is too busy fixing bug shadows and making Mission packs.
You guyz are going to have to make one hell of a comeback to save this thing. And to the devout BIS lawyers...
Im sure your response will be "Good, See ya later" But its not good. Where would OFP have been without the community that supported it. Mission makers, Addon makers and Mod makers. Where will you all be when they're gone?
In the end there is no excuse to release a sequal to a game 5 years leater that has the same bugs as the prequal did when it was released. (Not to mention more bugs) You cant give a community a base game and expect the Modders to make it playable. Gamers are gamers and if they dont like yours they will find one they do. SAD http://forums.bistudio.com/oldsmileys/sad_o.gif
Maddmatt
Jun 27 2007, 18:22
Well guyz its happening. People are bailing by the droves. Forums that were swamped are dead. Every circle I know has either dropped ArmA or is going to when Ghost Recon 2 comes out.
Rubbish.
Quote[/b] ]258 user(s) active in the past 15 minutes
And Ghost Recon 2 is an old PS2/Xbox game. The new one Is Ghost Recon Advanced Warfighter 2 and isn't anything like the original Ghost Recon.
GRAW 2 and ArmA are very different games. And why would one need to drop ArmA to play GRAW 2? Personally I think I will play both, but when it comes to organised MP I will be playing ArmA.
GRAW 2 is a semi-realistic action game, nothing like ArmA (but still a great game of course).
Anyway. Good, See ya later http://forums.bistudio.com/oldsmileys/tounge2.gif
Can't you play more than one game? GRAW 2 definitely wont last like ArmA will.
@<hidden>: Yea me too. Should be available as addons soon enough though http://forums.bistudio.com/oldsmileys/smile_o.gif Chinook and Apache are available from mapfact already (www.mapfact.net).
Not everybody. The server list has been over 1000 during the european afternoon for weeks now, tapering off to around 600-800 during my play time starting at 5pm EST to around 250 at 1am EST. Just like any new game, there will be people who like it and stay, and people who give it a try and move on.
I'm a bit dissapointed by how particular synch'ing the triggers are. I've been trying to get many situations to start or advance a storyline by certain units, only to find I need to use the 'Group' linking.. Does not make sense to me and seems awkward, but I'm adapting.
mission making wise, i wonder how long the "list of all fuckups" is, anyone shows me the red pill?
oh and since the scarerom problem seems to be fix now there would be more ppl going online
SeppSchrot
Jun 27 2007, 18:40
What disappoints me most is the total absence of any scheduling.
Or at last this is the impression I got after reading through this board.
The developer team seems to be overstrained and I'am afraid somewhat planless.
On one day they're saying they are working on a linux server, another they are "just finishing the tools". Not to mention the big gap between European and US release.
I understand the devteam consists of several different people which focuses on different domains. But would it so hard to make a clear statement like:
- "we're making now the Linux server dedi on our ToDo list - we try to release a first beta in x weeks."
- "we have to withhold the new island-editor until the release of the next extension pack"
I assume many people here bought ArmA even when they knew it was not finished and has quite a way to go. Because they had positive experiences with OFP/Res. Giving a bit more information back to these people than they give now would be just fair.
Major Fubar
Jun 27 2007, 22:19
So much about the Major Fubar's words in this topic a few pages behind that "I will treat any calling someone a whiner exactly the same as calling someone a fanboy: flaming", I'm not naive anymore; this will NEVER happen here.
If you could get off you high horse for a moment, I can assure you that if I had gotten here beofre the comments were changed I would have treated them exactly as I would if it was a "fanboy" comment.
Also, for someone so concerned about forum rules and their enforcement, you seem to have overlooked one:
Quote[/b] ]§18) No public discussion on how the forum is moderated
If you have questions/complaints/comments about the board or moderators please PM them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please PM the head moderator (Shadow), he will be happy to look into the matter.
If we constantly have to keep warning and punishing people in the praise/complaint threads, they will be locked.
http://forums.bistudio.com/oldsmileys/mad_o.gif
karantan
Jun 27 2007, 23:30
Absolutely no need to pick on me Major Fubar, as I said already, I was not the one who's promised that the 'both sides' will be treated equally, and that all further 'fanboy' and 'whiner' flamings will be punished. The fact is that the 'whiners' flaming was done, it was reported to the mods, and the offender was just warned thru the PM, so he later changed the 'incriminated' word. And as I said, if there would be an oposite case (a 'fanboy' flaming), there would be no friendly PM warning or whatever, but a +1WL in a blink of an eye and some more (PR).
You've somewhere just paraphrased Placebo; "these forums are not a democracy", and I totally agree. But, who makes them such? You know, from a high horse is a wide view ...
Also, for someone so concerned about forum rules and their enforcement, you seem to have overlooked one:
Quote[/b] ]§18) No public discussion on how the forum is moderated
If you have questions/complaints/comments about the board or moderators please PM them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please PM the head moderator (Shadow), he will be happy to look into the matter.
A typical mod's hiding paravan used again ,,, why you just don't quit the sherade and tell me (with a new box or something) to STFU.
seba1976
Jun 27 2007, 23:58
If we constantly have to keep warning and punishing people in the praise/complaint threads, they will be locked.
http://forums.bistudio.com/oldsmileys/mad_o.gif
Be my guess. But this topic is for the benefit of Mr. BIS. If you close it, the frustration it embody will end up in more people dropping their hopes - and their copies of ArmA. If the topic stays open, there is a chance for BIS to keep working out their problems.
seba1976
Jun 28 2007, 00:06
seba!!! http://forums.bistudio.com/oldsmileys/wow_o.gif Easy my friend, if you'll go on with such kind of broad elaboration of ArmA flaws, even if only with a game design related ones, you'll end up writing a book http://forums.bistudio.com/oldsmileys/wink_o.gif *and you'll earn a title of an uber whiner from the subjects like that one above*
I bow to your willingness and readyness to make such broad explanations.
,,, I think we should separate the things that are design decisions from the bugs, because in some cases, BIS is trying to fix bugs in the code that even when working as intended, will let down many people.
Dead on mate, and
Quote[/b] ]There are many more to me, and I'll try to list them later.
I'm looking forward to it. http://forums.bistudio.com/oldsmileys/wink_o.gif
Would that title make me the Anti-Dslyecxi or something like that? http://forums.bistudio.com/oldsmileys/biggrin_o.gif Anyway, I don't really say much in the forums, so I guess I've earned some credit for a long post once in a while http://forums.bistudio.com/oldsmileys/wink_o.gif . I'll list more design decisions if I get in the mood, problem is, I'm not playing the game for now, so will see.
RalphWiggum
Jun 28 2007, 00:44
Absolutely no need to pick on me Major Fubar, as I said already, I was not the one who's promised that the 'both sides' will be treated equally, and that all further 'fanboy' and 'whiner' flamings will be punished. The fact is that the 'whiners' flaming was done, it was reported to the mods, and the offender was just warned thru the PM, so he later changed the 'incriminated' word. And as I said, if there would be an oposite case (a 'fanboy' flaming), there would be no friendly PM warning or whatever, but a +1WL in a blink of an eye and some more (PR).
You've somewhere just paraphrased Placebo; "these forums are not a democracy", and I totally agree. But, who makes them such? You know, from a high horse is a wide view ...
Also, for someone so concerned about forum rules and their enforcement, you seem to have overlooked one:
Quote[/b] ]§18) No public discussion on how the forum is moderated
If you have questions/complaints/comments about the board or moderators please PM them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please PM the head moderator (Shadow), he will be happy to look into the matter.
A typical mod's hiding paravan used again ,,, why you just don't quit the sherade and tell me (with a new box or something) to STFU.
ok.
here's the break down.
You are nothing but a whiner that is interested in trying to be the "debater", when you cannot even do that correctly. We are not forcing you to post here, and if you don't have the will power to do so, I'll be more than happy to help you. How about a perm PR? Why, you are welcome!
xnodunitx
Jun 28 2007, 01:15
If we constantly have to keep warning and punishing people in the praise/complaint threads, they will be locked.
http://forums.bistudio.com/oldsmileys/mad_o.gif
Be my guess. But this topic is for the benefit of Mr. BIS. If you close it, the frustration it embody will end up in more people dropping their hopes - and their copies of ArmA. If the topic stays open, there is a chance for BIS to keep working out their problems.
Not really.
This thread has turned from dissapointment to a bashing.
A bit of negative response is not so harmful, it encourages the producer to improve and to get better. But that does not mean cheering on hurts either.
By telling the producer that its great, it builds a bit of esteem and pride, now too much can of course go to their head, however alittle helps to give that extra drive, let them know others are enjoying it and to continue pleasing them. While at the same time, the negative feedback would help them to want to make their product even better.
But thats not what this has turned into, when a negative point has been made, there is no need to bring it up again and again and again and again and again and again. It becomes persistently annoying and can make the producer just want to give up because there is no pleasing these people.
So when you lot toss negative feedback this way and that, just remember. Alittle is not bad, too much is disastrous.
What disappoints me most is the total absence of any scheduling.
Or at last this is the impression I got after reading through this board.
The developer team seems to be overstrained and I'am afraid somewhat planless.
On one day they're saying they are working on a linux server, another they are "just finishing the tools". Not to mention the big gap between European and US release.
This post shows one more time that people bashing BI for just anything that comes to their mind have no idea about what's going on at BI at all.
Have you ever considered that there is more then one development team? Maybe one for the tools, and one for the game. I guess not.
And the only planless people I see here are posting in this topic about stuff that has nothing, absolutely nothing to do with the original topic. http://forums.bistudio.com/oldsmileys/mad_o.gif
Balschoiw
Jun 28 2007, 08:45
Quote[/b] ]and the offender was just warned thru the PM, so he later changed the 'incriminated' word. And as I said, if there would be an oposite case (a 'fanboy' flaming), there would be no friendly PM warning or whatever, but a +1WL in a blink of an eye and some more (PR).
To clarify:
I sent 4in1 a pm regarding the useage of the word "whiner", as I would warn anyone I like if he/she is about to get him/herself into trouble. As it turned out he was not aware that Fubar announced sanctions against the useage of the word and therefore removed the expression.
Now making up a mod-conspiracy out of all that is simply dead wrong.
Sickboy
Jun 28 2007, 08:51
This post shows one more time that people bashing BI for just anything that comes to their mind have no idea about what's going on at BI at all.
Have you ever considered that there is more then one development team? Maybe one for the tools, and one for the game. I guess not.
And the only planless people I see here are posting in this topic about stuff that has nothing, absolutely nothing to do with the original topic. http://forums.bistudio.com/oldsmileys/mad_o.gifI have been breaking my head about these issues and finally came to a conclussion:
BI leaves too much open to imagination OR the information is so well hidden away in Interview 349 in Czech Games Magazine XX....
I am uncertain how other companies do this, but to get away from this "assuming" standard, I think a better information flow, possibly news letter, possibly webpage with weekly updated info or whatsoever might be a good idea. I heard about Developper blogs before, these might be handy too.
I know that with some extra effort, different info is findable but it's not in everyone's nature to be the info-dig-specialist..
I know this is off-topic when it comes to the thread title, though it adds up to the current topic of past posts.
Major Fubar
Jun 28 2007, 09:23
If we constantly have to keep warning and punishing people in the praise/complaint threads, they will be locked.
http://forums.bistudio.com/oldsmileys/mad_o.gif
Be my guess. But this topic is for the benefit of Mr. BIS. If you close it, the frustration it embody will end up in more people dropping their hopes - and their copies of ArmA. If the topic stays open, there is a chance for BIS to keep working out their problems.
I honestly agree, it's just a shame that some people can't seem to post criticisms of the game in a mature, civilised manner, or without flaming other members.
No one is trying to stifle people from making legit comments about problems with the game, only to do it in a reasonable manner. http://forums.bistudio.com/oldsmileys/wink_o.gif
Smiley Nick
Jun 28 2007, 09:35
What disappoints me most is the total absence of any scheduling.
Or at last this is the impression I got after reading through this board.
The developer team seems to be overstrained and I'am afraid somewhat planless.
On one day they're saying they are working on a linux server, another they are "just finishing the tools". Not to mention the big gap between European and US release.
This post shows one more time that people bashing BI for just anything that comes to their mind have no idea about what's going on at BI at all.
Have you ever considered that there is more then one development team? Maybe one for the tools, and one for the game. I guess not.
And the only planless people I see here are posting in this topic about stuff that has nothing, absolutely nothing to do with the original topic. http://forums.bistudio.com/oldsmileys/mad_o.gif
Have you ever considered that there is not an abundant of people working in all these so called development team departments?
We all know BIS are a small Indy company, And let’s face it, the tools must of been ready for them to make the actual content for ArmA. Or are you happy to say they used the old o2 and workarounds that the community is doing now?
I am not disappointed with arma, but i believe it could have been a lot better without being modded once again. Perhaps BIS are now "expecting" the community to do the fixes. Because we are all so loyal to the cause.
A few things I am disappointed about for the game.
1.) The lack of Variations of grass types, at the moment the whole island is covered in the same grass, and looks very unnatural. We need some more variations to break up the terrain.
This could feature, longer grass, short grass around urban areas, fields of crops, heather, and small grass clumps to break up the terrain. (Similar to inv44), but "as standard" to the game.
2.) The AI debate, ofp had hundreds of AI enhancements scripts, which really did make it feel like a new game (an obvious example is WGL or SLX).
Obviously BIS cant take the original codes, but they could at least of looked to see what people really wanted with what the talented people did, and try and implement it. Such as allowing the AI to seek proper cover, or a few simple codes to make them feel "dug in" behind cover. Such as pinning the player down. Giving the player something more than a turkey shoot.
And how hard can it be to make suppressive fire a standalone feature in the game?
3.) The very similar and frustrating visual of viewing tanks and their very strange driving skill behaviour. Why do the tank drivers want to face the direction the enemy is facing? Can we not let the turret do that? (That’s why you get the strange spinning behaviour)
Knocking down trees, bins, sign posts and god knows what.
Instead of making hordes of tanks to act as a considerable force, it might be better to code a single tank first. Not only to feel more realistic, but it would also help frame rates in missions
It feels to me, BIS lacked the one thing that made them who they are, and that’s game-play. ArmA totally lacks atmosphere and game play for me, Something OFP did very well.
Just my thoughts, doesn’t mean im right.
Nick
Yeah i left this thread a long time ago to play some nice coops which all in all turn out to be great so i dont think that this game is Disappointing imo people i have the choice to either go play some great games or just and complain in these fourms.
Now the question is.. What will you! choose http://forums.bistudio.com/oldsmileys/tounge2.gif
Rhodite
Jun 28 2007, 10:13
Yeah i left this thread a long time ago to play some nice coops which all in all turn out to be great so i dont think that this game is Disappointing imo people i have the choice to either go play some great games or just and complain in these fourms.
Now the question is.. What will you! choose http://forums.bistudio.com/oldsmileys/tounge2.gif
Spot on.
Complaining shouting whining etc.. simply isnt going to motivate anyone.
Most of you are speculating the reasons and thats all it is.
Like many MANY mod groups have said in the past (refering to the tools in this instance) they will be ready when they are ready.
By all means share your gripes re the GAME in this thread but keep it to that thankyou.
This post shows one more time that people bashing BI for just anything that comes to their mind have no idea about what's going on at BI at all.
Have you ever considered that there is more then one development team? Maybe one for the tools, and one for the game. I guess not.
And the only planless people I see here are posting in this topic about stuff that has nothing, absolutely nothing to do with the original topic. http://forums.bistudio.com/oldsmileys/mad_o.gifI have been breaking my head about these issues and finally came to a conclussion:
BI leaves too much open to imagination OR the information is so well hidden away in Interview 349 in Czech Games Magazine XX....
I am uncertain how other companies do this, but to get away from this "assuming" standard, I think a better information flow, possibly news letter, possibly webpage with weekly updated info or whatsoever might be a good idea. I heard about Developper blogs before, these might be handy too.
I know that with some extra effort, different info is findable but it's not in everyone's nature to be the info-dig-specialist..
I know this is off-topic when it comes to the thread title, though it adds up to the current topic of past posts.
I second that Sickboy. With a game that is so much wanted after the great OFP, the dissapointment gets really big when people feel that its not meeting the expectations.
Maybe some sort of information from the developers could calm things down abit. And maybe not http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ArmaVidz
Jun 28 2007, 11:52
On-topic of the game bugs/disappointments I have posted earlier in the thread my gripes. While hindering and making the Ai appear to be mentally deficient at times, judging by my YouTube profile you can see how much ArmA disappoints me http://forums.bistudio.com/oldsmileys/tounge2.gif
@<hidden>
It's a 36+ page thread, that's a hefty read for your average Joe who just wants to express his POV and opinion; be it flame or legitamite complain. I think that's why issues are brought up again and again.
I think SickBoy's nailed the ghist of the angst in the thread: lack of information.
@<hidden>
Is there an official avenue to politely ask BIS or otherwise solicit a response in regard to informational updates regarding the game and/or direction?
SeppSchrot
Jun 28 2007, 11:56
Have you ever considered that there is more then one development team? Maybe one for the tools, and one for the game. I guess not.
Actually, I did.
But is this important? I fail to see the relevance of how many subteams might work under the BIS umbrella.
Other companies -big or small- have workgroups for different tasks as well. And yet these workgroups usually have a schedule of one kind or another and give feedback about E.T.A's.
When the management can't keep track of them, then smt. went wrong, sorry.
Quote[/b] ]
This post shows one more time that people [...] have no idea about what's going on at BI at all.
That was quite the point, yes. ;
I fail to see how it has been concluded that:
Quote[/b] ]
When the management can't keep track of them, then smt. went wrong
This is maybe your interpretation of the situation, I do not see that BI management have failed to keep track of any of their agenda, I would venture to say they know exactly what is happening in their planning.
But then you can also say I am guessing and speculating just as many in this topic are, and it serves no purpose.
It is ok to list negative aspects of this game that have been encountered, that is one thing, but the some of the behaviour in this topic is just sheer stupidity and does nobody any good, least of all BI or the game.
Planck
SeppSchrot
Jun 28 2007, 12:57
I fail to see how it has been concluded that:
Quote[/b] ]
When the management can't keep track of them, then smt. went wrong
This is maybe your interpretation of the situation, I do not see that BI management have failed to keep track of any of their agenda
It hasn't been concluded that the BI management did.
I merely asserted that the number of subteams can't be an excuse for the lack of information.
Quote[/b] ]
It is ok to list negative aspects of this game that have been encountered,
Yes. I see you are wearing an OFPEC avatar. Don't you agree that the communication between the developers and the community is very important in games like OFP and ArmA?
Isn't it part of the game?
Thus, I say, they could make statements more frequently and a bit more transparent. I think this a valid complaint as much as "The grass is too green." is.
And I am very sorry when this is (ill)received as 'bashing'.
Yeah i left this thread a long time ago to play some nice coops which all in all turn out to be great so i dont think that this game is Disappointing imo people i have the choice to either go play some great games or just and complain in these fourms.
Now the question is.. What will you! choose http://forums.bistudio.com/oldsmileys/tounge2.gif
I think many people who mention "stop complaining and go play coop" forget that that may not be an option. I'm a software engineer and lead a development team, so my work day is ~10 hours long. After that I most definitely have no time/motivation for coop - I simply want to shoot up a few things (not Quake-style, but OFP/ArmA style) and then be done with it. With the current 1.08 version that's almost impossible, because I cannot save most missions (I can but reload is as good as nonexistent.) The bad AI makes playing frustrating, etc, etc, etc. All in all, I find Arma (as I stated before) a huge letdown. It helps me not that the coop might be working.
What W0lle said about BIS having multiple teams for the different things they do might be true, but I agree that they do seem quite lost in the woods. I'm not saying that that's the case, but it sure looks like that. It'd be nice to see a release/bugfix schedule so that everyone has at least an idea as to how much to wait.
Sc@tterbrain
Jun 29 2007, 08:44
Like the title says, share all your negative experiences and complaints about ArmA in this thread only.
For positive feedback and praising use this (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=63341;r=1;&#top) thread.
The channel rules apply here too, no flamebaiting, insults etc. Violations against this result in a 24h PR (at least).
I'm a bit confused. I can't contest positive coments made in the praise forum, but this thread is ripe with snappy comebacks about criticisms.
Am I to believe that a sensible point-counter point IS acceptable, or that there are different rules that apply to different posters (some more "notable" than others?). Because some of the counter points in this thread are just as crass as the points they oppose. And when I look at the poster it seems a nerve has been hit.
Taking a deep breath and a step back worked for me, maybe whats good for the goose is...
As to not be accused of being comepletely off topic....
Many of my disappointments have been aleviated by switching from Sprocket to the Atari version, the patches and buying some more expensive hardware.
My remaining "disappointment" comes when I look at the server list. The distinct lack of variety in missions that are on servers makes me not play.
This is not a BIS issue but an ArmA issue. I have loaded up other missions and yet people seem drawn to only a few. I figure this is a passing phase, its just taking longer than expected.
yeah loading up the server list seeing almost all of them were EVO is just......what can i say.......
i mean, i barely see any A&D/C&H/CTI and normal non evo COOP right now(sorry for CTF but i am not really into it) http://forums.bistudio.com/oldsmileys/confused_o.gif
bravo 6
Jun 29 2007, 09:21
My remaining "disappointment" comes when I look at the server list. The distinct lack of variety in missions that are on servers makes me not play.
This is not a BIS issue but an ArmA issue. I have loaded up other missions and yet people seem drawn to only a few. I figure this is a passing phase, its just taking longer than expected.
Yes you can say its a ArmA issue, but BIS is the responsable for it aswell, because they are the responsables how things act, react and run.
I hate how the mission editor is. Not the visual, not the addons but the way how it reacts. While in editor and editing i want a better and fast response/look to what i build.
The waiting and receiving time, kills the mood alot. Every time i want to see how the things are ingame i have to wait a few, not mentioning the freez seconds i have sometimes. If i count all minuts i lost together while i was waiting in the editor i think i already lost a full mid day.
Mission makers don't have inspiration to build missions, or if they do they fast lose them due do problems with triggers or due to the time they lose in between. Also the large combat scale in ARMA as promissed is not (yet) possible.
Thats why there are no more missions arround.
The relation between editor space/game and mission maker is bad, it's even worst then in OFP. I talk for myself, and i know people that feel the same about this.
Comparing to OFP, i know OFP was much faster and i didn't feel this problem. I call this a problem because i lose the fun building missions due to the things i mentioned.
<span style='font-size:19pt;line-height:100%'>I miss the old editor so much</span>. http://forums.bistudio.com/oldsmileys/sad_o.gif
I think BIS need to sacrifice and lose some time optimizing the editor, because the editor was/is one the main things that kept OFP alive all these years. Without it ArmA will die.
I figure this is a passing phase, its just taking longer than expected.
I also think it is and i really hope its a passing phase. Until i don't see and results about this subject i will not release any mission i have made and begin. Its really sad to see 63 unfinished missions in mission folder, and having no inspiration to finish them..
Hope BIS do something about this editing problem that is affecting the community.
what concerns editor problems mentioned
loading depends of power of your PC
for me annoying is long checking of orginal disc (Starforce in PL version)
editor is loading now in ARMA like it was loading faster than on OFP when i had weaker PC
but i don't have to wait more than some seconds, so it is normal
the thing most missing for me are camera effects , in OFP making missions was much easier :/
BIS should include camera effects back, because now for me it is big problem in missionmaking
problem is with loading games when you are dead, uyoue were killed, you wanna start from point "savegame" trigger and mission restart from begining, sometimes i close ARMA and don't want to try again, because if mission is long it is very very annoying, but reloading save point of mission is bad feature in this game, i miss in this game things from a\other games like quick save, quick load
BIS also should give more waypoints in editor, as for example "shoot area" for missions with artillery or intros it would be great, imagine cannons firing at some place, soldiers run and like on movies http://forums.bistudio.com/oldsmileys/wink_o.gif
strong point of ARMA is that editor is not loading so long if you put more soldiers, in OFP when i put 4-5 groups of soldiers editor was loading very very long, now even 8 group soldiers make no harm
Not dissapointted par say just alittle confussed ...
In single campain mode it stated that the US forces were pulling out and what units there are are the remaing force and yet if the forces were being pulled out I have yet to see any major troop transporters.
Like the Lockheed C130.
The-Architect
Jun 29 2007, 23:56
I am still having real problems with my men not targeting enemy soldiers who are plainly in view and shooting at us.
Is it me? Is it BIS? What's going on?
bravo 6
Jun 30 2007, 02:12
i had 2 more disapointements in arma today in a MP mission.
When leader zoomed to a friendly vehicle the rest of the ai team started to shoot that zoomed vehicle.. http://forums.bistudio.com/oldsmileys/wow_o.gif
when i tryed to enter a damaged chopper i was spit from it and i lost all my menu. i wan not able to get in the chopper not in any other vehicles. i couldnt open a crate.
im already waiting for another patch.
xnodunitx
Jun 30 2007, 05:06
i had 2 more disapointements in arma today in a MP mission.
When leader zoomed to a friendly vehicle the rest of the ai team started to shoot that zoomed vehicle.. http://forums.bistudio.com/oldsmileys/wow_o.gif
when i tryed to enter a damaged chopper i was spit from it and i lost all my menu. i wan not able to get in the chopper not in any other vehicles. i couldnt open a crate.
im already waiting for another patch.
second problem is server related, just rejoin and it will be fine.
no i think he want a non stop action without rejoin reassigning blah blah blah for 3 hours, which is possible for me
Balschoiw
Jun 30 2007, 10:13
How about posting it in the troubleshooting section vilas as it´s not Arma stock error ?
Have you tried to change the texture detail, to see if that helps?
Quoting myself:
"Hi Mr_Tea!
I think I have but I will most surely look into it for real once again. I have almost lost myself in trying out different settings, but sometimes the most likely ones are not loked at.
If it would make a difference, be sure that i will NOT post an answer here out of sheer embarresment"
Although very embarassed(spelling?), I changed the "texture detail" one step down, and suddenly, NO artifacts for several hours!!?? I do hope that it has to do with Patch 1.08 since I´m pretty sure I DID test this earlier (otherwise,I´m just stupid and thats not good).
So my biggest dissapointment with Arma so far: ME!!
Now I´m really enjoying finding some minor bugs
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
maor1993
Jul 1 2007, 16:45
im new to these forums but i can tell you there is some stuff that dissapoints me/pisses me off about arma
1.why only one map? ofp had 5 maps!
big problem>>>2.your ai can spot pepole from angles and ranges you can't see and vise-versa the ai can spot you from angle and ranges that are unlogical
3.the choppers are a bitch to fly
Maddmatt
Jul 1 2007, 18:02
...1.why only one map? ofp had 5 maps!
big problem>>>2.your ai can spot pepole from angles and ranges you can't see and vise-versa the ai can spot you from angle and ranges that are unlogical
3.the choppers are a bitch to fly
OFP had 4 maps (Desert island, Everon, Malden and Kolgujev. Nogova came in an expansion so it doesn't count), and Sahrani is about as big as all of them combined. Also, ArmA actually has 2 - you forgot Rahmadi. There are also a couple islands about the size of desert island around Sahrani.
Would it make you happier if Sahrani was split into 10 islands, so it would be more than OFP? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Chopper control is pretty easy after a bit of practice, and it may be a harder to learn than the OFP one but it is much better. If you like the OFP one so much better, well you'll just have to live with it because it isn't gonna change.
And as for the AI complaint, no comment http://forums.bistudio.com/oldsmileys/nener.gif
The BlackHawk
She's tough when it comes to horsepower, but when it comes to landing, she's made of thin glass. Not to mention carrying tanks...
http://www.youtube.com/watch?v=FJiTU6A-fi0
I really cant Optimize ARMA, my system specs allow for me to play with high speeds on many games such as COD, COH, HL2, LOMAC, IL2 and all on high - Very high settings.
Ive tried everything to get ARMA runnings to a point where it is comfortable and looks decent. And i dont know how but ARMA runs better on an External Hard drive than internal.
Anyway this is a definate Downside, OFP was designed to work on all systems High, low But Arma refuses to run at adequate speeds on Medium to lower systems.
seba1976
Jul 1 2007, 18:24
If we constantly have to keep warning and punishing people in the praise/complaint threads, they will be locked.
http://forums.bistudio.com/oldsmileys/mad_o.gif
Be my guess. But this topic is for the benefit of Mr. BIS. If you close it, the frustration it embody will end up in more people dropping their hopes - and their copies of ArmA. If the topic stays open, there is a chance for BIS to keep working out their problems.
I honestly agree, it's just a shame that some people can't seem to post criticisms of the game in a mature, civilised manner, or without flaming other members.
No one is trying to stifle people from making legit comments about problems with the game, only to do it in a reasonable manner. http://forums.bistudio.com/oldsmileys/wink_o.gif
Fair enough.
I think it is time for BIS to dedicate some resources to talk to the community. I remember the first days of OFP, and lead programmers where right there with the community. I've assumed that so far BIS has aplied the patchs-will-do-it approach, so instead of answering, acknowledging, saying why the did that and if and how they are going to change it/improve it; they decided to work hard in trying to address the problems with patchs and do not waste they employees' time involving anyone in the forums.
If you look at it, that's the great reason for how many times the same things are being said, and why so many fight are going on between the old OFP fanbase. We have seen this before so we could somewhat even predict that if BIS would get a little directly involved saying something about every topic that has been brought up, the same community will then repeat the BIS official response to anyone who would try bring up the same issue again. There would be a more silent and more peaceful forum. I really think that even now it would be a great improvement for BIS.
For ArmA to be less dissappointing, we need official responses like "the helicopter flight model was changed because of this", or "we're working hard to improve the helicopter flight model, we know it is broken", and "this will be address in the next patch", or "you'll have to wait a little longer but we will surelly work on that area", and so on. BIS, please get involve and we will shut up. The patch approach is obviously going to take more time than what is healthy for your bussiness.
TrunkzJr
Jul 1 2007, 18:39
They shouldn't have to baby you so you can feel better, and they have lives also, not all their people can come on the forum and sip thorough reading post after post.
maor1993
Jul 1 2007, 18:51
...1.why only one map? ofp had 5 maps!
big problem>>>2.your ai can spot pepole from angles and ranges you can't see and vise-versa the ai can spot you from angle and ranges that are unlogical
3.the choppers are a bitch to fly
OFP had 4 maps (Desert island, Everon, Malden and Kolgujev. Nogova came in an expansion so it doesn't count), and Sahrani is about as big as all of them combined. Also, ArmA actually has 2 - you forgot Rahmadi. There are also a couple islands about the size of desert island around Sahrani.
Would it make you happier if Sahrani was split into 10 islands, so it would be more than OFP? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Chopper control is pretty easy after a bit of practice, and it may be a harder to learn than the OFP one but it is much better. If you like the OFP one so much better, well you'll just have to live with it because it isn't gonna change.
And as for the AI complaint, no comment http://forums.bistudio.com/oldsmileys/nener.gif
1.about ofp i agree i should of taken the fifth one out and generaly my word about one map was because of minimal data about the game (mostly because that i seen a map of only one island :P)[and i don't own arma yet lol]
2.the chooper control was partly hard for me espasly because of the fact that on the demo the chopper mission forces you to have your chopper clean of damage or you fail the mission
3.but seriously don't you agree that the spotting thing is a big prob?
xnodunitx
Jul 1 2007, 22:35
The BlackHawk
She's tough when it comes to horsepower, but when it comes to landing, she's made of thin glass. Not to mention carrying tanks...
http://www.youtube.com/watch?v=FJiTU6A-fi0
Oh no...I remember that song..well...a bit of a part of it anyway. Was playing on an online server and when I was killed I somehow got friendly fire on myself so all I hear 60 seconds is "Ring ring ring ring bannanna phone" over and over.
To be honest as per usual, same comments over and over again, people the helicopter is not difficult to fly, if you are having trouble controlling it due to maneuverability, turn the sensitivity of X and Y axis ALL the way up.
Currently Arma's helicopter flight model is easy to pilot, you want to try something hard? Try maybe soldier or if you want to go a step further, warrock. No those were a pain to pilot well.
Balschoiw
Jul 1 2007, 23:37
Quote[/b] ][and i don't own arma yet lol]
*cough*
Demo version is not comparable with up-to-date 1.08 version of Arma.
I really cant Optimize ARMA, my system specs allow for me to play with high speeds on many games such as COD, COH, HL2, LOMAC, IL2 and all on high - Very high settings.
Ive tried everything to get ARMA runnings to a point where it is comfortable and looks decent. And i dont know how but ARMA runs better on an External Hard drive than internal.
Anyway this is a definate Downside, OFP was designed to work on all systems High, low But Arma refuses to run at adequate speeds on Medium to lower systems.
same problems here dude
i think i might get an external HD for arma cause my C: drive is almost full and i havent defragged in forever nd last time i did it took 7 hours
maor1993
Jul 2 2007, 07:27
Quote[/b] ][and i don't own arma yet lol]
*cough*
Demo version is not comparable with up-to-date 1.08 version of Arma.
ok you got me there...
the demo was rather diabolical - It was almost embarrassing in some respects - but It pays (well, depends if you enjoy it or not I guess) to get the full version, or go find a friend who has it to see the differences.
a shame, seeing as it was the OFP demo that hooked me on a very unknown game back in 2001... kept playing that one mission over and over and over http://forums.bistudio.com/oldsmileys/crazy_o.gif
Op4 BuhBye
Jul 2 2007, 15:39
I have to say that this topic is absurd. This thread, I assume was put up as a tool for BIS to get a feel for how the "Dissapointed" community feels and why.
But I see (constructive or not) about 30% of the comments are on topic. 40% is "off topic" defense. 25% is pointless and 5% is tech support.
I dont see people with ArmA issues going to the "ArmA is awesome" Thread and arguing with the peple that say so.
I have no idea why the Moderators dont delete any posts that have nothing to do with this topic. If BIS does really use this as a tool, its too bad they have to waist their time reading 70% crap to get the info they want. This thread isnt a tool anymore, its a pissing contest.
Maddmatt
Jul 2 2007, 16:07
...This thread, I assume was put up as a tool for BIS to get a feel for how the "Dissapointed" community feels and why...
No, if you followed the 'Ask a mod thread' they set it up to stop people derailing other threads with complaints.
The posts that are tech support and corrections to inaccurate complaints are people who go out of their way (and run the chance of riling the mods by the OT) to help others. I'd call this a good thing, unless you just like sulking in your own apathy/negativity/hate... then I don't know. Don't turn this into a thread post count issue, or a battle over who's right or wrong. I believe we all want to enjoy this game, or why would we still be here? http://forums.bistudio.com/oldsmileys/smile_o.gif
Cheers
colkurtz
Jul 2 2007, 16:18
I have to say that this topic is absurd. This thread, I assume was put up as a tool for BIS to get a feel for how the "Dissapointed" community feels and why.
But I see (constructive or not) about 30% of the comments are on topic. 40% is "off topic" defense. 25% is pointless and 5% is tech support.
I dont see people with ArmA issues going to the "ArmA is awesome" Thread and arguing with the peple that say so.
I have no idea why the Moderators dont delete any posts that have nothing to do with this topic. If BIS does really use this as a tool, its too bad they have to waist their time reading 70% crap to get the info they want. This thread isnt a tool anymore, its a pissing contest.
Agreed, some of the comments do really belong in the Awesome thread.
I can understand being disappointed with the campagin, or accuracy of the modelling textures, bugs, armour ratios or lack options in the game and so forth.
But if someone is disappointed for a reason that is not really the Game's fault and is more to do with their PC, then i think that it's not unreasonable for the other members of the community to try and shed a little light on what the real issue that's causing the distress with the game might be.
The game is far from perfect but need people to take time to enquiry if they are able to solve technical problems that are causing them untold grief.
I have to say that this topic is absurd. This thread, I assume was put up as a tool for BIS to get a feel for how the "Dissapointed" community feels and why.
But I see (constructive or not) about 30% of the comments are on topic. 40% is "off topic" defense. 25% is pointless and 5% is tech support.
I dont see people with ArmA issues going to the "ArmA is awesome" Thread and arguing with the peple that say so.
I have no idea why the Moderators dont delete any posts that have nothing to do with this topic. If BIS does really use this as a tool, its too bad they have to waist their time reading 70% crap to get the info they want. This thread isnt a tool anymore, its a pissing contest.
I`m sorry, but I fail to see how THIS contributes to any thing either. Complaining about people complaining, isnt THAT of topic? http://forums.bistudio.com/oldsmileys/tounge2.gif
Op4 BuhBye
Jul 2 2007, 22:26
Why yes it was off topic, BUT I was attempting to get it back on topic "Productively" and stop the pointless replys. But all I seem to have done was create 4 more off topic responses. Some people just dont get it and never will.
seba1976
Jul 3 2007, 02:46
They shouldn't have to baby you so you can feel better
Yes, they should. It's called Public Relations and Customer Satisfaction. It's a teenager way to put it the way you did, but it's another valid way to call it.
Sc@tterbrain
Jul 3 2007, 07:12
I have to say that this topic is absurd. This thread, I assume was put up as a tool for BIS to get a feel for how the "Dissapointed" community feels and why.
But I see (constructive or not) about 30% of the comments are on topic. 40% is "off topic" defense. 25% is pointless and 5% is tech support.
I dont see people with ArmA issues going to the "ArmA is awesome" Thread and arguing with the peple that say so.
I have no idea why the Moderators dont delete any posts that have nothing to do with this topic. If BIS does really use this as a tool, its too bad they have to waist their time reading 70% crap to get the info they want. This thread isnt a tool anymore, its a pissing contest.
Agreed, some of the comments do really belong in the Awesome thread.
I can understand being disappointed with the campagin, or accuracy of the modelling textures, bugs, armour ratios or lack options in the game and so forth.
But if someone is disappointed for a reason that is not really the Game's fault and is more to do with their PC, then i think that it's not unreasonable for the other members of the community to try and shed a little light on what the real issue that's causing the distress with the game might be.
The game is far from perfect but need people to take time to enquiry if they are able to solve technical problems that are causing them untold grief.
Funny how anything that the forum gods like is just ignored while swatting the "whiners" like flies on....
Then again how can you enforce the rules you break.
So for the next person who gets lost and wanders in here oblivious to the concept of the thread.
Click here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=63341) then begin your reply.
As to follow the "rules" and submit something on-topic.
I'm very disappointed with some of the problems that players are having with the Atari copy. This is not BIS issue..there I said it so don't get your panties in a bunch.
Two people I played OFP with often have given up because the fixed .exe that was released was for 1.06.
I don't even understand what the problem is...so I'm disappointed two more friends have written off BIS and ArmA for now. http://forums.bistudio.com/oldsmileys/sad_o.gif
Major Fubar
Jul 3 2007, 08:30
Funny how anything that the forum gods like is just ignored while swatting the "whiners" like flies on....
Then again how can you enforce the rules you break.
+1 WL & 48 hr PR for publically commenting on how the forum is moderated.
Next.
Seriously, everyone needs to drop this fanboy/whiners stupidity NOW! Is it really so hard for people do disagree on things without resorting to childish namecalling?
I am also sick of a select core of forum troublemakers constantly complaining about "unfair moderation" when things don't go 100% as they would like them to. If the forums are so horrible, you are all free to leave at any time. Go start your own OFP forum, then you can discover what a "joy" being a forum moderator can be. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
By constantly challenging the moderators, especially in public (which is clearly against forum rules) you are fast-tracking yourself to a perm ban.
I would really like to have enough faith in our community that you can discuss differing viewpoints without bickering and namecalling like undisciplined toddlers - we really don't enjoy being babysitters...
"But I see (constructive or not) about 30% of the comments are on topic. 40% is "off topic" defense. 25% is pointless and 5% is tech support"
i agree, totally agree
if someone of us will say something like "not awsome" on awsome topic they will make many many post against this opinion
when we say that some things in this game are dissapointing than they start saying "stop this" or that we have no idea about games or we cannot use PC
what is meaning of word DISAPPOINTING - as far as i know this word means - i am not happy with thing i bought, it doesn't fulfill advertised quality and etc.
and in fact ARMA is like that, but when i will say WHY is like that there will be some well known voices like "oh don't tell this once again" "it is only your problem"
OFP was so big revolution in gaming that we expected much more than we get, so back to topic:
- even if PC fulfilled recommendations listed on box in many cases people couldn't play
- althought in some countries it is advertised as most/total realistic battlefield symulator it is not relaistic in many areas and very basic areas like hit/dammage of man units and vehicles
- OFP had camera effects in editor usefull to missionmaking
if i could say about thigs that are "awsome" - graphic quality and beautyfull environment, but this is offtopic here http://forums.bistudio.com/oldsmileys/biggrin_o.gif
maybe in othere games there is more beauty environment - i don't know, i don't care, i am not interested in not-realistic games, i prefer war-simulators (omg, if VBS 1/2 was much cheaper and avaliable to the public, not only for army, i would be perfect game),
i think people who played many many OFP or like me ONLY OFP were satisfied even competition of BIS made games that look better
because there was other kind of gamers playing OFP than gamers playing usual (i call it "stupid" shoters game - just run and shoot) RTCW, MOHAA, Stalker, COD2, DOOM, Half Life2, Max Payne2 and etc.
and i think most dissapointing is that we expected another revolution like OFP, personally i expected more complicated dammag/wound effects to soldiers
but i received things like in OFP even with some bugs - like firing from RPG to people, soldiers that cannot hold fire , waste ammo on empty car, or waste AT rockets on other soldiers and when tank is near they don't have anything to shoot,
AI has god knowledge , as in OFP you are spotted and killed by some shots from far distance, to high grass sometimes makes you blind and you die killed by man, that you couln't see because of grass
i was launging when in early OFP soldiers were moving through the wall, well... yesterday i observed the sam in ARMA, base in Obregan on North :/
ARMA is game that has very big possibilities to become best game in the world like it used to be with OFP for few years, but it requires many changes
seba1976
Jul 3 2007, 16:57
ARMA is game that has very big possibilities to become best game in the world like it used to be with OFP for few years, but it requires many changes
Or... to undo some of the changes http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif .
As a side note, but totally on-topic http://forums.bistudio.com/oldsmileys/wink_o.gif and unless BIS proves otherwise, I think it is time for the dissapointing feeling to mature, and become final. No big things are going to change in my opinion. So whoever likes ArmA will enjoy it, and the rest could move on and stop asking for things that are not going to happen http://forums.bistudio.com/oldsmileys/confused_o.gif .
Got something to rant about...
The mission Counterattack (campaign) is a fucking insult to me. You take out the two shilkas. Marines air support let's you know they're on their way. At the same time the three strykers start to move in on the enemy armor position (2x T72, 1 BMP, 1 BRDM) They get massacred of course. About a minute later two Cobras approach the enemy base and armor position. They both fly at a height less than 50 meters, and get shot down by the tanks before they start to engage them...
Shit shit shit. This is insulting BIS http://forums.bistudio.com/oldsmileys/mad_o.gif
the things you wrote about mission are cause by wrong waypoints, synchronization of waypoints in mission editor, so you can make such missions by yourself better
ArmA is getting more and more disappointing for me.
If i start a CTF mission in the evenings it doesnt take long till the player numbers reach the 20, but if that happens, then the cheaters are not far away.
Today was one of the worse days ever.
Every CTF mission got blown up by one guy today.
After banning this one guy, it took 15mins till he came back with new nick and id.
I stopped playing after the 3rd time of blown up buildings on the mission, was watching a film and then i thought: lets see if something is still on at ArmA.
I found a full CTF server and 5mins after i joined and played, guess what happened...a guy with the same nick like the blowup-cheater from before connected and has blown up the buildings again.
Thats really annoying!
Its no longer possible to play any public rounds, cause there is always someone coming to blow up the buildings on the mission.
I see only one chance now and that would be to play on passworded servers, but with that way, we end up with player numbers of 5vs5.
I even have started OFP after all that bad stuff and there were more running CTF and other PvP servers than in ArmA, with full servers and no cheaters.
ArmA got far more cheats now than OFP ever had.
BIS really needs to do something against this cheats or ArmA is a secondhand game before the expansion pack comes out.
I really hope that its not already too late for doing something, but if its taking longer than there wont be anyone left to buy any expansion pack.
Dudester
Jul 7 2007, 01:57
So its ok for you to whine about cheats, but nobody else to to whine about anything. Cheats have been around since the days computers were born, so i could quite easy tell you, like you tell me " to get used to it".
Do you really think BIS will fix this? Well if you played ofp my bets that they don't.
CTF is dying in anycase in AA, so before long you might just be playing a 5v5 in an unlocked server. Infact for the few CTF servers there are left 5v5 is already a reality for most of them.
Arma Singleplayer campaign is a mess, unengaging, nothing compared to OFP campaign.
ArmA damage values for soldiers and vehicles are getting to the point where they arent realstic. Example: tiny little 9 mm round killing a soldier wearing a Level IV mil-spec ballistic plate inside his body armor(designed gto stop SVD dragonov bullets), which can already stop the 9mm easily.
Arma Performance isn't optimized as much as i hoped. Absoluely no dual/quad core support and foilage is terribly draining of the fps.
other than that, good game!
Stonewall Jackson
Jul 7 2007, 02:53
ArmA damage values for soldiers and vehicles are getting to the point where they arent realstic. Example: tiny little 9 mm round killing a soldier wearing a Level IV mil-spec ballistic plate inside his body armor(designed gto stop SVD dragonov bullets), which can already stop the 9mm easily.
Ya I agree. The dammage values seem way out in left field.
seems too have happened with the 1.08 patch. I hope BIS corrects the values in the next patch.
(IE:Stryker being taken out with 10-15 shots and brewing up before I can bail
by a MG UAZ .)
stonewall
people, people, people
i wrote this many times
but as i see or you are new or don't remember
in ARMA like in OFP there is no "bulletproof" materials
no working vests
no metal sheet that stops one bullet, but pass other
you can destroy M113, BMP using 2 boxes of 5.56 ammo from M249
if you will shot more rounds /boxes you can destroy T72,
it is nonsens, but dear players - it is such engine :/
i am disappointed with this also, but... what can we change, BIS must change whole structure :/
Well,
I have played it for a week now, approx 24 hours of playing time.
Its the FPS that coulda,shoulda,woulda. Its missing something,maybe alot of little things,can't quite put my finger on it.
I bought the game for the online multiplayer show.
I have found that at any given time there are only approx 12 or so servers with 8 or more players,Of the 12 servers ,10 of them are "coop" where the humans play on one team the ai on the other,So much for online "human" opponents....Just read the many happy threads about the ai.
Anyway the next thing that added to the suck factor for me was on these coop games you can't fly or drive anything but a used toyota or a humvee with no armament, until you reach some rank that I just don't have the patience to reach.
The load times for some of these servers is insane aswell..
The sound, or lack there of.
If you had a world of fun with titles like bf42/bf2/cs/cod/codII/ro,
and thought like myself that this was the next step in the world of fps IMHO save your money... http://forums.bistudio.com/oldsmileys/banghead.gif
xnodunitx
Jul 9 2007, 05:41
Nobody ever said this was the next step in FPS.
Infact many members of the community have stated point blank that if you come from the type of gaming such as battlefield 2, counter strike, etc. Then you should steer clear of this.
What happens in multiplayer cannot be controlled, that is all due to people, not the game. Now don't be a smartass and take this to a bug level, I'm talking about cooperation, ranks, etc.
By default the game has none of this, in truth a server can be started with missions where you can access any vehicle without the need of rank, that is an evolution trademark.
seba1976
Jul 9 2007, 06:38
Nobody ever said this was the next step in FPS.
Well he must have picked up the idea from somewhere.
It's pointless to argue against what someone has been through. He comes here to say he's disappointed or that he just doesn't like the game, and you tell him what? Nobody will feel different for whatever you say. What people here say are conclusions based on experience, they are not speculations open to debate.
But honestly sounds like he just jumped on some mp games.
One of the best aspects of BI games is the ability to make a mission the way you want.Make the best mp mission
It is hard ,considering it didn't come with mission editing manuals directly.
And something that would be easy for people trying the game
Major Fubar
Jul 9 2007, 07:27
Please everyone, let people state their complaints here.
Unless you have some constructive advice that may help them get more enjoyment out of the game, keep it restrained to the "ArmA is awesome" thread...
dear ht-57 for the second time i will defend ARMA http://forums.bistudio.com/oldsmileys/biggrin_o.gif
you just bought game that you expected to be another stupid FPS shooter game
ARMA is advertised as military simulator, but you expected something else
what concerns mission, ARMA like OFP has mission editor, you create your own mission and play on it with friends, ARMA is game for creative people, thats why it has editor, it has more open engine than other games to add own weapons, islands, units and etc.
i had and still have many claims to ARMA (for dammage system, no bulletproof properties , for others) but missions and MP is due to players, not engine
if you buy truck you cannot expect it to drive fast, because truck is for heavy loads, not for fast driving like sport car
the same goes to ARMA
if i have claims , than that ARMA is not so realistic as advertised on it's box, book and other http://forums.bistudio.com/oldsmileys/biggrin_o.gif
you are not happy with Toyota, maybe if were using mods, you can drive Trabi or Sherman or other things, it just depends on mission that someone created
After finally getting the graphical artifacts sorted out, I have been playing through Arma and sadly I have to say that the missions and the story is a long way from OFP. Something is missing but i cant (as someone said above) put the finger on what it is. I think that maybe a game of this complexity should have a main caracter (Armstrong in OFP or Troska from Resistane) that one can relate to. Now it feels like a bunch of random missions.
And I dont buy into the "make your own missions then" argument because that is not an (time-)option for me as for so many others. I admire those that can take the time and have the skills to do there own missions, but dont tell the rest of us that`s what we should do to.
Just my thoughts!
xnodunitx
Jul 9 2007, 13:30
Nobody ever said this was the next step in FPS.
Well he must have picked up the idea from somewhere.
It's pointless to argue against what someone has been through. He comes here to say he's disappointed or that he just doesn't like the game, and you tell him what? Nobody will feel different for whatever you say. What people here say are conclusions based on experience, they are not speculations open to debate.
I love how you ignored the rest of my post, you must not have read the rest at all considering what you are saying.
Nowhere in there did I argue with him about what he's been through, I simply stated the facts. Multiplayer missions can be made where you can access any vehicle, evolution is not the only gamestyle, though most will go to it.
By "steer clear of this", was not meant as an insult but moreso a warning of truth if you will. Obviously people who come from deep with the fps genre, will have and we have seen it in the past, have trouble coping with this game and feel its not quite right. Therefore they feel they wasted their money, this is what I tend to warn them about.
I do not recall jumping his ass, I do not recall saying anything negative to him about how he may dislike the game.
The "smartass" comment was moreso directed to the community, I know had I left the window open, several people would come in and state how bugs can effect their multiplayer gameplay.
Well since 3 day's i'm back in OFP.
I started OFP and what happend's? I had a lot of fun.
OFP has that lot of Atmosphere everything feel's real.
Landscape looks way better.
Island geometry is just greate.
Vehicle steering is greate.
and so on... There are more then 100 thing's i like more in OFP then in ArmA.
Now ArmA is released since 8 month we have a 1GB patch and i still don't have the fun like in OFP.
ArmA is just disappointing. And i gave up the hope, that it someday will challenge OFP.
Too much thing's didn't work or are bugged in ArmA so no one in the world can fix all thouse things and BIS can't even do that.
I spend very very much time in editing, scripting stuff for ArmA but i think enough is enough.
If a game can't make you happy leave it.
So OFP welcome back and ArmA F... OFF!!
Mr Xno,
I,m just stating my opinon. Based on my personal expierience with arma. Sorry I don't feel the same way as you about this title.
I did post my DISAPOINTMENT in the right thread did I not?
The first thing I said to my self when I bought this game is "gee I need another stupid fps!" At least with those other "stupid" titles that are FPS I spent 1500 or 2000 hours, somtimes more playing and didn't spend my time on the games forums getting flamed! not after 24 hours of play time.
Just look at the two threads. arma is awsome- 10 pages
arma was disapionting-40 pages.That's 4 to 1.Seems like you are fighting a losing battle mr X.
That reminds me there's another little detail not included in arma. Hand to hand combat. That's what makes arma such an immersive sim running in circles trying to shoot your enemy.
For those who like human opponents you need servers with humans playing on them correct?Is that not the essence of online gaming?
In my thousands of hours playing war games that are FPS made by other company's. I have found [mind you this is only my OPINON ] The more people on a server the more fun it is cause you never know or can count on what's going to happen,that being said you really need more than eight people to get the party going. especially with the size of the place that is arma.But you really can,t find populated servers in arma, so I'll go with eight participants.
EX. last night I set the filter to servers with eight or more people , I came up with 14 servers.
the 14 server is actually the make or edit your own option.
Try # 14 if you like playing with yourself.
So that left me with 13. 13 was a pass word server, so now were at twelve.
10 of twelve servers were 'coop' type where you play bots.
server # 11 was the one where you drive a service truck to a flag so you can build a base to produce resources,Too much fun for my simple mind.
ahhhh #12 was almost the right thing, a ctf two teams of humans sluging it out on an island. an island so small giligan was rooming with ginger, by the time I got into the game I got booted.whoever started it reset the server .I know not armas fault,not looking to place blame.Just stating that there's not much game to be had if you like going against humans and not AI with all the trimmings that is supposed to be arma.
Again my apologies Mr X, That I just don,t care for thr reach a rank to unlock vehicles/weapons or whatever,when a bulk of the servers that are populated are set up in this fashion it just sucks,again that is not what one is led to belive when they buy this game.I have yet to see an apache attack chopper in the air in a multiplayer game.Come to think of it I haven't seen a single frag grenade thrown,again that kinda thing would take the sim out of the game wouldn,t it
You just haven't lived till you heard my favorite song http://forums.bistudio.com/oldsmileys/yay.gif
I think that tune is the highlight of arma imho http://forums.bistudio.com/oldsmileys/banghead.gif
Hmm btw, what's up with BIS setting the friendly soldiers skill to ~recruit? That's RETARDED. During the whole campaign every single soldier in my squads were recruits. Wtf?
Also, the skill level bar in the difficulty menu was a really bad idea.
Silvio Camolesi
Jul 9 2007, 17:55
I'm too sad with ArmA.
So sad that I've uninstalled it after play less than 30%.
Like many here said, there is something missing.
Maybe I had get old, I don't know.
I look to the rack at my left side and there they are, the two amazing boxes from CWC and Resistance... the games that marked a time in my life, in my mind, an experience that I'll never forget, cause I lived there, inside of that virtual world.
There is something wrong, but I can't point a finger, like said here before by the others
So sad... it should be an amazing experience... too sad... too sad... http://forums.bistudio.com/oldsmileys/sad_o.gif
Hmm btw, what's up with BIS setting the friendly soldiers skill to ~recruit? That's RETARDED.
Because whole conflict was so short that basically troops didn't gain very much experience. It's sim you know ( http://forums.bistudio.com/oldsmileys/wink_o.gif ). You can't become veteran (term related to warfaring skills) without being in combat for relatively long time... No matter how well trained you are. That is stuff that i've read, seems that BIS did too.
That's not my point. It doesn't matter if the campaign is short or not. The problem is that setting the skill to recruit will only help break missions where you don't control every squad, since the soldiers will act like... well, retarded soldiers.
Would 11 real life recruits walk right towards a T72 after it has killed their leader? Nope. But this is common in ArmA http://forums.bistudio.com/oldsmileys/wink_o.gif
seba1976
Jul 9 2007, 20:12
Nobody ever said this was the next step in FPS.
Well he must have picked up the idea from somewhere.
It's pointless to argue against what someone has been through. He comes here to say he's disappointed or that he just doesn't like the game, and you tell him what? Nobody will feel different for whatever you say. What people here say are conclusions based on experience, they are not speculations open to debate.
I love how you ignored the rest of my post, you must not have read the rest at all considering what you are saying.
Nowhere in there did I argue with him about what he's been through, I simply stated the facts. Multiplayer missions can be made where you can access any vehicle, evolution is not the only gamestyle, though most will go to it.
By "steer clear of this", was not meant as an insult but moreso a warning of truth if you will. Obviously people who come from deep with the fps genre, will have and we have seen it in the past, have trouble coping with this game and feel its not quite right. Therefore they feel they wasted their money, this is what I tend to warn them about.
I do not recall jumping his ass, I do not recall saying anything negative to him about how he may dislike the game.
The "smartass" comment was moreso directed to the community, I know had I left the window open, several people would come in and state how bugs can effect their multiplayer gameplay.
The fact that you are raising counter points in here is already nonsense to me. No need for the rest of your post.
xnodunitx
Jul 10 2007, 02:35
@<hidden> ht-57
I didn't post the way I feel about this game in the way that you are taking it, I never once put you down, told you to go away, or anything such as that. All I simply said was it takes time to get used to this type of gaming if you port over from the generic fps.
Lets not get started on the count of dissapointment vs. awesome thread again..
I did not say generic fps is stupid, I currently own and on occasion with friends play, battlefield2 SF and counter strike. So I am by no means saying that FPS's are stupid.
I do agree with the lack of servers, I find myself curious about that as well.
I do agree that sometimes it gets rather irritating having to continuously rework your rank up to use anything in practicly the only servers with many people, not to mention over and over again nonstop.
I am sorry you took it so harsh, I did not mean to sound that way and I apologize for that.
Op4 BuhBye
Jul 10 2007, 04:32
As I said before and got gunned down for.... ArmA is dying! Its a fact and if you cant see it you're blind. The playing experiance is numb and what little there is to feel is loaded with bugs.
There may be a thousand severs out there but they are all empty aren't they! Like I said BIS is going to have to get serious here or this game is a wash.
I thought that good AI was just impossible to crate since no games really have very "human" AI, but Ive been playing GRAW and my god the stuff that AI does.... Its almost like playing against human players. So it can be done. Yes GRAW has some bugs and drawbacks but I think its 100 times the "sim" ArmA is.
Mr Xno
Thanks, its all good. Its just that I;m looking for a new title to play and arma seemed as though it was everything I was looking for. It just fell short of the mark for me. Hence my fustration, I really didn't mean to lash out at you.
There are some great concepts in the game that's why I went ahead and bought it. I plan on playing with the editor a bit and giving the game a few more runs, But I really don't think this game will be on my HD for much longer, But that's just me. http://forums.bistudio.com/oldsmileys/pistols.gif
MadDogX
Jul 10 2007, 05:12
As I said before and got gunned down for.... ArmA is dying! Its a fact and if you cant see it you're blind. The playing experiance is numb and what little there is to feel is loaded with bugs.
There may be a thousand severs out there but they are all empty aren't they! Like I said BIS is going to have to get serious here or this game is a wash.
I thought that good AI was just impossible to crate since no games really have very "human" AI, but Ive been playing GRAW and my god the stuff that AI does.... Its almost like playing against human players. So it can be done. Yes GRAW has some bugs and drawbacks but I think its 100 times the "sim" ArmA is.
My main gripe with ArmA at the moment is the AI aswell, but comparing it to GRAW (or any other game) is nonsense. It is simply impossible to create an AI for ArmA the same way as you would for other games because ArmA is much more open and dynamic.
Still, the AI could be improved on and needs it desperately. Even if they just took cover properly it would be a great start.
Oh, and:
"ArmA is dying! Its a fact and if you cant see it you're blind."
Please try and refrain from statements that translate to "I'm right, and if you don't agree then you're blind." Because ArmA isn't dying from my point of view. So I guess I'm blind?
Major Fubar
Jul 10 2007, 07:38
dear ht-57 for the second time i will defend ARMA http://forums.bistudio.com/oldsmileys/biggrin_o.gif
you just bought game that you expected to be another stupid FPS shooter game
ARMA is advertised as military simulator, but you expected something else
what concerns mission, ARMA like OFP has mission editor, you create your own mission and play on it with friends, ARMA is game for creative people, thats why it has editor, it has more open engine than other games to add own weapons, islands, units and etc.
i had and still have many claims to ARMA (for dammage system, no bulletproof properties , for others) but missions and MP is due to players, not engine
if you buy truck you cannot expect it to drive fast, because truck is for heavy loads, not for fast driving like sport car
the same goes to ARMA
if i have claims , than that ARMA is not so realistic as advertised on it's box, book and other http://forums.bistudio.com/oldsmileys/biggrin_o.gif
you are not happy with Toyota, maybe if were using mods, you can drive Trabi or Sherman or other things, it just depends on mission that someone created
I can't believe you would post this right under my post about letting people have their criticisms. +1 WL and 48 hour PR for ignoring a moderators instructions.
Next person I need to explain this to can have a week's PR. http://forums.bistudio.com/oldsmileys/mad_o.gif
Quote[/b] ]"ArmA is dying! Its a fact and if you cant see it you're blind."
Naaah. ArmA was dead when it first was released. But it has started to rise from the grave the past month(s) http://forums.bistudio.com/oldsmileys/wink_o.gif
The-Architect
Jul 11 2007, 01:00
Yep it is gaining strength. I'm not giving up on it, I have faith in BIS that they'll sort out the bugs.
Fixing the AI's inability to target badguys right next to them, no SF medics and random crashes are my only complaints.
bigdog632
Jul 13 2007, 23:50
one of the things i didnt like about OFP and am disappointed to find it in arma is the M163 vulcan....you implemented the missiles in wheeled vehicles why not have avenger humvees and the eat counterpart like the MT-LB/SA-13 or BRDM2/SA-9 or something
the high speed jets are basically raping the friendly units and the vulcan and Shilka are pretty inadequate
on the other hand.....SAMs in arma are damn near guaranteed killers...even though they just disable it so i dont get any credit for the kill.... http://forums.bistudio.com/oldsmileys/banghead.gif
bigdog632
Jul 13 2007, 23:55
and thought like myself that this was the next step in the world of fps IMHO save your money... http://forums.bistudio.com/oldsmileys/banghead.gif
i feel this IS the next step...well OFP was anyway this isnt just an FPS this is a combat simulator instead of the arcadish instant action type games you have one that requires you to think like a soldier(sorta considering AI isnt 100%)
i played BF2 and it is fun...but OFP and Arma are so much more...it hard to explain but i can get into a game and lose myself in it
bravo 6
Jul 14 2007, 08:22
Quote[/b] ]"ArmA is dying! Its a fact and if you cant see it you're blind."
Naaah. ArmA was dead when it first was released. But it has started to rise from the grave the past month(s) http://forums.bistudio.com/oldsmileys/wink_o.gif
i must agree with tioner.
But the best of it have not come yet..
... Time will Come.
edit: and yes its taking alot of time to become what it should be.. or what ment to be http://forums.bistudio.com/oldsmileys/tounge2.gif
Chipper
Jul 16 2007, 04:19
I'm disappointed that 90% of the multiplayer is that stupid Evolution mission.
guerilla [MCY]
Jul 16 2007, 12:37
at least you got a mission, imaging you're a ctf player like me, once you found a server you get annoyed by bugs every 5 secs
If ppl woudl stop going to servers that are populated(like 20-30players) and see that arma can be played in a smaller scale aswell, we could have alot more servers with a game on.
now its like 5 servers with 20-30 players, 10 servers, with 2-10 players and rest are empty.
DarthRazorback
Jul 17 2007, 17:56
The only thing that I am very disappointed by, in Arma, is that you cannot reload while moving. It has gotten me killed more times than I can count.
If there is anything that needs to be fixed ASAP, it is that.
Sniper Pilot
Jul 17 2007, 19:25
As I said before and got gunned down for.... ArmA is dying! Its a fact and if you cant see it you're blind. The playing experiance is numb and what little there is to feel is loaded with bugs.
There may be a thousand severs out there but they are all empty aren't they! Like I said BIS is going to have to get serious here or this game is a wash.
I thought that good AI was just impossible to crate since no games really have very "human" AI, but Ive been playing GRAW and my god the stuff that AI does.... Its almost like playing against human players. So it can be done. Yes GRAW has some bugs and drawbacks but I think its 100 times the "sim" ArmA is.
The only way ArmA will die, is if they don't release the tools in the next few years . http://forums.bistudio.com/oldsmileys/tounge2.gif
seba1976
Jul 18 2007, 00:50
The only thing that I am very disappointed by, in Arma, is that you cannot reload while moving. It has gotten me killed more times than I can count.
If there is anything that needs to be fixed ASAP, it is that.
Your problem with ArmA is pretty easy to fix then. Anyone can tell you I'm the last one to defend this game, but if that's your main problem with it, then you have an easy way ahead. That bug (?) in ArmA is only punishing you for a big mistake you're doing in you game style. Believe me, I have not been killed even once while reloading, and that's the experience of many others (OFP vets?). You do not reload your assault riffle in the open, or in any unsafe location (specially if you don't know where the enemy is). You don't even have to be caugh without bullets either. If you do, change your tactics or at least change to your side arm (if you have one) and RUN for cover, to make up for your mistake.
dan9of9
Jul 18 2007, 23:49
Dont and havnt played this game for months and months now.
The clan we have didnt like it (to lumpy) and the old ofp players were kinda just bored of a repeat game.
No tools out,lack of info from DEVS about patches,and an official place for info.
Lack of players.
Died pretty dam quick for most players except the few here in this forum (about 100 or so active people)
respect to moders and mapers for trying,and good luck with your playing http://forums.bistudio.com/oldsmileys/wink_o.gif
Rogueci5
Jul 19 2007, 02:25
I hated OFP its was so badong
I love ArmA it has it all RIGHT
Love or hate its an opinion and everybody has one.
ArmA will live on my computer for at least 7 years, yes its that good. I am sure it will live on others that long or longer.
I LOVE IT http://forums.bistudio.com/oldsmileys/yay.gif LOVE IT http://forums.bistudio.com/oldsmileys/yay.gif LOVE IT http://forums.bistudio.com/oldsmileys/yay.gif
Dylan_94
Jul 19 2007, 02:36
You can't jump!
Juicy Zu
Jul 19 2007, 19:36
I'm personally disappointed in the Campaign. So far that is. I haven't really gotten that far into the campaign, but so far it is disapointing. After the first mission in OFP I was satisfied. It was more in-depth with the in-game. The story was told with cutscenes. I don't like how the story is told between missions with the little slideshows.
Other than that I enjoy the game. I'm kinda upset that I get low FPS in the city areas and when I'm by foilage, but I got an older computer so I really can't complain about that.
Dan ick(uk)
Jul 19 2007, 20:11
Well i dont really have a bad thing to say about arma,i love it like i loved ofp,What really impresses me is the community,an also the developers\community relationship ie,How BI keep you informed etc......
Dont get me wrong a few little things bug me like hand through the grenade launchers etc...(all the obvious ones)
But 1 inparticular is starting to annoy me a little bit,Its the animations,not all just when i see someone running and i blast them in the back with say a sniper rifle or whatever gun,they stop then the death animation kind of kicks in,it annoys me a lot because ofp had a smooth transition,ie the man who you shot in ofp would look like he had been shot an fall straight to the ground like he really had been hit with a bullet in the back,i hope people understand what iam trying to say,that is probably the best i can do to explain it,damn my stupidity....
All the best
Dan
eddogg823
Jul 19 2007, 23:17
1. I really hate the fact the the AI cannot cross bridges very well. If my squad is right in front of the bridge, why would they all try to swim across the river?
2. And why is the performance so crappy? I just spent $500 upgrading my brand new PC and the game still plays like bloody urine.
bravo 6
Jul 20 2007, 02:54
its not safe to fly with a a10 or a harrier above any armor.. they will shoot it down in 10 secs..
By this i mean we dont need shilkas anymore..
its a really anoying bug!
CodeSkyWolf
Jul 20 2007, 03:58
The game is realy fun love it.
Negitives
1.No built in good CTI like Capture the island with ai we wher told that we wher Get one http://forums.bistudio.com/oldsmileys/sad_o.gif
Maddmatt
Jul 20 2007, 09:12
its not safe to fly with a a10 or a harrier above any armor.. they will shoot it down in 10 secs..
By this i mean we dont need shilkas anymore..
its a really anoying bug!
Rubbish. Maybe if you fly straight and slow, but that's a pretty dumb thing to do above enemies. Shilkas are far more effective, and their ammo does much more damage.
Maybe they are too accurate, but you still shouldn't get shot down easily unless you are a really bad pilot.
eddogg823
Jul 20 2007, 14:21
Is it possible that they would give us all our money back? I am so upset that they would ruin our beloved Operation Flashpoint!
Maddmatt
Jul 20 2007, 14:37
Is it possible that they would give us all our money back? I am so upset that they would ruin our beloved Operation Flashpoint!
Go to the shop you bought it from and ask for a refund http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Why ask here instead of the people you bought it from?
Ok, people who get shot out of aricraft.. learn how to fly.. I can outmanuver 20 shikas all firing at me at once for quite a while..
if ya can't fly.. don't..lol problem solved..lol..
reloading should not make you stop running "regardless if peoples opinions say you shouldn't try to reload while running" honestly what does that have to do with anything? It's dumb to stop running to reload.. period..
AI's are retards.. getting them to do anything reliably is near impossible..
Some weapons sights are severly off aim..
the A10 handles like garabage and falls out of the sky way to easily. it should not be drawn to the ground like it has giant electro magnets in it.
fyi: a cobra can take out 8 shikas before it goes down if you learn how to use it... you do not frontal attack a heavily defended line with a helicopter.. what world do you live in when you do that?
helicopters are not frontal attack vehicles..until the line clears some.. like in real life.. they strafe with bombers or planes, level the area to reduce enemy AA, then send in choppers and infantry or fire ranged rockets, missles, etc..
use the hellfires.. clear the area... if u attack AA in a slow moving chopper.. what do u expect? it's called AA for a reason.. their not called happy go lucky, say hi to airplanes vehicles.
The other aircraft handle very well I think..
Characters hands are the ugliest hands I have ever seen lol.. and being in 1st person looking at those ugly hands always makes me think "what a crappy thing to have to look at in such a great looking game".
tools.. enough said...
frame rates drop to unplayable levels to easily..
sniping at range is near impossible and is only possible by sheer strokes of luck.. people make 20-30 foot jump in my scope.. thats just no good..
Enemy AI's are to intelligent.. no one knows exactly where u are and shoots u right in the eye 2 seconds after u fire at them, even though their facing the wrong direction and have no way of knowing exactly where u are.
the ai's do open fire fast on aircraft... but thats what radar is for guys.. radar lets ground targets know aircraft is enroute "before" it reaches the target.. If I wasn't being shot at the second I was in range, I'd be disappointed and it would be to easy to kill the targets..
if you fly in straight lines and try to attack them like a noob.. expect to die like a noob..
Polygonal effects.. still happen. bad texture loading..
the game doesnt handle alot of things well it seems and textures are one of them.. the fps rate needs to be fixed or the game looses way to much playability. yes mostly in foliage areas but in alot of other cases as well...in cities.. and sometimes it just runs bad.. period..
the game wasn't dual core optimised? ok that doesn't make sense to me really.. we're on quad cores people.. can we get with the times? I'm paying good money to have the best so I can run like the best.. not have isues for it.
and on a last note:
the topic starter stated quite clearly that this thread is for "bad" reviews... it is not for good reviews.. if you post good reviews here, like alot of you have been, I hope you get infractions..
read the forum rules.. follow them... they "do" apply to you, you do not have special rights..
I hope that is enforced as well..
I'm Tired of dealing with kids who don't want to follow the rules.. I deal with enough of them when i join online.. my hand stays on the boot button, one inch from ban button at all times for people like that.
I wish there was an adult server for people over 20... im 30.. i just can't handle another 12 year old singing in the mic for 20 minutes..
I haven't joined another servers game in a month because of a lack of enforced rules and childishness.
least that gives me the pleasure of booting them when they join my games with that nonsense.. http://forums.bistudio.com/oldsmileys/band.gif http://forums.bistudio.com/oldsmileys/rofl.gif
its not safe to fly with a a10 or a harrier above any armor.. they will shoot it down in 10 secs..
By this i mean we dont need shilkas anymore..
its a really anoying bug!
Dunno about that. But I do agree that right now the Shilka is kinda pointless since a T72 or any other APC/tank will shoot down a Cobra in 5 seconds. Why?
1. AI tanks will shot at anything in the air, even if it's > 500 meters away
2. AI choppers will always fly very low. But not low enough to be concealed by the terrain.
Hoping for a fix in the next patch http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/help.gif
Col. Faulkner
Jul 20 2007, 19:02
[...] the soldiers will act like... well, retarded soldiers.
Would 11 real life recruits walk right towards a T72 after it has killed their leader? Nope. But this is common in ArmA http://forums.bistudio.com/oldsmileys/wink_o.gif
This behaviour drives me mental too. Time and time again you
can set up with your machine gun and pick them off one by
one as they come around a corner like lemmings, adding their
riddled corpses (all riddled all in the same place, of course) to
the growing pile. http://forums.bistudio.com/oldsmileys/smile_o.gif
The ArmA men (even the elite troops) always behave like
untrained civilians - no fiddling with waypoints fixes this
fundamental deficiency. When battle is joined there is no
semblance of tactical manoeuvre at all (yeah, I know
they "sort of" move in bounds as they move, but that
seems to break down very quickly). Instead of an AI section
commander (squad leader to you Yanks) assessing the
situation and using his section as a team, individuals are
repeatedly tasked to "engage" particular targets upon which
they leap up or run out way ahead of the rest and invariably
get shot (I often wonder why they aren't programmed to
shout "Banzai!" as they do this). No notion of organised
manoeuvre or fire and movement is exhibited at all.
Even trying to command an AI section yourself is fraught with
frustration as basic things are either impossible or require
keyboard skills that would give a piano virtuoso "carpal tunnel
syndrome", and your section of brutal, rapacious and
licentious AI soldiery still behave like stoned airsofters.
The inability to jump or clamber over obstacles is infuriating
too - having to wander along a flimsy fence (made apparently
of matchsticks) under fire looking for an opening, or having to
enter derelict buildings politely through the doorway is
beyond ludicrous.
And personally, I maintain that any game that does not allow
you to dig in (and to have AI intelligently occupy and use
entrenchments) does not deserve the title of "military sim".
Yes, I know that in the current gulf war they do not dig in
very much, but Arma does not (and cannot) represent that
kind of warfare.
I have a dream that one day I'll boot up ArmA and see my
infantry section's gun team providing covering fire, keeping
the enemies heads down, while I crawl up with my assault
team to grenade the enemy trenches and then leap over the
smoking holes. Some bods may even jump in and introduce
the enemy to a bit of Sheffield's finest. Some enemy may
throw up their hands in surrender. All without a single
line of "scripting".
The concepts involved in infantry warfare at the sharp end
are not that complex and I don't believe that getting AI to
follow these simple concepts is impossible. I know that Arma
allows you to fiddle with finite state machines but I insist
that a game that claims to be a "battlefield simulation" should
embody such basic concepts out of the box, but I guess I'll
just have to "dream on".
Rght now the best you can get is a mad shootout, like a
cowboy showdown outside the saloon, or a hillbilly feud.
For these reasons I've shelved all of my gradiose ArmA addon
plans reducing them to one where I hope the fundamental
deficiencies of the game will not be so apparent.
There, I said it...
lol @<hidden> Bonzai... they so should say that. http://forums.bistudio.com/oldsmileys/rofl.gif
seba1976
Jul 21 2007, 00:11
@<hidden> Faulkner: Thanks for your review, really funny to read and sadly true. If only BIS had more interest in the military, or more experience with it... I ended up believing they are not concern at all with this kind of "stuff". As if they had just made the grade with Flashpoint out of sheer luck, and then tried to continue "the thing" as a job, but without any passion for it. In fact, I remember an old interview where someone from BIS said they wanted to do role playing games, and they never thought they would ended up doing something "military". And there is another thing, someone recently quoted SUMA saying something like "War is not funny and we tried to show that in ArmA". Well guys, you showed it alright.
I reached a point where I cannot get myself to play ArmA anymore. This game is so frustrating on every level that it gives me the shivers when I think of playing it. I simply went back to Flashpoint and avoid clicking the ArmA icon.
Gorgi Knootewoot
Jul 21 2007, 15:31
No female civilians? That is a big let down. I want to shoot women.
noisycricket
Jul 21 2007, 16:05
No female civilians? That is a big let down. I want to shoot women.
Thats messed up. Instead of calling you an F'ing little sicko, i'll just remind you that humans and animals do the best they can with what they have mentally and physically, so whatever the reason for your hate, theres no need for it.
Gorgi Knootewoot
Jul 21 2007, 16:40
It's not a hate against women. But i for sure wouldn't want to live on an island with only men on it. would you?
And i need a woman for my witch hunt map. I made one for OFP in the past where you have to kill a witch for points. You play in a city just doing deathmatch and a witch also appears randomly. When you shoot her, she burst in flames and screams and you score 10 points extra. She spawns later again.
Of course the isn't recognizable because there are also hordes of zombies which spawn with doing certain actions.
So there you have my explanation why i need women.
Sniper Pilot
Jul 21 2007, 16:50
The sarcasm of Gorgi Knootewoot makes the pure Omnidon effect of life look satisfying.
Anyways I would not want to live on an island with no women...
What ArmA lies in is an alternate reality.
In a reality where the women gender is becoming extinct, hence the reason for the war on Sahrani, due to the fact of the nuclear experiments, and as you can readily notice the loss of hair on every person who lives there. http://forums.bistudio.com/oldsmileys/crazy_o.gif
I also want to shoot women, men are so boring. Quandt doesn't die and looks fugly with her fingers. http://forums.bistudio.com/oldsmileys/crazy_o.gif
That gives me an idea for a "Mutant Hunt" map where M. Quandt escapes from a cloning lab and the scientists' henchmen have to apprehend her.
Forrest_Gump
Jul 22 2007, 20:18
planes just S_ck in ArmA !! http://forums.bistudio.com/oldsmileys/pistols.gif
maxqubit
Jul 23 2007, 15:55
I reached a point where I cannot get myself to play ArmA anymore. This game is so frustrating on every level that it gives me the shivers when I think of playing it. I simply went back to Flashpoint and avoid clicking the ArmA icon.
Strangely true for me too.
I have another 'good' excuses. My pc setup, esp the 7600GT gfx card has glitches (is going into repair).
Perhaps i will even rivive my old xbox and play Elite (being not only tired of the Arma experience but also very tired of this whole cumbersome pc gaming business with its hw/sw/drivers/patches/andwhatnot stuff which f***g eats up all my time)
I reached a point where I cannot get myself to play ArmA anymore. This game is so frustrating on every level that it gives me the shivers when I think of playing it. I simply went back to Flashpoint and avoid clicking the ArmA icon.
Strangely true for me too.
I have another 'good' excuses. My pc setup, esp the 7600GT gfx card has glitches (is going into repair).
Perhaps i will even rivive my old xbox and play Elite (being not only tired of the Arma experience but also very tired of this whole cumbersome pc gaming business with its hw/sw/drivers/patches/andwhatnot stuff which f***g eats up all my time)
Have to agree... I miss playstation now and xbox..lol.. I spend more time fixing glitches and errors made by shoddy developers than anything else..
Once my top of the line pc goes out of date ( that I only bought because I was told how awsome pc gaming is.. yea right..)
it's back to playstation for me.. and thats what pc makers get for making crappy gear.
more people to gaming counsels..
not to worry, now that xbox and playstation are online and all that.. what do you think theyll do next?
In no time we'll end up with the same bull pc problems we have now, only with gaming counsels.. and when that happens.. I'll get a hobby..lol.. or nintendo lol..
omg I just said I'd get a wii...Im slapping myself right now.. and shame on u people for making me say such a sinful thing...
maxqubit
Jul 23 2007, 20:15
A bit OT but alas.
Lets face it, MS f*ckup up real bad with the 360. I love my 360, but my god, it is unreliable as hell (in my clan 18 on 42 360's died, myself being 1 of them) ... but you know, every disadvantage has an advantage. A console is a ONE-spec machine so everybody is in the same position thus making things a bit more easy to clear up (but it IS big, MS reserved 1 billion dollars for 3yr warranty alone)
Anyway, what i'm trying to say is that a ONE-spec machine such as 360 is very easy for devs, they can optimize the game for it. That is why the game work out-of-the-box and that is why i'm attracted to 360 (even when xboxgate is going on with these mysterious 3-red-lights-of-death)
Anyway, i still hope a BIS game will make it to 360 one day. It seems very far though realizing OFP was in version 1.93 when they started on Elite, and ArmA being only on 1.08.
BI..... apparently you don't mind being put in the same boat as the worst operating system and video card release in history..
your terribly written game proves that.. Game has such huugge potential.. then u just let it out early and do the same thing vista and nvidia did to us.. made us your beta biotchez..
u pay me to beta test? no u don't.. so dont expect me to.. fix ur own dang problems.. I have my own life to tend to rather than spending weeks working out bugs due to your incompetence..
sometimes the truth hurts..
I'll give ya one thing.. your making fixes relatively quick and large in size.. so all in all not tooo tooo bad yet... but you know whats wrong and knew it before release..
shame on you for such stupid AI's and shame on you for such terrible optimizations causing us all more lag than we can bear and forcing us, even with the best systems, into running crap settings..
shame for the terrible weapon aim and an A-10 that acts like a magnet to the ground..
Shame on you for making us all reinstall 10 times with this and that work around..
shame for all the people that had to return this game after weeks of hopefully playing it that just couldn't take it anymore.. shame shame shame..
Don't join nvidia and microsoft please.. we already have enough people we can't trust..
You know I could go on, but you get the point..
USMC NEEDER
Jul 24 2007, 04:10
Very, true
Tactician
Jul 24 2007, 04:20
- There's only one island.
- The terrain is too exaggerated. It seems to be designed for play at around 1.2km view distance. 5km would be more like it.
USMC NEEDER
Jul 24 2007, 04:21
They All say that Battlefield 2 "sucks" compared to Arma.
Here's the Competition -
Battlefield 2 -
sounds - As Real as you can get.
Setting - Around 2010, USMC vs MEC (Middle East Coalition) and PLA (China)
Weapons - Real Weapons, Awesome.
Reloading in a heli or jet by going over the Carrier or airfield.
Effects - Extremely Good
Voices - Realistic
AI - Just OK, Not made for single-player though.
Graphics - Top Notch
Islands/Maps - 40+ Maps in all size's for all computers.
Arma -
Sounds - High-pitched, Unrealistic, Disappointing, All From OFP.
Setting - 2007?, US Forces VS SLA (Sometimes RACS)
Weapons - Real Weapons, Pretty good, But the loading sounds are way off... duh!!
You need to land in a jet or heli to reload, This stinks because if there's no ammo truck your screwed.
Effects - Depends on what you shoot, Just OK.
Voices - extremely annoying, Very slow, Oh.....No....Two....is....Down!
AI - Stupid....
Graphics - Pretty good
Islands/Maps - 1 huge island that lag's really bad, and 1 small one that lags more than the bigger one....
There you go, I think you know who the winner is.
(I Do like both games so don't say "your just saying all the good stuff about BF2 because you like it" - Well, they are all facts up there aren't they?.) http://forums.bistudio.com/oldsmileys/smile_o.gif
You can't jump!
[this] addaction ["Jump","jump.sqs"]
jumping1 = [];
Jump.sqs
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_p = _this select 0
?(_p in jumping1): goto "Cant"
jumping1 = jumping1 + _p
_i = 5
#Jump
?(_i == 0): goto "Finish"
_i = _i - 1
_p setpos [(getpos _p select 0),(getpos _p select 1),(getpos _p select 2) +0.1]
~.1
goto "Jump"
#Cant
hint "You cannot jump now."
exit
#Finish
~1
jumping1 = jumping1 - _p
exit[/QUOTE]
You could add a fancy playmove/switchmove to make it more legit then you flying up while moving/standing still, and you could do a check so others can't make you jump. (Run the script privately to the player online if in MP.)
Also, ArmA is great, fix a few bugs, and we're rocking. Don't like the Ai? Fine don't play against it, play a Coop VS. Two teams working cooperatively in a 5KM zone, on foot, nothing beats it.
I think its not an argument over what the engine/game has to offer.. its Realistic Gameplay Vs. Arcade gameplay. It's just your style.
The same people probably don't like CS, or unreal tournament.. This is because of their arcade type gameplay opposed to realistic simulation. I am one of these people.
FPS's should be more than point-click-shoot.
They only thing that really annoys me is pathfinding and the lack of responsiveness. I mean... the easiest move order takes ages before they get in position.
It's the worst pathfinding I ever saw in my 25 years of gaming experience. Every attempt to make a good mission is nailed by the lack of pathfinding.
AI is decent in open terrain, they actually find cover now behind rocks and bushes, but once the terrain got a little bit dense the mess begins.
Chipper
Jul 24 2007, 06:11
It's getting harder and harder for me to keep liking ArmA.
Mostly because of the lag.
I can play BF2 and BF2142 on Medium/High settings but as soon as a load up a mission with more than 4 squads in ArmA I get mad lag even on very low settings and don't even remind me of trying to fight in a city.
It feels a lot more clumsier than OFP.
Chipper
Jul 24 2007, 06:12
You can't jump!
[this] addaction ["Jump","jump.sqs"]
jumping1 = [];
Jump.sqs
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_p = _this select 0
?(_p in jumping1): goto "Cant"
jumping1 = jumping1 + _p
_i = 5
#Jump
?(_i == 0): goto "Finish"
_i = _i - 1
_p setpos [(getpos _p select 0),(getpos _p select 1),(getpos _p select 2) +0.1]
~.1
goto "Jump"
#Cant
hint "You cannot jump now."
exit
#Finish
~1
jumping1 = jumping1 - _p
exit
You could add a fancy playmove/switchmove to make it more legit then you flying up while moving/standing still, and you could do a check so others can't make you jump. (Run the script privately to the player online if in MP.)
Also, ArmA is great, fix a few bugs, and we're rocking. Don't like the Ai? Fine don't play against it, play a Coop VS. Two teams working cooperatively in a 5KM zone, on foot, nothing beats it.[/QUOTE]
i've used that script it usually ends up killing me from the jumping
ROFL, kind've off topic, but how? (Spose it could be a 'dissapointing fact of ArmA' http://forums.bistudio.com/oldsmileys/rofl.gif
[QUOTE]I think its not an argument over what the engine/game has to offer.. its Realistic Gameplay Vs. Arcade gameplay. It's just your style.
HUH? A trained soldier that can't jump over a pickett fence or sand bag, can't shoot or throw nades/c4 out of a chopper. yeah I forgot that's in the arcade version.
where exactly is the realistic game play? that must be in all those buildings you can enter. In a city of hundreds of buildings you can enter what, three mabey,four. It doesn't matter cause as soon as your indoors you get shot in the eye bye that realistic AI who spun around two blocks away saw you through a stained window on the third floor three rooms deep in the dark behind a door, One shot at light speed..
That realistic game play could be hidden in that tight urban combat where you just ran out of ammo and you go to strike your opponent with the butt of your gun or run him thru with your bayonnet, O sorry thats the arcade version.
That realistic game play is painfully obvious when attempting to climb ladders and enter/exit vehicles, btw don't attempt that while under fire, surley you will get shot in the eye.
The AI radio voices are for real, I heard them my self when I called dell customer support,Must be where the vets of arma find employement when they retire.
The one realistic thing that's my personal fav in arma is the way you can walk or run with binocs or a laser marker in your hand,If you don't have any weapon's on you that is. Its just like when I throw my AR over my shoulder and look thru my binocs at the range, amazing how I can't move, I have to put my AR down before I can go change my targets...amazing how realistic it is. And wouldn't you know, Its like someone was there recording my 223 while I was actually shooting it wow ! Have you ever heard a firearm being used in real life?
It sounds to me like BI used a jiffy pop machine to get some of thier audio.
aaahhhhh the way those tanks bounce up and down for no freakin reason,looks like actual combat footage doesn't it?
and I would be remiss if I didn't give a shout out to the bananna song! wish they made that one as a ring tone, I forget it wouldn't be very realistic if someone got fraged, that never happen's in real life.. But that's they beauty of arma we can fix this stuff with a simple script right EMC2;x21=suck=true;enter this in your ini line...opps it won't work unless the server has it to and its a full moon and you face meca while surroundingr the whole thing with a trigger.
Please save the "ITS a SIM not ARCADE" bs!
apparently if you want the SIM from BI the basic disk is 1500.00 usd ,that dosen't include the add ons at what 250 or so a disc. hey but they will sell you the original version for with all add ons for about 600.00usd check it out,its called
VBS2. so spare me please!
The fact that I spend more time and have more fun on this forum is proof enough that this game aint all that! at least the "arcade" games I spent my time playin and not flaming them!
Here's a reality check for ya, Its 43 to 11 go figure?
spetznaz14
Jul 24 2007, 11:17
I play BF2 because its more fun than Arma, the fog issue really irritates me and it seems like all the servers are running evolution which I think sucks, I dont want to spend 4 hours trying to climb the ranks everytime I join a server, would be much better if Arma had stats like BF2 and so your ranking was held but also gave access to different vehicles because noobs can use them in BF2 which also sucks.
Overall Arma has been a big disappointed for me, I was so looking forward to this game and though I would spend years playing it but all I've done is a couple of month of testing/tweaking and hardly played it online at all, maybe I will come back to it in a year or so when there is plenty of coop missions to play but the dream of huge mp battles is lost.
http://forums.bistudio.com/oldsmileys/sad_o.gif
Black Sphere
Jul 24 2007, 11:48
@<hidden> - http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
stock762
Jul 24 2007, 14:16
Hate the AI they dont' shoot barely at all and when they do the first shot will hit you and kill you. OFP they at least shot more and missed. That's mainly what I don't like in ArmA it changes the immersiveness a lot.
ArmaVidz
Jul 24 2007, 15:45
No female civilians? That is a big let down. I want to shoot women.
Yeah. You sound like SexCheese at ArmedAssault.net. Proactively searching out poor-taste mods for who-knows-what.
You know why I hate ArmA today?
ArmA Used for Islamic Fundamentalist Propaganda (http://youtube.com/watch?search=&mode=related&v=Wanv4uPr40Y)
Welcome to ArmA: The Jihadist Version. http://forums.bistudio.com/oldsmileys/banghead.gif
SeppSchrot
Jul 24 2007, 16:07
*lol*, you can't really blame ArmA for that.
America's Army trains with VBS2, Taliban can only afford ArmA.
Quote[/b] ]Welcome to ArmA: The Jihadist Version.
Omg, you feel insulted by that crap!? http://forums.bistudio.com/oldsmileys/rofl.gif
Edit; and calling that propaganda is just fucking stupid.
ArmaVidz
Jul 24 2007, 16:13
Quote[/b] ]Welcome to ArmA: The Jihadist Version.
Omg, you feel insulted by that crap!? http://forums.bistudio.com/oldsmileys/rofl.gif
@<hidden>
How many Arab/Muslim killing videos have you seen VBS1/2 used for?
In a way you can, the mod community needs to show restraint when designing mods aka Arab/Insurgent mods. It's just piss-poor taste.
@<hidden>
I'm not insulted by that. I'm disgusted the game is used for this purpose. As should you.
What purpose? Creating crappy vids? Cause, I see nothing political or religious in that vid. (I don't think screaming 'God is great' counts really).
I don't really give a damn. All I see is some retarded video with armed civies killing US soldiers. There will always be people who make poor videos and then post them on youtube. No big deal for me.
ArmaVidz
Jul 24 2007, 16:18
Cause, I see nothing political or religious in that vid. (I don't think screaming 'God is great' counts really).
You've gotta be kidding me. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
NeMeSiS
Jul 24 2007, 16:42
No female civilians? That is a big let down. I want to shoot women.
Yeah. You sound like SexCheese at ArmedAssault.net. Proactively searching out poor-taste mods for who-knows-what.
You know why I hate ArmA today?
ArmA Used for Islamic Fundamentalist Propaganda (http://youtube.com/watch?search=&mode=related&v=Wanv4uPr40Y)
Welcome to ArmA: The Jihadist Version. http://forums.bistudio.com/oldsmileys/banghead.gif
That is a reason to hate ArmA? I can make a mod/video where children are raped in ArmA, but thats not ArmA's fault.
About the vid itself: I think the author did a pretty good job on capturing and recreating the 'feeling' of such video's. Also i dont see why a video where arab's are killed is 'ok' while a video where US soldiers are killed is 'disgusting'.
Why thank you Mr sphere! I was feelin that rant.
I almost forgot The exclusion of the "shot gun" In arma. what armed force would have a shot gun,pump or semi in thier arsenal? But I do have pretty colored smoke grenades that just help the AI shoot me in the eye! If I drive a truck next to a battle damaged vehicle. get out and do a dance while painting a crop circle the vehicle repairs itself. wow,thats's keep'n it real. you just would'nt find that type of immersion in an "arcade" game. you know the one where you jump out of the vehicle if you survive. take your magic wrench out to fix the damage, how arcade is that? Yeah man flash suppressors on all the AR's that don't hide the flash, sweet! There's more reality fact's in arma,help me out what else am I forgeting.
Team America F yeah! ALLLAHH ALAH LALALALAduk duk!
btw 44 to 11 http://forums.bistudio.com/oldsmileys/pistols.gif
ArmaVidz
Jul 24 2007, 17:16
Also i dont see why a video where arab's are killed is 'ok' while a video where US soldiers are killed is 'disgusting'.
I didn't say that. Nobody else did either. http://forums.bistudio.com/oldsmileys/wink_o.gif It's not.
I guess it's not ArmA's fault, but it is disappointing that ArmA was used.
Quote[/b] ]Welcome to ArmA: The Jihadist Version.
Omg, you feel insulted by that crap!? http://forums.bistudio.com/oldsmileys/rofl.gif
@<hidden>
How many Arab/Muslim killing videos have you seen VBS1/2 used for?
In a way you can, the mod community needs to show restraint when designing mods aka Arab/Insurgent mods. It's just piss-poor taste.
@<hidden>
I'm not insulted by that. I'm disgusted the game is used for this purpose. As should you.
I can't believe you can actually take it so personally. I think the video was well made and I don't see what's so disgusting in it compared to what happens when you actually play the game yourself. The same guerilla (nowadays called "terrorist") tactics apply in ArmA missions, direct combat is avoided if staying hidden is more effective.
What would you change in the video so that it would be tasteful and proper to you? Perhaps insurgents being killed instead of Americans?
ArmaVidz
Jul 24 2007, 23:42
Quote[/b] ]Welcome to ArmA: The Jihadist Version.
Omg, you feel insulted by that crap!? http://forums.bistudio.com/oldsmileys/rofl.gif
@<hidden>
How many Arab/Muslim killing videos have you seen VBS1/2 used for?
In a way you can, the mod community needs to show restraint when designing mods aka Arab/Insurgent mods. It's just piss-poor taste.
@<hidden>
I'm not insulted by that. I'm disgusted the game is used for this purpose. As should you.
I can't believe you can actually take it so personally. I think the video was well made and I don't see what's so disgusting in it compared to what happens when you actually play the game yourself. The same guerilla (nowadays called "terrorist") tactics apply in ArmA missions, direct combat is avoided if staying hidden is more effective.
What would you change in the video so that it would be tasteful and proper to you? Perhaps insurgents being killed instead of Americans?
Dont be retarded.
Imagine the shitstorm if one of us(from Western aligned countries) made a video killing a whole bunch of 'middle-eastern' people.
I mean, combat is one thing, executing prisoners while mimicking a present day conflict and real-life video, is just piss-poor taste all around.
For the record, I posted the same kind of comment to the guy who made a remake of the Apache taking out 'Insurgents' in the field. Piss-poor taste as well.
Be careful about condoning this kind of thing, because once you make this stuff fair game, it'll spin out of control.
It's definitely creepy.
Dont be retarded.
I'm sorry, I was born like this.
Imagine the shitstorm if one of us(from Western aligned countries) made a video killing a whole bunch of 'middle-eastern' people.
The movie biz is full of arab killing and I don't see any shitstorm clouds.
I mean, combat is one thing, executing prisoners while mimicking a present day conflict and real-life video, is just piss-poor taste all around.
For the record, I posted the same kind of comment to the guy who made a remake of the Apache taking out 'Insurgents' in the field. Piss-poor taste as well.
So you don't like certain themes in videos and declare that they are done in poor taste, a grounds for not releasing them at all. How does their existence make your life miserable other than wasting a few minutes of precious lifetime?
Be careful about condoning this kind of thing, because once you make this stuff fair game, it'll spin out of control.
It's definitely creepy.
While I'm flattered that my condoning of "this kind of thing" would make a difference, I'm happy to say that freedom of speech and expression do that for me. If a thing on a video didn't happen for real, it's art if you want to call it that, and art's purpose is to create feelings and I guess it succeeded in your case. In my opinion it was a very nicely made "propaganda" video. There's a difference between real propaganda and a depiction of it you know.
An excerpt of your text in the comment section of the video:
Quote[/b] ]You've polluted our fucking Armed Assault with this shit. It's about combat, not mimicking present-day grotesqueness. If you want to see the true reciprocation of how bad it can be...keep this shit up. I'll personally show you a 'real' video of the reciprocation of hostile forces against 'your' side.
Armed Assault is about whatever you modify it to do. Your statement only shows that you need to train your 6th sense, the sense of humor.
What's the worst that can happen when a "piss-poor taste" video like that is not banned like you would want it?
psycosmos
Jul 25 2007, 01:16
They All say that Battlefield 2 "sucks" compared to Arma.
Here's the Competition -
Battlefield 2 -
sounds - As Real as you can get.
Setting - Around 2010, USMC vs MEC (Middle East Coalition) and PLA (China)
Weapons - Real Weapons, Awesome.
Reloading in a heli or jet by going over the Carrier or airfield.
Effects - Extremely Good
Voices - Realistic
AI - Just OK, Not made for single-player though.
Graphics - Top Notch
Islands/Maps - 40+ Maps in all size's for all computers.
Arma -
Sounds - High-pitched, Unrealistic, Disappointing, All From OFP.
Setting - 2007?, US Forces VS SLA (Sometimes RACS)
Weapons - Real Weapons, Pretty good, But the loading sounds are way off... duh!!
You need to land in a jet or heli to reload, This stinks because if there's no ammo truck your screwed.
Effects - Depends on what you shoot, Just OK.
Voices - extremely annoying, Very slow, Oh.....No....Two....is....Down!
AI - Stupid....
Graphics - Pretty good
Islands/Maps - 1 huge island that lag's really bad, and 1 small one that lags more than the bigger one....
There you go, I think you know who the winner is.
(I Do like both games so don't say "your just saying all the good stuff about BF2 because you like it" - Well, they are all facts up there aren't they?.) http://forums.bistudio.com/oldsmileys/smile_o.gif
I have not the slightest idea what you're trying to achieve here.
I mean, apart from the briliant idea to compare an arcadish shooter to one with an emphasis on simulation, which is a doubtful thing to do anyway, it just shows that you're about as objective as a Sony CEO.
I'll give you that most of the sounds in ArmA are pretty bad, the rest of your comparisons imho ranges between arguable, oppinion and downright stupid.
You want examples?
-Ok, it's a bad thing you have to land in ArmA to rearm, but good if you don't have to like in BF2? Yeah, that surely would have improved ArmA a lot and made it so much more realistic!
-The weapons in BF2 sure are a big achievement in simulating real weapons, yeah. ArmA would be so much better if we only allow low distance fights, we don't want to shoot further than 200-500m, where the realism enhancing fog of the top notch graphics starts, anyway. Oh, and nobody should die before at least three shots to the body are achieved (ok, for a 0.50 caliber, two will do).
-40 maps where you can play conquest and ctf all day long surely beat out a big one where you actually can have *gasp* miriads of objectives to fulfil apart from watching that flag. What did BIS think??
See the problem? You're not looking for something like ArmA, what you want is an arcadish shooter like BF2 (and it's good at that). Play it, be happy and especially don't start writing ridiculous wannabe comparisons that nobody can take serious.
Edit: So, I'll just add further stuff in this post because I don't really like to further highten the postcount of this thread that contains about 80% off-topic talk anyway.
Well i just got "mad" after what i saw on youtube so i put a comparison, also i only play bf2 for like 1-2 hours.... every other day. I also dont "really" see anything realistic, everything was brought from ofp. Dont beleive me? play arma then play ofp and do the same stuff you did .
Your point being? Everything that was in OFP doesn't count as being in ArmA or what?
My point was just that, if you're gonna compare Armed Assault to another game on these boards, then you've got to include elements that enhance realism, and not write things like the land to rearm stuff as a negative point for ArmA and positive for the other game, that doesn't give the other game the slightest advance regarding to what type of game ArmA wants to be.
If you understand that, I'm fine, I have not the slightest problem with the Battlefield series myself, as a matter of fact I've played it for thousands of hours and I really liked it when I did (else I wouldn't play, simple as that.). It's great at what it does, no doubt, but to me it's just too different of a type of game that such a comparison really would make sense.
psycosmos,may I quote
Quote[/b] ]realism enhancing fog of the top notch graphics
What game are you playing? arma is no more or less arcade or sim than bf2. For what its worth bf2 looks just as good and plays awhole lot smoother. I'm baseing that on actual hours of game time with both titles. You can argue that bf2s weapons don,t have the range/takes to many shots to kill,that's fine,but in the same instance its ridculous to say that there isn't any close quarter fighting in real combat either.The second sentence doesn't make much sense to me, sorry, but whatever floats your boat. I've never said there isn't any close quarter fighting in real combat, what I've said is that you can't have "real" long range combat in BF2 because you look at a wall of fog, which is a negative point in said comparison we were talking about.
Quote[/b] ]
To eliminate hand to hand combat totaly sucks the fun factor right out of the game IMHO.
Lets talk weapons,No shotgun? well that just goes with the no shooting under 300m or what ever, Thats all good, But there's awhole lot of urban enviroment in arma,which = close quarter combat. I don't recall seeing "Sniper Sim" on the box. why can't I enter any buildings? c'mon COH and RO you can enter every building. Those titles are just a bit older.COH has an awsome desructable enviroment! btw just atad bit better than arma, ask anyone here who has played it., Yeah, no shotguns (that btw can be modded anyway and, to my knowledge, are against the Geneva Convention in a "proper" war, but it's not like the US likes to care anyway, point given) and no knifing totally eliminates the possibility to engage an enemy below a distance of 300m.
If you missed the point (as it seems), I was talking about a comparison between BF2 and ArmA. RO and COH can do what they want, it just doesn't matter regarding my post.
Quote[/b] ]
So do you think by driving a truck to a damaged vehical and by getting out of said vehicle ,doing a dance while painting a crop circle that magicaly repairs said vehicle is some how more "sim" than using a magic wrench to fix it?What I said is that it's not a positive point for BF2 that you don't have to land to rearm, like USMC NEEDER wrote, period. I wouldn't have said much if he brought up this, but, as a matter of fact, he didn't.
Quote[/b] ] Having to assume the karate kid stance on a rock pose to get to the menu to choose to climb down the ladder ,after the running around the room annimation is somehow more immersive and some sort of top noch graphic. Compared to just being able to go down the f'n ladder?
Having to point your firearm all over the place to get the "enter" menu to get in a vehicle is some how considered more SIM than just being able to get in in one smooth motion?Yes, these things imho should be worked on, agreed.
Quote[/b] ]
ITS A GAME that's why its only $40usd not $1500. Take a look at VBS2 if you want "SIM"
If arma is all that then why isn't there 45 pages of people
posting on 'bout how great it is?I very well know that it is a game. I also know there are limits on how far you can go regarding realism and that a game is supposed to be fun anyway, hence you will have to put further limits on the realism part. Additionaly, I can see that there's a difference between the type of game BF2 is, and the type ArmA is, while you somehow don't. Do you play ArmA like you play BF2? Well, I can see then why you're not having fun...
Also, you realize that this thread contains about 80% off topic talk and the other doesn't even contain near that percentage?
Quote[/b] ]
It seems to me that for all the "real detail" they attempted to add to arma, They droped the ball on the playabilty side of things. I bought this game for just that immersion/detail/online play, it just falls short of the mark for me. Is it just me or is anyone else sick of playing against the AI. Evo is a great mission, But imagine if you could play on either opfor or blufor, then you might turn the fun factor up in this game. Look no matter what ,your fighting the enemy,Be it for a flag/city/radio tower/pow/airstrip whatever,But one thing is for certain the ai cannot take the place of going against other humans and thats one area bf2 wins hands down
Don't even come at me with the whole "arma is so much more real than" cause the last time I checked this plastic box didnt automatically load my clip and this mouse can NEVER replace the feel of trigger squeeze on my AR!
Now we're falling into the oppinion part. Personally I play ArmA in a small community on a passworded server and I'm having loads of fun. Good for me I guess, and no, I'm not getting sick of it at all. As a matter of fact I haven't even reinstalled the game after my OS crapped out on me 2 weeks ago, because I would certainly spend more time gaming than it's good for me, with such nice weather outside and all that. I've also never played Evolution, lucky me.
About the last sentence: Yes, because it's a game, we (should) know.
See, ArmA does have faults, more than enough of them. The same goes for USMC NEEDER's comparison. I can correct the faults in said comparison here, but I can't really do the same for the game. That comparison is what my post was about and nothing more.
Anyway, I'm already stretching my luck by editing this post as this possibly leads to further off topic posts, so let's just all be friends. I'll bring beer, can you bring something to bbq? http://forums.bistudio.com/oldsmileys/tounge2.gif
USMC NEEDER
Jul 25 2007, 05:13
They All say that Battlefield 2 "sucks" compared to Arma.
Here's the Competition -
Battlefield 2 -
sounds - As Real as you can get.
Setting - Around 2010, USMC vs MEC (Middle East Coalition) and PLA (China)
Weapons - Real Weapons, Awesome.
Reloading in a heli or jet by going over the Carrier or airfield.
Effects - Extremely Good
Voices - Realistic
AI - Just OK, Not made for single-player though.
Graphics - Top Notch
Islands/Maps - 40+ Maps in all size's for all computers.
Arma -
Sounds - High-pitched, Unrealistic, Disappointing, All From OFP.
Setting - 2007?, US Forces VS SLA (Sometimes RACS)
Weapons - Real Weapons, Pretty good, But the loading sounds are way off... duh!!
You need to land in a jet or heli to reload, This stinks because if there's no ammo truck your screwed.
Effects - Depends on what you shoot, Just OK.
Voices - extremely annoying, Very slow, Oh.....No....Two....is....Down!
AI - Stupid....
Graphics - Pretty good
Islands/Maps - 1 huge island that lag's really bad, and 1 small one that lags more than the bigger one....
There you go, I think you know who the winner is.
(I Do like both games so don't say "your just saying all the good stuff about BF2 because you like it" - Well, they are all facts up there aren't they?.) http://forums.bistudio.com/oldsmileys/smile_o.gif
I have not the slightest idea what you're trying to achieve here.
I mean, apart from the briliant idea to compare an arcadish shooter to one with an emphasis on simulation, which is a doubtful thing to do anyway, it just shows that you're about as objective as a Sony CEO.
I'll give you that most of the sounds in ArmA are pretty bad, the rest of your comparisons imho ranges between arguable, oppinion and downright stupid.
You want examples?
-Ok, it's a bad thing you have to land in ArmA to rearm, but good if you don't have to like in BF2? Yeah, that surely would have improved ArmA a lot and made it so much more realistic!
-The weapons in BF2 sure are a big achievement in simulating real weapons, yeah. ArmA would be so much better if we only allow low distance fights, we don't want to shoot further than 200-500m, where the realism enhancing fog of the top notch graphics starts, anyway. Oh, and nobody should die before at least three shots to the body are achieved (ok, for a 0.50 caliber, two will do).
-40 maps where you can play conquest and ctf all day long surely beat out a big one where you actually can have *gasp* miriads of objectives to fulfil apart from watching that flag. What did BIS think??
See the problem? You're not looking for something like ArmA, what you want is an arcadish shooter like BF2 (and it's good at that). Play it, be happy and especially don't start writing ridiculous wannabe comparisons that nobody can take serious.
Well i just got "mad" after what i saw on youtube so i put a comparison, also i only play bf2 for like 1-2 hours.... every other day. I also dont "really" see anything realistic, everything was brought from ofp. Dont beleive me? play arma then play ofp and do the same stuff you did .
<span style='font-size:17pt;line-height:100%'>Armed Assault</span>
<span style='font-size:11pt;line-height:100%'>The ultimate combat simulation.</span>
Lets start out with some of the things in Arma.
Each section will be devided into three sub-sections.
Starting with subject, followed by human experiance, and then AI interactions with them if at all possible.
<span style='font-size:11pt;line-height:100%'>1: Buildings</span>
Human:
Nice, doesn't create as much lag as they would have done if they were in another game. And they could be used for cover, and or taking better firing positions on your enemy.
AI:
These poor fellows doesn't know how to go around them most of the time when travelling by helicopters, and or sometimes vehicles.
Helicopters crash right into them, vehicles finds a sweet pixel they want to interact with and gets stuck.
Especially difficult to pass are the added fences and things which are added to the game for reality feelings.
i.e. soldiers will have difficulties passing these fences.
Not to mention that the script added building types are treated like "friendlies" and can not be shot over.
Houses with ladders.
AI can't be bothered to get over the edge of the ladder, instead they are stuck in the "climb ladder" animation on the last "step"
Take the guard towers and the like, the AI standing on those in the campaign and etc are "setPos:d" there.
<span style='font-size:11pt;line-height:100%'>2: Roads</span>
Human:
A neat detail is that your vehicle will go faster or slower depending on what surface they are driving on.
Dust roads are slower than regular asphalt roads.
They tend to be a bit slippery, but thats a matter of game physics, more about that later.
AI:
As long as they find a route to where they are supposed to drive, AI works ok with roads when driving an wheeled vehicle, only "ok" as AI tend to swirl out of the roads sometimes, even if the road is straight and nobody is near.
Don't get me started on the pathing, because thats where the AI truly fails...
<span style='font-size:11pt;line-height:100%'>3: Terrain</span>
Human:
Added reality feeling with grass, more bushes and more dense forests.
Some trees you can shoot through, as you could in RL, some you can not, I dunno why.
AI:
It doesn't care about trees, nor does it care about grass.
They uses their "Super Man"-powers and sees right through them.
And kill you the stupid human accordingly.
Not that they seem to care about rocks either.
Fog and bad weather isn't a problem for them either.
AI live in a world with no fog or rain.
Same goes with night, its day in AI-land 24/7 too.
They don't need NVG's to see at night, using them would blind them as its sunny...
<span style='font-size:11pt;line-height:100%'>4: Vehicles</span>
Human:
Cars could go a bit faster, but that’s ok.
The feeling when driving them however is far from good.
And I fell of the chair laughing, when I tried one of those motorbikes out.
As the Arma world is a bit "edgy" the cars jump around on the roads, it seems none of the cars in Arma has any kind of suspension either, but are instead stiff like a go-kart.
The lack of physics in this game would explain that.
Helicopters, it’s nice that they behave according to their size and etc.
Airplanes. LoL?
Tanks, its ok, the UI when commanding them when populated by AI could be better tho'
AI:
As long as the AI has to drive from place A to place B without passing any obstacles its ok, same goes with helicopters.
However you can not set the AI to drive their cars anything faster than in "grandma speed".
Now if you thought that the AI pilots could fly their helicopters below 30 feet you are greatly mistaken.
Why? Because they don't see trees remember? And not even the hill west of Corazol as obstacles which could damage or even destroy the helicopter they are flying.
So if you want them to fly as you want them too, you need to script them.
Tanks, oh the pure joy of seeing them driving through confined spaces such as towns, with the gun stuck in an doorway of an house, trying to drive down the house, which they utterly fail at whilst trying. Sometimes they even turn over, and the crew disembark.
<span style='font-size:11pt;line-height:100%'>5: Guns</span>
Human:
The AIM point is not close to RL behaviour, I do not know how the M4 version works, but I would be surprised if it differs from the AK4B Aim point.
But where's my artillery?
I can not be a good infantry man if I can not get to be cannon fodder one way or the other!
Where’s my ballistics, where are they?
Sure, the scripters tries to "fake" all of this, but why isn't it a part of the game to begin with?
AI:
You define how far the AI could shoot with their iron-sights and how far they can see by using the AI skill slider in the settings.
Even if you turn it down to 0.0 the AI would one shot you with his AK74 iron sights 250+ meters away.
Having its origins from the AK47 which was a "carry able machine gun" this would seem rather impossible.
<span style='font-size:11pt;line-height:100%'>6: Missions</span>
Human:
Ye, the campaign.
The MP missions are etc are as OFP done by the community.
Rely on such factors will sooner or later snap back at the developers, not in particular BIS, but you know what I mean.
AI:
n/a
For me, Arma is an "upped" OFP.
Not that it added much more than some hot graphics, but still its OFP. And I could write four pages how much I like the graphics, the motion captured movements of the characters.
BUT, as we all know.
Beauty comes from the INSIDE!
I've played many "pretty" games, but they didn't add much value and or they generally sucked, so I put them on the shelf and forgot all about them.
As the graphic engine has been enhanced the missing physics aren't noticed as much as in OFP when the world was even "edgier"
Same AI, same voices, some added scripting commands.
Still no artillery, still no ballistics...
Armed Assault is a good game, and would be a great one if BIS sorted the AI out.
And I would be surprised if BIS sold one copy of that "government simulation" they are developing alongside this game(wonder what is financing all that, might it be a game? ), if the AI is as stupid/not working in that program.
Please BIS, fix the AI, you know that some guys are actually scripting everything they want the AI to do in their missions?
From driving to picking flowers?
The only thing they need is a puppet which acts as an character. And that puppet comes in p3d format.
And finally.
IT IS NOT an SIMULATION.
It doesn't simulate anything besides a small fraction of the infantry combat.
Perhaps my definition of simulations is by others off, but IMHO Arma does not fit into this category.
So what about?
<span style='font-size:17pt;line-height:100%'>Armed Assault</span>
<span style='font-size:11pt;line-height:100%'>The ultimate combat game.</span>
(they should refrain of using ultimate tho’ if they are to make Arma 2)
Major Fubar
Jul 25 2007, 06:44
<span style='color:red'>ArmaVidz, Ti0n3r, Celery and everyone else involved - you KNOW what this thread is for and I'll give you credit with enough intelligence to know your comments are completely offtopic and spam in relation to this thread.
NEXT PERSON I NEED TO WARN ABOUT ANYTHING IN THIS THREAD WILL GET A WEEKS PR, OR MORE
We have this thread here as a courtesy to the community to let them voice genuine complaints, not as a sandbox for children to wrestle in.</span>
psycosmos,may I quote
[QUOTE] realism enhancing fog of the top notch graphics
What game are you playing? arma is no more or less arcade or sim than bf2. For what its worth bf2 looks just as good and plays awhole lot smoother. I'm baseing that on actual hours of game time with both titles. You can argue that bf2s weapons don,t have the range/takes to many shots to kill,that's fine,but in the same instance its ridculous to say that there isn't any close quarter fighting in real combat either.
To eliminate hand to hand combat totaly sucks the fun factor right out of the game IMHO.
Lets talk weapons,No shotgun? well that just goes with the no shooting under 300m or what ever, Thats all good, But there's awhole lot of urban enviroment in arma,which = close quarter combat. I don't recall seeing "Sniper Sim" on the box. why can't I enter any buildings? c'mon COH and RO you can enter every building. Those titles are just a bit older.COH has an awsome desructable enviroment! btw just atad bit better than arma, ask anyone here who has played it.,
So do you think by driving a truck to a damaged vehical and by getting out of said vehicle ,doing a dance while painting a crop circle that magicaly repairs said vehicle is some how more "sim" than using a magic wrench to fix it? Having to assume the karate kid stance on a rock pose to get to the menu to choose to climb down the ladder ,after the running around the room annimation is somehow more immersive and some sort of top noch graphic. Compared to just being able to go down the f'n ladder?
Having to point your firearm all over the place to get the "enter" menu to get in a vehicle is some how considered more SIM than just being able to get in in one smooth motion?
ITS A GAME that's why its only $40usd not $1500. Take a look at VBS2 if you want "SIM"
If arma is all that then why isn't there 45 pages of people
posting on 'bout how great it is?
It seems to me that for all the "real detail" they attempted to add to arma, They droped the ball on the playabilty side of things. I bought this game for just that immersion/detail/online play, it just falls short of the mark for me. Is it just me or is anyone else sick of playing against the AI. Evo is a great mission, But imagine if you could play on either opfor or blufor, then you might turn the fun factor up in this game. Look no matter what ,your fighting the enemy,Be it for a flag/city/radio tower/pow/airstrip whatever,But one thing is for certain the ai cannot take the place of going against other humans and thats one area bf2 wins hands down
Don't even come at me with the whole "arma is so much more real than" cause the last time I checked this plastic box didnt automatically load my clip and this mouse can NEVER replace the feel of trigger squeeze on my AR!
I think its not an argument over what the engine/game has to offer.. its Realistic Gameplay Vs. Arcade gameplay. It's just your style.
The same people probably don't like CS, or unreal tournament.. This is because of their arcade type gameplay opposed to realistic simulation. I am one of these people.
FPS's should be more than point-click-shoot.
Yeah but it also sucks that it has to be black or white.
For me Arma is the exact contrary of Quake 3.
For example Bf2 is also something in between but looking more at Quake 3
I would rather have something in between looking more at Arma like OFp was.
They just force it too much going the uber realistic way.
Despite the fact that for me it isnt realistic to be clumsy robot in a CQB because adrenalin hits soldier and they act fast, sprinting,they dont do long animations that cost around 4 seconds to aim something cause that will kill you, etc...
And im not gonna discuss that that has change because in OFP aimign and playability was more user friendly and better, cause the lack of CTF servers and matches and maps speaks for itself.
And again im not referring exclusively to Hexenkesell and maps like that.
Matt714
Jul 26 2007, 01:10
I installed Armed Assault after downloading it on Direct2Drive a few days ago. I must say that according to my limited experience with it, it has been so far unfortunately disappointing. http://forums.bistudio.com/oldsmileys/huh.gif
- Performance needs serious optimization work.
- The A.I is more than mentally deficient.
- The new weapon aiming system is downright... I don't have the words. http://forums.bistudio.com/oldsmileys/crazy_o.gif
- I found Operation Flashpoint's overall graphics more realistic. The character models actually seemed to me more human.
- The character voices are the complete antonym of improvement when compared to the ones included in the first game.
- Etc, etc, etc...
I'm going to give it a second chance when another patch and the mod tools will be released to the community.
Right now I'm hoping Codemasters might pull off something decent with Operation Flashpoint 2.
Rogueci5
Jul 26 2007, 02:32
I love it http://forums.bistudio.com/oldsmileys/yay.gif Love it http://forums.bistudio.com/oldsmileys/yay.gif Love it http://forums.bistudio.com/oldsmileys/yay.gif
Hey psyco,
Sounds like a plan! ribs /shrimp you name it!
I have to ask what type of game do you play on that server?
Just curious being you said it wasn't evo. Who knows perhaps all this debate about arma and such will make for some positive changes in future patches or new releases..
Is that for real about shotguns in the geneva convention?
Then all I can say Is bless the second amendment!
Also if this is a modern game why do the north yous old school weapons why dont they have a RPG-22
http://upload.wikimedia.org/wikipedia/commons/b/b4/RPG-22_rocket_launcher.jpg
seba1976
Jul 27 2007, 01:10
"VBS2 1.15 (General) Released: Virtual Battlespace 2, the military training and evaluation tool based on the popular Armed Assault computer game, has been updated. A new released version is available for all previous VBS2 owners and anyone who orders new. Also, new screenshots showing off new terrain projects are shown here. And Bohemia Interactive is extremely pleased to announce the release of the first version of the VBS2 Tool Suite, a comprehensive set of content development tools for importing new terrain and generating new models in VBS2!"
I've just spotted this on SimHQ, and it really put me down... again. So, this is what our guys are doing nowadays? Working on their real proyect? I shouldn't blame them, but you know, I can't still let go that phrase "it was releasing this or not releasing at all". I'm sure many of us after that figure it out that BIS was in trouble, without a publisher, in need of money, etc. But now I get it, the real meaning was "give something back to the people who make us succeed, or just forget about them and keep working for the military - that is, VBS"
I think now, and this is most disappointing than everything else, that they were never worried about what the fate of their game was going to be, nor they never run into money problems neither. They made the grade with OFP, and then found a more interesting market with VBS. Too bad people like us practically donate them money to support them, while it was all, in my opinion, a great scam.
I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games - not that they are putting a lot of effort on it but anyway - and dedicate completely to VBS. Or they can go on with the charade and carry us like second class citizens.
froggyluv
Jul 27 2007, 02:50
I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games -
http://forums.bistudio.com/oldsmileys/huh.gif
But what would happen to you? Your semi-career in the disappointment thread would be over- I'd guess then you have to move on...
...there's a thought
MadDogX
Jul 27 2007, 04:53
VBS2 is a BI product just like ArmA. So BI supports that product aswell.
Major Fubar
Jul 27 2007, 07:07
I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games -
http://forums.bistudio.com/oldsmileys/huh.gif
But what would happen to you? Your semi-career in the disappointment thread would be over- I'd guess then you have to move on...
...there's a thought
First and last warning for flame-baiting. Next time will be a ban from the forums.
This goes for everyone.
"VBS2 1.15 (General) Released: Virtual Battlespace 2, the military training and evaluation tool based on the popular Armed Assault computer game, has been updated. A new released version is available for all previous VBS2 owners and anyone who orders new. Also, new screenshots showing off new terrain projects are shown here. And Bohemia Interactive is extremely pleased to announce the release of the first version of the VBS2 Tool Suite, a comprehensive set of content development tools for importing new terrain and generating new models in VBS2!"
I've just spotted this on SimHQ, and it really put me down... again. So, this is what our guys are doing nowadays? Working on their real proyect? I shouldn't blame them, but you know, I can't still let go that phrase "it was releasing this or not releasing at all". I'm sure many of us after that figure it out that BIS was in trouble, without a publisher, in need of money, etc. But now I get it, the real meaning was "give something back to the people who make us succeed, or just forget about them and keep working for the military - that is, VBS"
I think now, and this is most disappointing than everything else, that they were never worried about what the fate of their game was going to be, nor they never run into money problems neither. They made the grade with OFP, and then found a more interesting market with VBS. Too bad people like us practically donate them money to support them, while it was all, in my opinion, a great scam.
I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games - not that they are putting a lot of effort on it but anyway - and dedicate completely to VBS. Or they can go on with the charade and carry us like second class citizens.
You found the right thread for your post Mate,,, at least you got one thing right.
You feel conned? Really? I dont get it.... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
How about someone who buys vbs2 and sees ARMA on the shelf for 40 euros..... How about that... Do you really feel conned now that you have a 40 euro game that others are pay 40 x times that.
Oh and by the way, Why dont you write EPIC a big email and complain that Gears of War should have had all the player models from unreal tournament. Yeah screw Epic, how dare they make another game with the same engine only modified.... Thats their big plan to trick you over and over again into buying their stuff. In fact every company using the unreal engine has an monthly meeting where all the execs laugh about how we could have released this feature but saved it for the next title. Its called business in the 21st century...
My question really is what is so dissapointing.... at the end of the day.... That you lost 40 euros? or what ....? If you dont like it, then yes you will be stuck indoors while watching the olther children play ball outside. And you can feel that thick constriction on your throat knowing that tempertantrums and ranting on the company as if you really know is only going to seperate yourself from the this pack/community.
what is dissapointing about arma?
the available hardware for both sides... i would have wished for something more "complete"...or well...something more "logical"...
e.g. the ka50 attack helicopter doesn´t seem adequate for a second/third world army... i am not too sure, maybe our russian friends could shed some light on it, but i always thought that the ka50 isn´t that widely used... always thought that hinds mi24 or mi17 etc. were available to the masses... and well... is the ka50 even that readily available in the russian army? probably more hinds aswell... seems unlogical to put such high end gear onto that island.... but then again don´t know too well about it...
what about the balancing between the us and opfor tanks? are those t72s really a match for the american side? obviously in arma they are... personally i think that would be really onesided in reality (but then again... just my humble opinion)....
so (as probably stated already a hundred times) i would have loved to see hinds, bradleys... and more russian gear.
so much for the general setup...
...speaking about technical game-engine stuff...
- pathfinding for vehicles... and acceleration...
uhm... i was somewhat put off as i placed a stryker outside a town and then placed a waypoint to let that stryker drive into the town... damned... that thing accelerates faster than a regular car in real life?! and then it somehow managed to get "confused" on a crossroad in the city... PATHFINDING...
- bridges (also a bit of an pathfinding issue *lol*) ... and truley interconnected with the new swimming feature *aarghs*.. not exactly a match made in heaven... first time i watched my squad avoid the brigde and enter the river was a classic WTF moment http://forums.bistudio.com/oldsmileys/wink_o.gif
- ai behaviour & shooting skills... the more object-wise "dense" enviroment seems to confuse them... apparently to make up for it they became even better than in opf in regard to their sniper skills... i would have wished for a somewhat more advanced ai...especially in towns... all those nice new towns are somewhat ruined by ai that has no idea of taking cover/ utilizing the enviroment...
- covering fire etc... *sigh*
- ai has still no idea how to react to certain situations... e.g. avoiding contact with enemy armored units. or even worse sends out "specialists" to engage "normal" soldiers... charging snipers, machine gunners and anti armor specialists always make me cry http://forums.bistudio.com/oldsmileys/sad_o.gif
(makes mental note disable ai target for those units could help)
- aiming & vegetation fps lag...
in opf the whole scenery would lag and amazingly the weapon sights would lag less ... when used... in armed assault it is the opposite... the engine pulls of more complex enviroments as in opf with less lag and starts to lag when using the weapon sights http://forums.bistudio.com/oldsmileys/sad_o.gif
- shading options
i would love to see an additional option in the shaders selection menu. i could easily live with shaders on very low (units, vehicles, building etc.) if i could have the ground textures shader still active..
- animations
even with very high fps i get kinda slow motion dead animations...which look somewhat odd... changin between animations phases looks kinda stiff... i don´t have a problem with the movement of my own character (actually i like it) but watching a squad moving looks less fluid than in opf...and ruins the otherwise good animations imho...
and now on to the awesome topic http://forums.bistudio.com/oldsmileys/smile_o.gif
martinovic
Jul 27 2007, 10:45
It's pretty obvious that ArmA was some scam to get my money. Totally unfinished game, tons of bugs, the exact same OFP engine. Atleast VBS2 has destroyable buildings, we got those gun position thingies... Which would be nice, in OFP, but ArmA's AI, physics and controlls are so messed up that i don't care how many guns the tank has, it's just bouncing around the island like some weird 22 ton pinball.
Quote[/b] ]My question really is what is so dissapointing.... at the end of the day.... That you lost 40 euros? or what ....? If you dont like it, then yes you will be stuck indoors while watching the olther children play ball outside. And you can feel that thick constriction on your throat knowing that tempertantrums and ranting on the company as if you really know is only going to seperate yourself from the this pack/community.
What are you doing here? Get out of the ranting thread, ok? Noone here cares for your fanboy drivel. Ok, i get it, you love BIS and they could crap in a bag and throw it at you and you would still buy it. That's your choice, go to the "awsome" thread and stop giving contra here.
40 Euros is a ton of money. I bought this game back in spring, haven't touched it since, with or without patches the game is clunky, unrealistic and ugly. Marines wearing ACU, Strykers with Vulcans and the hilariously unreal Northern Sahranian Army. This isn't what i was expecting, i was expecting a realistic game, with atleast decent AI that tries to mimic real soldiers, somewhat acceptable physics. The game looks terrible, it has a washed out color pallette that tries to hide the terrible character models and animations. The island is completely unbelivable, it has nothing on it worth fighting for, no infrastructure, no important roads, the island is only half done IMO.
The graphics are a mixed bag, the foliage is incredible, except the grass, which is an overlayered fugly mess of pale green that appears even in places where it looked like there is no grass from afar. The character models are hideous, detailed yes, ugly, inhuman and very detailed. Animations aren't helping the characters look human either. The vehicles look awsome but move around like paper boxes... the buildings are terribly simply textured and look almost exactly the same.
Ontop of all that the control scheme has Xbox written all over it. It's obvious BIS didn't put much thought into the port. I can't drive or fly with the mouse anymore because the controls are still calibrated for the contious input of an analog stick.
If you want an alternative play Red Orchestra, Project Reality for Battlefield 2, or Steel Beasts Pro PE and one of the myriad of aircraft simulators out there.
"VBS2 1.15 (General) Released: Virtual Battlespace 2, the military training and evaluation tool based on the popular Armed Assault computer game, has been updated. A new released version is available for all previous VBS2 owners and anyone who orders new. Also, new screenshots showing off new terrain projects are shown here. And Bohemia Interactive is extremely pleased to announce the release of the first version of the VBS2 Tool Suite, a comprehensive set of content development tools for importing new terrain and generating new models in VBS2!"
I've just spotted this on SimHQ, and it really put me down... again. So, this is what our guys are doing nowadays? Working on their real proyect? I shouldn't blame them, but you know, I can't still let go that phrase "it was releasing this or not releasing at all". I'm sure many of us after that figure it out that BIS was in trouble, without a publisher, in need of money, etc. But now I get it, the real meaning was "give something back to the people who make us succeed, or just forget about them and keep working for the military - that is, VBS"
I think now, and this is most disappointing than everything else, that they were never worried about what the fate of their game was going to be, nor they never run into money problems neither. They made the grade with OFP, and then found a more interesting market with VBS. Too bad people like us practically donate them money to support them, while it was all, in my opinion, a great scam.
I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games - not that they are putting a lot of effort on it but anyway - and dedicate completely to VBS. Or they can go on with the charade and carry us like second class citizens.
Confusing how some of you see VBS2 as a negative. It can only lengthen the life of ArmA. Also, you're forgetting about BIA. They're handling development of VBS2 (unless I'm mistaken?).
I'm sure development on the military side trickles down to ArmA, they just announced that the VBS2 tools are complete. You think it's a coincidence that they've stated ArmA will be getting it's tools over the next few weeks?
I don't think so.
Major Fubar
Jul 27 2007, 13:39
<span style='color:red'>I shouldn't even need to point this out, but this thread is not here for people to make libelous comments about BIS or to post uninformed specualtions about their motives.</span>
By all means, post your thoughts on the game and any problems you've found with it, but this thread does not grant you permission to bash BIS on their own forums.
It's pretty obvious that ArmA was some scam to get my money. Totally unfinished game, tons of bugs, the exact same OFP engine. Atleast VBS2 has destroyable buildings, we got those gun position thingies... Which would be nice, in OFP, but ArmA's AI, physics and controlls are so messed up that i don't care how many guns the tank has, it's just bouncing around the island like some weird 22 ton pinball.
Quote[/b] ]My question really is what is so dissapointing.... at the end of the day.... That you lost 40 euros? or what ....? If you dont like it, then yes you will be stuck indoors while watching the olther children play ball outside. And you can feel that thick constriction on your throat knowing that tempertantrums and ranting on the company as if you really know is only going to seperate yourself from the this pack/community.
Well maruk even said that in an interview they released early to get some more money. I guess it wasnt the wisest of things to say but anyways, how come VBS2 users have the tools already? that means they must be complete no dowbt they are the same tools.
And what really disapoints me with this game is lack of updates on tools or extra "free addons" such as animals we were promised. Im sure this game would become much more popular if they just gave us the damm tools and that is what disapoints me becuase without the tools this community is getting smaller and smaller by the day due to lack of anything. If BIS gave us the tools the addon comminuty can be working wonders while the community does that BIS could of (past the point of no return now) improved the mission making side of things such as Internal Script Editors, Drop Down Commands menues, all island objects in editor maybe some sort of confirmation of 3d editor for the future, more undertsanding tuturial on SQS/SQF Scripting, and much more but that hasnt happened and its what killing the already made community nevermind trying to get new players to the game why not try to keep the ones you already have playing the game before we/they leave for good.
Only the Hardcore fans have stayed but as you may or may not noticed they have decreased there activity on these fourms greatly.
And it is this which makes this GAME Disappointing for me, seeing such a great community get torn apart from a developer trying to rake in money to get new customers. Its like EA but at leaste with EA they can pull such stunts becuase they already have such a big GAME/FANBASE.
http://forums.bistudio.com/oldsmileys/sad_o.gif
Heatseeker
Jul 27 2007, 14:10
The game looks terrible, it has a washed out color pallette that tries to hide the terrible character models and animations... The character models are hideous, detailed yes, ugly, inhuman and very detailed... the buildings are terribly simply textured and look almost exactly the same.
This disapointment about the graphical content you complain about can be solved by aquiring a good computer and increasing graphical quality, its not BIS fault that your specifications can only run the game at low settings http://forums.bistudio.com/oldsmileys/smile_o.gif .
Lets see... yes, VON should have been fixed by now, im disapointed about that http://forums.bistudio.com/oldsmileys/sad_o.gif .
Lets see... yes, VON should have been fixed by now, im disapointed about that http://forums.bistudio.com/oldsmileys/sad_o.gif .
i secound that, i like the concept, but somethings goin wrong with that thing http://forums.bistudio.com/oldsmileys/crazy_o.gif
Stop complaining guys. Where on the box does it say that ARMA should be perfect? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
You should be glad that you got an editor for 1/5th the price it should be. Haven't you heard, ARMA is a system.
Stop complaining guys. Where on the box does it say that ARMA should be perfect? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
You should be glad that you got an editor for 1/5th the price it should be. Haven't you heard, ARMA is a system.
Without the Editor BIS would have no game, it would of been ditched as soon as it came out so they really had no choice.
martinovic
Jul 27 2007, 19:51
Stop complaining guys. Where on the box does it say that ARMA should be perfect? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
You should be glad that you got an editor for 1/5th the price it should be. Haven't you heard, ARMA is a system.
I can read "Ultimate combat simulation" in the ads for ArmA... well the tanks don't even have thermal imaging, SUO, rangefinding and their damage model is as simplistic as it was back in 2001 when ArmA was still called Operation Flashpoint.
Also, call me stupid, but i was expecting the game to be an improvement over OFP. Instead i got Xbox controls and weird HDR that darkens and further dulls the color scheme, changing the game into somekind of netherworld, where if you look at your feet the world becomes bright and when looking up you are cast into darkness.
The new streaming tech only means that after about 10-30 minutes my game starts acting weird and the LODs become screwed up.
I still like BIS, but ArmA is a dud to me. Let me tell BIS what i found bad or else Game 2 will be just as big of a let down.
Quote[/b] ]This disapointment about the graphical content you complain about can be solved by aquiring a good computer and increasing graphical quality
No they can't. Read my gripes again. The graphic settings have nothing to do with either things listed. I know the detail is there, but it doesn't add up to a good whole.
The terrible grass streaming (where everything around the player is just one green mess that doesn't resemble how the terrain looked from afar), that does not change, no matter what you do.
You think that's a small issue, but prettymuch ensures to me that i don't know where i am without the friggin map and spoils immersion.
I'm freaking out again... Made a mission which had attacker (small platoon) and had defender (big squad). Attacker was given guidelines of action: If enemy is spotted, halt, tie down with presence&fire then hit the flank of the sucker. They performed somewhat well.
Defender was another case... Why in the H*LL they can't have even slightest clue of defence positions! I can't help it, but if ArmA is lacking this feature, i can't cope idea of ArmA being even infantry simulation. Hold-waypoint is just pathetic way to defend.
This thing is regulary driving me complitely nuts. If they can use bounding overwatch and search for cover, then why can't they form even basic defencepositions. Those dumpasses are just standing there in formation and hoping that enemy wouldn't come... Atleast AI doesn't know how to sleep or start cooking dinner (boy, am i lucky!http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif
Major Fubar
Jul 27 2007, 23:23
OK, until people can get some basic concepts into their heads, this thread is locked until further notice:
- This thread is for people to voice complaints - it is not for supporters of ArmA to come in here and tell them their opinions are wrong. If you have constructive advice to help someone enjoy the game, then by all means post. If you just want to say "No dude, you're wrong, ArmA is wonderful!", then don't post here.
- Complaints are to be made in a civlised, mature manner. If you are doubt as to whether your post is both civlised and mature, then don't post it - simple.
- This thread is NOT here for people to bash BIS as a company or to bash BIS staff. It is to complain about the game and post your experiences, period.
- Posts here are to comply with every other rule in the forum rules. That should be self evident, but apparently it is not.
The thread will be reopened when we feel people have had sufficient time to think about why it has been locked, and not a minute earlier. Before you send us PMs complaining about it's closure, have a look at some of the less than exemplary posts in the last few pages, and the amount of warnings moderators have had to give.
Major Fubar
Aug 2 2007, 07:33
I'm reopening this thread on probation.
Anyone who breaks any of the above rules can expect a hefty punishment, and thread will not only be locked, it will be deleted.
NetWalker
Aug 2 2007, 16:27
Ok, so continuning with on topic discussion...
Well, ArmA is so disappointing for me cause I can barely play it! I got all sorts of crashes and CTDs on my new rig that just makes me nervous. I enjoyed OFP so much, I would like to play ArmA during that great 2-hours coops missions with a lot of team working, play that CTI missions, all the good stuff. It was a great time, but now for me, i guess it ended up unless I see new patches and heavy work on these CTDs that ArmA has. And what makes my disappointment bigger is the fact that ArmA is the only game that crashes. I have a planety of others (like R6 Vegas, Stalker, Transformers, etc) and I play them for hours without any issues! Please, BIS, please fix ArmA problems! http://forums.bistudio.com/oldsmileys/banghead.gif
SeppSchrot
Aug 2 2007, 19:00
I find it disappointing that even at so many months after the release of Arma the vehicles are set inflame by water.
LOL I've never given any thought as to why they burn in water.
That's just been the norm for me.
snakefang
Aug 3 2007, 19:40
I dislike the fact that the weapons feel horrible, and most dont have the correct rate of fire, or even the simple stuff like being able to adjust for distance on the sights of your rifle. I HATE the A-10 and its inability to make a turn without falling out of the sky like a brick. I mean, why put it in their if you cant even use it 80% of the time?
Also the helicopters are a joke, i mean, the engine starts leaking fuel if you land too hard? What the heck? And the bots always seem to shoot your fuel tank, no matter how fast, high, or where they hit. They could shoot the nose of the helo and it would start leaking fuel....
Another thing is the shotty controls, are we soldiers in this game or mentaly handicaped escappies with guns? I mean come on! I can JOG and hold a gun steadier then these guys. I mean its like trying to control someone who has random spazz attacks.
Last but not least are the bloody AI. I mean come on! Your AI are the stupidist, most worthless pieces of crap on the battlefield, they dont even provide decent FANNON FODDER! While the enemy AI can SNIPE you out of a HARRIER going 500MPH with an AK-74. And they have the shooting skills of freaking Chuck Norris, able to hit you at any range with a pistol, one shot one kill.
END-Rant.
Well after spending months with ArmA... its safe to say ArmA has to be one of the most dissapointing games I have ever played.
Its not that the game itself is terrible. Sure, the engine (same as Flashpoints) is flawed in a lot of ways. Several things you would think would be in a game like this are missing, there are still a ton of bugs, and the mod community, is still waiting for the tools.
But theres more to it then just that... its a 6-7 year old game engine, so its going to have problems. For me tho, its simply the fact that playing ArmA, is like playing a modded Flashpoint. Its Flashpoint with better graphics, MINOR engine fixes, and bigger islands. Its not a new game by any stretch of the imagination, and lacks so much that could have been added to the game to make it better.
The truely sad thing is... a couple years were spent to re-release a several year old game, when that development time could have been spent on something truely next-gen. Instead we are now left with ArmA, for who knows how long, as an "inbetween" project and Game2 has fallen off the radar with no updates in the last two years.
Of course... BIS needs to make money, and you only do that by releasing games. So while it would seem there was little choice for them.. its still dissapointing that ArmA even exist.
ExtracTioN
Aug 3 2007, 21:16
I agree with allmost everyone, ARMA is a big dissapointing game I buyed it and played it 3 days and than put it in the box and not touched it since 1.08 checked still big shitty. Now I am playing OFP if ARMA stays like it's current stage no ARMA for me.
ARMA in it's current stage is a big joke http://forums.bistudio.com/oldsmileys/crazy_o.gif
NetWalker
Aug 4 2007, 16:30
What is also so disappointing is the fact that we are forgotten by developers. Why they don't came here to sincerely assume that their game is buggy as hell, that they needed to release it as is to collect some money and they are aware of the problems and are working hard to fix them. Instead, we got no official response. Where's the BIS PR? (Placebo, we need you back)
We were forced to buy a game that has so many problems. And I can't agree with people that say the problem is on other people PCs. That's not true. My friends and I have good PCs and the only game that give us headaches is ArmA. All others work flawlessly! GRAW2, the last game I bought is running with all settings high, I can play for 2-4 hours without a sigle crash. As for ArmA, 10 minutes on MP is enough for a CTD. This is really a shame. It's also difficult to believe that ArmA was developed by the same guys who made OFP. OFP was superb!! It had its bugs, but not like ArmA is. ArmA was supposed to be a sequel, and sequels should have at least all its predecessors bugs fixed. That didn't happen. ArmA even introduced a bunch of new bugs. Shame on you Bohemia! http://forums.bistudio.com/oldsmileys/banghead.gif
So with all that ditto, I think I will put ArmA away for a while and try other games. When new patches are released, I will give it another try.
Enough talk for now... http://forums.bistudio.com/oldsmileys/goodnight.gif
spetznaz14
Aug 4 2007, 16:40
ArmA is just ... awesome! (Pages 1 2 3 ..12 )
ArmA is just ... disappointing (Pages 1 2 3 ..47 )
That says it all to me.
http://forums.bistudio.com/oldsmileys/confused_o.gif
BloodOmen
Aug 4 2007, 18:30
Okay
My Main Problem with it
Grass
God Forsaken grass http://forums.bistudio.com/oldsmileys/banghead.gif
When i fight in the desert im like YEAHHH NO GRASS http://forums.bistudio.com/oldsmileys/yay.gif
It causes so much pressure on the CPU Amd 4200 X2 Duel Core.
I wish i could have an offical option to remove it http://forums.bistudio.com/oldsmileys/mad_o.gif
Venom_UK
Aug 4 2007, 18:34
If you turn terrain quality too low it gets rid of the grass but im not sure how that works with multiplayer
Opticalsnare
Aug 5 2007, 03:07
Online play seems to be drying up is well. http://forums.bistudio.com/oldsmileys/sad_o.gif
Having the grass turned off, gets overiden when online.
Thunnder Bunny
Aug 5 2007, 18:14
Valid problems
- flight characteristics could use improvement both AI and player.
-And the flipping over of tanks when hitting partially submerged rocks...can take a tank out easier than a mine.
Beyond that ,fix things at your leisure.
I'm not seeing 1/4 the problems others are experiencing. And going in I knew ARMA wasn't a BF2 clone, seems some ppl forget that.
BloodOmen
Aug 6 2007, 10:12
Well thankgod is isnt like BF2. http://forums.bistudio.com/oldsmileys/crazy_o.gif
I want the ultimate combat simulation. Not a easy FPS http://forums.bistudio.com/oldsmileys/tounge2.gif
I just wish i could disable the grass in MP aswell http://forums.bistudio.com/oldsmileys/sad_o.gif
Its been 'bout 4 weeks of giving this title a go. The other night was the proverbial straw that broke my camels back.
After getting into a good MP "hold" style game the dreaded server crash. NP, move on find another game.Get into game at the breifing.Its all good until we all go to get into the chopper and my controls get locked into the free head movement and I can't open any menus, or 2x alt out of this mode.....@<hidden>#!@<hidden>!#$%$@<hidden>!!....ok disconnect,reconnect ...play 10mins go to get in chopper with teammates and again, same thing. After this happen,s 3x, I say to my "self" there's only like 8 servers at this point with more then 6 people on {all "coop" btw. Is the AI that appealling to all of you?}. I decide I'll continue my own ongoing SP version of evo.
What happen's ...CTD.... The restraint I displayed, to keep myself from putting my fist through my 23" lcd mon... That's How I know its time to retire this title. I've only had a few other posts on this forum, unfortunatley 99% of them live in this thread. To those who have the ability to stick with arma,All the best.
Its been real, its been nice, It just hasn't been real nice.
http://forums.bistudio.com/oldsmileys/welcome.gif This is my first post here =). I'm glad that thread was reopened after month break. I think ArmA would be a cult game, but with it's bugs sometimes is "just ... disappointing".
3 days ago I put my list of ArmA bugs on Wiki's page, and thought it may be a good idea to put it also here. I hope someone from BI will read it and fix these bugs together with next patches.
The list of bugs and shortcomings I have found in ArmA v1.08:
1. Performance and dual core optimization.
the smoothness of the game is unacceptable (mainly in multiplayer, towns and at high terrain settings), also on new, fast computers. I think the game needs new graphic engine, cause this one is not enaugh effective, and engine is a weakest point of this game
2. The multiplayer.
why the hell 99% of the servers uses Evolution map? where are TDM/FFA/CTF modes? ppl want to play other modes and maps, not only cooperative on Evolution! where are the official (BI) or clan servers like EA servers in Battlefield2, or army servers like in Americas Army? I have no idea, but I can say one, this game has no multpilayer, it has coop mode only
3. Visual.
the screen brightneess fade in while zooming: video (http://antekk.coxhost.eu/mickey/filmy/brightness_zoom.mpg), looking at the floor, or just at another place (particularly at night): video (http://antekk.coxhost.eu/mickey/filmy/brightness_no_zoom.mpg). this is horrible and alike performance, make the game almost unplayable
grass and buildings slow down the game too much. at open terrain or desert, ArmA works well
screen vibrate after switch to the Windows (by pressing alt-Tab) and return to the game. it looks like refresh rate fall down: video (http://antekk.coxhost.eu/mickey/filmy/refresh_rate_fall_down.mpeg) and it happens only if I have antialiasing/anisotropic filtering enabled in drivers (not in game)
in vehicles should be visible nicks of players are in, just a while after enter the vehicle (like in Battlefield 2): image (http://antekk.coxhost.eu/mickey/JPG/bf2_vehicle_info.JPG)
fuel state should be visible also in civilian cars
MP5 submachine gun's sight looks poor: image (http://antekk.coxhost.eu/mickey/JPG/MP5_sight.JPG). left finger of the left hand should be closer to the palm: image (http://antekk.coxhost.eu/mickey/JPG/MP5_finger.JPG)
when soldier is laying and looking high, his head is placed too high: image1 (http://antekk.coxhost.eu/mickey/JPG/head_too_high_1.JPG), image2 (http://antekk.coxhost.eu/mickey/JPG/head_too_high_2.JPG). it also doesn't look so good...
in 3rd. perspective (TPP), crosshair should move left and right while leaning, just like in 1st. person perspective (FPP): video (http://antekk.coxhost.eu/mickey/filmy/crosshair_should_move.mpeg)
palms with no gloves looks poor and surrealistic
I can't see a smoke from damaged choppers/aircrafts/vehicles
4. Physics.
flying and jumping: tanks: video (http://antekk.coxhost.eu/mickey/filmy/jumping_tank.mpg), APC's, crashed aircrafts: video (http://antekk.coxhost.eu/mickey/filmy/jumping_crashed_aircraft.mpeg) and choppers
aircrafts on the groud returns (reflects) from obstacles, doesn't crash nor explode: videoXAMmod (http://antekk.coxhost.eu/mickey/filmy/ArmA_A10_no_crash_bug.mpg)
5. Artificial Inteligence.
friendly AI loses in the towns, between buildings, and can't keep up to the leader if he's sprinting (all the time "Where are you?!")
friendly AI shoots also after command "Hold Fire"!!! if you spot enemy group, you can't subordinate each soldier, because they begin shoot with no order. it must be fixed
enemy AI knows where I am, also if I come near to them very silently, immediately turn and shoot
6. Animations, smoothness at online playing.
while strafing fast, player's weapon shouldn't go down: video (http://antekk.coxhost.eu/mickey/filmy/strafing_fast.mpg). it should be at normal height, just like while strafing slow: video (http://antekk.coxhost.eu/mickey/filmy/strafing_slow.mpg). strafing fast animation looks really bad and surrealistic
deadly hit opponent doesn't come down, but still continue to play started animation (reload or take out weapon for example), as if the bullets only affect him when he's not while on animation
player should can reload weapon during movement
while driving vehicles, hands should move left and right: video (http://antekk.coxhost.eu/mickey/filmy/car_driving.mpeg)
also at low ping (40 - 60) soldiers are jumping, lagging (while entering choppers/vehicles as well), all is too slow and looks like an one big lag. maybe the game needs also internet optimization? I dont know...
run (unlike walk): video (http://antekk.coxhost.eu/mickey/filmy/running.mpeg) and go prone video (http://antekk.coxhost.eu/mickey/filmy/going_prone.mpeg) animations, looks poor. while running, soldier's head move like at chicken ^^
another little bug while reloading at lean. after reload there is no leaning animation: video (http://antekk.coxhost.eu/mickey/filmy/reloading_at_lean.mpeg)
7. Ingame aircrafts.
there is no avionics, no radar scanning, no locking, no nothing. I think ArmA also needs some electronics countermeasures like chaff and flares from aircraft/choppers. maybe also a simple radar dome, TWS (Threat Warning System), or jammer like in LockOn: Modern Air Combat? it needs just a simple sound, so you can know if you are locked or not, and how strong the lock is (sound volume/frequency increases and decreases as far as strength of lock changes - just like in LockOn)
if you enter cobra as a shooter with "manual fire" on, your shooting won't take any effect (you can fire and waste ammo, but cannot hit anything). once I was flying as a shooter together with server's admin, and got kicked because of this bug :P
smoke from tanks should be also nice. thats all would make the game better and more realistic. at airfight, without these features, this is not the "Ultimate Combat Simulation", but just a console arcade
8. Tiring.
player tires too quickly while crouching (also if doesn't move), much quickler than while running! why he tires in crouch at all? I don't know, but it should be removed!
9. Crashes.
game crashes while loading map, if disc is heavily fragmented
10. Head bug.
this is horrible. "0-0-7" fix often doesn't work. you must exit the server and reconnect. besides it, if you are noob, how can you know about this fix? only if someone tell you about it, or if you accidentaly find into command menu. it should be implicated into the game, not into command menu! first time I can see something like this
11. Binocular.
something's wrong while getting up, if you have binocular in hands. after get up, soldier put away binocular and take it on again, so it takes too much time: video (http://antekk.coxhost.eu/mickey/filmy/binocular_going_prone.mpeg). it really pisses me off
after take out binocular, weapon fire mode switches from burst/auto to single
also can't move, keeping binocular in hands: video (http://antekk.coxhost.eu/mickey/filmy/binocular_cant_move.mpg). it should be made like in Americas Army and other games
12. Shooting.
while shooting from lean position, and from the corner of building, you hit this building, not target you're aiming: video (http://antekk.coxhost.eu/mickey/filmy/shooting_through_a_corner.mpeg). it happens also when you are at prone - bullets hit the ground not the target
Javelin misses from short range: videoXAMmod (http://antekk.coxhost.eu/mickey/filmy/javelin_miss_short_range.mpg), while should hit like in real: link (http://www.youtube.com/watch?v=KGzNA8hqdvM)
sniper rifles and machineguns should be supportable like in Americas Army
13. Message bugs.
image1 (http://antekk.coxhost.eu/mickey/JPG/message_bug_1.JPG), image2 (http://antekk.coxhost.eu/mickey/JPG/message_bug_2.JPG), image3 (http://antekk.coxhost.eu/mickey/JPG/message_bug_3.JPG), image4 (http://antekk.coxhost.eu/mickey/JPG/message_bug_4.JPG)
14. Sound.
most sounds are poor, compare to XAM or ModWar mods
aircraft sounds are horrible
if hardware acceleration is enabled, music volume works bad. if in game music is ok, in menu is too quietly. if in menu is ok, in game is too loudly. it should be fixed or menu music volume added to the audio options
can't hear music in options menu
there is no any sounds (shout or something), from opponent killed/injured with a grenade. you don't know if your nade hit or not
15. Player's rank.
rank (and points need to promotion), should be visible on player's gear, or in right low corner of the screen: image1 (http://antekk.coxhost.eu/mickey/JPG/g36e_rank_1.JPG), image2 (http://antekk.coxhost.eu/mickey/JPG/g36e_rank_2.JPG). here is a link for Army Ranks if someone needs: link (http://www.army.mil/symbols/armyranks.html)
image (http://antekk.coxhost.eu/mickey/JPG/role_not_rank.JPG) - this is soldier's class (role) like: rifleman, machinegunner, group leader, medic, sniper, etc., not rank (like private, corporal, sergeant, lieutenant and so on...)
player's rank should be found near role, so everyone know which vehicles can drive: image1 (http://antekk.coxhost.eu/mickey/JPG/rank_should_be_like_this_1.JPG), image2 (http://antekk.coxhost.eu/mickey/JPG/rank_should_be_like_this_2.JPG)
vehicle icon should be moved or removed
some roles (sniper, engeener, group leader and others) has no any icon: image (http://antekk.coxhost.eu/mickey/JPG/group_leader_no_any_rank.JPG) and some (SF Assault, SF Marksman, Engeener and others), has the same icon: image (http://antekk.coxhost.eu/mickey/JPG/role_sf_assault.JPG). I suggest add something like this: image (http://antekk.coxhost.eu/mickey/JPG/sniper.JPG) for sniper and this: image (http://antekk.coxhost.eu/mickey/JPG/engeener.JPG) for engeener. generally gear in ArmA needs some supplements
16. Ammo crate and weapon change.
after spawn, at ammo crate, should be visible weapon icon, not ammo icon: image (http://antekk.coxhost.eu/mickey/JPG/ammo_crate.JPG), so player don't need to use action menu and select inventory, just press action key to change his weapon. no one changes ammo, but weapon after respawn, so it should be easier and faster
17. Entering choppers.
entering choppers/vehicles is still too hard. sometimes can see "gear" icon, not "enter vehicle" icon, and people open inventory, instead of get into the chopper
18. Results.
scores list should contain all players on the server, not only first 10: image (http://antekk.coxhost.eu/mickey/JPG/scores.JPG)
19. Prison.
if you get negative score and you are in a prison listening stupid "banana song", you can't even say "sorry, my bad" nor anything. admin may ban, and you can't even excuse yourself! after kick or ban (while being in a prison) you can't also hit OK (nothing happens after this) and go to the options, or exit the server: image (http://antekk.coxhost.eu/mickey/JPG/prison_kick.JPG). it really sux!
20. Bleeding.
no bleeding, nor bleed to death like in Americas Army. medic role should be more helpful (wanted)
21. Grenades.
changing the firing modes (semi/burst/auto) shouldn't switch to grenades. if you select grenades while switching firing mode, you lose a target for a moment, what disturb at aiming
22. Server browser.
in the browser, there could be a "favourite" tag. also server explorer should be added, so you can write server name and find modded servers (like XAM for example)
23. Radio.
report current position should be add to command/status menu
...and for the end, one more screenshot: image (http://antekk.coxhost.eu/mickey/JPG/beta_3.JPG). anyway, I love this game, maybe because there is no more military games like this (except Americas Army), or just because ArmA is cool even with these bugs... http://forums.bistudio.com/oldsmileys/smile_o.gif
Sc@tterbrain
Aug 9 2007, 06:47
Okay
My Main Problem with it
Grass
God Forsaken grass http://forums.bistudio.com/oldsmileys/banghead.gif
When i fight in the desert im like YEAHHH NO GRASS http://forums.bistudio.com/oldsmileys/yay.gif
It causes so much pressure on the CPU Amd 4200 X2 Duel Core.
I wish i could have an offical option to remove it http://forums.bistudio.com/oldsmileys/mad_o.gif
Hmm. Poking around Geraldo I found something quite odd. Why would a house in a town surrounded by dessert have...a sand box.
Is this neccessary? Walk another 15m and there is all the sand you could want. Lazy children I guess...mm wait...there are no children...or women...just flip-flop clad males.
(ok theres one woman, if your jinky enough to know how to put her in.)
Quenaelin
Aug 9 2007, 10:21
I am a bit disappointed,
1. mainly becouse game is so heavy. I have read these forums that medium and even high-end computers can't run it smoothly, so I really don't know what kind of computer I should upgrade to be able to play with smooth framerates.
2. There isn't any option to change weapon pointing to hip style forward pointing which was used in OFP when soldier was running and strafing, there should be key for raising weapon to shoulder and lowering weapon to hip level, so you could use these both styles.
3. You cannot control upper body movement, which was great feature in OFP, especially when running under fire, I always tried to look down to keep my head and upper body down. In Arma upper body isn't moving with mouse and it is much too high when running and you can only move your head, do you call this improvement?
This game is going to shelf until I am upgrading my hardware. Until that I will continue playing OFP becouse it is much better game, it can run properly and has hip style firing option even when running and strafing and it has FDF mod also http://forums.bistudio.com/oldsmileys/smile_o.gif Maybe I will change my opinion after hardware upgrade and when FDF mod for ArmA is coming out, but now ArmA feels dissappointing game http://forums.bistudio.com/oldsmileys/goodnight.gif
Hi, i don't know why when i kill an OPFOR anti-tank unit, he've to
end his reloading animation until finnaly show the wounds and fall
dead to the ground; that's very bad.
Women, where they are!?, the BIS members don't know about 'em?,
even as just support units (field medics, check point personel, tank
crew, air crew) where they're? BIS only know of the women in the
porno magazines?!.
Why can't we reload while we move slow or at normal speed?, this
is what kills me most of the times, that when you relead... you're
just a 2m tall rock in the middle of a hot party where there're tanks,
RPG's, KA-50's, MG's, grenades and AK74 fire; stay static... isn't
what you want in those situations. I'll like to know... what the
Marines who train with the VBS2 think about this, they also laught
at the BIS face because they don't know how to handle a real
weapon?, or they begin to give names to all the BIS family
members as i do, because BIS don't know how to handle a real
assault rifle and what you can and cannot do?.
Also... the bullet that killed Kennedy, came from BIS not from
Oswald, the CIA, the Mafia, the cubans or the worms (cubans in
miami); it came from BIS. OPFOR units shoot at me at long, mid
and close ranges without even be facing at me, they've the
body facing all the way to the West and they shoot at me with
the weapon at the weist height aiming front/down without even
be directing looking at me, but they're damn bullets chase me
and kill me.
Or they're aiming 35º to 55º to the side, but they're bullets fly
straight to my damn head; like what happened to Kennedy.
This things suck, and BIS should FIX THIS DAMN THINGS in the
next expansion. Let's C ya
Average Joe
Aug 9 2007, 11:28
Quote[/b] ]Also... the bullet that killed Kennedy, came from BIS not from
Oswald, the CIA, the Mafia, the cubans or the worms (cubans in
miami); it came from BIS.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif Um well said Wipman.
Shashman
Aug 9 2007, 11:51
Well, I decided to give ArmA another go, after a couple months' of having enough of it. Played my first online session.
I probably won't be doing it again for another while http://forums.bistudio.com/oldsmileys/sad_o.gif
The movement lag is ridiculous, I just don't understand! The game runs satisfactorily smooth, there's no jerkiness or lag. When it comes to moving whenever there's anything bigger than someone firing an AT4, the movement/input lag kicks in.
It's the most frustrating bug by far (and one which I didn't experience months ago when I was still using 1.05) which totally rules out any CQB or heavy fighting of any sort.
I have all my graphics settings on low and I'm running it @<hidden> 1024x768 on my 1280x1024 native monitor http://forums.bistudio.com/oldsmileys/confused_o.gif
Also, I now experience a bug I never used to, before. The lighting bug, where (not sure which) the shaded or the illuminated part of my body is a sort of silvery-white colour for a few seconds http://forums.bistudio.com/oldsmileys/huh.gif
I'm running 1.08 on my AMD XP3800+, 1GB DDR, 7800GT w/512 VRAM, XP Pro SP2 with maxmem=512 in the shortcut
Balschoiw
Aug 9 2007, 11:57
Quote[/b] ]I have all my graphics settings on low
Try higher settings. I have a less powerfull rack than you and have everything on normal or high, except shadows and AF.
I get drawn back to the siren song of Arma, after looking at all the enchanting screenshots and videos...
...only to be shipwrecked and marooned on the harsh, rocky shores of St Bugglitchflaw Island.
So I return time and again to my faithful OFP, she remains steadfast, loyal and true despite her pretty face having long since weathered and aged by todays glamorous standards.
@<hidden>
Quote[/b] ]Also... the bullet that killed Kennedy, came from BIS not from
Oswald, the CIA, the Mafia, the cubans or the worms (cubans in
miami); it came from BIS. Do you mind if I use this as my new sig? http://forums.bistudio.com/oldsmileys/rofl.gif
Shashman
Aug 9 2007, 14:11
Quote[/b] ]I have all my graphics settings on low
Try higher settings. I have a less powerfull rack than you and have everything on normal or high, except shadows and AF.
Ok...
I put the basic ( 'basic' = everything except for postprocessing and shading) settings on high, then on normal. Still the same. The game is impossible to play now! http://forums.bistudio.com/oldsmileys/sad_o.gif
Even with EVERYTHING on Very Low and Disabled, I get input lag and general lag. Input lag is a total b*tch. I can't even jog down a road anymore! The slightest movement of the mouse results in my guy turning in that direction, about 4 seconds after the input. You can forget about driving anything, that's a total joke, reminescent of OFP AI drivers, zig zagging all over the road. I don't understand, because all the while, the game is running smoothly!? My FPS drops to about 0.216354 if I get anywhere near a bush. I was walking over a hill to get into Paraiso and as soon as I came near a bush, it literally became impossible to play the game. It even took about 5 seconds for the menu to come up after pressing escape! Also, another thing I noticed is that whatever setting I put terrain detail on, I have NO grass anymore.
I am sooo lost here. I used (before 1.08) to be able to play with everything either on high or normal with a 4000VD and get an average fps of about 25! Now I'm playing @<hidden> 1024x768, everything on very low, 1000VD and the best I can hope for is 25fps, and that's when I'm on open, flat terrain and nobody's breathing...
DOUBLE YOO TEE EFF??! http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/sad_o.gif
Maddmatt
Aug 9 2007, 14:29
Ok...
I put the basic ( 'basic' = everything except for postprocessing and shading) settings on high, then on normal. Still the same. The game is impossible to play now! http://forums.bistudio.com/oldsmileys/sad_o.gif
Even with EVERYTHING on Very Low and Disabled, I get input lag and general lag. Input lag is a total b*tch. I can't even jog down a road anymore! The slightest movement of the mouse results in my guy turning in that direction, about 4 seconds after the input. You can forget about driving anything, that's a total joke, reminescent of OFP AI drivers, zig zagging all over the road. I don't understand, because all the while, the game is running smoothly!? My FPS drops to about 0.216354 if I get anywhere near a bush. I was walking over a hill to get into Paraiso and as soon as I came near a bush, it literally became impossible to play the game. It even took about 5 seconds for the menu to come up after pressing escape! Also, another thing I noticed is that whatever setting I put terrain detail on, I have NO grass anymore.
I am sooo lost here. I used (before 1.08) to be able to play with everything either on high or normal with a 4000VD and get an average fps of about 25! Now I'm playing @<hidden> 1024x768, everything on very low, 1000VD and the best I can hope for is 25fps, and that's when I'm on open, flat terrain and nobody's breathing...
DOUBLE YOO TEE EFF??! http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/sad_o.gif
Very weird. You PC is pretty similar to mine. Check you 'render frames ahead' (or whatever it's called) setting. Search if you don't know what that is. Set it to 0 (or 1 if that gives you trouble). Also try forcing Vsync off or setting it to application controlled.
Any what forceware driver version are you using?
Shashman
Aug 9 2007, 15:47
I think I'm on Forceware 94.24.
I'm confused though, because when I first got ArmA and patched it (in February), my average fps was 25, with no input lag. Now I get slightly lower fps (which I can learn to live with), but the input lag is horrible. It is literally impossible to play the game anymore.
I don't know what this 'render frames ahead' is, where to find it and how http://forums.bistudio.com/oldsmileys/huh.gif
I've always had Vsyn off, but maybe it got changed to on somehow, but I don't think so.
Edit: Nope, Vsync is off http://forums.bistudio.com/oldsmileys/sad_o.gif
Maddmatt
Aug 9 2007, 18:04
I think I'm on Forceware 94.24.
I'm confused though, because when I first got ArmA and patched it (in February), my average fps was 25, with no input lag. Now I get slightly lower fps (which I can learn to live with), but the input lag is horrible. It is literally impossible to play the game anymore.
I don't know what this 'render frames ahead' is, where to find it and how http://forums.bistudio.com/oldsmileys/huh.gif
I've always had Vsyn off, but maybe it got changed to on somehow, but I don't think so.
Edit: Nope, Vsync is off http://forums.bistudio.com/oldsmileys/sad_o.gif
92.24 drivers cause crashes for me. I use 162.18, although I see 162.50 is out. You can find them here (http://forums.guru3d.com/showthread.php?t=234031) if you want to give them a try.
As for render frames ahead, an easy way to change it is to use Rivatuner (http://www.guru3d.com/index.php?page=rivatuner&menu=8). Might not be able to change it if you use Vista though, at least I heard that somewhere. Just look around in the driver settings in Rivatuner, you'll find it.
Shashman
Aug 9 2007, 18:08
I have a 7800GT and Win XP. Isn't the 162 series of Forceware designed for the 8 series of nVidia cards and Vista?
btw 94.24, not 92.24
Edit: Giving 162.50 a try. After this, I don't know what else to do, other than a system reinstall (I've been kinda wanting to do one for a while now)
Edit2: OK I've installed 162.50 and Rivatuner. Where in Rivatuner do I find the render frames ahead setting? Is it under Driver settings then Direct3D settings then under Vsync tab the 'Prerender Limit'?
MadRussian
Aug 9 2007, 22:56
I also have Rivatuner now but don't see any "render frames ahead" setting. Can someone please help with this? I've done tons of searches, downloaded Coolbits, etc. No luck... Normally this kind of stuff isn't this hard... http://forums.bistudio.com/oldsmileys/confused_o.gif
I have an Nvidia 7950.
Shashman
Aug 10 2007, 01:03
I installed the latest forceware (162.50) and Rivatuner and under Direct3d settings then in the Vsync tab, you change the "Prerender Limit" to 0 (mine was on 3) and performance has improved quite a bit. I still experience some input lag, but not as much as before. Thanks for the tips Madmatt
hello, I suggest you to reinstal your game or whole operating system. you may also try to check virtual memory or defragment your disc drive.
and btw: the topic is "ArmA is just disappointing" not "Troubleshooting". I don't know why moderators allow this thread here. maybe they have enaugh complains about ArmA...? http://forums.bistudio.com/oldsmileys/smile_o.gif
Hello Sash! Yes, same thing here; too much lag. I've got the 6600 duals, 2 gig of ram and a ok ati card, cannot run Arma.
BTW Sash, remember us taking snap shots of each other doing flybys upside down in the A-10?? Got pretty low there a few times; the good days of OFP.
Major Fubar
Aug 11 2007, 12:11
While we appreciate all the input and suggestions, some discussions are more appropriate for the Troubleshooting section than in this thread, thanks. http://forums.bistudio.com/oldsmileys/wink_o.gif
Shashman
Aug 12 2007, 01:11
Hello Sash! Yes, same thing here; too much lag. I've got the 6600 duals, 2 gig of ram and a ok ati card, cannot run Arma.
BTW Sash, remember us taking snap shots of each other doing flybys upside down in the A-10?? Got pretty low there a few times; the good days of OFP.
Hehe wow, blast from the past! Yeah how could I forget those times?! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
You ever play online anymore? I recently started playing ArmA online. We should meet up on the battlefield again sometime! http://forums.bistudio.com/oldsmileys/pistols.gif
And to keep with the topic :
I'm disappointed with the targetting system, compared to what it was in OFP... Just locate your target and assign it with right mouse button. Now there isnt a cursor anymore and you have to press space to 'freelook' around while blindly clicking, hoping to select your desired target, unless I'm missing something?
Major Fubar
Aug 12 2007, 02:40
Last warning for everyone to stay ontopic!
any coments to my post at page 48? what do you think about it? do you experience the same bugs/feelings?
Shashman, I hope you exhausted your thread and now enjoying OFP together with your friend...
Sc@tterbrain
Aug 12 2007, 10:53
any coments to my post at page 48? what do you think about it? do you experience the same bugs/feelings?
Shashman, I hope you exhausted your thread and now enjoying OFP together with your friend...
Many of your complaints are valid. However many seem to pertain specificly to user created maps such as Evolution.
Seperate your dissapointment of BIS issues and Evo issues into the 2 threads that deal with each topic.
Mixing them takes away from the good points you make.
game shops know me as the real ofp fanatic
well i got to say the only change thats been made between ofp and arma are the grafics
there is no real game beside a CTF or DM C&H that are completly unfiinished even those made by the devs
its a simulation of army but there is no real instrument working
ET: quake wars even wolvnstein works like a complete multiple batailon instrument
in arma u got to play ctf and then sometimes the sound when u take the flag doesnt work
where is the realism u intend in your game playing CTF
really lack of objectives and and these realism factors
its not cuz the game looks like watching bbc worldwide with war news for someone with glasses that its looks realistic to me
there should be multiplayer scenarios
i hope to see mmo factors in this game cuz why having so huge map if there only been used 1square km of it for a ctf
and the new expantion all i hear about is a laughter havin some rabits running on the plains with that mofication u guys doing i only see stpid mp games la hunt the rabbit the one that has the most score becomes master hunter **** please
its allready crowd by coops
u cant find neither start a ctf with out the mass cheaters
so untill i dont see any change realistic gamestyle no ctf and all that unrealistic doing
u see me on ET QW and ye devs check the game out plz u might get some inspiration out of it
and with the engine u guys running u might maybe have 5 % of the content that ET QW has so whats top technologie it aint arma anymore norr ofp it get old the only thing that can make u proud is maybe u bank account with all the retail boxes but most part all leave with the same opinion as me
and i dont wanna hear another fan saying it aint tru cuz i will start thinking u paid by bis to calm the mob and persuade players keep playing it
anyway i know no arma fan *** will agree and see what it has brought u bis they like to fool on the baby editor for nubs but they scared to get rolled in a fight versus players that doesnt even looks like something great u guys need a new advisor and inspirator ..im available for 2000$ a month u got my mail if u want succes before and years after rellease for some mass warfare like irl in a game none solo but in MP
gl u know where to find me
ps :its not cuz a comunity says so that the worlds says ...so im with world
u guys making games to be the best ...or to make the game for your comunity and let them destroy it whith them silly short thinking ideas
and no i dont want bf style games norr CSS i want arma but not like arma i know now
Shashman
Aug 15 2007, 19:58
Could someone translate that, please? http://forums.bistudio.com/oldsmileys/huh.gif
Go play ET:QW http://forums.bistudio.com/oldsmileys/xmas_o.gif
NeMeSiS
Aug 15 2007, 20:01
Could someone translate that, please? http://forums.bistudio.com/oldsmileys/huh.gif
He says he sells succes for 2000$ a month. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
he sells himself for $2000? must be pretty...
Black Sphere
Aug 17 2007, 10:54
...and you must be tempted.
Anyways, to add my 2 cents and not to repeat all the whisdom spilled over this thread I'll add that I see ArmA as no improvement (yet) in relationship towards OFP, in many segments quite contrary.
punishment
Aug 17 2007, 21:51
im glad they have improved on ofp's limitations etc like tank commander being able to shoot, swimming etc
But im pissed they kept the BS AI bush shooting skill and smoke nades dont block their vision ether. Also locking onto a target with choppers is a bit harder without a x-hair. :S
Major Fubar
Aug 17 2007, 23:11
Next spammer gets +2 WL and a months PR.
Is that clear enough - Shashman, funkee, ofpforum - I'm talking specifically to you.
This topic is here for a reason - it's not a joke thread for you to post idiotic musings in. http://forums.bistudio.com/oldsmileys/mad_o.gif
Mr Reality
Aug 19 2007, 09:51
im glad they have improved on ofp's limitations etc like tank commander being able to shoot,
Maybe a minor thing, but i expected two MGs ontop of the turret being able to fire. I was reminded of this after seeing a VBS2 video. Just another limitation were forced to accept even though its not realy a limitation anymore... http://forums.bistudio.com/oldsmileys/confused_o.gif
metalslug
Aug 20 2007, 02:19
First off, It's been a long time since I posted here, loved OFP. The guys at Bohemia Interactive are truly talented. I just recently picked up ArmA US version. I love it for the same reasons I loved the original years ago. It's a proven great game concept.
The only real problem I have with the game is this:
I have a purpose built gaming machine (albeit not top of the line) with an Intel Quad core Extreme cpu, dual 8800 GTSs (640 mb) running in SLI, 2 gigs of corsair Dominator ram (DDR2/800), running Vista32 and DX10, and all the latest patches and updates for software and hardware. My framerates are just...... poor. They jump from 75fps to well under 30fps depending on the action. And no matter what in game settings I change, I still get sub par results. My PC screams through every game I own, and that's with max settings. But I when I play ArmA, it's like a cpu/gpu stress test. Even the opening scenes of the island (as the camera pans over the landscape), my framerate jumps all over the place.
Now don't get me wrong, I know it's a trade off. There is a ton of great things about this game, and I'm sure I'll see some marginal performance increase with the release of various patches and drivers. Also theres more to do in the tweaking department on my end, but I'm still disappointed.
I remember all the tweaking, and editing configs, and upgrading components I had to do to get the original OFP running smooth and at a constant framerate years ago. I really don't want to go through that headache again. I guess I'll have too.
Foxtrot1213
Aug 20 2007, 10:24
Multiplayer Co-opbugs:
If your squad AI memeber is your pilot and you are pessenger then be prepare to die painfully. Your AI pilot won't land where you've pointed on the map (Right Shift+map click). Rather it will keep flying in the enemy territory. http://forums.bistudio.com/oldsmileys/banghead.gif
Don't assign an AI squad member as your tank commander. They may skip a T-72 tank => death http://forums.bistudio.com/oldsmileys/banghead.gif
Destroyed vehciles should be able to respawn. Rather they are marked as damaged on the map (even choppers) http://forums.bistudio.com/oldsmileys/banghead.gif
Enemy Kamov will fly over you and won't say a single thing unless you shoot at it. http://forums.bistudio.com/oldsmileys/banghead.gif
AI enemy soldiers can find you even you're behind the bushes.
http://forums.bistudio.com/oldsmileys/banghead.gif
Enemy Su-34 does a little too much aerobatics. Shoot us damit!
Your AI squad members don't shoot on target beyond 250m (less than max range of many assualt weapon) even though they are asked to "engage at will".
No chaff and flares in planes from Bohemia! http://forums.bistudio.com/oldsmileys/mad_o.gif
Why do enemy soldiers respawn if radio tower is not destroyed? Why don't they come in Mi-8? http://forums.bistudio.com/oldsmileys/banghead.gif
No Mi-8 in action http://forums.bistudio.com/oldsmileys/banghead.gif
Wolfrug
Aug 20 2007, 11:31
@<hidden>
Those are all matters pertaining to the Evolution (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=67;t=64473) mission by KilJoy, and are purely a matter of mission design. Just a head's up http://forums.bistudio.com/oldsmileys/smile_o.gif
Regards,
Wolfrug
TheReddog
Aug 20 2007, 12:11
@<hidden>
The problem just might be that you're running Vista which is not officially supported by the game... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Ezekiel
Aug 20 2007, 12:27
Eek, Foxtrot most of what you've written there has nothing to do with the actual game, just how one particular mission was made. You're better of going into the custom missions section and listing complaints there. Only exceptions are the AI probs you mentioned, such as the pinpoint accuracy shooting through bushes and the ropey landing/targeting skills. Though I must warn you, prepare to be ridiculed if you're relying on your AI to fly you, if you're playing Evolution you're better off learning to fly yourself or waiting for someone to give you a lift... http://forums.bistudio.com/oldsmileys/wink_o.gif
Cakes_x
Aug 20 2007, 12:37
My main gripe is the AI.. They are simply shockingly bad at times. There are many more, but don't have time to go into it..
Example...
Ok, we've landed in our blackhawk about 20 meters from the waterline.. get out and dismount the ai.. Set formation.
Set AI to return to formation..
Damnit...Return to formation...
NO... dont go for a f*****g swim in the bl***y water and lose all your gear.. Get out and RETURN TO FORMATION.. AAAGHHHH.
Repeat ad nauseum. http://forums.bistudio.com/oldsmileys/banghead.gif
They also have a tendency to wreck vehicles by trying to drive through trees.. Yeah nice one.
Their accuracy is ridiculously good at times - though this isnt a massive issue for me.
They have difficulty navigating around some objects or buildings - Big problem especially in CTI.
Suggestion...
Can we maybe have a toggle for our AI units so we can set them to be able to go through water or not - via radio command maybe (default - NOT ABLE)? It seems that since we can now go across water (since OFP) the AI see it as a perfectly reasonable route to be able to take - with the stupidly inevitable consequence that they lose all their gear.
Aaagh...
#C
Ezekiel
Aug 20 2007, 12:47
Hehe, I can see why there aren't any rivers on Sahrani... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Thing is most of the AI was developed on the basis of the original OFP environments, which were nice big open fields and whatnot. Nothing complicated like bridges, large towns, swimming etc to get in their way.
Now what BIS has done is introduce all these things and adapted the AI to fit them, with some rather peculiar results. I'm not sure if a lot of this stuff is even fixable without rewriting some of the core foundations of the engine (not just the AI), I'm assuming it is and I'm assuming it can only get better.. http://forums.bistudio.com/oldsmileys/xmas_o.gif
Balschoiw
Aug 20 2007, 13:56
Quote[/b] ]Ok, we've landed in our blackhawk about 20 meters from the waterline.. get out and dismount the ai.. Set formation.
Set AI to return to formation..
Damnit...Return to formation...
They do just what you tell them. They return to formation. It´s not their fault if you are not able to select an appropriate formation first.
User error, not game bug.
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