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imported_bör
Apr 19 2007, 07:44
http://gamestar.de/news...._2.html (http://gamestar.de/news/pc/spiele/action/operation_flashpoint_2/1469513/operation_flashpoint_2.html)

I only found it on the german gamestar site, there's nothing I found in Codemasters' official press releases. Well, according to these news they plan for a release in 2008. It's designed to be a single- and multiplayer war simulation, the gameplay should feel as realistic as possible. There are different classes one can choose.



edit: Well, the title should say "Operation Flashpoint 2", sorry. If a moderator could edit that, I'd be very glad. Thanks. http://forums.bistudio.com/oldsmileys/smile_o.gif

Ironsight
Apr 19 2007, 07:49
I hate to say it but the screenshot looks damn fine...

AfrographX
Apr 19 2007, 07:53
Nice to see that there'll finally be some real competition for BIS.

CsonkaPityu
Apr 19 2007, 08:09
I hate to say it but the screenshot looks damn fine...
Looks more like artwork to me. O.o

Anyways... if they improve the realism then ahwell, i'll buy it.

edit: if it turns into Operation Battlefield count me out i already have that.

CameronMcDonald
Apr 19 2007, 08:23
Me no likie. Are the Marines actually using all those GRAW-like MOLLE pads yet? And WTF is the bloke on the left toting?

I will say that the background scenery looks feckin' awesome, however.

MBot
Apr 19 2007, 08:23
Good news http://forums.bistudio.com/oldsmileys/smile_o.gif Competition is always a good thing.

By the way there is no indication in that article that OFP2 will be a BF type game. It says something like "As you can expect from a Operation Flashpoint, you get a large scale single- and multiplayer war-simulation in a current scenario with that game. The gameplay should be as realistic as possible. A large selection of military disciplines will allow you to find your own role in the battle. The graphic engine will be a shooter-variant of the Neon-engine. Screenshots and videos of Colin McRae Dirt can show you what the engine can handle."

They also say one of their editors has spoken with the programmers and will talk about his impressions tomorrow on GameStar TV.

imported_bör
Apr 19 2007, 08:25
Good news http://forums.bistudio.com/oldsmileys/smile_o.gif Competition is always a good thing.

By the way there is no indication in that article that OFP2 will be a BF type game. It says something like "As you can expect from a Operation Flashpoint, you get a large scale single- and multiplayer war-simulation in a current scenario with that game. The gameplay should be as realistic as possible. A large selection of military disciplines will allow you to find your own role in the battle. The graphic engine will be a shooter-variant of the Neon-engine. Screenshots and videos of Colin McRae Dirt can show you what the engine can handle."

They also say one of their editors has spoken with the programmes and will talk about his impressions tomorrow on GameStar TV.
Oupsie, I misread it and didn't read "Singleplayer". *editing*

Journeyman
Apr 19 2007, 08:28
Great news! And I thought that Codies had ditched this one!

Shadow
Apr 19 2007, 08:40
Still a long way to 2008. Anything can happen, but I'm keeping my fingers crossed that it actually will be comparable to OFP and Arma.
I edited the topic name. At first I thought someone had dug up an incredibly old thread http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Balschoiw
Apr 19 2007, 08:49
Good news, while I have some issues with the engine used for the game.
Neon engine has been made for Colin Mc Rae series and while it certainly is perfect for vehicle simulation on the ground, dynamic damage and sound model I can not see right now how they want to use it for aircrafts and human units that are present on a map in large amounts at the same time.
I already see a huge loading bar in this game that will make it more or less a corridor shooter as there is no word on streaming terrain and/or mapsizes and unitnumbers supported ingame.
If the game ends up with a maximum of 30 units on the map because the calculations take too much CPU power because of all the shiny effects it will be dead on arrival. On the other hand I don´t see how they want to manage to get all the shiny parts and calculation on a bigscale warsim with hundreds of involved units as it is with ArAs today.

Don´t want to turn down hopes but those are my impressions from what I read on the engine and the Flashpoint2 game.


Quote[/b] ]Neon:
Colin McRae: DIRT is the first game being created using Codemasters Studios’ proprietary engine, Neon. Neon is a game engine thats been in production for over 18 months with over 30 tech experts on the team. Neon is being used to build Colin McRae: DIRT from the ground up with technology developed exclusively for next-generation formats.

Says Gavin Cheshire, Vice President of Codemasters Studios:
“Neon delivers an engine that provides us with so much more scope and possibilities than an update of existing tech would have ever allowed. The most obvious result is in the visual detail and physics that produce incredible particle effects. Neon makes it possible to go into seemingly minute detail but will create the most realistic and involving environments in the racing genre.”

The detail Neon provides enables the team to model locations and environments as accurately as possible, providing each with a unique look and feel, right down to the effects of the wind. Using real-time physics to model air movements, everything will be affected by the wind: exhaust smoke, trees, foliage, trackside flags, rainfall and the vehicles themselves. A car will create an air rush wake that will have an effect on everything it passes and also generate a real-time slipstream.

Impact from damage will see metal crumple, glass smash and everything that you collide with in the environment will be destroyed in a realistic way. Small trees snap and bend, grass can be flattened, wood will splinter and stone will be smashed, it’ll even wrap a car around a tree if the crash is serious enough.

INNOCENT&CLUELESS
Apr 19 2007, 08:56
If the physic engine is better then the ArmA engine and large areas are supported, we have a serious competitor which is needed.

Neon engine used:

http://xboxmeagain.blogspot.com/2006....ox.html (http://xboxmeagain.blogspot.com/2006/11/colin-mcrae-dirt-and-neon-engine-xbox.html)

Dwarden
Apr 19 2007, 08:58
if it goes like IGI and IGI2 under CM wings ...
you can already forget about it

on other hand i hope CM learned lesson

spoock
Apr 19 2007, 09:53
Neon engine looks very interesting video from Colin M. Dirt (http://youtube.com/watch?v=giYV7C4BlUw&mode=related&search=)

william1
Apr 19 2007, 10:08
jajaja , that pic in the fist link is insanely wonderful , BIS hold your pants because we can assist to a war in wich the gamer will be the winner http://forums.bistudio.com/oldsmileys/yay.gif

TheElite
Apr 19 2007, 10:10
Ever since atari dropped enemy in sight which was supposedly a competitior to arma ,i was gutted because i think Bis need some competition in this genre, I hold no hopes for any cm made product against Bis , if arma and the cm ofp2 came out on same day then bis would have suffered , because arma is aimed at a mainstream audience and codemasters have much more expereince in that field .

But anyway lets hope we as consumers benefit from some good old fashioned competition and i reckon with the beef these two have with eachother we gonna see some nice stuff coming out when and if the competition starts http://forums.bistudio.com/oldsmileys/smile_o.gif.

Unless Bis are making this for codemasters then its bad news cause we gonna get the same old release mechanism again .

Messiah
Apr 19 2007, 10:13
looks very good I must say - and I agree on the competition being a good thing front.

if they match each other in quality, then for me it will come down to the modding possibilities and amount of 3rd party content available, which obviously ArmA has the time advantage on (assuming the tools are released soon)

Albert Schweitzer
Apr 19 2007, 10:50
Ingame screenshot? I doubt it, Codemasters usually loves to edit theirs. And if so, why is there only one?  http://forums.bistudio.com/oldsmileys/xmas_o.gif

I say lets wait and see. Codemasters definetly wants to go the mainstream way since it would pay off better in the end. I dont blame them, thats the obligation they have towards their shareholders.

But what I do blame them for is the marketing campaign. The way in which the article in Gamestar is written I see a very dirty war coming our way. Descripitions such as "the fans of Operation Flashpoint have long waited for a follower, now...." indicate what they are aiming at. Calling our community theirs.

CameronMcDonald
Apr 19 2007, 11:05
But what I do blame them for is the marketing campaign. The way in which the article in Gamestar is written I see a very dirty war coming our way. Descripitions such as "the fans of Operation Flashpoint have long waited for a follower, now...." indicate what they are aiming at. Calling our community theirs.
Seconded. I don't see too many people discussing OFP over in Codemasters-land. Idiots.

Although the competition is indeed a good thing, I was just thinking that it would be hilarious if the whole game was a total f*ckup BF clone. The community response would put them in their place.

Berghoff
Apr 19 2007, 11:43
I wonder if this game (hopefully not a mainstreamed title) will have a mission editor or tools otherwise i don't expect long lifetime like OFP. http://forums.bistudio.com/oldsmileys/smile_o.gif Certainly will keep an eye on this.

Ti0n3r
Apr 19 2007, 12:14
I really hope they'll make this game more realistic and more playable than ArmA. Shouldn't be that hard really... But I doubt their focus is on realism, feels more like it's on money http://forums.bistudio.com/oldsmileys/wink_o.gif

Mr_Tea
Apr 19 2007, 12:18
I put more hope in an Game2 from BIS, than an Operation Flashpoint 2 made by Codemasters.

sidenote:
With released moddingtools for Arma in 2007, i don`t need CodeM`s OFP2 in 2008.
I doubt that it will be released summer 2008. http://forums.bistudio.com/oldsmileys/huh.gif

Sickboy
Apr 19 2007, 12:23
I really hope they'll make this game more realistic and more playable than ArmA. Shouldn't be that hard really... But I doubt their focus is on realism, feels more like it's on money http://forums.bistudio.com/oldsmileys/wink_o.gif
I think that you can forget about the more Realistic.
The more playable is a possibility, altough I am afraid that this will also include more limited features and a less editable engine.
You can't have it all i'm afraid.

I still believe BIS will resolve the most concerning performance and gameplay issues. Leave the rest up to Addon and Mod Makers, imo.

karantan
Apr 19 2007, 12:25
Although the competition is indeed a good thing, I was just thinking that it would be hilarious if the whole game was a total f*ckup BF clone. The community response would put them in their place.
Sorry, but don't quite get it ,,, Why? Just because's from Codemasters? If ArmA would be a Codemasters' product I'm sure you all would tear the game (and the company) to shreads, not just to be a moderately critical -you're more dissapointed than critical really- as you're now. Don't you want a new (potentially great) game from this gengre? Indeed, the competition is a good thing, remember, competition raising the quality (and sometimes lowering the prices), so give them a break, and above all the chance, you'll had plenty of time and the oportunity to spit on them later if they fail  http://forums.bistudio.com/oldsmileys/wink_o.gif

Albert Schweitzer
Apr 19 2007, 12:33
I really hope they'll make this game more realistic and more playable than ArmA. Shouldn't be that hard really...
Get the fuck outtahere http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Albert Schweitzer
Apr 19 2007, 12:36
Although the competition is indeed a good thing, I was just thinking that it would be hilarious if the whole game was a total f*ckup BF clone. The community response would put them in their place.
Sorry, but don't quite get it ,,, Why? Just because's from Codemasters? If ArmA would be a Codemasters' product I'm sure you all would tear the game (and the company) to shreads, not just to be a moderately critical -you're more dissapointed than critical really- as you're now. Don't you want a new (potentially great) game from this gengre? Indeed, the competition is a good thing, remember, competition raising the quality (and sometimes lowering the prices), so give them a break, and above all the chance, you'll had plenty of time and the oportunity to spit on them later if they fail http://forums.bistudio.com/oldsmileys/wink_o.gif
No because OFP is a nicheproduct (or "boutique" in marketing terms) and this niche wont be big enough for Codemasters to satisfy its profitability pressure. Especially not with ArmA around. If Codemasters wants to create a game that satisifies their revenue standards then must go out of the niche into the mainstream.

CameronMcDonald
Apr 19 2007, 12:42
What he said - ta Albert. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Karantan - I'm behind having another great game all the way. I'm simply saying that if the game is poor, the community's response to it will (to speak figuratively) "teach Codemasters a lesson" for trying to paste a good name (being that of OFP) onto a crap product, and that this "teaching" would be rather ironic seeing as CM was behind the original OFP. I think you misunderstand me a bit there.

karantan
Apr 19 2007, 12:47
Anyways, as I said, we all should stop making preasumptions and just wait and see ...

Albert Schweitzer
Apr 19 2007, 12:50
Anyways, as I said, we all should stop making preasumptions and just wait and see ...
that I think we all agree. But whats life without assumptions? http://forums.bistudio.com/oldsmileys/xmas_o.gif

Maddmatt
Apr 19 2007, 13:20
Can anyone translate the article?

The "screenshot" is clearly just artwork, I guess it'll be a while before they are ready to show what the game looks like.

It could turn out to be a decent game, so long as they can implement streaming technology otherwise it wont be able to have OFP/Arma style huge maps. Unit numbers are another issue. It's not easy to make decent AI and be able to have huge numbers at the same time.


We'll just have to wait and see.

Ironsight
Apr 19 2007, 13:41
The "screenshot" is clearly just artwork, I guess it'll be a while before they are ready to show what the game looks like.
Looks like a render to me, which is good news.

CsonkaPityu
Apr 19 2007, 14:16
Well uhh here's my shoddy attempt at translation...


Quote[/b] ]Every fan already knew it was coming but now it's official: Codemasters has announced Operation Flashpoint 2. Planned release date 2008.

As you would expect from Operation Flashpoint one will recieve a grand scale Single- and Multiplayer warsimulation in a current scenario. During all this the gameplay should be as realistic as possible. A wide selection of military <<categories/careers - dunno how to translate better>> allows one to find their role on the battlefield. The grapics engine will be a shooter version of the Neon-Engine. What that can do show the many screens and videos from Colin McRae Dirt. Codemasters wishes to announces further information about the game during the summer. There is alsoa newsletter for fans on the official Homepage.

Originally amred assault should&#39;ve been the sequel for OFP. But Codemasters was unsatisfied with the slow work of developers at Bohemia Interactive. So the manufacture of the follow up to OFP began already 2 years ago, while the original devlopers made their game under a different name.

BTW Heiko Klinge just spoke to a few of the programmers. On friday tomorrow he will report on his impressions.

Average Joe
Apr 19 2007, 14:20
Well, they are masters of code. So we can look forward to some heavy scriptin&#39;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Balschoiw
Apr 19 2007, 14:20
Rough translation:
What true fans knew for a long time has now been officially confirmed: Codemaster today has officially announced Operation Flashpoint 2, planned releasedate 2008

Like everyone expects you´ll get a bigscale Singleplayer and Multiplayer warsim embedded in an up-to-date scenario.
The experience within the game is planned to be as close to reality as it can get. A wide selection of military diciplines enables you to find your best fitting role in battle.
The gfx engine will be based on a FPS-shooter version of the NEON engine.
To see what the engine is capable of, just check screenshots and videos of Colin McRae Dirt.
Codemasters plans to release further info on FP 2 throughout the summer. Fans can subscribe to a newsletter at the official FP 2 page (http://www.codemasters.com/flashpoint2)

Armed Assault originally was supposed to be the followup for FP.
Soon Codemasters felt unhappy about the slow working process of BIS.
Therefore they started inhouse developement of FP 2 2 years ago while the original FP creators had to choose another name for their game.
Heiko Klinge has just spoken to the FP 2 programmers and will give some impressions on tomorrows Gamestar TV session.

BTW, let´s discuss the shot. I do think that parts of it are shopped. Old Codie habit. What units and vehicles are you able to see ?
http://www.ciahome.net/~web7_balschoiw/image/Flashpoint2.jpg

CameronMcDonald
Apr 19 2007, 14:56
I see USMC (judging from pattern + helmet).

AWDrift
Apr 19 2007, 14:58
I think there&#39;s two operational vehicles in the background, maybe MBTs. So blurry I really can&#39;t tell though.

ParaGraphic L
Apr 19 2007, 14:58
M1A1 on the left on the road
in front of it is a HMMWV and in the front of the line there is another M1A1 http://forums.bistudio.com/oldsmileys/smile_o.gif I cheated though found a bigger version http://forums.bistudio.com/oldsmileys/wink_o.gif

bigger picture (http://www.worthplaying.com/kiwi_popup.php?img=press/246/OperationFlashpoint2_01.jpg)

AWDrift
Apr 19 2007, 15:10
Anybody know what rifles the soldiers are holding?

ebns72
Apr 19 2007, 15:11
It is my greatest fear in competition is that it could cause a very damaging community split if it is as good/better than ArmA.

I heard "all consoles" but will it be on PC?

Also, considering Arma was generally the same flashpoint in a new shell, I think the general populous is going to be swaying toward codie&#39;s game.

Personally, judging by the style, I am looking more forward to this than I was armed assault. (I was looking way more forward to Game 2, which we haven&#39;t heard from in ages) I trust that codemasters know what fans loved in the original FP and won&#39;t screw it up. I can&#39;t wait to see some gameplay footage. Also, while it may not be in game, these renders usually display a general style/feel the developers are going for. For me, atmosphere is a big part of the game, so I am looking forward to this. Arma felt really bland to me with little atmosphere.



EDIT: BTW, that armor I believe is "dragon skin." It&#39;s one of those things where it&#39;s so ridiculously effective that it can just be assumed to be in service by all branches within the next 20 years. That&#39;s why they have those GRAW-style vests.

JdB
Apr 19 2007, 15:19
Quote[/b] ]Operation Flashpoint 2 Render

Nuff said http://forums.bistudio.com/oldsmileys/tounge2.gif

Looks like the new Ghost Recon to me (especially the soldiers) http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Edit: of course I forgot the wonders of Photoshop in my initial post, sorry Adobe http://forums.bistudio.com/oldsmileys/notworthy.gif

ebns72
Apr 19 2007, 15:22
Quote[/b] ]Operation Flashpoint 2 Render


Looks like the new Ghost Recon to me (especially the soldiers) http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Read last paragraph above. I don&#39;t believe its because they want to "copy" a popular game. It&#39;s actually what U.S. armed forces will probably be using in 10 years.

Ironsight
Apr 19 2007, 15:49
Anybody know what rifles the soldiers are holding?
HK-416 on the left, MK12 SPR on the right?

ArchangelSKT
Apr 19 2007, 15:52
This all looks good in my opinion, allthough the screen looks like a render.
However it is a multiplatform title, and that means that the PC probably would suffer under the more tied up control options of a console.

I of course could be very wrong, but I do believe I have a point http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Albert Schweitzer
Apr 19 2007, 15:55
I love the community. Even if the game is better I will think twice before changing.

AWDrift
Apr 19 2007, 15:58
This all looks good in my opinion, allthough the screen looks like a render.
However it is a multiplatform title, and that means that the PC probably would suffer under the more tied up control options of a console.

I of course could be very wrong, but I do believe I have a point  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I was thinking the same thing, I mean the main question I&#39;m thinking of now is which are they primarily developing for? I mean is it going to be a PC game made into a PS3&360 game or the other way around?

I don&#39;t want to have a stripped down game because a year from now PCs will be pushing a lot of technology consoles can&#39;t handle. Codemasters is not making a training tool for the military so they don&#39;t have an excuse for not making OFP2 the best game it can be.

colossus
Apr 19 2007, 16:06
Arcade wOOt&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
I bet if they are going to big maps (which I doubt) you would need to load between areas. http://forums.bistudio.com/oldsmileys/yay.gif

adamicz
Apr 19 2007, 16:10
I think this is the right time for counterstroke from BIS to show us their Game2 progress in last years and calm down the community http://forums.bistudio.com/oldsmileys/smile_o.gif

Baddo
Apr 19 2007, 16:13
All the hardware and driver bugs/incompatibilities that have been complained about on these forums, makes me think it is not a bad idea at all to make games for consoles and forget the PC... might save a couple of a programmer&#39;s hairs.

CsonkaPityu
Apr 19 2007, 16:15
Where does it say it&#39;s getting released for consoles? I&#39;m not buying no crappy port game. O.o

Baddo
Apr 19 2007, 16:17
to the PC and "major console formats."

CsonkaPityu
Apr 19 2007, 16:21
to the PC and "major console formats."
Where did you read that?

Ah man if this is another shitty console game then that hurts... Flashpoint goes the way of ghost recon? Oh no...

MAA3057
Apr 19 2007, 17:05
That doesn&#39;t look like MARPAT, that looks more like a digitized (pixel) version of Multi-Cam.

maxqubit
Apr 19 2007, 17:28
From press info by codemasters (got that from a friend)


Quote[/b] ]Operation Flashpoint, de game die het oorlogssimulatie genre uitgevonden heeft, keert terug in 2008.

Donderdag, 19 april (3 uur): De grootste naam in moderne militaire simulaties, met oorlog op nog nooit vertoonde schaal in een FPS, zal terugkeren in 2008. Codemasters heeft namelijk bevestigd dat Operation Flashpoint 2 in ontwikkeling is voor de PC en spelcomputers.

Operation Flashpoint 2 betekent de langverwachte terugkeer van de perfecte oorlogssimulatie die internationale waardering oogstte. Dit is Codemasters Studios’ grootste project tot nu toe en momenteel in ontwikkeling. Operation Flashpoint 2 is al twee jaar in pre-productie in een voor publiek gesloten studio en wordt ontwikkeld door het grootste ontwikkelteam dat Codemasters ooit bij elkaar heeft verzameld. De game zal een nieuwe FPS-variant van de door Codemasters gepatenteerde Neon-techniek gebruiken.

Operation Flashpoint 2 zal de meest realistische weergave van oorlogsscenario’s bevatten. Door meerdere militaire disciplines aan te bieden zal de gameplay de oorlogssituaties nog realistischer en intenser tonen, terwijl de uitgebreide multiplayer-modus gevechten op ongelofelijke schaal bevat.

Operation Flashpoint 2 verschijnt in 2008 en is klaar om het genre dat het zelf begon opnieuw uit te vinden. Meer details worden deze zomer aangekondigd; gamers kunnen zich inschrijven om op de hoogte te blijven van verdere ontwikkelingsdetails op www.codemasters.nl/flashpoint2


Clearly states &#39;spelcompouters&#39; aka consoles. I say YESSSS (and that just 4 days after i gave up hope for ArmA/360:)

I&#39;m not going into if it will be good/bad. I just see the pc AND console strategy, and therefor i&#39;m happy. If in the end OFP2 turn out to be nothing, well i don&#39;t buy the shit, but there is an off-chance i might like it, and so might my XBL friends. Then there is something next to VEgas (GRAW i dislike) and who knows what blackfootstudio comes up with (again on pc AND 360)

Long ago i posted about &#39;the void&#39; for a mature war game on 360. Now it seems (to be seen if it works out) there are some devs jumping and trying to fill this void. As said, 10 million 360 gamers. Tap into 1% and you are still talking 100.000 copies:)

simulacra
Apr 19 2007, 18:14
HK 416 my donkey, that&#39;s a SCAR-L...

Spokesperson
Apr 19 2007, 18:20
If it will be made for consoles in mind, I already know how the game, like all other console-made games, will be. - Shit.

The Rainbow Six series have been devastated. The game basically smells console. Worms as well. The controls and UI is very consolish and camera etc is console all the way. All features that normally has a benefit on comps get trashed as well.

But one thing is certain and it&#39;s that the game is playable on comps. It will be limited greatly due to compatb. with consoles.


The screen looks great, and the terrain + objects don&#39;t seem to be too much worked with. Could be a spot anywhere in a large map. Not necessarily modeled jsut for that screen. Had it been over-worked it would mean that it&#39;s just bullshit. As no company in the world affords having 23 3d artists in order to keep a high level of detail.

They say "realism". What about that indoors weapon to the left? Looks pretty much arcade to me.



+ There will be no competition. ArmA has already been released, 1 year before OFP2. It&#39;s easy to say there will be competition, but it&#39;s negligable. In most cases competition doesn&#39;t work. It&#39;s just a temporary state.

Ironsight
Apr 19 2007, 18:25
HK 416 my donkey, that&#39;s a SCAR-L...
Looks like it&#39;s got RIS all around, so I&#39;d say it&#39;s a 416. Not like it&#39;s very clear, it doesn&#39;t even has a buttstock...

simulacra
Apr 19 2007, 18:28
Not clear?
http://www.fz.se/bildark....opy.jpg (http://www.fz.se/bildarkiv/images/Operation_Flashpoint_2__PC_/opflash2_newsimage_01_tif_jpgcopy.jpg)
http://world.guns.ru/assault/as70-e.htm

The stock is foldable on the scar

Rebl Man
Apr 19 2007, 18:36
Hmm, OFP2 Who&#39;s will work on this, BIS or Codemasters?.

kavoven
Apr 19 2007, 18:36
http://www.codemasters.de/flashpoint2/

Official Press Release

Quote[/b] ]
ie erfolgreichste Militär-Simulation kehrt 2008 zurück: Codemasters bringt Operation Flashpoint™ 2

Die beste und erfolgreichste Militär-Simulation aller Zeiten bekommt endlich ihren lange ersehnten Nachfolger: Codemasters, einer der führenden europäischen Publisher und Entwickler von PC- und Videospielen, gab heute die Entwicklung von Operation Flashpoint™ 2 bekannt, das 2008 für PC und Next-Generation-Konsolen erscheinen wird.

Operation Flashpoint™ 2 befindet sich gegenwärtig bei den Codemasters Studios in Arbeit. Das größte Codemasters-Team, das jemals an einem Projekt arbeitete, wird ein Spielerlebnis ungeahnter Qualität garantieren. Operation Flashpoint™ 2 profitiert dabei von bereits mehr als zwei Jahren Vorproduktionsphase und wird eine neue, hochmoderne FPS-Variante der proprietären Codemasters-Next-Generation-Engine Neon nutzen.

Codemasters baut in Operation Flashpoint™ 2 in allen Bereichen auf den Qualitäten des Vorgängers auf und erschafft so überzeugendste, unübertroffene Konfliktszenarien an atemberaubenden Schauplätzen. Spieler erleben in Operation Flashpoint™ 2 militärische Ausbildung und Einsätze realistischer denn je und stellen ihr taktisches Können in umfangreichen Mehrspieler-Modi unter Beweis - mit- und gegeneinander.

Operation Flashpoint™ 2 wird 2008 das Genre, das es selbst erschaffen hat, neu definieren. Spieler können sich ab sofort auf der offiziellen Website unter www.codemasters.de/flashpoint2 registrieren, um als Erste neue, spannende Details zu erfahren, wenn diese in den nächsten Monaten bekannt gegeben werden.


Can&#39;t find the English Version, but it says basicly that they&#39;re working with the biggest team ever in CM on OFP 2 (Must mean more than 50 people, because Race Driver or however they called it had 50)

SP and MP will be available and they claim to make the most realistic military game ever.

Ah and they&#39;re working on it since two years and plan to release more info in summer and the final game 2008.

PrivateNoob
Apr 19 2007, 18:40
"promising warfare on a scale never seen in a FPS, the biggest name in modern military simulation gaming will return in 2008 as Codemasters confirms that Operation Flashpoint™2 is in development for PC and major console formats.

Operation Flashpoint™2 will mark the long-awaited return of the total conflict simulator, which won international acclaim. Now in development, it is Codemasters Studios’ most extensive R&D project to date. With the studio’s largest development team ever assembled, Operation Flashpoint™2 has already benefited from over two years of pre-production on a closed set basis and will use a new FPS variant of Neon technology, the studio’s proprietary middleware.

Building on the original game’s heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.

Set to redefine the genre it created, Operation Flashpoint™2 is coming in 2008. Further details will be announced this summer; gamers can sign up for future development briefings online at: www.codemasters.co.uk/flashpoint2

maxqubit
Apr 19 2007, 18:46
I already know how the game, like all other console-made games, will be ...
You should go into stock trading as you seem to be able to predict the future

(i couldn&#39;t let this one pass, an easy score:)

Balschoiw
Apr 19 2007, 19:07
Quote[/b] ]I bet if they are going to big maps (which I doubt) you would need to load between areas.
Very likely that OFP 2 will not have streaming terrain as with Arma as the NEON engine is not designed for streaming terrain. It still loads block solid and I somehow doubt that it can be converted that easy into a streaming engine as this would mean a major overhaul of the engine itself.
So OFP 2 most likely will be a boxed shooter once more.
Nothing that I am waiting for.

hardrock
Apr 19 2007, 19:07
We&#39;ll see how it will develop. One is sure - Codemasters are way better in their PR and marketing than BI.

kavoven
Apr 19 2007, 19:10
We&#39;ll see how it will develop. One is sure - Codemasters are way better in their PR and marketing than BI.
Yep, that&#39;s what I thought, too...

Balschoiw
Apr 19 2007, 19:16
Yes, the propose a Rolls Royce and then present bogged down arcade nonsense to please the masses. (Codemasters that is)
Colin McRae is the best example. It started as something good and has turned into a circuscarpseudodrivinggame they still call realistic http://forums.bistudio.com/oldsmileys/rofl.gif
The list is long: IGI , IGI 2, DTM RD 3
At some point they seem to take out a big fat razor, pull it over a game to cut all things that make the games realistic just to please the gamepad dudes who cry for it. The masses, unfortunally.

It tells a story that they have a "cheats" section on their homepage http://forums.bistudio.com/oldsmileys/biggrin_o.gif

kavoven
Apr 19 2007, 20:00
Well, I liked IGI 1 & 2 ^^
Especially 1 was really hard http://forums.bistudio.com/oldsmileys/smile_o.gif

JumpingHubert
Apr 19 2007, 21:17
Hello, in PC-Games

BOHEMIA INTERACTIVE is called as the developers of OFP2. And the best info: ARMED ASSAULT is out&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/nener.gif

Spokesperson
Apr 19 2007, 21:22
I already know how the game, like all other console-made games, will be ...
You should go into stock trading as you seem to be able to predict the future

(i couldn&#39;t let this one pass, an easy score:)
In the world of consoles there are no exceptions. It&#39;s just a waste of time to play console games. If OFP2 is going to be constructed for consoles from the beginning, it&#39;s nothing that&#39;s worth playing&#33;

http://www.hps.com/~tpg/vac/southafrica/madikwe/elephant/elephant1.jpg

AfrographX
Apr 19 2007, 21:28
What&#39;s up with the elephant?

CameronMcDonald
Apr 19 2007, 21:32
That doesn&#39;t look like MARPAT, that looks more like a digitized (pixel) version of Multi-Cam.
Yeah, that&#39;s what I thought after looking at the arm a bit closer. But are those Corps helmets or MICHs? Could I either, I suppose, especially since I didn&#39;t think the USMC were going to adopt Multicam, even eventually.

Afrographx - know what a white elephant means? http://forums.bistudio.com/oldsmileys/tounge2.gif

MAA3057
Apr 19 2007, 23:09
I can&#39;t say it would be the MICH, but it does look like it would be the Marines standard. I am not to familiar with the Marines armor, but maybe a variation of the PASGT?

MAA3057
Apr 19 2007, 23:15
I already know how the game, like all other console-made games, will be ...
You should go into stock trading as you seem to be able to predict the future

(i couldn&#39;t let this one pass, an easy score:)
In the world of consoles there are no exceptions. It&#39;s just a waste of time to play console games. If OFP2 is going to be constructed for consoles from the beginning, it&#39;s nothing that&#39;s worth playing&#33;

http://www.hps.com/~tpg/vac/southafrica/madikwe/elephant/elephant1.jpg
I have to agree slightly. It&#39;s the type of game that just won&#39;t cut it in the console world. It has been their and we all can use OFP1:Elite as the perfect example. Released a couple of years after and yet couldn&#39;t keep up with the original OFP1. A big majority of the console consumers rely on new content and usually don&#39;t stick with the same game for years.

Coffin Joe
Apr 20 2007, 01:56
I already know how the game, like all other console-made games, will be ...
You should go into stock trading as you seem to be able to predict the future

(i couldn&#39;t let this one pass, an easy score:)
In the world of consoles there are no exceptions. It&#39;s just a waste of time to play console games. If OFP2 is going to be constructed for consoles from the beginning, it&#39;s nothing that&#39;s worth playing&#33;

[mg]http://www.hps.com/~tpg/vac/southafrica/madikwe/elephant/elephant1.jpg[/img]
That&#39;s a pretty ridiculous statement. But whatever.

I&#39;m a console gamer AND I love simulations. If this turns out good I will be very happy.

And if that&#39;s the way smoke looks in the game, heaven.

ebns72
Apr 20 2007, 03:55
Arcade wOOt&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
I bet if they are going to big maps (which I doubt) you would need to load between areas. http://forums.bistudio.com/oldsmileys/yay.gif
Sorry to be a prick here, but this just pisses me off. This community, has yet to see nothing but a render, and we&#39;re already assuming that it is going to be a steaming pile of crap that will be arcade in nature.

OFP2 certainly could be, but this community has far more fanbois and elitists than ANY of the "inferior" arcade games that are so shunned here. This community is just as bad if not worse offender of what so many of you accuse.

Stryder
Apr 20 2007, 04:45
I for one, am very excited. Now I&#39;ve got this AND Game 2 to look forward to, and hopefully, one of those 2 will be amazing (maybe both?).

I really, really think that CM knows to keep the "huge scale" thing on the priority list. Lets not forget that Operation Flashpoint sold a ton of copies, well over a million IIRC, and CM is not going to try to alienate that fanbase. They&#39;re saying that they&#39;re going to make it "very realistic" and they seem to want to appeal to the fans of the good ol&#39; OFP in that press release. Now... normally, when a game is going to get gutted, they say stuff like "we&#39;re trying to make it appeal to more gamers", "we&#39;re trying to streamline the gameplay", and other BS. Here, they&#39;re saying it&#39;s going to be even MORE realistic.

Quotes like this: "Building on the original game’s heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale." AND "promising warfare on a scale never seen in a FPS" - are not designed to draw in the "boxed-shooter" fans.

I have high hopes. Lets not forget CM was responsible for Resistance (right?) which turned out great.

And yes, competition is a very good thing.

That screenshot looks amazing BTW, I don&#39;t know why people are skeptical that it&#39;s in-game, this game is coming out in 2008 which is a LONG ways away. Crysis is coming out in only a few months and it looks ridiculously good.

imported_bör
Apr 20 2007, 05:30
I for one, am very excited. Now I&#39;ve got this AND Game 2 to look forward to, and hopefully, one of those 2 will be amazing (maybe both?).

I really, really think that CM knows to keep the "huge scale" thing on the priority list. Lets not forget that Operation Flashpoint sold a ton of copies, well over a million IIRC, and CM is not going to try to alienate that fanbase. They&#39;re saying that they&#39;re going to make it "very realistic" and they seem to want to appeal to the fans of the good ol&#39; OFP in that press release. Now... normally, when a game is going to get gutted, they say stuff like "we&#39;re trying to make it appeal to more gamers", "we&#39;re trying to streamline the gameplay", and other BS. Here, they&#39;re saying it&#39;s going to be even MORE realistic.

Quotes like this: "Building on the original game’s heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale." AND "promising warfare on a scale never seen in a FPS" - are not designed to draw in the "boxed-shooter" fans.

I have high hopes. Lets not forget CM was responsible for Resistance (right?) which turned out great.

And yes, competition is a very good thing.

That screenshot looks amazing BTW, I don&#39;t know why people are skeptical that it&#39;s in-game, this game is coming out in 2008 which is a LONG ways away. Crysis is coming out in only a few months and it looks ridiculously good.
Codies were responsible for Red Hammer, the not-so-good expansion imho. Resistance is BIS&#39; thingy.

Stryder
Apr 20 2007, 05:33
I for one, am very excited. Now I&#39;ve got this AND Game 2 to look forward to, and hopefully, one of those 2 will be amazing (maybe both?).

I really, really think that CM knows to keep the "huge scale" thing on the priority list. Lets not forget that Operation Flashpoint sold a ton of copies, well over a million IIRC, and CM is not going to try to alienate that fanbase. They&#39;re saying that they&#39;re going to make it "very realistic" and they seem to want to appeal to the fans of the good ol&#39; OFP in that press release. Now... normally, when a game is going to get gutted, they say stuff like "we&#39;re trying to make it appeal to more gamers", "we&#39;re trying to streamline the gameplay", and other BS. Here, they&#39;re saying it&#39;s going to be even MORE realistic.

Quotes like this: "Building on the original game’s heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale." AND "promising warfare on a scale never seen in a FPS" - are not designed to draw in the "boxed-shooter" fans.

I have high hopes. Lets not forget CM was responsible for Resistance (right?) which turned out great.

And yes, competition is a very good thing.

That screenshot looks amazing BTW, I don&#39;t know why people are skeptical that it&#39;s in-game, this game is coming out in 2008 which is a LONG ways away. Crysis is coming out in only a few months and it looks ridiculously good.
Codies were responsible for Red Hammer, the not-so-good expansion imho. Resistance is BIS&#39; thingy.
I liked RH. It wasn&#39;t really an expansion though, just a BIG mission pack. I enjoyed the campagin.

Daddl
Apr 20 2007, 06:57
I think I&#39;m not the only one who really liked red hammer. Sure, it was much more of a one man show than CWC (where the last missions were also far from realistic), but it was fun - and as it was just a little extra campaign, I saw it as an free extra to my gold edition. "Operation Flashpoint 2" on the other hand I have my doubts about:

First the obvious:
- the new engine will have graphics and physics beyond ArmA, but at what cost (map size, number of units/players)?
- Codemasters&#39; approach to games is clearly aimed for the mass marked, realism and long term support come second to shareholders value.

Second:
- Will we have a mission editor as powerfull as we are used to?
- Will the game be as open and customizable as BIS&#39; games?
- This is especially important as the question arises whether it will be easily possible to create high quality custom missions for mp and single player (COOP, or even &#39;new&#39; types of games like CTI, etc.) - which imo is the strong point of OFP1, VBS and ArmA.

Last but not least:
Due to the new engine we will (IF the game is as open as OFP/VBS/ArmA) have to learn mission making, scripting and modding from scratch again (probably not so much for creating models, but for anything else) - which will take a while, and which I doubt too many will bother with, especially with ArmA around and Game2 in the line. And any game that wants to be around for longer depends on a strong modding community churning out free extra content to keep customers happy.

Also one question arises on top of that: Codies announced OFP2 years ago (more than the two years they claimed to be working on it already). But there hasn&#39;t been anything since then. The fact that the first announcement for years comes just at the time when BIS is releasing ArmA to the US market is quite suspicious.

I can&#39;t see Operation Flashpoint 2 being a worthy successor of it&#39;s BIS-made predecessor, and I fear for the fact that many people will not realize that the two games have nothing in common but the name and the general genre (&#39;military shooter&#39; - i even leave out the &#39;tactical&#39; part). But lets just wait and see if Codies will come up with something worthwhile playing.

Sc@tterbrain
Apr 20 2007, 07:13
Glorious news&#33;  A collective sigh of relief I&#39;m sure was breathed at the 2008 release date in BIS land.  

I look forward to any contender in this niche "genre" that has been far to underdeveloped.  

If the game is well made AND has good distribution at release...well only time will tell.

Big shoes to fill, but at least someone is trying.

lecholas
Apr 20 2007, 07:53
I play OFP from the day the demo was released. And I love it. But I&#39;ve got now great hopes for Codemasters game. Reason? I don&#39;t care if the landscapes will be bigger or smaller than in OFP or ARMA. What I hope for is realism of firefights. Let&#39;s face it. Some aspects of both OFP and ARMA are totally unrealistic. Once a contact with an enemy is made there&#39;s room for next to no tactics. Why? Because firefights last for seconds. Why? Because AI can&#39;t take cover, can&#39;t be suppressed or pinned down. Can&#39;t (I&#39;m talking about original not modded AI) surrender, can&#39;t panic, etc. And it is shooting only to kill, not to suppres. And it&#39;s deadly accurate. OFP and ARMA allow for strategy but not tactics. I know that most of you guys will jump on me but I liked Brothers in Arms. I know that the game was quite arccadish and corridor-like but it at least tried to portray the real tatcics (4xF). In OFP and ARMA there&#39;s nothing like that. I&#39;d love to participate in battles known for example from Close Combat series. Can I in have anything close to attacking a single farm and battling for it for ten minutes with a few wounded soldiers from both sides and withdrawal of the enemy as a result in OFP or ARMA? No. And I hope that I&#39;ll have sometime an opportunity to play a game in which I will be able to play role of a squad or platoon (with a few squads under my command) leader. Even if it means that the terrain which would be supported by this game were only 1 square km. And I hope that Codie&#39;s game will go this direction (and I like that the soldiers on the screen are apparently taking cover). And I like this statement (I know that it doesn&#39;t necessarily have to be true):
"By offering a multitude of military disciplines, gameplay will deliver warfare more realistic..."

dmitri
Apr 20 2007, 07:57
Hate to be cynical..but:

I don&#39;t see this as being all that positive. A developer with very deep pockets announces this right as BIS release ArmA in the U.S.? "BIS needs competition". Sure. But how does a small developer (..how long did it take them to get a U.S. publisher?) compete against a massive publisher that can hire any studio(s) to do it&#39;s bidding. You think the average gamer chooses gameplay over shiny graphics?

Codemasters wants it&#39;s own BF franchise. They&#39;re using Flashpoint&#39;s name. This can only hurt BIS and the simulation we play. ArmA sales affected..means "Game 2" is affected.

Anyone notice the shifts in the major tactical shooter franchises? Rainbow Six now has revive and is about as popular on consoles than on the PC. The new Ghost Recon with it&#39;s "tell you where the enemies are" HUD. A large publisher doesn&#39;t sink "2 years of R&D" into a niche tactical shooter.

maxqubit
Apr 20 2007, 08:08
A large publisher doesn&#39;t sink "2 years of R&D" into a niche tactical shooter.
I don&#39;t think CM goes for a &#39;niche&#39; shooter, so in that respect OFP2 can&#39;t be competition and a threat to ArmA.

ArmA = Niche (the Elite if you prefer to call that yourself)
OFP2 = Mainstream (the average as i call myself, with still a liking for some good mature gaming)

(Perhaps on pc you could argue Arma will feel some pressure from OFP2, but on consoles ArmA has no rights whatsoever to claim anything)

granQ
Apr 20 2007, 09:09
What I hope OFP2 will be:

Hidden & Dangerous 2 singelplayer combined with Red Orchestra in multiplayer, for editing we always have ArmA..

MBot
Apr 20 2007, 09:54
I play OFP from the day the demo was released. And I love it. But I&#39;ve got now great hopes for Codemasters game. Reason? I don&#39;t care if the landscapes will be bigger or smaller than in OFP or ARMA. What I hope for is realism of firefights. Let&#39;s face it. Some aspects of both OFP and ARMA are totally unrealistic. Once a contact with an enemy is made there&#39;s room for next to no tactics. Why? Because firefights last for seconds. Why? Because AI can&#39;t take cover, can&#39;t be suppressed or pinned down. Can&#39;t (I&#39;m talking about original not modded AI) surrender, can&#39;t panic, etc. And it is shooting only to kill, not to suppres. And it&#39;s deadly accurate. OFP and ARMA allow for strategy but not tactics. I know that most of you guys will jump on me but I liked Brothers in Arms. I know that the game was quite arccadish and corridor-like but it at least tried to portray the real tatcics (4xF). In OFP and ARMA there&#39;s nothing like that. I&#39;d love to participate in battles known for example from Close Combat series. Can I in have anything close to attacking a single farm and battling for it for ten minutes with a few wounded soldiers from both sides and withdrawal of the enemy as a result in OFP or ARMA? No. And I hope that I&#39;ll have sometime an opportunity to play a game in which I will be able to play role of a squad or platoon (with a few squads under my command) leader. Even if it means that the terrain which would be supported by this game were only 1 square km. And I hope that Codie&#39;s game will go this direction (and I like that the soldiers on the screen are apparently taking cover). And I like this statement (I know that it doesn&#39;t necessarily have to be true):
"By offering a multitude of military disciplines, gameplay will deliver warfare more realistic..."
Good post, I completly agree. I have also hopes for OFP2, because this is another chance to see a game with that sort of gameplay.

Considering that there has been almost zero gameplay change and few design improvement from OFP to ArmA I got a little less enthusiastic about Game2. While this seems to strive for another revolution in the scale of games with RPG elements and a dynamic campaign etc., after ArmA I wonder how willing BIS is to improve the core gameplay and design of the series.

So Codemasters might bring in some fresh ideas with OFP2. Even if it wont be as large and free as OFP/ArmA it wont bother me as much. I would gladly change some of the large scale for a better core gameplay. Let&#39;s wait and see.

CsonkaPityu
Apr 20 2007, 10:42
I think Codemasters and console players in general have a different idea of what is realistic and what not then the rest of us. Console players think Ghost Recon Arcade Warfighter is realistic, that says enough.

I know a bunch of great franchises that got run into the ground by shitty console port attempts, Thief, Deus Ex, Ghost Recon, R6 to just name a few. A console is very limiting on a game, from controls to size to complexity, these all suffer on consoles. Simply because you don&#39;t play a console to spend your time sneaking around in the bushes (like After Montignac). You play it for fast Battlefield 2 type action. People don&#39;t buy complex games for consoles.

It&#39;s not possible to have a complex game on consoles, simply because of the shitty controllers. How are you going to aim at little dots 500m away with a controler stick? You won&#39;t have to, Flashpoint 2 won&#39;t be anything like OFP was. It will be far from realistic. It&#39;ll be another action game. Oh it&#39;ll be polished and pretty i&#39;m sure and the physics and AI will be great, but fuck if that game will actually be realistic in it&#39;s gameplay i&#39;ll eat my hat.

It&#39;ll be GRAW, only maybe with slightly bigger maps and more vehicles.

lecholas
Apr 20 2007, 11:15
What OFP and ARMA don&#39;t have realistic is precisely the gameplay. They do have realistic rules - one bullet can kill, bullet penetration, whole the ballistics, let&#39;s agree that driving/flying vehicles is realistic too, etc. but they don&#39;t have realistic AI which would be able to utilise the rules. AI have realistic weapons but they don&#39;t know how to use them and how to take cover from them. What is more, the games also have realistic units of all sorts (infantry, planes, tanks, soft vehicles) but they lack any communication with each other. You can place two infantry squads and a plane in the editor but one of the squad won&#39;t call for support from the other squad or from the plane in reallistic manner unless you script it. And good scripts aren&#39;t provided by BIS, and those user-made are far from being perfect. And it&#39;s mainly because it&#39;s hard to predict all the possible scenarios the mission can take to make procedures for them. (Yes, I&#39;ve tried almost all of them, including all the GroupLinks, Bremmer&#39;s scripts, VME&#39;s scripts, ECP&#39;s ones etc. With regard to the famous &#39;Guard&#39; waypoint I agree that it makes AI smarter than without it, but it doesn&#39;t mean it makes the AI behave in a realistic manner). And the AI utilising the realistic rules gives you a realistic gameplay. Without it you will only have realistic rules without realistic gameplay.

gabgab
Apr 20 2007, 11:27
I am not a codemasters fan (I don&#39;t like the way publishers conduct business in the gaming industry in general) but I think their developper team deserves the chance to show their take on this niche genre as well as the new console generation deserves the chance to expand to new genres that were PC-only before.

maxqubit
Apr 20 2007, 11:45
Console players think Ghost Recon Arcade Warfighter is realistic
Nope you are wrong

Nephilim
Apr 20 2007, 12:21
people should boycott codemasters OFP2
a) for hijacking the title
b) for being total morons
c) cause i lack a proper reason..

honestly

just telling from the pic on the first page..
c´mon.. that looks like a graw/bf2 bastard-child..

fubarno1
Apr 20 2007, 12:58
Codemasters made a lot of money from OFP (which must have helped bring a smile to the shareholders faces) I don&#39;t think they are that stupid to dumb down a proven money earner.

If anything I would not be surprised if OFP II bares a close resemblance to the original but with substantial visual improvements.

I&#39;m looking forward to the anticipated release, competition in our area of gaming only benefits us in the long run, it will add drive to the developers of these type of games to add features that better their completion so hopefully its a win win situation for us.

ArchangelSKT
Apr 20 2007, 13:37
Yeah I agree, the competition will only be good in my opinion, and with OFP sales I think they are well aware of the preasure and potential expectations that players will have.
But I will reserve my judgement (unlike others) until I have seen more screens and better yet a video.

esti_the_big
Apr 20 2007, 13:53
good graphics there. I guess it must be ingame since lighting and overall look do match the pics of colin mcrae dirt which uses the same engine... Its perfectly possible that they manage to have good ai. codemasters is a big company and they can put big teams on those subjects... competition is good. Imho ArmA was a disappointment, I hope this will make BIS work better on game2...

4 IN 1
Apr 20 2007, 14:59
maybe have a change on th subject of the big question:

What makes you think that they are not going to dumb it down?

in the matter of fact i think i should simply go for VBS2, there are too much dirts on my ArmA copy http://forums.bistudio.com/oldsmileys/mad_o.gif

VictorTroska
Apr 20 2007, 15:20
in the matter of fact i think i should simply go for VBS2, there are too much dirts on my ArmA copy http://forums.bistudio.com/oldsmileys/mad_o.gif
Yup 2000&#036; makes it very affordable http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Iroquois Pliskin
Apr 20 2007, 18:09
OPF2 (fcking dipshits with name rights) from codemasters will be a BF2/GR arcade warfighter clone. Mark my words.  http://forums.bistudio.com/oldsmileys/yay.gif Did I say that it&#39;s going to be released on consoles as well?  http://forums.bistudio.com/oldsmileys/rofl.gif  http://forums.bistudio.com/oldsmileys/rofl.gif  What a fcking joke.

If you&#39;re true to what you are and what you enjoyed over the past 6 years, you will stay neutral at best. Don&#39;t believe the hype. &#39;Screenshot&#39; is artwork by the way, main scenery at least.

Messiah
Apr 20 2007, 18:12
maybe have a change on th subject of the big question:

What makes you think that they are not going to dumb it down?

in the matter of fact i think i should simply go for VBS2, there are too much dirts on my ArmA copy http://forums.bistudio.com/oldsmileys/mad_o.gif
why are you so obsessed with VBS2... what do you believe it offers you above ArmA... you&#39;re simply wasting your money IMHO.

Mr Reality
Apr 20 2007, 19:37
I&#39;d have to agree with Messiah with regards to VBS2. Just check out the VBS1 forums (oh shit you can&#39;t unless you&#39;ve bought it) you&#39;ll see its pratically dead.
I&#39;m not impressed with the units either as there just VBS1 units which i&#39;ve already got. Paying &#036;1500 for a simulation which uses the exact same engine as ArmA (bugged to fcuk), you have to be f***ing nuts

Ontopic.
I welcome any contender to this simulation genre. And reading the press release that said Codemasters wern&#39;t happy with the slow way BIS worked on the game just made me laugh. Hell, it took them 2 years to release ArmA which is Flashpoint ver 1.5 and it was still bugged to shit.
If i&#39;m honest the only reason i play ArmA for is because it&#39;s the only one of its&#39; kind.

If there were even one more game similar to ArmA do you think this community would be as big.
Bottom line is, that if this OFP2 game turns out to be bloody good, BIS are in for a tough ride.
Like someone already wrote, it&#39;s time for BIS to show us gamers that Codemasters arn&#39;t the only ones working on a sequal.

boecko
Apr 20 2007, 19:47
There was a video footage on the german GameStar TV (http://www.gamestar.de/aktuell/gamestartv/) about the title with an interview with the developers.

Summary (from someone at armed-assault.de who saw it):
* the screenie is ingame material apparently
* the dev team consists of 150 people working since 2 years on the title (which i doubt)
* definitely, it won&#39;t be a BF2-alike. It will be a hardcore sim just like OFP1 with big improvements in terms of AI and team leadership
* very big battlefields (in scales, never seen before) :lol:
* there will be a nice background story with characters
* a preview will be presented on the GC 2007 in Leipzig

Regards

Let the competition begin

Radnik
Apr 20 2007, 19:54
Just one thing in CM`s Flashpoint 2 would and can eat ArmA...and it&#39;s physics in which ArmA lacks havely&#33;.

I rely on Game2 as it comes with BI`s new engine, I remember I&#39;ve read somewere it will use havoc engine physics&#33;.

This way both in OpF and ArmA all objects and vehicles get me feeling they have same weight. http://forums.bistudio.com/oldsmileys/huh.gif

MBot
Apr 20 2007, 19:57
Todays GameStar TV had a report on OFP2. I haven&#39;t seen it myself, but here is a small overview from Lightman:

http://hx3.de/communi....t173602 (http://hx3.de/community-103/operation-flashpoint-2-offiziell-angekuendigt-15429/5/#post173602)

Thanks Lightman for his summary. Rough translation:

-It seems the screenshot is indeed in game graphic. See also the graphic familiarity with Colin McRae Dirt.
-The development team is 150 men strong and the title is in development for 2 years.
-According to codemasters this wont be a ego-shooter a la BF2, rather a full blown simulation with embassy on novel AI features and team leadership.
-The battlefield should reach a size never seen before.
-The player should experience a in depth story and care about his teammates.
-On this years Games Convention in Leipzig OFP2 will have it&#39;s first grand presentation.


Please keep in mind that this is a translation of a summary of a report about the impressions after a talk with the programmers of OFP2... http://forums.bistudio.com/oldsmileys/wink_o.gif

Sounds interesting.

Edit: Too slow http://forums.bistudio.com/oldsmileys/smile_o.gif

boecko
Apr 20 2007, 20:02
Todays GameStar TV had a report on OFP2. I haven&#39;t seen it myself, but here is a small overview from Lightman:

http://hx3.de/communi....t173602 (http://hx3.de/community-103/operation-flashpoint-2-offiziell-angekuendigt-15429/5/#post173602)

Thanks Lightman for his summary. Rough translation:

-It seems the screenshot is indeed in game graphic. See also the graphic familiarity with Colin McRae Dirt.
-The development team is 150 men strong and the title is in development for 2 years.
-According to codemasters this wont be a ego-shooter a la BF2, rather a full blown simulation with embassy on novel AI features and team leadership.
-The battlefield should reach a size never seen before.
-The player should experience a in depth story and care about his teammates.
-On this years Games Convention in Leipzig OFP2 will have it&#39;s first grand presentation.


Please keep in mind that this is a translation of a summary of a report about the impressions after a talk with the programmers of OFP2... http://forums.bistudio.com/oldsmileys/wink_o.gif

Sounds interesting.

Edit: Too slow http://forums.bistudio.com/oldsmileys/smile_o.gif
i was faster http://forums.bistudio.com/oldsmileys/nener.gif

on topic:

i doubt, that it will so open in terms of customizability like the BIS-titles.

STGN
Apr 20 2007, 20:21
Soldier on the right is holding a M4 or M16 soldier on the left is holding a SCAR.
STGN

Radnik
Apr 20 2007, 20:37
Allthough there is nothing tehnically wrong with CM naming their game Operation Flashoint™2,
link www.flashpoint2.com redirects to www.armedassault.com http://forums.bistudio.com/oldsmileys/huh.gif

Oh...when I remember when that 60`s TV showed up on flashopint2.com http://forums.bistudio.com/oldsmileys/sad_o.gif

MattXR
Apr 20 2007, 21:06
Yeah well if Codeies do make this game like ofp, BIS are scrwed lol.. Im starting to think it was codeis who made the OFP campaign with the crapness of the ArmA one.. plus all the bugs and everything that isisnt in it [refering to the relistic values of VBS2 (Tracers) and what not] i guess what is BIS GAME 2 going to be like becuase ArmA took the Game 2 Engine .. so what had BIS left with for Game 2? Is game two going to use a VR3 engine or what? ? ? i guess 2008 will be a yeah to remeber...

CsonkaPityu
Apr 20 2007, 21:43
Yeah well if Codeies do make this game like ofp, BIS are scrwed lol.. Im starting to think it was codeis who made the OFP campaign with the crapness of the ArmA one.. plus all the bugs and everything that isisnt in it [refering to the relistic values of VBS2 (Tracers) and what not] i guess what is BIS GAME 2 going to be like becuase ArmA took the Game 2 Engine .. so what had BIS left with for Game 2? Is game two going to use a VR3 engine or what? ? ? i guess 2008 will be a yeah to remeber...
ArmA&#39;s engine is not the game 2 engine... where did you get that idea from?

MattXR
Apr 20 2007, 22:20
Yeah well if Codeies do make this game like ofp, BIS are scrwed lol.. Im starting to think it was codeis who made the OFP campaign with the crapness of the ArmA one.. plus all the bugs and everything that isisnt in it [refering to the relistic values of VBS2 (Tracers) and what not] i guess what is BIS GAME 2 going to be like becuase ArmA took the Game 2 Engine .. so what had BIS left with for Game 2? Is game two going to use a VR3 engine or what? ? ? i guess 2008 will be a yeah to remeber...
ArmA&#39;s engine is not the game 2 engine... where did you get that idea from?
i think you would be wrong there, look at the early arma pics they looked like a VBS1 on drugs then it changed to the VR2 engine which was orgianal game 2 theres posts and thingd about it somewhere.. bit too drunk to find out atm

Baddo
Apr 20 2007, 22:22
ArmA took the Game2 engine?

VR3 engine?

Give me a break&#33;

So: Game2 has no engine. And it has a game engine called VR3. Nice guesses but I am sure BIS does have a game engine which they can use from now on, even though they put one engine into ArmA. And they can name their game engine how they wish, like "Sponge" or "Bohem" or "Neu-Engine". It isn&#39;t far-fetched to say that the game engine used in "Game2" is the version that happens to be ready at the time of release.


On topic: I definitely hope Operation Flashpoint 2 will be a good game. If there are even more games coming that can compete with the games BIS is producing, then it is only good for all of us, even for BIS as they could have something decent to compare to, and maybe get working even harder http://forums.bistudio.com/oldsmileys/thumbs-up.gif

One certain rule in product development is that if the competition is looking at your product and makes their product resemble your product and don&#39;t innovate something very good, they are always at least one step behind if you don&#39;t stop working.

Sennacherib
Apr 20 2007, 22:34
codemaster should use some modern engines; i just hope to have in my hands a finished product. because for now, i&#39;m just disappointed by my latest purchase.

my second hope is that ofp2 will be the real son of ofp1, even with a new engine.

karantan
Apr 20 2007, 23:04
Yes, my second and my first hope.

We just should wait for it (thou it doesn&#39;t hurts a little to debate, the question is only if this is a right site for it http://forums.bistudio.com/oldsmileys/biggrin_o.gif ), and hope it for the best. Personally I don&#39;t think CM would and could affort themselves to have a blunder; I think it&#39;s a matter of &#39;honour&#39; now.

froggyluv
Apr 20 2007, 23:24
I play OFP from the day the demo was released. And I love it. But I&#39;ve got now great hopes for Codemasters game. Reason? I don&#39;t care if the landscapes will be bigger or smaller than in OFP or ARMA. What I hope for is realism of firefights. Let&#39;s face it. Some aspects of both OFP and ARMA are totally unrealistic. Once a contact with an enemy is made there&#39;s room for next to no tactics. Why? Because firefights last for seconds. Why? Because AI can&#39;t take cover, can&#39;t be suppressed or pinned down. Can&#39;t (I&#39;m talking about original not modded AI) surrender, can&#39;t panic, etc. And it is shooting only to kill, not to suppres. And it&#39;s deadly accurate. OFP and ARMA allow for strategy but not tactics. I know that most of you guys will jump on me but I liked Brothers in Arms. I know that the game was quite arccadish and corridor-like but it at least tried to portray the real tatcics (4xF). In OFP and ARMA there&#39;s nothing like that. I&#39;d love to participate in battles known for example from Close Combat series. Can I in have anything close to attacking a single farm and battling for it for ten minutes with a few wounded soldiers from both sides and withdrawal of the enemy as a result in OFP or ARMA? No. And I hope that I&#39;ll have sometime an opportunity to play a game in which I will be able to play role of a squad or platoon (with a few squads under my command) leader. Even if it means that the terrain which would be supported by this game were only 1 square km. And I hope that Codie&#39;s game will go this direction (and I like that the soldiers on the screen are apparently taking cover). And I like this statement (I know that it doesn&#39;t necessarily have to be true):
"By offering a multitude of military disciplines, gameplay will deliver warfare more realistic..."
this post hits the nail on the head fror whats lacking in ARMA and open-ended tactical shooters in general (are there others?)

I&#39;ve been gaming since that thing before Atari, the one where soccer and hockey were both just two lines and a dot albeit inverted and appropriate packaging.Had all the gotta-have systems in the 70&#39;s/ 80&#39;s/90&#39;s and equivalent pc to match. With this blowharded I&#39;m an ol&#39; grognard qualification said, no game has captured as much of my playing time as OFP. Bought it when CGW gave it a 79% and said it was &#39;more of a &#39;soldiers sim&#39; than a game&#39;- nuff said.

Loved it for reasons we all love(d) it, go anywhere,fly anything, set up your military fantasy in the idiot-proof editor, press preview and game on&#33; took years off into the netherworlds of RL and 1 week affairs with good looking shooters that eventually grew tiresome as a brain dead model. Came back after upgrading PC, trying BF2, and realizing I really missed my baby -OFP, now heavily modded and really acting like a stud. FFUR, WGL, COC, ECP, And SLX had my full attention and made me crave the next level of this type of gaming - i wanted OFP on steroids, crack smart AI, who understood 3-d terrain, cover, outdoor and urban tactics as well as state of the art graphics.

Enter ARMA. Well the jury is still out for me on this one. I want to love it and sometimes I really do.Othertimes I want to throw my monitor at my neighbor&#39;s blind dog, Huxley out of frustration. To be fair, BIS did state this game is OFP1.5, not Next-Gen sequel, but I guess I expected more. I&#39;ve never been an MP player, since Tribes, but i find so far this is the bright side of ARMA, especially genius maps like Evolution. SP just doesn&#39;t have that &#39;cackling with electricity&#39; feel that comes from total immersion due to AI that satisfies you with human-like behaviour nor seems to know how to navigate the beautiful new cities and towns. But the biggest drawback, as lecholas posted, are the none too real firefights that are all too quick. Most bullets in RL do NOT hit their target on the 1st or 2nd shot in miltary engagement. Soldiers SHOULD want to live and take necessary actions to ensure this not always taking the shot opting to wait for backup etc...

All this said, I welcome any and all newcomers to the genre. This is not an either/or, with us or against us. Let competition up the ante of military tacs, push the AI abilities above and beyond anything we&#39;ve played before.

ebns72
Apr 21 2007, 03:00
Those new details make me all giggly inside. Personally, I&#39;m starting to look forward to codie&#39;s sequel. With the information drought on game 2, this flashpoint 2 could look to be a real arma killer IMO.

4 IN 1
Apr 21 2007, 04:50
i always dont bring too much hope on a new game press release cause for most of the time, what they say in the press release always didnt match on all the hype creat(which is what its like in this topic, pure hype)

ArmA have the same hype when it is started, then when it comes out ppl whine about the game not being what they expected it is and failing to see that it is themself who put too much balls onto the game based on the hype.(as a side note, i am not disapointed by ArmA from ground off, not because of i ignore the bugs, but because i expect them to happen, and the fact that my PC are more then happy to run the game)

You are disappointed because you created the disappointment.

i like to play good game, but i hate that a good game being trashed because ppl misleading it, so sorry if i sounds like a fanboy or "non-believers" of sort, but i would stand my point, that such a hype is not needed.

PrivateNoob
Apr 21 2007, 07:45
i
ArmA have the same hype when it is started, then when it comes out ppl whine about the game not being what they expected it is and failing to see that it is themself who put too much balls onto the game based on the hype.

This happens with every game, every game&#33; There is always people that seem to stretch their imagination on what games can do or want it modified to suit their particular way of playing. Doesnt matter what genre we are speaking of, there will never be a game people wont critice or say its sucks for whatever reason(one being their own computer suck and cant play the game.)

OFP2 wont probably either be the "new religion" or miracle people want, but hopefully it will live up to its name in a fairly good way. Its really to early to say definitive anything about the game but it would be a waste if a 150 team of people would drag this into a BF copy-cat, Im having a hard time believing that. Lets see what happens at the Leipzig Games Convention, its soon right?

ARMA with its modding possibilites has a long future, we havent seen anything yet. But im still waiting for news about good mods, just like the big ones for OFP. Proper moddingtools not yet released?&#33; Is this true?

Zarkan
Apr 21 2007, 07:45
We just need to wait a litll end see the game,then talk about OFP2 http://forums.bistudio.com/oldsmileys/tounge2.gif

CsonkaPityu
Apr 21 2007, 09:11
Yeah well if Codeies do make this game like ofp, BIS are scrwed lol.. Im starting to think it was codeis who made the OFP campaign with the crapness of the ArmA one.. plus all the bugs and everything that isisnt in it [refering to the relistic values of VBS2 (Tracers) and what not] i guess what is BIS GAME 2 going to be like becuase ArmA took the Game 2 Engine .. so what had BIS left with for Game 2? Is game two going to use a VR3 engine or what? ? ? i guess 2008 will be a yeah to remeber...
ArmA&#39;s engine is not the game 2 engine... where did you get that idea from?
i think you would be wrong there, look at the early arma pics they looked like a VBS1 on drugs then it changed to the VR2 engine which was orgianal game 2 theres posts and thingd about it somewhere.. bit too drunk to find out atm
ArmA is using the old OFP engine.

Game 2&#39;s engine has dynamic building destruction.

ArmA is still that VBS1 engine on crack.

edit: Read my lips: ArmA is using the old OFP engine.

4 IN 1
Apr 21 2007, 10:04
Yeah well if Codeies do make this game like ofp, BIS are scrwed lol.. Im starting to think it was codeis who made the OFP campaign with the crapness of the ArmA one.. plus all the bugs and everything that isisnt in it [refering to the relistic values of VBS2 (Tracers) and what not] i guess what is BIS GAME 2 going to be like becuase ArmA took the Game 2 Engine .. so what had BIS left with for Game 2? Is game two going to use a VR3 engine or what? ? ? i guess 2008 will be a yeah to remeber...
ArmA&#39;s engine is not the game 2 engine... where did you get that idea from?
i think you would be wrong there, look at the early arma pics they looked like a VBS1 on drugs then it changed to the VR2 engine which was orgianal game 2 theres posts and thingd about it somewhere.. bit too drunk to find out atm
ArmA is using the old OFP engine.

Game 2&#39;s engine has dynamic building destruction.

ArmA is still that VBS1 engine on crack.

edit: Read my lips: ArmA is using the old OFP engine.
i think that would be even more misleading......

OFP and VBS1 uses the same engine, sure as hell

while ArmA is not using the old OFP engine, instead they used the XBOX elite as base, and completely rewrite it for ArmA, yes they share some of the aspects and they have many things being identical, but they are in a completely different GENERATION, far too many example like cryengine, Unreal, Qurak(typo?), etc

Rainbow
Apr 21 2007, 10:11
I don&#39;t know who started idea that ArmA is on GAME2 engine.

ArmA is on the latest version of OFP1 engine (updates from VBS1, XBOX edition etc.) - (Poseidon I).
GAME2 is on completly new engine - Poseidon II.

Don&#39;t wrong these two things.

Ti0n3r
Apr 21 2007, 10:47
ArmA uses Real Virtuality 2 engine. OFP uses Real Virtuality 1 engine. Enough said.

Game 2 = Real Virtuality 3? http://forums.bistudio.com/oldsmileys/wink_o.gif

NeMeSiS
Apr 21 2007, 11:10
ArmA uses Real Virtuality 2 engine. OFP uses Real Virtuality 1 engine. Enough said.

Game 2 =  Real Virtuality 3? http://forums.bistudio.com/oldsmileys/wink_o.gif
But then whats the OFP:E engine called? <s>Poseidon</s> Real Virtuality 1.5?

Dwarden
Apr 21 2007, 11:27
well the engine used in DIRT looks really impressive (thanks to physics)

so ... i may change my mind that there is chance OFP2 will be good game for "masses" ...

question remains what happen if marketing department start demand "clone BFxxxx"

Heatseeker
Apr 21 2007, 11:34
Whats the point with the engine talking in here?

Yeah Arma uses a new version of the BIS poseidon/virtuality engine, is this a bad thing or something?

Future BIS games should likely use future versions of this same engine too. They might upgrade it to DX10 api, rebuild the a.i., rebuild the physics, rebuild the damage model, introduce new features and functions, etc.

Just like Unreal, UE2, UE3... or even Cry engine, do you think that the crytek programers completely dumped the old far cry engine and build cry engine 2 from scratch?
_&#33;

While i agree that competition is a good thing i must say that its regretable that CM is using the OPF name since they are very likely to imitate BI&#39;s original design and game features.

Im not going to coment alot since i only read a few lines of text and saw an "enhanced" picture of CM&#39;s early work.

For me Arma is the real Operation Flashpoint sequel and codies OPF2 is just something else (an imitation).

simulacra
Apr 21 2007, 12:16
Soldier on the right is holding a M4 or M16 soldier on the left is holding a SCAR.
STGN
Yes, that&#39;s what I said http://forums.bistudio.com/oldsmileys/smile_o.gif

Iroquois Pliskin
Apr 21 2007, 12:20
Whats the point with the engine talking in here?

Yeah Arma uses a new version of the BIS poseidon/virtuality engine, is this a bad thing or something?

Future BIS games should likely use future versions of this same engine too. They might upgrade it to DX10 api, rebuild the a.i., rebuild the physics, rebuild the damage model, introduce new features and functions, etc.

Just like Unreal, UE2, UE3... or even Cry engine, do you think that the crytek programers completely dumped the old far cry engine and build cry engine 2 from scratch?
_&#33;

While i agree that competition is a good thing i must say that its regretable that CM is using the OPF name since they are very likely to imitate BI&#39;s original design and game features.

Im not going to coment alot since i only read a few lines of text and saw an "enhanced" picture of CM&#39;s early work.

For me Arma is the real Operation Flashpoint sequel and codies OPF2 is just something else (an imitation).
+5. Good post.

CsonkaPityu
Apr 21 2007, 12:54
ArmA uses Real Virtuality 2 engine. OFP uses Real Virtuality 1 engine. Enough said.

Game 2 =  Real Virtuality 3? http://forums.bistudio.com/oldsmileys/wink_o.gif
ArmA uses Real Virtuality 1. Stop spreading horseshit.

Ti0n3r
Apr 21 2007, 13:14
ArmA uses Real Virtuality 2 engine. OFP uses Real Virtuality 1 engine. Enough said.

Game 2 = Real Virtuality 3? http://forums.bistudio.com/oldsmileys/wink_o.gif
ArmA uses Real Virtuality 1. Stop spreading horseshit.
No need to flame me.

DM
Apr 21 2007, 13:17
ArmA uses Real Virtuality 2 engine. OFP uses Real Virtuality 1 engine. Enough said.

Game 2 = Real Virtuality 3? http://forums.bistudio.com/oldsmileys/wink_o.gif
ArmA uses Real Virtuality 1. Stop spreading horseshit.
Actually, if you did some research and knew what you were talking about, you&#39;d know that ArmA and VBS2 use Real Virtuality 2, where OFP and VBS1 use Real Virtuality 1.

If you want proof, then read slide 20 of the VBS2 Capabilities (http://www.vbs2.com/media/presentations/VBS2_public.ppt) presentation, which is publically available on the VBS2 site features page (http://vbs2.com/site/features.html).

Moral of the story - know your facts before calling BS/HS. http://forums.bistudio.com/oldsmileys/smile_o.gif

Suma
Apr 21 2007, 13:27
I love disputes like this. It reminds me of old times when we were quarrelling what is better, Amiga or Atari? http://forums.bistudio.com/oldsmileys/wink_o.gif

There is only one engine we use, which is being continuously developed, and sometimes there are some non-core features which are developed only for a particular product or product branch. This engine is called Real Virtuality, internally also sometimes codenamed Poseidon.

Regarding which version of the engine the ArmA uses, the answer is quite easy. The engine incarnations release so far (in chronological order, with engine version numbers):

OFP: Cold Was Crisis 1.00 - 1.46
OFP: Resistance 1.75-1.96
VBS1 1.75-1.99
OFP: Elite 2.85
ArmA: Armed Assault 5089 - 5151 - ? ? ?
VBS2 - ? ? ?

The engine version system changed between Elite and Arma, and all you can tell about ArmA engine number is it uses build 5089 - 5151, depending on the version you have.

Engine used in ArmA contains large areas which are substantially reworked since OFP (scene management, rendering pipeline, script precompilation, animation management, UI flexibility, and other).

If you want to call it RV 1.5, RV 2 or RV 3, I think does not mean much. Technically most correct way would be to call it RV 5136. http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]What&#39;s in a name? that which we call a rose
By any other name would smell as sweet

TheElite
Apr 21 2007, 13:34
http://forums.bistudio.com/oldsmileys/notworthy.gif If i had a dream it would be to see the fanboys flattened by a big Sumo wrestler

i guess seeing them stopped by a Suma ,is as close to Virtual reality as it will ever come, pun intended.


http://forums.bistudio.com/oldsmileys/nener.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/inlove.gif

CsonkaPityu
Apr 21 2007, 14:12
And here I thought VBS2/Game 2 was new from the ground up and had little to nothing in common with the old OFP engine... silly me... sorry for the whole swearing part, my blood pressure&#39;s high because of exams. >_<

Espectro
Apr 21 2007, 14:31
I love disputes like this. It reminds me of old times when we were quarrelling what is better, Amiga or Atari? http://forums.bistudio.com/oldsmileys/wink_o.gif

There is only one engine we use, which is being continuously developed, and sometimes there are some non-core features which are developed only for a particular product or product branch. This engine is called Real Virtuality, internally also sometimes codenamed Poseidon.

Regarding which version of the engine the ArmA uses, the answer is quite easy. The engine incarnations release so far (in chronological order, with engine version numbers):

OFP: Cold Was Crisis 1.00 - 1.46
OFP: Resistance 1.75-1.96
VBS1 1.75-1.99
OFP: Elite 2.85
ArmA: Armed Assault 5089 - 5151 - ? ? ?
VBS2 - ? ? ?

The engine version system changed between Elite and Arma, and all you can tell about ArmA engine number is it uses build 5089 - 5151, depending on the version you have.

Engine used in ArmA contains large areas which are substantially reworked since OFP (scene management, rendering pipeline, script precompilation, animation management, UI flexibility, and other).

If you want to call it RV 1.5, RV 2 or RV 3, I think does not mean much. Technically most correct way would be to call it RV 5136. http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]What&#39;s in a name? that which we call a rose
By any other name would smell as sweet
But Amiga is clearly the better one http://forums.bistudio.com/oldsmileys/tounge2.gif

lwlooz
Apr 21 2007, 16:33
This is great news. Sure for BIS it could perhaps mean they can forget about selling any games anymore , but from a customer standpoint this could perhaps the competition that was so lacking in the last years.

If Codemasters makes OFP2 yet another mainstream "Tactical" Shooter it means all the HappyMeal CTF Twitchy people in this community will go away. -> Win Situation.
That would also mean that BIS unable to compete with all the money Codemasters has to throw at it,would have to go more Sim.
-> Win Situation.

And if OFP2 is way more Sim than ArmA(or Game2) then I will just go play that -> Win Situation.

But Codemasters first has to prove they have something good.
I will buy any game that doesnt appease to CTF-HappyMealers and tries to simulate Battalion vs Battalion warfare.

spoock
Apr 21 2007, 16:43
GAME2 certainly smash competition, Flashpoint 2 haven´t chance, but for compare I would like some preview from GAME 2 this year. http://forums.bistudio.com/oldsmileys/smile_o.gif
Please BIS guys, you have this power http://forums.bistudio.com/oldsmileys/wink_o.gif

wamingo
Apr 21 2007, 18:06
Competition in small or niche markets usually lead to someone&#39;s and often everyone&#39;s demise. Simulation games generally have small markets and way too much competition for profitable products. Arma is a sim first, game second. I don&#39;t think you really want competition here.

Coffin Joe
Apr 21 2007, 20:37
OFP: Cold Was Crisis 1.00 - 1.46
OFP: Resistance 1.75-1.96
VBS1 1.75-1.99
OFP: Elite 2.85
ArmA: Armed Assault 5089 - 5151 - ? ? ?
VBS2 - ? ? ?

Ha&#33; My beautifully ugly little Elite uses version 2.(almost 3)

Suck it console haters&#33; http://forums.bistudio.com/oldsmileys/nener.gif (all in good fun, unlike some of you that bash consoles.)


One of the things I&#39;m hoping FP2 will have is superior(over OFP/ArmA) physics and I think that&#39;s pretty much guaranteed.

Ti0n3r
Apr 21 2007, 20:43
I just came to think about, I hope it comes with a decent campaign, like CWC. I kinda feels like they want to sell this game, and a good campaign + good multiplayer is the right way to do so.

boecko
Apr 21 2007, 20:52
Let me guess http://forums.bistudio.com/oldsmileys/wink_o.gif

 
 OFP: Cold Was Crisis 1.00 - 1.46
 OFP: Resistance 1.75-1.96
 VBS1  1.75-1.99
 OFP: Elite 2.85

Source was controlled by CVS.
Them someone converted it via cvs2svn

 
 ArmA: Armed Assault 5089 - 5151 - ? ? ?
 VBS2 - ? ? ?

Now the build-number is in fact the subversion revision of the main trunk?

regards

Boecko

spoock
Apr 21 2007, 20:52
Competition in small or niche markets usually lead to someone&#39;s and often everyone&#39;s demise. Simulation games generally have small markets and way too much competition for profitable products. Arma is a sim first, game second. I don&#39;t think you really want competition here.
ArmA is still game http://forums.bistudio.com/oldsmileys/sad_o.gif
"I need more real&#33;&#33;&#33;" http://forums.bistudio.com/oldsmileys/whistle.gif

Messiah
Apr 21 2007, 21:03
Join the army? http://forums.bistudio.com/oldsmileys/whistle.gif

Coffin Joe
Apr 21 2007, 21:33
He doesn&#39;t want to die? http://forums.bistudio.com/oldsmileys/whistle.gif

Messiah
Apr 21 2007, 21:41
well, he only specified realism http://forums.bistudio.com/oldsmileys/tounge2.gif

Baddo
Apr 21 2007, 21:43
...
Now the build-number is in fact the subversion revision of the main trunk?
...
That is what I thought, it for sure is not some arbitrary-chosen number (must be directly related to source code version in the repository or it doesn&#39;t make much sense).

Stryder
Apr 22 2007, 04:10
Lets see what happens at the Leipzig Games Convention, its soon right?
When is it? Where do I find out about it (that is, where do I find what info comes out of it on OFP2)

4 IN 1
Apr 22 2007, 05:07
...
Now the build-number is in fact the subversion revision of the main trunk?
...
That is what I thought, it for sure is not some arbitrary-chosen number (must be directly related to source code version in the repository or it doesn&#39;t make much sense).
orthrough the engine talk is just a bunch of BS IMO i think i could use some spear time try to stop it

what suma tries to say is that: ALL BI created soft(OFP,ARMA,Elite,VBS1,VBS2 blah blah blah for future games)are using the RV(dunno why every ppl get it wrong) engine A.K.A Poseidon, but it is in a different generation and builts, point is, the differents between "generation" and "version", the first one have got themself heavily rewrite inorder to adding new things(big one), work better, look better, etc; the secound one is about slight code change, bug fix, adding new things(small things) and blah blah blah

so ppl please stop these word games and stick on topic, if you misunderstanding something and want to stick with it its fine, but dont use this topic, its being idiot playground for far too long

raedor
Apr 22 2007, 10:07
Let me guess http://forums.bistudio.com/oldsmileys/wink_o.gif


OFP: Cold Was Crisis 1.00 - 1.46
OFP: Resistance 1.75-1.96
VBS1 1.75-1.99
OFP: Elite 2.85

Source was controlled by CVS.
Them someone converted it via cvs2svn


ArmA: Armed Assault 5089 - 5151 - ? ? ?
VBS2 - ? ? ?

Now the build-number is in fact the subversion revision of the main trunk?

regards

Boecko
Wrong. But this isn&#39;t interesting in this thread anyway, 4 In 1 is right there; so please don&#39;t get too OT. http://forums.bistudio.com/oldsmileys/smile_o.gif

ArchangelSKT
Apr 22 2007, 12:07
Lets see what happens at the Leipzig Games Convention, its soon right?
When is it? Where do I find out about it (that is, where do I find what info comes out of it on OFP2)
I think the Games convention takes place in late August.

Maddmatt
Apr 22 2007, 12:48
The argument about the graphics engines is one of the stupidest things I have seen here http://forums.bistudio.com/oldsmileys/rofl.gif . It&#39;s amazing how people that obviously don&#39;t know what they are talking about think they are right. Good thing Suma ended it before it ruined the topic.

If OFP 2 delivers something close to what it promises then it could be a good game, but I&#39;m pretty confident in Game2.
They could both be worth the money, it&#39;s not like you&#39;re only allowed to play one. Unless one turns out to be a piece of junk I will buy both. http://forums.bistudio.com/oldsmileys/smile_o.gif

MattXR
Apr 22 2007, 12:57
If it doesnt have a mission editor then forget it http://forums.bistudio.com/oldsmileys/wink_o.gif thats what i say LOL&#33;

kavoven
Apr 22 2007, 13:27
If it doesnt have a mission editor then forget it http://forums.bistudio.com/oldsmileys/wink_o.gif thats what i say LOL&#33;
I&#39;m pretty damn sure it will have one because CM knows what kept OPF alive for such a long time http://forums.bistudio.com/oldsmileys/wink_o.gif

Baddo
Apr 22 2007, 14:13
Many people might not need a mission editor, they might instead need a game that works well and is fun to play. So what I am saying is, you can&#39;t say if this OFP2 by Codemasters is going to fail or succeed if it has a mission editor or not. I bet most people who play computer games won&#39;t bother with a mission editor (you belong to a small minority if you do).

Baff1
Apr 22 2007, 14:16
Competition in small or niche markets usually lead to someone&#39;s and often everyone&#39;s demise. Simulation games generally have small markets and way too much competition for profitable products. Arma is a sim first, game second. I don&#39;t think you really want competition here.
Bring it on.

May the strongest survive.
Nothing is less favourable to the end user than a monopoly.

Unfortunately this game has me thinking it&#39;s going to be a console port.
I&#39;m all up for any additions to the genre, but invariably don&#39;t care much for consolised software.

TheElite
Apr 22 2007, 14:24
Quote[/b] ]Unfortunately this game has me thinking it&#39;s going to be a console port.

Yeh got to agree wth you there, that was my fear about arma and unfortunately that fear was realised. http://forums.bistudio.com/oldsmileys/sad_o.gif
lets hope both game 2 and ofp2 are more original than ports of exisiting 8 year old genres repackaged.

i also agree with others that , i think if codies have spent 2 year dev on this ( obviously the engine there speaking of, because the job for ofp2 top man didnt go out till last year).they will realise that the longevity is in the editor .

As for expansions/community addons ,hmm am i commiting a sin by suggesting , to eliminate tkc with dubious pbo`s and trojan hacked exe`s , is it worth 45-50 quid for a dvd full of expansion pack that you know is gonna provide , no conflict of addons or no way throug/better protection ,every 6 months or so ?

after abondoning online playing and getting bored waiting for tools , i am beggining to think i would pay it (at this time ). ??

Maddmatt
Apr 22 2007, 14:38
Quote[/b] ]Unfortunately this game has me thinking it&#39;s going to be a console port.

Yeh got to agree wth you there, that was my fear about arma and unfortunately that fear was realised. http://forums.bistudio.com/oldsmileys/sad_o.gif
ArmA wasn&#39;t a console port, there was no console version of ArmA so it&#39;s not even possible that it was a console port. Your comment just looks like a load crap to me.

TheElite
Apr 22 2007, 15:34
Quote[/b] ]ArmA wasn&#39;t a console port, there was no console version of ArmA so it&#39;s not even possible that it was a console port. Your comment just looks like a load crap to me.

its as near to a port as you will find . i think the only thing tht was not ported was the islands and the campaign and thats a real shame ,it would have een better all round.
and if you ever wanted proof , besidea all the xbox files/strings etc.

he only way i can play the game at all is with an xbox controller http://forums.bistudio.com/oldsmileys/smile_o.gif.

Maddmatt
Apr 22 2007, 17:06
Quote[/b] ]ArmA wasn&#39;t a console port, there was no console version of ArmA so it&#39;s not even possible that it was a console port. Your comment just looks like a load crap to me.

its as near to a port as you will find . i think the only thing tht was not ported was the islands and the campaign and thats a real shame ,it would have een better all round.
and if you ever wanted proof , besidea all the xbox files/strings etc.

he only way i can play the game at all is with an xbox controller http://forums.bistudio.com/oldsmileys/smile_o.gif.
XBOX is DX8 and ArmA is DX9, so how could a DX9 game possibly be a port of an XBOX game?

Just because some strings are still there doesn&#39;t mean nothing was changed, it&#39;s just that they didn&#39;t start from scratch because there is no point in that.

Edit: And if you can&#39;t see the other changes for yourself, then I&#39;m not going to waste my time with this argument.

Espectro
Apr 22 2007, 18:13
It doesn&#39;t seem like &#39;theelite&#39; have even tried &#39;elite&#39;?

Armed Assault is a very open software invironment - any console game isn&#39;t. That is the major difference between the two.

To mention a couple.

Addons
AI scripting

It&#39;s two totally different universes, mate http://forums.bistudio.com/oldsmileys/smile_o.gif

maxqubit
Apr 22 2007, 19:09
Armed Assault is a very open software invironment - any console game isn&#39;t. That is the major difference between the two.
That is why i am curious for OFP2, esp. the 360 version. I just want a &#39;no-fiddle&#39;, enjoyable, mature game which delivers out-of-the-box.

You can say many things of Elite, but it was a hell of a out-of-the-box package. A better OFP with CWC, Resistance, lite editor and fully XBL enabled. Plug and play, instant gratification. Even without the mods.

I like out-of-the-box. Just like i like a good wine from a shop or a ferrari from the showroom. There is nothing wrong with a finished product. And consoles work towards finished products. That is a limitation perhaps but otoh it is also a good thing.

TheElite
Apr 22 2007, 20:03
It doesn&#39;t seem like &#39;theelite&#39; have even tried &#39;elite&#39;?

Armed Assault is a very open software invironment - any console game isn&#39;t. That is the major difference between the two.

To mention a couple.

Addons
AI scripting

It&#39;s two totally different universes, mate http://forums.bistudio.com/oldsmileys/smile_o.gif
Wow you people here really do take things literaly huh ?

To answer your question yes i have played and finished elite and ofp cwc and the original demo.Infact right now i am playing the original demo of Ofp cwc on malden in Arma at this very moment,sorry if i upset you guys,maybe i should have said arma feels like a port of ofp elite to me ,because i just plugged my xbxox controller in there and it felt like home.

Anyway i was hoping arma would be very different was what i was trying to say and it was not.

So back ontopic and the real point behind my original post, would it be a sin to ask that there will be a decent ofp sequal before game2 and if we had to pay money every 6 months for quality addons that didnt have bugs and such, would it ruin the whole ofp scene ?

Coffin Joe
Apr 22 2007, 20:13
Uh...I might be missing something but how is ArmA a console port?&#33;


Edit: Beated by about a thousand miles...



Anyway so what would people like seeing in this game that isn&#39;t in ArmA or might not be in Game 2?

boecko
Apr 22 2007, 20:25
This thread is already completely off topic, so i don&#39;t care anymore to be on topic.



Infact right now i am playing the original demo of Ofp cwc on malden in Arma at this very moment

Huh .. I thought, you&#39;re not allowed to talk about the fightclub?

How could you joined the CWR-roster back in december, when you joined here in "April 2007" ?

So either you release something to the crowd from CWC or you stop talking about it.

This is not fair.

bye

:nosmilies here:

Chipper
Apr 22 2007, 21:54
give us the hidden ftp with CWR files

Messiah
Apr 22 2007, 23:12
and while you&#39;re at it, the roswell files, what goes on at Area 51 and who actually killed JFK.

(There&#39;s no conspiracy here http://forums.bistudio.com/oldsmileys/whistle.gif )

Anyway - I&#39;m no expert to the capabilities of xbox live, but would there be any way for a similiar sharing of missions and addons for OFP2 on the consoles? This to me would be a important part of any pretender or contender to Arma/Ofp

Coffin Joe
Apr 22 2007, 23:26
If they program it in, yes. In Far Cry you can share maps you&#39;ve made I think. I&#39;m trying to think of a few other examples(I know there are more) but nothing is coming to mind.

maxqubit
Apr 23 2007, 06:33
Anyway - I&#39;m no expert to the capabilities of xbox live, but would there be any way for a similiar sharing of missions and addons for OFP2 on the consoles? This to me would be a important part of any pretender or contender to Arma/Ofp
In Elite you can play your own maps on live (e.g. a own made coop). The others will download it before the mission starts. There is no system to share it. That is, you can&#39;t download it for your own use.

But ... the hack scene got around that:) see here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=63;t=50454). With a memorycard and AR replay (or a hacked xbox) you can do a lot more. This shows that in principle all is possible.

The road to go is of course XBL/DLC (paid or free) but in that case you&#39;ve got MS to cooperate, you can&#39;t just put stuff on XBL for others to download. In that respect the pc scene is more free/flexible (but also less coherent)

(btw, i dunno about the online ps3 scene. i could be more free to share your own stuff as opposed to xbl which is controlled by MS)

rolren
Apr 23 2007, 06:40
Hey all, check this out:

Operation Flashpoint 2 (http://www.codemasters.co.uk/flashpoint2/usa/operationflashpoint2.php)

I think it&#39;s far from reality because the real guys who made us love Operation Flashpoint are from Bohemia Interactive Studio who created recently ArmA. Although this is reality, I&#39;ll follow that Operation Flashpoint 2 saga and I won&#39;t believe it&#39;s reality until I play and compare it directly with its predecessor version, Operation Flashpoint.

raedor
Apr 23 2007, 11:58
This thread is already completely off topic, so i don&#39;t care anymore to be on topic.
Then it is a good point to close this thread until something new from OFP2 is unveiled.

TheElite is free to speak about his OFPE converts, he can also release them or show screenshots as he likes. But he is in no way affiliated to the CWR team, so don&#39;t expect any "CWR files" from him http://forums.bistudio.com/oldsmileys/wink_o.gif Due to his rants about CWR lately I&#39;d love to include some script that prevents his user ID from playing CWR later on... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

raedor
May 19 2007, 19:24
Reopened as there&#39;s new info released.

MattXR
May 19 2007, 19:36
New Info.. and maybe some videos will follow up from this review. [2 new screens and videos in this months PC Gamer.]

A dozen soldiers are scouting ahead of a convoy of tanks through dense woodland. But this is not a pretty scene. There are no squirrels in this place: just men with guns on the way to war. Their rifle butts are square into their shoulders; they&#39;re aware that they&#39;re painfully exposed, their eyes alert, darting. You can smell the incoming ambush.

The attack is ferocious, unexpected and entirely unfair. A missile, launched from an attack chopper some miles away, slams into the side of a tank. The soldiers are knocked upward by the blast, and slam down, dead. Flashpoint is back with a bang.

Advertisement:

The original Operation Flashpoint was defined by its murderous style. As just another cog in the US war machine, you&#39;d take part in massed freeform infantry operations, small urban invasions, tank and helicopter sorties and the occasional tractor patrol, always aware that death could come from a sniper crouched in a bush, and getting just a whiff of the spine-crawling terror that real soldiers must experience in a battlezone.

All that - the violence, the tension and the massive scale of the battlefields - is present in the two movies that Codemasters, the original publishers of Operation Flashpoint (the developers of the game released the so-so unofficial sequel Armed Assault earlier this year) have released to announce this new project.

The first, the helicopter attack, is a brutal demonstration of Flashpoint&#39;s brilliant unfairness. Those dead soldiers had no chance to react. But maybe their comrades can find a way to fight back. How much fun would it be to inflict that blow? Or mount a full counter-attack?

The second option raises questions. Two soldiers are about to engage a tank at a distance. The ground in front of them is a dead-zone of previous impact craters and clods of soil launched into the air. The first soldier taps the second on the back, points forward, and says, "Let&#39;s take that piece of shit out." The first nods and, as the camera moves right to highlight a tank rotating its barrel toward them, whips the RPG off his back and drops to one knee. The missile fires, disabling the tank.

This is early, &#39;previsualisation&#39; footage; essentially, this is what the developers really want the game to look, feel and play like. It&#39;s a statement of intent from a team at the beginning of a project. It seems more visceral, more violent than the Plain Jane Flashpoint we knew. That&#39;s a worry. Flashpoint&#39;s thrills were staccato, percussive moments punctuating long periods of tension and silence.

Flashpoint 2 is also being released on Xbox 360 and PS3, using technology developed for the latest Colin McRae games. This brings up immediate fears that the game will be simplified for console gamers.

When we bring this up with a Codemasters rep, he&#39;s coy. "This is early work, and right now all ideas are on the table." Codemasters would do well to remember the game&#39;s history. Three months before it came out, the original Operation Flashpoint demo was downloaded by over a million players. PC gamers loved its austerity, its tension and its battlefields. That&#39;s what we want to see in Operation Flashpoint 2.

SHWiiNG
May 20 2007, 09:27
allow me to say a couple of things, firstly, and obviously, Codemasters will have the name "Flashpoint" on their side, hence i dont believe that everyone who played OFP wil have heard of ArmA , so using the name Flashpoint could initially attract those who are familiar with the it.
Secondly, ArmA is the True sequal is it not? so therefore, Arma has all the minds from OFP, so i can only speculate that OFP2 will be a spin-off not realistically capturing the true atmosphere, feel and playability of the True sequal to OFP, ArmA.

4 IN 1
May 20 2007, 14:33
too early to say anything, if cody are just simply after money then all their nice speech would simply be joke, but if they still have some sence what happened with those imfamous names then BI better catch up with progress

Daniel
May 20 2007, 15:51
Quote[/b] ]capturing the true atmosphere
Hopefully they might grasp that as one of ArmA&#39;s weaknesses and work on it. I&#39;ve heard conflicting reports in the past, but how much influence did Codemasters have on the original OFP Campaign?

Ian Malcolm
May 20 2007, 16:23
Daniel @<hidden> May 20 2007,17:51)]
Quote[/b] ]capturing the true atmosphere
Hopefully they might grasp that as one of ArmA&#39;s weaknesses and work on it. I&#39;ve heard conflicting reports in the past, but how much influence did Codemasters have on the original OFP Campaign?
From what i heard - very very little. How fully by Codemasters made campaign looked like you can see in Red Hammer.

4 IN 1
May 20 2007, 16:30
atmosphere? well waite for CWC release, then we&#39;ll see(but at the mean time, BI really really need to fix the game first)

kavoven
May 21 2007, 14:59
I don&#39;t know what people have to complain about the RH campaign... I thought it was really, really good and I enjoyed it http://forums.bistudio.com/oldsmileys/smile_o.gif

Jakerod
May 21 2007, 16:37
I liked the defend montignac mission where you set up the defenses.

Back on track I am hoping that this is a good game so I can have Game 2 and OFP2 to play.

Dwarden
May 21 2007, 18:45
this is so damn funny http://forums.bistudio.com/oldsmileys/smile_o.gif after reading what posted Matt ....

CodeMasters (after ArmA was announced) said they already work on theirs own OFP2, now around the first official release they said it&#39;s ~2 years in development ...

now they say all what You see and hear is &#39;what they wish to be in project&#39; and &#39;early stage development&#39; and &#39;early work&#39; etc.

guess the truth is approx this way ArmA was released, CM noticed they is demand for such title (omg shock) and quickly glued together plan for new game ...

oh well ...

maxqubit
May 21 2007, 19:01
CM noticed they is demand for such title (omg shock) and quickly glued together plan for new game ...

oh well ...
And how much &#39;demand&#39; is that? I would like to know how many copies of ArmA have been sold?

Anyway, at least CM promises a 360 version:) So i&#39;m hoping for a good OFP2/360 now that ArmA/360 seems further away than ever. There is a demand overthere (omg shock:)

Baff1
May 22 2007, 15:12
Competition in small or niche markets usually lead to someone&#39;s and often everyone&#39;s demise. Simulation games generally have small markets and way too much competition for profitable products. Arma is a sim first, game second. I don&#39;t think you really want competition here.
Simulation games is the most popular genre in computer gaming.
Sim City.
The Sims. (Best selling PC game series ever)
Microsoft Flight Simulator. (Over 50 different expansion packs available).


This is neither a small nor niche market.

Operation Flashpoint was a massive international hit.
Particularly in Europe where it had excellent distribution from the outset.
It sold millions.
A no.1 best seller. Game of the Year.
It&#39;s about as mainstream as a game can get.



Quite apart from any number of combat flight simulators, infantry simulators and tank simulators on the market, and the literally scores of these titles due for release this year, combined arms sims are also about as mainstream as you can get.

Here for example are two more combined arms battlefield sims due for release later this year.

World in Conflict.
Frontlines: Fuel of War


I could go on to include the immensely popular and also no.1 best selling Battlefield series, however many people would like to argue that it is not a battlefield sim as the play is too arcadey for them.
There are currently 15 Battlefield titles on sale at my local game shop.

colossus
May 24 2007, 14:08
The demo for Colin McRae: DiRT is released. Lets see what we are up against.

Gamer.no (torrent) (ftp://download.gamer.no/gamer.no/colin_mcrae_dirt_demo.exe.torrent) - I have 1,4 MB/s on this one.
Gamershell.com (http://www.gamershell.com/download_19282.shtml)

Xawery
May 24 2007, 22:40
Not too impressive, I must say. Yes, everything is nice and shiny, the physics are somewhat nice, but how this engine could support a large scare war simulator is not apparent from this demo. If there is one genre which promotes &#39;shoebox&#39; maps it&#39;s the racing niche.

It&#39;s impossible to say how flexible the engine is; for all we know, the devs won&#39;t even break a sweat adapting this to a war sim. However, a racing engine strikes me as an odd choice for the basis of a war game.

Baff1
May 25 2007, 13:09
Ghost Recon Advanced Warfighter for PC is built on a racing car engine.

It uses pretty large maps. (About 1 GB each). But it is also pretty laggy and wasteful on Hardware resources.

With that as my only example, I&#39;d say it would be adequate to do the job but unless the production cycle is long enough, it is unlikely to be refined for the specific demands if an FPS.

karantan
May 25 2007, 13:53
Not too impressive, I must say. Yes, everything is nice and shiny, the physics are somewhat nice, but how this engine could support a large scare war simulator is not apparent from this demo. If there is one genre which promotes &#39;shoebox&#39; maps it&#39;s the racing niche.

It&#39;s impossible to say how flexible the engine is; for all we know, the devs won&#39;t even break a sweat adapting this to a war sim. However, a racing engine strikes me as an odd choice for the basis of a war game.
True, it can&#39;t be said how flexible the engine is, but also I can&#39;t see why (the core of) some graphic engine can&#39;t be modified to some particular needs, so for all we know the devs could had reworked it (almost) completely.

Don&#39;t know if this was mentioned before, but my &#39;biggest concern&#39; for this game is that there would be nothing present like the Mission Editor, but just the (official) campaign ,,, and that&#39;s it.

Freshman
May 25 2007, 14:54
Quote[/b] ]Don&#39;t know if this was mentioned before, but my &#39;biggest concern&#39; for this game is that there would be nothing present like the Mission Editor, but just the (official) campaign ,,, and that&#39;s it.

I can&#39;t believe that a company could be this stupid. It&#39;s like you tell them: Do this and you will have success&#33; And they don&#39;t do it...

I think CM is a company with much experience on the game market and they know how to meet the gamers needs.

karantan
May 25 2007, 15:14
Quote[/b] ]Don&#39;t know if this was mentioned before, but my &#39;biggest concern&#39; for this game is that there would be nothing present like the Mission Editor, but just the (official) campaign ,,, and that&#39;s it.

I can&#39;t believe that a company could be this stupid. It&#39;s like you tell them: Do this and you will have success&#33; And they don&#39;t do it...

I think CM is a company with much experience on the game market and they know how to meet the gamers needs.
Well, from your &#39;lips&#39; into the god&#39;s/dev&#39;s ears, Freshman  http://forums.bistudio.com/oldsmileys/wink_o.gif

wolfbite
May 25 2007, 18:32
Well i love ARMA but Bohemia need some competition. people keep saying how it looks like GRAW.... But if the ArmA AI acted like GRAWS id be really happy.. because the ARMA ai although better than ofp&#39;s still need a right kick up the arse..... Im lookin forward to how this ends up... And im also looking forward to game 2... Wich im sure will kick MAJOR ASS

DM
May 25 2007, 18:43
But if the ArmA AI acted like GRAWS id be really happy..
I&#39;d rather it didn&#39;t, because the GRAW AI is HEAVILY scripted to work in the "confined" spaces provided by GRAW maps. Put the GRAW AI in ArmA and it would never leave the town center http://forums.bistudio.com/oldsmileys/tounge2.gif

4 IN 1
May 25 2007, 18:53
if you put GRAW AI into arma they dont even know where to go, they will just stand still there and think "where the heck am i?"

Baff1
May 25 2007, 21:04
The ArmA AI doesn&#39;t know where to go either. Both use scripted way points.

GRAW uses cover.

Donnervogel
May 25 2007, 21:40
The Arma AI will engange an enemy by itself even without waypoints. With some waypoints it will even travel across half of the Map to do it without the mission designer having to specify where to go.

The Arma AI "uses" cover too. It just sucks at it. But then again it is a lot more complicated for it to do it. The enemy can be everywhere at different heights or different vehicles (aircraft) at the same time and the environment can have totally different features depending on the location. The task to use cover properly is significantly more complex for the Arma AI than for the GRAW AI. Additionally it appears to me that the use of cover is kind of a last minute addition to Arma and there is certainly a huge limitation with the current model system that the AI sometimes doesn&#39;t understand what objects provide appropriate cover in what situation and it is unable to interact with the object properly to shoot from cover. You will often see the Arma AI going to bushes or object and stand near them. This is their "taking cover" but then again it will see the object as an obstacle and step aside of it to be able to engage the enemy. Which obviously nullifies the use of it as cover. The thing is. Better AI for Arma would be possible but IMHO it would require a major overhaul of significant parts of the game. Since Arma is an intermediate product between Game 2 and OFP I think this will not happen in an extend to allow the full potential. But even if they did you would still be able to write AI that react better to a situation in a game like GRAW, simply because the possibilities are less. The OFP/Arma type AI has to be able to cope with every kind of environment and multiple types of enemy weapon systems/vehicles at once in an totally open and free environment as well as in limited urban environment... so you can imagine how much more complex this gets and that is is not possible to script a reaction fro every possible situation in advance.

Sennacherib
May 25 2007, 22:16
this is so damn funny http://forums.bistudio.com/oldsmileys/smile_o.gif after reading what posted Matt ....

CodeMasters (after ArmA was announced) said they already work on theirs own OFP2, now around the first official release they said it&#39;s ~2 years in development ...

now they say all what You see and hear is &#39;what they wish to be in project&#39; and &#39;early stage development&#39; and &#39;early work&#39; etc.

guess the truth is approx this way ArmA was released, CM noticed they is demand for such title (omg shock) and quickly glued together plan for new game ...

oh well ...
easy to understand. maybe codemaster had some doubts, but after the release of Arma, codemaster is now sure to make a better product or to gain shares of market in this domain .

the goal of this kind of company is just to make money. and i agree with that.

no i don&#39;t criticize Arma. http://forums.bistudio.com/oldsmileys/confused_o.gif

NeMeSiS
May 25 2007, 22:23
the goal of this kind of company is just to make money.
Thats the goal of every company, developers cant eat their code heh? http://forums.bistudio.com/oldsmileys/tounge2.gif

Sennacherib
May 25 2007, 22:36
the goal of this kind of company is just to make money.
Thats the goal of every company, developers cant eat their code heh? http://forums.bistudio.com/oldsmileys/tounge2.gif
really, i&#39;m not sure, when i read some posts in this forum http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

MattXR
May 27 2007, 15:12
Ive seen people in the codies forum saying OMG i loved Flashpoint i cant wait for Flashpoint 2 and it wont even be the same game they are expecting lol. They dont even knw ArmA Exsitts.

colossus
May 27 2007, 16:15
I&#39;ve seen that on several website. http://forums.bistudio.com/oldsmileys/confused_o.gif
Hopefully I&#39;ve managed to convert or/and inform a few on the Gamespot forum http://forums.bistudio.com/oldsmileys/tounge2.gif

Jester_UK
May 27 2007, 23:33
The ArmA AI doesn&#39;t know where to go either. Both use scripted way points.

GRAW uses cover.
Not unless they fixed the AI after the demo it doesn&#39;t.

I took one look at that demo and binned any idea of ever buying it. The AI in ArmA even with it&#39;s faults is years ahead of what I saw in GRAW.

I saw a single AI rifle man standing in the middle of a cross roads (so having two possible walls (not to mention a large dirt bin and IIRC a car to take cover behind), trying to slug it out with what from the rate of fire I assume was either an opfor AI MG team or an entire squad armed with assault rifles. Was this a one off? Oh no. I saw it frequently.

At least in ArmA he&#39;d have gone prone.

Use cover? http://forums.bistudio.com/oldsmileys/rofl.gif

Not in this universe they didn&#39;t

BraTTy
May 29 2007, 00:11
I read the whole topic.
Only idea I have is that in Game2 include ALL ERAS of war (WW1,WW2,Vietnam etc..)
Then BIS could change the role to Most Realistic War Simulator

Baff1
May 29 2007, 17:39
The ArmA AI doesn&#39;t know where to go either. Both use scripted way points.

GRAW uses cover.
Not unless they fixed the AI after the demo it doesn&#39;t.

I took one look at that demo and binned any idea of ever buying it. The AI in ArmA even with it&#39;s faults is years ahead of what I saw in GRAW.

I saw a single AI rifle man standing in the middle of a cross roads (so having two possible walls (not to mention a large dirt bin and IIRC a car to take cover behind), trying to slug it out with what from the rate of fire I assume was either an opfor AI MG team or an entire squad armed with assault rifles. Was this a one off? Oh no. I saw it frequently.

At least in ArmA he&#39;d have gone prone.

Use cover?  http://forums.bistudio.com/oldsmileys/rofl.gif

Not in this universe they didn&#39;t
Yup the wingmen in GRAW are horrible.

On the other hand the enemy AI is ducking behind walls, and while one lot is supressing you another lot is flanking.

Your wingmen use suppressive fire, and the enemy ducks behind cover. If you equip them with a grenade launcher, they will use it.

When you watch you wingmen advancing down a road, they try and maintain cover against a threat, but they react poorly to multiple threats and only seek cover versus one at a time.
If they have been flanked, they can&#39;t cope.

With regards to the other chaps point about having to deal with enemies on different levels at different heights. GRAW does that too. It&#39;s in no way more complex since co-ordinates are given as a 3D location. X Y Z. The calculation is equally complex.

Donnervogel
May 29 2007, 17:57
Quote[/b] ]With regards to the other chaps point about having to deal with enemies on different levels at different heights. GRAW does that too. It&#39;s in no way more complex since co-ordinates are given as a 3D location. X Y Z. The calculation is equally complex.

That&#39;s not what I have said but somehow I get a deja-vu saying this to you...
anyway here is what I said

"The enemy can be everywhere at different heights or different vehicles (aircraft) at the same time and the environment can have totally different features depending on the location."

GRAW does not work like that and neither does it&#39;s AI. From what I have seen (demo experience only) the AI has predefined possibilities and predefined places that tell them where there is cover for what. Obviously it&#39;s use of cover is superior I don&#39;t argue that. But it is a completely different kind of AI and it would not work in an Arma environment like that. In the Arma environment the complexity for the same AI would increase hugely. I think you underestimate this. But for example pathfinding algorithms can be very complex so they need to be reduced to produce only "acceptable" results instead of the best ones because it is simply too complex to get the best path. But having confined space with predefined "roads" and such alone will reduce the complexity by a huge factor so you can not only make a better pathfinding (by using better approximations), you can also divert spare ressources to other problems.

One can go on like this. The thing is that you simply can&#39;t compare those two AIs. They are something totally different.

maxqubit
May 30 2007, 12:01
But you can always argue what the point is of a big beautiful island when something as basic as &#39;taking cover&#39; isn&#39;t &#39;solved&#39; ... I&#39;m well aware (as in i can imagine) how complex this thing is but THE road to go is:

1. Make proper non-predefined &#39;take cover&#39; AI (if even possible)
2. Put THAT on a big island with cities, objects, hills, crests, etc.

Just don&#39;t (try to) do it the other way around:)

NeMeSiS
May 30 2007, 12:37
But you can always argue what the point is of a big beautiful island when something as basic as &#39;taking cover&#39; isn&#39;t &#39;solved&#39; ... I&#39;m well aware (as in i can imagine) how complex this thing is but THE road to go is:
TBH i dont like the taking cover feature in GRAW, it may look smart, but every firefight ends up the same: Waiting until the enemy pop ups behind his cover and then shoot him in the face.
Thats not smart behaviour, hell, its alot more simple then BI did and while it may look quite intelligent, after a while it gets very repetitive because the AI cant set up a proper counterattack. (On the other hand, the ArmA AI cant set up a proper defence by itself, which makes them look quite stupid at times)

Donnervogel
May 30 2007, 14:31
But you can always argue what the point is of a big beautiful island when something as basic as &#39;taking cover&#39; isn&#39;t &#39;solved&#39; ... I&#39;m well aware (as in i can imagine) how complex this thing is but THE road to go is:

1. Make proper non-predefined &#39;take cover&#39; AI (if even possible)
2. Put THAT on a big island with cities, objects, hills, crests, etc.

Just don&#39;t (try to) do it the other way around:)
well I agree with you and it certainly will happen as we get increased CPU power with multi core systems now. It is only logical to expect more from the AI in future. But I would not expect it from Arma. At least not without a major expansion.

memnoch
May 30 2007, 17:48
And if it meant sacrificing something then take away waving grass and trees. http://forums.bistudio.com/oldsmileys/smile_o.gif

TheReddog
May 31 2007, 13:30
OFP 2 should ditch the whole hypothetical island nation thing and be about the Warsaw Pact countries invading Western Europe/USA in the 80&#39;s.

dentist guba
May 31 2007, 16:46
Quote[/b] ]In the world of consoles there are no exceptions. It&#39;s just a waste of time to play console games. If OFP2 is going to be constructed for consoles from the beginning, it&#39;s nothing that&#39;s worth playing&#33;


what about ofp:elite. people on these forums seem to both complain that console games are dumbed-down and yet also complain if there is one that is not dumbed-down because it doesn&#39;t have huge success. besides, ofp:elite didn&#39;t do that badly, it went gold.

anyway, back to the actual game. even if it is dumbed down e.t.c it should "keep us going" till game2 and provide some good pointers at what it will be like. the thing i am looking forward to trying out is the new vehicle physics and destruction.

NeMeSiS
May 31 2007, 17:16
besides, ofp:elite didn&#39;t do that badly, it went gold.
Every game goes gold, it just means the release disk is sent to the publisher.. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

dentist guba
May 31 2007, 17:48
what the hell is the point of that lol.

anyway it did sell a few copies i just think it was partly sabotaged by the mainstream game websites (e.g ign) and had some release date problems.

maxqubit
May 31 2007, 19:34
c&#39;mon. it is obvious why Elite &#39;failed&#39;:

1. the CM/BIS splitup
2. release date on the EXACT spot as 360 release (could it be worse you&#39;d ask:)
3. enige ok but gfx/anims subpar (to some extend)

So, the &#39;receipt&#39; for a succesful Elite would hae been:

1. CM/BIS working TOGETHER
2. Go for a 360 release early 2006 (iso xbox release nov 2005)
3. Take that extra time to upgrade the visulas/anims

You would have got a niche winner here.

Only ONE word (errr two) for it:

MISSED OPPORTUNITY:(:(

maxqubit
Jun 1 2007, 10:20
I took a look at the grass and trees and shadows in CMR:Dirt (demo on 360). Parking outside the track, of course i couldn&#39;t get out of the car but from inside my impressions are:

- Grass is swaying nicely
- Trees look allright
- Shadows seem ok
- Sunlight filters thru leaves nicely
- I didn&#39;t see my tracks left in the grass though

So, it will be interesting to see if:

- Will grass conceal over distance? (how big will the maps be anyway?)
- Can you run down trees? (if yes, do the become an obstacle?)

USMC NEEDER
Jul 28 2007, 12:46
Yes, i will play Ofp2 more than arma probably...

1) i can play like the graphics are on all very high on the xbox 360.

2) i don&#39;t need to spend &#036;1,500 on 1 computer that will last me 5 years at the most.

3) i can communicate better on the xbox 360.

4) New friends and challenges. http://forums.bistudio.com/oldsmileys/smile_o.gif

5) more to come.

Chipper
Jul 29 2007, 11:15
I&#39;ll play both.

MATRA
Aug 20 2007, 19:48
After seeing Codemasters: line-up at Leipzig, im very disappointed. Opf2 isnt there http://forums.bistudio.com/oldsmileys/sad_o.gif damn.


Quote[/b] ]Codemasters’ Games Convention 2007 Lineup:

CLIVE BARKER’S JERICHO™
The terrifying squad-based horror FPS based on an original concept by the master mythmaker, Clive Barker’s Jericho™ will receive its European consumer playable premiere at Games Convention 2007. Already hotly tipped as a key videogame this fall, and included in GameSpy.com’s Top 10 Best Games of E3 2007 awards, Clive Barker’s Jericho will take players on a journey through hellish locations and slices of time combating gruesome and twisted enemies from the mind of Clive Barker.

Clive Barker’s Jericho is coming this autumn for the PLAYSTATION®3 computer entertainment system, the Xbox 360™ video game and entertainment system from Microsoft® and Games for Windows®. For the fright of your life, visit www.jericho-game.com

TURNING POINT™: FALL OF LIBERTY
Games Convention 2007 will mark the first time ever that gamers will be able to go hands on with Turning Point™: Fall of Liberty, the epic alternate-reality World War II shooter from Spark Unlimited.

Set in 1953, amidst an alternate WWII reality, Turning Point: Fall of Liberty opens as Nazi forces launch a decimating attack on New York. At Leizpig, gamers will be able to hands-on and play through the game’s moving, action-packed portion of the initial invasion. With Nazi battleships taking the harbour, monstrous Zeppelins filling the skies, jet powered aircraft executing bombing runs, and armed paratroopers descending to the city streets taking New York block by block, players will be overwhelmed with the will to survive and the determination to defend with this new take on WWII shooters.

To be showcased at Leipzig on Xbox 360, Turning Point: Fall of Liberty is also being developed for the PLAYSTATION®3 system and Games for Windows. For the latest game briefings visit www.turningpointgame.com.

OVERLORD™
Revealing new content for Overlord™, Codemasters’ hit action adventure that enables players to explore their more despotic side, gamers will be able to go head to head with an all-new split screen multiplayer mode. The mode is soon to be available as a free content download for Xbox 360 via Xbox Live® Marketplace.

The creation of Dutch developer Triumph Studios, Overlord is all about being ruthless and determined as players pillage lands, conquer kingdoms and rise to be proclaimed the new all-powerful Overlord, ably assisted by a horde of loyal but lethal minions.

The free content update will provide the option to play split screen on all existing multiplayer maps. Overlord is out now for PC and Xbox 360. Visit www.codemasters.com/overlord for the latest game information.

COLIN McRAE: DiRT™
Already a best-seller on Xbox 360 and PC, Games Convention 2007 will be the first place for gamers to test drive the PLAYSTATION®3 system edition of Colin McRae: DiRT™. Set to launch this September for the PLAYSTATION®3 system, Colin McRae: DIRT takes traditional rally and turns it into an exhilarating cavalcade of mud splattering, gravel churning, handbrake turning, off-road race events.

As the evolution of the world’s grittiest racing game series, the car handling is sublime, the physics system thrillingly accurate and the damage effects are devastating. Dirty up at www.codemasters.com/dirt

The Lord of the Rings Online™: Shadows of Angmar™
BOOK 10: THE CITY OF THE KINGS.

The dedicated Codemasters Online area will feature the playable first look at Book 10: The City of the Kings, the second free update for The Lord of the Rings Online™: Shadows of Angmar™, the award-winning MMO from Turbine, Inc. Jeffrey Steefel, Executive Producer, will host exclusive presentations of Book 10 at 12.00 and 14.30 on Thursday, August 23rd and 17.00 on Friday, August 24th. The area will also feature community activity including a series of Monster Play events.

Plus - news just in:
Codemasters Online will be showing new signing "Fury" on the OnlineWelten stand, located in Hall 4 B01. The development team and Codemasters Online team will be there to host the first European look at the title.

funnyguy1
Aug 20 2007, 20:40
That&#39;s sad...Game2 and Ofp2 on GC toghether? That could be interesting...

ArchangelSKT
Aug 20 2007, 23:33
I read on another site that OFP 2 was going to be included, strange if not they have said earlier it would .

Sennacherib
Aug 21 2007, 00:17
personally, i prefer a funny game. i don&#39;t want excessive realistic things, because this is not playable (high dispersion etc). the reality is boring, and a game is made to have a good time, not to simulate boring stuff.

a good AI is the essential thing, that Codemaster must do. i agree with Lecholas for this point.

i hate to be kill by a friendly grenade. http://forums.bistudio.com/oldsmileys/crazy_o.gif

ArchangelSKT
Aug 21 2007, 01:04
After seeing Codemasters: line-up at Leipzig, im very disappointed. Opf2 isnt there http://forums.bistudio.com/oldsmileys/sad_o.gif damn.
You sure thats not only the games that are presented as "playable" maybe OFP2 will be shown with a trailer, or some other tech stuff.

Gisen
Aug 21 2007, 02:24
personally, i prefer a funny game. i don&#39;t want excessive realistic things, because this is not playable (high dispersion etc). the reality is boring, and a game is made to have a good time, not to simulate boring stuff.

a good AI is the essential thing, that Codemaster must do. i agree with Lecholas for this point.

i hate to be kill by a friendly grenade. http://forums.bistudio.com/oldsmileys/crazy_o.gif
So why don&#39;t you and all the other people who feel the same way go play quake, doom or something like that instead of coming to the most realistic game made and complaining that it is too realistic???
ARGH.

Sennacherib
Aug 21 2007, 09:23
http://forums.bistudio.com/oldsmileys/rofl.gif lol, please, let me to have my opinion.

but if you need a reply: because i like to create addons, and create my own world (the first ofp engine was great, i hope to see that in ofp2), and HD stuff are really boring, i have never seen that kind of stuff during my military service (which was real http://forums.bistudio.com/oldsmileys/confused_o.gif )

and if you want a real army, you know that your army need YOU. http://forums.bistudio.com/oldsmileys/confused_o.gif

kavoven
Aug 21 2007, 10:55
That&#39;s sad...Game2 and Ofp2 on GC toghether? That could be interesting...
Yeah, wanna see BIS and CM flamebating http://forums.bistudio.com/oldsmileys/biggrin_o.gif
(sorry, couldn&#39;t resist)

Black Sphere
Aug 21 2007, 12:30
personally, i prefer a funny game. i don&#39;t want excessive realistic things, because this is not playable (high dispersion etc). the reality is boring, and a game is made to have a good time, not to simulate boring stuff.

a good AI is the essential thing, that Codemaster must do. i agree with Lecholas for this point.

i hate to be kill by a friendly grenade. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Agree on this Dante (thou from a different reasons http://forums.bistudio.com/oldsmileys/wink_o.gif ), too much realism &#39;kills&#39; a game. Any mission maker which is striving to a realism knows that. I as a realism freak want to make my missions as realistic as possible, but soon enough (during the creating process and testing) I discover too much realism is not good, sometimes can even completely destroy a gameplay. So, just enough, the right, balanced measure of it ...

I hope CM knows that also ...

lecholas
Aug 21 2007, 22:48
I know that ARMA 2 has just been announced but Codies do not sleep.
Operation Flashpoint 2 Teaser (http://www.codemasters.co.uk/downloads/?downloadid=30256)
But I don&#39;t think it&#39;s ingame fotage...

ArchangelSKT
Aug 22 2007, 01:05
Nah that looks a bit to slick with all the grass etc to be in-game I think.

Of course I can hope http://forums.bistudio.com/oldsmileys/smile_o.gif , the teaser was nice though and I am looking forward to this more and more.
I know it uses the NEON engine which "Colin McRae Dirt" is built upon as well but I haven`t played it so I can`t comment on the engine.

colossus
Aug 22 2007, 01:16
Could anyone upload the movie? http://forums.bistudio.com/oldsmileys/whistle.gif

ArchangelSKT
Aug 22 2007, 01:39
I don`t know how to, but I guess it will be released during the convention anyway

OT : Uhm er det deg fra Hardware.no ? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

http://www.diskusjon.no/index.php?showtopic=816713&st=40

colossus
Aug 22 2007, 01:44
Hope GameTrailer has it later on. Plus some stuff about ArmA: QG and ArmA II.

OT: Yep, er nok meg. http://forums.bistudio.com/oldsmileys/wink_o.gif

Raptor
Aug 22 2007, 08:31
Could anyone upload the movie? http://forums.bistudio.com/oldsmileys/whistle.gif
http://armed-assault.de/news/dragon-rising.html

http://forums.bistudio.com/oldsmileys/wink_o.gif

kavoven
Aug 22 2007, 10:35
Video looks good, but I doubt it&#39;s ingame.

anyway, finally another and realistic conflict&#33; Even the placement of the island is realistic. I read some news about BP and other oil companies sending "scouts" to this area because of oil:)

Opteryx
Aug 22 2007, 10:39
YouTube version for anyone too lazy to register

LINK (http://www.youtube.com/watch?v=BL4aEYbJvf4)

Hoot
Aug 22 2007, 11:53
It is confirmed by Rubbergenius, comm manager at the Codies, that this teaser is actually a rendered movie, just using ingame-models. So it is simply nothing more than an appetizer by now http://forums.bistudio.com/oldsmileys/wink_o.gif

Victor
Aug 22 2007, 18:39
I asked the question everyone always seens to know now about the render/models but perhaps the email from Codemasters I just received may shed some light on the situation:


Quote[/b] ]
Hi Victor&#33;

As I mention on the video page itself:

It&#39;s rendered in-game assets - the game is still around a year from launch so there&#39;s little to show in-game at the moment, but we&#39;re pretty confident that the final game will approach this level of detail. Especially as it uses the Neon engine that&#39;s wowed people with it&#39;s use within Colin McRae DiRT this summer.

Hope this helps&#33;

http://forums.bistudio.com/oldsmileys/smile_o.gif

"we&#39;re pretty confident that the final game will approach this level of detail"

That&#39;s what I like to hear. http://forums.bistudio.com/oldsmileys/smile_o.gif

MATRA
Aug 22 2007, 19:14
I like it http://forums.bistudio.com/oldsmileys/smile_o.gif

The sound is amazing.

SWAT_CDN
Aug 22 2007, 20:47
They say that "Competition is Good for the End User"

Just an observation:
The clip that is floating around and Codemasters announcement is Date Aug.21,2007 and
Arma2 announcement dated Aug 22, 2007.

I wonder if the battle of our future gaming is brewing before our eyes? http://forums.bistudio.com/oldsmileys/pistols.gif

Will it be a Race to the Consumers Shelves? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Will it become a "Seven Year Itch"? http://forums.bistudio.com/oldsmileys/wow_o.gif
(for the young ones" " is a saying to identify the average amount of time a relationship lasts)

StryDa
Aug 22 2007, 20:54
Looks very cinematic so atm the game could be stick men for all we know... they seem tow ant to use the EA approach and make trailers that are not real footage unlike most trailers from BIS http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Daniel
Aug 22 2007, 21:43
That&#39;s what I like to see, I like my combat sims oozing with atmosphere.

MATRA
Aug 22 2007, 22:43
Quote[/b] ]"Set on a vast oil-rich island, located off the eastern coast of Russia, north of Japan, Operation Flashpoint 2: Dragon Rising&#39;s fiction occurs during a time of tension between Russia and Chinaover the island&#39;s disputed ownership," explains Andrew Wafer, Brand Manager for Operation Flashpoint 2: Dragon Rising, at Codemasters.

"The game will open as Chinese forces launch an offensive and, referencing the title, as the dragon rises over the island, players will find themselves in a situation that is set to flare up into a flashpoint like never before."
As depicted in the trailer, soldiers, weaponry and military transportation will be authentic and realistically detailed. The game environment will be a comprehensive simulation of a real world location, densely packed to create a rich and challenging tactical environment.

Sounds interesting.

*vast oil-rich island
*tension between Russia and China
*soldiers, weaponry and military transportation will be authentic and realistically detailed
*game environment will be a comprehensive simulation of a real world location

Lamont
Aug 22 2007, 23:28
I might actually upgrade for this game. It looks awesome

Notice the animations and sounds. Pretty well done. I don&#39;t care about graphics that much. http://forums.bistudio.com/oldsmileys/notworthy.gif

ArchangelSKT
Aug 22 2007, 23:30
Yeah the setting sounds good enough for me, and not only that but I assume we get to play around with US, Russian and this time Chinese goodies in the equipment department.
At least we get 3 sides as in the original.

DM
Aug 22 2007, 23:33
I might actually upgrade for this game. It looks awesome

Notice the animations and sounds. Pretty well done. I don&#39;t care about graphics that much. http://forums.bistudio.com/oldsmileys/notworthy.gif
Shame its pre-rendered then. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Smiley Nick
Aug 22 2007, 23:36
What it does show us, is the feel and atmosphere they are obviously aiming for, as well as the general look and ambience they want to achieve.

There is noting wrong in using "concept" renders to showcase possible game play features, it’s the same as using concept art in drawings.

fasad
Aug 23 2007, 00:30
"Dragon Risisng" seems to imply China vs West. I like the big scale plot, but have doubts an open mass-conflict simulation can be achieved on todays PCs (especially MP).

bravo 6
Aug 23 2007, 01:49
So what you guys think:

OFP2 Vs ARMA2

wich will win?

DM
Aug 23 2007, 02:01
So what you guys think:

OFP2 Vs ARMA2

wich will win?
Who cares?

This way we might end up with 2 good games instead of one.

And if one sucks, then we still have the other.

Sc@tterbrain
Aug 23 2007, 10:11
Who cares?

This way we might end up with 2 good games instead of one.

And if one sucks, then we still have the other.
My sentiments exactly.  Maybe its my nature, but I&#39;m pessimistic about both.

But hey, since when did we actually have a choice in this niche market of "military sim" PC games?

...and I certainly hope this causes both developers to bring their "A-game."

Black Sphere
Aug 23 2007, 11:28
Who cares?

This way we might end up with 2 good games instead of one.

And if one sucks, then we still have the other.
My sentiments exactly.  Maybe its my nature, but I&#39;m pessimistic about both.

But hey, since when did we actually have a choice in this niche market of "military sim" PC games?

...and I certainly hope this causes both developers to bring their "A-game."
Exsactly, we can only benefit from a competition. All knows &#39;monopoly&#39; ain&#39;t good (for a quality in a first place).

So yes ... fingers crossed.

Marxis
Aug 23 2007, 16:37
All knows &#39;monopoly&#39; ain&#39;t good
but what about state owned means of production? http://forums.bistudio.com/oldsmileys/huh.gif

kavoven
Aug 23 2007, 20:06
http://www.pcgames.de/aid,610778/Angeschaut_Operation_Flashpoint_2/

The page is in German, but the intereview at to bottom is in English and there are quiet some interesting points and they even talk about ArmA

Ti0n3r
Aug 23 2007, 20:20
Very nice. Sounds like it&#39;s time for BIS to pull themselfs together http://forums.bistudio.com/oldsmileys/wink_o.gif (no bashing intended).

MATRA
Aug 23 2007, 21:02
Good interview.

Its a confirmation, they have a lot of people working at the project ATM.

Sennacherib
Aug 24 2007, 01:03
http://www.pcgames.de/aid,610778/Angeschaut_Operation_Flashpoint_2/

The page is in German, but the intereview at to bottom is in English and there are quiet some interesting points and they even talk about ArmA
thx for the link. codemaster seems to make a real operation flashpoint game, great news.

NeMeSiS
Aug 24 2007, 02:04
Interview sounds interesting, and so does the article..


Quote[/b] ]So scheint der Kampf um das knapp 220 Quadratkilometer große Skira (eine Insel östlich der chinesischen Küste), spannend zu werden.


220km while using the same enigne as DIRT? I wonder if it has loading times inbetween.

Im happy that they are going for realism instead of just making it another FPS. http://forums.bistudio.com/oldsmileys/smile_o.gif

PainDealer
Aug 24 2007, 13:53
My hopes are high but I&#39;m only convinced after I&#39;ve seen some in-game footage.

PrivateNoob
Aug 24 2007, 14:49
We need translation into english pls. http://forums.bistudio.com/oldsmileys/smile_o.gif

StryDa
Aug 24 2007, 15:10
I just watched the trailer again and im wondering why it shows US equipment in the trailer and at the end in the picture bits. Theres defiantly a hummer in the picture bits and the tank looks like an m1 and soldiers like US army? i though Dragon Rising was going to be China vs Russia?