View Full Version : Operation Flashpoint 2 officially announced
kavoven
Aug 24 2007, 15:46
We need translation into english pls. http://forums.bistudio.com/oldsmileys/smile_o.gif
Everything important is in the interview
PrivateNoob
Aug 24 2007, 16:46
Oh there was a clip there! lol
Sounds really interesting I must say.
Dwarden
Aug 24 2007, 18:31
if CM gunna support this game like IGI 1 and 2 ... then ... nvm
SWAT_CDN
Aug 24 2007, 19:49
Touche Dwarden.
Good Point.
If I am correct, Bohemia Interactive is the one who has really supported OFP this long.
I guess time will tell with their new venture.
Hopefully they carry on the same Philosophy!
Nice how he skirted the mod community question by directing the answer to the in-game mission editor http://forums.bistudio.com/oldsmileys/wink_o.gif I'd bet about anything that there will be 0 mod support as once it's built they will start piling on the expansions if it sells ok. If it doesn't sell like crazy it'll get dropped in a heartbeat. Just a guess.
lol noticed that myself and indeed if you listen carefully he says we will be adding to it and supporting to it ,in away that just screams expansions .
Having said that would it be so bad if its done proffesionally and in the right way , however many addons and mods there are for arma right now and its a year gone by ,are actually without errors or compatible with eachother ?
There is a new interview from the GC.
http://www.pcgames.de/aid,610778/Angeschaut_Operation_Flashpoint_2/
(answers in english)
ArchangelSKT
Aug 25 2007, 13:34
There is a new interview from the GC.
http://www.pcgames.de/aid,610778/Angeschaut_Operation_Flashpoint_2/
(answers in english)
That is the same one discussed in the last part of this thread http://forums.bistudio.com/oldsmileys/smile_o.gif
oh... sorry, search only for working links. http://forums.bistudio.com/oldsmileys/sad_o.gif
Matt714
Aug 26 2007, 20:15
I just watched the trailer again and im wondering why it shows US equipment in the trailer and at the end in the picture bits. Theres defiantly a hummer in the picture bits and the tank looks like an m1 and soldiers like US army? i though Dragon Rising was going to be China vs Russia?
What I'm thinking:
A sovereign and independant nation of Mabool (Meaning Flood /Deluge in Hebrew and continuing the biblical names of the original OFP islands - Abel, Eden, Cain, Noe (Noah) - Also would be a reference to OFP2's Lifeless, Israeli prog death/doom metallers Orphaned Land (http://www.youtube.com/watch?v=bGX3i_BcOp0) http://forums.bistudio.com/oldsmileys/whistle.gif ) is invaded by either China/Russia.
China/Russia feels threatened, sends in the armed forces.
Shit happens.
Exiled president of the free country requests assistance at the United Nations, two hundred pages of bureaucratic formalities later the U.S decides to send in an expeditionary force.
France surrenders to Germany for some reason.
Victor Troska Jr. asks his father's old mate (Gatovski) to help him infiltrate undercover the aforementioned island in a civilian aircraft (Cessna obviously) to settle a score with a Russian officer previously under Guba that was cleared of all charges for the execution of his mother (Liz), other Novogan civilians, and SUPPOSEDLY responsible (Trotska Sr. was nearly as strong than Chuck Norris - would Chuck Norris die after being shot at by T-80s ? No.) for the death of his father.
U.S forces under General David Armstrong land on the island. First missions consists of the player in the squad of Sergeant Robert Hammer (was demoted and sent to infantry after inadvertly crushing with his tank a general's dog in Desert Storm) being inserted by Blackhawk (checking in over the radio by pilot a la Black Hawk Down reveals that his name is Sam Nichols) on the island. Lots, lots, lots of Ruskie and Chinese commies die.
After accomplishing one of his main objectives against Chinese installations, Dmitri Lukin's Spetsnaz squad is ordered to conduct another operation but this time against civilians of which he does not concur with [insert moral though bandwagon b-s here]. You know how it ends.
Last mission involves everyone in a limousine (Luckin, Nichols, Jesus, Armstrong, Trostka Jr, Elvis, Trostka Sr, Hammer, Player, Guba's mum, Gatovski, Angelina's ghost, Marek Spanel's illegitimate siamese twin sisters, Benedict XVI, and 36 illegal Mexican immigrants) heading to the pub. However they all die en route in a car crash (Hammer was the one driving).
OK maybe some things could be left out, but the remaining cheese would correlate with OFP's previous campaigns.
Quote[/b] ]Quote (StryDa @<hidden> Aug. 24 2007,12:10)
I just watched the trailer again and im wondering why it shows US equipment in the trailer and at the end in the picture bits. Theres defiantly a hummer in the picture bits and the tank looks like an m1 and soldiers like US army? i though Dragon Rising was going to be China vs Russia?
Quote[/b] ]
If you've been following the progress of Operation Flashpoint 2 over the past few years you might recall that the game was going to feature fictional conflicts in Southeast Asia, Central Europe, and Africa in the '60s and '70s. We can now confirm that you'll be doing your fighting on an island group off the east coast of Russia where massive oil and gas reserves have been found. That much is based on real life, but the conflict in which the Chinese are attempting to reclaim the islands from Russia is fictional. By the same token, we're told that the island will be re-created quite faithfully, but its name will be changed.
Predictably, you won't be assuming the role of a soldier from Russia or China. Rather, you'll be part of a "small US military presence" attempting to protect the interests of major oil companies that have set up shop in the region. You'll be fighting alongside the Russians in that capacity, and although it's easy to refer to Operation Flashpoint 2 as a "squad-based" shooter, it'll be large armies that clash on the game's 200-plus-square-kilometer battlefield, not squads. As in the original game, you'll get to assume the roles of a number of different characters while playing through the single-player game, but Codemasters isn't talking about any of the specifics just yet, save for the fact that you'll get to command other soldiers only after proving your worth as a grunt in earlier missions.
ArchangelSKT
Aug 26 2007, 23:21
"clash on the game's 200-plus-square-kilometer battlefield"
How is that in relation to the original OPF Islands in regards to size ?
Commando84
Aug 27 2007, 23:16
in this page it says old islands where 14 x 14 kms
http://www.theofpfaq.ashnav.co.il/general/terrain.htm
ArchangelSKT
Aug 28 2007, 09:36
Hm don`t know what to think about that.
Initially I would have hoped for an Island maybe twize the size of the original OPF Islands.
However with nice graphics etc I realize you can`t go on endless with the terrain.
Anyway as a single island it sounds ok, but it leaves food for thought if OFP2 only will have about 1\3 of the land mass compared to the original as it means less replayability in my opinion.
Sputnik Monroe
Aug 28 2007, 10:47
I really like the idea of fighting along side the Russians for once rather than agaisnt them.
I kind of hope for the editor though that you can define sides based on your mission, this way you could create classic russia vs us cold war missions if you'd like any way. THis would also be cool as we'll have three large armies to create battles with.
martinovic
Aug 28 2007, 12:33
Quote[/b] ]you'll be part of a "small US military presence" attempting to protect the interests of major oil companies that have set up shop in the region.
Wow! It's a dream come true, i can now help the world become a worse place!
I'd rather be a russian killing oil slaves...
Reminds me of the movie "Shooter", where Mark Wahlberg's character facilitates the escape of PMC's that have just slaughtered a few hundred villagers so an oil-pumping station can be built on the place of their village. But that's just economy, they kill innocent people far away, we get somewhat cheaper fuel... http://forums.bistudio.com/oldsmileys/sad_o.gif
Perfectly in line though with US and Chinese foreign policy.
Matt714
Aug 29 2007, 21:10
Reminds me of the movie "Shooter", where Mark Wahlberg's character facilitates the escape of PMC's that have just slaughtered a few hundred villagers so an oil-pumping station can be built on the place of their village. But that's just economy, they kill innocent people far away, we get somewhat cheaper fuel... http://forums.bistudio.com/oldsmileys/sad_o.gif
Perfectly in line though with US and Chinese foreign policy.
Because obviously all European countries are humanistic in nature and don't have any economical interests.
Out of the six biggest worldwide petroleum corporations, three are European.
AFAIK military intervention has never resulted in cheaper fuel prices. The cost-efficiency ratio of a pen and paper is more advantageous.
Longjocks
Aug 30 2007, 00:45
Hm don`t know what to think about that.
Initially I would have hoped for an Island maybe twize the size of the original OPF Islands.
However with nice graphics etc I realize you can`t go on endless with the terrain.
Anyway as a single island it sounds ok, but it leaves food for thought if OFP2 only will have about 1\3 of the land mass compared to the original as it means less replayability in my opinion.
I'm thinking that it's more important to have more interesting and varied terrain than a much greater area. It still leaves room for huge engagements.
Reminds me of the movie "Shooter", where Mark Wahlberg's character facilitates the escape of PMC's that have just slaughtered a few hundred villagers so an oil-pumping station can be built on the place of their village. But that's just economy, they kill innocent people far away, we get somewhat cheaper fuel... http://forums.bistudio.com/oldsmileys/sad_o.gif
Perfectly in line though with US and Chinese foreign policy.
Because obviously all European countries are humanistic in nature and don't have any economical interests.
Out of the six biggest worldwide petroleum corporations, three are European.
AFAIK military intervention has never resulted in cheaper fuel prices. The cost-efficiency ratio of a pen and paper is more advantageous.
What has what you posted got to do with his post? It's completely irrelevant.
AFAIK military intervention has never resulted in cheaper fuel prices. The cost-efficiency ratio of a pen and paper is more advantageous.
I remenber the days when petrol cost under $1.00AUD a litre.
It sucks for me becuase I'm a new driver with no money.
BOT, I'll be keeping an eye on OFP2 closely. See if they keep the relisim. I read about 200km/sq Battlefields which sounds interesting
Barry Scott
Aug 30 2007, 19:30
While i've had ofp since it came out, I pretty much just stuck to basic editing and have not become involved much in the community. I think everyone probably knows the answer to this, but with not being involved in the community much i've missed it. Why did codemasters and bis get divorced after resistance?
PsYcH0_Ch!cKeN
Sep 1 2007, 17:46
"clash on the game's 200-plus-square-kilometer battlefield"
How is that in relation to the original OPF Islands in regards to size ?
It's about the size of the Sahrani map if you include the ocean. I know how big BIS claim the OFP islands and Sahrani are, but if you actually check the scale on the editor, then measure the distances, you'll actually find that they're not quite as big as they'd like you to think. Of course, I have no doubt Codies are pulling the same stunt. Create an area Y x Z kms and stick an island in the middle somewhere. Then take the total area of the whole thing and state that as your island size. Voila. One technically incorrect yet, technically correct statement, depending on how you choose to interpret it. Funny old language, English.
Longjocks
Sep 2 2007, 02:11
That's exactly right. "200-plus-square-kilometer battlefield" where 'battlefield' is the key word, not 'island' or 'land-mass'.
Codemasters: A sense of balance between the sides, cheat prevention, main focus on multiplayer.
BIS: Doesn't care about balancing, no cheat prevention, and no focus on their (current and dropping like rocks) loyal multiplayer base... Hell, it took 9 months AFTER release for the tools, and STILL believe fixing a latter is more important than fixing hackers.
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Average Joe
Sep 3 2007, 11:36
Codemasters: A sense of balance between the sides, cheat prevention, main focus on multiplayer.
BIS: Doesn't care about balancing, no cheat prevention, and no focus on their (current and dropping like rocks) loyal multiplayer base... Hell, it took 9 months AFTER release for the tools, and STILL believe fixing a latter is more important than fixing hackers.
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Could you link me Victor I've been missing news about this. http://forums.bistudio.com/oldsmileys/smile_o.gif
Gamespot Link (http://www.gamespot.com/pc/action/operationflashpoint2/news.html?sid=6177092&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1)
Also, I was looking at the nature shots from the already realsed game "DiRT", here's a picture (In-Game, NOT rendered) from the Neon Engine:
http://img519.imageshack.us/img519/540/untitledci9.png
Hope are still high.. It's similar to the OFP2 render video, which says to me.. "Expect gameplay close to the video we just saw".
SaBrE_UK
Sep 10 2007, 16:37
I've seen a preview of OFP2 in PC ZONE UK magazine and it's certainly promising a lot to its fans. Seriously, it could be the game we all want it to be. The preview has popped up on the AAZ (http://www.armed-assault-zone.com) forums already! Check it out.
NeMeSiS
Sep 10 2007, 19:13
Well im pleasantly suprised by their attitude, and they have the manpower and money to pull it off. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
(Shame they dropped the floating zone though http://forums.bistudio.com/oldsmileys/sad_o.gif )
Thanks for that , simply reading the review gives you a feeling of the good old OFP experience ,something sadly lacking with arma (arma 2 seems to give an ofp setting ut poor pr so far to make a judgement). If and its a big IF this turns out to be what the review is saying ,then we gamers are gonna have one hell of a win win situation with codies and bis fighting for our money:)
Good luck to Bis and Codies may you both earn your investment back and a little spare for the wife and may we as gamers once more get that good old Flashpoint feeling.
Opteryx
Sep 10 2007, 19:56
(Shame they dropped the floating zone though http://forums.bistudio.com/oldsmileys/sad_o.gif )
They did? Hmmm this game just lost 40% appeal with me.
Sennacherib
Sep 10 2007, 22:35
sorry for my question but : what is a floating zone? the sea?
english is not my native language http://forums.bistudio.com/oldsmileys/sad_o.gif
The part in the screen you can aim around in OFP and ArmA without actualy turnign the whole screen/character.
Sennacherib
Sep 10 2007, 22:44
thx for your explanation http://forums.bistudio.com/oldsmileys/smile_o.gif
No problem. IMO it was one of OFP's best features.
Maddmatt
Sep 11 2007, 09:56
(Shame they dropped the floating zone though http://forums.bistudio.com/oldsmileys/sad_o.gif )
They did? Hmmm this game just lost 40% appeal with me.
The preview didn't say they dropped the floating zone. It said they improved it.
Sanctuary
Sep 11 2007, 12:41
Actually the article said that the OFP free aiming system (or floating aim zone) is
Quote[/b] ]replaced by a system simultaneously (and mysteriously) described as "similar", "different" and "better"
Now if someone understand what -exactly- that description means , i would be happy to hear it http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Average Joe
Sep 11 2007, 12:45
After reading the PC Zone article and looking at the screenshots, holy hell if this games going to be what I hope it will my arma disk will find a new place as a coaster for my morning cuppa. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
SaBrE_UK
Sep 11 2007, 15:20
OFP2 is set to be amazing, I really have high hopes for it. Can't wait to see some true indication of what they have on offer, as some features might be dropped before release (such as modability and mission making).
Commander-598
Sep 11 2007, 15:21
Those "screens" show absurd amounts of fog in almost all of them... Bye, Bye view distance.
@<hidden>
Who needs viewdistance, if the objects ain't visible in less than a half ?... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I rather have 5000m VD, but all enemy in sight than 15km without visible objects & enemys in ~2km.
This is, what i call "true VD". http://forums.bistudio.com/oldsmileys/tounge2.gif
However OFP2 looks great.
Jack-UK
Sep 11 2007, 17:49
Its near impossible to tell what the VD is like in those screens.. theres one on the first image, bottom left which looks good, plenty of VD for me .. u can see the mountain in the distance...
By the way, this is the island its 'based on'
Clicky (http://en.wikipedia.org/wiki/Sakhalin)
But hell, this looks sweet... then again i thought that about ArmA and was dissapointed :P
Wonder what BIS think about OFP2? http://forums.bistudio.com/oldsmileys/whistle.gif
SaBrE_UK
Sep 12 2007, 14:44
We can only wonder http://forums.bistudio.com/oldsmileys/wink_o.gif
If they were telling the truth in the article then I can't wait!
hey guys, watch out!
http://www.operationflashpoint2.info/images....2_1.jpg (http://www.operationflashpoint2.info/images/content/news/pics/140907/ofp2_1.jpg)
http://www.operationflashpoint2.info/images....2_2.jpg (http://www.operationflashpoint2.info/images/content/news/pics/140907/ofp2_2.jpg)
http://www.operationflashpoint2.info/images....2_3.jpg (http://www.operationflashpoint2.info/images/content/news/pics/140907/ofp2_1.jpg)
sponsored by http://www.operationflashpoint2.info/news.php
Balschoiw
Sep 14 2007, 14:36
Thx for the links...well actually the 3rd one is the same as the first.
They modelled a handgrenade with 5000 polys ?!?
Do i need to start saving money for a Cray ? http://forums.bistudio.com/oldsmileys/huh.gif
Seriously, if they don´t waste it, it could be something interesting.
Black Sphere
Sep 14 2007, 15:05
How they say? Ah yes; cant' wait!
Seriously, if they don´t waste it, it could be something interesting.
If that would be from BIS most of you would uncontrollably drooling right now, not just say "it could be something interesting". http://forums.bistudio.com/oldsmileys/tounge2.gif
maxqubit
Sep 14 2007, 15:22
At least they (CM) have the sense to go next-gen console also. And i don't want no dumbing-downed sh*t:)
360 is in desperate need for something like this. Why there isn't a GR:IT/360 or ArmA/360 is beyond me, but hey, now they start to see some possibilities as in:
BFS game (also in the works for 360)
OFP2 by CM (also in the works for 360)
ARMA2 by BIS (also in the works for 360)
Let F****G hope those GRAW idiots have the seems to bring back the original (or a similar game) as a next-gen game to 360
At least 2008 has a lot of promise on the mil sim game front for the 360 gamer.
When there is a void, it will be filled, seems like 2008 is the year for this
HamishUK
Sep 14 2007, 15:26
Further reading of the article indicates that all weapons will be ballistically correct as well as 70 people have been employed as providing research material on the weapons alone.
Only thing I dislike and it's personal and minot gripe is all the uniforms look like soviet padded winter gear. The DiRT engine has made them look like slightly portly and soft.
That aside I am thinking ArmA2 will have a run for it's money and good job too. Some competition will hopefully get BIS to up it's game somewhat as ArmA feels like a Beta test for ArmA2.
HamishUK
Sep 14 2007, 15:31
Nice how he skirted the mod community question by directing the answer to the in-game mission editor http://forums.bistudio.com/oldsmileys/wink_o.gif I'd bet about anything that there will be 0 mod support as once it's built they will start piling on the expansions if it sells ok. If it doesn't sell like crazy it'll get dropped in a heartbeat. Just a guess.
Actually in the PC Zone interview they promise all the modability of the original.
If anything we only have a fraction of the modability now on ArmA until all the tools are released. It's nearly been a year now http://forums.bistudio.com/oldsmileys/whistle.gif
SaBrE_UK
Sep 14 2007, 15:37
@<hidden> I already posted those pics from their source, which your website failed to credit. Bad boy!
@<hidden> I doubt that all they've promised will be in OFP2- there has to be compromises in development. Still if they were included it'd be amazing http://forums.bistudio.com/oldsmileys/yay.gif
I reckon the game will be great but they'd hardly tell us the bad points at this stage. We need an in-game trailer, really.
Sanctuary
Sep 14 2007, 15:46
Thx for the links...well actually the 3rd one is the same as the first.
They modelled a handgrenade with 5000 polys ?!?
Do i need to start saving money for a Cray ? http://forums.bistudio.com/oldsmileys/huh.gif
Seriously, if they don´t waste it, it could be something interesting.
Basically that is my concern with OFP2.
For the grenade i think they are talking about the "1st person view" model, i can't imagine that grenade in "world" will feature such high polycount, considering the scale of the game (and so that in some situation there could be a rain of grenades http://forums.bistudio.com/oldsmileys/smile_o.gif ) such lack of optimisation would not help exactly the performance.
I remember having read comments about the "colin mcrae dirt " demo that is featuring the same engine (and i believe smaller "maps" than what is announced with OFP2). And it reminded me a lot of what i read about Arma : people with good enough computers having very bad performance.
I can only hope that codemasters will optimise their game and engine for today systems, not the ones that may exist in the future.
SaBrE_UK
Sep 14 2007, 15:54
Remember these days the size of the "map" is only as big as the viewdistance due to streaming. This is still bigger than, say a CS:S map but streaming and distance LODs should mean performance is kept high.
Balschoiw
Sep 14 2007, 16:01
I´m not quite sure and I think I haven´t read anything solid on streaming terrain in OFP2, but the article at one point talks of "levels" which gave me quite a freeze but would explain the high detail they are obviously aiming for. Could it be that the 220km´s will be chopped into pieces ? I know it makes little sense for a concept like that, but still, I have my doubts...
SaBrE_UK
Sep 14 2007, 16:15
Ah that's possible. There may be say, 6 large maps that make up Skira, since Skira is so huge in real life. The whole island may not even be in the game. The playing areas are still likely to be huge, and it may just be like having Everon, Malden and Kolgujev http://forums.bistudio.com/oldsmileys/biggrin_o.gif All games these days have streaming technology and DIRT certainly does.
HotShot
Sep 14 2007, 22:04
Its looking awesome, cant help but think of GRAW though from the screenshots, but looks good. It's looking very resource-heavy, but with a new computer it looks like it could be great. Good job Codemasters, I cant say I had originally thought much (if anything) would have come of their OFP2 project.
But I guess the proof is in the pudding.
ArchangelSKT
Sep 14 2007, 22:23
Good with some new info, the game is high on the list for me.
Sdstorage
Sep 15 2007, 02:12
Competition is definitely a good thing. If Codies and BIS egg each other on, we may wind up with two awesome mil-sim games next year.
And was that a subtle dig at BIS with that last line on page 55 (page 4 of the scan), "the enemy may throw smoke grenades at you"?
Thunnder Bunny
Sep 15 2007, 05:11
I just hope it's a workable multi platform release , like Oblivion was. If they dumb the whole thing down for consoles ,it'll be a big mistake.
Take away the possibility for mods, and you might as well not even release it.
Not to mention Arma is the main reason I bought a new gaming rig. So if people were complaining about ARMA dragging down their system, OFP2's performance is gona be a rude awakening.
Either way the gamer wins in the end , and BIS has handed out the gold medals twice. Hope CM has at least a silver for us somewhere http://forums.bistudio.com/oldsmileys/smile_o.gif
Sputnik Monroe
Sep 15 2007, 08:42
Here is page 3
http://www.operationflashpoint2.info/images....2_3.jpg (http://www.operationflashpoint2.info/images/content/news/pics/140907/ofp2_3.jpg)
Haven't finished reading this page yet but they mention the possibility of bleeding to death and medivacs. I'm intrigued. I don't think it'll run on any computer I'll own in the next five years though :-/
*Edit*
Finished reading the whole thing. I'm excited, I may not be able to play it for a few years but it's looking quite good and I think it has a chance of making a big impact.
Hmm ok problem is I'm a pessimist and a cynic, so really I need to set my hopes lower or else I know I'll be let down.
Still it sounds like it could be great. I'm definitely interested in this, which is something I cannot say for ARMA2
SaBrE_UK
Sep 22 2007, 13:15
The scan's now online: HERE (http://www.computerandvideogames.com/article.php?id=171996)
colossus
Sep 22 2007, 13:48
Quote[/b] ]Will Porter http://forums.bistudio.com/oldsmileys/rofl.gif
SaBrE_UK
Sep 22 2007, 15:15
Yeah what a coincidence the writer in PC ZONE is called that :P
Quote[/b] ]Preview: The military sim master is back
BIS have lost credibility with publishing ArmA. People will rush to Codemaster's OpF 2 massively...not becouse of name, but there is just too many disappointed people with ArmA. Period.
I agree Radnik. However, this may be considered a 'flame', and I'm sure you don't want to be the cause of the thread becoming locked.. now.. do you?
=============================
Nice link there. It seems the those who aren't 6 year hardcore OFP players are the ones always asking the questions. Especially with dozens of typo's... heh, anyways, I liked the info. Just wish they were more public with the game at this stage.
ArchangelSKT
Sep 23 2007, 16:43
I agree Radnik. However, this may be considered a 'flame', and I'm sure you don't want to be the cause of the thread becoming locked.. now.. do you?
=============================
Nice link there. It seems the those who aren't 6 year hardcore OFP players are the ones always asking the questions. Especially with dozens of typo's... heh, anyways, I liked the info. Just wish they were more public with the game at this stage.
Well if that would be the case it wouldn`t really reflect good on the forum in my opinion.
However don`t forget that the release dates as they stand today I believe Arma 2 to be released in Q2 2008 while OPF2 is Q4 2008 so I guess we won`t have to face them "against" eachother.
I believe alot of gamers initially will get both games, over a longer period of time...I don`t know.
I think a lot gamers will wait for the demo, befor they buy ArmA2 or OFP2.
All I know is that BIS lost a lot of 'props' with ArmA. Codemasters (currently) doesn't have a bad reputation on their games, but do have big shoes to fill.
With their largest team ever assembled for a game of any magnatude, I have a lot of confidence in them. I love DiRT, and cannot wait to see what they bring to the Flashpoint series.
Commander-598
Sep 28 2007, 01:07
Quote[/b] ]Preview: The military sim master is back
BIS have lost credibility with publishing ArmA. People will rush to Codemaster's OpF 2 massively...not becouse of name, but there is just too many disappointed people with ArmA. Period.
Dissapointed? ArmA is exactly (Or more considering the gfx) what BIS said it would be, OFP 1.5.
I remember when we were debating whether ArmA would even allow for two guns on a Blackhawk and Commander MGs right up to the point of passionately debating whether a screenshot of a Blackhawk had one or two MGs.
Back on topic, whether OFP2 fails in an epic fashion or annihilates the competition is irrelevant to me. If OFP2 turns out to be better than ArmA 2, I'll probably move to it. If not, I'll be playing a BIS game. As was said before, it's a win - win situation. There's competition so modern infantry combat sims will not be quietly fading away like space sims did anytime soon.
Quote[/b] ]As was said before, it's a win - win situation.
The biggest question that needs to be asked and answered in order to give us a clue where ofp2 is going is :
Are codemasters interested in the commercial side of mil sims and if the answer is yes ,then probably like bis they will make ofp2 very editable and thus instantly multiply there R&D/recruitement grounds
exponentialy, if the answer is no then we are heading down the same old road of expansion city and a very limited life span for ofp2.
In reality i guess we win to an extent in all ways in as much as we
will get either a very open and editable game just like good old ofp but more modern or we get quality proffesional made addons that dont conflict and are all mp compatible (best case scenario).
I guess the only loser would be BIA which may result in BIS being affected unless you believe the people that says its a seperate company and BIS in no way depends on there revenue in order to keep there heads above water what is clear is that if huge amounts of the community was to move to ofp2 then BIA would lose a very nice pool of talent.
video.
http://www.youtube.com/watch?v=7TxnPM1qPJY
video.
http://www.youtube.com/watch?v=7TxnPM1qPJY
That's old, everybody here's seen that. http://forums.bistudio.com/oldsmileys/confused_o.gif
PrivateNoob
Oct 8 2007, 21:06
That video says me nothing.
Was that truly ingame footage or just an animated sequence made for PR?
LIke I said, that video says me nothing.
Quote[/b] ]So it is that 70 people are currently employed in Kuala Lumpur to ensure that every weapon is modelled entirely accurately - from the bullets it fires to the scope. A single hand grenade is now composed of 5,000 polygons - an entire Op Flash soldier used to have only 500.
I like it how they try to sound smart and fail at it. It seems the writer of the article is on the track of:
LOL BIGGER NUMBER BETTARH! WIN
That video says me nothing.
Was that truly ingame footage or just an animated sequence made for PR?
LIke I said, that video says me nothing.
It was cgi with a few of the models they will be using for the game thrown in. To me a bit of pointless pr that only premotes a feeling of "why"? 5000 polys seems a bit overkill for a grenade i must add, as judging by the tank and soldiers models they are quite low poly in comparison. I know its a very early vid but im also very sceptical! Will be keeping my eyes open on this though
ArchangelSKT
Oct 9 2007, 17:43
Well I just take it as information
Dwarden
Oct 10 2007, 02:56
nice and what's point of handgrenade to be of 5k polys or more http://forums.bistudio.com/oldsmileys/smile_o.gif
when today You can do it fine with less apply proper texturing, normal/paralax mapping, shaders and w/e technology offered by hw http://forums.bistudio.com/oldsmileys/smile_o.gif
i mean ... imagine this situation
ultra HD supertrooper game pumping excess polygons on every possible object http://forums.bistudio.com/oldsmileys/smile_o.gif
let say 100fps if u do nothing http://forums.bistudio.com/oldsmileys/smile_o.gif just stare at sky
80 fps because u just look around
60 fps when you see ur hands
40 fps when You see vehicle or soldier
20 fps if your team takes out nades
10 fps if some of nades and weapons fly or lay around
and i forgot to mention effects to cause nice single fps effect http://forums.bistudio.com/oldsmileys/smile_o.gif
ok i was just 'bit overboard' but graphics or physics are nice but if You miss the game itself ...
it's just another fallen title
Its a rare and unusual studio that will let you discuss direct competition products on their forums... offtopic or not http://forums.bistudio.com/oldsmileys/wink_o.gif
---
From a modders perspective, I don't see the competition as a positive. This now means I need to decide whether to develop on ArmA, ArmA 2, OFP2, or a combination of them. The easiest solution is to develop on ArmA/ArmA2 because we already have a good idea what ArmA2 will involve.
From a defence/military perspective (I used to work for the NZDF). They don't care about publisher. They care about the ENGINE. BI (as I understand it) own the engine, Codemasters owned the rights. Hence, ArmA is OFP 1.5 as noted above. Also, Defence contractor's software cycles are around 3-5 years... NZ and Ausi aren't likely to license another title for the purpose that VBS2 is using.
From a customer perspective, I see it as potentially splitting the market, the likely result being both studio's having less money. No bucks, no buck rodgers. Do we really want studio's competing on price? If you want to drop price, you sacrifice features. Then quality.
Remember:
* Publishers aren't too concerned about patches, people have already bought the game. Modding tools don't really sell that many extra units, and they potentially take away from sales from expansions. Basically, a publisher would see pretty graphics = more sales rather than modding tools = more sales.
* Look at all the great studios (e.g. Blizzard aka "its done when its done!", Rockstar aka "we'll do what we want!"), you will see they often have two things in common:
1. Huge brand advantage (lack of "real" competition)
2. Buckets of Cash!
Average Joe
Oct 10 2007, 10:03
I think after the LOTR Online released Codies REALLY dont need to worry about money problems being that they have over 50 people currently working on OFP2.
Competition IS a goodthing, it raises expectations therefore game developers will push themselves further.
Sennacherib
Oct 10 2007, 11:53
5000 polys for a hand grenade is correct. if this model is used to create a normal map for a low poly model. that seems logic.
i doubt that a professional company like codemaster make useless stuff, just for the pleasure.
Dwarden
Oct 10 2007, 21:24
btw. i read somewhere info about BattleField 3 ...
it seems it's another modern based battledfield with 64-128pl battles with tons of weapons, vehicles, huge maps, super graphics and so on ... (sounds familiar? http://forums.bistudio.com/oldsmileys/smile_o.gif
the market in 2008 gets crowded with arcade shooters or bit less arcade shooters ...
question remainds if there stays anything more 'tactical' FPS/RPG/RTS style ...
i really wish OFP2 to be good title but consider Codies were talking about it for years (yes even before the 'annoucement' theirs staff claimed on several places (incl theirs forums)
they develop the game in house already for quite some time ...
if it was true or just coverup story to hinder the soon break with BIS ... i can't say
also i got serious doubts considering experience with way how IGI and IGI2 projects were ran...
till some usable version (beta, demo or final) it's all just speculation
as time progress i look on ArmA more and more as on UT2003 ...
it wasn't bad game it was just evolution of UT with some mistakes (more or less similar to ArmA ones)
UT2004 was nearly as good hit as original UT so the chances are ArmA 2 is gunna be 'UT2004' ...
ofc i would love ArmA 2 to be UT2007 but that's so huge leap
so let's say maybe game after ArmA2 http://forums.bistudio.com/oldsmileys/smile_o.gif
it takes time to develop product and as they gets more and more complex, eyecandy and customers 'demands' rise ...
this time grows faster than games are produced and to shorten it You need more people and tons of $
i'm now starting to catch more and more with the 'element' of IDEA Games on indie studios cooperation, resouce and staff sharing etc...
also BIS is 'linked' to theirs community more than some may admit lot of informations is shared already and more to come
I think after the LOTR Online released Codies REALLY dont need to worry about money problems being that they have over 50 people currently working on OFP2.
Competition IS a goodthing, it raises expectations therefore game developers will push themselves further.
You are raising your expectations based on the premise that competition is a good thing. Remember that a good game doesn't not necessarily mean a commercial success. Quite how BI pulled off the development of ArmA in a studio with around 30 people is beyond me, the studio I work at has 70 people and I still feel like it would be a big ask (and an awfully expensive one).
Quote[/b] ]game developers will push themselves further
You're missing the point, game development is much less about the developers themselves, as it is the publishers. This is something I think most consumers are completely clueless on. They wonder why developers do this, and didn't do this. The answer is nearly always that they couldn't, because the publisher wouldn't fund it and they couldn't find a way to fit it in.
Publishers are also highly risk averse (for good reason). Where two titles are competing for a relatively small market a competing title means one thing... less sales. Is the market big enough for two titles? I don't really think so. BI needs all the funds it can get, hence the expansion pack so soon and the announcement about ArmA 2.
There's pressure to be "first" with the sequel. I suspect BI, being very passionate about the genre, see ArmA 2 as what they really wanted to release in the first place, but they needed to secure future customers and the cash to fund development. Codemasters are funding the development of a completely new game, even with 50 people thats a huge ask in a relatively short timeframe.
I don't think "game developers will push themselves further" I think game publishers will push the development.
Assuming that the competition does result in increased quality of title(s), it has a negative for me in terms of modding and addon development. Two completely different engines, means split development of a relatively small community. There are enough complaints that addon developers are not making enough for ArmA - that is going to get much worse with two competing titles.
Your last thought would be a good one, but from everything I've read/heard, OFP2 won't be "open" for addons/mods like OFP/ARMA. Or I should say that in the interview they quickly skirted the issue of addons/mods/community and went straight to the info on mission editing. http://forums.bistudio.com/oldsmileys/sad_o.gif
Average Joe
Oct 11 2007, 08:23
Quote[/b] ]game developers will push themselves further
You're missing the point, game development is much less about the developers themselves, as it is the publishers. This is something I think most consumers are completely clueless on. They wonder why developers do this, and didn't do this. The answer is nearly always that they couldn't, because the publisher wouldn't fund it and they couldn't find a way to fit it in.
Publishers are also highly risk averse (for good reason). Where two titles are competing for a relatively small market a competing title means one thing... less sales. Is the market big enough for two titles? I don't really think so. BI needs all the funds it can get, hence the expansion pack so soon and the announcement about ArmA 2.
There's pressure to be "first" with the sequel. I suspect BI, being very passionate about the genre, see ArmA 2 as what they really wanted to release in the first place, but they needed to secure future customers and the cash to fund development. Codemasters are funding the development of a completely new game, even with 50 people thats a huge ask in a relatively short timeframe.
I don't think "game developers will push themselves further" I think game publishers will push the development.
Assuming that the competition does result in increased quality of title(s), it has a negative for me in terms of modding and addon development. Two completely different engines, means split development of a relatively small community. There are enough complaints that addon developers are not making enough for ArmA - that is going to get much worse with two competing titles.
Right I understand you fully, but doesnt codies publish their own games therefore releasing the kind of pressure BIS had over the whole find a publisher and rush the game fiasco?
Right I understand you fully, but doesnt codies publish their own games therefore releasing the kind of pressure BIS had over the whole find a publisher and rush the game fiasco?
Yes, you're technically right. But as I understand it, they're going to be acting as a publisher in this case. I mean, they don't have an established team to develop this kind of game. It takes a long time to build that experience, so that means they will either:
* Outsource the work (either publicly or silently)
* Buy a studio with the experience (!!!http://forums.bistudio.com/oldsmileys/wink_o.gif
Whatever the beef, I think BI made the announcement early so that people will adopt a wait and see approach should OFP2 come out before ArmA2. This was very smart, and Codies have a real problem on their hands. Codies have to come up with a completely new game, from scratch, with resources and skills they don't have. Money can't buy what doesn't exist. Not many studios in the world have the kind of experience to produce this sort of game (hence, its use as VBS1 & 2 by militaries around the world).
There's a real dangerous amount of pressure on both BI and Codies in this situation, and that makes me nervous! I just hope that BI have the support from their customer base to take their time with ArmA2. My chief fear is that competition will result in a quicker development cycle, because ultimately, thats going to be the easiest way to reduce the other's sales.
EDIT: It is still quite possible that OFP2 is vaporware (http://en.wikipedia.org/wiki/Vaporware) at this stage... just an attempt by Codemasters to damage the sales of QG and ArmA2. Who knows? But whatever happens I remain to be convinced its a good thing, for me as a modder and customer anyway.
SaBrE_UK
Oct 11 2007, 11:29
OFP sold over a million copies, so there is definitely a big market for the style of game. Since OFP2 and ArmA2 are both coming out on consoles it's likely that even more people will "discover" the war simulation genre and become fans.
Quote[/b] ]from everything I've read/heard, OFP2 won't be "open" for addons/mods like OFP/ARMA.
Reread the article, and you'll see they do want to include all the things that the OFP community loved, including the moddability.
Sennacherib
Oct 11 2007, 21:19
yeah, i have read also that
EDIT: It is still quite possible that OFP2 is vaporware (http://en.wikipedia.org/wiki/Vaporware) at this stage... just an attempt by Codemasters to damage the sales of QG and ArmA2.
Bohemia damaged their own reputation with ArmA 1 more than Codemaster could do in 1000 years. http://forums.bistudio.com/oldsmileys/rofl.gif
Quote[/b] ]Yes, you're technically right. But as I understand it, they're going to be acting as a publisher in this case. I mean, they don't have an established team to develop this kind of game. It takes a long time to build that experience, so that means they will either:
Strange they should outsource , they advertised for staff ,for this game 18 month or so ago and the positions where filled iirc.
plus its there neon engine there using isn`t it and they have had all those people working on the game , it dosent add up that they would not publish it ?
I guess the world of gaming has always been a strange one
even stranger the jobs are still on the board for physics programmers etc lol.
click on developer here (http://www.thenewbreed.info/flash.html)
Quote[/b] ]OFP sold over a million copies, so there is definitely a big market for the style of game. Since OFP2 and ArmA2 are both coming out on consoles it's likely that even more people will "discover" the war simulation genre and become fans.
Good point, well raised! In this situation I would be concerned with the impact of designing a title to be released on both Next-gen Consoles and the PC. Porting to console is very different from designing the title for both. I work at a console game developer myself, and developing PC titles is vastly different from console titles. I suspect, given timeframes, Codemasters would look at developing concurrently.
While MMO's have helped PC Game sales, the figures are decreasing such that PC game sales represent a quarter of that what console games sell (see article (http://www.nytimes.com/2007/04/23/technology/23gaming.html?_r=2&th&emc=th&oref=login&oref=slogin)). I suppose my point is that I see this type of gaming as a niche market, and stiff competition can destroy (or water-down) niche markets in this industry (try finding a publisher to fund a Turn based strategy title that isn't Civilizations!http://forums.bistudio.com/oldsmileys/wink_o.gif. The antural choice would be to develop a title for the console primarily, but naturally this would see some serious comprimises.
Quote[/b] ]Reread the article, and you'll see they do want to include all the things that the OFP community loved, including the moddability.
I'm quite sure they do want to include everything, and then some more too. If OFP2 failed to be delivered on time or with the exactly what the publisher/developer wanted, it wouldn't exactly be the first time this has occured within the gaming industry. Making a good game requires: Talent, Time, and Money.
At the end of the day, this is all entirely my speculation. But I would say, buyer beware... imagine if EA Games was "competing" (aka buy-or-break (http://kotaku.com/gaming/ea/ea-buys-bioware-pandemic-309937.php)) in the publishing of an OFP-esque title?
Thunnder Bunny
Oct 12 2007, 04:08
Hmmm.. guess I'm the only one that remembers how codemasters marketed OFP here in the states....A magazine add or 2 and thats about it.
But now that I'm reading the US PC GAMER interview where they take full credit for the success of OFP....is that what happens when you own the IP/ (intellectual property) but do none of the work?
And they still are extremely vague about MODS. And they admit the video is a target to shoot for, not the end product....Killzone2 flashbacks anyone?
Average Joe
Oct 12 2007, 10:48
Today as posted in the codies forum from RFT the pr guy
Quote[/b] ]Fans in the US should check out the new issue of Gameinformer for a new short preview.
Anybody had a looksee?
Journeyman
Oct 12 2007, 19:39
But now that I'm reading the US PC GAMER interview where they take full credit for the success of OFP....is that what happens when you own the IP/ (intellectual property) but do none of the work?
Not quite so! Most of the campaign, cut-scenes, voice acting etc was Codies work. This was proved too by the pathetic attempt at a campaign by BIS in ArmA!
The idea that this sort of game is still revolutionary is just 'old thinking'. When OFP was first released the whole concept of being able to do so many things in a game like OFP was indeed revolutionary and BIS did a marvellous job at pulling it off. But technology has moved on since then, and there is now no reason on Earth why an established company like Codies could not do much better. They have the experience, they have the financial and technical resources and best of all they have one 'kick ass' of an engine! This new engine alone will be the selling point for me!
What sort of modding community it will have remains to be seen, but if the boxed game is well prepared this won’t matter that much to most.
ArmA was a big let down for many including myself. … True it was never supposed to be OFP 2 but it never even made OFP 1.5! Too much effort was put into making it more than it should have been and thus acquiring too many new bugs. Not enough effort was put into it to make it a good successor to OFP. What OFP needed was a completely new engine to give it a completely new feel without ruining the ambitious virtual military simulation package. That ‘something new’ was NOT in ArmA it 'might' be in ArmA 2, but it will definitely be in OFP2! http://forums.bistudio.com/oldsmileys/smile_o.gif
Not quite so! Most of the campaign, cut-scenes, voice acting etc was Codies work. This was proved too by the pathetic attempt at a campaign by BIS in ArmA!
This is really not true. The campaigns and all missions for both CWC and Resistance were our work. Codemasters provided voice recording for them.
Another addon campaign, Red Hammer, was developed by Codemasters, but the two campaigns I have already mentions were done by us.
Not quite so! Most of the campaign, cut-scenes, voice acting etc was Codies work. This was proved too by the pathetic attempt at a campaign by BIS in ArmA!
This is really not true. The campaigns and all missions for both CWC and Resistance were our work. Codemasters provided voice recording for them.
True, Red kite was only partially correct, however that voice acting by Codemasters that you mentioned was one of the reasons I liked CWC and RES so much http://forums.bistudio.com/oldsmileys/inlove.gif
Alot of mods have done great missions and campaigns, but only a few have given proper voice acting to go with them, and that sets them apart from the rest, just like a game's campaign with poor voice acting has trouble sucking the player into the story for any development team, whether it is a free mod, or a paid team like BIS.
Alot of mods have done great missions and campaigns, but only a few have given proper voice acting to go with them, and that sets them apart from the rest
I totally agree about voice acting in mods! Its something I want to develop when I get to a point I'm happy making complete mods. The key I think is to start small, finish complete. I think mod development (and commercial development too) should be less ambitious than most aim for.
Small steps, and do them well. For this reason I am exceptionally happy with ArmA. It is a small and solid step in the right direction, at a complex time for PC Games (Vista/DX10).
I always try and think things through to the "end game" when it comes to publisher/studio development of titles, asking myself who is doing what and why. Game development is more cut-throat and difficult than any other industry I have worked in... studios live and die by the seat of their pants!
Sputnik Monroe
Oct 13 2007, 03:12
In the end I hate to say it but mods are over rated. 99% of all OFP mods were failures and a waste of time. To be honest FDF and WGL were really the only two successes I can think of. Some mod team's tank, island, or soldier pack that has no missions is a waste of every ones time and effort and never helped this game continue on.
In short 1. any addon that's file size was larger than the total file size of all missions made for it combined was a failure and 2. Addons in my opinion really didn't help the life span of this game (the screenshot thread doesn't count).
Mods can be cool but they are over rated, I'm much more interested in a solid base game than I am in a pile of crap that needs improved with addons.
Dwarden
Oct 13 2007, 05:31
fail? CSLA ECP BAS CoC SebNam etc ... http://forums.bistudio.com/oldsmileys/smile_o.gif
Thunnder Bunny
Oct 13 2007, 05:53
And how old is OFP? If it was just another disposable game that relied only on the main game story, would any of us still even be here? Don't get me wrong OFP's stories were great, but are people still playing it for the story after 5 or more years?
My answer , no.
Addons and mods are peoples way of contributing to a game they (like / love)....not just trying to improve it.
Oblivion for the PC would be an excellent candidate for pro mods and addons. On the 360 it's all but forgotten , but the PC still has people buying it ,and modding for it.
My copy of (Bioshlock...not misspelled http://forums.bistudio.com/oldsmileys/smile_o.gif ) will end up in the trash if some mods or a really good expansion don't come out soon. But OFP and ARMA will always have a place in my collection, and hard drive.
If OFP2 and ARMA2 have modability, and are good games, so will they.
But it all comes down to the eye of the beholder, and different opinions I guess.....plus I'm drunk right now http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]In the end I hate to say it but mods are over rated. 99% of all OFP mods were failures and a waste of time.
Lmao thats the most subdued list to prove a point i ever saw.
what aout the animation mods(GRA) the effects mods(ecp) the themed mods (ffur) etc etc.
i kinda very loosely see your pont but i would say 10% of mods failed not 99% . and i guess of the 10% that failed 99.9% of those addon makers went on to better things like joining bigger mods.
maxqubit
Oct 13 2007, 14:21
I prefer PES2008 over an 'soccer mod'
That ‘something new’ was NOT in ArmA it 'might' be in ArmA 2, but it will definitely be in OFP2! http://forums.bistudio.com/oldsmileys/smile_o.gif
I love your certianty. Tell me how do you know that it won't be a complete failure and that it won't deliever and end up being another mainstream shitty shooter that everybody will forget about in 6 months?
@<hidden> Monroe: Great attitude. You just forget that people made nation packs and the people who came from that country played with that pack and usually there were enough people to form a squad or two, and I count that as a success for that addon.
Journeyman
Oct 13 2007, 18:29
A really good game shouldn’t ‘need’ mods, but mods will extend the playability of any game especially good ones! Most of us would agree that OFP was a ‘really good ‘ game and it was extended and improved enormously by the many mods made especially those talented re coders like Keggetys breathing new life into the dull and dated graphics etc. Of course there should have been a sequel long before then!
Addons and mods make games like FSX much more fun and Oblivion for me is worth continuing now that I have got an in-game female companion! OFP2 would be greatly enhanced if it were to be mod friendly. But I understand Sputnicks general drift about the countless half finished crap that keeps filling the download sites! Selectivity is the solution here!
My apologies suma for the misinformation regarding your level of participation in producing OFP’s campaigns! My information came from a Codemasters rep in their own forums a few years ago! I guess they had a grudge at the time!
That ‘something new’ was NOT in ArmA it 'might' be in ArmA 2, but it will definitely be in OFP2! http://forums.bistudio.com/oldsmileys/smile_o.gif
I love your certianty. Tell me how do you know that it won't be a complete failure and that it won't deliever and end up being another mainstream shitty shooter that everybody will forget about in 6 months?
I don't know that this game will be a success or a failure! What I said was that it will 'definitely' have 'something new' .. that is the Codies new game engine. Something new is what OFP needs!
BIS might do a better job with ArmA 2 or Codemasters might do a better job! I'm not siding or supporting anyone! I'm certainly not going to spend my time being loyal and defending everything done by BIS! So far for me ArmA has gone back on the shelf! I'll check out another version when it arrives! http://forums.bistudio.com/oldsmileys/sad_o.gif
Sputnik Monroe
Oct 14 2007, 00:38
I stick by what I said Any addon that's file size was larger than the total file size of all missions made for it combined was a failure.
Missions kept Flashpoint going not addons. Most addons kept the screenshot thread going.
Quote[/b] ]what aout the animation mods(GRA) the effects mods(ecp) the themed mods (ffur) etc etc
Alright I Forgot about the animations and the two unit replacement mods. So I suppose 98% of mods failed not 99.
Don't delude your selves into believing that an APC that never had any missions released for it or a helicopter with out any missions kept Flashpoint alive.
Sanctuary
Oct 14 2007, 01:11
For me, the lifespan of OFP came from the fact it could be modified to fit my way of using it, and from the mission editor that allowed me to make quick skirmishes to test all those dodgy addons and mods around.
When i think about it, in fact i played very few of OFP in the past years, most of my OFP time was spent on working on it in a way or another.
How depressing ...
Thunnder Bunny
Oct 14 2007, 02:48
I can only speak for myself ,but a lone addon can be dropped in to a mod folder....And with my last count, 20 mod folders reside in my OFP folder.
They range from Civil War, WW2 , NAM, Zombie,Madmax all the way to sci-fi Stargate stuff....whoops , I mean blue gate.
I've had tons of fun with the BRT apc's alone, but don't remember 1 mission made for it by another person. Guess I'm in that 2%...and proud of it http://forums.bistudio.com/oldsmileys/smile_o.gif
Journeyman
Oct 14 2007, 10:35
I've had tons of fun with the BRT apc's alone, but don't remember 1 mission made for it by another person. Guess I'm in that 2%...and proud of it http://forums.bistudio.com/oldsmileys/smile_o.gif
Yep I think I kept OFP alive for about another year mostly by trying out all the new vehicles, islands and weapons. I made my own missions in the editor for them if I thought they were any good!
Most important thing IMO for OFP 2 is a mission editor!
Modability comes next! http://forums.bistudio.com/oldsmileys/smile_o.gif
maxqubit
Oct 14 2007, 14:47
Most important thing IMO for OFP 2 is a mission editor!
True!
There will be an missioneditor.
USMC NEEDER
Oct 17 2007, 22:49
I was EXTREMELY surprised when i saw OFP2 had a full page in the GameInformer Magazine this month. http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
martinovic
Oct 17 2007, 23:29
I'm prettysure Codemasters isn't going to take any risks with this game, it's obvious from the money they've been spending on it so far. Realistic and difficult gameplay is a risk.
SaBrE_UK
Oct 18 2007, 16:01
Any chance of a scan from the magazine, or an online link? Thanks.
~Pantera~
Oct 26 2007, 20:39
OFP2 is in PC Gamer magazine. Who wants to scan it?
The_Captain
Oct 26 2007, 20:51
From what I can glean from operationflashpoint2.info, we're going to be able to get OFP2 via steam.
http://operationflashpoint2.info/news.php
SaBrE_UK
Oct 27 2007, 13:34
Yeah Codemasters joined Steam and will be selling the games full price on there, so it only follows that OFP2 will be included unless the partnership goes tits-up.
Lepardi
Oct 27 2007, 18:57
The scans were on operationflashpoint2.info
Page 1 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_1.jpg)
Page 2 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_2.jpg)
Page 3 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_3.jpg)
At first I was in a total disbelief with codemasters doing ofp2... now after this article I can see there is a sparkle of hope. It seems they are really trying to make it the way it should be, loyal to Operation Flashpoint.
ArchangelSKT
Oct 27 2007, 21:59
Aren`t those scans from a preview from September ?
colossus
Oct 27 2007, 22:38
The scans were on operationflashpoint2.info
Page 1 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_1.jpg)
Page 2 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_2.jpg)
Page 3 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_3.jpg)
Can't really say I saw anything new about the official sequel for OFP. The only thing I saw was a fun feature (I don't know how much it will be evolved) is the thing about medical attention. You get shot, you bleed. If you bleed you might a medievac, which I miss in ArmA and possible ArmA 2.
Wounded soldier (on strechers) and medievac are more common then a KIA. Which is a shame that ArmA and maybe ArmA 2 don't have.
SaBrE_UK
Oct 28 2007, 11:59
I posted those scans a few months ago here. The latest articles have yet to be scanned and posted for the community http://forums.bistudio.com/oldsmileys/sad_o.gif
Codemasters officially stated, that all OFP2 screenshots released until now are "targetshots".
What means all screens are edited or rendered, too look like they want OFP2 looks when it`s done.
That much for the impressing OFP2 screenies.
kavoven
Oct 31 2007, 07:59
There will be a preview in the German magazine PC-Games which is in stores from today on. Sadly I'm not at home otherwise I could scan the article.
If anyone has the PC-Games he could perhaps do so http://forums.bistudio.com/oldsmileys/smile_o.gif
really?
*runs to magstore*
http://forums.bistudio.com/oldsmileys/smile_o.gif
Balschoiw
Oct 31 2007, 11:50
Raptorhttp://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/images/mem_online.gif <- still here ? Your bulb is still lit http://forums.bistudio.com/oldsmileys/whistle.gif
Now run for it, will you ? http://forums.bistudio.com/oldsmileys/smile_o.gif
yes ofcause but later today.
Also if there is no other peson which scanned it than surely I will provide it to you. http://forums.bistudio.com/oldsmileys/wink_o.gif
btw. i've found some scanns of the pcgamer footage.
http://www.nvnews.net/vbulletin/showthread.php?p=1421658
Average Joe
Oct 31 2007, 14:28
Holy Hell, They have over 140 guys working on it now *Jaw Drops*....this is going to be HUGE how can anyone doubt the ambitions of codies! http://forums.bistudio.com/oldsmileys/thumbs-up.gif
colossus
Oct 31 2007, 14:52
Again nothing new from that review! Then again I'm hardcore pro-BI. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I wish BI had more manpower, then they would really show who's the boss!
Average Joe
Oct 31 2007, 15:11
Codies, Because they dont have to worry about releasing a rushed, unfinished game just to fill up the piggybank http://forums.bistudio.com/oldsmileys/wink_o.gif
now read the PCGames "Preview"
They just introduce OFP2 and the right with Codies/BIS
They also printed some Comm. Member wishes to Codies ( maybe not that usual for a mag ).
No new Pictures
( just the old renders, seen here. (http://www.nvnews.net/vbulletin/showthread.php?p=1421658) )
Btw. operation flashpoint2.info (http://www.operationflashpoint2.info/news.php) reports, that Gamestar wrote in their Preview that Codies seperate the work in 3 studios. ( two in GB, and one in malaysia ) They also want to include burning gras like in Far Cry 2 (http://scr3.golem.de/?d=0708/FarCry2&a=54419&s=2).
FCOPZ-Illuminator
Nov 1 2007, 12:13
They also want to include burning gras like in Far Cry 2 (http://scr3.golem.de/?d=0708/FarCry2&a=54419&s=2).
Yeah, could be very funny http://forums.bistudio.com/oldsmileys/biggrin_o.gif
MadRussian
Nov 1 2007, 16:48
Again nothing new from that review!
Agreed. I'd even go a step further, and say I wish some of the stuff from the first preview would have been reiterated. Like the part about the PC being the primary platform and the console version being more of a port.
They did kind of touch on this in the current preview (with relation to modability) but I really got a better feeling about the alleged PC-focus from the earlier preview. Long live the keyboard and mouse!
Again nothing new from that review! Then again I'm hardcore pro-BI. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I wish BI had more manpower, then they would really show who's the boss!
Not with the current level of skill.
TheReddog
Nov 3 2007, 04:18
I am looking forward to this, lets face reality ArmA was a pretty big let down for a lot of people. It's a good game overall but disappointing in a lot of aspects.
OFP2 is looking nice in my opinion, very nice, and with such resources behind it I am expecting a much more polished product than ArmA 1.08 from the get go.
SaBrE_UK
Nov 3 2007, 12:09
If it's as complex as they say then it will have its fair share of bugs for a while after release.
Journeyman
Nov 11 2007, 19:47
If it's as complex as they say then it will have its fair share of bugs for a while after release.
That depends on the quality of the beta testing and not the complexity of the game! http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]That depends on the quality of the beta testing and not the complexity of the game!
qft
I dont think codies will rely on friends and moderators to test ofp2 before they release and reward them with unbinarised models to make an old campaign demo from yesteryear http://forums.bistudio.com/oldsmileys/smile_o.gif
Average Joe
Nov 13 2007, 20:20
I know that tone of voice http://forums.bistudio.com/oldsmileys/wink_o.gif
Dwarden
Nov 13 2007, 22:59
quality of beta testing got zero effect if you got lazy developers and money hungry publisher and lame marketing staff ...
you would be shocked how often even PAID QA staff reports are ignored ...
Sanctuary
Nov 14 2007, 02:09
quality of beta testing got zero effect if you got lazy developers and money hungry publisher and lame marketing staff ...
you would be shocked how often even PAID QA staff reports are ignored ...
It reminds me of this thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=66481;st=0)
SaBrE_UK
Nov 14 2007, 17:03
Point taken http://forums.bistudio.com/oldsmileys/smile_o.gif
Journeyman
Nov 14 2007, 18:43
quality of beta testing got zero effect if you got lazy developers and money hungry publisher and lame marketing staff ...
you would be shocked how often even PAID QA staff reports are ignored ...
It reminds me of this thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=66481;st=0)
Meaning what? That most games come out as buggy as ArmA?
I think not! Most games come out with a few bugs that got overlooked. ArmA just wasn't (isn't) finished! http://forums.bistudio.com/oldsmileys/tounge2.gif
Therefore beta testing does work and is carried out by ‘most’ developers!
Dwarden
Nov 16 2007, 19:00
i said some and that 'some' is more than 'fraction' ...
try guess what i mean ...
and since 2002 i use rule to buy game after 3 patches ...
because i really don't want to bother myself with lazyness of xyz ...
anyway always i broken the rule i regret it http://forums.bistudio.com/oldsmileys/crazy_o.gif
Lepardi
Nov 16 2007, 19:03
i said some and that 'some' is more than 'fraction' ...
try guess what i mean ...
and since 2002 i use rule to buy game after 3 patches ...
because i really don't want to bother myself with lazyness of xyz ...
anyway always i broken the rule i regret it http://forums.bistudio.com/oldsmileys/crazy_o.gif
Or in case of DICE play as much as you can before they ruin the last small bit of fun in their games.
there is as new preview:
http://www.gamestar.de/magazin....ng.html (http://www.gamestar.de/magazin/preview/action/operation_flashpoint_dragon_rising/1475364/operation_flashpoint_dragon_rising.html)
Maybe someone will translate it.
EDIT:
seems to be an old article.
FCOPZ-Illuminator
Nov 23 2007, 16:09
there is as new preview:
http://www.gamestar.de/magazin....ng.html (http://www.gamestar.de/magazin/preview/action/operation_flashpoint_dragon_rising/1475364/operation_flashpoint_dragon_rising.html)
Maybe someone will translate it.
EDIT:
seems to be an old article.
Nothing to tell some news.... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Only 4 new "Target Shots".
martinovic
Nov 23 2007, 16:16
The article is talking about the scenario, not much more.
On another note, i just played Colin McRae DiRT and lost most of my hopes for this game. DiRT has a car handling that is worse than Mario Kart 64. They touted that game as a simulation. So if that is their idea of a realistic simulation then OpFlash 2 can go fuck itself.
CoD4 already has the shiny shiny boom boom british/american patriot market for itself so maybe Codemasters would have some sense and not try to cut into that market... Nope, they took on much more popular arcade racers with DiRT, so who knows what they want with this game...
I really thought DiRT would be better... But it looks great, that's for sure.
DiRT has a car handling that is worse than Mario Kart 64. They touted that game as a simulation.
Ever used a car in ArmA? http://forums.bistudio.com/oldsmileys/wink_o.gif
Meh, I just played Mario Kart 64 and it rocks :P
martinovic
Nov 23 2007, 17:27
DiRT has a car handling that is worse than Mario Kart 64. They touted that game as a simulation.
Ever used a car in ArmA? http://forums.bistudio.com/oldsmileys/wink_o.gif
Meh, I just played Mario Kart 64 and it rocks :P
I know, i know... But Codemasters said DiRT was a rally sim...
colkurtz
Nov 28 2007, 15:06
A sort of update on ofp2's progress, not sure if its going in the same direction as ARMA2 and ARMA, looks ok for now.
http://armed-assault-zone.com/news.php?readmore=494
http://www.computerandvideogames.com/article.php?id=171996
http://www.armed-assault-zone.com/files/news_images/misc/OFP2_1.jpg
http://www.armed-assault-zone.com/files/news_images/misc/OFP2_2.jpg
http://www.armed-assault-zone.com/files/news_images/misc/OFP2_3.jpg
kavoven
Nov 28 2007, 18:35
A sort of update on ofp2's progress, not sure if its going in the same direction as ARMA2 and ARMA, looks ok for now.
http://armed-assault-zone.com/news.php?readmore=494
http://www.computerandvideogames.com/article.php?id=171996
http://www.armed-assault-zone.com/files/news_images/misc/OFP2_1.jpg
http://www.armed-assault-zone.com/files/news_images/misc/OFP2_2.jpg
http://www.armed-assault-zone.com/files/news_images/misc/OFP2_3.jpg
Those screens look too real for me... Bet CM made some nice photos and placed their units in them...
Albert Schweitzer
Nov 29 2007, 10:18
Quote[/b] ]CoD4 already has the shiny shiny boom boom british/american patriot market for itself so...
I like your style of writing, very entertaining indeed. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
SaBrE_UK
Nov 29 2007, 15:33
*Breathes in deeply* AGAIN, those screens are just target shots CodeMasters have rendered. Also all the previous have already been posted. Still, it's the thought that counts http://forums.bistudio.com/oldsmileys/wink_o.gif
Pulverizer
Nov 29 2007, 18:52
The scans were on operationflashpoint2.info
Page 1 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_1.jpg)
Page 2 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_2.jpg)
Page 3 (http://operationflashpoint2.info/images/photoalbum/album_6/ofp2_3.jpg)
At first I was in a total disbelief with codemasters doing ofp2... now after this article I can see there is a sparkle of hope. It seems they are really trying to make it the way it should be, loyal to Operation Flashpoint.
Well, I feared for the worst but that article sounds rather promising. It would be really cool to see a 1st person wargame that genuinely strived for realism. BIS seems to be permanently stuck on the now-boring ofp level, which is understandable but completely unexciting none the less.
And who cares if the shots are edited, I wouldn't mind if it actually looked worse than ArmA.
FCOPZ-Illuminator
Dec 5 2007, 15:08
Today we got a new screen http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Look@<hidden> (http://www.operationflashpoint2.info/news.php?readmore=19)
SaBrE_UK
Dec 5 2007, 15:47
Thanks for that http://forums.bistudio.com/oldsmileys/smile_o.gif Looks nice but it's still a render, and with no proper viewdistance.
colkurtz
Dec 6 2007, 10:12
How can you tell that's a render, not that i'm doubting you on this?
I don`t trust any pictures, unless they are made by me from the demo, once it`s released.
FCOPZ-Illuminator
Dec 6 2007, 14:28
And a lot more.... (http://www.operationflashpoint2.info/news.php?readmore=20)
Dont forget, we still have round about one year to make it true http://forums.bistudio.com/oldsmileys/tounge2.gif
lecholas
Dec 6 2007, 14:46
And a lot more.... (http://www.operationflashpoint2.info/news.php?readmore=20)
Dont forget, we still have round about one year to make it true http://forums.bistudio.com/oldsmileys/tounge2.gif
Hmm... viewdistance at those screens doesn't look impresive at all.
Balschoiw
Dec 6 2007, 15:21
Hmm maybe the working title for the game is "Gorrilaz in the mist" ? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
PrivateNoob
Dec 6 2007, 15:26
The Island is called Skira! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
This game looks and sounds better for each day but Its probably not until you actually get to play it then you can give judgement.
Expected release late 2008. Im reallly looking forward to this.
And a lot more.... (http://www.operationflashpoint2.info/news.php?readmore=20)
Dont forget, we still have round about one year to make it true http://forums.bistudio.com/oldsmileys/tounge2.gif
Hmm... viewdistance at those screens doesn't look impresive at all.
Well they're still rendered remember http://forums.bistudio.com/oldsmileys/wink_o.gif So the environments probably rendered most of all, with the ingame models used with a touch up most likely.
Plus it could just be a foggy day ^^
I still have hope! http://forums.bistudio.com/oldsmileys/smile_o.gif
ArchangelSKT
Dec 6 2007, 16:17
Renders get nicer for each time I think, is that an airtraffic control tower in the background on one of the pics ?
And by the way, why are alot of the info on OPF2 coming from german sites, I can`t understand the comments http://forums.bistudio.com/oldsmileys/sad_o.gif
SaBrE_UK
Dec 6 2007, 16:38
We know they are renders because Codemasters has said many times that any shots shown at this stage are target shots. Also, those shots have already been used in the PC ZONE preview so they are pretty old.
EDIT: Also: http://www.computerandvideogames.com/article.php?id=177025
Not the Neon engine anymore, but the Ego engine http://forums.bistudio.com/oldsmileys/smile_o.gif
NoRailgunner
Dec 6 2007, 17:04
Does anyone really give something for such painted/faked "ingame" OFP2 pics? Better to judge by demo gameplay than by pics and advertisement http://forums.bistudio.com/oldsmileys/tounge2.gif
Icewindo
Dec 6 2007, 17:30
How can you tell that's a render, not that i'm doubting you on this?
Well compare it with the trailer avaiable on youtube, it just looks like it... which is rendered (confirmed)and codemasters started hiring developers for OFP2 just about 6 months ago...
Well G$ (gamestar) can write reviews, I don't care... until there are REAL screenshots out.
Maddmatt
Dec 7 2007, 06:40
...and codemasters started hiring developers for OFP2 just about 6 months ago...
They have been advertising positions for OFP2 for over 2 years, since about when BIS split up with them.
Quote[/b] ]Hmm... viewdistance at those screens doesn't look impresive at all.
well as people have already said they are renders or Target shots. and second lol i think it may be used to give atmosphere, War is not always fought on nice pretty days without a cloud in the sky http://forums.bistudio.com/oldsmileys/tounge2.gif
lecholas
Dec 7 2007, 09:49
Quote[/b] ]Hmm... viewdistance at those screens doesn't look impresive at all.
well as people have already said they are renders or Target shots. and second lol i think it may be used to give atmosphere, War is not always fought on nice pretty days without a cloud in the sky http://forums.bistudio.com/oldsmileys/tounge2.gif
Ofcourse, but I'd prefere it like in ARMA or OFP - default is the higher view distance, which you can reduce for effect. Hope I'm wrong (because I have some expectations for OFP2 - especially if it comes to AI, squad commanding, chain of command - things that OFP and ARMA - and i fear that ARMA2 will too - lack), but from my experience if developers concentrate on a feature which is important for them (eg. distance of sight) they will surely show it in their pics. Again, let's hope I'm wrong.
EGO Press Release (http://www.codemasters.com/press/?showarticle=11189)
Lol, 40mln
colkurtz
Dec 7 2007, 15:42
$40 million is stupid money, think of what BIS could deliver with that sort of money.
Despite the massive budget and the legion of coders i some how feel that ofp2 wouldn't be anywhere as good arma2.
It's just a hunch that's all.
Yea when I got the email from Gamespot saying there was more OFP2 news I was like.... aHHHH!!! I'm already late for work, and I've got my torrents running! I can't check now, it'll take forever and I'll be even later for work! NOoooooooooooo!
What did I do? I checked it of course! http://forums.bistudio.com/oldsmileys/smile_o.gif
Sadly its just EGO. Pfft. At least they are making large changes to the Neon engine, because dirt did not play so well on lower machines.
Oh and, has no one mentioned this yet?
http://img135.imageshack.us/img135/2641/91462320071206screen001ia3.jpg
Higher Resolution available at gamespot. This looks like gameplay! With rendered scenery. See the chopper edges?, Credit: Gamespot, December 6.
Gah, more prerendered stuff.
I don't expect to see much un-pre-rendered stuff until much closer to the release date. http://forums.bistudio.com/oldsmileys/wink_o.gif
Looks awesome none-the-less. http://forums.bistudio.com/oldsmileys/smile_o.gif
lol send me link plz http://forums.bistudio.com/oldsmileys/biggrin_o.gif i cant find it http://forums.bistudio.com/oldsmileys/crazy_o.gif
Lol i found http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
smellyjelly
Dec 8 2007, 01:56
Looks prerendered to me. http://forums.bistudio.com/oldsmileys/confused_o.gif
I'm sure this game is going to be good though. Still, if it's this vs ArmaII I'll have to go with ArmaII, just because I like BIS. http://forums.bistudio.com/oldsmileys/tounge2.gif
SaBrE_UK
Dec 16 2007, 13:51
Stuff that hasn't been posted yet, including a nice scan of a tank looking downrange with what looks like high viewdistance. Click HERE. (http://prison.tibet225.server4you.de/ww2pn/combat/index.php?game=3)
Quote[/b] ]a tank looking downrange with what looks like high viewdistance.
Still looks pre-rendered to me, so it doesn't say anything about the actual ingame view distance that you can achieve while maintaining a high framerate. Also as everyone that makes ingame photography on a regular basis would know, you turn your settings all the way up, since a single picture doesn't show the framerate (or lack of) anyway.
SaBrE_UK
Dec 16 2007, 16:49
Yeah it'll still be pre-rendered and target shots but it's the fact in most of the pics it seems the devs are not going for a long viewdistance. When I see a pic with a long-range view it tells me one of their "targets" is such a thing, which is good http://forums.bistudio.com/oldsmileys/smile_o.gif .
danowen
Dec 16 2007, 21:01
looks a bit soldner ish thats good.
It's all prerendered photoshoped stuff. Until I see an actual video, or better, have a demo in my hands I'm not expecting much. Look at crysis, what they promised with the looks and what they actually delievered.
NoRailgunner
Dec 17 2007, 18:51
Games - don't praise anything before you have try it out!
Only (art)pics but for some guys its an kind of revelation and soon enough they made newspages, homepages and forums to discuss about the "better" OFP2. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
SaBrE_UK
Dec 18 2007, 13:35
Yeah but most of us are just talking about a subject we enjoy discussing and hoping for a good game in both OFP2 and ArmA2. What's wrong with that?
I wonder whether this will be linear or open ended, and whether Codemasters will include a built in mission editor. Without these things, it isn't a true OFP successor. Will it feature a full tool set? Regardless of BIS's delays getting us ArmA's tools, we still got 'em.
I'm picturing locked off BF2 sized play areas. Even if these are prerendered shots..if they intend that level of terrain detail I just don't see them creating 20km by 20km maps.
Find it odd that some see it as a question of ArmA II or OFP2. We'll have ArmA II and OFP 2. Whoever said two games can't reside on one machine.
Average Joe
Dec 19 2007, 10:48
I'm picturing locked off BF2 sized play areas. Even if these are prerendered shots..if they intend that level of terrain detail I just don't see them creating 20km by 20km maps.
The've already said their going for open gameplay, whats so hard to believe?
Their definition of "open".
Average Joe
Dec 19 2007, 13:06
It can be done, and for the love of god if they know whats good for them. As they say, they will stick to what OFP was orginally about.
I also believe everything developers see in previews. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Still, we'll see.
SaBrE_UK
Dec 19 2007, 15:21
They're hardly going to say: "We think it'll be a bit like OFP1, and it won't include what a lot of the fans liked the first time around." That'd just be stupid.
I got the gist that CM realise that OFP2 has a lot of potential customers, since OFP1 sold over a million. Let's hope they actually do stay true to those fans.
badlymad
Dec 20 2007, 03:47
Frankly, I can't shake the belief that Codemasters will pretty much go the route that Ubisoft took with Ghost Recon and turn it more or less into a first person action game with some tactical elements. The final result will probably be spectacular visually, but somehow I don't think that it is going to have any of the lasting power of the original OFP in terms of community participation; after all, it is much easier to make money by producing expansions (a la EA) rather than promoting an active modding community.
yeah, I also think this will be a shooter - it seems like ARMA is too complicated for today's customer, just look at the multiplayer in Arma - you lucky to get 100 people playing online at once (at least on public servers) while in COD4 you have thousands and thousands and thousands...
NoRailgunner
Dec 20 2007, 15:37
COD4 is easy shooting and console guys don't want realism - its better to have great graphics, nice sound and action options in the middle of screen. Don't forget that bunny hopping stuff.
It's very difficult for those action heroes to slow down, observe and get information before http://forums.bistudio.com/oldsmileys/pistols.gif
Anyway we will see if we can use/play ArmA2 and OFP2 in 2009.
maxqubit
Dec 24 2007, 20:45
COD4 is easy shooting and console guys don't want realism - its better to have great graphics, nice sound and action options in the middle of screen. Don't forget that bunny hopping stuff. Anyway we will see if we can use/play ArmA2 and OFP2 in 2009.
Absurd post, based on nothing. Back in the xbox days GR and GRIT were favs amongst many xbox gamers ... in 2009 they finally will try again with ArmA2/OFP2, a bit late for my taste as the 360 is allready 4 years old by then.
Funny that pc guys always seem to know what console guys want. I just can feel the 'mind reading' happening inside my head:)
I don't think you represent the majority. I would guess the majority of console people just want to pop the game in and have some quick fun, which isn't exactly what ArmA or OFP is made for, it takes a bit longer but is still fun, but if you want to rush through it you won't have fun in most cases.
maxqubit
Dec 25 2007, 11:29
I don't think you represent the majority. I would guess the majority of console people just want to pop the game in and have some quick fun, which isn't exactly what ArmA or OFP is made for, it takes a bit longer but is still fun, but if you want to rush through it you won't have fun in most cases.
Perhaps, but 5% of 10 million XBL gamers is still 500k:)
martinovic
Dec 25 2007, 18:28
I don't think you represent the majority. I would guess the majority of console people just want to pop the game in and have some quick fun, which isn't exactly what ArmA or OFP is made for, it takes a bit longer but is still fun, but if you want to rush through it you won't have fun in most cases.
Perhaps, but 5% of 10 million XBL gamers is still 500k:)
Last numbers i read about Xbox 360 owners was that only around 6 mil ever logged in online with their machine and that 2 mil of the 360s sold are "secondaries", to replace bricked ones. That would be hilarious though, no? Microsoft actually selling more 360s because people buy a second one in case their original breaks.
Quote[/b] ]GR and GRIT were favs amongst many xbox gamers
The original Xbox was a failed platform however, that lost tons of money and had a small following.
Quote[/b] ]Funny that pc guys always seem to know what console guys want. I just can feel the 'mind reading' happening inside my head:)
Well just look at salefigures. Plus looking at games themselves is also an easy indication. Compare Bioshock's lack of depth to System Shock, or compare Deadly Shadows' levels to Thief 1 and 2. Deus Ex 2 to the original.
This isn't a hardware issue, another example; Richard Burns Rally was also on consoles and it played just as hard on those as it did on the PC. But it only has a following on the PC as far as i know. On the flip side of that: Colin Mcrae DiRT sold well on consoles and not so well on PC, it's the polar opposite of RBR.
Quote[/b] ]it seems like ARMA is too complicated for today's customer
No, it's simply too stiff for todays customer. How can you have realism without proper physics? It's inexcusable, make the game have battles between only 20 soldiers on each side max, fine, but don't give me 500 stickmen flying around firing laser tracers without any arcing.
And don't come to me with viewdistance because i could see that tower in the middle of the desert in Shadow of the Colossus from everywhere. O.o
maxqubit
Dec 26 2007, 21:03
I don't think you represent the majority. I would guess the majority of console people just want to pop the game in and have some quick fun, which isn't exactly what ArmA or OFP is made for, it takes a bit longer but is still fun, but if you want to rush through it you won't have fun in most cases.
Perhaps, but 5% of 10 million XBL gamers is still 500k:)
Last numbers i read about Xbox 360 owners was that only around 6 mil ever logged in online with their machine and that 2 mil of the 360s sold are "secondaries", to replace bricked ones. That would be hilarious though, no? Microsoft actually selling more 360s because people buy a second one in case their original breaks.
Quote[/b] ]GR and GRIT were favs amongst many xbox gamers
The original Xbox was a failed platform however, that lost tons of money and had a small following.
Quote[/b] ]Funny that pc guys always seem to know what console guys want. I just can feel the 'mind reading' happening inside my head:)
Well just look at salefigures. Plus looking at games themselves is also an easy indication. Compare Bioshock's lack of depth to System Shock, or compare Deadly Shadows' levels to Thief 1 and 2. Deus Ex 2 to the original.
This isn't a hardware issue, another example; Richard Burns Rally was also on consoles and it played just as hard on those as it did on the PC. But it only has a following on the PC as far as i know. On the flip side of that: Colin Mcrae DiRT sold well on consoles and not so well on PC, it's the polar opposite of RBR.
Quote[/b] ]it seems like ARMA is too complicated for today's customer
No, it's simply too stiff for todays customer. How can you have realism without proper physics? It's inexcusable, make the game have battles between only 20 soldiers on each side max, fine, but don't give me 500 stickmen flying around firing laser tracers without any arcing.
And don't come to me with viewdistance because i could see that tower in the middle of the desert in Shadow of the Colossus from everywhere. O.o
Nice post ... but what does it prove??? That we can't have OFP2 and/or Arma2 on 360?
(there is an etiquette on the BFS forum regarding consoles ... nice touch)
LtCmdrBoon
Dec 31 2007, 07:24
well hopefully arma2 & ofp2 devs will be in competition to make the best, coz they know if they dont they will loose monies. And consoles are more for the arcade/party/action type of game, but then again (i've not tried the 360) it's always been difficult to do anything with "complexity" with them (imagine the key combo's to remember for eg)
I want a realistic sim, nice pretty screen and bugs fixed, the LOLs gone a month later when the next shooter comes out, for a decent community, arma's community now certainly ain't bad, although i've never seen so much swearing since SL came out http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Quote[/b] ]well hopefully arma2 & ofp2 devs will be in competition to make the best, coz they know if they dont they will loose monies.
Remeber thought that codies is a significantly larger company than bis, they have far more developers working on the OFP2 project then Bis on the Arma2 project.
But Bis has suprised us in the past.
yeah, I also think this will be a shooter - it seems like ARMA is too complicated for today's customer, just look at the multiplayer in Arma - you lucky to get 100 people playing online at once (at least on public servers) while in COD4 you have thousands and thousands and thousands...
But COD4 doesn't lag like a pig.
Seems quite obvious to me.
I'd rather play COD4 multiplayer than ArmA and I'm a hardcore ArmA fan.
I have the same kind of expectations as most, I think, for Flashpoint 2. It won't be by the same people. It will be sequel to OPF in name and theme only.
But I am very intrested in all games with this theme. So I will be trying it out and hoping for the best.
Quote[/b] ]well hopefully arma2 & ofp2 devs will be in competition to make the best, coz they know if they dont they will loose monies.
Remeber thought that codies is a significantly larger company than bis, they have far more developers working on the OFP2 project then Bis on the Arma2 project.
But Bis has suprised us in the past.
Codemasters is two brothers I thought?
They have been releasing computer games titles to limited success over the last 20 years. Their games used to cost a fiver each.
I don't think they are exactly a massive multinational. I don't even think they are publicly listed, just a local family business.
I don't remember them having any other best sellers besides Flashpoint.
They have been beset by financial difficulties in the last few years.
I hope they do what UT3 did and allow mods for the PS3 version. I also hope they make the game's singleplayer long. Halo3,CoD4, and Gears took me two sessions to beat the SP, way too short for 60$ games. Espcially when they want you to pay extra for online.
shinRaiden
Jan 4 2008, 18:21
Ah, but then sony blocked the tools that allow the packaging and transfer of those mods, for the blindingly obvious reason that there's no way for Sony to protect the platform from malformed community content. The unreal team and sony have been going back and forth on this lately, since everyone's mad at unreal for failure to deliver on their launch promises.
They've developed, but sony won't let them deliver. Now in all fairness, it's actually more likely that sony's worried about non-revenue content that they can't slice money from. But, the ability for an unknown third party to inject unvalidated content into the public stream inherently allows for cheat exploitation that would ruin the entertainment of the games, and significantly devalue the platform.
Suppose CoD4 on the Playstation 3 was infested as bad as Arma is. What sort of impact do you think that would have on the console market in general? The isolation from alteration as a cheat prevention mechanism is one of the advantages of consoles over PC's.
Ah, but then sony blocked the tools that allow the packaging and transfer of those mods, for the blindingly obvious reason that there's no way for Sony to protect the platform from malformed community content. The unreal team and sony have been going back and forth on this lately, since everyone's mad at unreal for failure to deliver on their launch promises.
They've developed, but sony won't let them deliver. Now in all fairness, it's actually more likely that sony's worried about non-revenue content that they can't slice money from. But, the ability for an unknown third party to inject unvalidated content into the public stream inherently allows for cheat exploitation that would ruin the entertainment of the games, and significantly devalue the platform.
Suppose CoD4 on the Playstation 3 was infested as bad as Arma is. What sort of impact do you think that would have on the console market in general? The isolation from alteration as a cheat prevention mechanism is one of the advantages of consoles over PC's.
The tools are coming out. Joystig has an artical on it. http://www. ?Joystig.com/2008/01/03/Ut3s-ps3-mod-cooker-expected-next-week/ ? I wouldn't worry about cheaters too much many PC online shooters have mod support and are very succesful. Anti-cheat systems will help too.
Quote[/b] ]well hopefully arma2 & ofp2 devs will be in competition to make the best, coz they know if they dont they will loose monies.
Remeber thought that codies is a significantly larger company than bis, they have far more developers working on the OFP2 project then Bis on the Arma2 project.
But Bis has suprised us in the past.
Codemasters is two brothers I thought?
They have been releasing computer games titles to limited success over the last 20 years. Their games used to cost a fiver each.
I don't think they are exactly a massive multinational. I don't even think they are publicly listed, just a local family business.
I don't remember them having any other best sellers besides Flashpoint.
They have been beset by financial difficulties in the last few years.
Micro Machines!!!
Codemasters is two brothers I thought?
They have been releasing computer games titles to limited success over the last 20 years. Their games used to cost a fiver each.
I don't think they are exactly a massive multinational. I don't even think they are publicly listed, just a local family business.
I don't remember them having any other best sellers besides Flashpoint.
They have been beset by financial difficulties in the last few years.
Erm. No. They started as two bedroom programmers in the 80s but then grew out of that. Codemasters does have a lot more devs than two brothers and they most likely have more devs than BIS. They probably have more money than BIS.
They are no local family business. Where did you get that idea? BIS wouldn't go to a local family buisness to publish OFP. Jeez. They aren't a massive multinational like EA but they are bigger than BIS.
And they have at least one other title which you surely know: Colin McRae Rally.
Dunno if this got posted..
http://www.ofp2.info/
Quote[/b] ]I'm so sorry with BIS but it's surely that OFP2 will be best than arma 2.
Why?
OFP2 will use a recent Engine
Arma2 will use a VERY OLD engine... the same of OFP... and Arma...
We read of new features in Arma2... but they are joking us... because the old and bugged engine is the same...
The best move of BIS must be to create a new engine! But they want to earn other money from us, before create a new engine...
But OFP2 will be released before Arma2 and if it will be realistic like OFP/Arma series... Arma2 will be a flop...
The reborn of BIS will be with Game2... if it will exist...
Posting this from here. (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=72124)
Well now sir, we haven't seen anything but target shots from the OFP2 devs, big empty words but nothing real, on the other hand we have seen news from ArmA2 and footage and the devs are keeping us updated with what's happening, what's being improved, how it's being improved, they are taking notes of the suggestions and if possible implementing them(I hope the one stance for all animations have been changed).
Most games so far have been made on updated engines, or at least partially upgraded engines of previous versions of the game(talking about part 2 of games). Contrary to your thinking, game engines aren't easy to code and are becoming ever harder to code, so making a new engine that will work flawlessly is just not possible in a short time frame, it takes a large team, a lot of money and time and a whole lot of effort. It's easier to redo the parts of the engine that are becoming outdated.
As it stands right now, OFP2 will not be released in 2008, unless they have a wizard on their team, or coding slaves that don't sleep, eat or drink. I have my fair share of doubts if OFP2 is actually being developed actively or was it just a huff and puff to get some media attention.
And to the article and a few points pointed out on ofp2.info.
Quote[/b] ]● There is no health bar
● If you get hit, you will bleed and won't be able to aim and shoot precisely (like in OFP)
● Only a medic can heal you
● Every air and land vehicle has been created as realistic as possible with appropriate sounds
● There will be detailled vehicle damages and dirtiness (like in Colin McRae: Dirt)
● The most realistic ai can be influenced by fear and enthusiasm and develope own tactics
What else was expected? Still no real game shots. Nothing has been shown that could indicate actual gameplay. They're just blowing smoke around. Again. The points that were weeded out are expected and nothing special. Seems that only a medic can heal you is a big enough thing to get pointed out. Same with no health bar. Since when has the no health bar pointed out realism?
SaBrE_UK
Mar 6 2008, 16:46
I'm sure they'll give us all a huge update on the game some time and rouse a lot of interest that way. I agree, though it will not be out in 2008, unless the huge team they have are making the development time much shorter.
Another thing: In PC Zone (UK magazine) OFP2 is mentioned in a Race Driver: Grid article. It says tanks were shown and that OFP2 will include the same damage system as Grid, complete with dynamic crumpling and destruction of vehicles (and perhaps buildings?).
SiC-Disaster
Mar 8 2008, 13:24
They say they want it as realistic as possible, but somehow i have the feeling that by that sentence they mean:"as realistic as possible to the point the mainstream audience will still buy it" wich means simplification.
As soon as i hear the words "streamlining" or "making things more accessible" i know enough. They've done it to both Ghost Recon and Rainbow Six and raped the entire franchises that way.
martinovic
Mar 8 2008, 15:37
They say they want it as realistic as possible, but somehow i have the feeling that by that sentence they mean:"as realistic as possible to the point the mainstream audience will still buy it" wich means simplification.
As soon as i hear the words "streamlining" or "making things more accessible" i know enough. They've done it to both Ghost Recon and Rainbow Six and raped the entire franchises that way.
Yea, CoD, RS, Ghost Recon. These are all called realistic... But they aren't, not by a long shot.
I even heard Need for Speed Most Wanted called realistic... So them using that word hasn't eased my fears one bit...
If OFP2 is to OFP as Colin McRae DiRT is to Colin McRae Rally then the game will be BF2...
Commando84
Mar 9 2008, 14:11
well i was never serious that codemasters could deliver a true sequel to ofp not without bis http://forums.bistudio.com/oldsmileys/biggrin_o.gif
anyone that thought so well sorry for you guys..
I blame simplification and unoriginality of games on the consoles. Whenever I hear that a game is going to be release on the PC AND on a console I get a twitch because I know the game is going to be dumbed down so the people who can't handle a PC(is it that hard? driving a car is harder) can play it too.
Two new screenshots:
http://www.pcgames.de/aid,635....point_2 (http://www.pcgames.de/aid,635389/Bildergalerie/Taktik-Shooter/Impressionen_von_der_Front_-_Galerie-Update_zu_Operation_Flashpoint_2/)
SaBrE_UK
Mar 9 2008, 17:41
Thanks for the effort, but they're definitely not new :/
Thanks for the effort, but they're definitely not new :/
Besides from not being screenshots, but edited renders http://forums.bistudio.com/oldsmileys/whistle.gif
Thanks for the effort, but they're definitely not new :/
o.O The news site told me they were new... sorry ^^
Longjocks
Mar 9 2008, 20:24
I figured I'd post this here for some of you that may not frequent the Codies forum:
Quote[/b] ]EGO™ Engine - Exclusive Community Q&A session
Hi everyone,
We realise that there is currently a lot of interest in the EGO™ engine that will be powering Operation Flashpoint 2, and in order to answer some of your questions we've managed to line up an exclusive Community Q&A session with the development team!
If you want to get involved just submit your question in the thread below, and we'll send over the pick of the bunch to the dev team to be answered.
Please note however, that the dev team will only be answering questions specific to the EGO engine and it's use in Operation Flashpoint 2, and will not be able to answer any questions regarding game features at this point. This thread will be closed at 12pm GMT on March 21st, so if you have a question to ask make sure you get it in before then.
Let the questions begin!!!
You can find the thread HERE (http://community.codemasters.com/forum/showthread.php?t=265008).
SaBrE_UK
Mar 20 2008, 13:03
New info: Apparently it is coming out this year http://forums.bistudio.com/oldsmileys/wow_o.gif
http://www.videogaming247.com/2008....release (http://www.videogaming247.com/2008/03/19/operation-flashpoint-2-confirmed-for-winter-release/)
http://www.gamershell.com/news_46775.html
Sennacherib
Mar 20 2008, 13:10
Quote[/b] ]The game will use a new FPS variant of Neon technology
FPS!! hum! this annoys me. a FPS can't be a simulation, i mean a real simulation. For example, Arma is not really a FPS.
the future will tell us how , how ofp2 will be ultimately
SaBrE_UK
Mar 20 2008, 13:29
Technically FPS can mean from the first-person view, so not limit the game's realism at all. I do think that anything with the traditional "floating camera" FPS viewpoint (e.g. HL2, Crysis, BF2 etc.) has limitations when it comes to realism, at least the way they are now. In ArmA, where you see your rifle is where your enemy sees your rifle; where your feet are to you is where they are to your enemy.
I also suspect that is old information, since it's the EGO engine that will be used, and the Neon is a previous iteration of it.
But honestly- watch this:
http://www.gamershell.com/download_23761.shtml
...Really impressive gameplay video of GRID, which uses the same engine as OFP2. If it looks anything like that I'll be very pleased.
2 new screen shots?
http://ofp2.info/ftp/pics/news/pics1/ofp2picsmarch01.jpg
http://ofp2.info/ftp/pics/news/pics1/ofp2picsmarch02.jpg
I dont think it is actual ingame shots tho
ArchangelSKT
Mar 25 2008, 17:24
First one was featured in an article some time ago I think.
The second one I haven`t seen before http://forums.bistudio.com/oldsmileys/biggrin_o.gif
SaBrE_UK
Mar 25 2008, 19:50
Both old in the sense that they were scanned from an article but new as actual renders released digitally.
Sanctuary
Mar 25 2008, 21:05
I wonder when there will be real ingame screenshots, not those successive staged, photoshopped and renders ones that tell nothing at all about that game.
And what exactly are those troops in all those renders ? other than the usual m4/m16 variations, i don't recognize the camos (it seems a mix of some bizarre variant of multicam with some part of acu colored in green and some other unidentified leafs)
Supernova
Mar 25 2008, 21:17
Indeed sanctuary is right , with the photoshopped image you cannot even know if the troops have MARPAT or ACU or some mix of both.
I wonder when there will be real ingame screenshots, not those successive staged, photoshopped and renders ones that tell nothing at all about that game.
And what exactly are those troops in all those renders ? other than the usual m4/m16 variations, i don't recognize the camos (it seems a mix of some bizarre variant of multicam with some part of acu colored in green and some other unidentified leafs)
When people call their bluff.
"Winter 2008 a spokesman said".
ORLY?
If they are aiming for a winter deadline then they should have enough to show acutal ingame screenshots by now. But nope. Showing vids of the gameplay is also a dream far away.
BlackScorpion
Mar 25 2008, 21:42
Ooooh, lefties! http://forums.bistudio.com/oldsmileys/tounge2.gif
shinRaiden
Mar 26 2008, 00:30
I wonder when there will be real ingame screenshots, not those successive staged, photoshopped and renders ones that tell nothing at all about that game.
And what exactly are those troops in all those renders ? other than the usual m4/m16 variations, i don't recognize the camos (it seems a mix of some bizarre variant of multicam with some part of acu colored in green and some other unidentified leafs)
iirc, (so take it as it is) I read somewhere that the released pictures were implied to be 'concept art' so that the design team could get a feel for what their targeted objectives are. If that is the case, then that is a very concerning - for them - attitude.
SHWiiNG
Mar 27 2008, 08:51
seriously i would laugh so much if all this time we thought they were renders, but they were actual screenshots.
......
Naa.. i seriously doubt that http://forums.bistudio.com/oldsmileys/tounge2.gif
IceBreakr
Mar 27 2008, 09:38
I have a confirmation from a local game dealer that OFP2 is scheduled for Fall 2008. Hmm...
If these are screenshots, the viewdistance is lower than Turok64. Ten meters and then fog?
ArchangelSKT
Mar 27 2008, 11:43
I don`t think that they are, all are renders that represent "target shots" as they call them in the sense it is what they are working towards.
At least that is what they have said.
And about the fog thing, I don`t think you have to worry.
Maybe it just is really foggy http://forums.bistudio.com/oldsmileys/tounge2.gif , I say it is part of the atmosphere.
I`m sure the viewdistance is acceptable, there are other "target shots" that look better in that respect.
Especially one with a tank overlooking a lake or coastline.
ArchangelSKT
Mar 27 2008, 11:53
I have a confirmation from a local game dealer that OFP2 is scheduled for Fall 2008. Hmm...
If that turns out to be true then it will be one of most "quiet" games I have seen coming out on the market, especially thinking about the fact that it is indeed a big title for Codemasters since they have said that they have never had a bigger team working on a game before.
They better start making PR soon if they aim for a fall 2008 release.
On the other hand though as I have mentioned before it will be nice for once to see alot of info and screens, videos etc from a game knowing it is only a few months away rather then the usual 18+ as is more normal.
So in that sence you can create a rapid interest in a title and get instant payback, and of course the brand name doesn`t hurt either I guess.
Personally though I expect a 2009 release.
SaBrE_UK
Mar 27 2008, 16:02
The word is a next Winter release, so end of 2008/ start of 2009, probably slipping to mid or end of 2009 (I expect).
SHWiiNG
Mar 28 2008, 09:22
Above: I agree with what you mean about a quiet release.
Mabe they will start with an advertising campaign where the television advertisement is only 2 seconds long, blink and you'll miss it. http://forums.bistudio.com/oldsmileys/whistle.gif
Codemasters is two brothers I thought?
They have been releasing computer games titles to limited success over the last 20 years. Their games used to cost a fiver each.
I don't think they are exactly a massive multinational. I don't even think they are publicly listed, just a local family business.
I don't remember them having any other best sellers besides Flashpoint.
They have been beset by financial difficulties in the last few years.
Erm. No. They started as two bedroom programmers in the 80s but then grew out of that. Codemasters does have a lot more devs than two brothers and they most likely have more devs than BIS. They probably have more money than BIS.
They are no local family business. Where did you get that idea? BIS wouldn't go to a local family buisness to publish OFP. Jeez. They aren't a massive multinational like EA but they are bigger than BIS.
And they have at least one other title which you surely know: Colin McRae Rally.
Codemasters is a father and son team. Richard and David Darling.
They had been publishing computer games for over a decade before Operation Flashpoint released.
I used to buy their games for a fiver too.
I played them on ZX Spectrum, BBC Micro and Amiga.
Given the state of the companies BIS got to publish ArmA, I don't think comparisons to EA are altogether warranted.
Operation Flashpoint had almost zero penetration of the U.S. market for years after launch.
If you're aiming at the owners, then yes, two people do own it, but there's a lot more people employed by Codemasters than 2.
Quote[/b] ]Operation Flashpoint had almost zero penetration of the U.S. market for years after launch.
Precisely, in the US market, but dont forget that europe exists.
I believe that the majority of sales of OFP were in Europe.
so no, there wouldnt be a dent in the US market because most sales were not made there.
Average Joe
Apr 3 2008, 14:02
I wonder how the console versions going to play-out.
Quote[/b] ]Operation Flashpoint had almost zero penetration of the U.S. market for years after launch.
Precisely, in the US market, but dont forget that europe exists.
I believe that the majority of sales of OFP were in Europe.
so no, there wouldnt be a dent in the US market because most sales were not made there.
They made millions of sales in Europe.
GOTY sized ones.
Europe is currently 60% of the PC game market.
At the time however, it wasn't. The U.S. was.
Given that the game was clearly targeted at the U.S. market, things could have perhaps gone better.
If you're aiming at the owners, then yes, two people do own it, but there's a lot more people employed by Codemasters than 2.
I stand corrected mate, they sold the company last summer.
Family business no more.
EndersLoop
Apr 6 2008, 23:35
I wonder how the console versions going to play-out.
You can bet it will be the same as the pc version. I don't really see them making different versions and keeping the same projected time line. I am definitely prepared for a new and probably different experience. Here is hoping E3 in July will show us some good stuffs huh? Three months to go. http://forums.bistudio.com/oldsmileys/pistols.gif
Albert Schweitzer
Apr 6 2008, 23:44
I have a confirmation from a local game dealer that OFP2 is scheduled for Fall 2008. Hmm...
sorry but Game dealers dont know jack! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
colossus
Apr 7 2008, 17:30
I have a confirmation from a local game dealer that OFP2 is scheduled for Fall 2008. Hmm...
sorry but Game dealers dont know jack! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Here we go again, the great confusion on who makes what.
Both Bohemia and Codemasters should get a grip and do some extensive PR-work, so that people know we are talking about 2 games and not 1. Plus adding their games on the map. Which, I would say, haven't been all that successful so far.
I just hope it is better than what we got. unlike most of you I can't waste an entire day to try and finish 1 Evolution round nor do I have 20+ friends to do these epic battles so the whole concept is lost on me and my friends.
I just hope it is better than what we got. unlike most of you I can't waste an entire day to try and finish 1 Evolution round nor do I have 20+ friends to do these epic battles so the whole concept is lost on me and my friends.
Then why dont play the SP Evolution. Problem sorted.
Viper23rd
Apr 15 2008, 20:30
Regarding those screenshots, the thing I love about BIS is that they release actual screenshots, showing how the engine is, knowing the screenshots are untouched and genuine. Not like that rubbish from other developers/publishers who provide us with eyecandy in the form of rendered movies (like the OFP2 one) and screenshots heavily retouched by Photoshopped.
Which I can understand in a way, if a game looks good people will more likely buy it. It all comes down to making a proper game, if the game looks/plays bad then it won't be a succes, regardless if the trailers/screenshots look ace or not.
Yours,
Longjocks
Apr 15 2008, 22:15
It all comes down to making a proper game, if the game looks/plays bad then it won't be a succes, regardless if the trailers/screenshots look ace or not.
Maybe for free-thinking gamers, but some of the stuff Ubi is pumping out is full of only glitter and bugs, yet they're selling through the roof.
Really, these target renders are just for giving an idea of what the game might look like. They seem to be mainly for preview articles so they can have some imagery in them rather than just text. Codies aren't exactly throwing them our way and saying, "Look at these amazing screens of our game!" It's concept art. Every game has concept art. No one seems to go off at concept art for any other game.
maxqubit
Apr 15 2008, 22:36
It's concept art. Every game has concept art. No one seems to go off at concept art for any other game.
Hey, this is 'the church of BIS/ArmA' ... (not allowed to say nice things about others, heck they even slash their OWN brothers here ... Elite anyone???)
ShadowY
Apr 18 2008, 20:04
I know what I`m buying at the end of the year..OFP2 and not another bugfull crappy patched ArmA(2) http://forums.bistudio.com/oldsmileys/xmas_o.gif
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