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Rainbow
Apr 17 2007, 21:51
http://www.vbs2.com/site/images/USMC_small.jpg

"After several years under development, Bohemia Interactive is extremely pleased to announce the official release of VBS2.

In addition, a 31 minute movie showing a complete technical overview of VBS2 has been developed and can be viewed below:"

VBS2 Tech Overview High Res (435 mb) (http://www.vbs2.com/media/movies/vbs2_tech_features_final.wmv)

MattXR
Apr 17 2007, 22:09
Yeah its nice.. too bad they decided to keep the good stuff from us public.. i hoped this stuff BIS would of made into arma..  http://forums.bistudio.com/oldsmileys/confused_o.gif

Quote[/b] ]
VBS2 vs Armed Assault


VBS2 shares the same underlying game engine (Real Virtuality 2) as Bohemia Interactive's computer game ArmA: Armed Assault. Whilst the game engine is the same, numerous functionality enhancements are included with VBS2 to enable use of the product for training and experimentation.

Functionality improvements in VBS2 include:

Rapid terrain development through VMAP data import

Destructible buildings

Improved personal inventory system

Real Time Mission Editor

3D Mission Editor

Integrated fire support system

Modifiable agent AI

Admin/user modes

'Interact with vehicles' action menu item

Integrated after-action review (AAR)

HLA/DIS compatibility (through LVC Game)

Improved simulation of armored weapon platforms

Lets just hope the community can mod it http://forums.bistudio.com/oldsmileys/mad_o.gif

Heatseeker
Apr 17 2007, 22:23
Seems ok but im more than happy with Arma http://forums.bistudio.com/oldsmileys/smile_o.gif .

I still feel like using vbs1 sometimes...

colossus
Apr 17 2007, 22:35
550 MB http://forums.bistudio.com/oldsmileys/crazy_o.gif
...well, it's 30 minutes so I guess it's worth the wait. This should be interresting to watch. http://forums.bistudio.com/oldsmileys/smile_o.gif

Rainbow
Apr 17 2007, 22:48
http://virtualbattlespace.com/store/images/box_vbs2.gif - BUY NOW ONLY FOR $1,500.00! http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Whole list of VBS2 features:

*Realistic motion captured animations
*Authentic sounds and weapon discharge effects
*Robust tracer modelling accurate tracer/ball ratio and ‘dim tracers’ that bloom through NVG
*Ballistic model incorporates coefficient to allow for a 99% match to real-world ballistic behaviour
*Projectiles can penetrate permeable materials such as wood and tin
*Projectiles will ricochet when striking a suitable surface at a suitable angle
*Enhanced iron sights, weapon recoil and weapon movement
*Massive detailed environments (up to 10000kms2), including As Samawah and Green Zone terrain areas.
*Varied and detailed foliage
*High dynamic range rendering
*Wide selection of ADF and USMC units and vehicles (over 200)
*A range of middle-eastern unit and vehicle representations
*Improved Night Vision simulations
*Fully functional TALON Robots
*Fully functional UAV simulation
*Multiple fully functional gunner positions per vehicle
*New vehicle interaction interface
*Accurate vehicle animation depicting functionality of doors, hatches and more
*Interact and manipulate objects...i.e. traffic cones, CP signs, road spike strips.
*Completely new Real Time Editor allows scenario design during operation of a training mission. Can now edit in 3D mode in addition to 2D mode.
*An entirely new After-Action Review system
*NATO marker generation and marker overlay system
*Fatigue and suppression models for infantry
*Real-time day/night cycle; accurate star scape, sunrise and sunset based on unit’s latitude and longitude location.
*Variable weather, sea states and changing tides
*Accurate moon phases (influences visibility at night)
*Four training mission tutorials covering basic movement, weapon firing range, navigation and section command
*Comprehensive User, Administrator and Editing manuals
*The VBS2™ library which allows all vehicles and weaponry to be tested
*HLA/DIS gateway (available separately end of April)
*All Armed Assault game add-ons

fireship4
Apr 17 2007, 22:59
Well isn't it possible just to cut a whole lot of the code directly out of VBS2 and put it in ARMA? Can't somebody who buys it do this?

adamicz
Apr 17 2007, 23:21
Oh God, those tracers in the trailer looks AWESOME! http://forums.bistudio.com/oldsmileys/crazy_o.gif

Rainbow
Apr 17 2007, 23:29
I have watched this movie and it's worth downloading in 100%. http://forums.bistudio.com/oldsmileys/pistols.gif
Real-Time Editor (3D) rules !

Very good movie Dslyecxi - "VBS2 - like you imagined" http://forums.bistudio.com/oldsmileys/biggrin_o.gif

colossus
Apr 17 2007, 23:47
Good God, add those tracers. http://forums.bistudio.com/oldsmileys/crazy_o.gif
I strongly believe that including this improved feature will greatly increase the realism and the intensity of the gameplay.
And the awareness that this is leathal weapons.

Any other feature is too professional for us gamers. Though I will admit that AAR would be interresting for
serious co-operation missions. Not that the average player would need it, I agree. And we do have Kegetys' Spectating Script, that's true.

Of course, VBS is a military simulation for training purposes.

fireship4
Apr 18 2007, 01:23
Speak for yourself mate, the core of the OFP/Arma community is built upon people who crave realism.

#BTW VBS 2 is almost affordable at $120 dollars every 3 months! Imagine it online#

Dslyecxi
Apr 18 2007, 03:59
Very good movie Dslyecxi - "VBS2 - like you imagined" http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Thanks, glad someone caught my nick in some of those scenes. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

W0lle
Apr 18 2007, 04:38
After I seen the trailer I have to admit I'm in love with the real time editor. I'd give everything if I could have that in ArmA! http://forums.bistudio.com/oldsmileys/inlove.gif
That and the vehicle/objects interaction made my day.

The whole thing looks really promising, if only the price wouldn't be that insane high. But as I know me... http://forums.bistudio.com/oldsmileys/tounge2.gif

Ti0n3r
Apr 18 2007, 06:01
Too bad they kept all the good stuff out of ArmA. Looks nice.

txalin
Apr 18 2007, 07:20
Somebody can give me 1399 dollars? http://forums.bistudio.com/oldsmileys/tounge2.gif

Bootleg Soldier
Apr 18 2007, 08:20
Feel a bit cheated as the only reason this stuff is left out of ArmA is that the military might buy it instead of VBS2 http://forums.bistudio.com/oldsmileys/crazy_o.gif

Looks in piggy bank  http://forums.bistudio.com/oldsmileys/sad_o.gif  http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/goodnight.gif

AfrographX
Apr 18 2007, 08:40
Awesome!

I love the vehicle checkpoint thing. Would something like that be possible in ArmA too? Perhaps only setpos object.

Though some of the modells (like Chinook, NH90, Hercules) are missing the accuracy and detail a passionate free-time modeller would put into them.

But over all I think there are only few things really different gameplay wise like it was with OFP/VBS1.

Jezz
Apr 18 2007, 08:50
part of me wishes very much that bis/military would have kept vbs completly secret as they say ignorance is bloody bliss http://forums.bistudio.com/oldsmileys/sad_o.gif

Abbe
Apr 18 2007, 09:00
Port this to ArmA, can't be that hard expect in the wallet... http://forums.bistudio.com/oldsmileys/wink_o.gif

This is what I expected when I wen't and bought a germen ArmA 1.00... http://forums.bistudio.com/oldsmileys/inlove.gif

/Abbe

Pathy
Apr 18 2007, 09:13
Always amuses me how people buy the 25 quid version of this (ArmA) and expect it to have the features of the $$$$ version (VBS2).

At the end of the day, lets be glad of what we have! ArmA is fantastic! And who knows, it's not impossible that there may even be some kind of expansion at some point that will bring us half of these features.

Dwarden
Apr 18 2007, 09:15
if i may ask,
can any good soul upload this movie to some media site? http://forums.bistudio.com/oldsmileys/smile_o.gif

txalin
Apr 18 2007, 09:19
if i may ask,
can any good soul upload this movie to some media site? http://forums.bistudio.com/oldsmileys/smile_o.gif
Totally agree, can't download it, my boss is watching me.... http://forums.bistudio.com/oldsmileys/help.gif

Pathy
Apr 18 2007, 09:20
Will try and put it onto youtube, providing BI don't shoot me, wait out. (this may take a while)

Bootleg Soldier
Apr 18 2007, 09:30
First thing that needs to be modded into ArmA is those tracers http://forums.bistudio.com/oldsmileys/inlove.gif  http://forums.bistudio.com/oldsmileys/inlove.gif  if it's possible it should be done with haste, i say modded because i doubt it will be put into any patch (we just have to make do with our pencil laser guns), also that editor looks like it would give back years to a mission designers life http://forums.bistudio.com/oldsmileys/rofl.gif
Best regards
Bootleg

4 IN 1
Apr 18 2007, 09:45
i dont care as i am going ot save up for it http://forums.bistudio.com/oldsmileys/tounge2.gif

Monkwarrior
Apr 18 2007, 09:49
I would pay the same price again if they would release arma on this engine http://forums.bistudio.com/oldsmileys/smile_o.gif
Really awesome, the tracers steal the show (in the beginning not in the end).

Monk.

Dwarden
Apr 18 2007, 09:59
engines are supposed to be "nearly" same ...
just what's in package is way way better plus tons of other stuff http://forums.bistudio.com/oldsmileys/smile_o.gif

i'm sure that there is small chance some of VBS2 improvements "drops" to ArmA over time ...

Bootleg Soldier
Apr 18 2007, 10:20
Quote[/b] ]i'm sure that there is small chance some of VBS2 improvements "drops" to ArmA over time ...


I sincerely hope you are right, it would be pointless not to if ArmA has no problems with it, where theres a will there a way http://forums.bistudio.com/oldsmileys/wink_o.gif
Best R's
Bootleg

Rainbow
Apr 18 2007, 10:23
BIS has planed to include Mission Editor 3D to ArmA, but he probably resigned. You still can find a few remaining elements in editor data.

txalin
Apr 18 2007, 10:52
Will try and put it onto youtube, providing BI don't shoot me, wait out. (this may take a while)
any update? http://forums.bistudio.com/oldsmileys/tounge2.gif

Falken
Apr 18 2007, 11:01
Seriously, a real time editor and 3D editor would make my arma days so much happier. Tracers would be nice too.

ParaGraphic L
Apr 18 2007, 11:05
http://forums.bistudio.com/oldsmileys/wow_o.gif
Makes you want to join the army to get your hands on this, now don't it? http://forums.bistudio.com/oldsmileys/tounge2.gif

Amazing engine these guys build! The 3D-editor makes everything really way easier for the "amateur" mission makers. I've never seen tracers in reallife but from this trailer I did get the idea these things look how they supposed to, really immersive! And the interactions! WOW just such a great feature, not only the way they set up a road block but also the way you can interact with vehicles, just added ease and functions!

One question though, the vehicle lights, how you turn on the turn-left-light? You kept moving straight so it was not something like pressing left makes the light go on.

Nice one BIS, and Dyslexci any change I could get your job?

Pathy
Apr 18 2007, 11:11
Will try and put it onto youtube, providing BI don't shoot me, wait out. (this may take a while)
any update? http://forums.bistudio.com/oldsmileys/tounge2.gif
Youtube takes a long time to process videos, and i guess i should ask permission from BI before making it public? Don't think they'd mind, but you never know....

Sniperwolf572
Apr 18 2007, 11:12
Tracers and sounds really impressed me, but I think most of the other stuff can be implemented or is in ArmA one way or another.

txalin
Apr 18 2007, 11:12
Will try and put it onto youtube, providing BI don't shoot me, wait out. (this may take a while)
any update? http://forums.bistudio.com/oldsmileys/tounge2.gif
Youtube takes a long time to process videos, and i guess i should ask permission from BI before making it public? Don't think they'd mind, but you never know....
ok, no prob http://forums.bistudio.com/oldsmileys/wink_o.gif

Messiah
Apr 18 2007, 11:42
Quote[/b] ]eah its nice.. too bad they decided to keep the good stuff from us public.. i hoped this stuff BIS would of made into arma..

did you consider that the 'good stuff' may have been developed seperately by BIA for their product?


Quote[/b] ]Well isn't it possible just to cut a whole lot of the code directly out of VBS2 and put it in ARMA? Can't somebody who buys it do this?

No, as that would be rather illegal


Quote[/b] ]Feel a bit cheated as the only reason this stuff is left out of ArmA is that the military might buy it instead of VBS2

well, does that seem absurd to you? How can you convince a military procurement team/minister/officer to spend a few million dollars on a total VBS2 package, when everything they want is already in ArmA. I think the phrase 'shooting ones self in the foot' would come into play there.


Quote[/b] ]i'm sure that there is small chance some of VBS2 improvements "drops" to ArmA

yeah, it wouldn't suprise me either... be an easy addition to any ArmA expansion. Minimal extra work and all that. Downloading the video now... might regret it if it makes me want a copy... don't really have $1500 to hand http://forums.bistudio.com/oldsmileys/biggrin_o.gif

[ZG]BUZZARD
Apr 18 2007, 12:02
Could it be possible that BIS didn't release the tools for the ArmA community to secure VBS 2 sales, preventing that other companies (what was the name again) would try to offer sales of "games" using community-made content for professional training use? http://forums.bistudio.com/oldsmileys/crazy_o.gif

About all the stuff done for VBS 2: NOW we know what BIS has been up to the whole time compared to what was released with the first versions of ArmA...

And wasn't Mapfact working on getting us a 3d real-time editor for ArmA? Guess the community is stepping into high-gear... Can't wait to see this trailer on youtube!

Messiah
Apr 18 2007, 12:06
I assume you're referring to darwars - but to use ArmA they would require another commercial contract for it, I think they're still using OFP at the moment.


Quote[/b] ]Could it be possible that BIS didn't release the tools for the ArmA community to secure VBS 2 sales, preventing that other companies (what was the name again) would try to offer sales of "games" using community-made content for professional training use?

no, just sounds like conjecture and a conspiracy theory to me.


Quote[/b] ]About all the stuff done for VBS 2: NOW we know what BIS has been up to the whole time compared to what was released with the first versions of ArmA...

given the number of patches, I'd have thought that's what they were up to, leaving BIA to work on VBS2.

Dslyecxi
Apr 18 2007, 12:07
BUZZARD @<hidden> April 18 2007,08:02)]Could it be possible that BIS didn&#39;t release the tools for the ArmA community to secure VBS 2 sales, preventing that other companies (what was the name again) would try to offer sales of "games" using community-made content for professional training use? http://forums.bistudio.com/oldsmileys/crazy_o.gif

About all the stuff done for VBS 2: NOW we know what BIS has been up to the whole time compared to what was released with the first versions of ArmA...
I think you&#39;re overlooking the fact that there is an entirely different team working on VBS2 elements. There is no conspiracy here like you seem to be thinking.

[ZG]BUZZARD
Apr 18 2007, 12:20
I assume you&#39;re referring to darwars - but to use ArmA they would require another commercial contract for it, I think they&#39;re still using OFP at the moment.
Yeah, that was the name of it, darwars...

Well, I wonder if they would be offering the same content with ArmA but probably not, they&#39;d have to wait so that the community would make addons for them to "steal" again, probably... http://forums.bistudio.com/oldsmileys/mad_o.gif

As for the addon issue... as Rainbow listed the features of VBS:


Quote[/b] ]*All Armed Assault game add-ons

and


Quote[/b] ]*Wide selection of ADF and USMC units and vehicles (over 200)

Quote[/b] ]*A range of middle-eastern unit and vehicle representations

etc etc etc...

I might be wrong but unless there&#39;s a great discrepancy in terms of quality between both types of addons (ArmA&#39;s addons and VBS 2&#39;s addons), one could assume that they were made by the same team, and that a selection was made of what would go where - in any case, stating in a separate line that ArmA&#39;s contents is also present in VBS 2 can easily lead to someone making that assumption. I do not know for sure and of course could be wrong...

Opteryx
Apr 18 2007, 12:34
Okay, I&#39;m a bit confused here, isn&#39;t BIA just one guy? Now if VBS2 is a modified version of ArmA made by only one guy, that leads me to either belive that;

A: BI is extremely incompetent in their work on ArmA.

B: They are using hardly any resources on ArmA.

C: Or there&#39;s an extremely huge demand for resources to be put into engine optimization for ArmA leaving little room for extra features to be implemented.

I just don&#39;t get it. http://forums.bistudio.com/oldsmileys/huh.gif

raedor
Apr 18 2007, 12:41
Closing. I suggest you to read the VBS discussion policy (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=60;t=41836). http://forums.bistudio.com/oldsmileys/smile_o.gif

BIA is not only one guy; BIA is a whole team, working (more or less) independent from BI.