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metalchris
Jul 10 2008, 16:08
In GRID you CAN turn off blur.

Wild speculation isn't gonna help anyone , so let's just wait until CM releases some ingame shots , or better videos.

SaBrE_UK
Jul 10 2008, 16:35
More renders, large versions from the PC Gamer article: Link (http://www.computerandvideogames.com/article.php?id=192589)

Nice pic (http://www.computerandvideogames.com/viewer.php?mode=article&id=200550)

Berliner19
Jul 10 2008, 16:53
New Pics from the upcoming new trailer.

New Ofp2 Pics (http://www.operationflashpoint2.info/news.php?readmore=70)

ShadowY
Jul 10 2008, 18:17
The most important things/screens are still missing...OPFOR and if it`s even possible to play as OPFOR(resistance).

I can try to find out but as usual I don`t care at the moment. For now I wait and play other games and see what comes out of all of this http://forums.bistudio.com/oldsmileys/whistle.gif

If it is totally usa based $#!+ then I prolly wait till it hits bottom price aswell before I buy it, 5euro`s something same as arma2 http://forums.bistudio.com/oldsmileys/xmas_o.gif

PrivateNoob
Jul 10 2008, 18:30
Gonna be great to watch the video even though its rendered, probably cos its still work in progress, its not gonna be released until next year. I think the game is gonna blow us away. http://forums.bistudio.com/oldsmileys/smile_o.gif

SHWiiNG
Jul 10 2008, 18:36
There has been no mention of OPFOR, so dont expect any or dont expect there not to be any.
Really speculation is a killer at this stage, too much can Heighten hopes and increase scepticism

SaBrE_UK
Jul 10 2008, 18:40
Really speculation is a killer at this stage, too much can Heighten hopes and increase scepticism
Seems to sell games, though.

Daniel
Jul 10 2008, 18:48
EDIT: Dumb post.

Although to my untrained eye, this looks like some spec op dude in Flecktarn with an MP5 shooting an American soldier....

http://www.operationflashpoint2.info/images....pg (http://www.operationflashpoint2.info/images/content/news/pics/100708/3.jpg)

ShadowY
Jul 10 2008, 19:19
Daniel @<hidden> July 10 2008,20:48)]EDIT: Dumb post.

Although to my untrained eye, this looks like some spec op dude in Flecktarn with an MP5 shooting an American soldier....

http://www.operationflashpoint2.info/images....pg (http://www.operationflashpoint2.info/images/content/news/pics/100708/3.jpg)

Quote[/b] ]
Originally Posted by Antipop
The guy getting shot, what faction is he? Chinese?


Helios
Community Liaison Officer
Yep, he is a Chinese PLA soldier

I checked their forums/site but it`s a BF2 clone I read, usa against the PLA


Quote[/b] ]Only Chinese and US forces are seen in the trailer which is just over 2 minutes long.

I don&#39;t want to go into too many details yet about specific elements of the trailer, but I will say that there is plenty of vehicular action involved
Maybe that is sounding promising but I doubt it http://forums.bistudio.com/oldsmileys/confused_o.gif

metalchris
Jul 10 2008, 19:22
Definitly no Flecktarn ... Looks like Digi Camo of some sort

And from what i gathered it is USA peacekeeping a tense situation between Russia and China

ShadowY
Jul 10 2008, 19:33
by shooting PLA soldiers they are not peacekeeping to me...silly you they are in full scale war there on the screenshots http://forums.bistudio.com/oldsmileys/tounge2.gif

NeMeSiS
Jul 10 2008, 19:55
I checked their forums/site but it`s a BF2 clone I read, usa against the PLA
Choice of enemies/allies can make it a BF2 clone now? http://forums.bistudio.com/oldsmileys/huh.gif

Heatseeker
Jul 10 2008, 20:52
Noticed the "Marines" UH-60 with miniguns? .

Anyone really thinks they will make a hardcore combat simulation for the xbox360 and PS3?

http://forums.bistudio.com/oldsmileys/rofl.gif .

MehMan
Jul 10 2008, 20:59
There are errors like that, but I don&#39;t see them as anything big or special, like the M1A1 TUSK. I do however see that ArmA and OFP2 seem to share a lot of arsenal.

Lepardi
Jul 10 2008, 21:34
I checked their forums/site but it`s a BF2 clone I read, usa against the PLA
Now tell me, how the hell does the choice of the enemy make it a BF2 clone? OFP 2 and BF2 has nothing incommon, Bf2 is an buggy arcade shooter, OFP2 will be a military simulation. Damn, how can someone even think OFP2 is a BF2 clone?

KorpeN
Jul 10 2008, 21:37
I checked their forums/site but it`s a BF2 clone I read, usa against the PLA
Now tell me, how the hell does the choice of the enemy make it a BF2 clone? OFP 2 and BF2 has nothing incommon, Bf2 is an buggy arcade shooter, OFP2 will be a military simulation. Damn, how can someone even think OFP2 is a BF2 clone?
Propably he can guess the future...

Balschoiw
Jul 10 2008, 22:11
Quote[/b] ]In GRID you CAN turn off blur.
It was a question. No reason to go bold. http://forums.bistudio.com/oldsmileys/whistle.gif

For the rest of the "discussion":

http://www.dedoimedo.com/images/games/opf_dmitry_badmouthing.jpg

http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Victor
Jul 11 2008, 00:20
Exclusive screenshots over at the Flashpoint 2 forums:

http://community.codemasters.com/forum....1&pp=10 (http://community.codemasters.com/forum/showthread.php?t=294414&page=1&pp=10)

1 photo was released every hour, so scower through the postings and find em&#39;&#33;


EDIT: NEW TRAILER RELEASED. IGN.
EDIT: NEW TRAILER RELEASED. IGN.

Since IGN&#39;s streaming quality sucks I recommend clicking the download button on the bottom. The video will probably be released in higher resolutions tomorrow @<hidden> E3.

IGN - Link (http://pc.ign.com/dor/objects/901430/operation-flashpoint-2/videos/OFP2_FMV_070908.html)
Or Youtube (Unofficial): Link (http://www.youtube.com/watch?v=msJzOOuE_FA&eurl=http://www.youtube.com/my_videos_edit2?ns=1&video_id=msJzOOuE_FA&next=%2Fmy_videos2%3Fpi%3D0%26ps%3D20iurl=http://i.ytimg.com/vi/msJzOOuE_FA/default.jpg)

MadRussian
Jul 11 2008, 00:59
Yes, It&#39;s stated it&#39;s pre-rendered with in-game assets

We can&#39;t really judge the effects and lighting, but it&#39;s nice to see the units though.

Let&#39;s hope OFP2 will be as good as they pretend, it will only push Arma2 even further and we&#39;ll get 2 amazing games.

But let&#39;s not be fooled by early cinematics either... Optimism with a pinch of salt I&#39;d say...
These OFP2 screenshots may be renders, and they definitely are amazing, but what I am most interested in is:

Are the animations real?

Some of them are staged obviously, but what I&#39;m talking about here is the way the soldiers move.  If these are the real animations, we are in for a huge treat&#33;  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Go back and watch the teaser video again (or hopefully the new video tomorrow).  Those guys hunker down in a most realistic way, and they do so to different degrees.  Watch it again if you are not sure what I&#39;m talking about.  Based on the switching back and forth between different combat stances, I can only surmise we are watching real animations.  http://forums.bistudio.com/oldsmileys/wow_o.gif

Also in OFP2 (again based on the teaser) the men move at spot on realistic speeds as compared to watching real footage of the soldiers in Iraq... indeed in OFP2 they move just like you would expect in real life.  The human body has limits, and there&#39;s complete fidelity with respect to real life physics in the way the bodies of the men in OFP2 are capable of moving.  Immersive as it gets.

So many games speed things up (as compared to real life) and that&#39;s a real immersion-breaker for me.  ArmA is no exception.  In ArmA, this is especially noticeable in acceleration/deceleration.  I&#39;d love to see someone in real life loaded down with full combat gear accelerate/decelerate from a dead stop like that&#33;  It just doesn’t happen.  (And I&#39;m not just talking about the broken transitions here.)  Also note that in ArmA the leaning is not realistic at all (i.e. bend at the waist and everything below the belt stays.completely static).  These observations are not meant at a slam against BIS or ArmA (probably the most versatile and capable simulations in existence thus far), but simply to offer a comparison to what I&#39;m seeing with OFP2.  Hint hint BIS for ArmA2&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif

Let&#39;s hope these movement animations in the OFP2 teaser video are real&#33;&#33;&#33;  And let&#39;s hope nothing has changed in this respect with tomorrow&#39;s video&#33; (since the teaser)

EDIT:
Oooooo... now I gotta go see the new trailer for myself&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Victor
Jul 11 2008, 01:08
The models are real. The trailer however is CGI.

KorpeN
Jul 11 2008, 01:11
http://uk.youtube.com/watch?v=jqAE8kfq4pA

Also you can see the video here

http://ofp2greekcommunity.blogspot.com/

mr.g-c
Jul 11 2008, 01:19
I really hope BIS can and will be competitive with Arma2....
Get rid of the stiffness.... in reality everything is faster than in Arma. The Codies Video shows this pretty good how it is normally...

Victor
Jul 11 2008, 01:27
http://uk.youtube.com/watch?v=jqAE8kfq4pA

Also you can see the video here

http://ofp2greekcommunity.blogspot.com/
Those screenshots on that website are exclusive to Codemasters, you might get in deep doodoo by posting them elsewhere without permission.

To MadRussian: The "new video" is this video. Unless there are multiple trailers released for OFP2 - this is what 7.11.08 is on Codemaster&#39;s website.

froggyluv
Jul 11 2008, 01:37
The video looks amazing but I realy doubt the soldiers will move that "lifelike" in actual gameplay. Watch from the APC HUD at 53 seconds- the soldiers being fired upon look more &#39;video-game like&#39; than the rest of the video. I think that&#39;s actual gameplay footage there.

Anyways I hope I&#39;m wrong cause if I am it will be an absolute winner.

MadRussian
Jul 11 2008, 02:10
To MadRussian: The "new video" is this video. Unless there are multiple trailers released for OFP2 - this is what 7.11.08 is on Codemaster&#39;s website.
Thanks for the heads up Victor.  I actually just got done submitting my last post and then realized the new trailer was out when I saw your post above mine. http://forums.bistudio.com/oldsmileys/smile_o.gif

edit:
Still need to get home and watch the new one for myself&#33;
btw-  In case any have missed it, check out the teaser trailer too.

SWAT_BigBear
Jul 11 2008, 04:57
http://uk.youtube.com/watch?v=jqAE8kfq4pA

Also you can see the video here

http://ofp2greekcommunity.blogspot.com/
Those screenshots on that website are exclusive to Codemasters, you might get in deep doodoo by posting them elsewhere without permission.
That video clip was in a different language. Where did they get it?

fromz
Jul 11 2008, 05:16
So many OFP2 offical medias came out,

I can&#39;t see any "Military simulation" on that, just like a movie.

OFP2, the "2" is more different without the "2"

US vs PLA? Is that PLA?? hahahaha&#33;

I am a Chinese, with military training, That&#39;s totally NOT real PLA soldiers in that video. Too unorganized.

MehMan
Jul 11 2008, 06:05
What is nice are the looks. Too bad it&#39;s CGI. The particle FX on that arty is awsome. Beats the ArmA mushroom cloud thingy which makes me shake my head and want to chastise the person behind the ArmA particles.

There&#39;s no real army action there, it&#39;s just 3d modellers screwing around. Why, for example, is the UH-60 landing in the middle of a battle? There are many things in that trailer that don&#39;t make military sense, but then again, if done how it&#39;s usually it doesn&#39;t create the needed action the trailer needs

NeMeSiS
Jul 11 2008, 06:36
So many games speed things up (as compared to real life) and that&#39;s a real immersion-breaker for me.  ArmA is no exception


in reality everything is faster than in Arma

*giggles* http://forums.bistudio.com/oldsmileys/tounge2.gif


The trailer is nice, but its nothing more then a prerendered trailer so it doesn&#39;t really say anything.
(Btw, i liked the explosions but somehow they didnt seem to fit in with the rest of the scenes)

Albert Schweitzer
Jul 11 2008, 10:14
Do I have to like the trailer?  http://forums.bistudio.com/oldsmileys/huh.gif

I mean before making such a Teaser with a team you sit together in a conference room and define the targets.

a) what spirit/vision does the game represent
b) who is our main target group
c) what does it take to attract and convince them

So here I am as a consumer giving replies

a) fast paced action.. something like Battlefield2 action mixed up with OFP athmo
b) I suppose casual gamers. This trailer puts emphasis on entertainment rather than anything else
c) I expected something like seeing "me the poor soldier stuck in between". But instead I felt like "lemmings caught up in boom boom fireworks"

4 IN 1
Jul 11 2008, 10:39
in arma pre release day ppls seems to putted too much words into BI mouths and the result is what you see right now

but at less you know what the game is going to "look" like as there is already in game pictures and videos

as for OFP2 i would simply sit here and wait for real in game videos instead of half stage half pre pre pre prerendered what-so-called trailer(which is more a impression video then a trailer)

Messiah
Jul 11 2008, 10:51
I must say, I wasn&#39;t hugely impressed with the video. I thought it was nice, don&#39;t get me wrong, but like Albert, videos to me are there to show what the developers aim to achieve with their product, and I didn&#39;t see anything hugely groundbreaking or new in that video. It even put me off a little.

Hopefully there are more to come.

Pulverizer
Jul 11 2008, 11:07
Yet, if you compare this to some official ArmA videos that were out before the game you should see that it&#39;s pretty much the same style. Only better and more realistic.

4 IN 1
Jul 11 2008, 11:43
Yet, if you compare this to some official ArmA videos that were out before the game you should see that it&#39;s pretty much the same style. Only better and more realistic.
dont know what makes you come up with this impression

but i simply cant get this video to link on any of the things in pre-release day of ARMA


and for the realistic bit i have no idea, you cant say it is "realistic" because there is acturally real human on stage acting in it rgr? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Albert Schweitzer
Jul 11 2008, 11:56
Yet, if you compare this to some official ArmA videos that were out before the game you should see that it&#39;s pretty much the same style. Only better and more realistic.
dont know what makes you come up with this impression

but i simply cant get this video to link on any of the things in pre-release day of ARMA


and for the realistic bit i have no idea, you cant say it is "realistic" because there is acturally real human on stage acting in it rgr? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
no, because the sniper takes out the guard on the tower AFTER the team has already goten inside the village. Such a blind guard doesnt need to be shot. So he is propably a collaborator and they shot him with a paintball bullet so the chinese forces dont get suspicious.

Shortly after the village is being shelled. Strange...
This was a covert operations and all hostiles were killed in time. So since the chinese probably werent informed about this attack (only the one dude didnt respond over the radio.. but thats no reason to blow up your own camp) it couldnt have been them shelling their own position. it is a odd odd story.. but then again.. who cares

4 IN 1
Jul 11 2008, 12:17
Yet, if you compare this to some official ArmA videos that were out before the game you should see that it&#39;s pretty much the same style. Only better and more realistic.
dont know what makes you come up with this impression

but i simply cant get this video to link on any of the things in pre-release day of ARMA


and for the realistic bit i have no idea, you cant say it is "realistic" because there is acturally real human on stage acting in it rgr? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
no, because the sniper takes out the guard on the tower AFTER the team has already goten inside the village. Such a blind guard doesnt need to be shot. So he is propably a collaborator and they shot him with a paintball bullet so the chinese forces dont get suspicious.

Shortly after the village is being shelled. Strange...
This was a covert operations and all hostiles were killed in time. So since the chinese probably werent informed about this attack (only the one dude didnt respond over the radio.. but thats no reason to blow up your own camp) it couldnt have been them shelling their own position. it is a odd odd story.. but then again.. who cares
nah...the sniper might just being good guy anyway
you see, if its not the sniper that shoot him he might still end up getting shoot at when he is back to see some high ranks,
which one you would like better? being shoot by an enemy or being shoot by a friendly? http://forums.bistudio.com/oldsmileys/tounge2.gif

no wait, is it a covert operations at all rgr?

i mean....who would do a covert operations of this kind in daylight rgr?

Pulverizer
Jul 11 2008, 12:21
Dudes, you are reading way too much into it, just a CGI teaser to get some hype going. If you applied such scrutiny to ArmA, you would run out of digital ink before you were done listing all its faults.

Sennacherib
Jul 11 2008, 12:27
this video is amazing, if the game is the half of what i have seen, i would be happy, it would be already better than arma (i mean the graphics)

Hoot
Jul 11 2008, 12:43
I guess it makes no sense to argue about on how meaningful it is to do covert ops on daylight, or why it makes no sense in tactical means to act like those operators. Fact is, it is a teaser and teaser implies to tease people and to create a hype by releasing stuff from that nobody knows whether or not it is achievable to create it realtime as well or only as offline-renders.

Optics is one point of a game, what counts is re-playability, extensibility and mechanics. So you can play CoD 4 for 15 hrs, loving the effects, the presentation, the immersion, but then? The fun is gone. This is where OFP2 needs to convince its old fanbase, rather than teasing BF/GRAW gamers. We are here because we loved OFP for its simulative nature, not for its optics. Codies need to put more details to the table, until now, it looks like a action oriented, fast-paced actionshooter. Nowadays anything is called tactical shooter, where tactics means to use both sides of the corridor and to trigger some scripts.

However, in case of OFP2 is not what it currently looks to me we can be happy. It just needed almost a decade to give us two titles that portray military in a simulative game. Today we know what ArmA has to offer, but OFP2 is just a blackbox, than can contain both, a shiny milsim or just the 100th remake of BF.

Cheers&#33;

Albert Schweitzer
Jul 11 2008, 13:06
I guess it makes no sense to argue about on how meaningful it is to do covert ops on daylight, or why it makes no sense in tactical means to act like those operators. Fact is, it is a teaser and teaser implies to tease people and to create a hype by releasing stuff from that nobody knows whether or not it is achievable to create it realtime as well or only as offline-renders.

Optics is one point of a game, what counts is re-playability, extensibility and mechanics. So you can play CoD 4 for 15 hrs, loving the effects, the presentation, the immersion, but then? The fun is gone. This is where OFP2 needs to convince its old fanbase, rather than teasing BF/GRAW gamers. We are here because we loved OFP for its simulative nature, not for its optics. Codies need to put more details to the table, until now, it looks like a action oriented, fast-paced actionshooter. Nowadays anything is called tactical shooter, where tactics means to use both sides of the corridor and to trigger some scripts.

However, in case of OFP2 is not what it currently looks to me we can be happy. It just needed almost a decade to give us two titles that portray military in a simulative game. Today we know what ArmA has to offer, but OFP2 is just a blackbox, than can contain both, a shiny milsim or just the 100th remake of BF.

Cheers&#33;
I agree. Thats why I look at this entire discussion not to seriously. A little amount of humor may be allowed, given the how publishers are always eager to call their game to be the digital revolution of the 21st century.

However I must clearly say that I was dissapointed to see that little was mentioned about the editor in all the eight page articles that were published about OFP2 recently. And that recently made me wonder in how far they realy target us, the OFP/ArmA freaks.

svendejong
Jul 11 2008, 13:08
very well said hoot&#33;&#33;

Balschoiw
Jul 11 2008, 13:13
Just for the record. Covert ops doesn´t mean that such are always conducted during nighttime. Covert ops can also be performed during bright daylight by infiltration and/or merging with or along the enemy or using camouflage, cutting of communications by sabotaging relays and blocking radiotraffic and cellphone signals before actually conducting the main part of the operation.

Salvatore_Lee
Jul 11 2008, 13:34
The Codemasters is stating that:


Quote[/b] ]All of the models are from the game, including the trees, guns, buildings, tanks, helicopters, jets, etc - are from the game. The effects, motion blur, animations are CGI.

huh, models look good, too bad that animations are CGI http://forums.bistudio.com/oldsmileys/huh.gif

Victor
Jul 11 2008, 13:36
For people skeptical with the CGI, remember the CGI trailer of GRID while it was in production?

http://www.gametrailers.com/player/30610.html

The final game was pretty damn close to that.

kavoven
Jul 11 2008, 13:42
The trailer itself wasn&#39;t thaaat impressing, though it looked interesting http://forums.bistudio.com/oldsmileys/smile_o.gif

But the animations.... http://forums.bistudio.com/oldsmileys/inlove.gif
Damn, they looked REAL&#33; I mean, really real. First time I can say something like that http://forums.bistudio.com/oldsmileys/xmas_o.gif

Sanctuary
Jul 11 2008, 13:44
The Codemasters is stating that:


Quote[/b] ]All of the models are from the game, including the trees, guns, buildings, tanks, helicopters, jets, etc - are from the game. The effects, motion blur, animations are CGI.

huh, models look good, too bad that animations are CGI http://forums.bistudio.com/oldsmileys/huh.gif
That&#39;s too bad, animations were what really impressed me in this video.

PrivateNoob
Jul 11 2008, 13:49
Oh man, I was hoping for actual in-game footage playing but instead its the same old edited like an action movie but it does look if you "read between the lines", its gonna be interesting following this game to the end.

sandzibar
Jul 11 2008, 13:54
The Codemasters is stating that:


Quote[/b] ]All of the models are from the game, including the trees, guns, buildings, tanks, helicopters, jets, etc - are from the game. The effects, motion blur, animations are CGI.

huh, models look good, too bad that animations are CGI http://forums.bistudio.com/oldsmileys/huh.gif
That&#39;s too bad, animations were what really impressed me in this video.
^^ this. those anims were great

and prettiness only goes so far.

how easy to make mods?
how powerful is the map/mission editor going to be?
whats the flight model fidelity level?
is it arma style hitpoints or will there be armor and penetration modelling?
trackir support?

From what ive seen so far my money is still on arma2 for more longer lasting appeal. CoD4 was gorgeous to look at, but for me its replay value is not much at all. MP is same same tediousness after a couple of weeks.

I want depth and detail in my games.

Rommel
Jul 11 2008, 15:34
I want more details on:

Modability/Editability (inc editor, scripts). Private servers should be easy to make/use.

Animations... damn they look sweet.
LINK (http://img147.imageshack.us/my.php?image=ofp2vsarmaxr9kv1.jpg)
http://img147.imageshack.us/img147/1859/ofp2vsarmaxr9kv1.th.jpg

Off the codemasters forums.

Albert Schweitzer
Jul 11 2008, 16:12
I want more details on:

Modability/Editability (inc editor, scripts). Private servers should be easy to make/use.

Animations... damn they look sweet.
LINK (http//img147.imageshack.us/my.php?image=ofp2vsarmaxr9kv1.jpg)
http//img147.imageshack.us/img147/1859/ofp2vsarmaxr9kv1.th.jpg

Off the codemasters forums.
Thats not fair. My ArmA looks much better than that screencap.

456820
Jul 11 2008, 16:34
Wow just watched the trailer and it looks AWESOME http://forums.bistudio.com/oldsmileys/biggrin_o.gif
If game play is half as good then watching the trailer then its gonna be a great game.

I&#39;m sure there will be an editor cause if Codemasters gave a shit about Flashpoint then they will have realised the best parts was the editor and modability of the game so I&#39;m sure it will be in the final game, or at least I hope so.

El_MUERkO
Jul 11 2008, 16:38
According to http://www.computerandvideogames.com/article.php?id=192589 the trailer is a render much like killzones, it&#39;s a target they believe they can hit but we shall see http://forums.bistudio.com/oldsmileys/smile_o.gif

4 IN 1
Jul 11 2008, 16:58
guys go get some sence of humor, its clear that we are just making jokes on the "hype" thing

anyway, i really cant judge the game with some render stuff

Heatseeker
Jul 11 2008, 18:28
More like battlefield flashpoint... the art is nice but the trailer gave me a bad impression, cant relate that to anything, tactical, simulation or even Flashpoint alike.

Max Power
Jul 11 2008, 18:44
I want more details on:

Modability/Editability (inc editor, scripts). Private servers should be easy to make/use.

Animations... damn they look sweet.
LINK (http://img147.imageshack.us/my.php?image=ofp2vsarmaxr9kv1.jpg)
[im]http://img147.imageshack.us/img147/1859/ofp2vsarmaxr9kv1.th.jpg[/img]

Off the codemasters forums.
Thats not fair. My ArmA looks much better than that screencap.
Yeah, I&#39;d imagine that ArmA running at that detail level would be much faster than ofp 2 at its respective level of detail.  Also, it&#39;s a little bit shit to compare ArmA to OFP2, because ArmA2 and OFP2 will be competing, maybe, depending on the type of game OFP2 turns out to be, and when they release.  If there&#39;s a year&#39;s separation between the two games, then they are in the same genre but they aren&#39;t even in the same generation anymore.  These days a year of technological advancement is a quite a step.

Further, one is a screenshot of a game that&#39;s been out for a year and a half, and the other is a target render.  I hope this isn&#39;t meant to be a serious comparison.  It seems more like mud flinging or something underhanded.

Also, it seems that the ArmA screenshot has been cropped pretty heavily instead of zooming. If they used some zoom, ArmA would have preserved some details in the distance. ArmA wasn&#39;t meant to be viewed like that. If that is a target render for OFP 2, then it was designed to look like that from the start. It really seems like min/maxing, and cherry picking. The comparison is worthless.

W0lle
Jul 11 2008, 18:55
Albert Schweizer
Please do not quote images.

SaBrE_UK
Jul 11 2008, 19:11
It was a good movie, yes. It showed good immersion in the battles and yes the graphics were amazing but all the good points can be traced back to the CGI.

I hope realism in proper OFP1 terms is kept, and even extended. I hope the trailer is to show the average gamer that "this game will be great" but it doesn&#39;t do all that much for the realism fans or those fearing another CoD. As for me, I&#39;ve still got an open mind and hope it lives up to its name and what the devs have said about it.

Barely-injured
Jul 11 2008, 19:16
agree with SaBrE_UK
again we have to reserve judgment till we see something solid, but i have to say if this target teaser is what they aim the final gameplay to be like then seriously LOL   http://forums.bistudio.com/oldsmileys/rofl.gif
This gives the impression that only few people at codemasters actually played OFP rather than just watched somebody else play it or make youtube videos for it.

Sparky
Jul 11 2008, 19:20
WOW.... AMAZING MOVIE...
but just a movie nothing more.
Truly CodeMasters has begun to get me angry.... for the past 2-3 years we hear OFP2, OFP2 and all that crap... so has anyone see actually an ingame shot? or an ingame video?
With all these marketing shit, i doubt if i&#39;m going to buy it...
Let&#39;s face it they&#39;re doing their best just to hit BIS and ArmA and 2, and before i have something in my hands like an actually in game video, or the demo.. i&#39;m very sceptistic about OFP2 http://forums.bistudio.com/oldsmileys/pistols.gif

kavoven
Jul 11 2008, 20:00
agree with SaBrE_UK
again we have to reserve judgment till we see something solid, but i have to say if this target teaser is what they aim the final gameplay to be like then seriously LOL   http://forums.bistudio.com/oldsmileys/rofl.gif
This gives the impression that only few people at codemasters actually played OFP rather than just watched somebody else play it or make youtube videos for it.
Whats so funny about the gameplay? Each game out there is aiming for immersion. So does ArmA. I loved the moments, when everything around me exploded and the commader&#39;s voice was shouting furious commands. But it was very hard to get them, even by scripting.

If the game turns out to be this atmosopheric during battles I&#39;ll love it, since sequences with much action don&#39;t deny a simulation-like game&#33;

Longjocks
Jul 12 2008, 02:07
no, because the sniper takes out the guard on the tower AFTER the team has already goten inside the village.
Just in way of a possible explanation - Although if they were to take out the guard first, say with the sniper, the gunshot would be heard. He&#39;s too concealed to be taken out another way quietly. Better that the sniper watch the guard and let the team know when they can move in. Then the sniper can shoot the guard. Just like the video. http://forums.bistudio.com/oldsmileys/wink_o.gif

For anyone interested who has not looked at the scans, CVG have posted the PC Gamer article online. LINK (http://www.computerandvideogames.com/article.php?id=192589)

Ti0n3r
Jul 12 2008, 08:58
woot I love the animations & sound, hope the real game will look like that too http://forums.bistudio.com/oldsmileys/inlove.gif

Lepardi
Jul 12 2008, 09:28
woot I love the animations & sound, hope the real game will look like that too http://forums.bistudio.com/oldsmileys/inlove.gif
I&#39;d say pretty much like that. GRID had render trailers too, and the game looks almost just like the render trailers.

SaBrE_UK
Jul 12 2008, 10:35
woot I love the animations & sound, hope the real game will look like that too http://forums.bistudio.com/oldsmileys/inlove.gif
I&#39;d say pretty much like that. GRID had render trailers too, and the game looks almost just like the render trailers.
But producing thousands of complicated animations for a human is slightly different that animating a relatively simple vehicle such as a car.

Pulverizer
Jul 12 2008, 11:48
People don&#39;t seem to be excited enough about the premise of thermal imaging so here&#39;s a dancing banana http://forums.bistudio.com/oldsmileys/yay.gif and a screen cap:
http://img167.imageshack.us/my.php?image=vlcsnap131419qb4.png
And another dancing banana: http://forums.bistudio.com/oldsmileys/yay.gif

TeRp
Jul 12 2008, 12:12
Nice, looks like they are going to put the stuff in everybody requested but ArmA never included http://forums.bistudio.com/oldsmileys/smile_o.gif

Sanctuary
Jul 12 2008, 13:43
Hopefully it means there will be modern tanks in OFP2, not WW2 tanks disguised as modern ones like in OFP/ArmA.

I hope it will be ingame though, and is not just an effect built in some render.

NoRailgunner
Jul 12 2008, 15:27
Pulverizer thats a fake thermal image. Why those plants in foreground have the same thermal color like vehicles behind? Btw usually you can see the heat from engine block. Looks a bit odd if you compare it all to those hot unit faces and hands.
http://www.infrared-cameras.org/pan-tilt/1_White_hot_360_Thermal_imager_Vehicle_Image.gif http://www.infrared-cameras.org/pan-tilt/Black_Hot_360_Vehicle_FLIR_HMMWV_thermal_imager.gif
Let&#39;s hope CM makes OFP2 close to realism and not only hires gfx with simple-minded AI and boring mission design.

Pulverizer
Jul 12 2008, 15:59
Pulverizer thats a fake thermal image. Why those plants in foreground have the same thermal color like vehicles behind? Btw usually you can see the heat from engine block. Looks a bit odd if you compare it all to those hot unit faces and hands.
Oh really? Fake? You don&#39;t say...

It&#39;s just a quick CGI mockup for a shot that lasts a few seconds, perhaps made mostly in post fx on the rendered film. Not ingame screenshot. If they include thermal sights in the game, I&#39;m sure they won&#39;t make the bushes glow like that as that would very much beat the purpose http://forums.bistudio.com/oldsmileys/biggrin_o.gif

gsleighter
Jul 12 2008, 17:13
woot I love the animations & sound, hope the real game will look like that too http://forums.bistudio.com/oldsmileys/inlove.gif
I&#39;d say pretty much like that. GRID had render trailers too, and the game looks almost just like the render trailers.
But producing thousands of complicated animations for a human is slightly different that animating a relatively simple vehicle such as a car.
Have you played the GRID demo? It&#39;s not so simple, and their attention to detail is remarkable, especially with the driver&#39;s animations and damage fx.

SaBrE_UK
Jul 12 2008, 19:29
Have you played the GRID demo? It&#39;s not so simple, and their attention to detail is remarkable, especially with the driver&#39;s animations and damage fx.
I&#39;ve played it and yes it&#39;s done well but it will never be as complicated as human movement- walking, crouching, running, sprinting, crawling etc.. Seriously there&#39;s tonnes more to do in OFP2 than in GRID, and making human animation is far harder as the human brain will pick up even the smallest inconsistencies in movement. Motion capture will help cut-down the time wasted but I still reckon it&#39;s far more complicated overall than GRID, hence the protracted development time.

gsleighter
Jul 12 2008, 19:54
It just seems to me there&#39;s a number of people willing to bury OFP2 as a BF2 clone before any real information about the game itself is going to turn out is released. Which is fine, we all have our own opinions, but we&#39;re getting two tactical shooters in 2009. The competition can only mean we&#39;re going to get two better products than if BIS or Codemasters were the only company working on a game.

xnodunitx
Jul 13 2008, 02:51
Kay so we get more CGI...great... Pardon me if I don&#39;t sound enthusiastic but I can&#39;t say&#39;s I&#39;m impressed with the way CM is handling this.

Yes it takes BIS a long time to get screenshots out and when they do get out their generally quite outdated it seems but I have to give them credit that they actually get the REAL stuff out there.

So far all we&#39;ve seen from CM is CGI renedered imagery, some of it they claim to be ingame but we aren&#39;t shown any exact proof other then pretty words, I&#39;m still skeptical on the LAV, the treads appear 3D so either they are using parallax mapping or their playing us for fools.

http://img.hexus.net/v2....rge.jpg (http://img.hexus.net/v2/gaming/screenshots_ps3/operation/operation2_large.jpg) (They also claimed this abrams to be an ingame model but unless you are making a tank sim why would you make the treads 3D? And wouldn&#39;t you want to make them more accurate? This also covered the parallax mapping, I don&#39;t buy it.)

And even if they were ingame models what does that leave exactly, the smoke effects are CGI, movement is CGI, physics are CGI and I wouldn&#39;t be suprised if some of the terrain is CGI.

I&#39;m sure I sound like I&#39;m trying to start a flamewar right now and this will upset many people but I&#39;m tired of this "yes this is real but we have no proof", for all we know it could all be CGI and their just trying to keep the attention, however if someone can show some truth in this then I&#39;ll chirp a different song.

4 IN 1
Jul 13 2008, 06:50
one word: marketing

it is needed for nowadays gaming market

Albert Schweitzer
Jul 13 2008, 07:59
one word: marketing

it is needed for nowadays gaming market
Marketing is about understanding your customers and learning to cater to their needs and wants.
So if the trailer was made for this purpose then we arent the target group. Simple as that.

froggyluv
Jul 13 2008, 08:06
one word: marketing

it is needed for nowadays gaming market
Marketing is about understanding your customers and learning to cater to their needs and wants.
So if the trailer was made for this purpose then we arent the target group. Simple as that.
I think CM might think that the hard-core sim crowd will check it out no matter what so there pouring their marketing resources into the Arcade-y masses. Feels like the articles were written for us, the video&#39;s for them. Guess we read more http://forums.bistudio.com/oldsmileys/tounge2.gif

Pulverizer
Jul 13 2008, 10:37
Marketing is about understanding your customers and learning to cater to their needs and wants.
So if the trailer was made for this purpose then we arent the target group. Simple as that.
Take a good look at the action portrayed in ArmA2 screen shots. What do you make of that marketing? Do you think those shots look like super-realistic combat? If not, why aren&#39;t you busy criticizing that shit instead of wasting time on this ofp2 game that will surely be just an arcade cod/bf2 clone.

ArmA and OFP are pretty damn arcadeyish on easy settings too. What do you think about that?

Sure you&#39;re not having any double standards here?

What&#39;s simple is that the more people BIS and Codies please, the more money they get and the better it is for us.

Snafu
Jul 13 2008, 10:52
We simply know pretty much what ArmA2 is going to be like.

You seemed to have gotten you knickers in a twist in your last post. Maybe calming down would be a good idea. It&#39;s just a game.

NoRailgunner
Jul 13 2008, 11:08
There is a little difference between marketing and sales.  http://forums.bistudio.com/oldsmileys/wink_o.gif
Imho most people will wait after OFP2/ArmA2 is released. There is no business like show business and CM have few bucks more for PR showacts. How many people are working on OFP2 and how many on ArmA2? Lets hope at least one of the game is easy to customize incl. proper tools. All for 3D realtime editor&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Pulverizer
Jul 13 2008, 11:13
We simply know pretty much what ArmA2 is going to be like.

You seemed to have gotten you knickers in a twist in your last post. Maybe calming down would be a good idea. It&#39;s just a game.
Oh that&#39;s so kind of you Mr. Snafu. I&#39;m all better now.

Back to games... Indeed, we already know what ArmA2 will be like because it&#39;s gonna be almost exactly the same as ArmA, most of its age-old shitty design and bugs included. That&#39;s all the more reason to keep an eye out for some potentially better alternatives such as OFP2 so I&#39;m sure you&#39;re secretly just as excited as I am, which is super-excited, to the max http://forums.bistudio.com/oldsmileys/yay.gif

Snafu
Jul 13 2008, 11:35
Quote[/b] ]Oh that&#39;s so kind of you Mr. Snafu. I&#39;m all better now.

Why thank you. http://forums.bistudio.com/oldsmileys/yay.gif


Quote[/b] ]Back to games... Indeed, we already know what ArmA2 will be like because it&#39;s gonna be almost exactly the same as ArmA, most of its age-old shitty design and bugs included. That&#39;s all the more reason to keep an eye out for some potentially better alternatives such as OFP2 so I&#39;m sure you&#39;re secretly just as excited as I am, which is super-excited, to the max

Sorry to disappoint you but I am not excited about Codies saying how awesome their game is going to be (surprise surprise) and their two CGI trailers which don&#39;t really tell you anything about the game. I will wait until they release a demo.

Good for you to get excited so easily. Must be hell on your other half though.

http://forums.bistudio.com/oldsmileys/tounge2.gif

Pulverizer
Jul 13 2008, 11:49
If you&#39;re so NOT interested then why bother reading a thread about it, that don&#39;t make sense my dear.

I was just kidding about being excited though, no reason to start holding your breath just yet as it&#39;s not gonna be out in another year, if then. But it&#39;s quite interesting to see how this will play out because of all the stuff they&#39;ve said on the magazine articles so far. Sure sounds a lot better than BIS&#39; talks like "if you expect anything new, you will be disappointed.".

Snafu
Jul 13 2008, 12:37
Quote[/b] ]If you&#39;re so NOT interested then why bother reading a thread about it, that don&#39;t make sense my dear.

Well pet, I never said I wasn&#39;t interested in it. It certainly does sound awesome and I hope it does turn out the way most of us here would want it to. However there is nothing to really indicate that it will turn out that way, despite the fact that it was presented in a magazine and all the talk Codies are doing. Just look at STALKER: what it was supposed to be and how it turned out.

What does not make sense is people boasting about how awesome OFP2 is going to be when their is nothing to back that up.

Lepardi
Jul 13 2008, 12:51
What does not make sense is people boasting about how awesome OFP2 is going to be when their is nothing to back that up.
Yes there are, the promised features:


Quote[/b] ]
Facts :
- 220 km&#178; island called Skira (based on a real island)
- 30 Air and ground Vehicles (Ah-1Z, M1A1, M2A3)
- 70 weapons (FGM-148, M 107, Mk 16 Mod 0, Mk 48 Mod 0)
- Dynamic Building Destruction (Buildings do have several desctruction phases)
- destructible trees
- dynamic weather effects
- mud effects (comparison --&#62; Race Driver Grid).
- weapons won&#39;t stay shiny all the time... they will get scratches and get dirty while beeing used
- no dynamic campaign
- easy command system with commander overview
- AI uses real military tactics
- Some weapons have to be assembled before it can be used (f.e. the Javelin)
- Gore Limb Dismemberment will be included

Snafu
Jul 13 2008, 13:10
What good is a &#39;promise&#39; in the business world?

Have you ever heard of STALKER?

Their main goal is to make money and if those features get in the way of that they will scrap them in a heartbeat. Regardless if they were promised or not.

A demo will show us if they have kept their &#39;promise&#39;.

MehMan
Jul 13 2008, 13:12
Quote[/b] ]Yes there are, the promised features

Seems you missed this bit:


However there is nothing to really indicate that it will turn out that way, despite the fact that it was presented in a magazine and all the talk Codies are doing. Just look at STALKER: what it was supposed to be and how it turned out.

Concrete proof is an ingame video or ingame screenshots.


There&#39;s still no actual game to show it being done, there&#39;s 3d renders and tons of photoshop work. I hope that E3 will surface an early screenshot or something to actually see the game in action and not just game models.

kavoven
Jul 13 2008, 13:20
Just look at STALKER: what it was supposed to be and how it turned out.
Stalker was produced by a team that depended on a publisher, which but much pressure on them.

CM is it&#39;s own publisher and they can spend as much time they like on developing the game&#33;

Snafu
Jul 13 2008, 13:31
Quote[/b] ]CM is it&#39;s own publisher and they can spend as much time they like on developing the game&#33;

I don&#39;t think it&#39;s as simple as that.

Placebo
Jul 13 2008, 13:37
Pulverizer really not sure why you&#39;re getting all pissy in here but please put a stop to it, there&#39;s no need for bickering and there&#39;s certainly no need for the angry tone you&#39;ve been using with people, if you can&#39;t discuss the thread civilly and calmly please find one that better for your blood pressure http://forums.bistudio.com/oldsmileys/smile_o.gif

Pulverizer
Jul 13 2008, 14:12
Fair enough. I&#39;ll try to use more smilies and to restrain myself from using all them bad words about BIS http://forums.bistudio.com/oldsmileys/smile_o.gif

Heatseeker
Jul 13 2008, 15:11
Just look at STALKER: what it was supposed to be and how it turned out.
http://forums.bistudio.com/oldsmileys/huh.gif It turned out to be the best FPS i ever played http://forums.bistudio.com/oldsmileys/huh.gif .

On topic&#33;
We all know what happens to PC franchises when they go multiplatform... R6, GR.. when this happens the PC is no longer the primary platform and the games get castrated and dumbed down with very few exceptions.

I still see OPF2 as an imitation of someone elses game and ideas but the trailer looks like they went mainstream/arcade wich isnt surprising.

Messiah
Jul 13 2008, 15:17
agreed about STALKER, but it was one very large compromise between what they actually set out to achieve (in their statements/promises to various pc magazines over the course of 6 years) and what they finally released.

Snafu
Jul 13 2008, 15:18
Just look at STALKER: what it was supposed to be and how it turned out.
http://forums.bistudio.com/oldsmileys/huh.gif It turned out to be the best FPS i ever played http://forums.bistudio.com/oldsmileys/huh.gif .


When STALKER was announced it was supposed to have A, B, C...X, Y, Z features. When it came out it only had A, B, C, D, E features.

In other words a lot of the original features were cut due to certain issues. Which might happen to OFP2 regardless if they were promised or not.

xnodunitx
Jul 13 2008, 22:29
Quote[/b] ]Yes there are, the promised features

Seems you missed this bit:


However there is nothing to really indicate that it will turn out that way, despite the fact that it was presented in a magazine and all the talk Codies are doing. Just look at STALKER: what it was supposed to be and how it turned out.

Concrete proof is an ingame video or ingame screenshots.


There&#39;s still no actual game to show it being done, there&#39;s 3d renders and tons of photoshop work. I hope that E3 will surface an early screenshot or something to actually see the game in action and not just game models.
And hopefully we will see some of that in E3, I don&#39;t wish OFP2 any failure, just because its OFP2 vs Arma2 doesn&#39;t mean I&#39;m taking sides, I would just like to see some concrete proof that OFP2 isn&#39;t a hundred dollar bill on a fishing line so to speak.

Although if there was one thing I really wish they would change it would be the way they went about the lighting..right now the contrast between light and dark is so bad that it looks like a water painting.

4 IN 1
Jul 14 2008, 02:27
my wish is that codiy&#39;s OFP2 wll push BI to its limit to release a product that most of us are happy with

but without anything real release from codiy side i wonder if this will happen http://forums.bistudio.com/oldsmileys/confused_o.gif

Albert Schweitzer
Jul 14 2008, 08:49
my wish is that codiy&#39;s OFP2 wll push BI to its limit to release a product that most of us are happy with

but without anything real release from codiy side i wonder if this will happen http://forums.bistudio.com/oldsmileys/confused_o.gif
My wish is that BIS has the money and the ressources to finally totally rework the engine. But unfortunately I doubt it.

The engine alone could turn out to be a great selling product by itself.

Victor
Jul 14 2008, 11:05
my wish is that codiy&#39;s OFP2 wll push BI to its limit to release a product that most of us are happy with

but without anything real release from codiy side i wonder if this will happen http://forums.bistudio.com/oldsmileys/confused_o.gif
My wish is that BIS has the money and the ressources to finally totally rework the engine. But unfortunately I doubt it.

The engine alone could turn out to be a great selling product by itself.
I agree. I too wish BIS had some extra resources to really have the power to rework many of the components in Arma to a much higher standard... I can only hope that they do amazingly well with Armed Assault 2 and get that extra boost they so desperately need.... if they plan on doing any games like this in the future... Suma (lead programmer) has expressed interest in wanting to do different types of games..  http://forums.bistudio.com/oldsmileys/sad_o.gif

All I can do is suggest to BIS: Advertise, Advertise, Advertise. OFP2&#39;s only used rendered pictures but has already got cover of PC Gamer Magazine here in the USA... Plus that game&#39;s probably further off than Arma2...

lwlooz
Jul 14 2008, 11:07
Hello there ,

I thought BIS totally reworked the engine for the last couple of years? (They certainly didn&#39;t work on their game). As it is , I think the fact that VBS2 is fairly successful must mean that BIS still has many "features" in their engine that noone else comes any close to .
But then again the complete lack of innovation and addition to their engine and game series must be either down to the fact they give a fuck or more likely that it is very hard to add anything to the huge piles of code they have assembled so far.
But what do I know? http://forums.bistudio.com/oldsmileys/smile_o.gif

As for the OFP2 Trailer , I can&#39;t say I am particularly impressed. It was the usual "How can we cram as much nonsense but COOL military look-alike action into a few minutes" bollocks. If that is what Codemasters wants their game to look like , then they seem to have rather vague concepts so far.
I also don&#39;t get what peoples obsession with animations is. Last time I checked the ArmA2 boards everyone wants to get rid of animations and just have no-delay camera-on-rail movements anyways.

If this media campaign is the so praised PR people urge BIS to do , then I have to say , I can&#39;t see why BIS should waste their money on this.

Espectro
Jul 14 2008, 16:19
For those who didn&#39;t see it:

http://xbox360.ign.com/dor....08.html (http://xbox360.ign.com/dor/objects/901428/operation-flashpoint-2/videos/OFP2_FMV_070908.html)

Jakerod
Jul 14 2008, 19:55
For those who didn&#39;t see it:

http://xbox360.ign.com/dor....08.html (http://xbox360.ign.com/dor/objects/901428/operation-flashpoint-2/videos/OFP2_FMV_070908.html)
So which side called in Artillery on their own men the US or the Chinese?

I do like the new logo and how they changed the Soviet sickle thing into the Chinese dragon that looked cool. Trailer wasn&#39;t too bad either. Still want to see gameplay though.

gsleighter
Jul 15 2008, 06:49
http://www.gamesradar.com/pc/operation-flashpoint-2-dragon-rising/preview/operation-flashpoint-2-dragon-rising/a-2008071111322259048/g-20070419115621991051

Gamesradar.com/pc article from the US PC Gamer, gave it a read, I think there was a couple of changes from the UK article, so here it is. Of note are the paragraphs on the last page indicating large-scale coop, realism, dual-through-octo cores supported, and a hint at extensive modding tools. Sounds like Codies is fully intent on making a solid sequel in the OFP franchise.

4 IN 1
Jul 15 2008, 07:51
For those who didn&#39;t see it:

http://xbox360.ign.com/dor....08.html (http://xbox360.ign.com/dor/objects/901428/operation-flashpoint-2/videos/OFP2_FMV_070908.html)
So which side called in Artillery on their own men the US or the Chinese?

I do like the new logo and how they changed the Soviet sickle thing into the Chinese dragon that looked cool. Trailer wasn&#39;t too bad either. Still want to see gameplay though.
so you think the US intensionally call in artillery to blow their own ass up? way to go for yet another blue on blue report in CNN

whisper
Jul 15 2008, 08:48
After watching it a bit more and thinking about it, the only think so far I can say is that the athmosphere seems to look good, even setting aside the rendered effects and animations, the models themselves are quite good, the vegetation does not look too bad. And previous game&#39;s rendered of the same kind of engine were rather close to what they ended up to be in game.
So there&#39;s good chance the models will be good.

Now, does that make a good game? Not at all
And apart from that, and wishfull thinking and answering from the devs in a few interviews (frankly, when asked if there will be a mission editor in a OFP sequel, what do you think they would answer? Ofc they say "yes"&#33http://forums.bistudio.com/oldsmileys/wink_o.gif, we know nothing of importance.
View distance? That&#39;s one of my only real concerns when watching the vid, artworks, and current instance of the engine as seen in GRID (even though is is not exactly the same used in OFP2) : after a rather short distance, all hills and terrain are without any vegetation and feature. Only textured geometry. Worrying.
AI? No vid or demo or specifics yet
Vehicle handling?
Damage model? If I start from GRID engine, let&#39;s say we can have some faith here, at least for vehicles http://forums.bistudio.com/oldsmileys/wink_o.gif Though they&#39;ll need to work on real weapon damage, quite different from crash, mud and things like that
Scalability? How many soldiers on the battlefield, how many players in MP?
Flight model?
Ballistics?
Editor, capabilities compared to OFP?
Modding, how open is the engine?
MP handling? Of course, I expect JiP, things like that...

These points are what will make the game. Not how pretty it will be and what will be the awesome campaign&#39;s story. Unless they target only people that want to play a campaign and ditch the game altogether
And so far, we have no answer or any hint about these points. "AI will be incredible", "pretty good", etc... is not an answer, and that&#39;s currently all we are reading in interviews http://forums.bistudio.com/oldsmileys/sad_o.gif

DM
Jul 15 2008, 08:52
Yet, if you compare this to some official ArmA videos that were out before the game you should see that it&#39;s pretty much the same style. Only better and more realistic.


Dudes, you are reading way too much into it, just a CGI teaser to get some hype going. If you applied such scrutiny to ArmA, you would run out of digital ink before you were done listing all its faults.

Wait, what? The CGI is super realistic? You dont say... It&#39;ll be nice to see all the "fancy" animations (they didnt strike me as that good) actually make it into the engine. 99.9% of the time all you ever see are the standard run, bunnyhop and crouch/prone anims anyway...


ArmA and OFP are pretty damn arcadeyish on easy settings too. What do you think about that?


Back to games... Indeed, we already know what ArmA2 will be like because it&#39;s gonna be almost exactly the same as ArmA, most of its age-old shitty design and bugs included.


Sure you&#39;re not having any double standards here?


Also, way to promote your own double standards dissing BI and asskissing CM http://forums.bistudio.com/oldsmileys/wink_o.gif

Balschoiw
Jul 15 2008, 10:28
I´d say it´s best to keep it with the old OFP - forum saying:
"Patience is a virtue"

Right now everything is possible. Total hit, total desaster or something in between. At this point it´s fishing in the dark by all who participate in this debate about a game that has never been screened live.

ArchangelSKT
Jul 15 2008, 10:42
Well we all know that (at least I do :-)) but its part of the charme if you ask me gearing up for the release of a game.

And if you ask me I`m interested in reading peoples views on games I am interested in.

As I understand Codemasters is on E3 and OFP2 is listed as one of the games so I hope for some new info soon.

Pulverizer
Jul 16 2008, 12:42
Wait, what? The CGI is super realistic?
Nonono, sir. More realistic. And that was more of a joke really, even if it&#39;s true http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Also, way to promote your own double standards dissing BI and asskissing CM http://forums.bistudio.com/oldsmileys/wink_o.gif
Excuse moi, asskissing? Which asskissing might you be referring to? Maybe I should have more sympathy for the whole david and goliath thing but I don&#39;t. That doesn&#39;t mean I&#39;m kissing anyone&#39;s ass. Much unlike some fans here who seem to be emotionally very invested in BIS and their games. Nothing wrong with that but it&#39;s not good in a discussion about OFP2 when most of your comments and arguments are so warped by it http://forums.bistudio.com/oldsmileys/smile_o.gif

I&#39;m a bit skeptical about OFP2 too, especially the whole AI using real tactics part, but I don&#39;t see anything wrong in hoping* for it to be as good as they say http://forums.bistudio.com/oldsmileys/inlove.gif

*Before anyone starts again with the "you should not hope anything so you won&#39;t be disappointed": Please... I&#39;m probably spending a lot less time doing that than you are doing being actively pessimistic about it http://forums.bistudio.com/oldsmileys/crazy_o.gif

... post modified for political correctness and to keep within bickering limits http://forums.bistudio.com/oldsmileys/help.gif ...

Balschoiw
Jul 16 2008, 13:50
I read a german report yesterday that was done by Petra Schmitz, who accompanied my Arma beta test for a german magazine before Arma was released.She´s an oldschool OFP fan and certainly no bunnyhop lover. They have been at the developement site of Dragon rising and from what she writes the WIP she has seen (read live OFP2 footage ingame) she was very much impressed by the AI, the gfx and the surrounding and the level of detail the realistic models, weapons and vehicles have. Sure it´s still wip but AI seeking cover, AI avoiding your line of fire and getting into cover to get itself into a good attacking position doesn´t sound to bad for me. This is far more than Arma or OFP ever provided and is the crucial part of a follow-up to OFP. If the AI is able to behave under the umbrella of military education and the human will to survive it will be a blast, no matter if the the gfx are supashiny.

I don´t get the "editor" - deal here in this thread aswell as it´s been stated from the beginning of the OFP 2 project that the editor will be a main part of the game as Codemasters have seen how much potential a game with a good editor has as the community keeps the product alive and lively over years if they receive sufficient editing ressources.

I´ve collected and summed up some of the things stated in the article :
- Campaign covering 6 days. 3 or 4 missions for each day.
Campaign will be fought from US perspective
- Environment completely destructable (trees, houses, etc where houses have different predefined stages of destruction) The buildings, structure, environment that has once been destroyed will remain destroyed throughout the campaign.
- dynamic weather is influencing ground and soil. If it rains the soil gets muddy and this is depicted on gear, vehicles and characters.
- halfway dynamic campaign with sidemissions affecting the campaign and enemy strength (btw the Arma sidemissions didn´t really have an effect on the main missions, unlike Resistance where the missions did have an effect.)
- Strategic view to command units
- Circle menu (like R6) to command troops in FPV
- AI behaviour patterns affected by terrain, movement, noise
- damage system: If you bleed you will bleed to death if you don´t get patched up. Blood will be slowly soaking through your uniform. Damage dependant on caliber and type of weapon you get shot at with; Limb system.

Personal words from the reviewer on the game:
She shivered when she had seen the AI in action as it seems to act almost lifelike, she shivered when she had seen the detailed models that even offer variants of certain vehicles to make it look and work authentic.

If you understand german you can read the preview here:


Petra Schmitz on Dragon Rising (http://www.gamestar.de/preview/action/taktik-shooter/1947095/operation_flashpoint_2_dragon_rising.html)

Cheers http://forums.bistudio.com/oldsmileys/smile_o.gif

CameronMcDonald
Jul 16 2008, 13:58
A full translation would be lovely, if possible, but thanks Balschoiw.

SaBrE_UK
Jul 16 2008, 14:05
That sounds very promising, but I&#39;d be hard-pressed to find a negative preview. The information, if taken as true, is a great step in the right direction. However, at this time, not all the bases have been covered, so to speak. Thanks so much, Balschoiw.

If anyone is prepared to do a full translation, it would be much appreciated http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Pulverizer
Jul 16 2008, 15:01
So, they already have some sort of presentable build where that stuff actually works, a year before scheduled release. That&#39;s quite reassuring. I&#39;m sure some people will even pick that stuff apart to give it some crazy negative spin but really... It just keeps getting better and better by each drop of information that&#39;s out http://forums.bistudio.com/oldsmileys/thumbs-up.gif

kavoven
Jul 16 2008, 15:14
As far as I understand the review, she didn&#39;t see anything of the AI. She just listend to the storys CM told. I won&#39;t judge if they&#39;re true of false, but every developer promises a genius AI and we all know what&#39;s comming out in the end...

Mr Burns
Jul 16 2008, 16:03
If you understand german you can read the preview here:


Petra Schmitz on Dragon Rising (http://www.gamestar.de/preview/action/taktik-shooter/1947095/operation_flashpoint_2_dragon_rising.html)

Quote[/b] ]..Anpassungen waren allerdings beispielsweise beim FGM-148-Raketenwerfer nötig. Da ist die Bedienoberfläche einfach langweilig und dazu schlecht eins zu eins in ein Spiel übertragbar

Are they on crack? http://forums.bistudio.com/oldsmileys/crazy_o.gif
I´ve had the fun of my life with the javelin in AA:AO - assuming that that one is modelled more or less correct..


Thanks for the link anyway, was a good read.
At least im now certain that it will have a mission editor. Would have loved to see videos of the 2 small editor tests though.

Balschoiw
Jul 16 2008, 19:17
Quote[/b] ]As far as I understand the review, she didn&#39;t see anything of the AI
"if AI works as demonstrated" in my book sounds like she has seen it in action and furthermore there is a developer report on a AI vs AI situation in woods that he describes, so I guess she´s seen it in action. If it is a real matter of concern I can call her for more details.

froggyluv
Jul 16 2008, 20:34
Quote[/b] ]As far as I understand the review, she didn&#39;t see anything of the AI
"if AI works as demonstrated" in my book sounds like she has seen it in action and furthermore there is a developer report on a AI vs AI situation in woods that he describes, so I guess she´s seen it in action. If it is a real matter of concern I can call her for more details.
If you have access to first-hand AI and gameplay information - yes please do provide&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif

Balschoiw
Jul 16 2008, 22:35
Ok, will try to contact her tomorrow.

Sanctuary
Jul 16 2008, 23:17
From a google badly done translation, this article seems to confirm there is a mission editor.
That&#39;s a good point.

Victor
Jul 17 2008, 03:04
What good is a &#39;promise&#39; in the business world?

Have you ever heard of STALKER?

Their main goal is to make money and if those features get in the way of that they will scrap them in a heartbeat. Regardless if they were promised or not.

A demo will show us if they have kept their &#39;promise&#39;.
Considering it took 7 years to make STALKER I guess it was all for the money... and not the features... kinda like how EA makes their games in 4 months, only for the features and not the quick sale...


http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Max Power
Jul 17 2008, 04:41
What good is a &#39;promise&#39; in the business world?

Have you ever heard of STALKER?

Their main goal is to make money and if those features get in the way of that they will scrap them in a heartbeat. Regardless if they were promised or not.

A demo will show us if they have kept their &#39;promise&#39;.
Considering it took 7 years to make STALKER I guess it was all for the money... and not the features... kinda like how EA makes their games in 4 months, only for the features and not the quick sale...


http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
I was following STALKER from the very start.  They had very high hopes for the game, but in their development cycle, kept moving the bar and falling behind current technology.  They had a lot of features that didn&#39;t make it into the game.  Oh, I was quite angry when it was announced that the game would not be the open world survival game that it was going to be at the outset, but I don&#39;t think you&#39;re (Victor) capturing what went on in that studio.  The reason STALKER didn&#39;t meet its initial expectations was because the developers didn&#39;t have a very firm goal.. they changed the name of the project 3 times, and the scope a number of times... and the goals they did have were not attainable with the resources they did have.  After they got THQ, they were instructed to tone it down, as I&#39;m sure THQ didn&#39;t want to fund them for another 5 years to get to where they had originally planned.  It is about making money, but in the case of STALKER, it certainly wasn&#39;t about making the most capital possible.  That ship sailed when they were doing up their design document a third time.

4 IN 1
Jul 17 2008, 06:15
so the race is on, which side will win my heart?

the evilized Celestial Imperial Guard Vs almighty Globle Liberation Army (kind&#39;a shit for me)

or the not-so-creative-coldwar-once-more EAST VS. WEST?

dale0404
Jul 17 2008, 06:34
so the race is on, which side will win my heart?

the evilized Celestial Imperial Guard Vs almighty Globle Liberation Army (kind&#39;a shit for me)

or the not-so-creative-coldwar-once-more EAST VS. WEST?
You can gaurantee that each game will have things in them that you will love and things in them that you will hate. One game will do one thing better whilst another thing the other game will do better.

The only problem is that none of the games will have everything you like in it. So wherever your heart lies in the end, you&#39;ll end up playing both at the beginning for those very reasons above. Just like so many other players, including me.

Stryder
Jul 17 2008, 09:42
If someone could translate that entire german article by Petra I&#39;d be exceedingly grateful http://forums.bistudio.com/oldsmileys/smile_o.gif

Hoot
Jul 17 2008, 10:50
I understand that we want all intel we can gather, but believe me when i say: Balchoiw summarized the whole article quite well. It is always the same game, write ten sentences and formulate one single fact. In Germany we would say, it was written very ornate or flowery http://forums.bistudio.com/oldsmileys/wink_o.gif I&#39;ve stopped translating this article because of that - sry...but perhaps others have translated it.

zwobot
Jul 17 2008, 11:32
I understand that we want all intel we can gather, but believe me when i say: Balchoiw summarized the whole article quite well. It is always the same game, write ten sentences and formulate one single fact. In Germany we would say, it was written very ornate or flowery http://forums.bistudio.com/oldsmileys/wink_o.gif I&#39;ve stopped translating this article because of that - sry...but perhaps others have translated it.
Exactly. There&#39;s much "blah blah.." in the article. The essential facts have been reported and it&#39;s not really worth the time to translate this quite long article.

SaBrE_UK
Jul 17 2008, 11:55
The only problem is that none of the games will have everything you like in it.  So wherever your heart lies in the end, you&#39;ll end up playing both at the beginning for those very reasons above.  Just like so many other players, including me.
I think you&#39;re right, both games will do different things well and other things badly. Thing is, ArmA (and I assume Arma2) always had a limit as to what modders could do. Scripting opened it up to more people but the game&#39;s core was still a stack of limitations for the ambitious modder. You won&#39;t see a total-conversion mod for ArmA like you could for HL2 or similar.

If OFP2 is very modder-friendly (as they have said it will be in the past,) then things it doesn&#39;t do so well (such as perhaps watered-down realism in some cases) might be able to be modded-in.

Who knows, but for me addons and mini-mods have been a central part of my OFP and ArmA experiences, so the vanilla game doesn&#39;t mean all that much to me.

Balschoiw
Jul 17 2008, 12:02
Some new pictures that surfaced on E3:
OFP 2 render 1 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0004.jpg)
OFP 2 render 2 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0003.jpg)
OFP 2 render 3 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0002.jpg)
OFP 2 render 4 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0001.jpg)

Nice eyecandy, not more not less for now.

Average Joe
Jul 17 2008, 12:11
I believe they were seen in the PCGAMER release Balsc.

Deadeye
Jul 17 2008, 13:04
Might be old but :

http://www.ofp2.info/index.php?cat=news&id=152&setlang=en

3 E3 previews (2 in english one in german) and some renders

xnodunitx
Jul 17 2008, 14:10
Some new pictures that surfaced on E3:
OFP 2 render 1 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0004.jpg)
OFP 2 render 2 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0003.jpg)
OFP 2 render 3 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0002.jpg)
OFP 2 render 4 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0001.jpg)

Nice eyecandy, not more not less for now.
Meh..hope we see something real soon, and I surely hope that (if the game exists) there is a contrast adjustment option because its just way too dark and too bright.

MattXR
Jul 17 2008, 15:44
Some new pictures that surfaced on E3:
OFP 2 render 1 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0004.jpg)
OFP 2 render 2 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0003.jpg)
OFP 2 render 3 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0002.jpg)
OFP 2 render 4 (http://onipepper.de/wp-content/gallery/opflashpoint2_16072008/1242_0001.jpg)

Nice eyecandy, not more not less for now.
Meh..hope we see something real soon, and I surely hope that (if the game exists) there is a contrast adjustment option because its just way too dark and too bright.
Render 4 is real, just the picture has coloured to the same as the others and tonned a littlebit but thats an ingame shot.  http://forums.bistudio.com/oldsmileys/huh.gif how i knw well thats a secret.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Edit: To those that ask obvious its not a ingame FPS shot, but like if you were using Camera.sqs in Arma.

Daniel
Jul 17 2008, 15:58
So all those bullet ricochets are going up at the same time? Looks like an edited game cover.

SaBrE_UK
Jul 17 2008, 16:56
If it&#39;s in-game, the laser muzzle-flashes seem odd.

TeRp
Jul 17 2008, 17:20
I&#39;ve translated the first four pages from the german preview.
I&#39;ll try to translate the last pages too, but I don&#39;t have enough time to finish the whole translation right now.
Oh, and sorry for my poor english http://forums.bistudio.com/oldsmileys/whistle.gif  


Quote[/b] ]Operation Flashpoint 2: Dragon Rising

In the early days, everything you need to slay a dragon was a prince and a sword. Today you need helos, tanks and lots of soldiers.

-----

We’re rolling our eyes. What did Clive Lindop just say?
Codemaster’s senior designer, a walking library on military, recognizes our disbelief and shrugs his shoulders, just to say we understood him correctly:
A few weeks earlier, the US Army decided to change the pattern of their uniforms and Codemasters adapted them in the game right away, too.

We’re in a gigantic barn, accompanied by a french and english colleague, near Southam in United Kingdoms’s Warwickshire, which is also known as »Shakespeare Country« to tourists. In former times the Darling’s barn (the Darling family founded Codemasters) was filled with cows and tractors, nowadays it’s used to house dozends of computers on two levels. The huge network is used to create a virtual war even William Shakespear himself couldn’t have imagined. It is here where Operation Flashpoint: Dragon Rising, Codemaster’s biggest project ever, is forged.

The justification for war: resources

Actually, calling Operation Flashpoint 2 a shooter with tactical elements isn’t right.
It’s going to be more: a complex and realisitc military simulation, based on a fictive conflict, that doesn’t seem ficitive at all. Codemasters decided to leave the well known battlefields and concepts of enemy behind and moves it’s game far to the east, right into the northern pacific.

This is where Sachalin is located, a russian island which is used to produce oil and natural gasoline since 1996. Most companys on the island come from the U.S. or Japan, however the russian Gazprom is also present on Sachalin. Some time ago, Russia signed an agreement with China, which said that Gazprom should supply China with natural gas, however Russia hasn’t allowed to complete the pipeline. They say the pipeline may bring ecologial damage to the island, but experts say, Gazprom is just interested in using the resources itself.
And that’s how it really happened.

Codemasters made minor changed to this story and moved the oil and natural gas resources to the island of Skira, which they placed right between the southern end of Sachalin and the russian continent. Skira is part ficitve, part real. For one, it really exists, however it&#39;s not named Skira. The developers sighted hundreds of satellite pictures and finally decided for the 220 square km; sized Aleutian Islands. »We found the exact thing we were looking for: sabulous beaches, green hills, sparse cliffs, lots of forrest, swampland, rivers, streams and a real vulcano on the eastern part of the island«, said Lead Designer Mike Smith.

Your enemy: a dragon

The developers placed a small US consulate right on this rural, sparsely populated idyll, as well as a handful of soldiers to guarantee the safety of the U.S. surveyors and their families.
And then Codemasters makes the chinese dragon rise: the people&#39;s liberation army (PLA) raids the valuable island and forces the american’s to escape. Soon after the US government receives a call for help from the Russians: Moscow requests military support to fight of the overwhelming PLA forces. The US goverment then sends out the USS Iwo Jima, an assault ship carrying amphibious vehicles and vertical take-off aircrats.

This is when the campaign starts. The campaign itself is divided into 6 days, and each day is made of three to four missions. In the second mission (»Blinding the Dragon«) you’re a grunt arriving on Skira at night. Your objectives are to destroy the chinese anti-air and anti-ship positions to allow more troops to land on the island and move forward to the airport, which is a high priority target.

Permanent collateral damage

Airports, factorys, towns, barns, trees, forrests – everything on Skira is supposed to be fully destructible.  If a PLA squad is entrechned in a factory it’s very useful to call in an airstrike and blow the factory into pieces, just so you can engage them much easier.
Mike Smith demostrated the different destruction models used for a bunch of houses.
»Buildings include multiple damage levels, making it possible to bomb them until only the foundation walls are still intact.«  Like in Crysis, you will also be able to fully destroy trees.
Also, if you destroy something once, it won’t reappear magically on the next mission – it’ll be destroyed permanetly. So after the war is over, you’ll able to retrace your movement by following the ruins and destroyed forrests you left behind.

A dirty war

Operation Flashpoint does not only include day and night cycle but a dynamic weather system. That means, it’ll be raining sometimes. Rain means there’ll be mud. And mud means dirty vehicles. »The vehicles may arrive clean on the island, but that doesn’t mean they’ll stay that way. Dirt is going to be churn up by tank tracks, mud is going to splash onto the vehicles. Those of you who played Colin McRae: Dirt know what I’m talking about.«, said senior producer Brant Nicholas. Codemaster’s in-house Ego engine was first used in Codemaster’s last Rallye-Game and again in Race Driver: GRID. The cars, shiny at first, had scrachtes, dirt on them and didn’t shine anymore when the race was over.

Individual missions

The fighting will move forwards and backwards and the whole front is always on the move.«, Nicholas promises. We ask him if the campaign will be dynamic.
»No, or let’s rephrase that, partially. There’ll be sub missions, which, once completed, will  make the mission easier. However, if the player fails to complete a sub mission, the mission itself will become more difficult.«. And that’s how we know it from it’s predecessor Operation Flashpoint.

Within the missions there’ll be mostly no scripts at all. The main objective will be clear at any time, but what happens between the mission&#39;s start and it’s end will be individual to every player[‘s action]. You most likely won’t change the big picture when you’re a simple grunt , but that’ll change as soon as you hop into a tank or helicopter.

Easier warfare

»Yep, the player can move away from his squad and have a little fact-finding tour, but this is going to be suicide. There’ll be plenty of PLA squads all over the island. Your chance to surive alone is equal to zero.«, said Nicholas when asked about the freedom of movement in the game. »And moving away when you’re the squadleader is even more dumb, as the success of your mission depends to 100% on your decisions.«
While it was a real pain in the back to commandeer in Operation Flashpoint, having to use dozends of menus just to give a simple order to a soldier, Operation Flashpoint 2 will have a few extras to make commandeering easier. Still, you will have the same commanding menu as in Operation Flashpoint 2, but on top of that you’ll also be supplied with a commander perspective like in Battlefield 2 which sould make things a lot easier. However, if you’re in the middle of the fight, you might also want to use the new commanding menu, which will be a lot like the one in Rainbow Six: Vegas. You’ll have a menu in the shape of a circle which can be used to quickly give simple orders to your soldiers. »And the good thing about that is that your soldiers won’t just move out and suicide when you tell them to advance. Thanks to our complex AI the soldiers will make use of the terrain and engage the enemy according to military tactics. «, said Clive Lindop.

Intelligent forces

»The AI uses multiple layers. It checks the terrain, notices noises and movements and also uses real military tactics. Fighting will always be unique and develope dynamically according to the player’s actions, his orders and the environment the fighting is taking place in.«
To point this out to the audience, Brant Nicholas told us a little story about a simple mission he played earlier. »Recently, when I experimented with the editor at 1 am, I picked a forrest area and placed a Marine and a PLA soldier on each side, telling them to advance into each other’s direction. Then I hopped right into the game beeing an US soldier myself and looked at what happened. As soon as both soldiers spotted each other, they tried to get into a good position to shoot without trying to become a target themselves. I wasn’t careful enough though and the PLA soldier killed me. I then replayed the same mission and tried surrounding the PLA soldier with my AI buddy. However, the PLA guy took a stand at a tree and tried not to get into the line of fire. The whole thing seemed almost real to me.«

Real gears of war

Realistic&#33; Make it realistic&#33; That seems to be the mantra the developers are praying every day.
And they try to stick with it wherever and whenever they can. »We did research on PLA’s military equipment for two years. Even though it is said that the Chinese have the biggest army in the world, there’s not much information about them at all. So we dug through a lot of archives, interviewed a lot of people, ... I think the whole research we committed on the PLA was worth it and now we should be pretty close to the real thing. « said Clive Lindop, commenting on Codemaster’s efforts to unravel the PLA and their equipment.
Codemasters made the same efforts when researching the U.S. equipment, but things were a lot easier for them – which resulted in an enormous love to details.
»This is the average Black Hawk. And this is the modified one with an electronic missile detection system.«, said Clive Lindop when presenting two render models of helos to us.
We couldn’t tell any difference at all, but lead designer Lindop pointed at a small piece on the helicopter’s roof. »That’s the radar. « After having seen some of the vehicles, we’re beeing shown some of the 70 weapons that will be included in the final version of the game.
»We tried to not only make the weapons look different, but tried to e.g. have the sights as real as possible. However, we had to adjust the FGM-148. The control panel was simply boring and it wasn’t really possible to port it to the game 1:1.«, said Mike Smith, justifying the modification of the weapon. »Still, you have to assemble the launcher first. That’s going to be a pretty hard decision as it’ll take quite some time before it’s ready to shoot. And the time you’re using to do that might be all the enemy needs to kill you.«
To proof his statement, he showed the animation to us which shows a soldier assembling the launcher – and it’s really taking time.

Try to survice

Living or better surviving will be as difficult in Operation Flashpoint 2 as it was in it’s predecessor. »If you get shot and don’t get treated, you’ll bleed to death.«, said Brant Nicholas, showing us a soldier shot in the leg, with the blood slowly dyeing the soldier’s pants. »Depending on the caliber you’re getting shot at you might die immediatley, wherever the bullet hits you. To implement that, we will include limb dismemberment, so you might lose a leg or arm if you’re not beeing carefull enough. Most likely this isn’t going to be included in the German version.«. We didn’t expect anything else and asked Nicholas what kind of save system the game will use. »A part of the stress Operation Flashpoint put the player into was based on the fact that you could only save once per mission. On the other hand, it was also frustrating to a lot of people. If you’d saved too soon, you were screwed. Currently our team is not sure what system will be used, or if the saving options will be somewhat limited to keep the tension high.« We counter and say they should use the system which will guarantee having fun with the game. Brant Nicholas laughs and said that’s a good idea.

-----

Translation of Petra Schmitz&#39;s GameStar article on Operation Flahspoint 2: Dragon Rising.
The original article can be found here (http://www.gamestar.de/preview/action/taktik-shooter/1947095/operation_flashpoint_2_dragon_rising.html) (German only)

MattXR
Jul 17 2008, 17:27
Daniel @<hidden> July 17 2008,16:58)]So all those bullet ricochets are going up at the same time? Looks like an edited game cover.
Thats not bullets, thats 2 Aircraft in the sky. Probably Bombers or fighters who knws. The Flash effects may have been edited who knows.

Daniel
Jul 17 2008, 18:00
Ah, bad wording on my part. I was referring to these:

http://img104.imageshack.us/img104/4214/12420001cn4.jpg

SaBrE_UK
Jul 17 2008, 18:01
Edit: He got there first.

Thanks for the translation TeRpEnTiN http://forums.bistudio.com/oldsmileys/smile_o.gif

TeRp
Jul 17 2008, 18:16
No problem.
I also just posted the translation of the third and fourth page, in case you&#39;ve not seen it yet. The translation of the last page will be posted in a few hours, I really have some stuff to do now :P

Stryder
Jul 17 2008, 21:13
No problem.
I also just posted the translation of the third and fourth page, in case you&#39;ve not seen it yet. The translation of the last page will be posted in a few hours, I really have some stuff to do now :P
Where?

TeRp
Jul 17 2008, 21:56
Sorry, I should have said I added it to my initial post. http://forums.bistudio.com/oldsmileys/smile_o.gif
Oh, and I&#39;ve just translated the last page and added it to my initial post, too. Enjoy. http://forums.bistudio.com/oldsmileys/smile_o.gif

NoRailgunner
Jul 17 2008, 22:33
Whats a bad storyline&#33;
Geographical shuffled islands, placed US consulat (?) on this little  russian island with few russian, american and japanese peoples. This little island has some natural ressources most important - oil. Somehow CM made another "trick":

Quote[/b] ]Some time ago, Russia signed an agreement with China, which said that Gazprom should supply China with natural gas... Question is why should Russia sign such an contract? Whats the benefit for Russia?
Reason of "dragon rise" chinese invasion = because russia refuse this agreement?? Oh wait and then PLA went invisible and undetected on this russian island... well true if the story is placed in medieval times.
Next one:

Quote[/b] ]after the US government receives a call for help from the Russians: Moscow requests military support to fight of the overwhelming PLA forces.
Didn&#39;t know that Russia have only small numbers of soldiers and other military things.... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Why Japanese Forces didn&#39;t react? Maybe because CM don&#39;t know much about geography? Or is it simply "better" for US gaming market to ship US units across the ocean...
Rumors say players could only play "good and brave" US side maybe collecting and using some chinese and russian stuff...

Rak
Jul 17 2008, 23:10
Do you really care about the story at this point? When everything is subject to change.

I&#39;m more interested in how the mission and atmosphere will turn out . . . In the end, aren&#39;t we playing the average grunt who doesn&#39;t really care about the big picture? http://forums.bistudio.com/oldsmileys/smile_o.gif

IMO it&#39;s story sounds China slapped in as SLA, and Russia as RACS in ArmA&#39;s story, but much deeper thanks to better presentation.

DrBobcat
Jul 17 2008, 23:17
Quote[/b] ]after the US government receives a call for help from the Russians: Moscow requests military support to fight of the overwhelming PLA forces.
Didn&#39;t know that Russia have only small numbers of soldiers and other military things.... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Why Japanese Forces didn&#39;t react? Maybe because CM don&#39;t know much about geography? Or is it simply "better" for US gaming market to ship US units across the ocean...
Rumors say players could only play "good and brave" US side maybe collecting and using some chinese and russian stuff...
Hell, I am an American and I completely agree. Why in the world would the United States be asked to aid the Russians in combatting the Chinese when they are more than capable of providing a solid resistance on their own? Additionally, your comment about the bypassing of the Japan is just as valid. It is starting to me like the plot of a subpar action film...

I hope, at least, the gameplay will make up for it all.
- dRb

Balschoiw
Jul 17 2008, 23:28
It will turn out during the campaign that the chinese aggression is not supported by chinese government and the chinese attack is coordinated and staged by a man with different interests. Does Guba ring a bell ? Looks like they are taking a similar approach.
As for russia not being able to interfere. There can be a lot of reasons for this. Maybe russia is bound in another conflict, maybe the US have a rapid deployment force near and russia has not. We´re talking about a campaign covering 6 days, that´s not much in military terms of planning, deploying and responding. As for japan fighting against chinese forces. This would be a rather stupid thing to do for the Japanese. I guess we will not see japanese forces in a standalone conflict anytime soon as it is with germany. History is still a burden on their shoulders. For sure I´d like to see another plot, covering different forces and I´m also tired of playing the US troops over and over again, but I guess that´s a decision of marketing and selling the product.

Stryder
Jul 18 2008, 00:23
TBH OFP&#39;s storyline was pretty absurd too.

At least this is somewhat plausible. Balschow makes some good points.

MadRussian
Jul 18 2008, 01:55
Hope this isn&#39;t a repeat, but this is from IGN&#39;s E3 preview:


Quote[/b] ]While the game is likely going to be played largely by single players, friends will also be able to get online for two-player cooperative play through the entire single player campaign.
I really hope they follow through with this&#33;&#33;&#33;

But why just two players?  Maybe because certain missions only have two men, like maybe a sniper mission?  If that&#39;s the case then why not just limit it to two in that mission? http://forums.bistudio.com/oldsmileys/huh.gif

xnodunitx
Jul 18 2008, 04:20
TBH OFP&#39;s storyline was pretty absurd too.

At least this is somewhat plausible. Balschow makes some good points.
Though a bit far fetched it was rather neat, kind of reminded me of that movie "The Rock".



@<hidden> Matt Rochelle- And here I thought this would be an ingame shot (possibly) http://www.ofp2.info/ftp/pics/news/pics1/ofpnewpics_5.jpg

Pulverizer
Jul 18 2008, 04:47
Hell, I am an American and I completely agree. Why in the world would the United States be asked to aid the Russians in combatting the Chinese when they are more than capable of providing a solid resistance on their own? Additionally, your comment about the bypassing of the Japan is just as valid. It is starting to me like the plot of a subpar action film...
Okay then. Why in the world is the US asking aid in fighting Afghanistan, Iraq and whoever&#39;s next in line? Hmm, that doesn&#39;t sound very plausible.. oh wait, that&#39;s actually happening IRL. I guess those few guys in their caves are a way stronger military might than the hundreds of millions of soldiers of the Chinese People&#39;s Liberation Army by your reasoning.

Luckily, ArmA has an amazing storyline in its single player campaign so we can all go back to enjoying that when we wan&#39;t some 100% plausible experiences. And there&#39;s no reason to think ArmA2 storyline won&#39;t be just as good http://forums.bistudio.com/oldsmileys/thumbs-up.gif

4 IN 1
Jul 18 2008, 07:35
Hell, I am an American and I completely agree. Why in the world would the United States be asked to aid the Russians in combatting the Chinese when they are more than capable of providing a solid resistance on their own? Additionally, your comment about the bypassing of the Japan is just as valid. It is starting to me like the plot of a subpar action film...
Okay then. Why in the world is the US asking aid in fighting Afghanistan, Iraq and whoever&#39;s next in line? Hmm, that doesn&#39;t sound very plausible.. oh wait, that&#39;s actually happening IRL. I guess those few guys in their caves are a way stronger military might than the hundreds of millions of soldiers of the Chinese People&#39;s Liberation Army by your reasoning.

Luckily, ArmA has an amazing storyline in its single player campaign so we can all go back to enjoying that when we wan&#39;t some 100% plausible experiences. And there&#39;s no reason to think ArmA2 storyline won&#39;t be just as good http://forums.bistudio.com/oldsmileys/thumbs-up.gif
then again, why whould PLA even possible to be on an island in the middle of pacific without anyone notice them?

PrivateNoob
Jul 18 2008, 08:30
Still "just" a game so dont get too over-exited on the story lol.
I only be playing MP and my own missions anyway.


[quote=Stryder,July 18 2008,02:23]shot (possibly) http://www.ofp2.info/ftp/pics/news/pics1/ofpnewpics_5.jpg

sweet picture, kind of reminds me of a modern version of RO, which
itself would be absolute awesomeness.

Lepardi
Jul 18 2008, 08:40
Still "just" a game so dont get too over-exited on the story lol.
I only be playing MP and my own missions anyway.


[quote=Stryder,July 18 2008,02:23]shot (possibly) http://www.ofp2.info/ftp/pics/news/pics1/ofpnewpics_5.jpg

sweet picture, kind of reminds me of a modern version of RO, which
itself would be absolute awesomeness.
Modern RO is already out, Insurgency for source.

SHWiiNG
Jul 18 2008, 08:46
Still "just" a game so dont get too over-exited on the story lol.
I only be playing MP and my own missions anyway.


[quote=Stryder,July 18 2008,02:23]shot (possibly) http://www.ofp2.info/ftp/pics/news/pics1/ofpnewpics_5.jpg

sweet picture, kind of reminds me of a modern version of RO, which
itself would be absolute awesomeness.
Modern RO is already out, Insurgency for source.
Naaa, RO is superior to insurgency, i play both and adore both but i think RO just creeps ahead in terms of immersion and realism.

On topic - Stryder where did you get that pic?

MehMan
Jul 18 2008, 09:06
This is from the gamespot article:


Quote[/b] ]You also probably weren&#39;t aware that if you went online, you&#39;d be able to play eight-player coop with friends, or 32-player matches against them. And the best part is that even in an online match, you&#39;ll still have non-player character squadmates to command and fight alongside of. When the game launches in 2009 for the PC, PlayStation 3, and Xbox 360, it&#39;s possible that you&#39;ll enter a 32-player match with 256 combatants (between real players and their NPC minions).

Those numbers are pretty low. I hope they missed something, or at least wrote it down wrong.

Source (http://www.gamespot.com/xbox360/action/operationflashpoint2/news.html?sid=6194064&mode=previews)

Balschoiw
Jul 18 2008, 09:47
I guess those are the numbers for the consoles. The numbers surfaced on a console page first. There will be more indepth info available on the PC multiplayer part when E3 is over and codies forum moderator will have a talk with the developers on this very aspect of OFP 2.

The_Captain
Jul 18 2008, 11:20
Sounds like they have the right approach for PvP. You can&#39;t really have armies fighting when you only have 4-5 soldiers. Plus, having a squad means PvP might be fun even in a map for only 4-5 people, so you don&#39;t need all 32 for a good battle.

CyDoN
Jul 18 2008, 11:31
The new exclusive facebook video of M16 in ofp2&#33;&#33;


http://ofp2greekcommunity.blogspot.com/

MehMan
Jul 18 2008, 11:34
Sounds like they have the right approach for PvP. You can&#39;t really have armies fighting when you only have 4-5 soldiers. Plus, having a squad means PvP might be fun even in a map for only 4-5 people, so you don&#39;t need all 32 for a good battle.
Well, OFP and ArmA have a nice thing going with scale, you have several leagues and clans that number enough to fill more than 100 spots on a server, for PvP.

Crystal
Jul 18 2008, 11:49
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)

Awesome O_O

I love the vehicle animations and other things, look at the ingame scenes.

Second
Jul 18 2008, 11:53
Whats a bad storyline&#33;

...


Quote[/b] ]after the US government receives a call for help from the Russians: Moscow requests military support to fight of the overwhelming PLA forces.
Didn&#39;t know that Russia have only small numbers of soldiers and other military things.... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
You might be supprised to know that this indeed is the case in few years. After revolution in 90s Russia has been able to buy only small amounts of military gear. They haven&#39;t had money to even keep up what they got. Tanks, ships, airplanes, etc.etc.etc. are in poor shape already. Militarybudget isnt&#39; too big even currently, it&#39;s smaller than France&#39;s military budget (compare the size of land mass, siize of army and population of those two contries). How many units are capable to form combatunit cabapable to fight in less than weeks or months? And how many needs that time just to get their vehicles working?

Besides russian military is riddled with social poorness. Too low amount of money to correct things, like poor livingstandarts of officers (and moving to professional soldiers doesn&#39;t make anygood for officers paychecks). This makes things even more uncertain, it can hamper down will-to-fight of even the well equipped combatunits. Russian&#39;s worst threat doesn&#39;t come outside but from inside currently. I see no reason to play fool daredevil trying to sort it alone.

About rest, i think there have been pretty good answers. Ofcourse US involved and that part of story-line in this incident aswell is just damn shame. But then again that is very common, and i don&#39;t expect CM or BIS to be anydifferent from others.

mr.g-c
Jul 18 2008, 12:05
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)

Awesome O_O

I love the vehicle animations and other things, look at the ingame scenes.
Right&#33; Awesome....
Uh-Oh i&#39;m waiting eagerly to see similar features from Arma2.
Hopefully Arma2 will also have those great get-in animations and stuff... really awesome video&#33; Everyone and of course also the BIS-Developers should watch it...  http://forums.bistudio.com/oldsmileys/wink_o.gif

Did they said it takes 20 minutes with the fastest Jet to fly from one end of the Land to the other? And 4 Hours to walk??? How big must the Island be then.... awesome&#33;

Crystal
Jul 18 2008, 12:12
Yap Full ACK mr.g-c

i really hope BIS can do same thing in ArmA 2 but im not sure that we would see things like this..

http://forums.bistudio.com/oldsmileys/confused_o.gif

SaBrE_UK
Jul 18 2008, 12:23
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)

Awesome O_O

I love the vehicle animations and other things, look at the ingame scenes.
Damn that looks seriously good, don&#39;t know if much of it is in-game, though. Thanks for the link. Hope the actual game lives up to this presentation.

kavoven
Jul 18 2008, 12:25
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)

Awesome O_O

I love the vehicle animations and other things, look at the ingame scenes.
Thats simply amazing... Thanks for posting&#33;

The forest is actually ingame stuff, isn&#39;t it?

PrivateNoob
Jul 18 2008, 12:33
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)


OMFG&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif http://forums.bistudio.com/oldsmileys/notworthy.gif
No more arcade talk about OFPII yea?

What I meant with mention RO(previous post) was the atmosphere of "ugliness"/dirty kind of feeling, instead of the Arma-sunny beach-prettiness feeling I have when playing it.(this will prob change with Arma II thank you&#33http://forums.bistudio.com/oldsmileys/wink_o.gif

whisper
Jul 18 2008, 12:52
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)

Awesome O_O

I love the vehicle animations and other things, look at the ingame scenes.
Thats simply amazing... Thanks for posting&#33;

The forest is actually ingame stuff, isn&#39;t it?
I think the forest is actual game models.

I had not sound during the presentation (at work), what was said?

Cause... well, OK, nice animations, that&#39;s no doubt, but I still eagerly await some gameplay information

Example : Tank shots are nice. OK. Now, how is the damage model? Was it described during the prez?

PrivateNoob
Jul 18 2008, 12:59
Cause... well, OK, nice animations, that&#39;s no doubt, but I still eagerly await some gameplay information



No really? If this was ARMAII you all would be wetting your pants wouldnt you? Well some of the things he said was that walking across the island would take 4 and a half hour, driving a fast jeep would take 2, flying is gonna take 20 minutes.
The size of the map is land only, not the water included. They are going for gritty "documentary" realism, thats why I said no more arcade talk about this game.

Also when it comes to the soldiers, instead of the clone squad look-alike they are working making alot of different soldiers. To bad it doesnt say or show they are making them in different sizes, now that would really enhance the feeling.

Over 70 inf weapons and 50 vechicles, including land, air and sea.

ArchangelSKT
Jul 18 2008, 13:07
Awesome video, was the sequence of the tank at the end in-game ?
Couse if it was then I`m sold, it looked excellent.

Balschoiw
Jul 18 2008, 13:12
Quote[/b] ]they are working making alot of different soldiers.
From what I´ve read OFP 2 will have 700 different type of models for vehicles, units and weapons. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

whisper
Jul 18 2008, 13:14
No really? If this was ARMAII you all would be wetting your pants wouldnt you?
Trust me, no http://forums.bistudio.com/oldsmileys/tounge2.gif
That&#39;s where you have preconception of what we think about what will be OFP2 and what will be ArmA2, all this because we&#39;re not blindly positive about anything Codies says.

There are also some nice animations in ArmA (like the one jumping over fences, etc...) though they are not usable in-game for the player, only for sceneries, and animation is not what I would call a strong point of ArmA, far from it.
That&#39;s why I&#39;m always very doubtfull about vids presenting uber-nice animations moves in scenes, even in-game. It&#39;s because ArmA and BI destroyed my hope in nice anims. I&#39;d prefer to see something in 1st person view, for example, to see how it really feel. and anyway, anims are not for me the center of the game, I didn&#39;t care at all about anims in OFP, and the only reason I cared about them in ArmA is because they sucked http://forums.bistudio.com/oldsmileys/smile_o.gif

So, if I had seen the same vid but about ArmAII, I&#39;d simply have said "super, but I don&#39;t care, you already shown us nice anims for ArmA scenes, ending with a product with unplayable anims". I simply apply the same logic to Codies, why should I act differently?
Thanks for infos, anyway http://forums.bistudio.com/oldsmileys/smile_o.gif

PrivateNoob
Jul 18 2008, 13:16
Quote[/b] ]they are working making alot of different soldiers.
From what I´ve read OFP 2 will have 700 different type of models for vehicles, units and weapons. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Heh omg....Im not gonna finsih writing my thoughts on ARMAII vs OFPII.....well its to early anyway but I think some people really have to re-calculate their original opinions on this, fanbois or not. http://forums.bistudio.com/oldsmileys/tounge2.gif

Opteryx
Jul 18 2008, 13:22
If these bastards could accurately simulate MBT/AFV/IFV gunnery they will certainly steal my heart. http://forums.bistudio.com/oldsmileys/inlove.gif

PrivateNoob
Jul 18 2008, 13:25
It&#39;s because ArmA and BI destroyed my hope in nice anims. I&#39;d prefer to see something in 1st person view, for example, to see how it really feel. and anyway,

Well im not blindly eating everything but I have no complaints on OFPII so far, maybe some day I will have but so far none.
I agree on that about animations but I dont think any video or screenshot can make justice for that until you actually play it. Which we will, in 2009. http://forums.bistudio.com/oldsmileys/smile_o.gif

Wolfrug
Jul 18 2008, 13:30
Very nice forest, I must say&#33; But then again the washed-out look might have come from the way the video was recorded - I think I&#39;ve seen some ArmA videos around that have been recorded with like the camera on your phone directly from the screen or somesuch, which helped nicely to make the pixels disappear (or rather, disappear in the much larger pixels of the recording device). I digress.

Otherwise, no big news or technological breakthroughs, all of that as far as I can tell is already possible in ArmA. The animations were mocapped, just like in ArmA, and making hatches and crap open and close has been stock since OFP. I suppose having individual animations for reloading and for assembling the Javelin launcher and such might give some people hard-ons, but...I don&#39;t know. http://forums.bistudio.com/oldsmileys/smile_o.gif hey - maybe we&#39;ll get that in ArmA II&#33; :P

I want to see the HUD myself, have someone run around a bit, shoot off a couple of rounds, get hit. That would be nice.

Regards,
Wolfrug

PrivateNoob
Jul 18 2008, 13:47
all of that as far as I can tell is already possible in ArmA.

Possible or included are huge differences.

TeRp
Jul 18 2008, 13:56
No bashing intented, but to me, it really looks like CM watched and listened to what the community had criticized for a very long time in OFP / ArmA. And now that&#39;s what we get supplied with:
weapon specific (reload) anims, thermal optics, multiple turrets (ok we got that in ArmA too after all), a destruction system for buildings, real traces (and no lasers  http://forums.bistudio.com/oldsmileys/wink_o.gif ), ...

this is going to be a tough fight for BIS & ArmA 2, and as of yet, I&#39;m definately on Codemater&#39;s side, as ArmA was disappointing to say the least and I have yet to see any footage from ArmA 2 that will give me good feeling about the game.

kavoven
Jul 18 2008, 14:16
The animations were mocapped, just like in ArmA, and making hatches and crap open and close has been stock since OFP.
I think all those hatches actually will be used and there is no black-inning into vehicles for example.

Chops
Jul 18 2008, 14:18
My money&#39;s on CM at the moment, considering the barely playable state Arma was in when released, I&#39;ve lost a great deal of faith in BIS to say the least.

CM seem to be a lot more focused on what they want to get done too, compared to some Spanish/African mishmash Island etc etc.

mr.g-c
Jul 18 2008, 14:37
I agree to a large part to Terpentin&#39;s; chops and others opinion.
I&#39;m so sorry to say this, but i&#39;ll now sign-up in the Codemasters Forum too, because i will definitely only buy one of those two games - the better one of course&#33;


Edit: Just watched again.... but did you see the love for detail (tumbling) when the Javelin Rocket flies out of the launcher?
Man this is awesome, also the woods and the scenery looking great.
Not to talk about the very great looking building destruction

Regards, Christian

Victor
Jul 18 2008, 14:40
I broke down the video (http://www.gametrailers.com/player/37090.html?type=flv).

Research:
--Reportage Photography
--Documentary News Coverage
--Gritty blockbuster war films

Authenticity:
--400GB of data gathered
--Real world reference data
--Sent researches to the physical island to research info and imagery
--Sabots fire with effects that are realistic, in that the explosion few milliseconds after a round has left a tank&#39;s turret for example are sped up and give an ultra realistic experience.
--Weapon systems on vehicles are realistic in that they deploy the way they should.
--Weapons all faithfully recreated to enhance realism and feel.

http://img376.imageshack.us/img376/6864/weaponsfb5.jpg

The Island:
--220km2 of terrain (or 134miles squared - of land, not including water)
--Wide range of terrain types:
----Swamps
----Grasslands
----Forests
----Rocky Mountains
--Crumbling soviet era architecture
-- Nothing on the island was designed by mission designers, they are all real geographical places/locations.

Traveling from end to end on the island:
--Takes 4.5 hours to walk
--Takes 2 hours driving (in reasonably fast jeep)
--Takes 20 minutes to fly in the fastest jet

In-Game Footage/Info:
--Video:
----No shaders are running/turned on (Hence no shadows)
--Info:
----Multi-staged/functioned building distruction.
----Multi-staged/functioned vehicle distruction/states
----Multi-staged/functioned object distruction/states
----If something blown up during the campaign, it will stay that way throughout the entire campaign.
----Heavier weapons have to be carried, no magic pockets, they must be assembled.
----Over 70 weapons in the game (Reference: Arma has 30)
----Over 50 vehicle in the game
----Player has to learn how individual vehicles are used and their roles
----Terrain types effect each vehicle differently
----Doors and hatches on vehicles are opened before entry/exiting
----Animations for getting in/out of vehicles
----Vehicles fitted with latest technology, all the way up to the wars in Afaganistan (Ex: UH60 Infared Baffle)


There you have it. Now we have in-game footage, now I&#39;m happy and have a lot less to worry about in terms of how the final game actually looks.

SaBrE_UK
Jul 18 2008, 15:00
Thanks Victor, good to have the info written down http://forums.bistudio.com/oldsmileys/smile_o.gif

Daniel
Jul 18 2008, 15:18
I&#39;m sold, nothing else to add till next year really.

funnyguy1
Jul 18 2008, 15:35
If these bastards could accurately simulate MBT/AFV/IFV gunnery they will certainly steal my heart.   http://forums.bistudio.com/oldsmileys/inlove.gif
yeah...I&#39;ll try it, that&#39;s for sure. I wonder what about helos...

NoRailgunner
Jul 18 2008, 15:49
Little camera footage, some weapons, animations and shootings. That didn&#39;t convince me to say "I&#39;m on Codemasters side" its only the developers presentation of a game. Let&#39;s wait and see whats behind the curtain. Maybe cross fingers that both OFP2 and ArmA2 don&#39;t turn more into arcade shooter gameplay.

Chops
Jul 18 2008, 16:08
Nice work there Victor. Makes OFP2 an even better prospect when laid out like that. Were I to have any potential concerns about OFP2, it would be the modding side of things. I hope it&#39;ll be at least as modable as OFP.

metalchris
Jul 18 2008, 16:37
Indeed , moddability is key ...

Dirt at least is quite moddable , although i do not know if you can create new terrain.

SaBrE_UK
Jul 18 2008, 16:44
Nice work there Victor. Makes OFP2 an even better prospect when laid out like that. Were I to have any potential concerns about OFP2, it would be the modding side of things. I hope it&#39;ll be at least as modable as OFP.
Indeed I wonder about the modding side of things as well. I hope that, if there is scripting, that code is allowed, too, so that good mods including total-conversions are possible, such as with the Source engine. Giving modders creative freedom is a great thing.

The_Captain
Jul 18 2008, 17:25
From what I&#39;ve seen of OFP2 so far, the thing I like the most is the dry, washed out color scheme. It makes the environment and models look quite real.

txalin
Jul 18 2008, 18:07
Little camera footage, some weapons, animations and shootings. That didn&#39;t convince me to say "I&#39;m on Codemasters side" its only the developers presentation of a game. Let&#39;s wait and see whats behind the curtain. Maybe cross fingers that both OFP2 and ArmA2 don&#39;t turn more into arcade shooter gameplay.
http://forums.bistudio.com/oldsmileys/huh.gif You didn&#39;t have to choose a side, just see if the game is ok for you and buy it. I bought armed assault and for sure will buy arma2, and if flashpoint2 have a decent gameplay and a little modding community i will buy it too.

colossus
Jul 18 2008, 19:12
I broke down the video (http://www.gametrailers.com/player/37090.html?type=flv).
Yep, we&#39;re screwed. Being a hardcore BI-fan it&#39;s still pretty hard to refuse that Codemasters got the idea.

SHWiiNG
Jul 18 2008, 19:25
OFP2 E3 Presentation (http://www.gametrailers.com/player/37090.html)


OMFG&#33;  http://forums.bistudio.com/oldsmileys/thumbs-up.gif  http://forums.bistudio.com/oldsmileys/notworthy.gif
No more arcade talk about OFPII yea?

What I meant with mention RO(previous post) was the atmosphere of "ugliness"/dirty kind of feeling, instead of the Arma-sunny beach-prettiness feeling I have when playing it.(this will prob change with Arma II thank you&#33http://forums.bistudio.com/oldsmileys/wink_o.gif
Nope got it.
Wow that looks bloody impressive, i J&#39;adore the tank firing effects

FCOPZ-Illuminator
Jul 18 2008, 20:05
E3 Video is still available (http://www.operationflashpoint2.info/downloads.php?cat_id=1) on the real only one OFP2 Community site  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

JdB
Jul 18 2008, 20:21
After watching the E3 presentation on [OFP2.info] (http://ofp2.info) ( http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif ) I am shocked by the level of detail they&#39;ve put in (among others) the animations and destruction system. Still, S.T.A.L.K.E.R. was looking (even more) amazing too...

We&#39;ll see what happens.

Victor
Jul 18 2008, 20:24
Why did they take it off gametrailers? Is this something Codemasters didn&#39;t want the public to see? Why not?&#33; It&#39;s awesome stuff&#33;

ArchangelSKT
Jul 18 2008, 20:26
No I think GT has got some problems, there is a youtube link in the official forums.

sparks50
Jul 18 2008, 20:38
It looks great, BI employees must be shaking in their pants.

We as realism oriented gamers are in a very lucky situation now, where two big projects are competing for our attention through competition. I&#39;m pretty sure ill buy both http://forums.bistudio.com/oldsmileys/smile_o.gif

EricM
Jul 18 2008, 20:40
At last, something a bit more tangible than the cgi Trailer.

Yep, it looks like Arma 2 will have some serious competition. But you don&#39;t really need to take sides on this one. Both can actually be good...

For a start, Arma 2 grass looks better, more dense, and it will be based on a real location too... actually most of what the guy said can be applied to Arma 2... and both games are still 6 months to 1 year ahead. A lot can happen.

Arma 2 engine seems pretty capable, but BIS may not have the financial resources to create all the content to match... time will tell.

sbsmac
Jul 18 2008, 20:55
Quote[/b] ]Takes 4.5 hours to walk
--Takes 2 hours driving (in reasonably fast jeep)
--Takes 20 minutes to fly in the fastest jet

There&#39;s something wrong with those numbers. Jeeps can drive more than twice as fast as even a running soldier and aircraft (even helicopters) should be flying much more than 13 times as fast as a human &#33;

ArchangelSKT
Jul 18 2008, 21:07
Maybe the jeep has to take more detours  http://forums.bistudio.com/oldsmileys/tounge2.gif

And it was "The fastest aircraft" the word jet was not mentioned.

Norsu
Jul 18 2008, 21:14
Damn this game looks promising. I had my doubts but not anymore really.

BIS will have hard time competing with this if they want to sell to other than fans. I like how they have added animations to everything, something I&#39;d really like to see in Arma2 too (though I doubt that&#39;ll happen). Hopefully the game will be fully moddable and will run on medium end machines too.

Barely-injured
Jul 18 2008, 21:40
Quote[/b] ]Takes 4.5 hours to walk
--Takes 2 hours driving (in reasonably fast jeep)
--Takes 20 minutes to fly in the fastest jet

There&#39;s something wrong with those numbers.  Jeeps can drive more than twice as fast as even a running soldier and aircraft (even helicopters) should be flying much more than 13 times as fast as a human &#33;
actually these numbers seem wrong for more than just this reason. To put it simply these numbers would hold (at least for an A10 traveling at aprox 650 km/h) only if the LENGTH of the island was 220Km which is impossible since he said that the area is 220km2 (please do correct my math if i am wrong).

I hope somebody from codemasters would follow up on this  http://forums.bistudio.com/oldsmileys/confused_o.gif

Victor
Jul 18 2008, 21:56
I think the presenter got a little ahead of himself, it did seem winded and nervous. If you listen (even just at the beginning) he was stumbling over his words: "I&#39;m the lead designer of operat..., operation Flashpoint 2", he sped up a lot, and sounded like he was talking to a girl for the first time. (No offense to the guy, he rocks&#33http://forums.bistudio.com/oldsmileys/wink_o.gif

Some wallpapers I made:

I couldn&#39;t find any, so I made one or two myself: (1920x1200)
http://img299.imageshack.us/img299/8717/23962154hb6.jpg

Preview:
http://img255.imageshack.us/img255/6932/19892895iy3.jpg

Wallpaper 2: (1920x1200)
http://img255.imageshack.us/img255/4073/wallpaperpsd2copybw1.jpg

Preview:
http://img354.imageshack.us/img354/2995/84104477gl0xd9.jpg

Architeuthis
Jul 18 2008, 22:11
It will be interesting to see how the cross platform release will play out. How will it affect us pc gamers. Can we expect our desire for (a) realistic game(play) to clash with the inherent limitations that consoles pose on realistic gameplay. I certainly hope not. Evidently Codemasters has put a lot of resources into this project and from what that 6 minute presentation tells us, it seems like money well spend.

I’ll be looking forward to see how the development on this game progresses. Some competition wouldn’t hurt this segment. Hopefully we as consumers of realistic wargames are in for some good times.

froggyluv
Jul 18 2008, 22:41
I&#39;m as excited as the next guy by the apparent progress of this game but don&#39;t start the BI funeral procession just yet. The bottem line here will be the actual gameplay as has been stated ad inifintum. This reminds me of the buildup to Crysis, man everything in those developer&#39;s clip&#39;s and blogs made it sound like the perfect game -with realism down to a blade of grass... http://forums.bistudio.com/oldsmileys/inlove.gif  

Needless to say the game was a huge disappointment to a tac. gamer like me for obvious reasons.

Enter OFP2- whatever you think of it, they (CM) are definitely winning the PR/Marketing battle. Yeah, maybe E3 isn&#39;t all it&#39;s cracked to be but a certain buzz is created there along with CM&#39;s masterful ability to give the fans just a peek and keep that buzz cackling with anticipation for whats next.

sparks50
Jul 18 2008, 23:37
We havent seen any game footage with HUD etc yet, for all we know this could be bf2-light.

Thunderbird
Jul 19 2008, 00:42
Truthfully, If I was BIS leader then I would be kind of worried with what I have seen thus far and would have taken some serious measures in order to ensure that ArmA II will stay in competition.
But I guess that&#39;s already done or it is currently performed.

Not that the situation is already defined, but CM does seemingly pay attention to all BIS forgotten details/Ignored aspects.
And this will undoubtedly go against BIS as for the first time, I&#39;m getting the slight impression that BIS has a serious competition.

Regards,
TB

mr.g-c
Jul 19 2008, 01:07
Hi Tarik, although i would second your post to a 100% i still keep in mind that the most-recent(a week old) information and screenshots about Arma2 are (according to Ohara) 6 month old.

So when thinking about that, in 6 month can happen A LOT of changes. Just think about how ultra-ugly Arma1 looked around 6-12 Months before release (especially the environment and soldier-models) and how it made up till release in this manner.

And to be perfectly honest the most Recent Arma2 screens, no matter if 6 months old or not, do look pretty pretty good in parts of model quality (especially the ultra-photo-realistic textures of tanks for instance) and Environment/Foliage/Woods.
So i do believe that those parts won&#39;t be some sort of down-part compared to OFP2 at all, rather the opposite is the case.

Also what i don&#39;t like about OFP2 is the already confirmed Multiplayer-Part....
Only 8 Player maximum in Coop and maximum of 32 players in Pvp.... come&#39;on Armas possibility of having 140 ppl playing coops is somehow already some sort of "standard" to me and i don&#39;t want to miss that at all.
Isn&#39;t the MP-Part some Sort of Arma&#39;s "heart" ?

Anyway, if BIS do pay attention on the real keyparts in which Arma1 was (and is still) a disaster (Campaign feeling, Animations, Features, Love-For-Detail, Realism, no tank-interiors and countless more) then i think they could be able to stay competitive.

If not, then well...... we will see.....but large community-backed mods like ACE and Project 85&#39; can&#39;t fix anything and make it properly, can&#39;t they?

However i&#39;m eagerly awaiting any new from any side, and i really do want to stay with BIS, not to say becuase i just learning .sqf scripting and i don&#39;t want to learn any new one (if OFP2 will have that anyway).

A nice weekend to all people (and especially the hard working developers), Regards Christian

W0lle
Jul 19 2008, 01:24
Victor
You&#39;re long enough around and active in the forums to know that posting images over 100kb isn&#39;t allowed.

Norsu
Jul 19 2008, 01:38
Truthfully, If I was BIS leader then I would be kind of worried with what I have seen thus far and would have taken some serious measures in order to ensure that ArmA II will stay in competition.

Not that the situation is already defined, but CM does seemingly pay attention to all BIS forgotten details/Ignored aspects.
X2

In my opinion BIS should do some serious changes to game mechanics. After this video ArmA just feels very outdated, not graphically but feature wise. It&#39;s the small details and mechanics that make OFP2 stand out much more. Hopefully it won&#39;t be another Crysis.

Ti0n3r
Jul 19 2008, 01:43
They seem to think about every detail that BIS seem to ignore http://forums.bistudio.com/oldsmileys/inlove.gif

Thunderbird
Jul 19 2008, 01:46
mr.g-c,


Your points are accurate but in my judgment, the only way BIS can get through is to keep its current customers and obviously attempt to reach a larger area.
But this isn&#39;t going to be an easy task as a solid marketing is quite needed behind, and this requires a decent budget.

The current financial differences between the 2 gaming firms is comparable to David and Goliath and this is pretty noticeable, specifically in terms of advertising.

But of course, BIS still has chances to survive/compete thanks to a loyal and robust community which supports it since already many years.
In return, BIS dedication towards its community is quite appreciated but I&#39;m afraid this might not be enough within the next incoming months.
Unless we will get a decent campaign with a skillful AI.

Regards,
TB

W0lle
Jul 19 2008, 01:52
Some E3 infos:


Quote[/b] ]You also probably weren&#39;t aware that if you went online, you&#39;d be able to play eight-player coop with friends, or 32-player matches against them. And the best part is that even in an online match, you&#39;ll still have non-player character squadmates to command and fight alongside of. When the game launches in 2009 for the PC, PlayStation 3, and Xbox 360, it&#39;s possible that you&#39;ll enter a 32-player match with 256 combatants (between real players and their NPC minions).
Source (http://www.gamespot.com/xbox360/action/operationflashpoint2/news.html?sid=6194064&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1)

8 player coops or 32 player PvP and 256 AI units in total as I understand this.

That&#39;s breathtaking and never seen before for sure, how many players we had back in good ol&#39; OFP?

As much as I look forward to see what we&#39;ll get in OFP2 but... lol wut?

Stryder
Jul 19 2008, 02:20
That was quoted in an article on OFP2 in a console section of Gamespot so it&#39;s very possible that&#39;s a limit for consoles only.

I find it hard to believe that with all the pioneering Codemasters is doing in other areas they wouldn&#39;t have a much higher limit.

CameronMcDonald
Jul 19 2008, 03:17
Looks good. I&#39;m still curious about the modability of it all. http://forums.bistudio.com/oldsmileys/smile_o.gif

I&#39;ll probably end up with both games and be torn as to which one I should mod. http://forums.bistudio.com/oldsmileys/tounge2.gif

Pulverizer
Jul 19 2008, 07:01
8 player coops or 32 player PvP and 256 AI units in total as I understand this.

That&#39;s breathtaking and never seen before for sure, how many players we had back in good ol&#39; OFP?

As much as I look forward to see what we&#39;ll get in OFP2 but... lol wut?
Those are rather obviously the numbers for consoles so spare us your witty sarcasm. Happens a lot with cross-platform games.

It&#39;s not difficult to understand that a monstrous dedicated server PC on a 100Mbit line can deal with a lot more clients than some crappy low-tech game console on some random guy&#39;s home connection.

Victor
Jul 19 2008, 07:24
Victor
You&#39;re long enough around and active in the forums to know that posting images over 100kb isn&#39;t allowed.
Woops. I didn&#39;t realize at the time, I saw the first picture under 100kb and just assumed the second one (using the same compression and resolution) it was roughly the same, so I didn&#39;t bother to look http://forums.bistudio.com/oldsmileys/wink_o.gif

Fixed.

whisper
Jul 19 2008, 08:47
That was quoted in an article on OFP2 in a console section of Gamespot so it&#39;s very possible that&#39;s a limit for consoles only.

I find it hard to believe that with all the pioneering Codemasters is doing in other areas they wouldn&#39;t have a much higher limit.
"pioneering"... lol? What pionnering?

I&#39;m quite baffled at all the people completely amazed by some animations, bashing BI in the process, and blindly (because quite frankly this is being totally blind) following CM because they&#39;ve shown... what? pretty anims?

Look here :
http://fr.youtube.com/watch?v=dUaR1xywNyE
This video has been made only with stock ArmA/QG animations. Quite hollywood style and decent, isn&#39;t it?
Wait, wait wait... Have you ever, once, played ArmA with these anims?
Answer : NEVER&#33;
Pretty anims for sceneries mean nothing. No-thing.

Decent infos are the MP parts one we had. It&#39;s probably only for consoles unfortunately, so we&#39;ll still have to wait for official statements for PCs.
This is the kind of information I&#39;m waiting for. Not pretty models and anims (well, not only, it&#39;s comforting to know the environement will look good).
Mission editor preview. Technical details about MP possibilities, damage model, flight model.
In-game, 1st person point of view, videos. From soldier, from vehicles.
Show of AI behavior during fighting (apparently some1 external from CM saw it and was pretty amazed, why not show us that?), not plain statement saying "our AI is unbelievable". I don&#39;t care, in fact, I want to believe

This is for OFP2, and for ArmA2 as well. Before having some of these infos, I won&#39;t drop on the floor in a prayer for either CM or BI.

Instead of chanting the death of one studio and the glory of an other, hope both will survive and compete, this is all the best for us customers.

Stryder
Jul 19 2008, 08:58
That was quoted in an article on OFP2 in a console section of Gamespot so it&#39;s very possible that&#39;s a limit for consoles only.

I find it hard to believe that with all the pioneering Codemasters is doing in other areas they wouldn&#39;t have a much higher limit.
"pioneering"... lol? What pionnering?

I&#39;m quite baffled at all the people completely amazed by some animations, bashing BI in the process, and blindly (because quite frankly this is being totally blind) following CM because they&#39;ve shown... what? pretty anims?

Look here :
http://fr.youtube.com/watch?v=dUaR1xywNyE
This video has been made only with stock ArmA/QG animations. Quite hollywood style and decent, isn&#39;t it?
Wait, wait wait... Have you ever, once, played ArmA with these anims?
Answer : NEVER&#33;
Pretty anims for sceneries mean nothing. No-thing.

Decent infos are the MP parts one we had. It&#39;s probably only for consoles unfortunately, so we&#39;ll still have to wait for official statements for PCs.
This is the kind of information I&#39;m waiting for. Not pretty models and anims (well, not only, it&#39;s comforting to know the environement will look good).
Mission editor preview. Technical details about MP possibilities, damage model, flight model.
In-game, 1st person point of view, videos. From soldier, from vehicles.
Show of AI behavior during fighting (apparently some1 external from CM saw it and was pretty amazed, why not show us that?), not plain statement saying "our AI is unbelievable". I don&#39;t care, in fact, I want to believe

This is for OFP2, and for ArmA2 as well. Before having some of these infos, I won&#39;t drop on the floor in a prayer for either CM or BI.

Instead of chanting the death of one studio and the glory of an other, hope both will survive and compete, this is all the best for us customers.
So where the fuck was I chanting for the death of BIS?

What pioneering? Well how about the fact that we now have decent anims which may not matter to you but they sure as hell matter to me. This was one of OFP&#39;s biggest flaws. The fact that they are implementing realistic ballistics, down to how bullets will penetrate and dismember soldiers. The fact that guns now show wear and tear. The fact that (apparentally) the AI is shaping up to be incredible. <<<Single biggest change that needed to be made to this series

All I know is Codies appear to basically be taking OFP, and fixing all the irritating little problems about it, which BIS failed to do with ArmA.

What Codies HAVE shown, has so far been incredible... and yes my faith is a little rattled in BIS since the atrocity that ArmA was at release, not to mention the failure to fix things that have plagued the series since 2001.

Sure it might all be BS on the part of Codies, maybe it&#39;s all a giant lie to deceive us and they&#39;re in fact making a uber pretty arcade shooter CoD clone but for some strange reason pretending to be making the most realistic shooter ever to cater to the naive grognard crowd, who will buy the game just because it has OFP on it.


http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

whisper
Jul 19 2008, 09:34
Did you read what I said about anims? Did you watch the vid to see that even ArmA, known for its shitty anim system, has animations of the same quality for making up nice sceneries exactly like what CM is showing us atm?
Pretty anims for destroying doors, jumping over walls, etc... if not what will be used in-game, are useless to the game, for me. Exactly why I wait for 1st person point of view show of the game bevore going over it.

"the AI is shaping up to be incredible". HOW? BI also said ArmA AI was going to rip apart OFP&#39;s one, with their new system for it.
Did it in the end? not really. Now they prefer to show us some specifics, too few, but they show us specifics (AI using lean, etc...) From CM atm : "our AI will be incredible". Useless to me until they show it to me in action. So I&#39;m waiting (mind you, not bashing or saying OFP2 will be crap, just waiting)


Quote[/b] ]All I know is Codies appear to basically be taking OFP, and fixing all the irritating little problems about it, which BIS failed to do with ArmA.That is all but pioneering. That is taking already existing concepts and capitalizing on them by making them better than how implemented elsewhere. Nothing pioneer here.

Stryder
Jul 19 2008, 09:41
Did you read what I said about anims? Did you watch the vid to see that even ArmA, known for its shitty anim system, has animations of the same quality for making up nice sceneries exactly like what CM is showing us atm?
Pretty anims for destroying doors, jumping over walls, etc... if not what will be used in-game, are useless to the game, for me. Exactly why I wait for 1st person point of view show of the game bevore going over it.

"the AI is shaping up to be incredible". HOW? BI also said ArmA AI was going to rip apart OFP&#39;s one, with their new system for it.
Did it in the end? not really. Now they prefer to show us some specifics, too few, but they show us specifics (AI using lean, etc...) From CM atm : "our AI will be incredible". Useless to me until they show it to me in action. So I&#39;m waiting (mind you, not bashing or saying OFP2 will be crap, just waiting)


Quote[/b] ]All I know is Codies appear to basically be taking OFP, and fixing all the irritating little problems about it, which BIS failed to do with ArmA.That is all but pioneering. That is taking already existing concepts and capitalizing on them by making them better than how implemented elsewhere. Nothing pioneer here.
You&#39;re comparing two entirely different companies. Just because BIS screwed up doesn&#39;t mean Codies will http://forums.bistudio.com/oldsmileys/nener.gif

Just the sheer size and budget Codies have behind this project makes me confident they&#39;ll put in anims and such.

And yes it WILL be groundbreaking if we have a truly polished ultra realistic shooter, 7 years after OFP.

If the AI is as good as the third party (so yes someone outside CM) said that alone is groundbreaking.

You can&#39;t complain CM or BIS isn&#39;t giving you enough information till you&#39;re wearing a press badge. The point is, in-game and AI has been shown to the press and what they&#39;ve said has been VERY GOOD.

EricM
Jul 19 2008, 09:43
Where&#39;s the part about the AI ? didn&#39;t see anything about that... ?

Codemaster basicaly shown that they are pouring a lot of money into the game and that they have a lot of people working on it (hopefully talented ones). So far, so good. Any more precise statement is a bit risky.

What about the whole "matrix" meets "Saving Private Ryan look" ? aka Green-color-corrected-bleach-bypass : high contrast, low saturation, with dark green shadows... it&#39;s pretty for the cinematic, but I hope we can get more realistic color aswell. This is a bit "hollywood" war movie cliché now... (maybe, hence the "war documentary" feeling they&#39;re touting : they look for a cinematic feeling rather that a realistic one).

About the MP aspect, I&#39;m puzzled : I rarely played good coordinated missions with more than 32 players anyway... it&#39;s often "each for his own" after that for lack of unified commanding. 8 players coop seems low however. If it&#39;s only for console, that means console and PC versions won&#39;t be compatible, right ?

2009 is a long way before we have answers...

Norsu
Jul 19 2008, 10:13
Quote[/b] ]Instead of chanting the death of one studio and the glory of an other, hope both will survive and compete, this is all the best for us customers.

We are not declaring BIS dead. We are simply saying that in order to make ArmA2 more pleasing and more succesful they need to fix many little things that have been already fixed in OFP2. These include the animations.

Some examples:

-Soldiers load each weapon with a different animation
-Weapons are fully animated
-Detachable weapon parts with smooth animations e.g. Javelin
-Animated vehicle doors with full soldier animations

I know ArmA is cabable of doing some of those but if these features aren&#39;t included in the vanilla game then it&#39;s just lazyness. Sure mods can fix these things but I would like to see them already in vanilla Arma2.

DVD
Jul 19 2008, 12:35
The OFP2 developer walkthrough vid looks impressive.
And if ArmA2 doesn&#39;t have proper controles, better LODs and a better audio-simulation as now in ArmA1,
i am happy there is a alternatve in development, and i can forget ArmA2.

lwlooz
Jul 19 2008, 13:05
Hello there,

Sorry to offend there , but declaring BIS dead on the basis that Codemasters can make better graphics is a complete rubbish.
I know that for 90% of the people in the FPS community gameplay means things like animations,textures,particle effects and gore , but at the end of the day you ignore all those little tiny graphical details you all get so worked up about after 1 bloody week.
After that what makes a "tactical" game interesting is the tactical scenarios you can make and the tactical decisions you can make ingame.
It is just insane to now demand from BIS to come up with the same cinematic experience , which they will totally fail at.
They tried to go more FPS and graphics-centred in ArmA and see what that turned out to be.
No , at the end of the day what matters is how complex missions I can make with the mission editor , and how many tactical options I have with my own avatar,my vehicle and my AI.
All those graphical attention to detail then is just a bonus.

I do hope that both companies have some innovation in that sector,because if both games again only contain those things mentioned you people get orgasm about,after one week of gaming they will be as boring as any other bloody fps game.

On a different note to BIS vs CM competition, I guess there is a reason BIS wants to release their game before Codies http://forums.bistudio.com/oldsmileys/tounge2.gif

Dwarden
Jul 19 2008, 13:26
not sure if it was discussed / posted / viewed
but i found this video especially from 5:40 very interesting (ingame footage of OFP2)
also informations about weapons sights, modifications are quite informative

link use &fmt=18 which is better quality for details than default flash (mov compression for ipod)
HD quality don&#39;t work (as usual)

http://www.youtube.com/watch?v=p-odAncq8bI&fmt=18

i&#39;m happy to see that there is big chance for good title in genre to appear ...

MATRA
Jul 19 2008, 13:28
On a different note to BIS vs CM competition, I guess there is a reason BIS wants to release their game before Codies  http://forums.bistudio.com/oldsmileys/tounge2.gif
They better do it... or all PR and merchandise around OFP2 will probably "eat" ArmA2 chances of a good comercial incoming, and we all known how PR are in BIS.

On the video, its preaty impressive, but as someone said, we need to see gameplay, I doubt it will be like COD ou BF2, but Brothers in Arms dont get out of my head, especialy with Cody experience on Overlord http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Thunderbird
Jul 19 2008, 13:30
Who said that BIS is dead, please spend a couple of minutes to re-read the previous posts as a whole and in a detailed way.

What was stated thus far is that BIS will have a serious competition since CM seems to be fully centered on achieving all aspects which have been ignored by BIS during the last years and that were reported many times through these forums.

All the little details (Animated weapons and models parts, Javelin realistic behavior, Troops rationally shouting and all other features you can see in this video (http://www.youtube.com/watch?v=p-odAncq8bI&eurl=http://www.ofp2.info/) are what ArmA is seriously lacking now, so if ArmA II will provide them as well alongside with an entertaining campaign, then there would be no reason to be that worried.

The future will say it all.
Regards,
TB

SaBrE_UK
Jul 19 2008, 13:46
They could be wrong but in this (http://uk.pc.gamespy.com/pc/operation-flashpoint-2/891990p1.html) article it says:

Quote[/b] ]According to the information given at the demo, players on both PC and console will be able to hook up with up to eight players in co-op mode or fight against up to 32.
Hopefully modders can override this small number in co-op play, if it is true.

sparks50
Jul 19 2008, 14:22
That could be referencing to the console versions, just look at Team fortress 2, It can have 16 people max on consoles and 32 on computers.

whisper
Jul 19 2008, 14:28
You&#39;re comparing two entirely different companies. Just because BIS screwed up doesn&#39;t mean Codies will http://forums.bistudio.com/oldsmileys/nener.gif
You can mock BI, but just because "it&#39;s CM" doesn&#39;t mean they won&#39;t screw up either.

What did BI screw up with ArmA :
- Stability and performance. We don&#39;t know much about this in the upcoming OFP2. Though GRID example gives me faith, I&#39;ve no clue. No need to go "this game will beat everything, I&#39;m convinced, I&#39;ll buying it no matter what" (it has been written somewhere above&#33http://forums.bistudio.com/oldsmileys/wink_o.gif
- Animations. Once more, what was shown on the vids does not say anything about what will be made available to player in game
- Campaign. OFP2 story looks not too bad. Time will tell, once more, I&#39;ve no reason to be cheering more over what is announced for OFP2 compared to what is announced for ArmA2

And, to me at least, that is all the major BI screw-up that I&#39;d like to not see in OFP2, and in ArmA2 neither.
After that, there&#39;s a long list of features that OFP2 also need to have in my book to compete with BI. And at the moment, nothing really new has been revealed by any of the 2 companies.
*
I&#39;m not saying OFP2 will be bad, just that we don&#39;t know enough to say "it&#39;s surely is going to be the best of all game in the genre".

mr.g-c
Jul 19 2008, 14:46
Ahmm Whisper, not to fall into my old role as a BI-Critic or BI-basher, but BI did Screw up A WHOLE LOT MORE than you mentioned with Arma1.
Even Maruk said in an interview (Czech or German magazine, don&#39;t remember) that Arma1 was a "disaster". http://forums.bistudio.com/oldsmileys/wink_o.gif

And the fact that Codemasters really look at all the things, the community was complaining and moaning about(justified&#33;&#33;&#33http://forums.bistudio.com/oldsmileys/wink_o.gif, and showing fluid animations, love for detail and stuff shows me personally that they go into to right direction.

I really really hope BIS will soon show some new screenshots and videos, like Codemasters did to keep the ball rolling. Around arma2 it&#39;s simply to quiet....

http://forums.bistudio.com/oldsmileys/wink_o.gif

MehMan
Jul 19 2008, 14:53
Ahmm Whisper, not to fall into my old role as a BI-Critic or BI-basher, but BI did Screw up A WHOLE LOT MORE than you mentioned with Arma1.
Even Maruk said in an interview (Czech or German magazine, don&#39;t remember) that Arma1 was a "disaster".  http://forums.bistudio.com/oldsmileys/wink_o.gif
lolwut. Err, I&#39;m very certain that it wasn&#39;t worded that way.

mr.g-c
Jul 19 2008, 15:06
Ahmm Whisper, not to fall into my old role as a BI-Critic or BI-basher, but BI did Screw up A WHOLE LOT MORE than you mentioned with Arma1.
Even Maruk said in an interview (Czech or German magazine, don&#39;t remember) that Arma1 was a "disaster".  http://forums.bistudio.com/oldsmileys/wink_o.gif
lolwut. Err, I&#39;m very certain that it wasn&#39;t worded that way.
I knew that that would happen... only for you i will now search it on youtube...
Or was it in a video at tiscali.cz?.....
Edit: Can&#39;t find it anymore... it was in a interview with maruk on a gamers thing and it was downloadbale with a additional subtitle-file. I dont have it on the machine anymore, not so i find the link to it...

NeMeSiS
Jul 19 2008, 16:57
Edit: Can&#39;t find it anymore... it was in a interview with maruk on a gamers thing and it was downloadbale with a additional subtitle-file. I dont have it on the machine anymore, not so i find the link to it...
I have that one and i am unable to find it in there. http://forums.bistudio.com/oldsmileys/wink_o.gif

EricM
Jul 19 2008, 17:33
Quote[/b] ]Arma1 was a "disaster"

Gimme more disasters like that anytime. Paid 30 euros almost 2 years ago, and still having fun with it now...

Not to say it was perfect, but why the hatred suddenly ? At least, it exists and you can play with it. On the other hand, OFP2 is still 6 months away at minimum (probably, more as ususal) and will cost you about twice as much (60 euros or even more on consoles seeing how COD4, Crysis or GTA4 were priced)

It&#39;s unfair to compare a 2009/2010 game with a 2006 game.

And to be honest, I couldn&#39;t care less about half of the features CM showed us. Most are pure eye candy (see the custom anims) and don&#39;t really change the way you play the game. Its nice, but I can live without. Semi-Destructible buildings is cool though, but no real dynamic destruction though.

Hope the campaign will be original and immersive (to me THAT was the main BIS let down in Arma 1), I wonder how the command chain will be dealt (ARMA menu feels a bit clunky now), AI, editors etc... That&#39;s what makes a game live for years...

kavoven
Jul 19 2008, 17:46
Quote[/b] ]Arma1 was a "disaster"

Gimme more disasters like that anytime. Paid 30 euros almost 2 years ago, and still having fun with it now...

Not to say it was perfect, but why the hatred suddenly ? At least, it exists and you can play with it. On the other hand, OFP2 is still 6 months away at minimum (probably, more as ususal) and will cost you about twice as much (60 euros or even more on consoles seeing how COD4, Crysis or GTA4 were priced)

It&#39;s unfair to compare a 2009/2010 game with a 2006 game.
According to the date you joined the forums you didn&#39;t play OFP as long as many others. And I can tell you: I couldn&#39;t finish one mission in ArmAs editor because I did all this for 5 years already and I want something new&#33;

Sennacherib
Jul 19 2008, 18:07
this is what i read in the PCjeux (PCgame magazine in french)

they explain why only renderers are shown: the engine is upgraded even during the creation of the contents (weapons etc etc ) so nothing in game can be shown, because nothing is really finished.

they use the collin mac ray example: codemaster had shown renderers and finally the game was better (lighting, environment ....), so the ofp2 final result will be equal or better to the renderers

some explanations which are in the magazine:

- almost nothing will be scripted (excepted of course the objectives of missions -primary or secondary-)

IA will be able to calculate the better way to defeat you:
- better place to make an ambush
- retreat or not in a better place to fight, to have a chance to defeat you
- IA will be able to choose the better way to encircle you

about the campaign:

the campaing is divided in 6 days; each day is divided in different missions - with a new character- (to avoid that players are bored)

to create the anims, they took the movements of an ancient SAS by motion capture.

whisper
Jul 19 2008, 19:00
Ahmm Whisper, not to fall into my old role as a BI-Critic or BI-basher, but BI did Screw up A WHOLE LOT MORE than you mentioned with Arma1.
I listed the biggest issues that were the one that have been complained about the most.

I agree I forgot one : AI and its lack of intelligence and integration into environnement.

That&#39;s not "a whole lot more" in big letters, at least to me.
2 years after launch, I&#39;m playing the game again, it&#39;s far from release state and is really really enjoyable.
Another thing we don&#39;t know about CM, btw, and for which I am sure about BI (at least this one thing I&#39;m sure) : long term support.

SaBrE_UK
Jul 19 2008, 19:32
Another thing we don&#39;t know about CM, btw, and for which I am sure about BI (at least this one thing I&#39;m sure) : long term support.
There should be with CM, but probably largely in expansion packs (after spending this much on development it&#39;s their prerogative to try to make the most money out of the game). Patches have come frequently for Race Driver: GRID, and hopefully they will for OFP2 as well. Again, as I&#39;m sure you&#39;ll agree, it&#39;s a case of "we&#39;ll see".

froggyluv
Jul 19 2008, 19:55
Quote[/b] ]Arma1 was a "disaster"

Gimme more disasters like that anytime. Paid 30 euros almost 2 years ago, and still having fun with it now...
+1

Been without a gaming PC for over a month and the only thing I really miss is some Arma/SLX/COC fun... http://forums.bistudio.com/oldsmileys/sad_o.gif

Second
Jul 19 2008, 20:21
Quote[/b] ]Arma1 was a "disaster"

Gimme more disasters like that anytime. Paid 30 euros almost 2 years ago, and still having fun with it now...

Not to say it was perfect, but why the hatred suddenly ? At least, it exists and you can play with it. On the other hand, OFP2 is still 6 months away at minimum (probably, more as ususal) and will cost you about twice as much (60 euros or even more on consoles seeing how COD4, Crysis or GTA4 were priced)

It&#39;s unfair to compare a 2009/2010 game with a 2006 game.
According to the date you joined the forums you didn&#39;t play OFP as long as many others. And I can tell you: I couldn&#39;t finish one mission in ArmAs editor because I did all this for 5 years already and I want something new&#33;
I tried 6 months to make ArmA different than OFP was and after that time i grew weary, sad & angry. If i wouldn&#39;t have played OFP atall, ArmA most likely would still be my top game. Just like OFP was.

For that reason and for what Suma said about ArmA2 i&#39;m looking more for OFP2... But who knows. Overall i&#39;m guite happy with Brother in Arms and Vietcong at the moment. Sadly they dont&#39; have proper mission building tools... Really sucks&#33; http://forums.bistudio.com/oldsmileys/sad_o.gif

Dslyecxi
Jul 19 2008, 21:18
There&#39;s a lot of heated emotion involved in all of this, but what does it ultimately boil down to for all of us as gamers?

There are two games, for once, coming out in the sub-genre that we all are interested in. One may do one thing well, and the other may do something else well, but ultimately we have not one, but two games to potentially have fun in, and from the sounds of things, they will not mutually exclude each other.

It really is a win no matter how you slice it. The sad part is that there is going to be a lot of anger, a lot of wasted hate and bitterness and vitriol, between communities and gamers that share so much in common. You can see it developing in this thread already, and it&#39;s just an aspect of what will undoubtedly grow to be an unnecessary and ultimately hurtful community experience.

What&#39;s the problem with just sitting back, seeing what develops, and having a good time as a gamer? It does not require the other game to fail utterly for your preferred title to succeed - and, believe it or not, the two can happily coexist. The communities can coexist.

Idealistic, perhaps... impossible? Well, that&#39;s up to the members of the given communities.

On a closing note, when it comes down to it, this discussion would not be happening if not for a little Czech studio that did something amazing. Regardless of what you think of ArmA, or CM, or OFP2, or ArmA2, or anything else, you cannot deny that simple fact.

Victor
Jul 19 2008, 21:26
Well said. Bravo http://forums.bistudio.com/oldsmileys/smile_o.gif

SHWiiNG
Jul 19 2008, 21:45
I agree Excellent words Bravo.
Ah if only the dispute between Codies and BIS was resolved, One huge, happy community.
But please dont let the development of two titles split this community apart.
Each will have their own strengths and weaknesses.
And in both cases, we have had generally insignificant Evidence of &#39;how good the title is&#39;
In both cases, we have had concept art, Screenshots, and to an extent ingame videos.
So one can build ones own opinions about each product based apon what one has seen.
But dont judge until we have both games in either hand.

whisper
Jul 19 2008, 21:47
On a closing note, when it comes down to it, this discussion would not be happening if not for a little Czech studio that did something amazing. Regardless of what you think of ArmA, or CM, or OFP2, or ArmA2, or anything else, you cannot deny that simple fact.
Exactly.

And exactly why CM getting labelled as "pioneer" with OFP2 makes me cringe a bit.

Little OOT sidenote :
In my point of view, it all comes down to people trying to bring new ideas into the market (even if one can be doubtfull about innovations found in ArmA, just talking about OFP there) versus people trying to make existing ideas into the most polished and well made way possible.

WoW is typical. There&#39;s not much new in terms of MMO mechanisms and such. But, damn, is it well made? Sure.
CoD4, same. Absolutely nothing new, zero, nada, but the game is that polished, smooth and playable that it has been in instant hit.

You can prefer the latter, but I personally try to go for the first type of guys. They are the one (at least some of them http://forums.bistudio.com/oldsmileys/wink_o.gif ) that will make the game of the future, the idea that will renew a genre, etc...
Though of course, both types are important, otherwise quality goes down the toilet http://forums.bistudio.com/oldsmileys/sad_o.gif

Blanco
Jul 19 2008, 23:21
Cool&#33;
Glad to see there will be multi-staged building destruction.

It&#39;s not real dynamic destruction tho but I think it&#39;s a bit too early to see this in a videogame. I mean... when the enviroment changes all the time the AI should recognise it and use it.
With multi-stages destruction, they can "control" the new situation. But new coverspots should be accessible by the player and AI and used against the enemy.

Thunderbird
Jul 19 2008, 23:30
According to what has been stated thus far, both games do more or less share the same spirit with realism as primary focus.

Therefore, The only way they can live with each others without splitting the current well-established ArmA community is that they will be both providing an entertaining gameplay with a large set of features/characteristics... and with everything requested so far.
Additionally, it would help both companies if both games won&#39;t be released at the same time. (In order to avoid to see a game taking over the other.)

All in all, as previously mentioned, this competition will be beneficial for us as costumers/fans.
I just hope BIS won&#39;t give up and will instead, increase their efforts in order to really focus on the details that usually make the difference.

Regards,
TB

DVD
Jul 20 2008, 08:40
On a closing note, when it comes down to it, this discussion would not be happening if not for a little Czech studio that did something amazing.
True.

But the question for me is, why they changed OFP so much that ArmA became a complete differend game?&#33;

OFP 1.96 is perfect.

All what OFP 1.96 had needed, were more or less improvements in grafic, netcode & physics.
And some gimmicks that OFP Mods already done with their work, like lean and roll animations, animated tank guns, tank suspension simulations, burning simulations ect.
Let me call it "love for details, of already working features".

But no, instead of having an advanced OFP, they changed all core elements and called it ArmA.
The game feels complete differend, and not enough BI seems rather invest more time and manpower in counterproductive stuff, than on stuff that the most player want.
For example, working luxury features like Track IR have a higher priority over a correct simulation of rifles recoil.
The new 3D sound simulation works neither better, nor is it more realistic as the plain solution of OFP.
Not to mention the lousy stock weapon and vehicle sounds.
For me, people are "forced" to use sound mods in ArmA, while sound mods were a optional alternative of personal taste in OFP.
The stock sounds were ok, not super, but ok.

However, i know i buy ArmA2, i don&#39;t worry about 45€.
But after ArmA, i don&#39;t believe Bohemia Interactive knows what the strengths of OFP were.
May they never played their own game in the past, i don&#39;t know, but something went wrong.

funnyguy1
Jul 20 2008, 08:40
The communities can coexist.

On a closing note, when it comes down to it, this discussion would not be happening if not for a little Czech studio that did something amazing. Regardless of what you think of ArmA, or CM, or OFP2, or ArmA2, or anything else, you cannot deny that simple fact.
Amen. This should be posted in the ofp2 forums aswell...

Victor
Jul 20 2008, 10:35
On a closing note, when it comes down to it, this discussion would not be happening if not for a little Czech studio that did something amazing.
True.

But the question for me is, why they changed OFP so much that ArmA became a complete differend game?&#33;

OFP 1.96 is perfect.

All what OFP 1.96 had needed, were more or less improvements in grafic, netcode & physics.
And some gimmicks that OFP Mods already done with their work, like lean and roll animations, animated tank guns, tank suspension simulations, burning simulations ect.
Let me call it "love for details, of already working features".

But no, instead of having an advanced OFP, they changed all core elements and called it ArmA.
The game feels complete differend, and not enough BI seems rather invest more time and manpower in counterproductive stuff, than on stuff that the most player want.
For example, working luxury features like Track IR have a higher priority over a correct simulation of rifles recoil.
The new 3D sound simulation works neither better, nor is it more realistic as the plain solution of OFP.
Not to mention the lousy stock weapon and vehicle sounds.
For me, people are "forced" to use sound mods in ArmA, while sound mods were a optional alternative of personal taste in OFP.
The stock sounds were ok, not super, but ok.

However, i know i buy ArmA2, i don&#39;t worry about 45€.
But after ArmA, i don&#39;t believe Bohemia Interactive knows what the strengths of OFP were.
May they never played their own game in the past, i don&#39;t know, but something went wrong.
I think they had to rebuild the game from the ground up didn&#39;t they? In terms of ownership rights to the OFP brand & Codemasters? Since they had to rebuild it, it had to be different and they did what they thought best.

Deadfast
Jul 20 2008, 10:48
On a closing note, when it comes down to it, this discussion would not be happening if not for a little Czech studio that did something amazing.
True.

But the question for me is, why they changed OFP so much that ArmA became a complete differend game?&#33;

OFP 1.96 is perfect.

All what OFP 1.96 had needed, were more or less improvements in grafic, netcode & physics.
And some gimmicks that OFP Mods already done with their work, like lean and roll animations, animated tank guns, tank suspension simulations, burning simulations ect.
Let me call it "love for details, of already working features".

But no, instead of having an advanced OFP, they changed all core elements and called it ArmA.
The game feels complete differend, and not enough BI seems rather invest more time and manpower in counterproductive stuff, than on stuff that the most player want.
For example, working luxury features like Track IR have a higher priority over a correct simulation of rifles recoil.
The new 3D sound simulation works neither better, nor is it more realistic as the plain solution of OFP.
Not to mention the lousy stock weapon and vehicle sounds.
For me, people are "forced" to use sound mods in ArmA, while sound mods were a optional alternative of personal taste in OFP.
The stock sounds were ok, not super, but ok.

However, i know i buy ArmA2, i don&#39;t worry about 45€.
But after ArmA, i don&#39;t believe Bohemia Interactive knows what the strengths of OFP were.
May they never played their own game in the past, i don&#39;t know, but something went wrong.
I think they had to rebuild the game from the ground up didn&#39;t they? In terms of ownership rights to the OFP brand & Codemasters? Since they had to rebuild it, it had to be different and they did what they thought best.
No.

BIS owns the right for 99% of the game (most noticeably the game engine).

Codemasters own the brand name and maybe some other minor stuff (voices).


I think they tried to implement as many changes a possible to avoid the "OMFG, I boughtz OFP twice&#33;" voices, which I still hear quite often.

Victor
Jul 20 2008, 12:09
Interesting. Then I 100% agree with the previous comments. OFP 1.96 was perfect and those suggested areas of improvement are exactly what the doctor ordered. (Although I can live without graphical enhancements as I&#39;m all about the features and not the eye candy).

Some of the rewritten code in Arma I think was not needed. If it an&#39;t broke don&#39;t fix it. Something about OFP seemed quicker, smoother, sharper, more responsive and gratifying... I can&#39;t pin point it.