View Full Version : Bulldozer.. just informing
This isn't some ass kicking addon, but since some people might search for it (And doubt they would look in the mission thread) i just wanted to let the community know there is a bulldozer released.
Check out the KP CTI mission..
(10 mb, also include latest Be32 transport, UN, Civillian, Russian and the Raven RQ 11 UAV).
May 23 2007, 01:39
Im gettin it.
lolz can u level a bulding with it??? http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
lol great stuff, now we need an excavate and the constrution site is perfect. Btw. did you think that (excavate) would be possible in ArmA? http://forums.bistudio.com/oldsmileys/smile_o.gif
May 25 2007, 17:18
sry for the hijack GranQ..
its a wip of the d-9 i am working on..
its working in game but there is no interior yet..
front .. as you can see its a beast
agin sry for that GranQ..
do you have a download link for that D-9 dozer
if so im sure the community would like it
if so start a new header and post a link so yours
doesnt highjack GranQ thread
as all addon are welcome
May 25 2007, 19:15
Does yours do this?
CLICK ME! (http://www.youtube.com/watch?v=qpDksWQUwbQ)
May 25 2007, 22:23
Average Joe, wich BUlldozer is that??!!?!?
i thought this was ADDONS & MODS: COMPLETE
you can look but not touch
at least GranQ posted a link to his so all the community can play
SFC.ITZHAK please post your picture, i didn't get the chance to see and i don't care if people hijack my thread.. aslong the threads are active and not locked I love the bis board.
SFC.ITZHAK sorry if you took it the wrong way
all i ment was please post a link to your model/addon
and please put your pic back up as it was a GOOD one
May 26 2007, 12:46
yes, I had a glimpse at this picture and it was a good one, please post it again http://forums.bistudio.com/oldsmileys/smile_o.gif
yeah looks good.. personaly since I need two bulldozers for my cti (well, need might not be the word here..) but it would be great with two sides have diffrent.. and also, yours actually look like a bulldozer.
Mine was just because I need some vehicle so i could clear the runways/harbours in my mission http://forums.bistudio.com/oldsmileys/smile_o.gif
any other "engineer" vehicles we could use?
May 26 2007, 15:37
tell me your wish list and we can see...
any other "engineer" vehicles we could use?
How about the BTM-3 Trench-digger, based on the T-55 chassis. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
May 26 2007, 17:40
what about bridge vehicle? or something that would maybe make bridges repairable or something http://forums.bistudio.com/oldsmileys/smile_o.gif
May 26 2007, 18:09
You know something that would be totally awesome?
M1a1, M113 and M60 with an engineering sled mounted on the front http://forums.bistudio.com/oldsmileys/biggrin_o.gif.
May 27 2007, 14:23
actually i asked granq but about your stuff...
its possible and in future plans..
May 27 2007, 14:33
A crane with a wrecking ball...
P L E A S E =D
regarding bridge building...
I experimentet abit with it in ofp...
This is a brobv971, a "bridge building" version of the T55 bought along with MT-LBs and BMP-1s from East Germany during the 90's in an effort to mechanize the swedish armed forces. Never arsed myself to get it ingame though since we couldn't find any pratical use for it (terrain being to undetailed etc. etc.)
We did some more bridge experiments with the IRB (Improved Ribbon Bridge) system or DB200 (Däcksbro200 - or just "Dexbro" for short)...
I never got the truck part (launching pontoons into water) working, but the bridge building script worked fine... ie instant bridge between two arbitrary points on the map... not very realistic nor usefull since it was a death hazard to cross the bridge (given ofp's bugged out collision handling, suddenly you'd find yourself 200 meters up in the air)
Also you'd need around 40 trucks to build a bridge, even over the most narrow ofp rivers... and having the AI handle that is simply... no... bloody effort not worth it
I haven't had the time to investigate if things would work better in Arma... I honestly haven't seen any good places for building pontoon bridges either... we need more rivers! http://forums.bistudio.com/oldsmileys/smile_o.gif
Being an old bridgebuilder myself I can garantee the rest of the community that "building a bridge ingame" (normal buildspeed) would just be a boring time consuming element. Having either module bridges (100 meters etc.) or "instant bridge" scripts for sceenery etc. is the most desirable option if anyone would ever seriously bother adding them.
^^ the plan
bridge in action
Note: This will most probably never be released
i personally enjoyed this in CTI on our island that had a few short places to build bridge on.. (if the real bridge was destroyed)..
however in arma with the new waves that might be a problem aswell, in ofp that didnt affect vehicles.
and to reply on what vehicles i would like to see..
well, a "taxi airplanes" would be great with scripts, not any engineer thing but how many times haven't you lost planes becuase you couldnt reverse them.. :/
May 27 2007, 17:05
Lol i agree with u 100% Granq
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