View Full Version : Swedish Rangers
Just uploaded my first mod, a retexture of the Swedish Afghan ISAF forces. Looks ok if you ask me, but I know the weapons are inaccurate.
http://s1.quicksharing.com/v/3413244/SweISAF.zip.html
McNools
May 17 2007, 09:52
Could you upload some screenshots? http://forums.bistudio.com/oldsmileys/smile_o.gif
[CS]SOBR[1st-I-R]
May 17 2007, 09:57
Buyarma.com fast Mirror ! (http://www.buyarma.com/armaaddons/SweISAF.zip)
jammydodger
May 17 2007, 11:40
Yeah a bit more info and some screens would be nice.
jerryhopper
May 17 2007, 11:56
nice work
note: a screenshot is in the zip file which i put online here :
http://arma.valuenet.nl/Sahrani....ots.jpg (http://arma.valuenet.nl/SahraniPressAgency/images/swe_afghan_screenshots.jpg)
http://forums.bistudio.com/oldsmileys/smile_o.gif
R0adki11
May 17 2007, 16:20
hasn't Vilas got some G3 weapons in his pack, maybe make two configs on to use his weapons perhaps ?
http://forums.bistudio.com/oldsmileys/smile_o.gif
McNools
May 17 2007, 17:04
hasn't Vilas got some G3 weapons in his pack, maybe make two configs on to use his weapons perhaps ?
http://forums.bistudio.com/oldsmileys/smile_o.gif
Actually, the swedish army uses AK-5's. http://forums.bistudio.com/oldsmileys/smile_o.gif (the AK-4 was a swedish version of the G3).
They look great mate http://forums.bistudio.com/oldsmileys/smile_o.gif
ah great, Gux been working on a AK5C (perfect for rangers). So maybe we can combine this soon and get on arma swedish download.
Please join www.anrop.net for more swedes working on the addons. Great work, will be keeper for me.
http://granq.se/private/m90desert.jpg
Great work, even if the colors a bit off. If you need help with config, getting weapons, some feedback on colors or just play some coop using your models, join us http://forums.bistudio.com/oldsmileys/smile_o.gif
GranQ: Thanks man. I would definitly like to combine our work, getting the AK5 would be marvellous. as well as the PSG90. When that happens I would also like some help with config stuff, sure.
The colors are a b**ch. In some lightings they look spot on but in another they like disastrous. I will use your picture there to try to pinpoint them more accurately.
More things I will improve: I have no idea how the medic bag looks like irl. Any ideas? I just made something up.
heyho
/petcam (vapor)
wika_woo
May 18 2007, 00:18
Lookin kinda funk-e.
http://forums.bistudio.com/oldsmileys/yay.gif
More things I will improve: I have no idea how the medic bag looks like irl. Any ideas? I just made something up.
heyho
/petcam (vapor)
http://granq.se/private/medic.jpg
Something like that ? http://forums.bistudio.com/oldsmileys/wink_o.gif
for more info:
http://www.soldf.com/sjv_sjvvaska9.html
Good stuff mate http://forums.bistudio.com/oldsmileys/smile_o.gif
These retextured unit are quite useless, these units are the same than those find in ARMA, using same weapon, and model what a spend of time...
The problem come from BIS who don't had added a multitexture sytem to there P3D (using Jungle, Wood, Desert, Urban, Snow, Night, Sea camo. [how they can do that easy, when you finalised your model with standard texture, you should be able to export the 3D texture, in a 2D image, after you need to call it WOOD, then you need to edit each texutre using the flat 2D texture renderd, and name it JUNGLE, DESERT, SNOW, NIGHT, SEA)...
These addons just take place on H.D. They bring nothing new. Just some others little guy using some PAN, PAN to kill somebody else.
I hope that they release then Oxygen et Visitor for ARMA soon to convert ancient OFP addons...
Also what would be great is that the OFP addons to be compatible with ARMA, BIS said that it would be (the reason I buy the game), but they lie ! The error they made is that they don't add the 3 new side (Euro [E.U], Royal [U.K, C.W], Liberation [Middle & Far East]) with the 4 of OFP (CREW : Civil, Resistance [Afrika], East [V.P / C.E.I], West [U.S.N.A]), this cause a lot of bug, also they don't added the texture of OFP (or new texture using ancient name) to use OFP addons.
Sure for those who add a lot of addons & MOD on OFP, ARMA is little bit boring.
The campaign is to short and not fun at all. I don't know why something that i can not explain !
These retextured unit are quite useless, these units are the same than those find in ARMA, using same weapon, and model what a spend of time...
The problem come from BIS who don't had added a multitexure sytem to there P3D (using Jungle, Wood, Desert, Snow, Night, Sea [how they can do that easy, when you finalised your model with standard texture, you should be able to export the 3D texture, in a 2D image, after you need to call it WOOD, after you need to edit each texutre using the flat 2D texture renderd, and name it JUNGLE, DESERT, SNOW, NIGHT, SEA)...
These addons take just take place on H.D. They bring nothing new, I hope that they release then Oxygen et Visitor for ARMA soon to convert ancient OFP addosn... Also what would be great is that the OFP addons to be compatible with ARMA BIS said that it woul be, but they lie !
So for those who add a lot of addons & MOD on OFP, ARMA is little bit boring.
you really missing the point.
If I want to play as a swedish rangers on a tour in afghanistan.. and i have played many missions like that for Operation flashpoint. Then i rather have a swedish looking model then a an american. One step at a time, yesterday a first release, tomorrow a full package i dont know.
PrivateNoob
May 18 2007, 16:37
These retextured unit are quite useless,
you really missing the point.
If I want to play as a swedish rangers on a tour in afghanistan..
Exactly, not everyone want to be in the USarmy all the time. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
But now we are waiting for the AK-5 and other weapons. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Nice reskins, here's how they look with the right weapon(very WIP) http://forums.bistudio.com/oldsmileys/smile_o.gif
http://img265.imageshack.us/img265/2193/armadq1.th.jpg (http://img265.imageshack.us/my.php?image=armadq1.jpg)
Everyone: Thanx for all the nice replies. I just sat down one night and really got down how to make retextures and then decided to make the swedish ones, since I'm swedish and did service ten years ago. I'm by no means a romantic war buff, more of a normal texture designer married with kids from Gothenburg. So now you sort of know who I am.
Gux: Cool.
I'm new here and don't know everyone. You're the guy who people here and at Anrop say are working at the AK5. How are things going?
BTW: Do you think it's cool to do as I did, to add some dirt to the textures? In missions I think it adds some to realism but when two guys come walking with the same dirt it looks kinda silly. Do anyone know how to script that one off (ie to random the same soldier to two different textures?)
/petcam (vapor)
How are things going?
BTW: Do you think it's cool to do as I did, to add some dirt to the textures? In missions I think it adds some to realism but when two guys come walking with the same dirt it looks kinda silly.
I am slowly but surely getting there; it's a learning process.
Dirt is great for realism but it's also easy to get carried away with. I think the trick is to get a subtle contrast going that doesn't show up until you look at it closely. It really needs blend in and be less distinct to work.
belgerot
May 18 2007, 22:19
Very nice to finally see some Swedes in game!
How are things going?
BTW: Do you think it's cool to do as I did, to add some dirt to the textures? In missions I think it adds some to realism but when two guys come walking with the same dirt it looks kinda silly.
I am slowly but surely getting there; it's a learning process.
Dirt is great for realism but it's also easy to get carried away with. I think the trick is to get a subtle contrast going that doesn't show up until you look at it closely. It really needs blend in and be less distinct to work.
if you need help just give me a call, same goes to vapor.
My history with swedish addon getting goes back around 5 years..
http://www.youtube.com/watch?v=P06abayiH08
PrivateNoob
May 19 2007, 08:27
So Im guessing SFP5 Arma is for real then? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Yay!
I would love to have all the goodies from SFP4 in ArmA http://forums.bistudio.com/oldsmileys/inlove.gif .
Ngra planer for det GranQ? http://forums.bistudio.com/oldsmileys/tounge2.gif
McNools
May 20 2007, 20:26
I'm really looking forward to some Ak5's etc. http://forums.bistudio.com/oldsmileys/smile_o.gif it'll be nice to play as your own country in ArmA too.
the_shadow
May 23 2007, 11:44
why didnt you include a machinegunner?
the M240 is almost the same as the KSP58 so that would have worked...
and the M249 is almost identical to the swedish KSP90...
that would also have worked http://forums.bistudio.com/oldsmileys/smile_o.gif
Looking awsome!
Äntligen chansen att få leka lite med svenska grejer http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Har inte haft tid att leka med Arma på ett bra tag nu och så kommer jag till detta... super nyheter http://forums.bistudio.com/oldsmileys/smile_o.gif
När jag flyttat in i den nya lägenheten så får jag kanske mer tid över, med lite tur så kan jag kanske fortsätta där jag slutade mitt script lärande...i opf http://forums.bistudio.com/oldsmileys/whistle.gif det var ett tag sedan som sagt http://forums.bistudio.com/oldsmileys/rofl.gif
Fortsätt på detta sättet http://forums.bistudio.com/oldsmileys/yay.gif
What happend with it.. .
- Did it ever become a pack?
- Anyone working on it at all?
Manzilla
Dec 1 2008, 12:39
http://www.armaholic.com/page.php?id=1299
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