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vilas
Apr 20 2007, 14:30
I know that there is / there are some addons of Australia, NZ troops I made one small addon for it
this is not in topic about my addons, because his addon is independent from "basic addon", it uses Stanag mag and M203 grenade from BIS
this is a pack of black AUG model A1, A1 short, A3, A3 Eotech SD, A3 Grenade launcher

it can be used to any soldiers pack and changed if needs
telescope for A3 model is not super detailed, because I was asking few people for sources, but there are no enough sources, so I am releasing it "as it is" http://forums.bistudio.com/oldsmileys/smile_o.gif

http://www.vilas.armaholic.net/vil_aug.rar

http://ofp.gamepark.cz/_hosted/vilas/arma/vil_aug.rar

http://www.vilas.armaholic.net/screens/aug_b.jpg

http://www.vilas.armaholic.net/screens/aug_gl.jpg

http://www.vilas.armaholic.net/screens/aug_sd.jpg

plasman
Apr 20 2007, 14:40
THAAAAANKS ! Vilas ! http://forums.bistudio.com/oldsmileys/notworthy.gif
Now it's time I re-start working on my New Zealands troops addon.

Edit:

Thanks in advance to advise the various weapons' names in order people could add them to their troops in the editor and to their addons as well.

vilas
Apr 20 2007, 14:48
VIL_steyr_aug_a1 [30Rnd_556x45_stanag]
VIL_steyr_aug_short [30Rnd_556x45_stanag]
VIL_steyr_aug_a3 [30Rnd_556x45_stanag]
VIL_steyr_aug_a3_gl [30Rnd_556x45_stanag, 1Rnd_HE_M203]
VIL_steyr_aug_sd [30Rnd_556x45_stanagSD]

plasman
Apr 20 2007, 14:52
Thanks !

Outstanding job.
Congratulations http://forums.bistudio.com/oldsmileys/smile_o.gif

Richieb0y
Apr 20 2007, 15:05
nice weapons too bad Bi is not working on the hands http://forums.bistudio.com/oldsmileys/wink_o.gif

VictorTroska
Apr 20 2007, 15:25
Not bad vilas http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Imutep
Apr 20 2007, 16:07
Great job vilas http://forums.bistudio.com/oldsmileys/thumbs-up.gif
The A3 Grenade launcher Version is cool http://forums.bistudio.com/oldsmileys/pistols.gif

Thanks a lot

wika_woo
Apr 20 2007, 18:02
w000t

one of my fav rifles...


So gettin it!..

awesome work.

http://forums.bistudio.com/oldsmileys/notworthy.gif

jerryhopper
Apr 20 2007, 19:34
Very nice work vilas!


you seem to be a perfect candidate for a short radio interview.im looking for active arma content creators to have a chat.

i submitted the news to the Sahrani Press Agency
(http://arma.valuenet.nl/SahraniPressAgency/index.php)

recoill
Apr 20 2007, 23:00
Great work vilas .
You made this Steyr nut very happy http://forums.bistudio.com/oldsmileys/biggrin_o.gif

dob
Apr 21 2007, 01:43
good job but no shadow

CameronMcDonald
Apr 21 2007, 05:55
Lovely. All that is needed now is a shadow as mentioned above.

vilas
Apr 21 2007, 08:23
than tell me how to do it ?
OFP metods not work in ARMA, there are no tools or exapmple ARMA models editable

Nephilim
Apr 21 2007, 09:51
nice
one thing tho
the eothech appears to be pretty slim on the pics.
at least afai can compare it other eotech pics.

nice work tho http://forums.bistudio.com/oldsmileys/smile_o.gif

CameronMcDonald
Apr 21 2007, 10:12
Well, not sure about the other bloke, but I mean once the tools come out, make sure there's a shadow. No rush.

dob
Apr 21 2007, 11:11
i don't remember where but in the forum they re one thread wher u can find tuto for shadow in arma

HqPL
Apr 21 2007, 11:25
As always good job villas.
This aotech looks little weird, but its preety nice too. Prob the best that i saw ingame.

wika_woo
Apr 21 2007, 12:03
Sorry For the noobish question.. But how do u "load" the weapon in game?..

I tried inserting an ammo truck.

What type of unit do u need?..

Thanks..

HqPL
Apr 21 2007, 14:12
Create any unit (doesnt matter wich side)
in init field type :
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
removeAllWeapons this;this addMagazine &#34;30Rnd_556x45_stanag&#34;;this addMagazine &#34;30Rnd_556x45_stanag&#34;;this addMagazine &#34;30Rnd_556x45_stanag&#34;;this addMagazine &#34;1Rnd_HE_M203&#34;;this addWeapon &#34;VIL_steyr_aug_a3_gl&#34;;this selectWeapon &#34;VIL_steyr_aug_a3_gl&#34;;[/QUOTE]


Here is a weapon list: (ammo in [])

VIL_steyr_aug_a1 [30Rnd_556x45_stanag]
VIL_steyr_aug_short [30Rnd_556x45_stanag]
VIL_steyr_aug_a3 [30Rnd_556x45_stanag]
VIL_steyr_aug_a3_gl [30Rnd_556x45_stanag, 1Rnd_HE_M203]
VIL_steyr_aug_sd [30Rnd_556x45_stanagSD]

Also try with :
http://community.bistudio.com/wiki/addWeaponCargo
http://community.bistudio.com/wiki/addMagazineCargo
http://community.bistudio.com/wiki/clearMagazineCargo
http://community.bistudio.com/wiki/clearWeaponCargo

wika_woo
Apr 21 2007, 14:50
Create any unit (doesnt matter wich side)
in init field type :
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
removeAllWeapons this;this addMagazine &#34;30Rnd_556x45_stanag&#34;;this addMagazine &#34;30Rnd_556x45_stanag&#34;;this addMagazine &#34;30Rnd_556x45_stanag&#34;;this addMagazine &#34;1Rnd_HE_M203&#34;;this addWeapon &#34;VIL_steyr_aug_a3_gl&#34;;this selectWeapon &#34;VIL_steyr_aug_a3_gl&#34;;


Here is a weapon list: (ammo in [])

VIL_steyr_aug_a1 [30Rnd_556x45_stanag]
VIL_steyr_aug_short [30Rnd_556x45_stanag]
VIL_steyr_aug_a3 [30Rnd_556x45_stanag]
VIL_steyr_aug_a3_gl [30Rnd_556x45_stanag, 1Rnd_HE_M203]
VIL_steyr_aug_sd [30Rnd_556x45_stanagSD]

Also try with :
http://community.bistudio.com/wiki/addWeaponCargo
http://community.bistudio.com/wiki/addMagazineCargo
http://community.bistudio.com/wiki/clearMagazineCargo
http://community.bistudio.com/wiki/clearWeaponCargo[/QUOTE]
ah great man..

I&#39;ll try it out a bit later...

Thanks..

SAURON
Apr 22 2007, 12:31
Great weapon&#33;
one thing though. it seems like the silenced version is not silenced at all. otherwise very nice, keep up the good work http://forums.bistudio.com/oldsmileys/thumbs-up.gif

vilas
Apr 22 2007, 17:44
?
silenced uses M4 SD magazines, so it should behave like M4 SD of BIS, read magazine class info
it seems like your ARMA is other than my ?

Jackal326
Apr 23 2007, 07:34
Or maybe its because you defined the SUPPRESSED AUG to use the G36&#39;s sounds

From the config:

Quote[/b] ]
[...]
class VIL_steyr_aug_sd : VIL_steyr_aug_a3 {
model = "&#92;Vil_Aug&#92;aug_eo";
modelOptics = "-";
optics = 1;
opticsZoomMin = 0.29;
opticsZoomMax = 0.42;
distanceZoomMin = 100;
distanceZoomMax = 100;
displayName = Steyr AUG A3 Eotech SD;
magazines[] = {"30Rnd_556x45_stanagSD"};
modes[] = {"Single", "Fullauto"};

class Single : Mode_SemiAuto {
sound[] = {"&#92;ca&#92;Weapons&#92;Data&#92;Sound&#92;G36_1_SS_A", 5.62341, 1};
reloadTime = 0.1;
recoil = "assaultRifleBase";
recoilProne = "assaultRifleBase";
dispersion = 0.0015;
minRange = 2;
minRangeProbab = 0.1;
midRange = 100;
midRangeProbab = 0.7;
maxRange = 200;
maxRangeProbab = 0.01;
};

class FullAuto : Mode_FullAuto {
sound[] = {"&#92;ca&#92;Weapons&#92;Data&#92;Sound&#92;G36_1_SS_A", 5.62341, 1};
soundContinuous = 0;
reloadTime = 0.1;
recoil = "assaultRifleBase";
recoilProne = "assaultRifleBase";
dispersion = 0.0035;
};

class Library {
libTextDesc = Steyr Aug;
};
};
ArmA uses the sounds you define in cfgweapons no matter what magazine you have loaded (unlike OFP), so its loading the Default STANAG SD magazine&#39;s characteristics (damage/rounds used, no tracers etc) but using the G36&#39;s firing sounds.

vilas
Apr 23 2007, 12:36
yeah, right, i fixed config in file, new file on both FTP, i was only testing models, so i forget http://forums.bistudio.com/oldsmileys/wink_o.gif

Sled88
Apr 23 2007, 18:16
Hey vilas... The model is very nice man&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif Great work... But could you maybe rework the textures... they are really small... Maybe I could give you some of an AUG Softair... (Black one) http://forums.bistudio.com/oldsmileys/smile_o.gif

http://forums.bistudio.com/oldsmileys/pistols.gif

vilas
Apr 24 2007, 15:11
if i will get good quality photos i can make better textures
as i wrote before (and in my topic) it is done of sources i had

Sled88
Apr 24 2007, 15:27
As I said... If you want some... Pm me&#33;