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SiC-Disaster
Aug 23 2008, 16:51
The same scenes as in pics look much more better in this vid, and the graphics do look better than ArmA 2, just watch:

http://www.gametrailers.com/player/usermovies/256748.html
yes it's called CGI or renders.

In general the video looked good cept..runnign with the gun aimed..ugh, well hopefully accuracy falls substantially in that case.
You can be sure of low accuracy. I saw another video from GC somewhere, wich was clear enough to show a huge ( like in, HUGE ) crosshair.
If anyone played Pariah, it's like that. Or like Close Combat: First to Fight.
It just reeks of auto-aiming or random conefire http://forums.bistudio.com/oldsmileys/mad_o.gif
Also, the movement feels just like FtF as well. It looks really clunky.

SaBrE_UK
Aug 23 2008, 17:36
How do you know theres not going to be Free view and Free aim, None of the devs have said anything about that.
Seriously, click the first link in my signature and read all that (it's fuzzy but readable). It clearly says no free aim.

Barely-injured
Aug 23 2008, 18:50
well that video was cut during gameplay. Did anybody post the full thing? maybe CM should do that if it is not available.

Lepardi
Aug 23 2008, 18:58
The same scenes as in pics look much more better in this vid, and the graphics do look better than ArmA 2, just watch:

http://www.gametrailers.com/player/usermovies/256748.html
yes it's called CGI or renders.

In general the video looked good cept..runnign with the gun aimed..ugh, well hopefully accuracy falls substantially in that case.
No... it is paused gameplay with camera roaming around showing how it exactly looks, not CGI.

sparks50
Aug 23 2008, 22:57
Epic failure by the camera-man there, kind of annoying really http://forums.bistudio.com/oldsmileys/tounge2.gif

xav
Aug 24 2008, 01:11
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/
http://nofrag.com/images/003b8e/

Then the website had a poll:
http://nofrag.com/images/003b96.png

ARMA 2 Wins http://forums.bistudio.com/oldsmileys/yay.gif

NeMeSiS
Aug 24 2008, 03:34
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/
http://nofrag.com/images/003b8e/

Then the website had a poll:
http://nofrag.com/images/003b96.png[img]

ARMA 2 Wins  [img]http://forums.bistudio.com/oldsmileys/yay.gif
I dont get it, they are both OFP2 shots? http://forums.bistudio.com/oldsmileys/tounge2.gif

Jakerod
Aug 24 2008, 03:52
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/
http://nofrag.com/images/003b8e/

Then the website had a poll:
http://nofrag.com/images/003b96.png[img]

ARMA 2 Wins  [img]http://forums.bistudio.com/oldsmileys/yay.gif
I dont get it, they are both OFP2 shots? http://forums.bistudio.com/oldsmileys/tounge2.gif
Although it is possible you might be being sarcastic i'll point it out anyway. If you zoom out of the webpage or scroll over each one of those OFP2 MH-60S pics has a picture of the ArmA UH-1Y Venom next to it.

CameronMcDonald
Aug 24 2008, 04:24
I like some things in the video, and don't like some others. But it still looks good, and I'm still keen. http://forums.bistudio.com/oldsmileys/smile_o.gif

The whole thing kind of looks like it's fallen prey to "GRAW Coffee Brown Filter"itis, though.

Lepardi
Aug 24 2008, 07:17
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/ (http://nofrag.com/iages/003b8d/)
http://nofrag.com/images/003b8e/ (http://nofrag.com/imges/003b8e/)

Then the website had a poll:
[ig]http://nofrag.com/images/003b96.png[/img]

ARMA 2 Wins  http://forums.bistudio.com/oldsmileys/yay.gif
Yes, judging only by some pre-alpha shots you can determine which game will be better.

PrivateNoob
Aug 24 2008, 07:28
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/ (htp://nofrag.com/images/003b8d/)
http://nofrag.com/images/003b8e/ (htt://nofrag.com/images/003b8e/)

Then the website had a poll:
htt://nofrag.com/images/003b96.png

ARMA 2 Wins  http://forums.bistudio.com/oldsmileys/yay.gif

Yes ArmaII won that poll. So?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Blackhawk
Aug 24 2008, 09:23
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/
http://nofrag.com/images/003b8e/ (ttp://nofrag.com/images/003b8e/)

Then the website had a poll:
[im]http://nofrag.com/images/003b96.png[/img]

ARMA 2 Wins  http://forums.bistudio.com/oldsmileys/yay.gif
Oh and when was this poll?

Early this year when there was no OPF2 in game screens around and is it a possiblity that Fansite is actually an ArmA Fansite..

http://forums.bistudio.com/oldsmileys/banghead.gif

xnodunitx
Aug 24 2008, 09:42
The same scenes as in pics look much more better in this vid, and the graphics do look better than ArmA 2, just watch:

http://www.gametrailers.com/player/usermovies/256748.html
yes it's called CGI or renders.

In general the video looked good cept..runnign with the gun aimed..ugh, well hopefully accuracy falls substantially in that case.
No... it is paused gameplay with camera roaming around showing how it exactly looks, not CGI.
I'm talking about the renders that were released far before this video that were still included, not the ingame movement, obviously that is not rendered.

Pathy
Aug 24 2008, 11:02
Yes, judging only by some pre-alpha shots you can determine which game will be better.
Seems to be an opinion you hold, only favouring OFP2 instead of ArmA2

Lepardi
Aug 24 2008, 11:39
Yes, judging only by some pre-alpha shots you can determine which game will be better.
Seems to be an opinion you hold, only favouring OFP2 instead of ArmA2
No.

da12thMonkey
Aug 24 2008, 11:46
Yes, judging only by some pre-alpha shots you can determine which game will be better.
From my limited recollection of doing French at school, the poll asks: 'Which is more beautiful ArmA2 or OFP2?' not which is better. Something that can at least be debated from screenshots.

Pavehawk: The poll is the current one you can see at the side of the NoFrag homepage dated August 21st to August 23rd 2008:
http://nofrag.com/sondage/

And no, NoFrag isn't an ArmA fansite. It caters for all FPS games from Crysis to old-scool games like Wolfenstein 3D by the looks of it.

JdB
Aug 24 2008, 12:21
What a bright idea, lets take the ugliest screenshot/render we can find of OFP2, and compare it to a completely different type shot (the subject, being a helicopter is the same, but the composure and lightning angle of the shots are entirely different (only the outline of the ArmA2 helo is really visible, where as the OFP2 helo is completely visible, same goes for the parts of the island that are visible)).

Plenty of shots out of this forum's CP-thread have been done better than that OFP2 pic.

xnodunitx
Aug 24 2008, 13:33
Problem is that thus far all of OFP2's released images have been renders in CGI, only just now has there been some showing of ingame content.

SaBrE_UK
Aug 24 2008, 14:33
Why are people so easily blinded by their preferences? http://forums.bistudio.com/oldsmileys/confused_o.gif

Sanctuary
Aug 24 2008, 15:18
Problem is that thus far all of OFP2's released images have been renders in CGI, only just now has there been some showing of ingame content.
But there is a -real- ingame video.
http://www.youtube.com/watch?v=Z0CfvnAzmSM
Though it is small and behind the guy interviewed. But enough to make an opinion on the graphics.

What i would like to see for both games is more about features and the simulation qualityn than just the graphical part.
Both are "good looking" enough for a sim, now get the gameplay video rolling instead of just nearly useless visuals boasting.

Journeyman
Aug 24 2008, 16:36
[quote=xnodunitx,Aug. 24 2008,15:33] now get the gameplay video rolling instead of just nearly useless visuals boasting.
Absolutely agree! This video absolutely blows it away! Check out the helo model in This Clip! (http://www.make4fun.com/funny-cartoons.php?stuff=family-guy-with-the-helicopter-crash&id=23924)   http://forums.bistudio.com/oldsmileys/wink_o.gif

NeMeSiS
Aug 24 2008, 16:47
Arma 2 vs OFP 2
French Website Nofrage posted these:
http://nofrag.com/images/003b8d/
http://nofrag.com/images/003b8e/

Then the website had a poll:
http://nofrag.com/images/003b96.png[img]

ARMA 2 Wins  [img]http://forums.bistudio.com/oldsmileys/yay.gif
I dont get it, they are both OFP2 shots? http://forums.bistudio.com/oldsmileys/tounge2.gif
Although it is possible you might be being sarcastic i'll point it out anyway. If you zoom out of the webpage or scroll over each one of those OFP2 MH-60S pics has a picture of the ArmA UH-1Y Venom next to it.
Doh, maybe i need to start using a higher resolution, now i was too lazy to scroll.. http://forums.bistudio.com/oldsmileys/crazy_o.gif

xnodunitx
Aug 24 2008, 17:54
Problem is that thus far all of OFP2's released images have been renders in CGI, only just now has there been some showing of ingame content.
But there is a -real- ingame video.
http://www.youtube.com/watch?v=Z0CfvnAzmSM
Though it is small and behind the guy interviewed. But enough to make an opinion on the graphics.

What i would like to see for both games is more about features and the simulation qualityn than just the graphical part.
Both are "good looking" enough for a sim, now get the gameplay video rolling instead of just nearly useless visuals boasting.
Yeah I was watching that rather then looking at the guys face, I was very pleased to see that the contrast isn't how it was on the images..I felt like I was staring at paintings.

My biggest gripe with OFP thus far has been "show us ingame stuff, not renders" and they've done that, I still find the images of the seahawk questionale as to why they have that lighting instead of what was seen in the video (which was stated to not even have the shaders loaded..guess normal and specular maps aren't considered shaders anymore, bah)

But yes I agree,both games look excellent in their graphics (if anything history has taught us that sims aren't really supposed to have great graphics) but it still remains to be seen gameplaywise.

OFP2 has alot going for it especially if they impliment the animations we saw in previous video's such as vehicle entry. I do want to see CM succeed with their expectations and promises and I don't have anything against them now that we've seen ingame content.

@<hidden> Red kite Wow&#33; I&#39;m just amazed, the helicopter didn&#39;t blow up when it hit the tree and neither did it blow up when it hit the ground, it even span around several times before the rotors were broken, I&#39;m in awe...though I think the rotors would bend horribly within a few moments of spinning..then again I&#39;m no expert on that. Either way the game has an excellent flight mode.

Pathy
Aug 25 2008, 14:29
What a bright idea, lets take the ugliest screenshot/render we can find of OFP...blah blah blah, random drivel
Are you purposefully trying to be an idiot? At the time, it was the only actual ingame image available. How could any other picture be compared, when no other existed, at least publically. This has ALREADY been said. Get over it.

eJay
Aug 25 2008, 14:40
New interview with Clint Lindop - http://www.gry-online.pl/s014.asp?ID=183 (english language with polish subtitles).

xnodunitx
Aug 25 2008, 18:45
Hmm...their playing the OFP theme in the backround..wasn&#39;t the music in OFP composed by Seventh and BIS?

Infam0us
Aug 25 2008, 19:25
Hmm...their playing the OFP theme in the backround..wasn&#39;t the music in OFP composed by Seventh and BIS?
Well I know Seventh definitely made the music, not sure if BIS composed it though?

Mr Reality
Aug 25 2008, 19:40
Will those of you who are bashing OFP2 just try and remember that BIS have been making there game since before 2001. You guys have such a short memory. Remember the ArmA beta test we all paid for.
I commend CM for at least giving us hope that there might just be an equal to ArmAII or pray to god it just might be better. CM have huge resourses at there disposal and this may just be what we&#39;ve all been looking for since the end of flashpoint.
BIS have pretty much just given us a graphical upgrade with every &#39;new&#39; game, instead of the real ballistics, destruction models and penetration values that we&#39;ve all been waiting for. For gods sake our own community had to make the tracers and what&#39;s the first thing that gets improved for a BIS game, the sounds. The exact same bugs that were in the very first version of flashpoint were in ArmA. How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.

xnodunitx
Aug 25 2008, 20:27
Hmm...their playing the OFP theme in the backround..wasn&#39;t the music in OFP composed by Seventh and BIS?
Well I know Seventh definitely made the music, not sure if BIS composed it though?
I mean for the nonvocal stuff, 7th does (or used to) have a website for that, but I think the rest was composed by BIS in manner of the OFP remix in Arma.

Jakerod
Aug 25 2008, 21:32
Will those of you who are bashing OFP2 just try and remember that BIS have been making there game since before 2001. You guys have such a short memory. Remember the ArmA beta test we all paid for.
I commend CM for at least giving us hope that there might just be an equal to ArmAII or pray to god it just might be better. CM have huge resourses at there disposal and this may just be what we&#39;ve all been looking for since the end of flashpoint.
BIS have pretty much just given us a graphical upgrade with every &#39;new&#39; game, instead of the real ballistics, destruction models and penetration values that we&#39;ve all been waiting for. For gods sake our own community had to make the tracers and what&#39;s the first thing that gets improved for a BIS game, the sounds. The exact same bugs that were in the very first version of flashpoint were in ArmA. How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I do.

Blackhawk
Aug 25 2008, 22:21
Will those of you who are bashing OFP2 just try and remember that BIS have been making there game since before 2001. You guys have such a short memory. Remember the ArmA beta test we all paid for.
I commend CM for at least giving us hope that there might just be an equal to ArmAII or pray to god it just might be better. CM have huge resourses at there disposal and this may just be what we&#39;ve all been looking for since the end of flashpoint.
BIS have pretty much just given us a graphical upgrade with every &#39;new&#39; game, instead of the real ballistics, destruction models and penetration values that we&#39;ve all been waiting for. For gods sake our own community had to make the tracers and what&#39;s the first thing that gets improved for a BIS game, the sounds. The exact same bugs that were in the very first version of flashpoint were in ArmA. How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I do.
That is quite disturbing... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Snafu
Aug 25 2008, 22:27
Why?

I also sometimes play ArmA without mods.

Placebo
Aug 25 2008, 22:29
Pretty sure we have rules about hotlinking images, yet I just had to edit a bunch of pie chart pics, don&#39;t give me a reason to close this thread&#33;

http://forums.bistudio.com/oldsmileys/wink_o.gif

W0lle
Aug 25 2008, 22:37
...How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I also play ArmA often without any mods.

I think it&#39;s time to settle your bet. How much is your mortgage? I hope it&#39;s enough for 3 of us. http://forums.bistudio.com/oldsmileys/smile_o.gif

Journeyman
Aug 25 2008, 22:48
...  don&#39;t give me a reason to close this thread&#33;

http://forums.bistudio.com/oldsmileys/wink_o.gif
Yes indeed&#33; It sounds like your itchy finger is hovering over the button&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

SWAT_BigBear
Aug 25 2008, 23:08
...How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I also play ArmA often without any mods.

I think it&#39;s time to settle your bet. How much is your mortgage? I hope it&#39;s enough for 3 of us.  http://forums.bistudio.com/oldsmileys/smile_o.gif
make that 4

SHWiiNG
Aug 25 2008, 23:46
Well i must say, i am really liking the fresh approach that OFP has over Arma 2, the performance of that little Demo build wasn&#39;t that bad, i mean for a demo build.

Infam0us
Aug 25 2008, 23:50
...How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I also play ArmA often without any mods.

I think it&#39;s time to settle your bet. How much is your mortgage? I hope it&#39;s enough for 3 of us.  http://forums.bistudio.com/oldsmileys/smile_o.gif
make that 4
5 http://forums.bistudio.com/oldsmileys/pistols.gif

sparks50
Aug 26 2008, 00:23
Hmm, I don&#39;t think they will base their sales on 5 people http://forums.bistudio.com/oldsmileys/tounge2.gif

Infam0us
Aug 26 2008, 10:50
Hmm, I don&#39;t think they will base their sales on 5 people http://forums.bistudio.com/oldsmileys/tounge2.gif
I&#39;m interested in the Mortgage that was promised http://forums.bistudio.com/oldsmileys/tounge2.gif

whisper
Aug 26 2008, 12:47
Will those of you who are bashing OFP2 just try and remember that BIS have been making there game since before 2001. You guys have such a short memory. Remember the ArmA beta test we all paid for.
I commend CM for at least giving us hope that there might just be an equal to ArmAII or pray to god it just might be better. CM have huge resourses at there disposal and this may just be what we&#39;ve all been looking for since the end of flashpoint.
BIS have pretty much just given us a graphical upgrade with every &#39;new&#39; game, instead of the real ballistics, destruction models and penetration values that we&#39;ve all been waiting for. For gods sake our own community had to make the tracers and what&#39;s the first thing that gets improved for a BIS game, the sounds. The exact same bugs that were in the very first version of flashpoint were in ArmA. How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
Awww, FFS, if you want to make a BI whinebashing, at the very least, state some valid reasons.

Even though, yes, the automatic "OFP2 is poo"-mantra by some here is rather bad, going the opposite way isn&#39;t better. In fact, it&#39;s behaving exactly the same.

Daddl
Aug 26 2008, 14:17
Guys, just lean back, have a look at the FINISHED producs, when they are done - and be pleased that this time you might actually have a choice&#33; Competition generally is quite healthy, so I&#39;m looking forward to AT LEAST one good game (and I couldn&#39;t care less if its called OFP2 or ArmA2). Which one will be more beautifull/awesome/realistic should only be judged once they are finished. Judging from screenshots, videos, or renders - especially as long as neither of the two has gone gold - is just plain stupid.

Mr Reality
Aug 26 2008, 17:57
...How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I also play ArmA often without any mods.

I think it&#39;s time to settle your bet. How much is your mortgage? I hope it&#39;s enough for 3 of us.  http://forums.bistudio.com/oldsmileys/smile_o.gif
make that 4
5  http://forums.bistudio.com/oldsmileys/pistols.gif
I find it hard to believe that you 5 have not got one single addon or replacment file in your ArmA directory. If you never use mods you wouldn&#39;t need to come on these forums.

@<hidden>, yes that post turned into a bit of a bash, which was originally unintended, but as this is the OFP2 thread i just got a bit tired of members knocking everything CM have shown.

Snafu
Aug 26 2008, 18:39
Quote[/b] ]I find it hard to believe that you 5 have not got one single addon or replacment file in your ArmA directory. If you never use mods you wouldn&#39;t need to come on these forums.

Err, what? Of I course I have mods installed. Also, People can come on these forums to just discuss ArmA, download missions etc. Let me show your original statement:


Quote[/b] ]I bet my mortgage that no one plays vanilla ArmA in SP.

Max Power
Aug 26 2008, 19:38
I also play vanilla ArmA occasionally.

.kju [PvPscene]
Aug 26 2008, 20:01
pretty much whole PvP league community plays without addons.
especially in leagues itself, yet also in public play.

it has changed a bit now with ArmA being dead from the start..

Jakerod
Aug 26 2008, 20:26
...How many of you play with vanilla ArmA. I bet my mortgage that no one plays vanilla ArmA in SP.
I also play ArmA often without any mods.

I think it&#39;s time to settle your bet. How much is your mortgage? I hope it&#39;s enough for 3 of us.  http://forums.bistudio.com/oldsmileys/smile_o.gif
make that 4
5  http://forums.bistudio.com/oldsmileys/pistols.gif
I find it hard to believe that you 5 have not got one single addon or replacment file in your ArmA directory. If you never use mods you wouldn&#39;t need to come on these forums.

@<hidden>, yes that post turned into a bit of a bash, which was originally unintended, but as this is the OFP2 thread i just got a bit tired of members knocking everything CM have shown.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#34;...&#92;Atari&#92;ArmA&#92;arma.exe&#34;[/QUOTE]

The end of my Target line for my shortcut. Obviously that isn&#39;t total proof but i&#39;m kind of too lazy to go take pictures of every unit menu in the mission editor to prove it furthur to you. Besides im a trustworthy guy.

Reasons I come on these forums:
Look at ArmA Photography
Read random topics I find interesting
Help people if I can
Get ArmA II updates
Get OFP II updates (why I was in this topic)
Carrier Command looks interesting

I used to have some addons and sound replacements but I don&#39;t play with them anymore because I started playing MP. I changed my Target for my shortcut and now use that to play SP as well. In case you were wondering last time I played ArmA was yesterday.

I don&#39;t have anything against OFP II or anything either just for the record. I find that ArmA II will probably cater more to my liking though. Plus I also trust BI to make a good game more than I do CM. OFP II does have some nice graphics but so does ArmA and I know what to expect from ArmA so im more so fighting for ArmA II because of that. I&#39;ll probably end up buying both eventually.

Opteryx
Aug 26 2008, 20:34
A lot of people play &#39;nilla ArmA, it&#39;s pretty much the only way you can log on to a decent public MP server without getting booted.

Baff1
Aug 26 2008, 20:44
I tried to play the SP of ArmA, but didn&#39;t make it.
I&#39;m very surprised to hear that other people here regulary do.
Very.
Unbelieving even.


I play it co-op LAN or I mess about with the mission editor.
I have some addons. (Missons and units).

Pathy
Aug 26 2008, 20:56
Oh well, you&#39;ll have to live with it, wont you.

Make that a +6 btw. Same argument could be applied to OFP i suppose "how many play/ed vanilla OFP". Doesn&#39;t mean OFP is a bad game because people wanted to use other countries units, etc. does it now?

IceBreakr
Aug 26 2008, 21:02
I own first Czech special version that my friend bought just after the first release and I didn&#39;t finish a single mission from campaign http://forums.bistudio.com/oldsmileys/smile_o.gif but we have over than 200 custom missions ready from all the weekly events that accumulated over all the time http://forums.bistudio.com/oldsmileys/smile_o.gif
Addons? well, we use a lot of them, because we put together a pack needed for that week&#39;s campaign. Last time I even installed 2gigs of addons needed for Sahrani Life 1.5, of course I use different mod folders and keep original vanilla clean =)

Trunkz Jr
Aug 27 2008, 06:26
K, kinda off topic now with the whole ArmA mods http://forums.bistudio.com/oldsmileys/huh.gif

I think OFP2 thus far is looking pretty good, I just hope the AI doesn&#39;t see through tree&#39;s, that goes with ArmA2 also.

Placebo
Aug 27 2008, 08:02
Please stay on topic, don&#39;t give me a reason to close this thread&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

ArchangelSKT
Aug 27 2008, 16:31
Som new screens here if you follow the link on the page.

http://www.n4g.com/xbox360/News-189883.aspx

Strange they have an old "Game2" screen there still.

Screens look very good to me, though a bit to much bloom.

Love the atmosphere it sets though, I guess all the screens etc we have seen is from the beach landing so I am curious as to how the other environments on the Island looks like.

SHWiiNG
Aug 27 2008, 17:52
Mm love those new screens, But i do adore the soldier models. Good stuff&#33; very Good stuff indeed&#33;

Trunkz Jr
Aug 27 2008, 20:47
Are those new screens In-game shots? It just looks so good http://forums.bistudio.com/oldsmileys/notworthy.gif

MATRA
Aug 27 2008, 23:59
I think they need a lilte more brown http://forums.bistudio.com/oldsmileys/biggrin_o.gif

SWAT_CDN
Aug 28 2008, 02:15
Nice find but I justwanted to point out something about the link.

I noticed the pics are under the "Xbox 360" " grouping.

No Pics under the "PC" grouping?

Humm,&#33;&#33;&#33;&#33;
Whats up?

Blackhawk
Aug 28 2008, 09:02
Nice find but I justwanted to point out something about the link.

I noticed the pics are under the "Xbox 360" " grouping.

No Pics under the "PC" grouping?

Humm,&#33;&#33;&#33;&#33;
Whats up?
It&#39;s probably just because they only made a demo for the 360 instead of the PS3 and PC.

And you can already see what Codemasters were talking about with "Dumbing down textures with console versions" as those Textures don&#39;t seem like they are the best CM Can do.

Which is good news for PC&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

SaBrE_UK
Aug 28 2008, 14:06
Full size versions of those pics here. (http://scr3.golem.de/?d=0808/OFP2&a=61958)

Looks pretty good (a bit photoshopped?).

Criticisms (and yes I know it&#39;s WIP): Brown sky looks weird; Grass is a bit ragged, low-res and disappears after shortish distance; the low-res distance texture is "slimey" looking, and is only hidden with a blur effect. Hopefully when you aim or something the blur will go away. Considering it&#39;s early WIP it does look good, but I hope they haven&#39;t photoshopped the images.

EDIT: The above pics are leaked, so have a look before they&#39;re taken down&#33;

ArchangelSKT
Aug 28 2008, 19:55
I don`t think they are photoshoped, I think they look quite similar to the prior in-game screens that was shown on GC.

I agree on your critique though, but the brown sky could be due to alot of smoke maybe from fire etc ?

Anyway I am happy it still looks&#92;appears to be this good on a console, we can add the improvement of the time from today until release and then PC gamers can add extra quality on top of that.
I am getting this for PC no doubt about that.

Trunkz Jr
Aug 29 2008, 07:44
I see what you mean by the awesome look up close, blur in the far background. That happens to me in ArmA when I aim with an Iron sight, I wish I could fix it stinkin 8800 GTX =/

Average Joe
Aug 29 2008, 08:30
Full size versions of those pics here. (http://scr3.golem.de/?d=0808/OFP2&a=61958)

Looks pretty good (a bit photoshopped?).

Criticisms (and yes I know it&#39;s WIP): Brown sky looks weird; Grass is a bit ragged, low-res and disappears after shortish distance; the low-res distance texture is "slimey" looking, and is only hidden with a blur effect. Hopefully when you aim or something the blur will go away. Considering it&#39;s early WIP it does look good, but I hope they haven&#39;t photoshopped the images.

EDIT: The above pics are leaked, so have a look before they&#39;re taken down&#33;
i know what you mean as regards to the grass SaBre it really is bloody ugly in those pictures, let us hope for an improvement eh?

SHWiiNG
Aug 29 2008, 11:01
Honestly, i cant foresee the grass being improved further than what we&#39;ve seen already, the grass is extremely dense, if you put high resolution textures for the grass, that going to result in huge performance issues.
Think Arma when i say performance issues brought upon by dense highly detailed grass.

walker
Aug 29 2008, 12:01
Hi all

There seems to be a lot of view distance foreshortening and blurring in the pictures. They look very out of focus at long distance; while it is good for pretend photos, focal length in game and simulation is not helpful. I hope that will not be in the final game or that you can turn it off like in ArmA. Would make it impossible for fixed wing pilots if it cannot be turned off. That said its wip.

Anyone know what the max view distance is?

What fixed wing planes are in the game; anyone know? I have not seen the airport so I am guessing that bit ain&#39;t finished yet.

Kind Regards walker

SaBrE_UK
Aug 29 2008, 13:24
Anyone know what the max view distance is?

What fixed wing planes are in the game; anyone know? I have not seen the airport so I am guessing that bit ain&#39;t finished yet.

Kind Regards walker
Hi, yeah they&#39;ve said 35km max viewdistance (or at least that) but we&#39;ll have to wait and see. No doubt objects will only be drawn for a section of that, and it&#39;s probably only 35km when flying.

They haven&#39;t mentioned or shown any fixed-wing aircraft. I think it might be only helicopters in the game but I know there&#39;s an airport.

Edit: read This (http://www.computerandvideogames.com/article.php?id=196194&site=cvg). It seems Codemasters is not a good publisher, and Atari is a better partner for a developer. Doesn&#39;t bode too well for OFP2. http://forums.bistudio.com/oldsmileys/wow_o.gif


Quote[/b] ]So it&#39;s better working for Atari than Codemasters, is basically what&#39;s he&#39;s saying.

Blackhawk
Aug 30 2008, 22:23
Well I think Codemasters did a good job on OPF so they really can&#39;t be called a bad publisher.

SHWiiNG
Aug 30 2008, 22:49
I&#39;m really getting tired of this bad mouthing of OFP2.
lets look at that we have, a game that has had massive amounts of research put into it, they have been developing it for a short space of time.
they have shown what they have so far to the hungry public and people appear displeased, sceptical and negative about what they have shown.
What can I say. i think they are doing an absolutely fantastic job. They have a sound, Graphical and physics engine, they have previews of Action and have more or less built the entire playing area.
What more could you want. I think its grossly unfair for people to say, ooh the grass is low res, the distance is blurry the lighting is not up to scratch.
Well take a step back and think, a few months ago, they barely had textured units.
What they have done so far is amazing and triumphant progress. Be patient as they are only human after all and are working around the clock to create the final version.
I say cut them some slack

Blackhawk
Aug 30 2008, 23:17
I&#39;m really getting tired of this bad mouthing of OFP2.
lets look at that we have, a game that has had massive amounts of research put into it, they have been developing it for a short space of time.
they have shown what they have so far to the hungry public and people appear displeased, sceptical and negative about what they have shown.
What can I say. i think they are doing an absolutely fantastic job. They have a sound, Graphical and physics engine, they have previews of Action and have more or less built the entire playing area.
What more could you want. I think its grossly unfair for people to say, ooh the grass is low res, the distance is blurry the lighting is not up to scratch.
Well take a step back and think, a few months ago, they barely had textured units.
What they have done so far is amazing and triumphant progress. Be patient as they are only human after all and are working around the clock to create the final version.
I say cut them some slack
Yes&#33;, I completely Agree with you&#33;

This is codemasters first attempt at the Military simulation genre and it&#39;s already better than Armed Assault.

Codemasters had to build a New engine from nothing, New AI, New models, New Everything&#33;&#33;

They&#39;ve put six years into the Project, the last thing the Devs want to hear is all this bad mouthing.

Maddmatt
Aug 31 2008, 00:48
This is codemasters first attempt at the Military simulation genre and it&#39;s already better than Armed Assault.
How do you know this? Have you played it?  http://forums.bistudio.com/oldsmileys/huh.gif
The screenshots don&#39;t look as good, the bit of gameplay that I could barely see in a corner of the video wasn&#39;t impressive (I couldn&#39;t see much in it), so I would love to see whatever it is that is so informative about the game so I can actually judge it like you did.

A proper gameplay video maybe? AI demonstration? Any good footage at all? I&#39;ve searched but haven&#39;t found anything good.

ck-claw
Aug 31 2008, 09:02
Have to agree with Matt tbh,at the moment (and this is MY oppinion) http://forums.bistudio.com/oldsmileys/smile_o.gif
I think ArmA2 is just shading it&#33;
Just have this feeling that B.I might just pull it off?

But always good to have healthy competion&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Lepardi
Aug 31 2008, 09:03
Have to agree with Matt tbh,at the moment (and this is MY oppinion)  http://forums.bistudio.com/oldsmileys/smile_o.gif
I think ArmA2 is just shading it&#33;
Just have this feeling that B.I might just pull it off?

But always good to have healthy competion&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif
They&#39;re not pulling anything off on the Single-player side with that "Razor team" crap. It should be from a normal grunt&#39;s point of view, not some SF guys doing boring covert ops. There&#39;s no atmosphere in doing just some sf operations.

SHWiiNG
Aug 31 2008, 09:16
Have to agree with Matt tbh,at the moment (and this is MY oppinion) http://forums.bistudio.com/oldsmileys/smile_o.gif
I think ArmA2 is just shading it&#33;
Just have this feeling that B.I might just pull it off?

But always good to have healthy competion&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif
They&#39;re not pulling anything off on the Single-player side with that "Razor team" crap. It should be from a normal grunt&#39;s point of view, not some SF guys doing boring covert ops. There&#39;s no atmosphere in doing just some sf operations.
I have to go off topic for a second, but i agree.
Where is the fun being a one man army? let alone a 5 man army.
Its funny, i didnt see the most realistic war depictions of all time feature just 5 characters. Band of brothers, well, large scale warfare.
Please Bis make this &#39;Razor team&#39; malarkey a sub mission, and keep the other missions Large scale, atmospheric and intense

Snafu
Aug 31 2008, 10:51
Do you guys even know what the Campaign in ArmA 2 is going to be like? No? Didn&#39;t think so.

I am getting sick of this blind praising of Codies OFP2 (and BIS bashing) when there is nothing to really go on apart from some screens and developer bragging&#33;

As Yahtzee said in one Zero Punctuation review:

"The more I hear about how great a game is going to be the more I get suspicious."

Dwarden
Aug 31 2008, 13:15
Quote[/b] ]
Yes&#33;, I completely Agree with you&#33;

This is codemasters first attempt at the Military simulation genre and it&#39;s already better than Armed Assault.

Codemasters had to build a New engine from nothing, New AI, New models, New Everything&#33;&#33;

They&#39;ve put six years into the Project, the last thing the Devs want to hear is all this bad mouthing.

well somehow sort of forgot IGI 1,2 tho that weren&#39;t military simulators yet i remember first Codies were thinking about saying that lol http://forums.bistudio.com/oldsmileys/smile_o.gif

i seriously hope this will not turn into another IGI serie disaster

SaBrE_UK
Aug 31 2008, 14:09
I&#39;m really getting tired of this bad mouthing of OFP2.

I think its grossly unfair for people to say, ooh the grass is low res, the distance is blurry the lighting is not up to scratch.
I did not mean it in a highly negative way. More in a constructive criticism sort of way. I&#39;m not "bad-mouthing" OFP2 at all, in my opinion. If you read it well, you will see I totally appreciate the WIP status of it. Showing my concerns is only a part of the interest a fan has in the game, surely?

What I do expect in "the best thing ever" (loosely translated from the dev&#39;s rhetoric,) with a budget far bigger than Crysis&#39; is some graphical fervour and a good art style.

Also it&#39;s not "legal" to have opinions on the OFP2 in-game screenshots, but we can have any negative opinion we want for Arma2? Hmmm.

4 IN 1
Aug 31 2008, 15:41
the only thing i am clear that i dont like in OFP2 would be the backbone storyline, which doesnt make much sence

SHWiiNG
Aug 31 2008, 16:36
I&#39;m really getting tired of this bad mouthing of OFP2.

I think its grossly unfair for people to say, ooh the grass is low res, the distance is blurry the lighting is not up to scratch.
I did not mean it in a highly negative way. More in a constructive criticism sort of way. I&#39;m not "bad-mouthing" OFP2 at all, in my opinion. If you read it well, you will see I totally appreciate the WIP status of it. Showing my concerns is only a part of the interest a fan has in the game, surely?

What I do expect in "the best thing ever" (loosely translated from the dev&#39;s rhetoric,) with a budget far bigger than Crysis&#39; is some graphical fervour and a good art style.

Also it&#39;s not "legal" to have opinions on the OFP2 in-game screenshots, but we can have any negative opinion we want for Arma2? Hmmm.
No wories mate&#33; i was not directing my post at you, just that hapenned to be my most recently read negative point.
But thanks for the input http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Stryder
Sep 1 2008, 05:10
Have to agree with Matt tbh,at the moment (and this is MY oppinion) http://forums.bistudio.com/oldsmileys/smile_o.gif
I think ArmA2 is just shading it&#33;
Just have this feeling that B.I might just pull it off?

But always good to have healthy competion&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif
They&#39;re not pulling anything off on the Single-player side with that "Razor team" crap. It should be from a normal grunt&#39;s point of view, not some SF guys doing boring covert ops. There&#39;s no atmosphere in doing just some sf operations.
Source?

Also, I totally disagree. The SF missions in CWC were fantastic and easily among the best of the entire game. Anyone remember that one mission were you had to blow up like 3 T-72s along a crossroads crawling with guards?

Or the incredibly atmospheric one at night where you try to figure out where the hind base is?

That stuff was awesome.

xnodunitx
Sep 1 2008, 05:18
Or the incredibly atmospheric one at night where you try to figure out where the hind base is?

That stuff was awesome.
Ah yes..the memories of frustration but fun, trying to find the right vehicle to follow and or hijack and not get caught.

CameronMcDonald
Sep 1 2008, 07:03
Heheh, crawling in bushes trying to avoid those seemingly omnipresent patrols. Thankgawd for black jammies. http://forums.bistudio.com/oldsmileys/smile_o.gif

kavoven
Sep 1 2008, 07:37
The "Hind base" mission was the best... I always stole a hind and blew up the entire island http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I still remember parts of the dialog at the beginning:

"Lovely evening, ain&#39;t it? I see you guys are keeping busy?
"Gum?"
"No thanks"

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

The Black Op missions were so exciting. There were nights when I heared the BMP in my dreams... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

4 IN 1
Sep 1 2008, 09:07
just playing through the good old ofp now, and the "surrounded by enemy" feeling is still there
every trees, every bush makes you feel enemy are there,
BMP, T72, every vehicles sound, far and near, makes you feel like they are comin at you

in fact, all the OFP and RES mission are so well made that you will keep playing and playing again after a while without getting bored easily

god i love those days

ArMoGaDoN
Sep 1 2008, 10:17
Agree it looks good, the detail of simulation appears higher than ArmA, hopefully this also extends to weapons and targeting systems.  While the videos up until recently looked good, they were getting old and still &#39;presentation movies&#39;, probably not what it will be able to do in-game on your machine.

One worry is the animations the presentations show - most easily seen in the Javelin-build and reload animation of the MG, they look like lengthy inescapable animation sequences such has been a sticking point with ArmA already - I wouldn&#39;t like to be stuck in that long animation while being shot at and be unable to dive to the deck due to more engine limitations in OFP2, nor in ArmA2 either.

Hopefully they&#39;ll both be completely free of such niggles.



This is a newer vid showing some in-game footage in the background:

http://uk.gamespot.com/pc....title;2 (http://uk.gamespot.com/pc/action/operationflashpoint2/video/6196274/gc-2008-operation-flashpoint-2-first-look-interview?tag=;title;2)

Looks a bit jerky, even on their demo rig, and all I see is a hand + gun, no looking around, no body, looks doom-like in some ways?

The thing that makes me REALLY go ARRRGH is the side-strafe...
Watch with sound off, at 2:20.

It looks like the thing will be another noob fest with console-kiddies side strafing like crazy, possibly bunnyjumping too but nothing showin on jumps.

On the side strafing speed, it looked like he was on glass, no effect on aiming, no lurching, silly fast speed to maintain aim in such a way.

There&#39;s a world of difference between the &#39;footage&#39; movies that we have been teased with for ages and the actual in-game look and feel. Typical corporate bull, the graphics look good and even compare well with ArmA2 (except for the frame rate and view distance), but disappointing compared with the teasers that is all we had until now.

To sum up, the static view of the gun (doom, quake), the frame-rate on what has to be a high-end machine, obviously low view-distance, and the awful strafing lead me to feel very cautious of this title despite their claims of depth and realism...  They can have all the realistic bullets and bangs they want, but if the movement system is crap then it&#39;ll be a waste of time.


edit: On the bunny-syndrome is there yet ANY game that gives a reasonably long delay and/or limitation through stamina on jumping frequency and/or ability?

walker
Sep 1 2008, 11:49
Hi all

So there will be no fixed wing aircraft in OFP2?

That is sad.

Regards walker

Blackhawk
Sep 1 2008, 12:11
Hi all

So there will be no fixed wing aircraft in OFP2?

That is sad.

Regards walker
Where did you hear that because from what the Devs said there will be a few differant types of Planes. More Than Armed Assault.

They said that when you fly a plane across the whole island, it will take 20 minutes.

ArchangelSKT
Sep 1 2008, 14:07
They said "fastest aircraft" not plane.

And 20 min with a chopper sounds more correct then a jet obviously, and as I have mentioned along time ago I don`t think there will be planes in OFP2 to operate only choppers.

Planes are probably only for calling in airstrikes.

walker
Sep 1 2008, 16:09
Hi all

It is sad if Fixed Wing Aircraft will not be included in OFP2.

I used to enjoy using them in OFP and enjoy them more so in ArmA, everyone has seen the videos of the fast movers flying low over ArmA terrain it is a great rush flying like that. Nap of the earth to miss the tripple A.

I think a lot of players will not be interested if OFP2 takes this backward step from what even OFP achieved.

Sadly walker

colligpip
Sep 1 2008, 16:33
if there are no planes in ofp2 then I for one will not purchase

Blackhawk
Sep 1 2008, 17:00
It&#39;s complete rubbish&#33;

Of course planes will be in the game, Why wouldn&#39;t they?

4 IN 1
Sep 1 2008, 17:10
there is notthing showing that there will/will not have fixed aircraft in the game, so pipe down both side

JdB
Sep 1 2008, 17:50
there is notthing showing that there will/will not have fixed aircraft in the game, so pipe down both side
Let&#39;s do some maths (arguably more neutral than fans):

Lets assume the "fastest" aircraft in the game is the A-10, one of the slowest aircraft in the US inventory:

It&#39;s max speed is 300 knots 450 knots (518 mph, 833 km/h). Cruising speed is less, 300 knots (340 mph, 560 km/h). This would mean that in 20 minutes, it can fly a little under 200km. Would it be reasonable to think that the width of the island (judging by the pics we have of it&#39;s shape) is ~200km? I think it&#39;s less.

The UH-60 has a max speed of 159 kt (183 mph, 295 km/h) and cruise speed of 150 kt (173 mph, 278 km/h). This would mean 92,6km. Seems more likely to me.

Of course this means following air force regulations and airframe limitations, which game developers aren&#39;t always that good at.

Max Power
Sep 1 2008, 19:09
It&#39;s complete rubbish&#33;

Of course planes will be in the game, Why wouldn&#39;t they?
I think a better question is &#39;why would they have planes?&#39;. Airplanes in OFP were arguably the worst part of the simulation, and added virtually nothing to the game over helicopters. Without jets, they can pull back the scale of the sim a little bit, and focus more resources on the parts that people will be using for most of the time. Without jets, all other aspects of the game will benefit from the man hours required. What portion of the game is spent in jets? Like 2%? Maybe 5%? It doesn&#39;t make a huge load of sense to put a lot of time into an aircraft simulation in that case. This is quite evident in ArmA right now. The fixed wing simulation is the weakest part of the whole thing, likely because it is the furthest aspect from the focus of the game- the infantry.

The_Captain
Sep 1 2008, 19:23
Maybe the &#39;static unmoving gun&#39; is WIP, as they are still working on the game and will add better animations later.

However, I have a feeling there will be no "full body awareness" like arma/ofp: That means they need to use detailed textures for a body that can&#39;t be used to make the gun pretty, and it seems they&#39;re not going to do that.

Shame, one of my favorite parts of OFP was being able to look around wherever I wanted while still moving in the same direction. Quite immersive, that.


If they&#39;re not adding playable planes, it&#39;d be because they&#39;re hard to use/difficult to balance/hard to make &#39;realistic&#39;. However, they are *fun* in their own right, and it&#39;s a bit silly to just leave them out.

Trunkz Jr
Sep 2 2008, 02:40
It&#39;s all about Infantry to me, I could care less if you can&#39;t ride a Jet in OFP2, there&#39;s better games out there probably that deal better with flying a Jet.

4 IN 1
Sep 2 2008, 02:41
i personally quite like to have A10 in ARMA, with a little tweak on flight control and loadout they are quite effective to take out many targets(in warfare CTI if west get their hands on it and they managed to find out the where about of east base is they will give east a very hard time), strong too, atless much stronger then an AH-1

Jakerod
Sep 2 2008, 03:31
It&#39;s all about Infantry to me, I could care less if you can&#39;t ride a Jet in OFP2, there&#39;s better games out there probably that deal better with flying a Jet.
Keep in mind that if they aren&#39;t in the game then not only can you not fly them but you can&#39;t fight against them either which was always fun for me.

SHWiiNG
Sep 2 2008, 09:38
Hmm i could handle not having flyable planes in the game.
I think it would be a good system where you could call in air strikes and parachute from them. But actually flying them, In arma and OFP2, flying planes was rubbish in my opinion. There is just not enough room, you had to fly low to be able to see targets, you couldnt go above 10,000 ft else you will just be flying in a constant nothingness.
And i have IL2 and LOMAC to take care of then, imo, they should concentrate on the close air support and ground units.

Snafu
Sep 2 2008, 10:32
Although they would struggle to make the planes uber realistic it would still be fun to have them. Nothing like playing a coop where one of your guys is flying overhead engaging tanks and delivering CAS on positions you mark out with smoke, laser designator etc.

EricM
Sep 3 2008, 23:44
This is obviously WIP, so let&#39;s not jump to conclusions yet, but in the meantime let&#39;s hope this will improve a lot before release, because at current state, it&#39;s not really impressive. In my eye, it&#39;s not even on par with Arma 1 on many levels...

- Post-Effects are massively overdone, yet :
- Grass is low rez
- Vehicles seem low-rez even in close-ups...
- Ground textures are average at best...
- Clutter distance doesn&#39;t seem any higher than Arma 1 (2006)
- View distance is nice, but object detail seem quite low in altitude...

I hope the gameplay is better, but the FPS view seem very "arcady"...

The only great thing so far is the particle effects :  http://forums.bistudio.com/oldsmileys/notworthy.gif

In a nutshell : With the game still being so "rough" I don&#39;t think they can hit their release target. Q3 2009 is probably more realistic for a really polished experience.

I would hate that it comes out bad with all efforts poured into it. I don&#39;t want them to hurt the Flashpoint brand.

Daniel
Sep 4 2008, 01:31
I agree with Snafu. Even though aircraft could be arguably the "worst" part of the simulation, there is a hell of a lot involved in co-op air support missions. The avionics don&#39;t need to be anywhere near flight sim quality to have fireworks and realistic results from an infantry perspective. And it&#39;s a hell of a lot more fun with a human pilot on the other end of the radio that&#39;s zeroing in on your smoke grenade.
So planes would be appreciated in OFP2.

Trunkz Jr
Sep 4 2008, 03:00
Daniel @<hidden> Sep. 04 2008,03:31)]I agree with Snafu. Even though aircraft could be arguably the "worst" part of the simulation, there is a hell of a lot involved in co-op air support missions. The avionics don&#39;t need to be anywhere near flight sim quality to have fireworks and realistic results from an infantry perspective. And it&#39;s a hell of a lot more fun with a human pilot on the other end of the radio that&#39;s zeroing in on your smoke grenade.
So planes would be appreciated in OFP2.
I suppose it&#39;s just the personal preference of the player I guess. They most likely will have jets or else they would look stupid for having them in OFP but not in OFP2.

4 IN 1
Sep 4 2008, 08:15
Daniel @<hidden> Sep. 04 2008,03:31)]I agree with Snafu. Even though aircraft could be arguably the "worst" part of the simulation, there is a hell of a lot involved in co-op air support missions. The avionics don&#39;t need to be anywhere near flight sim quality to have fireworks and realistic results from an infantry perspective. And it&#39;s a hell of a lot more fun with a human pilot on the other end of the radio that&#39;s zeroing in on your smoke grenade.
So planes would be appreciated in OFP2.
I suppose it&#39;s just the personal preference of the player I guess. They most likely will have jets or else they would look stupid for having them in OFP but not in OFP2.
it is a personal preference, but once you tried a successful coop CAS the feeling is hard to forget for many ppl http://forums.bistudio.com/oldsmileys/wink_o.gif

Max Power
Sep 4 2008, 17:54
CAS is also possible with helicopters, though...

Jakerod
Sep 4 2008, 21:11
CAS is also possible with helicopters, though...
Yeah but so much more fun with planes.

Opteryx
Sep 4 2008, 21:17
CAS is also possible with helicopters, though...
Yeah but so much more fun with planes.
That&#39;s a subjective matter.

MadRussian
Sep 4 2008, 21:40
IMO, development allocated to fixed wing aircraft is well worth the expense. http://forums.bistudio.com/oldsmileys/smile_o.gif

Actually, I cannot imagine OFP or ArmA without them. http://forums.bistudio.com/oldsmileys/wow_o.gif

xav
Sep 4 2008, 23:51
Quote[/b] ]September 3, 2008

Operation Flashpoint 2 To Use Image Metrics

Operation Flashpoint 2 To Use Image Metrics UK-based developer and publisher Codemasters is working with Image Metrics to create facial animations for its key characters in upcoming first-person shooter Operation Flashpoint 2: Dragon Rising.

Due spring 2009 for PC, Xbox 360, PlayStation 3, Operation Flashpoint 2 is a "military conflict simulator" that allows players to choose between a range of military disciplines, vehicles, and equipment before heading into combat. Players can take on the role of an infantry marine, a helicopter pilot, a special forces officer, or a tank commander.

Using Image Metrics&#39; facial animation solutions, the developer can capture an actor&#39;s facial performance, analyze it pixel-by-pixel, and then transfer it onto a computer generated character model. The software has been used previously to animate characters in games including 2K Games&#39; Top Spin 3, Epic&#39;s Unreal Tournament 3, and Rockstar&#39;s Midnight Club Los Angeles and Grand Theft Auto IV.

Codemasters is using the software specifically to help communicate key characters&#39; emotions and expressions during Operation Flashpoint 2 cutscenes. Image Metrics will develop 57 shots for the game, totaling 262 seconds of animation created in about one month, the company says.

"Operation Flashpoint 2: Dragon Rising will take players closer to war then they&#39;ve ever come before," says Codemasters Studios senior producer Brant Nicholas. "To achieve that end, we turned to Image Metrics&#39; facial animation solutions because of their unique ability to perfectly capture the range of emotions that soldiers experience in combat."


Demo of the concept: http://www.dailymotion.com/video/k45d9lQe4OQtMaKS20

Nice for the cinematics if you ask me... but otherwise who cares what Facial expression your enemy has when you shoot him from 200 meters?

EricM
Sep 4 2008, 23:56
They use it only for the cutscenes actually...

But I wonder if they are talking about pre-rendered or ingame...

Trunkz Jr
Sep 5 2008, 06:05
Quote[/b] ]September 3, 2008

Operation Flashpoint 2 To Use Image Metrics

Operation Flashpoint 2 To Use Image Metrics UK-based developer and publisher Codemasters is working with Image Metrics to create facial animations for its key characters in upcoming first-person shooter Operation Flashpoint 2: Dragon Rising.

Due spring 2009 for PC, Xbox 360, PlayStation 3, Operation Flashpoint 2 is a "military conflict simulator" that allows players to choose between a range of military disciplines, vehicles, and equipment before heading into combat. Players can take on the role of an infantry marine, a helicopter pilot, a special forces officer, or a tank commander.

Using Image Metrics&#39; facial animation solutions, the developer can capture an actor&#39;s facial performance, analyze it pixel-by-pixel, and then transfer it onto a computer generated character model. The software has been used previously to animate characters in games including 2K Games&#39; Top Spin 3, Epic&#39;s Unreal Tournament 3, and Rockstar&#39;s Midnight Club Los Angeles and Grand Theft Auto IV.

Codemasters is using the software specifically to help communicate key characters&#39; emotions and expressions during Operation Flashpoint 2 cutscenes. Image Metrics will develop 57 shots for the game, totaling 262 seconds of animation created in about one month, the company says.

"Operation Flashpoint 2: Dragon Rising will take players closer to war then they&#39;ve ever come before," says Codemasters Studios senior producer Brant Nicholas. "To achieve that end, we turned to Image Metrics&#39; facial animation solutions because of their unique ability to perfectly capture the range of emotions that soldiers experience in combat."


Demo of the concept: http://www.dailymotion.com/video/k45d9lQe4OQtMaKS20

Nice for the cinematics if you ask me... but otherwise who cares what Facial expression your enemy has when you shoot him from 200 meters?
Damn thats pretty crazy.

Heatseeker
Sep 6 2008, 13:59
Impressive as it is its just for fake CGI cinematic art crap... to me
all camera work should always be recorded INGAME anyway.

In OPF and Arma everyone can do their own cuts using animation, facial expression and sync&#39;ed voice acting, INGAME.

4 IN 1
Sep 7 2008, 03:40
MGS is the example of using ingame data to creat ass kicking cutscreens, we all know how OFP/ARMA do on this kind of stuff, i wondered how will it look like in OFP2(if cody ever brothered to)

Pulverizer
Sep 7 2008, 08:19
Impressive as it is its just for fake CGI cinematic art crap... to me
all camera work should always be recorded INGAME anyway.

In OPF and Arma everyone can do their own cuts using animation, facial expression and sync&#39;ed voice acting, INGAME.
What makes you think OFP2 will not have ingame cutscenes. They have only been the standard for a decade or so.

Name an user mission with good "animation, facial expression and sync&#39;ed voice acting". If there even is any, I bet it&#39;s laughably bad, if not downright "fake CGI cinematic art crap".

...In addendum:
Come to think of it, Abandoned Armies was and is fucking amazing. Far, far better than anything else, including anything by BIS. I really admire the mad skillz, talent and the mindblowing amount of work put into that mission and it cannot be praised enough. That&#39;s the sole crazy exception that proves the rule.

Yet, even with that said, if Codies was to deliver equal quality in their cutscenes today. And I know it&#39;s an awfully unfair comparision and it is due to no fault of THobson but shut up, I&#39;m trying to make a point. They&#39;d be the laughing stock of the industry for the rest of their days with such glitchy cinematics.

Crystal
Sep 8 2008, 11:56
http://armed-assault.de/screenshots/thumbnails/0/3947.jpg
http://armed-assault.de/screenshots/thumbnails/0/3945.jpg
http://armed-assault.de/screenshots/thumbnails/0/3944.jpg

CM gets help from Image Metrics (http://armed-assault.de/news/cm-bekommt-hilfe-von-image-metrics.html)

I can&#39;t translate this article.. but you can see the detail of the faces in ofp2 http://forums.bistudio.com/oldsmileys/smile_o.gif

4 IN 1
Sep 8 2008, 13:34
the problem is that how many ppl here really going to take a close look on your enemy faces? you dont even notice your friendly faces when shits starts hitting the fans http://forums.bistudio.com/oldsmileys/confused_o.gif

Crystal
Sep 8 2008, 21:18
Wow:
Image Metrics - Video (http://www.image-metrics.com/)
amazing.


Quote[/b] ]Image Metrics Works on Codemasters’ “Operation Flashpoint 2: Dragon Rising”

Mr_Centipede
Sep 9 2008, 00:45
the problem is that how many ppl here really going to take a close look on your enemy faces? you dont even notice your friendly faces when shits starts hitting the fans http://forums.bistudio.com/oldsmileys/confused_o.gif
It would make a much more believable cut scenes, and user videos...

Though I agree in gameplay terms, you wont notice anything when the bullets start flying.

But, if it&#39;s done properly, imagine an SF mission, you can see the face of enemy guard and you can see wheter he was scared, bored, sleepy or whatever. I think it can add a lot to tactical value.

Regards

sparks50
Sep 9 2008, 01:25
Impressive technology, though it seems a bit non-sense for this type of games.. To me, anyways.




This is a bit like watching Pimp my ride where big sums of money is thrown around like nothing, on junk you would on a second thought not find practical or useful to have in your car.

And Bohemia is a bit like Wheeler dealers... Hmm, gotta stop making analogies to TV shows now http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

CameronMcDonald
Sep 9 2008, 02:14
I think it&#39;s fine that Codies spend that much money on things like this. What I do worry about is whether mission makers and modders will have access or the means to use these animations and facial expressions in their own missions.

It&#39;s already possible in ArmA and OFP, so I guess we&#39;ll have to wait and see what kind of modding support OFP2 has... which is probably what we know least about.

shinRaiden
Sep 9 2008, 02:23
Wow:
Image Metrics - Video (http://www.image-metrics.com/)
amazing.


BIS developed their own system close to 10 years ago, see setMimic (http://community.bistudio.com/wiki/setMimic) as well as wav2lip (ftp://www.flashpoint1985.com/flashpoint/breathe/doc/wav2lip.zip), which was posted on the Flashpoint editing site on Sep 27, 2001.

Codemasters just got around to throwing money at someone else&#39;s work here. http://forums.bistudio.com/oldsmileys/wink_o.gif

4 IN 1
Sep 9 2008, 08:04
Wow:
Image Metrics - Video (http://www.image-metrics.com/)
amazing.


BIS developed their own system close to 10 years ago, see setMimic (http://community.bistudio.com/wiki/setMimic) as well as wav2lip (ftp://www.flashpoint1985.com/flashpoint/breathe/doc/wav2lip.zip), which was posted on the Flashpoint editing site on Sep 27, 2001.

Codemasters just got around to throwing money at someone else&#39;s work here. http://forums.bistudio.com/oldsmileys/wink_o.gif
i think there is a bit differents between the two, however i dunno what it was

Average Joe
Sep 9 2008, 08:52
The more money they chuck at such features the better, if they can...why not&#33;

MehMan
Sep 9 2008, 09:23
Well, if anything, this will make for awsome cutscenes.

Commando84
Sep 9 2008, 10:01
Its sad for CM to bring up the fanatical OPF:R comunity.. now that they are promoting their new game.
What did they ever do in the past other than sitting on top of OPF&#39;s revenue? The rubbish Red Hammer disk for more revenue? CM&#39;s OPF board was a ghost town.

And what did BIS do? The game, the free addons (remember those? ), the support, the editing programs.. all that work wich might have affected the development and release of future titles (like OPF:E) but gave this comunity years of gameplay and fun, long after the game was out BIS supported the OPF comunity, even recruited some of its members.

Who knows, maybe we could be playing OPF2 today if CM didnt run away, maybe BIS would have made a great OPF2 if they were backed up by a good publisher.

Now suddenly CM returns full of promisses and love for the franchice and its fans, using a comunity they never supported in the first place to promote this product, a modern copy of someone elses game?

Doesnt seem wright to me http://forums.bistudio.com/oldsmileys/whistle.gif .
damn Heatseeker brings it down for real&#33; http://forums.bistudio.com/oldsmileys/pistols.gif
Thats one of the best why arma 2 is better than ofp 2 statements i read.

Lepardi
Sep 9 2008, 13:08
- -

MattXR
Sep 9 2008, 14:37
I dont think it will be allowable to create these for Custom Missions [Image Metrics thing]


Quote[/b] ]Image Metrics is creating 57 shots of facial animation for Codemasters. Totalling 262 seconds, the animation is for key characters appearing in the cut scenes of "Operation Flashpoint 2: Dragon Rising". Slated for release in 2009 for major gaming platforms, the title is the much anticipated sequel to the genre-defining military conflict simulator game released in 2001.

Baff1
Sep 9 2008, 14:40
This is a bit like watching Pimp my ride where big sums of money is thrown around like nothing, on junk you would on a second thought not find practical or useful to have in your car.
Try and appreciate that the department using this technology will not only be using it in Codemasters&#39;s Flashpoint game, but across the board in all their other titles too.

This is an example of the benefits of developing within a large studio enviroment.
The costs of this technology, if they have not already been met in their entirety by a previous title will at the very least be shared across many.

sparks50
Sep 9 2008, 18:12
Often licenses will be sold separately for each game, and not by a "free for use" model. Havok sells a lot of tech this way.
It depends on the deals that has been made.

Daniel
Sep 9 2008, 18:18
But in the same way Codies are using technology developed from Dirt and Grid, they can apply this to future games.

sparks50
Sep 9 2008, 21:10
Dirt and Grid are GAMES aka intellectual value created by themself, while Image metrics is a separate company.
As I said, how they can use it depends on how the intellectual value from Image metrics is sold.

Lepardi
Sep 11 2008, 04:39
Its sad for CM to bring up the fanatical OPF:R comunity.. now that they are promoting their new game.
What did they ever do in the past other than sitting on top of OPF&#39;s revenue? The rubbish Red Hammer disk for more revenue? CM&#39;s OPF board was a ghost town.

And what did BIS do? The game, the free addons (remember those? ), the support, the editing programs.. all that work wich might have affected the development and release of future titles (like OPF:E) but gave this comunity years of gameplay and fun, long after the game was out BIS supported the OPF comunity, even recruited some of its members.

Who knows, maybe we could be playing OPF2 today if CM didnt run away, maybe BIS would have made a great OPF2 if they were backed up by a good publisher.

Now suddenly CM returns full of promisses and love for the franchice and its fans, using a comunity they never supported in the first place to promote this product, a modern copy of someone elses game?

Doesnt seem wright to me http://forums.bistudio.com/oldsmileys/whistle.gif .
damn Heatseeker brings it down for real&#33;  http://forums.bistudio.com/oldsmileys/pistols.gif
Thats one of the best why arma 2 is better than ofp 2 statements i read.
But wasn&#39;t it BIS that broke up with CM to keep a clear difference between VBS and OFP, as CM would have wanted to take it further?

Maddmatt
Sep 11 2008, 05:20
But wasn&#39;t it BIS that broke up with CM to keep a clear difference between VBS and OFP, as CM would have wanted to take it  further?
Where do you get that from?  http://forums.bistudio.com/oldsmileys/huh.gif
AFAIK they never publicly explained why.
Codemasters had no influence on VBS.
It doesn&#39;t really relate to what Heatseeker said anyway.

Lepardi
Sep 11 2008, 07:52
But wasn&#39;t it BIS that broke up with CM to keep a clear difference between VBS and OFP, as CM would have wanted to take it  further?
Where do you get that from?  http://forums.bistudio.com/oldsmileys/huh.gif
AFAIK they never publicly explained why.
Codemasters had no influence on VBS.
It doesn&#39;t really relate to what Heatseeker said anyway.

IIRC, there was a statement of this in CM forums.

sparks50
Sep 11 2008, 08:51
Well then you definitely should take it with it a pinch of salt.

4 IN 1
Sep 11 2008, 12:43
even if this was the case it didnt mean anything
simply put, it only shows that BI dont want to sold their soul and wanted to stay independant, end of story

Lepardi
Sep 11 2008, 13:14
even if this was the case it didnt mean anything
simply put, it only shows that BI dont want to sold their soul and wanted to stay independant, end of story
Nah, more like wanting to secure the sales of VBS.

4 IN 1
Sep 11 2008, 13:43
even if this was the case it didnt mean anything
simply put, it only shows that BI dont want to sold their soul and wanted to stay independant, end of story
Nah, more like wanting to secure the sales of VBS.
han? was that a problem? the code is theirs, they can do whatever things they want, desides who would want to write a progarm for military around the world with notthing in return? welcome to the world of capitalism http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

P.S. even BIS and BIA are using the same shareholder and have the same name of BI doesnt mean that they are same company

Pulverizer
Sep 11 2008, 17:46
Calm down Cpt. Obvious, and consider the possibility that Codemasters would&#39;ve been funding the developement of OFP2, or at the very least, a shit ton of testing for it. And therefore, indirectly putting a lot of their monies into VBS2 for nothing in return. Sound like a pretty bad investment.

Without help from Codies, the hypotethical BI-developed OFP2 would&#39;ve been awful, like ArmA 1.0. Only it might&#39;ve actually had the original content in it. So yes, Codies would&#39;ve had to.

Rhodite
Sep 11 2008, 18:07
Just a comment for thought.

A few of you mention how Codies will throw money at OFp2 an this will make it better.

Since when did throwing money at any IT project make it better?

There are several very high profile IT projects out there which have billions throw at them and the result has been very disappointing.

Windows Vista is a classic example of massive funding and yet a product that completely missed it&#39;s market.

Balschoiw
Sep 11 2008, 19:36
Can´t we just sit still and wait before we rush from one hysterical faint to another ?
The cards are not on the table with both games, neither OFP2 nor Arma2 so I guess at this point it´s pretty useless to start fingerpointing already.



Quote[/b] ]Since when did throwing money at any IT project make it better?
It definately made an IT project better here. First they wanted some sort of powerpoint presentation http://forums.bistudio.com/oldsmileys/crazy_o.gif for a new security software for worldwide money trade. Then they multiplied the budget by factor 20 and now they get an interactive rendered and animated multimedia inferno for their showroom.
http://forums.bistudio.com/oldsmileys/smile_o.gif

DMarkwick
Sep 11 2008, 19:56
Since when did throwing money at any IT project make it better?
There&#39;s an old IT adage (that you probably already know):

"You can have it high quality, you can have it cheaply, and you can have it soon. Choose any two." http://forums.bistudio.com/oldsmileys/smile_o.gif

MehMan
Sep 11 2008, 21:43
The cards are not on the table with both games, neither OFP2 nor Arma2 so I guess at this point it´s pretty useless to start fingerpointing already.
No, it&#39;s more fun this way, because we can all afford a new shiny PC with gfx and cpu power out the arse but we cannot afford two 35€ games.

Pulverizer
Sep 12 2008, 06:15
Quote[/b] ]A few of you mention how Codies will throw money at OFp2 an this will make it better.

Since when did throwing money at any IT project make it better?
Since the first IT project ever? Consider the reverse situation. The lack of money will generally make a project worse. No need to mention a case in point.

Max Power
Sep 12 2008, 06:23
Quote[/b] ]A few of you mention how Codies will throw money at OFp2 an this will make it better.

Since when did throwing money at any IT project make it better?
Since the first IT project ever? Consider the reverse situation. The lack of money will generally make a project worse. No need to mention a case in point.
We should all reason this way from now on.

Rhodite
Sep 12 2008, 06:59
Perhaps my point was not clear enough, earlier in this thread.

It had been suggested or implied that because Codies have lots of cash they could simply throw money at the project and it would be fine. Now my comparison of vista is a good one on the basis that without proper project and dev management and also the essential feedback from the player base, those funds would go to waste. You only have to look at some of the EA titles to know even with the muscle of EA their games come up short on quality many many times.

Codemasters have tried to indicate that they want OFP2 to follow the same large scale feel as the original title had. However if the project leaders and managers at Codemasters decide to focus on other areas, all that money will simply not get invested in the areas required to make it the game they promise.

Pulverizer
Sep 12 2008, 09:49
Who has suggested or implied that? I want to know because that is terribly stupid. Name and shame.

Anyhow, you are only speculating about CM. Like "if they do this or if they do that, then oh gosh check this, the game will suck". Same could be said about any game. Or "EA and MS makes bad products with big budgets, so OFP2 will be bad because it also has a big budget". That would be a ridiculous assumption, so what&#39;s the relevance of EA and MS here.

Yes, OFP2 could be bad, could also be good. What&#39;s the point of saying that out loud without any worthwile supporting arguments.

walker
Sep 12 2008, 09:49
Hi all

In reply to pulverizer and his point about money making a project better. Sorry but you are wrong and I can point to a list of government and big business projects that have failed miserably to prove it.

Talent trumps money every time.

Yes money can help with things like 3D model making as you can employ lots of people to make 3d models but unless they are talented the models will not be efficient.

You can employ thousands of texture artists but unless they are talented, the textures will look wrong.

You can employ expensive qualified programmers but unless they have talent there will be no magic.

BIS have talent that is proven, they produced OFP on a shoestring, and VBS which has become NATO&#39;s default simulation. And now BIS have money. Enough to employ multiple teams on multiple projects.

Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.

Kind Regards wallker

Pulverizer
Sep 12 2008, 10:56
Hi Walker. I agree but my point was in fact that money does not make a project worse either. Let&#39;s talk less about the obvious "big budget doesn&#39;t automatically make a good game" and more about the interesting speculation about VBS being the possible cause of BIS-CM break-up. What say you about that?

Heatseeker
Sep 12 2008, 11:48
...and more about the interesting speculation about VBS being the possible cause of BIS-CM break-up. What say you about that?
Nah.. i dont know about Walker&#39;s opinion but..

All VBS stuff is BIA&#39;s turf, that might have been an excuse but i believe they had other reasons.

Many publishers were in trouble at the time (Eidos for example were taken over by SCI) and i dont think CM had many successfull franchises to be doing very well, i mean other than GRID they&#39;ve been doing crap or nothing for a big time publisher and i believe their near hibernation in the past few years indicates that they went thru troubled times.

Now on the BIS side OPF:E was a tough achievement that took more time in the making than it should have, CM knew that the game wouldnt have many chances to do well, they probably also knew that BIS would take a very long time to make an OPF sequel and if they were cutting funds, well..

I think the sum of these and other factors led to the split, wich results in CM having one atractive franchise under their crappy lineout.

http://forums.bistudio.com/oldsmileys/goodnight.gif .

Migel
Sep 12 2008, 13:28
Its basicly what the guys signature says above me.
ArmA is not that good its simply that the rest sucks.
Flashpoint is a good concept. And the game itself was not dissapointing. The armour ratings were good.
The ballance between AA and air was good. Realism was good and you could join clans that were either pvp or coop based. So the basic engine without addons was good.
Then with addons you could increase the game experience.

In arma the concept was worked out completely wrong.
Ballance between air and ground was not there. Ballance between tanks and infantry was not there. This last part is double dissapointing because its not ballanced nor realistic.
Anyway to make the game a bit enjoyable u had to modify it.

So what is coming now. Is arma2 which is gonna be something you can create yourself with the proper mods of arma.
And ofp2 which will use a new vision on the flashpoint concept.

So I think ofp2 has a better chance at this moment ( it only needs to surpass a piece of crap ) to become the winner between these 2 games.

NeMeSiS
Sep 12 2008, 13:55
Hi all

In reply to pulverizer and his point about money making a project better. Sorry but you are wrong and I can point to a list of government and big business projects that have failed miserably to prove it.

Talent trumps money every time.

Yes money can help with things like 3D model making as you can employ lots of people to make 3d models but unless they are talented the models will not be efficient.

You can employ thousands of texture artists but unless they are talented, the textures will look wrong.

You can employ expensive qualified programmers but unless they have talent there will be no magic.

BIS have talent that is proven, they produced OFP on a shoestring, and VBS which has become NATO&#39;s default simulation. And now BIS have money. Enough to employ multiple teams on multiple projects.

Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.

Kind Regards wallker
With enough money you can just hire the most talented people you can find, if the money is good enough people will come.

Lepardi
Sep 12 2008, 14:09
Its basicly what the guys signature says above me.
ArmA is not that good its simply that the rest sucks.
Flashpoint is a good concept. And the game itself was not dissapointing. The armour ratings were good.
The ballance between AA and air was good. Realism was good and you could join clans that were either pvp or coop based. So the basic engine without addons was good.
Then with addons you could increase the game experience.

In arma the concept was worked out completely wrong.
Ballance between air and ground was not there. Ballance between tanks and infantry was not there. This last part is double dissapointing because its not ballanced nor realistic.
Anyway to make the game a bit enjoyable u had to modify it.

So what is coming now. Is arma2 which is gonna be something you can create yourself with the proper mods of arma.
And ofp2 which will use a new vision on the flashpoint concept.

So I think ofp2 has a better chance at this moment ( it only needs to surpass a piece of crap ) to become the winner between these 2 games.
ArmA went backwards on almost everything but graphics. If it&#39;s continuing with the same tradition, OFP 2 will be a definite winner.

Max Power
Sep 12 2008, 17:39
Hi all

In reply to pulverizer and his point about money making a project better. Sorry but you are wrong and I can point to a list of government and big business projects that have failed miserably to prove it.

Talent trumps money every time.

Yes money can help with things like 3D model making as you can employ lots of people to make 3d models but unless they are talented the models will not be efficient.

You can employ thousands of texture artists but unless they are talented, the textures will look wrong.

You can employ expensive qualified programmers but unless they have talent there will be no magic.

BIS have talent that is proven, they produced OFP on a shoestring, and VBS which has become NATO&#39;s default simulation. And now BIS have money. Enough to employ multiple teams on multiple projects.

Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.

Kind Regards wallker
With enough money you can just hire the most talented people you can find, if the money is good enough people will come.
And microsoft has all the money in the world, years of experience, and is quite a generous employer, IIRC.  That should make it highly attractive to at least some talent. And yet, vista missed a lot of important marks.

Blackhawk
Sep 12 2008, 18:47
Hi all

In reply to pulverizer and his point about money making a project better. Sorry but you are wrong and I can point to a list of government and big business projects that have failed miserably to prove it.

Talent trumps money every time.

Yes money can help with things like 3D model making as you can employ lots of people to make 3d models but unless they are talented the models will not be efficient.

You can employ thousands of texture artists but unless they are talented, the textures will look wrong.

You can employ expensive qualified programmers but unless they have talent there will be no magic.

BIS have talent that is proven, they produced OFP on a shoestring, and VBS which has become NATO&#39;s default simulation. And now BIS have money. Enough to employ multiple teams on multiple projects.

Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.

Kind Regards wallker
With enough money you can just hire the most talented people you can find, if the money is good enough people will come.
And microsoft has all the money in the world, years of experience, and is quite a generous employer, IIRC.  That should make it highly attractive to at least some talent.  And yet, vista missed a lot of important marks.
Vista didn&#39;t miss any Important marks? I&#39;m more satisfied with Vista Business than I was with XP pro when it first came out.

Not only have Microsoft made it easier to use, But it&#39;s compatible with XP files&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif and is a lot more sleeker and smoother than XP which was a Bore to look at .

sparks50
Sep 12 2008, 22:31
Well thats partly a matter of subjectivity, and Offtopic too. Heres some sources for you:

http://bits.blogs.nytimes.com/2008/04/25/microsofts-vista-problem/
http://startupmeme.com/vista-r....d-to-xp (http://startupmeme.com/vista-receives-another-death-blow-a-third-of-vista-users-downgraded-to-xp/)
http://www.thetechherald.com/article....g-to-XP (http://www.thetechherald.com/article.php/200834/1805/Vista-undesirable-as-enterprise-users-continue-downgrading-to-XP)

Might as well lock this thread until more OFP2 info/screens appear.

Baff1
Sep 13 2008, 19:37
Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.
Having 20 million quid in the bank is rarer.

Maddmatt
Sep 13 2008, 22:40
Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.
Having 20 million quid in the bank is rarer.
Yea. Look at how awesome Ghost Recon and Rainbow Six turned out when they made use of Ubisoft&#39;s big budget http://forums.bistudio.com/oldsmileys/rofl.gif

Bye bye realism http://forums.bistudio.com/oldsmileys/nener.gif


Well hopefully Codemasters doesn&#39;t do the same, but be prepared...
But even if it does suck, we&#39;ll still have ArmA 2 http://forums.bistudio.com/oldsmileys/smile_o.gif

Pulverizer
Sep 14 2008, 07:29
But even if it does suck, we&#39;ll still have ArmA 2 http://forums.bistudio.com/oldsmileys/smile_o.gif
I suppose that is comforting if you just want another update for OFP.

I don&#39;t. I want OFP2.

4 IN 1
Sep 14 2008, 08:32
i would be more then happy to have an updated/ enhanced OFP where every single little bit is better http://forums.bistudio.com/oldsmileys/biggrin_o.gif


who would like their Nissan GT-R turns into Mitsubishi Evo anyway http://forums.bistudio.com/oldsmileys/tounge2.gif

EricM
Sep 14 2008, 10:52
Quote[/b] ]I suppose that is comforting if you just want another update for OFP. I don&#39;t. I want OFP2.

That&#39;s a very paradoxical statement... don&#39;t want another update of OFP, yet want OFP2... which is a sequel... hence an update of the first one...

What you want is probably a MAJOR update, but OFP2 may or may not be the one you expect, and the same goes with Arma 2, because obviously if you don&#39;t like modern virtual battlefields in open worlds (aka "OFP updates"), then you&#39;re screwed...

Being built on totally different technology with different art direction and game design in mind, I agree OFP2 will probably look and feel more different at first... But will it be any better ?

On the other hand BIS wil not change their game radically for various reasons : first because they can&#39;t afford it (budget reasons), then for legacy reasons (they would lose all the work and knowledge of their community acumulated over OFP, VBS and Arma 1), and at last : Why change everything if it ain&#39;t broken ? They know what works and what doesn&#39;t whithout having to track bugs from scratch.

I&#39;m sure OFP2 will not hit it&#39;s targeted release, because at the moment it&#39;s way behind Arma 2 in most areas (see Leipzig build of both) and Codemaster cannont really afford being the second one.

To not make a fool of themselves, they will need to postpone the release (and polish the game so much that it shines in the dark, but at a cost) or change their target and ambitions altogether (CoD4, BF2). Unless they hire even more staff to make double shifts... but would it be strategically more sound to release it at the same time as Arma2 ?

So in my book, it will not be : Arma2 or OFP2, as there will probably be a 3 to 6 months gap between both, but rather : first Arma2 then OFP2 or not OFP2...

Pulverizer
Sep 14 2008, 11:41
I was referring to how ArmA and ArmA 2 improve very little on OFP&#39;s level of realism (in answer to Matt&#39;s comment "bye bye realism"). New games, same gameplay.

OFP2 will be a whole new game on a different engine, so here&#39;s hoping it will take the genre from 2001 to present day. ArmA 2 looks quite pretty and modern too but I&#39;m afraid it&#39;s not gonna be that impressive to anyone who already played OFP.

Rak
Sep 14 2008, 11:50
IMO I will wait for OFP2 first before getting ArmA2, like I did wait 2 years for ArmA to mature.

OFP2 sounds like a "major update" rather than "more of the same, like an expansion" which ArmA2 sounds like. We&#39;re doing the same thing with the same system over and over again with slight updates for 10 years after all.

On the contrary, OFP2 promises "the best of the best" in regards of realism, and they have the time and money to do that. Whereas BIS don&#39;t, and relies on modding community in this area.

Also who can say ArmA&#39;s system is perfect? Right now, except some parts of infantry, I don&#39;t think it&#39;s even close to the "The Ultimate Simulation" that it promises of.

Espectro
Sep 14 2008, 12:05
Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.
Having 20 million quid in the bank is rarer.
Yea. Look at how awesome Ghost Recon and Rainbow Six turned out when they made use of Ubisoft&#39;s big budget http://forums.bistudio.com/oldsmileys/rofl.gif

By bye realism http://forums.bistudio.com/oldsmileys/nener.gif


Well hopefully Codemasters doesn&#39;t do the same, but be prepared...
But even if it does suck, we&#39;ll still have ArmA 2 http://forums.bistudio.com/oldsmileys/smile_o.gif
Look at how BI ruined ArmA - even though they DO have the talent.

ArchangelSKT
Sep 14 2008, 12:11
I`ll probably get OFP2 before ARMA2 as well, though for me it also has to do with the fact that I need a new PC which I intend to build around the specs for OFP2.

I had much higher hopes for OFP2 vs ARMA2 initially but what I saw during the GC managed to close the gap somehow.
Not completely though I still have more faith in OFP2 from a technical point of view, but as for gameplay I don`t know.

Both games seems filled with atmosphere though from the screens so from a position as a gamer I can`t really complain.

Jakerod
Sep 14 2008, 12:21
Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.
Having 20 million quid in the bank is rarer.
Yea. Look at how awesome Ghost Recon and Rainbow Six turned out when they made use of Ubisoft&#39;s big budget http://forums.bistudio.com/oldsmileys/rofl.gif

By bye realism http://forums.bistudio.com/oldsmileys/nener.gif


Well hopefully Codemasters doesn&#39;t do the same, but be prepared...
But even if it does suck, we&#39;ll still have ArmA 2 http://forums.bistudio.com/oldsmileys/smile_o.gif
Look at how BI ruined ArmA - even though they DO have the talent.
They didn&#39;t ruin anything. ArmA is still fun as hell and I would play it over any other 1st person shooter, tactical game or simulation anyday.

Baff1
Sep 14 2008, 13:33
Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.
Having 20 million quid in the bank is rarer.
Yea. Look at how awesome Ghost Recon and Rainbow Six turned out when they made use of Ubisoft&#39;s big budget http://forums.bistudio.com/oldsmileys/rofl.gif

By bye realism http://forums.bistudio.com/oldsmileys/nener.gif
Ubisoft never gave them a big budget.

At least, the only one it gave a big budget was Ghost Recon.
Which was fucking awesome.

The low budget titles like Ravenshield, Advanced Warfighter etc, weren&#39;t very good.


Talent is easy to find, everyone and his dog is a dev or a wannabe dev these days.

Games companies like Illusionsoft and Kuju London who have track records of making very high quality realism shooters can&#39;t find the sponsors.
Look at what the people who made Red Orchestra were able to do with half a million. Imagine if they had the same budget as COD&#33;
There is no shortage of talent about, just the money to make it all happen.

Lamont
Sep 14 2008, 20:07
Codemasters have got money. The question here is whether Codemasters has got the talent?

Talent is a rare thing.
Having 20 million quid in the bank is rarer.
Yea. Look at how awesome Ghost Recon and Rainbow Six turned out when they made use of Ubisoft&#39;s big budget http://forums.bistudio.com/oldsmileys/rofl.gif

By bye realism http://forums.bistudio.com/oldsmileys/nener.gif


Well hopefully Codemasters doesn&#39;t do the same, but be prepared...
But even if it does suck, we&#39;ll still have ArmA 2 http://forums.bistudio.com/oldsmileys/smile_o.gif
Look at how BI ruined ArmA - even though they DO have the talent.
They didn&#39;t ruin anything. ArmA is still fun as hell and I would play it over any other 1st person shooter, tactical game or simulation anyday.
Sales, and the fact that it was impossibly hard to find the title in many parts of the world, including the US paint a different picture, buddy.
Even user activity online says something else. So nice try.

sparks50
Sep 14 2008, 22:27
If they didn&#39;t sell any Armas then there wouldn&#39;t be a Arma 2 would there?

And I found Arma in plenty of stores in my hometown after release.

gsleighter
Sep 14 2008, 23:40
I still find Arma at the local Wal-Mart and Best Buy, I think Atari did alright getting the game out there. Not to mention 6 months of full-page advertising in PC Gamer.

And as far as online activity, you can&#39;t compare it to something like Battlefield, where you can get the game for 10 USD.

It&#39;s still got about as many online players as Crysis has, and it&#39;s got many more than UT3. If Arma was 10 dollars, you would probably see more people online for it, too.

Maddmatt
Sep 14 2008, 23:45
Sales, and the fact that it was impossibly hard to find the title in many parts of the world, including the US paint a different picture, buddy.  
Even user activity online says something else.  So nice try.
But they kept supporting it, and they&#39;re making an ArmA 2, and they&#39;re still alive, so nice try http://forums.bistudio.com/oldsmileys/tounge2.gif
Talking about the US doesn&#39;t mean much here, ArmA and OFP did better in Europe.

Even in South Africa I had no trouble finding ArmA and Queens Gambit.

Online activity is higher than the recent race sims, so it&#39;s good by &#39;realistic games&#39; standards.

Baff1
Sep 15 2008, 00:24
OFP did better in Europe because Codemasters had abysmal U.S. distribution. The game just never penetrated the U.S. market. It had been on the shelves here for a full year before any of my American friends had ever heard of it, let alone been able to find it. GOTY in Europe, not on sale in the U.S.

Atari has done much better for BIS on that front.

Baff1
Sep 15 2008, 00:27
If they didn&#39;t sell any Armas then there wouldn&#39;t be a Arma 2 would there?

And I found Arma in plenty of stores in my hometown after release.
I think if the game had sold as well as OPF, then they would have just sat on their arses drinking cocktails all day, reading about how fabulous they all are on the internet for another 5 years until they ran out of money and had to go back to work again.

sparks50
Sep 15 2008, 00:40
Well I don&#39;t think businesses work quite like that Baff1. Charming theory anyway.

4 IN 1
Sep 15 2008, 06:23
porting OFP into the old XBOX is a hell of a work, dont make it sounds so easy m8

Second
Sep 15 2008, 06:26
Like Baff1 said, that is the way it works. ArmA 2 is comming fast because BIS is getting low of funds. Sure it could be worse, however it could be much better.

And look at what gaming press had to say about ArmA: Barely in good game genre, i&#39;d guess... Definedly not bad for small company, but not very pleasing picture if we compare it to OFP. Against that background it&#39;s easy to say that if BIS didn&#39;t ruin ArmA, they atleast did it worse than OFP.

And other thing: ArmA walked on fame of OFP, ArmA 2 walks on fame of ArmA. This time BIS has to succeed better with gaming press. This is the way i see it.

Yes. It always pours down into OFP, which i think is bit unfair for ArmA. If we compare gaming industry of nowdays and OFP&#39;s days we see that shooters in general have advanced alot. I dont&#39; know in what plastic bag you guys keep your heads, but when i made holes for my eyes into my plastic bag i saw whole different world. Nowdays shooters are great, there is quite big variety, their gameplay is polished, they are immersive and even realistic. ArmA can offer just two things much better than current shooter: easy-to-handle Mission editor (+scripting) and big scale. Alot of things and features is dragging behind today&#39;s standarts.

If we compare this to times of OFP, i think OFP was pretty much superioir or atleast upto-date in every aspect when comparing into general level of shooters. And back then, if my memory serves me right, realism was just working it way into genre. Forexample it showed realism that you had iron sights and 1-3 hits are enough for game over.

stakex
Sep 15 2008, 23:12
If they didn&#39;t sell any Armas then there wouldn&#39;t be a Arma 2 would there?

And I found Arma in plenty of stores in my hometown after release.
Thats very far from the truth... or at least I should say very likely far from the truth.

For the 100th time... ArmA1 was simply a small go between for what was suppose to be the true OFP sequal which is now known as ArmA2. If ArmA1 had tanked, then I doubt they would have scrapped three to four years of work done on ArmA2/Game2 at the time. They would likely have just accelerated plans to get ArmA2/Game2 out the door.

For what ever reason large parts of the community seem to have forgetten or ignored the fact that ArmA1 was an after thought, started years after Game2/ArmA2 development had already begun. I guess its a bit confuseing that it was started later and released first... but still, thats what it was.

badlymad
Sep 15 2008, 23:33
If they didn&#39;t sell any Armas then there wouldn&#39;t be a Arma 2 would there?

And I found Arma in plenty of stores in my hometown after release.
Thats very far from the truth... or at least I should say very likely far from the truth.

For the 100th time... ArmA1 was simply a small go between for what was suppose to be the true OFP sequal which is now known as ArmA2. If ArmA1 had tanked, then I doubt they would have scrapped three to four years of work done on ArmA2/Game2 at the time. They would likely have just accelerated plans to get ArmA2/Game2 out the door.  

For what ever reason large parts of the community seem to have forgetten or ignored the fact that ArmA1 was an after thought, started years after Game2/ArmA2 development had already begun. I guess its a bit confuseing that it was started later and released first... but still, thats what it was.
Pretty much. It does seem that a lot of the people have forgotten that ArmA at one point was really supposed to be the original OFP with graphical enhancements from OFP:E and an extra campaign on a new island that was called &#39;Sara&#39;. The falling out with Codemasters meant that none of the original OFP content could be used anymore, which caused BIS to create what we know today as ArmA.

There is no doubt that ArmA was only supposed to be at best a stopgap in between OFP and Game 2, and at worse a way to raise money in lieu of a major publisher&#39;s support. In any case, ArmA was never intended to be a full-fledged sequel, which understandably has disappointed some to the extent that they have been completely soured off ArmA II, unfortunately.

Max Power
Sep 16 2008, 04:27
I think that at one point that Maruk said in an interview that if they didn&#39;t release ArmA they would not have been able to continue developing ArmA 2. This is how I recall interpreting his words in an interview. My recollection may be flawed but I&#39;m pretty sure he said this. It is also quite widely written that ArmA was OFP 1.5, but evolved further than that into it&#39;s own thing, beyond their original intended scope. I think that ArmA was intended to be an interim product for the series but also for the company from a revenue perspective.

4 IN 1
Sep 16 2008, 04:41
If they didn&#39;t sell any Armas then there wouldn&#39;t be a Arma 2 would there?

And I found Arma in plenty of stores in my hometown after release.
Thats very far from the truth... or at least I should say very likely far from the truth.

For the 100th time... ArmA1 was simply a small go between for what was suppose to be the true OFP sequal which is now known as ArmA2. If ArmA1 had tanked, then I doubt they would have scrapped three to four years of work done on ArmA2/Game2 at the time. They would likely have just accelerated plans to get ArmA2/Game2 out the door.  

For what ever reason large parts of the community seem to have forgetten or ignored the fact that ArmA1 was an after thought, started years after Game2/ArmA2 development had already begun. I guess its a bit confuseing that it was started later and released first... but still, thats what it was.
Pretty much. It does seem that a lot of the people have forgotten that ArmA at one point was really supposed to be the original OFP with graphical enhancements from OFP:E and an extra campaign on a new island that was called &#39;Sara&#39;. The falling out with Codemasters meant that none of the original OFP content could be used anymore, which caused BIS to create what we know today as ArmA.

There is no doubt that ArmA was only supposed to be at best a stopgap in between OFP and Game 2, and at worse a way to raise money in lieu of a major publisher&#39;s support. In any case, ArmA was never intended to be a full-fledged sequel, which understandably has disappointed some to the extent that they have been completely soured off ArmA II, unfortunately.
point is that even suma (or other dev) sometime said that "it is looking more and more like GAME 2" when arma is still in developement, this makes many ppl mistaken that ARMA 1 is GAME 2

sparks50
Sep 17 2008, 01:35
If they didn&#39;t sell any Armas then there wouldn&#39;t be a Arma 2 would there?

And I found Arma in plenty of stores in my hometown after release.
Thats very far from the truth... or at least I should say very likely far from the truth.

For the 100th time... ArmA1 was simply a small go between for what was suppose to be the true OFP sequal which is now known as ArmA2. If ArmA1 had tanked, then I doubt they would have scrapped three to four years of work done on ArmA2/Game2 at the time. They would likely have just accelerated plans to get ArmA2/Game2 out the door.  

For what ever reason large parts of the community seem to have forgetten or ignored the fact that ArmA1 was an after thought, started years after Game2/ArmA2 development had already begun. I guess its a bit confuseing that it was started later and released first... but still, thats what it was.
How is that far from the truth? you are not following me here, my statement was that that if Arma really was the economical failure as claimed,
BI wouldn&#39;t have resources to make Arma 2. This is something you are even saying yourself.

As for Arma 1 being claimed by BI to be OFP 1.5, I know about this. But once again this has nothing to do with what you are quoting.

Please take a minute and read before you start posting, it helps.


Anyway, Q and A from ofp forums:


Quote[/b] ]1.How will ballistics be reproduced in-game?

The ballistic performance of both weapons and projectile types is painstakingly reproduced, this includes penetration of different materials, the detonation / effects of individual warhead types, gravity effects on projectiles, projectile velocities and ricochet system to name just a few.


2. How many armor hitpoints are on each vehicle? (Treads, turrent damage etc)

We don’t use a points based system, this is not realistic. Instead we use armour vs. penetration system. Armour has an effectiveness rating, projectiles and warheads also have a penetration rating, we use these figures alongside some rather complex mathematics to calculate the effectiveness of a projectile in damaging or penetrating a particular armour type and location. So for example 7.62mm has no effect of the hull armour of the Type 99 tank. Firing a large number of these rounds at a tank will not ‘chip’ away at some invisible armour total till the armour is destroyed, it has no effect. Alternatively a HEAT round from an M1A1 could defeat the armour achieve penetration and destroy the vehicle out right.


4. We know the game will be good for modders, but specifically, will versatile scripting language (or equivalent in ability to configure) be included?

Yes. Via the mission editor tool modders will be able to access the scripting component of the game. The scripting is very flexible and will allow the creation of custom content, game modes and much more depending on the modders skill and of course imagination&#33;

5. What about the Weapons handling? (jamming, overheating ect)

Weapons have a number of simulated aspects, these include round velocity, ballistic performance and the effects of sustained fire on accuracy. Weapons also have a chance to Jam based on usage and sustained fire rate. We looked at over heating as a separate aspect but in fact this event is one of the contributors to blockages and jamming, so it is rolled into that system.


6. What about the Ai? Will theye be smart and act like a soldier?(Supression fire, flank enemys ect)

Well we have spoken about the AI a number of times over the last few months, but I think your question is specifically about individual soldiers as opposed to fire teams. In which case I’ll go into a little more detail about these guys. The individual soldiers are able to find and use cover, seek out targets, suppress or eliminate them. They can also be suppressed, lose and gain morale including falling back if need be. As a whole the agents are very much like soldiers, capable of making their own localised tactical decisions and operate within the larger context of their unit, working with other soldiers to perform actions such as covering fire, mutual bounding moves for assaults etc, render medical assistance, work together in vehicles and much more.

7. Can you play as a soldier under the command of an officer, or only as a squad leader?

Absolutely, in fact you begin the game under the command of an AI officer. We felt it was important to allow players, especially those new to the world of Operation Flashpoint 2, to see how troops are commanded and how tactics are used. Later in the game the player is placed in command of infantry units and vehicle crews, hopefully using their experience early in the game to become an effective combat leader.


8. Will there be an 3rd person View or is it only First Person?

The game is predominately first person, particularly when playing as infantry. As it currently stands all vehicles must also be used from first person as well, however we are listening to the community and feedback from play testing and we may consider 3rd person external views to vehicle drives and pilots if it becomes a feature everyone wants.

BraTTy
Sep 17 2008, 03:48
I watched the E3 video and am impressed for the most part.It sure does look nice.Some good points I see:
-35k view distance
-Decent animations
-Nice looking stuff, cockpits even
-vehicle animations
-realistic reloading
-pushing the sales (interviews,videos,advertising) Unlike what they did for OFP

However I am upset at the fact that they make it sound like they made OFP, using the logo and all
For that matter using the whole Idea
Bis should get a percentage of the sales

Some stuff I didn&#39;t like:
-Simplistic Infantry equiptment loadout.I only saw a glimpse but saw only weapons,ammo stuff
-Vehicle damage model,just looks like burnt stuff(Similiar to OFP) I&#39;d lik to think I could fix a flat tire or drive a vehicle with broken glass or even a weak motor (some drivetime while fluids leak)
-Fairly impressive vehicle and equiptment list but it still reminds me of looking at OFP like 8 years ago.Didn&#39;t catch any wildlife or things Arma already has (maybe there is) civilian interaction and variables

They are doing a good job at advertising and I am confident that Arma2 matches the features already.I already see more in Arma (boats,motorcycles,civilians,wildlife,island size)
To my belief they haven&#39;t matched Arma yet

Some Ideas for Arma2:
Do the Recent conflicts &#33;
Have body armor options
Individual vehicle destruction parts(like is already partial implemented ie:tires,glass,turrent,engine failure)
Keep what you have going...civilians,motorcycle,airplanes etc..
Do some water stuff (carrier missions&#33;&#33http://forums.bistudio.com/oldsmileys/wink_o.gif
Add some personal stuff (moral,fear,shell shock etc..) (if you scare the enemy they dont fight as well etc...)

Blackhawk
Sep 17 2008, 05:33
What about the Chinese equipment? I don&#39;t see how that relates to OPF at all, Also, We have M16A4&#39;s and the new Super Cobra Viper (Is it called that). There are supposedly Civilians and wildlife, But we have only seen one BETA video of half of the first mission, so we really can&#39;t go around saying what there isn&#39;t.

[QUOTE=Quote ]
However I am upset at the fact that they make it sound like they made OFP

Well, it is the proper sequel to OPF.


Quote[/b] ]Simplistic Infantry equiptment loadout.I only saw a glimpse but saw only weapons,ammo stuff

So, your saying ArmA and OPF didn&#39;t have simplistic weapon load outs, No default unit was given an M16, almost EVERY default unit was given an M4 Aimpoint.

Here is the Weapon list to refresh your mind.

M4 MWS (Ironsight)
M4 MWS (EOTech)
M4 MWS (ACOG, AN/PAQ-4C)
M4 MWS (Ironsight, M203)
M4 MWS (AN/PVS-10, AN/PAQ-4C)
M4 MWS (CompM2, M4-2000)

M16A4 MWS (Ironsight)
M16A4 MWS (EOTech)
M16A4 MWS (ACOG, AN/PAQ-4C)
M16A4 MWS (Ironsight, M203)
M16A4 MWS (AN/PVS-10, AN/PAQ-4C)
M16A4 MWS (CompM2, M4-2000)

HK MP5
QCQ-05
QCQ-05
QCW-05 (QCQ-05 with suppressor)
FN SCAR
QBZ-95
Type 81

Thats just a basic Small arms list.

If you want to see everything you can view it - http://www.flickr.com/photos/29306805@<hidden>/2747701947/sizes/o/

It&#39;s not finished yet though.


Quote[/b] ]They are doing a good job at advertising and I am confident that Arma2 matches the features already.I already see more in Arma (boats,motorcycles,civilians,wildlife,island size)
To my belief they haven&#39;t matched Arma yet

Yet again, There is only one video out for OPF2 and millions out for ArmA 2.

Balschoiw
Sep 17 2008, 05:46
Thx for the QA http://forums.bistudio.com/oldsmileys/thumbs-up.gif
I really like their approach. Especially these 2 made me absolutely happy :
1. We don’t use a points based system, this is not realistic.
2. As it currently stands all vehicles must also be used from first person as well

Whoopie &#33;
http://forums.bistudio.com/oldsmileys/smile_o.gif

BraTTy
Sep 17 2008, 06:31
Quote[/b] ]Pavehawk :What about the Chinese equipment? I don&#39;t see how that relates to OPF at all

Just that OFP had 3 sides, I expected to see at least that or more in OFP2
OFP had binocs,mines,laser designator and some misc equipt.
Just I was hoping for more variety in OFP2.I don&#39;t just mean different items for equiptment list.I mean more equiptment slots.
Maybe tools-utilities,ammo belts,binocs,different armor,rucksacks etc... variety along those lines
Who knows maybe MRE&#39;s...use your imagination,I am not making the game.I am not stunned however (yet)

I only quickly saw rifle and handgun slots


Quote[/b] ]
Well, it is the proper sequel to OPF.


Huh? Thats like saying Geo&#39;s are proper Chevrolets
Different manufacturer


Quote[/b] ]
Here is the Weapon list to refresh your mind.

I refresh your mind with OFP&#39;s weapon list

AK47
AK47CZ
AK74
AK74SU
Bizon
FAL
G36a
HK
HKG3
HuntingRifle
Kozlice
M4
M16
M16S
M21
MGun
Riffle
Steyr
SVDDragunov
UZI
XMS
M60
PK
MM1
6G30
RiffleGrenadeLauncher
M16GrenadeLauncher
AK47GrenadeLauncher
AK74GrenadeLauncher

Quoted from:
http://community.bistudio.com/wiki....irearms (http://community.bistudio.com/wiki/Operation_Flashpoint:_Weapons#Firearms)

Various mines,pipebombs,grenades,smokeshells,timebombs


Quote[/b] ]
Yet again, There is only one video out for OPF2 and millions out for ArmA 2.

You lost me http://forums.bistudio.com/oldsmileys/huh.gif

Do you work for Codemasters?
Wait I can answer that...obviously NOT...where do you see anyone calling it OPF2http://forums.bistudio.com/oldsmileys/huh.gif
Even the irc channel is OFP2 and OFP2.info ring a bell?
http://community.codemasters.com/forum/forumdisplay.php?f=113

Games looks nice, I can&#39;t wait to play, just I am not falling for the hype as of yet.

Placebo
Sep 17 2008, 09:18
ArmA 2 is comming fast because BIS is getting low of funds.
I wasn&#39;t aware that you have access to the financial records of Bohemia Interactive?

DMarkwick
Sep 17 2008, 09:55
Just I was hoping for more variety in OFP2.
IMO variety is not the thing that will make OFP2 great, and in fact (IMO) it&#39;s not even up there as mildly important. I had more variety in Ghost Recon than I could deal with, and it didn&#39;t make it a great game (although it was a great game). It just took longer to choose a loadout http://forums.bistudio.com/oldsmileys/smile_o.gif

2 things will make it a great game:

1. Tactical fidelity.
2. Moddability.

Tactical fidelity will only become apparent when the game is released, no point discussing stuff that no-one knows anything about.
Moddability is the only thing we can discuss, and I don&#39;t see much reference to how (or even if) moddable OFP2 will be. IMO it NEEDS to have moddability to become a great title, how many people in the world who love to play OFP play it unmodded?
OTOH will Codemasters be interested in increasing the playable life of one of their games? I suspect they&#39;ll want to sell a lot of games, but not necessarily have people play those games for a long time. I hope to be pleasantly surprised by OFP2, but I am concerned that no mention of moddability has been published (to my knowledge).

Second
Sep 17 2008, 10:21
ArmA 2 is comming fast because BIS is getting low of funds.
I wasn&#39;t aware that you have access to the financial records of Bohemia Interactive?
Well it could be that i remember things wrong, but i recall that some top-guy form BIS said something like this, was it Suma or was it not. I don&#39;t know.

It&#39;s also possible that i mix ArmA2 "early" release date to the fact that ArmA was released so early (in eastern Europe) because of low funds.

Anyways even if i remember wrong i&#39;m still quite sure that i&#39;m right. http://forums.bistudio.com/oldsmileys/xmas_o.gif

NeMeSiS
Sep 17 2008, 10:45
I watched the E3 video and am impressed for the most part.It sure does look nice.Some good points I see:
-35k view distance
Thats far..
What is the max object rendering distance?

Placebo
Sep 17 2008, 10:46
ArmA 2 is comming fast because BIS is getting low of funds.
I wasn&#39;t aware that you have access to the financial records of Bohemia Interactive?
Well it could be that i remember things wrong, but i recall that some top-guy form BIS said something like this, was it Suma or was it not. I don&#39;t know.

It&#39;s also possible that i mix ArmA2 "early" release date to the fact that ArmA was released so early  (in eastern Europe) because of low funds.

Anyways even if i remember wrong i&#39;m still quite sure that i&#39;m right. http://forums.bistudio.com/oldsmileys/xmas_o.gif
Yes it was Suma/Ondrej in an old podcast talking about ArmA1. Not ArmA2.

whisper
Sep 17 2008, 10:58
Quote[/b] ]1.How will ballistics be reproduced in-game?

The ballistic performance of both weapons and projectile types is painstakingly reproduced, this includes penetration of different materials, the detonation / effects of individual warhead types, gravity effects on projectiles, projectile velocities and ricochet system to name just a few.BI could say the same for ArmA1, tbh.
+They don&#39;t speak about air friction.



Quote[/b] ]2. How many armor hitpoints are on each vehicle? (Treads, turrent damage etc)

We don’t use a points based system, this is not realistic. Instead we use armour vs. penetration system. Armour has an effectiveness rating, projectiles and warheads also have a penetration rating, we use these figures alongside some rather complex mathematics to calculate the effectiveness of a projectile in damaging or penetrating a particular armour type and location. So for example 7.62mm has no effect of the hull armour of the Type 99 tank. Firing a large number of these rounds at a tank will not ‘chip’ away at some invisible armour total till the armour is destroyed, it has no effect. Alternatively a HEAT round from an M1A1 could defeat the armour achieve penetration and destroy the vehicle out right.Looks awesome. Very good approach.



Quote[/b] ]4. We know the game will be good for modders, but specifically, will versatile scripting language (or equivalent in ability to configure) be included?

Yes. Via the mission editor tool modders will be able to access the scripting component of the game. The scripting is very flexible and will allow the creation of custom content, game modes and much more depending on the modders skill and of course imagination&#33;It&#39;ll be very hard to compare with the level of BI system, let&#39;s just hope it&#39;s a good and open system. Perhaps I&#39;m over-biased on this, put BI have set up very high standards in this regards (bare documentation)


Quote[/b] ]5. What about the Weapons handling? (jamming, overheating ect)

Weapons have a number of simulated aspects, these include round velocity, ballistic performance and the effects of sustained fire on accuracy. Weapons also have a chance to Jam based on usage and sustained fire rate. We looked at over heating as a separate aspect but in fact this event is one of the contributors to blockages and jamming, so it is rolled into that system.Good, though I find the "effect of sustained fire on accuracy" suspiscious. Lets hope it turns good.



Quote[/b] ]6. What about the Ai? Will theye be smart and act like a soldier?(Supression fire, flank enemys ect)

Well we have spoken about the AI a number of times over the last few months, but I think your question is specifically about individual soldiers as opposed to fire teams. In which case I’ll go into a little more detail about these guys. The individual soldiers are able to find and use cover, seek out targets, suppress or eliminate them. They can also be suppressed, lose and gain morale including falling back if need be. As a whole the agents are very much like soldiers, capable of making their own localised tactical decisions and operate within the larger context of their unit, working with other soldiers to perform actions such as covering fire, mutual bounding moves for assaults etc, render medical assistance, work together in vehicles and much more.Once again, it looks like BI when talking about ArmA1. We all know what it meant....
Need in-game reports.


Quote[/b] ]7. Can you play as a soldier under the command of an officer, or only as a squad leader?

Absolutely, in fact you begin the game under the command of an AI officer. We felt it was important to allow players, especially those new to the world of Operation Flashpoint 2, to see how troops are commanded and how tactics are used. Later in the game the player is placed in command of infantry units and vehicle crews, hopefully using their experience early in the game to become an effective combat leader.Good, though nothing new nor awesome.



Quote[/b] ]8. Will there be an 3rd person View or is it only First Person?

The game is predominately first person, particularly when playing as infantry. As it currently stands all vehicles must also be used from first person as well, however we are listening to the community and feedback from play testing and we may consider 3rd person external views to vehicle drives and pilots if it becomes a feature everyone wants.Same as above.


Pretty impressed by the description of the armor handling

Pathy
Sep 17 2008, 11:30
Funny, the amour handling is the same suggestion I&#39;ve trolled both the ArmA and Game 2 suggestions boards with since the dawn of time, in the desperate hope that they&#39;d listen and put in a penetration based systen&#33;

Maybe OFP2 will have something ArmA2 won&#39;t&#33;

Second
Sep 17 2008, 15:45
Sad that they didnt&#39; ask about terrain and it&#39;s details... Well if it&#39;s going to be that big i&#39;d quess we are gonna have same level of detail than ArmA has. Kinda low in micro detail that is.

Baff1
Sep 17 2008, 17:17
I think that tractor racing in OpF2 will be better than tractor racing in OpF1.

Deadfast
Sep 17 2008, 17:26
What&#39;s with the people using OPF instead of OFP now? http://forums.bistudio.com/oldsmileys/biggrin_o.gif



Regarding the awesome damage model for armor in OFP2:
I believe similar system is actually already used in Battlefield 2.

sparks50
Sep 17 2008, 18:08
Yes I was guilty of that for some time http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Its not a horrible logic though, since operation is often shortened to "op", and then F for the name of the operation.

Blackhawk
Sep 17 2008, 19:42
I don&#39;t see any problem with saying OPF, It&#39;s just like this

OP -Operation
F - Flashpoint

Lepardi
Sep 17 2008, 20:07
What&#39;s with the people using OPF instead of OFP now? http://forums.bistudio.com/oldsmileys/biggrin_o.gif



Regarding the awesome damage model for armor in OFP2:
I believe similar system is actually already used in Battlefield 2.
No, Battlefield 2 has a crappy hitpoint system.

TeRp
Sep 17 2008, 21:08
Funny, the amour handling is the same suggestion I&#39;ve trolled both the ArmA and Game 2 suggestions boards with since the dawn of time, in the desperate hope that they&#39;d listen and put in a penetration based systen&#33;

Maybe OFP2 will have something ArmA2 won&#39;t&#33;
Yeah, it&#39;s about time that a system like this is implented. I was hoping that ArmA included it, but.. well, you see what we ended up with eventually. To me, OFP2 is becoming more tempting every time I read the latest &#39;facts&#39; about it.

ArMoGaDoN
Sep 18 2008, 08:32
Teasers and hype is all I&#39;ve really seen from CM so far, IMO the only real in-game footage for OFP2 seen has looked quite far from the dreams they are conjuring in our imaginations.
Only time and further footage will reveal what they are REALLY gonna come up with.

Pathy
Sep 18 2008, 11:41
What&#39;s with the people using OPF instead of OFP now? http://forums.bistudio.com/oldsmileys/biggrin_o.gif



Regarding the awesome damage model for armor in OFP2:
I believe similar system is actually already used in Battlefield 2.
No, Battlefield 2 has a crappy hitpoint system.
If you want to see an awesome damage system in an FPS, look at an ancient game like world war 2 online, where armour thickness, weakspots, and components are modelled. It&#39;s possible to, for instance, kill individual crewmen if the round hits in the right place. Angle of impact, range, calibre of round, HE/AP, all taken into account. If its doable in an old crappy MP engine like that....

Baff1
Sep 18 2008, 11:46
What&#39;s with the people using OPF instead of OFP now? http://forums.bistudio.com/oldsmileys/biggrin_o.gif



Regarding the awesome damage model for armor in OFP2:
I believe similar system is actually already used in Battlefield 2.
No, Battlefield 2 has a crappy hitpoint system.
Red Orchestra and WW2 online use these systems.

Here is an overview video of WW2 Onlines sytem which is very impressive.

http://www.youtube.com/watch?v=BzpUVtVUBTI

4 IN 1
Sep 18 2008, 13:43
in ARMA projectiles that do not have enought power to penetrate armour can already be ricochet off, problem for arma is that its not fully simulated and i just wondered if BI are willing to put it into the next level, as this might be something that VBS2 dont need

Clavicula_nox4817
Sep 18 2008, 13:54
Quote[/b] ]
So, your saying ArmA and OPF didn&#39;t have simplistic weapon load outs, No default unit was given an M16, almost EVERY default unit was given an M4 Aimpoint.

So what? That&#39;s how it is in a professional army; there is a standardized load-out for every soldier. It&#39;s not like Joes show up armed with whatever they want, or something.

*edit*

The RACs had M16A2s, by the way.

MadRussian
Sep 18 2008, 19:22
Anyone see this preview posted today on Eurogamer?

http://www.eurogamer.net/article.php?article_id=240873

Skimmed through it... Nothing jumps out initially as earth-shattering, but probably worth the read.

SHWiiNG
Sep 19 2008, 14:09
nothing really new there, and not one new real ingame image http://forums.bistudio.com/oldsmileys/sad_o.gif

BraTTy
Sep 19 2008, 22:09
I read it and it is interesting.
First paragraph reads:

Quote[/b] ]
If there&#39;s one game that needs a sequel, it&#39;s Operation Flashpoint.

"It was a game with a lot of potential," observes the game&#39;s senior designer and lead AI designer, Clive Lindop. "People fell in love with it even though it had lots of quirks and lots of things weren&#39;t quite right with it, but its promise, and the fact that it was unique kind of drew people in."


Again it sounds like Clive was senior designer fo OFp

Getting that out of the way it does mention Morale with the Ai and Land,Air and Sea ...so apparantly does have watercraft.

Still have till Spring 09 so alot of things could be added or dropped till then.
Sounds promising but again I don&#39;t fall for hype as yet.Fallen for that too many times in past I&#39;ve pre-ordered games,waited in lines and what-have-you.Usually with a let-down in end.

sparks50
Sep 19 2008, 23:50
I remember a video showcasing a normal and a wrecked model of a PBR(? US cabin cruiser sort of thing), So I&#39;m not surprised by that.

MadRussian
Sep 24 2008, 23:30
Here&#39;s another article from Eurogamer.  This time an interview with Clive:
http://www.eurogamer.net/article.php?article_id=243347

There some interesting tidbits on getting wounded (dismemberment and even going limp leg ala GR1) and some info on the save system. Sounds like saves will be:

1. Quick-save friendly -or-
2. OFP1-style save punishment

based on the difficutly setting.  Anyhow, I like the fear of death... makes it more immersive. http://forums.bistudio.com/oldsmileys/wow_o.gif

froggyluv
Sep 25 2008, 00:01
Nice. I&#39;m all about the punishment. Thinking back it was that 1 save in OFP&#39;s &#39;After Montignac&#39; and excellent enemy placement that kept me completely immersed for the 2 days I spent trying to complete it. An easy save system would have ruined that immersion that I still remember so many years later.

CameronMcDonald
Sep 25 2008, 03:46
Goddamn that was a tough mission. Used to end with me dodging tank shells in a stolen UAZ driven hell-bent for the evac zone. http://forums.bistudio.com/oldsmileys/inlove.gif <sigh> Just doesn&#39;t get better than that. http://forums.bistudio.com/oldsmileys/smile_o.gif

Average Joe
Sep 25 2008, 09:24
It all sounds very ambitious..I love it http://forums.bistudio.com/oldsmileys/thumbs-up.gif

MehMan
Sep 25 2008, 09:56
Goddamn that was a tough mission. Used to end with me dodging tank shells in a stolen UAZ driven hell-bent for the evac zone. http://forums.bistudio.com/oldsmileys/inlove.gif <sigh> Just doesn&#39;t get better than that. http://forums.bistudio.com/oldsmileys/smile_o.gif
I wonder if you ever unlocked the alternative mission? I remember I did once, that one was way scarier. The red car and the t55 parked in the field&#33; Ugh, I tried and tried, but the damn tank always got me trying to run away in the car&#33;

Pulverizer
Sep 25 2008, 13:40
http://uk.youtube.com/watch?v=iEK1NqCNICs
Control 4 platoons... holy crap. I hope they got a better UI than ArmA for that http://forums.bistudio.com/oldsmileys/biggrin_o.gif

PrivateNoob
Sep 25 2008, 14:58
The AI sounds pretty amazing. No wait, the AI sounds UBER amazing, I hope its not just DEV-hype talk.

"It&#39;ll follow you if you&#39;re in charge, but if you don&#39;t do anything, it&#39;ll find its own cover, its own target, he has his own simulated morale and expression. He could even abandon you. If he thinks you&#39;re a nutter because you keep running at machine gun posts, he&#39;ll stop following you. He&#39;ll tell you that. He&#39;ll tell you, &#39;I think you&#39;re losing it&#39;, and then the next thing you know you&#39;re on your own because they&#39;ve left you."

I would also really like to see a much faster reaction and movement from the AI then what we are used too in these types of games.

Baff1
Sep 25 2008, 15:26
It usually is.

Second
Sep 25 2008, 16:55
Goddamn that was a tough mission. Used to end with me dodging tank shells in a stolen UAZ driven hell-bent for the evac zone. http://forums.bistudio.com/oldsmileys/inlove.gif <sigh> Just doesn&#39;t get better than that. http://forums.bistudio.com/oldsmileys/smile_o.gif
I wonder if you ever unlocked the alternative mission? I remember I did once, that one was way scarier. The red car and the t55 parked in the field&#33; Ugh, I tried and tried, but the damn tank always got me trying to run away in the car&#33;
I was playing FFUR Asian Crisis when i stumbled that mission first time. I quess i never finished the alternative mission... I dont&#39; know why.

Me thinks "After Montignac" was relatively easy with vanilla OFP. There wasn&#39;t any activity to east past Province. Just heading northeast, sneaking around Province and then just following road to coast and so on.

Now... heading south http://forums.bistudio.com/oldsmileys/banghead.gif

Heading south when using some mod like FFUR http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/goodnight.gif (Yup never got thru from there, had to head north)

Trunkz Jr
Sep 25 2008, 18:28
"If a 50 cal round hits you, you vaporise, and your arms come off&#33; So health system-wise, you&#39;re dead&#33; There&#39;s no hiding behind something while a ticker goes up. We have something called a Catastrophic Body Damage System - but there&#39;s a purpose to it. When somebody gets hit by a bullet, it hurts, and it does catastrophic damage to the body."

Sounds pretty sweet, I just hope they don&#39;t come off like Soldier of Forture XD

Max Power
Sep 25 2008, 23:49
You vapourize? http://forums.bistudio.com/oldsmileys/crazy_o.gif

That ought to be fun for like ten minutes.

Trunkz Jr
Sep 26 2008, 02:19
I&#39;ve never seen what a .50 cal can do to a body, but I think "You vapourize" just means your gonna be torn apart.

TFatseas
Sep 26 2008, 02:51
I&#39;ve never seen what a .50 cal can do to a body, but I think "You vapourize" just means your gonna be torn apart.
Pretty much.

I&#39;ve seen pictures, trust me its not pretty.

CameronMcDonald
Sep 26 2008, 02:56
I bloody well hope so, even something as soft as a human torso doesn&#39;t magically disappear when hit with a .50 round. Large entry + exit wounds, sure. Nice big hole, sure. Vapourisation, gay.

gsleighter
Sep 26 2008, 06:28
Yeah, I too hope Clive&#39;s just being enthusiastic, I&#39;d hate to see the culmination of all their research be a damage model out of Soldier of Fortune. Then again, GRID has a pretty amazing damage model, which makes me more willing to think it&#39;s just enthusiasm.

Second
Sep 26 2008, 07:02
"Catastrophic Body Damage System"... Fancy name for system which seems to be relatively simple: One hit and your out.

...

Or what?

Pulverizer
Sep 26 2008, 08:20
human torso doesn&#39;t magically disappear when hit with a .50 round
It also doesn&#39;t magically keep perfectly intact and fly across the sky after being hit directly by a 120mm HEAT round or a 2,000-pound bomb.

Maybe he&#39;s referring to an explosive .50 cal round. The Barrett is an anti-material sniper rifle after all.

Max Power
Sep 26 2008, 09:19
I&#39;ve never seen what a .50 cal can do to a body, but I think "You vapourize" just means your gonna be torn apart.
Pretty much.

I&#39;ve seen pictures, trust me its not pretty.
I highly doubt it.  I can see there being a lot of damage to the head because it is not a very large volume and it is not elastic.  The skull is not elastic and the brain is not elastic, and the inelastic brain is contained inside the inelastic skull.  Everything but the bones and the liver in the torso is fairly elastic.  Furthermore, the inelastic skeleton is contained within the very elastic flesh.  I very much doubt that if someone was shot in the torso with a .50 that you would be able to tell without close examination.  ie.  The torso would not be torn apart, or would have significant, patially or fully bisecting tears in it, or anything like that. I doubt there would be significant deformity.

Pulverizer
Sep 26 2008, 09:28
Why take uneducated guesses when there&#39;s pictures easily available. You don&#39;t have to walk up close to see that someone&#39;s missing half a head.

CameronMcDonald
Sep 26 2008, 09:41
human torso doesn&#39;t magically disappear when hit with a .50 round
It also doesn&#39;t magically keep perfectly intact and fly across the sky after being hit directly by a 120mm HEAT round or a 2,000-pound bomb.
http://forums.bistudio.com/oldsmileys/rofl.gif Next time I&#39;ll just quip the phrase "ArmA II will kick the crap out of OFP 2" and save you the trouble of drawing conclusions which I in no way alluded to. This is the OFP2 thread after all. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Max Power
Sep 26 2008, 09:49
Why take uneducated guesses when there&#39;s pictures easily available. You don&#39;t have to walk up close to see that someone&#39;s missing half a head.
While the head is arguably not part of the body, therefore not part of the catastrophic destruction of the body, the point is moot. You are just as dead if you have a 9mm slug fly through your brain as you are when a .50 calibre one does.

The special case of a .50 calibre or any high power round hitting someone in the head was already addressed in my response. You have yet to supply any response to my &#39;uneducated guess&#39; regarding .50 calibre hits on the body.

NoRailgunner
Sep 26 2008, 10:39
But if the opponent is underwater an dives the bullet round come apart on impact. It loses all of it&#39;s energy within few feets.  http://forums.bistudio.com/oldsmileys/tounge2.gif
You have to keep in mind that the Barrett is an anti-material sniper rifle. "Catastrophic Body Damage System" sound more like an fragfest gameplay with many special bloody effects. What if CM implements an bullettime like Activision to watch and "omg" such effects? Btw did anyone hear something new official statements about tools & modding in OFP2?

Average Joe
Sep 26 2008, 11:02
A .50 will turn people into &#39;ground meat&#39;, as quoted by a soldier who witnessed the horrific damage firsthand during an Ambush in Iraq.

I myself have witnessed pics, it&#39;ll tear limbs off...theres no question that if a limb is hit, its gone. I see no exaggeration on OFP2&#39;s part. Now if they took a brothers in Arms approach and made exploding bodys fly in slow motion eachtime...then i&#39;d have a problem.

CameronMcDonald
Sep 26 2008, 11:26
Quote[/b] ]I see no exaggeration on OFP2&#39;s part.

Heh, the problem is that we haven&#39;t seen anything yet. Still, I&#39;ve got faith that a body shot with a 5-0 won&#39;t result in 2 arms and 2 legs falling to the ground without anything in between. http://forums.bistudio.com/oldsmileys/smile_o.gif

Average Joe
Sep 26 2008, 12:12
Quote[/b] ]I see no exaggeration on OFP2&#39;s part.

Heh, the problem is that we haven&#39;t seen anything yet. Still, I&#39;ve got faith that a body shot with a 5-0 won&#39;t result in 2 arms and 2 legs falling to the ground without anything in between. http://forums.bistudio.com/oldsmileys/smile_o.gif
If it does sir, I will eat my hat. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Trunkz Jr
Sep 26 2008, 18:13
But if the opponent is underwater an dives the bullet round come apart on impact. It loses all of it&#39;s energy within few feets.
You saw this on Myth busters :P

sparks50
Sep 26 2008, 19:12
Pfft, any eager fisherman knows that http://forums.bistudio.com/oldsmileys/smile_o.gif

Balschoiw
Sep 27 2008, 06:28
Any eager and efficient Fisherman uses Dynamite anyway http://forums.bistudio.com/oldsmileys/tounge2.gif

Call911-AGE-
Sep 27 2008, 11:59
Which is probably why the 50 cal has been in service for the US since WW1. I&#39;ve fired ball ammo an HE 50 cal ammo an trust me 1 hit from either in any part of the body an your gonna have...a very bad day.

Trunkz Jr
Sep 27 2008, 21:32
type in .50 cal damage in google.

sparks50
Sep 30 2008, 20:31
http://www.youtube.com/watch?v=GIIRqueilBQ

*coughcod5cough*

lecholas
Sep 30 2008, 20:48
Looks very nice. Especially AI moving behind cover of the apc. And it seems that battles are acompanied by a lot of smoke - something plain ArmA (and judging by the first movies ArmA2 too) lacks (btw I don&#39;t understand it. How BIS can use those ugly effects, when even ECP mod for OFP had much better ones).
One minus is that IMHO player can aim threw the sights too fast.

Deadfast
Sep 30 2008, 20:57
All I see is arcade http://forums.bistudio.com/oldsmileys/sad_o.gif

The gun&#39;s still being held retarded.
The reload animation is just silly.
The enemy AI is either disabled (for presentation purposes) or totally dumb.
I&#39;m not even gonna comment the ACOG...

Jakerod
Sep 30 2008, 21:06
http://www.youtube.com/watch?v=GIIRqueilBQ

*coughcod5cough*
That looked boring as hell... well probably more of a purgatory but you get the point I didn&#39;t like it.

NoRailgunner
Sep 30 2008, 21:20
Maybe CM are trying to find their balance between "realistic" gameplay and profit. So many people working on this game lets see what they release. http://forums.bistudio.com/oldsmileys/wink_o.gif

sparks50
Sep 30 2008, 21:41
Deadfast: and the thing that I was reacting on, that you could run and the only affect it has on rifle being that it wiggles a bit. aim was dead steady while he walked.

Max Power
Sep 30 2008, 22:19
I remember that CM, earlier in the development stages, said that their weapon handling would not be like the free-aim in ofp, but it would be both &#39;different&#39; and &#39;better&#39;. By that I figured they were developing something that hadn&#39;t been seen before. What I see here is neither different nor better. I wonder if this is how the aim will be accomplished in the final version or if they have not yet implemented their system yet.

Trunkz Jr
Oct 1 2008, 02:13
I kinda like how it looks like your looking down a long scope. Video wasn&#39;t that bad.

4 IN 1
Oct 1 2008, 02:46
I kinda like how it looks like your looking down a long scope. Video wasn&#39;t that bad.
hum? the one they have is notthing like looking into the real one

http://www.gun-world.net/sight/trijcon/retvd.jpg

the design of ACOG is that you dont get those kind of tunnel vision


would be very good realistic xbox game if they mean business, but i hold my money for the PC version

and ever since the storyline jumped the shark i have put a thrid through on the game

Mr_Centipede
Oct 1 2008, 07:43
Maybe a bit off topic
Why did he pull the cocking handle with his left hand? when I was in TA, my instructor really frown upon it. and my common sense also frown upon it. maybe it&#39;s US military style, if that is so, then I cant comment on it.

the why I and my instructors frown about it, because of safety issue. with your right hand on the pistol grip, your barrel will sway everywhere when you&#39;re trying to pull the cocking handle. plus, a round might be release accidentally.

besides, you dont have to pull the handle when reloading. You just replace the mag and tap the bolt release catch. Unless of course, the soldier has the habit of releasing the catch after running empty.

enuff of off-topic

video looks cool

CameronMcDonald
Oct 1 2008, 07:53
Yes, that animation is incorrect. You should examine the OFP2 forum and check out the big hoohah about it, as well as several other things shown in the video.

That gameplay video was a little disappointing to me, but as we all well know it&#39;s still alpha stage.

4 IN 1
Oct 1 2008, 09:31
the reason is simple: it looks cool http://forums.bistudio.com/oldsmileys/rofl.gif

SHWiiNG
Oct 1 2008, 11:34
Urgh those weapon handling animations are horrible, well at least they have weapon handling animations. The reload seems too patriotic. Its like hes saying Huuah Bring it on&#33; whenever he reloads.
The static weapon handling, not enough shake, weapon hides too much of the screen and the weaon IMO should go down towards your chest when you run.. he must look like a retard running with his gun up like that.