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View Full Version : The weapon proxy limitation



MehMan
May 24 2007, 19:25
I've hit it and now I am clueless how to get past it. Here's my situation, the front racks should hold 4 rockets(2 on each side) the wing pylons should hold 8 bombs (4 on each side). So I've done the whole proxy thing, I've set up the sidewinder ones and the bomb ones, and this occured:
http://img233.imageshack.us/img233/4272/arma2007052420411632kl4.jpg

Could anybody point me to any tutorial explaining how to get the bombs to work only on the wing pylons and not take over everything?

Suma
May 24 2007, 20:09
I am sorry, you will not get past it. You can have only one proxy weapon type on one aircraft.

MehMan
May 24 2007, 20:28
Oh well. There are workarounds, so I guess I'll have to use those.

Big Dawg KS
May 24 2007, 20:30
You could ditch the whole proxy method instead and add the ordinance directly to the aircraft model, using scripts and animations (yes, the hide animation works much better than setObjectTexture) to hide/reveal them when appropriate.