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Solus
Apr 19 2007, 08:27
Hi, I was working on SLX Mod for ArmA and I needed a way to make animations so I made some example character models to use with OFPanim. All LODs should be working correctly and the fingers and joints should be very close to the default ArmA character positions.

From readme:
This addon contains 3 playable character models and an example MLOD character model with proxy models for anyone interested in making characters or animations for ArmA. Two women wearing regular clothing and one woman in a green uniform as unarmed civilians and armed resistance, west, and east sides. The character models and textures are from OFP:Resistance.

Picture (http://static.filefront.com/images/personal/s/SLXSolus/86432/decgysoodv.jpg)

Downloads:
SLX_People.rar @<hidden> FileFront.com 3.38 MB (http://files.filefront.com/SLX_Peoplerar/;7280748;/fileinfo.html)

ArmedAssault.info Mirror : DOWNLOAD SLX People [3,38 MB] from FTP#1 (ftp://www.armedassault.info/armad/addons/SLX_People.rar)

Armaholic.com Mirror : SLX People 3.38 MB (http://www.armaholic.com/page.php?id=1133)

Arma-Zone.pl Mirror : SLX People 3.38 MB (http://arma-zone.pl/download/Addony/SLX_People.rar)

SLX_People.rar @<hidden> RogePost.com 3.38 MB (http://www.rogepost.com/n/2963969911)

If anyone wants to host the file they can. Anyone can use the example model and config to make their own character addons. The pbo should be able to be depbo&#39;d with most pbo tools.

Thanks for the mirrors and to everyone who has commented&#33;

CameronMcDonald
Apr 19 2007, 08:33
This looks quite useful - it&#39;s just a pity we have no MLODs of the Armed Assault characters themselves to make things look like they blend in.

Nice one. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Shadow NX
Apr 19 2007, 08:53
New human models that actually work ingame... now thats another ArmA Addon that wins the 1st of its kind trophy, very nice.

Cant wait for the ArmA SLX&#33;

Commando84
Apr 19 2007, 10:41
cool&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif as the others said.

SNKMAN
Apr 19 2007, 10:43
Yeees&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

This will be one of my FAVORITE threats in this Forum. http://forums.bistudio.com/oldsmileys/inlove.gif

SLX for life&#33;&#33; http://forums.bistudio.com/oldsmileys/yay.gif

TheElite
Apr 19 2007, 11:19
excelent work another door broken down without tools.

onwards to winter units now http://forums.bistudio.com/oldsmileys/wink_o.gif

great job and many thanks for your open attitude, i complement you granq and smiley nick and other nim_weather people how free sharing you have been with new info, let it be example to all.

ParaGraphic L
Apr 19 2007, 11:36
Yeees&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

This will be one of my FAVORITE threats in this Forum. http://forums.bistudio.com/oldsmileys/inlove.gif

SLX for life&#33;&#33; http://forums.bistudio.com/oldsmileys/yay.gif
what he said http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

(welcome back)

Sickboy
Apr 19 2007, 11:40
Good to see you are back, altough I&#39;m awaiting your GL3 Thread instead of this one http://forums.bistudio.com/oldsmileys/smile_o.gif
Nice work either way http://forums.bistudio.com/oldsmileys/wink_o.gif

s8n
Apr 19 2007, 11:43
Great&#33; It is amazing what some skilled people can do without official tools for Arma&#33; Keep it on&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Deadeye
Apr 19 2007, 11:43
And the Oscar goes too..... solus

Great job,finaly some female for ArmA http://forums.bistudio.com/oldsmileys/smile_o.gif

Comes
Apr 19 2007, 13:14
excelent work another door broken down without tools.
Same here http://forums.bistudio.com/oldsmileys/wink_o.gif

All my respect http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Special Ed
Apr 19 2007, 13:22
http://forums.bistudio.com/oldsmileys/wow_o.gif .....

Awsome, just erm, amazing stuff here... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

never imagined something like this without the tools, nice job man http://forums.bistudio.com/oldsmileys/thumbs-up.gif

YacieK
Apr 19 2007, 14:13
http://forums.bistudio.com/oldsmileys/notworthy.gif respect , excellent work..

froggyluv
Apr 19 2007, 15:16
3 Words...

    S  L  X

...in the House&#33;

Great to see you back Solus  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ebud
Apr 19 2007, 16:34
This is the best news I&#39;ve heard in a while. Man, I can&#39;t wait to play around with this new process.

TheElite
Apr 19 2007, 17:41
This is the best news I&#39;ve heard in a while. Man, I can&#39;t wait to play around with this new process.
are you taking the micheal ?

I thought you was in the cwcr team ?

hmm i am confused with these forums, is it full of codes and quizzes just like bohemian games and easter eggs ?

my apologies if i seem to assume all cwcr and not some , but so little comes from that mod all we have is mapfact releases and whats in cwcr thread to see how it develops.

MiragePL
Apr 19 2007, 17:47
Mirror form ArmA-Zone.pl (http://arma-zone.pl/download/Addony/SLX_People.rar)

Good work&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

Sickboy
Apr 19 2007, 17:50
...You seem to be in the wrong thread, aswell as barking up the wrong tree anyway http://forums.bistudio.com/oldsmileys/smile_o.gif

Jackal326
Apr 19 2007, 17:52
Solus, I&#39;m going to have a sex-change and then have your children http://forums.bistudio.com/oldsmileys/wink_o.gif Nice work my friend, VERY nice work.

*Edited to remove the graphic nature of sexual intercourse that would be involved. http://forums.bistudio.com/oldsmileys/wink_o.gif

TheElite
Apr 19 2007, 17:56
...You seem to be in the wrong thread, aswell as barking up the wrong tree anyway http://forums.bistudio.com/oldsmileys/smile_o.gif
i thankyou for your concern sickboy. i see you have learned alot too through mapfact and cwcr and raedor http://forums.bistudio.com/oldsmileys/wink_o.gif
its all been good too pitty more has not come out of that mod yet

i am only showing my dissapointment that if e-bud who makes the very nice units has not already made use of unbinarised elite pbo and tools , then cwcr is a lot further behind than i thought.

Shadow
Apr 19 2007, 18:34
This thread isnt about CWR last time I checked so please keep it out of it. http://forums.bistudio.com/oldsmileys/smile_o.gif

Ebud
Apr 19 2007, 18:49
All I meant was that this will allow a lot of people to start making and porting some of the better units from OFP right away without needing tools that will be released who knows when.

Even if the tools were out along with new sample, this is a great example of how to convert old units. I know I&#39;ll use it as a guide to work over some of my favorite old personal units. This has nothing to do with CWR for me.

Special Ed
Apr 19 2007, 21:15
All I meant was that this will allow a lot of people to start making and porting some of the better units from OFP right away without needing tools that will be released who knows when.

Ya, this is very cool. Imho there are ALOT of addons that were *specifically* relatively recently made for ofp that are certainly equal to the quality of the Arma units (Nephilims Mercs, a few other Spec ops and mercs addons http://forums.bistudio.com/oldsmileys/whistle.gif ) - hopefully well see some of these start showing up for Arma now http://forums.bistudio.com/oldsmileys/yay.gif

Big thanks from me personally to the creator of this, ive been kinda bummed (im sure alot of mission makers have been) since working in Arma due to the lack of addons avaliable in comparison to Ofp, this thread has brightened my horizons in this area.

TheElite
Apr 19 2007, 21:55
This thread isnt about CWR last time I checked so please keep it out of it. http://forums.bistudio.com/oldsmileys/smile_o.gif
Pardon &#33; ?

my question wasnt about cwcr i was asking why e-bud was so delighted about this release.
Now he has answered all is fne.

i dont see the need for the secret society to come running everytime cwcr is mentioned ,

Special Ed
Apr 19 2007, 22:38
Always nice to see people spam personal bs in topic that holds someones hard work within it... http://forums.bistudio.com/oldsmileys/crazy_o.gif

Profe
Apr 20 2007, 03:34
New human models that actually work ingame... now thats another ArmA Addon that wins the 1st of its kind trophy, very nice.

Cant wait for the ArmA SLX&#33;
maybe we&#39;ll get to see some of those models you&#39;ve been sitting on ? http://forums.bistudio.com/oldsmileys/wink_o.gif

Shadow NX
Apr 20 2007, 07:32
If its intended to be sarcasm then maybe i just said it wrong, i think this is wonderful news and Solus did a great thing here... In case it wasnt meant that way:

No new units planned yet, mainly cause Laser is so flattened with real life work.

Guess our last Mot.Inf could make a arma apearance but i dont think it would be worth the work as their style is so different from ArmA units... wouldnt midn seing them with normalmaps and stuff though ^^

granQ
Apr 20 2007, 07:42
great work, but now i guess people are gonna bug us even more for our addons to be imported to arma http://forums.bistudio.com/oldsmileys/wink_o.gif

CameronMcDonald
Apr 20 2007, 08:00
I personally think people should wait until the new tools come out to make new people units, cause until then they will look misplaced IMHO, what without the kickass normal maps and lightmapping that ArmA units have present inherently.

Feel free to think differently, but I hope that this release doesn&#39;t precipitate a glut of inferior units being hastily and shoddily ported into armed assault... and besides Neph&#39;s Mercs, LSR&#39;s, RHS&#39; and ORCS&#39; units (all of which honestly crap all over all other OFP units), there are no OFP units, modded or otherwise I believe are deserving of being compared to a single BIS SLA rifleman. I mean, my modded LSR units (FP ACU) were pretty shoddy in any case, and are absolutely uncomparable to the current US Armines.

Please note that the above opinion does not mention vehicles. I&#39;m still waiting to see an RHS or ORCS T80 waltzing around Sahrani, heheh.

Shadow NX
Apr 20 2007, 09:13
True true, had the same feeling, lets hope we dont see a wave of quickly ported OFP units in ArmA now, cant think of many addons that could be on par with the ArmA models.. actually noone come to my mind exept maybe Nephs Mercs.

Time for something new then, someone create some woman to cheer the Sahrani guys up... sooner or later they might get attracted to each other otherwise... if they arent already.

s8n
Apr 20 2007, 12:40
Hmmm, why you guys are so worried about porting old addons to Arma - I know some of them look ugly now but things can be improved. Correct me if I am wrong (i am not expert in 3D), but imagine some skilled guy/girl create good human model in external 3D program which can be easily converted in *.p3d, am I right? So where those limitations? Normals and speculars can be done...

Yop this is the hard way to do, but I like people who better try than wait...:love:

s8n

Shadow NX
Apr 20 2007, 13:50
Problem i see is you dont have the hands and heads from ArmA which is one of the main things that will make them stick out.

So id rather say, make somethign new just for ArmA with the new knowledge then it will look good but porting old OFP units... just cant imagine that would look decent.

[ZG]BUZZARD
Apr 20 2007, 16:11
Hey, I know some units that could be ported to ArmA from OFP:

The Doberman Dog (was it from blackdog?)

MiG&#39;s Animals

Philcommando&#39;s Tiger and Horse

CSJ&#39;s Rabbit and co...

http://forums.bistudio.com/oldsmileys/yay.gif

mrj-fin
Apr 20 2007, 16:26
Again one member of community broke one another walls. Ur skill just suprise me from times to times. The lack of normal mapping seems not be so huge visual problem so far so why not convert some more?

Sentry
Apr 20 2007, 16:51
very nice work indeed&#33;&#33;&#33;

now the GDI soldiers and NOD soldiers can fight in the battlefields xD
Thank you very much&#33;

Sentry

wika_woo
Apr 20 2007, 17:53
http://forums.bistudio.com/oldsmileys/rofl.gif


hahaha.

so downloading...

http://forums.bistudio.com/oldsmileys/whistle.gif

Jackal326
Apr 20 2007, 20:08
Problem i see is you dont have the hands and heads from ArmA which is one of the main things that will make them stick out.

So id rather say, make somethign new just for ArmA with the new knowledge then it will look good but porting old OFP units... just cant imagine that would look decent.
How about the ones from VBS1 (the head anyway, they&#39;re the same).

goodguyswearblack9
Apr 20 2007, 20:09
I&#39;m glad that we are getting more civies&#33;&#33;&#33;&#33;

Special Ed
Apr 20 2007, 20:21
I personally think people should wait until the new tools come out to make new people units, cause until then they will look misplaced IMHO, what without the kickass normal maps and lightmapping that ArmA units have present inherently.

Feel free to think differently, but I hope that this release doesn&#39;t precipitate a glut of inferior units being hastily and shoddily ported into armed assault... and besides Neph&#39;s Mercs, LSR&#39;s, RHS&#39; and ORCS&#39; units (all of which honestly crap all over all other OFP units), there are no OFP units, modded or otherwise I believe are deserving of being compared to a single BIS SLA rifleman. I mean, my modded LSR units (FP ACU) were pretty shoddy in any case, and are absolutely uncomparable to the current US Armines.

Please note that the above opinion does not mention vehicles. I&#39;m still waiting to see an RHS or ORCS T80 waltzing around Sahrani, heheh.
I agree with ya m8 http://forums.bistudio.com/oldsmileys/wink_o.gif Considering that we currently have nothing aside from reskins, even those youve indicated would be a huge advance forward if they became avaliable in Arma....



Quote[/b] ]
GranQ

great work, but now i guess people are gonna bug us even more for our addons to be imported to arma



Heck ya&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif lol, cant have high quality units sitting in Ofp suffering abandonment issues now.. http://forums.bistudio.com/oldsmileys/tounge2.gif

man, this is a thread to be watched fer sure http://forums.bistudio.com/oldsmileys/biggrin_o.gif

charonos
Apr 21 2007, 12:03
Hey,
nice addon. Respect to the research efforts on the
modelling&#33;
If anyone is interested, i have made zombie versions of the SLX women available over in the zombie mod thread.
They inherit the SLX classes with some zombie attributes.
Zombie Mod Thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=57900;st=210)
This is not meant to hijack this thread, just a little notice.
Looking forward to seeing more releases of you guys.
Charon

Törni
Apr 21 2007, 12:26
Finally. Perhaps we can now see more female civilians too.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif How about higher resolution textures? That would improve their appearance. At least the faces would go a long way.

Animals anyone? Must be harder than hell to do.

May 4 2007, 21:44
THANKYOU SLX&#33;

here is quick test using the SLX characters
http://i40.photobucket.com/albums/e215/djfrogstar/mask02.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/mask01.jpg

bravo 6
May 5 2007, 00:24
so are we now able to have short, fat, thin, large people? eventually children?

And please don&#39;t start that boring story about beeing over the edge about children in war enviroment.. we talked about that already.

Solus
May 5 2007, 02:22
charonos: Cool zombies&#33;

Törni: Animals aren&#39;t too hard. I made a dog for HL2 a long time ago but it&#39;s on a dead hard drive now.

djfrogstar: Looks like a good start&#33;

bravo 6: Yes different kinds of people can be made now, it&#39;s just a matter of someone making a model and UV mapping the faces, hands, and legs to the ArmA personality texture layouts. It&#39;s not that hard but I don&#39;t have time to make the head/hands/leg models.

May 5 2007, 08:10
so are we now able to have short, fat, thin, large people? eventually children?

And please don&#39;t start that boring story about beeing over the edge about children in war enviroment.. we talked about that already.
Ive heard its possible to make children.... There is an option in o2 that allows a unit to be scaled down and it carries over the animation tree which allows the unit to go ingame without his geometry flying out of whack... Never tried it but heard from someone it was possible.

As far as the headscarf... I just threw it on in 3 minutes, and didnt bother with rescaling and removing geometry from the original head... Im not sure about how to weight it yet...

But this SLX release has really helped get things started

Törni
May 5 2007, 09:27
Quote[/b] ]Im not sure about how to weight it yet..

You add weight to modlel&#39;s geometry LOD. Just select the part you want to define the weight to and enter the wanted value in the box. Be sure to turn off the "do not change the total mass" option, if you just added new stuff to the model.

Törni
May 5 2007, 09:31
Quote[/b] ]Törni: Animals aren&#39;t too hard. I made a dog for HL2 a long time ago but it&#39;s on a dead hard drive now.

You mean with all working animations and behavior etc.???

http://forums.bistudio.com/oldsmileys/wow_o.gif

May 5 2007, 11:04
Quote[/b] ]Im not sure about how to weight it yet..

You add weight to modlel&#39;s geometry LOD. Just select the part you want to define the weight to and enter the wanted value in the box. Be sure to turn off the "do not change the total mass" option, if you just added new stuff to the model.
Thanks... for the explanation..

Thing is I have a full headscarf, one that is just around the neck and mouth and a 3 hole mask. I wanted to add them to the SLX girls. But am not sure if i can just delete the hair to prevent it from intersecting the scarf.

Im not quite ready to make a unit from the ground up as it involves massive knowledge of the weighting which you described.

But again.... Its great to have these for refrence&#33;
http://forums.bistudio.com/oldsmileys/smile_o.gif

Solus
May 7 2007, 19:05
djfrogstar: Deleting the hair shouldn&#39;t mess up any selections or anything. To attach vertices and polygons to an already made selection in the selections window you select what you want and then control-click the selection name and it will select all the stuff that&#39;s already assigned plus the stuff you want to add. Then right click on the selection name and click redefine. When you deselect and click on the selection name it should highlight the stuff you added to that selection. You can see what selections something is attached to by selecting it and right clicking on a blank spot in the selections window and select weights. You can double click on the weight percentage numbers to set them.


Quote[/b] ]You mean with all working animations and behavior etc.???

http://forums.bistudio.com/oldsmileys/wow_o.gif

Törni: I made a run animation and a jump-bite animation and a few others for the dog. It was a zombie dog that replaced the headcrabs in HL2. It was cool because you could also have them join your side and walk around with a pack of attack dogs. :]

Edit:

zerg63: Looking great&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

zerg63
May 9 2007, 15:23
working. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

http://legion1985.com/zeroboard/data/rec/1178723739/GS1030.jpg

http://legion1985.com/zeroboard/data/rec/GS0032.jpg

bravo 6
May 9 2007, 15:54
it sure looks nice in pics, but pics some time give us the wrong impression.

can we have a small demo video of it please? http://forums.bistudio.com/oldsmileys/smile_o.gif

mrkooker
May 10 2007, 13:43
http://forums.bistudio.com/oldsmileys/yay.gif
yay~yay~

is this Res civilians converted to ARMA Mod?

Great work&#33;&#33;

zerg63 your infantry going to daebak....great work too
http://forums.bistudio.com/oldsmileys/notworthy.gif

MiG
Jul 31 2007, 14:29
Great job&#33; With this it is easy to bring ArmA best of OFP addons http://forums.bistudio.com/oldsmileys/smile_o.gif

LordNeuro*Serbia*
Jul 31 2007, 21:46
Zerg63 those uniforms and face look great. How too gett theat uniforms. Were did u post those or were did u get those uniforms and camo face. Is the face from the pack of 90 camo face?