View Full Version : Desert Island
ocramweb
Apr 30 2007, 15:28
http://forums.bistudio.com/oldsmileys/welcome.gif on SAHARANI
FULLY WORKING ON 1.05 AND UP !
Southern part of sarhani from demo, relooked Desert like.
Fully pleable and working, this version is V2 beta.
(not really nice from the sky at this time...)
to do or improove for final version:
- textures shades from far distance
- change area names
- swap the road pannels to match real names
- swap some houses to better fit desert
- include sand storms weather on island
http://team.dst.free.fr/titleSahra.png
I had a very nice time testing it,hope you'll like this beta
-----------------
=DST= OcramWeb
As usual Mirrors are welcome
thanks to: Big,Pauliesss,Stavanger,jerryhopper,Old Bear for mirrors or posted news http://forums.bistudio.com/oldsmileys/notworthy.gif
=DST= SaharaLitev2 beta
Link: 34.4 Mb RAR
Death Shadow Team (http://team.dst.free.fr/SaharaLitev2_beta.rar) Updated! without error going out of editor.
armaholic (http://www.armaholic.com/page.php?id=1188)
High speed mirror (http://www.war-board.net/images/arma/SaharaLitev2_beta.rar)
Armed Assault Addonliste // Stavanger´s Militaria // Nextgenerationgames.de (http://www.nextgenerationgames.de/php/Armed_Assault_Addons.htm)
armedassault.info (ftp://www.armedassault.info/armad/other/SaharaLitev2_beta.rar)
ocramweb
Apr 30 2007, 15:31
Here is my story: I was working on Dry south Sahrani with my chainsaw
http://www.team-dst.com/images/olive2.png
http://www.team-dst.com/images/olive1.png
...
http://www.team-dst.com/images/Saralitev1sm.png
http://www.team-dst.com/images/Saralitev2sm.png
CameronMcDonald
Apr 30 2007, 15:34
Looks nice - but do you have a link? Otherwise you're in the wrong section!
ocramweb
Apr 30 2007, 15:36
And here was the first Bio newspaper, made of the Sahrani trees:
http://www.team-dst.com/images/paperv2.jpg
... I was so happy I couldn't stop myself and soon, trees started to leave the island even before i was able to reach them !
http://www.team-dst.com/images/saralitev2%20x1.png
http://www.team-dst.com/images/saralitev2%20x2.png
It was warmer and warmer, I add to sell my Chainsaw for a beer, and by the time I found someone on the island to buy it
I understood I should have left the trees alone;
I figured out that I was a new victime of 'Local Warming' !
and south sahralite island became SaharaLite v2
http://www.team-dst.com/images/saharalitev2_title.png
CameronMcDonald
Apr 30 2007, 15:48
Mate, I don't want to rain on your parade... but... link? This is Addons + Mods: Complete, remember?
EDIT: Saw your first post. Excuse me. http://forums.bistudio.com/oldsmileys/smile_o.gif
ocramweb
Apr 30 2007, 16:19
Sorry guys for this delay, but spotted a last minute bug will uploading.
need to recompile I'll then update the link on top.
McNools
Apr 30 2007, 16:43
looks nice, would be nice if I could use the updated .wrp without the forest for my Dry South Sahrani island too.
Mr Reality
Apr 30 2007, 16:43
Whats' different about your version to McNools version.
I like that your working on a desert island but can you tell me in less than 10 words why i should have your version instead of McNools. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
McNools
Apr 30 2007, 16:44
Whats' different about your version to McNools version.
I like that your working on a desert island but can you tell me in less than 10 words why i should have your version instead of McNools. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Looks like his version is completely desert without grass etc. and pure sand, while mine is less desert, and more.. well, just dry.
[ZG]BUZZARD
Apr 30 2007, 16:50
Sorta like Zwadar's OFP Desert Everon? Only with palm trees still present, right?
ocramweb
Apr 30 2007, 16:53
Whats' different about your version to McNools version.
I like that your working on a desert island but can you tell me in less than 10 words why i should have your version instead of McNools. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Desert is Desert and Dry Land is Dry Land, they are two different countryside this is why we have two different island
Play on both !
Mr Reality
Apr 30 2007, 19:31
BUZZARD @<hidden> April 30 2007,17:50)]Sorta like Zwadar's OFP Desert Everon? Only with palm trees still present, right?
Ah the memories of playing on that island http://forums.bistudio.com/oldsmileys/inlove.gif .
@<hidden>
Doh!! i suppose i should of expected that. I was under the impression dry and desert were the same, my bad. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Looks great - love the desert wasteland look!
])rStrangelove
Apr 30 2007, 21:56
Yeah, looks cool. I love those palmtrees, we need more of those! http://forums.bistudio.com/oldsmileys/smile_o.gif
Nice looking Island *Pics*, Ocramweb. http://forums.bistudio.com/oldsmileys/smile_o.gif
I bet that McNools's and Ocramweb's Islands are huge Frame Rate boosters, because there is almost no vegetation. http://forums.bistudio.com/oldsmileys/thumbs-up.gif Right?
And that will be perfect for me and my "Old Sh1tty Computer", when I get my Armed Assault this week. http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Cheers. http://forums.bistudio.com/oldsmileys/smile_o.gif
jerryhopper
Apr 30 2007, 22:12
2 questions :
1 - why do palmtrees grow on dunes?
2 - where is that link!!! http://forums.bistudio.com/oldsmileys/wink_o.gif
ocramweb
May 1 2007, 00:12
looks nice, would be nice if I could use the updated .wrp without the forest for my Dry South Sahrani island too.
lol,It'll be too easy if it worked that way,it's far more complicated than wrp file.
I'll keep in tutch with you on this subject,I'll buy a new chainsaw and pop around on dry southern sahrani, just let me the time to have a rest first http://forums.bistudio.com/oldsmileys/wink_o.gif
http://forums.bistudio.com/oldsmileys/goodnight.gif
ocramweb
May 1 2007, 00:18
2 questions :
1 - why do palmtrees grow on dunes?
2 - where is that link!!! http://forums.bistudio.com/oldsmileys/wink_o.gif
lol,
2- the link is on top now, but it wasn't at the time of your post.
1- for the palm trees they do grow a bit where they whant until we have any tools to do or modifie any island. http://forums.bistudio.com/oldsmileys/rofl.gif
looks nice, would be nice if I could use the updated .wrp without the forest for my Dry South Sahrani island too.
lol,It'll be too easy if it worked that way,it's far more complicated than wrp file.
I'll keep in tutch with you on this subject,I'll buy a new chainsaw and pop around on dry southern sahrani, just let me the time to have a rest first http://forums.bistudio.com/oldsmileys/wink_o.gif
http://forums.bistudio.com/oldsmileys/goodnight.gif
hmm, maybe tell me how it's done? over a pm? and I might fix it myself.
Edit: On the other hand, I don't have much time, so it'd be nice if you did it, thanks.
william1
May 1 2007, 02:03
bloody beautiful island , i love it!
maybe from the air the sand looks a little pale but overall a great work http://forums.bistudio.com/oldsmileys/thumbs-up.gif
JanMasterson
May 1 2007, 03:34
looks very nice Ocramweb, good job, it had diversity to "lite" islands.
along that, oculd you post some details about how you get rid of the trees?
cheers,
Jan
Pauliesss
May 1 2007, 09:23
Here is a high-speed mirror for your Desert Island:
http://www.war-board.net/images/arma/SaharaLitev2_beta.rar
It will be good to add it to your first post, so people can download this addon faster.
Thanks for this island. http://forums.bistudio.com/oldsmileys/wink_o.gif
ocramweb
May 1 2007, 13:33
Thx, post updated.
I won't have much time the next 3 days so if you guys, never now...come across a lost web site without this bright island news up http://forums.bistudio.com/oldsmileys/whistle.gif (lol) It 'll be much appreciated.
For the multiples PM, or questions on how do you take the trees out?
- you have too.............read the tutorial i'll write as soon as I have the time to type down all the instructions,and only once
the system used has been fully tested,as not so regular, it could still turn up to have bugs, we'll see what comes up with people with diff video configs.
Hope you'll have a nice time,and try not to play at noon unless you have good sunshades.
Ps: excuse my french http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
ocramweb
May 2 2007, 13:29
bloody beautiful island , i love it!
maybe from the air the sand looks a little pale but overall a great work http://forums.bistudio.com/oldsmileys/thumbs-up.gif
thx william1,
yes i know all the texture from the air, or in far view have not been optimised yet, but will be corrected in next release.
as well as taking out the grass rolls, pannels, and better placing of palm trees along changes on some houses for a better desert feeling.
Richieb0y
May 5 2007, 07:35
a great island beter than the first one but can this be done too
whole sharani whit or whitout the tools if so are u planing too do a whole desert sharani thx great mod http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ocramweb
May 5 2007, 16:21
Thx, The whole Sara is not excluded, I have first to modifie this one, and then if the tools are not out, or does not seem to come before a long time,perhaps the wind will push the sand onto Sara as well...
Thanks ocramweb,
Awesome fps for people with lowend machines http://forums.bistudio.com/oldsmileys/notworthy.gif
ocramweb
May 9 2007, 15:56
Your welcome, and it is geting better already, more infos soon
what tool do you guys use to create such islands?
i thought BIS did not give the tools out right now?
Greetz, Kev
ocramweb
May 12 2007, 12:18
what tool do you guys use to create such islands?
i thought BIS did not give the tools out right now?
Greetz, Kev
You are right, BIS did not give any tools.
There is several part for an island, you have:
- textures files:paa
- layers files:paa
- material files: rvmat
- topography file: wrp
by playing with them you can achieve a change on the island.
all you need is a graphic prog., a converter, a decompiler, a Hexadecimal editor. a good imagination and some spare time...
McNools
May 12 2007, 17:12
what tool do you guys use to create such islands?
i thought BIS did not give the tools out right now?
Greetz, Kev
You are right, BIS did not give any tools.
There is several part for an island, you have:
- textures files:paa
- layers files:paa
- material files: rvmat
- topography file: wrp
by playing with them you can achieve a change on the island.
all you need is a graphic prog., a converter, a decompiler, a Hexadecimal editor. a good imagination and some spare time...
Are you going to tell us how you removed the trees yet? ^^
[APS]Gnat
May 13 2007, 04:43
Yes ... how did you remove the trees ?
ocramweb
May 14 2007, 15:50
For the multiples PM, or questions on how do you take the trees out?
- you have too.............read the tutorial i'll write as soon as I have the time to type down all the instructions,and only once
the system used has been fully tested,as not so regular, it could still turn up to have bugs, we'll see what comes up with people with diff video configs.
http://forums.bistudio.com/oldsmileys/wink_o.gif
ocramweb
Jun 2 2007, 16:51
what tool do you guys use to create such islands?
i thought BIS did not give the tools out right now?
Greetz, Kev
You are right, BIS did not give any tools.
There is several part for an island, you have:
- textures files:paa
- layers files:paa
- material files: rvmat
- topography file: wrp
by playing with them you can achieve a change on the island.
all you need is a graphic prog., a converter, a decompiler, a Hexadecimal editor. a good imagination and some spare time...
Are you going to tell us how you removed the trees yet? ^^
I tought I'd answered, since you did no tutorial for your retexturing can you stop please asking every two post
other to do one. thank you.
edited:
Ok I am back, have no much time and wont have more next weeks,so because of multiples MP and same question coming back even when i say i'll do a propal tuto.
I wont do the tutorial I wanted to make but I'll try to make for now a short explanation wich if not detailled on how to use tools, you'll find other tutorial out there explaining those quite well.
so here we go:
How to swap an object on Arma island the =DST= way
For object everything is happening inside the
Wrp files found inside the island pbo you want to play with
once uncompressed the pbo. (cf. kegesys)
WRP have pre defined paths inside linking to the object data.
you need to point it to suit your folders and object name.
To Do: hex edit the wrp using any hex editor out there.
one thing you have to now, is that when you replace a path you have to keep the exact same characthere lenght of what you change.(unless you have a better tool than I have.)
for example if you change a house23 object by one of yours let's call it myhouse:
so with an hex editor inside the wrp search for house23.
-let's say you find ....ca/buildings/houses/house23.p3d...
(presuming you have your island folder called [newhousesisland]and your Myhouse.p3d inside it)
To be able to swap it with your Myhouse.p3d
! you'll have to swap the path keeping the exact same lenght here : ca/buildings/houses/house23.p3d has 31
-your island folder is 15 (n e w h o u s e s i s l a n d)
-your object is 11 (M y h o u s e . p 3 d)
-your path will be 27 (n e w h o u s e s i s l a n d \ M y h o u s e . p 3 d)
so to fit 31 you'll simply need to add 27 + 4 charactheres to your p3d object to fit the lenght
it would be: n e w h o u s e s i s l a n d \ 1 2 3 4 M y h o u s e . p 3 d
wich fit exactly the lenght of ca/buildings/houses/house23.p3d
rename your p3d 1234Myhouse.p3d place it inside your [newhousesisland] folder and here you go, ingame your myhouse will replace all the house23 on the island.
you just swapped an original object with one of yours.
'repack' your pbo, don't forget to change the names of your new island and the one that is going to show in the editor inside the config file.
place your island.pbo inside arma/addons folder and start the game,where you should now see your new island, and all your new houses.
if straight forward, do not forget that some object are found several time inside wrp, and not only once...
sometime an object path you want to swap inside wrp is shorter than you island folder name ... ( so you'll have to change folder name for a shorter one and remake all you path changes, if that happens)
by the way: to take an object out of the map...replace it with an invisible one ! do not forget to make ithe p3d object no shade, can see true,and the smallest possible.
hope that small tuto help people change things on original arma islands, waiting for visitor3 to turn up
[ZG]BUZZARD
Jun 17 2007, 13:06
hi there Ocramweb! I must say I love your island! Though when I exit the editor, this error message keeps popping up...
http://img527.imageshack.us/img527/694/gcs0221100ag3.jpg
I thought you done this island completely independant of others? http://forums.bistudio.com/oldsmileys/huh.gif
william1
Jun 17 2007, 16:01
i don't have mcnichols's island and i can play perfectly with ocramweb's so there something you are doing wrong there , probably you are trying to load the wrong mission ?
ocramweb
Jun 17 2007, 23:20
hi there yep, this message as nothing to do with the island,
you get this when you put an object or else in the editor that comes from an addon, and remove it from the mission.
it add itself in mission.sqm under the addon section, but do not remove itself from the list once deleted in the editor,
you have to do it by hand.
as follow inside mission.sqm:
addOns[]=
{
"cacharacters",
"sara",
"cawheeled",
"The stuff I deleted is still written here !",
"caair",
"CABuildings",
"camisc",
"caweapons"
};
addOnsAuto[]=
{
"cacharacters",
"caair",
"cawheeled",
"The stuff I deleted is still written here !",
"CABuildings",
"camisc",
"caweapons",
"sara"
};
Ps:so when you connect to a mission it looks for the addons needed inside the mission, and if you don't have it it send you the nice message ...this is happening since ofp, and still does...
[ZG]BUZZARD
Jun 18 2007, 10:09
The only other addons besides ArmA 1.08 that I have in the ArmA Addon folder are the Desert Island (of course), Vilas's Alien APC, the GTA Car, and Gigan's Scud... The strange thing is I didn't make any mission so far that I saved, this errormessage appears when I exit the editor, without having saved any mission. And, the error refers to McNSaraLiteDryite, which I guess is a reference to McNools's Dry Sara Lite, which I haven't even downloaded, much less put into my ArmA Addons folder, so I couldn't have used any object from it... my guess is this is still some kind of "appendage" since I think this island is a modification from McNools's? But that's just a wild guess... http://forums.bistudio.com/oldsmileys/huh.gif I'll try to make a mission and save it to see if it works or not...
ocramweb
Jun 18 2007, 14:58
this map is not a modification of McNsaraLiteDryIte, wich whatsoever I made myself !
this is pretty wierd.. are you shure there is no mission.sqm ?
what you are then telling me is that you open the editor, put a soldier, play with everything ok, but the message is appearing when closing is it ?
I have no time right now,but it might be i forgot to change the path of the island menu animation,as I used the same on both island.
I'll check that as soon as I can.
ocramweb
Jun 18 2007, 15:00
Spot on !
Searching for: McNSaraLiteDryIte
scenes\Intro.SaraLiteDry2\mission.sqm(6): "McNSaraLiteDryite"
scenes\Intro.SaraLiteDry2\mission.sqm(10): "McNSaraLiteDryite"
scenes\Intro.SaraLiteDry2\mission.sqm(24): "McNSaraLiteDryite",
scenes\Intro.SaraLiteDry2\mission.sqm (38): "McNSaraLiteDryite"
scenes\Intro.SaraLiteDry2\mission.sqm(1009): "McNSaraLiteDryite"
scenes\Intro.SaraLiteDry2\mission.sqm(1013): "mcnsaralitedryite"
scenes\Intro.SaraLiteDry2\mission.sqm(1024): "McNSaraLiteDryite"
scenes\Intro.SaraLiteDry2\mission.sqm(1028): "mcnsaralitedryite"
Found 8 occurrence(s) in 1 file(s)
http://forums.bistudio.com/oldsmileys/notworthy.gif I effectivly forgot to change the path inside my anim.. Sorry for the troubles.
Thx for the info but as it does not stop no games on the island, and just pop up when the editor is closed or a mission on the island closed, regarding the fact I'll release the new version I hope soon, i'll leave it like this for now
but if you want i correct this and put a link here, if it is to annoying for you http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Or you till can depbo the island and do what i said earlier
remove all the references under addOns[]= and addOnsAuto[]=
inside scenes\Intro.SaraLiteDry2\mission.sqm, then repack the pbo.
[ZG]BUZZARD
Jun 19 2007, 12:47
I'll see if I can change it myself, but normally the re-pbo'ing on my behalf somehow makes the filesizes much bigger so I may have to wait until the next release... Btw, since Snake Man from PMC said that he'd leave the conversion to "desert version" of PMC AEC map to others, would you be interested in turning PMC AEC into a desert theme? Would be cool... http://forums.bistudio.com/oldsmileys/thumbs-up.gif
ocramweb
Jun 19 2007, 16:35
Here you go i did it for you,there is nothing changed in this version but no funny message once mission closing.
link: SaharaLitev2_beta.rar - error message corrected cf above messages. (http://team.dst.free.fr/SaharaLitev2_beta.rar)
for desert conversion, I 'd rather wait oxygene v3, but why not, I could do it if tools stay far away... but whatsoever time is the key, and i don't have much nowadays.
Porto island coming up from next official addon, will be a sandy island too
[ZG]BUZZARD
Jun 19 2007, 18:55
Thanks you very much, Ocramweb! http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif
Would be great for the rest, and yeah, I'm also anxious about the expansion Porto island... http://forums.bistudio.com/oldsmileys/yay.gif
Btw, do you know of any servers and MP missions that use this island of yours? All I see in MP is Evolution and Berzerk being played... http://forums.bistudio.com/oldsmileys/sad_o.gif
ocramweb
Jun 20 2007, 14:23
I.ve seen some a few times but actually, you've spotted on.
desert missions have still to be done.
This is why i dont play on the net really but against bots with my team. http://forums.bistudio.com/oldsmileys/wink_o.gif
http://forums.bistudio.com/oldsmileys/pistols.gif If 'never know' i find a 48hours watch some days I'll make a few free fights for desert.
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