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View Full Version : Mapfact releases: AH-64A and CH-47D v1.08



raedor
Apr 16 2007, 18:15
NEW VERSION 1.08 RELEASED: Just redownload!

http://www.mapfact.net/Material/News/2007/Apr/vsnap158v1.png

Full size (http://www.mapfact.net/Material/News/2007/Apr/snap158v1.jpg?PHPKITSID=383378a4f136030f74d2effe404c7746).


Quote[/b] ]AH-64 variants

* AH-64A (Combat)
* AH-64A (Multi Role)
* AH-64A (Ground Support)
* AH-64A (Ground Support M229)
* AH-64A (Ground Support Mixed)
* AH-64A (Close Combat)
* AH-64A (Maverick 2x)
* AH-64A (Maverick 4x)
* AH-64A (Sidewinder 6x)
* AH-64A (TOW)
* AH-64A (Close Combat) Black
* AH-64A (Ground Support) Black
* AH-64A (Ground Support M229) Black
* AH-64A (Ground Support Mixed) Black
* AH-64A (Maverick 2x) Black
* AH-64A (Maverick 4x) Black
* AH-64A (Sidewinder 6x) Black
* AH-64A (TOW) Black



CH-47D variants

* CH-47D (carries 24 soldiers)
* CH-47D Cargo (carries 12 soldiers)
* CH-47D MediVac (carries 24 casualties and 2 medics).



AV-8B variants

* AV-8B (Maverick 5x)

http://www.mapfact.net/Material/News/2007/Apr/vsnap170v1.png

Full size (http://www.mapfact.net/Material/News/2007/Apr/snap170v1.jpg?PHPKITSID=383378a4f136030f74d2effe404c7746).


Quote[/b] ]Changelog:

15.04.2007 Version 1.05

* AH-64A Versions with Black Camo added
* AH-64A Speedbug fixed
* AH-64A Models reworked
* AH-64A Rescueflight Option added
* AH-64A FLIR-Mode added(with auto. day and night-mode)
* CH-47D Models reworked
* CH-47D 2 Gunner added
* Skip Preflight Option added (AH-64A and CH-47)
* CH-47 Wreckmodel added
* Wrecks CH-47 & AH-64 now useable in Editor
* AV8B with Mavericklauncher added

* new Sounds added
* Preflightcheck Sounds reworked
* new AH-64 Rotorsounds
* CH-47D Startsound added

* Air Weapons reworked
* added Laser Destignator
* added Maverick Launcher (Laser & IR-guided Version)
* added TOW Launcher
* added Hellfire A (Laser & IR-guided Version)
* added Stinger Launcher
* added LOBL-Script added for Hellfire AGM-114K (changed hellfire steering lock angle)



Quote[/b] ]Credits:
BI Model and Textures
Rastavovich
raedor config/scripting consultant. translations and posting Biki HowTo
MCPXXL Projectleader, Test-Server & Betatests
Bolek Betatests
Lester Scripts & Betatests
BadAss Betatests & translation
Chneemann translation
Sgt ACE Sounds, Betatests, DemoTrailer
Flimmi Betatests
Helifreak Blacktexturen (OFP)

Please read the readme (http://www.mapfact.net/Material/ArmA/Addons/Air/Mapfact_Air_readme_eng.html)!

Full news can be viewed on www.mapfact.net (http://www.mapfact.net/).

Find the download here (http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=589).

Enjoy! http://forums.bistudio.com/oldsmileys/smile_o.gif

ck-claw
Apr 16 2007, 18:27
WOOOW!!!!!!

d/loading now!!!! Rescue element!!!! http://forums.bistudio.com/oldsmileys/notworthy.gif

LoFFeN
Apr 16 2007, 18:46
Downloading it when I get my ArmA, in about a week. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
They look got damn awesome. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Dwarden
Apr 16 2007, 18:46
excelent http://forums.bistudio.com/oldsmileys/xmas_o.gif

4 IN 1
Apr 16 2007, 18:48
DLing, wish the prerender limit fix works

funnyguy1
Apr 16 2007, 19:27
http://forums.bistudio.com/oldsmileys/inlove.gif

^I'm a nasty spammer...don't know how to thank you guys...dl'ing right now!

http://forums.bistudio.com/oldsmileys/notworthy.gif

Opteryx
Apr 16 2007, 19:39
Very nice! But I have two questions.

#How do I get FLIR to work?

#How do I guide the TOW missiles?

Thank you http://forums.bistudio.com/oldsmileys/smile_o.gif

R0adki11
Apr 16 2007, 19:53
fantastic addon guys http://forums.bistudio.com/oldsmileys/smile_o.gif

william1
Apr 16 2007, 20:00
wow, i can't wait to give them a try , thank you very much ! http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Lee_H._Oswald
Apr 16 2007, 20:04
I've got a little problem.

Put everything in my @<hidden> modfolder, old files overwritten.

- ArmA 1.05beta

Put two pilots in the editor, the mapfact logics and an empty AH-64A.

Problem: I can&#39;t get in:

http://lee.plankton.ch/ArmA_105_mapf.jpg

If I start inside a manned helicopter, then disembark I can&#39;t get back in if I try.

Any idea?

MfG Lee http://forums.bistudio.com/oldsmileys/huh.gif

DVD
Apr 16 2007, 20:07
lol http://forums.bistudio.com/oldsmileys/biggrin_o.gif

However, sounds good, i will try it out.
The black textures look great, like in OFP. http://forums.bistudio.com/oldsmileys/wink_o.gif

And a good idea with the AV8B...

Marco-Polo-IV
Apr 16 2007, 20:09
from Readme:

AH-64A FLIR-Mode added (with auto. day and night-mode) FLIR works only nights

TOW is uplinked from BIS TOW

regreetz
Marco

Opteryx
Apr 16 2007, 20:12
Marco-Polo-IV @<hidden> April 16 2007,22:09)]from Readme:

AH-64A FLIR-Mode added (with auto. day and night-mode) FLIR works only nights

TOW is uplinked from BIS TOW

regreetz
Marco
Aaah I see, thank you&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Marco-Polo-IV
Apr 16 2007, 20:25
@<hidden>

you named the map misc Logic == Server ?

Lee_H._Oswald
Apr 16 2007, 20:32
Marco-Polo-IV @<hidden> April 16 2007,22:25)]@<hidden>

you named the map misc Logic == Server http://forums.bistudio.com/oldsmileys/huh.gif
No, because I was playing in the editor, not MP.

But I tried it, no differece.

Maybe some other addons conflicting.

MfG Lee

Marco-Polo-IV
Apr 16 2007, 20:35
plz read the readme form Map_Misc 1.05 to

Freshman
Apr 16 2007, 20:42
The Chopper ist great.

I just tested it in MP with Mondkalb and everything is just perfect. Better FOV, better climbrate and better thrust.

It only seems to me that he is a bit too stiff when rolling but maybe i just have to get used to it...



However. You made fantastic work and you are again leading the way in hight quality addons


Greetings

Freshman

Lee_H._Oswald
Apr 16 2007, 20:43
If I remove the vilas_air.pbo everything works.

Thank you.

MfG Lee

MiragePL
Apr 16 2007, 22:00
Great work guys&#33;

Mirror from ArmA-Zone.pl (http://arma-zone.pl/download/Addony/MAPFACT_AIR_1.05.rar)

alext223
Apr 16 2007, 23:34
Bloody Brilliant&#33; DL now. Thank you&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CameronMcDonald
Apr 16 2007, 23:47
Nice&#33;

343rdBadger
Apr 17 2007, 04:03
what is the "rescue flight"http://forums.bistudio.com/oldsmileys/huh.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
Also when atttempting to fly the mission included,the gunner exits as soon as I "the pilot" get in.I continue anyway and as soon as I activate the laser designator it CTD&#39;s.dunno why.Also in the same mission there were no missile launching sounds.

7
Apr 17 2007, 08:58
Screenshot of FLIR? Also, why would FLIR only be enabled during night?

urbanwarrior
Apr 17 2007, 11:00
does anyone else have a problem with the ch-47, i cant fly it without it looking like an foam r/c helicopter and jittereing everywhere, its very sensitive. maybe i&#39;ve done something wrong?

Jahve
Apr 17 2007, 11:41
I&#39;ll get on the bandwagon: How do i make FLIR work?

Mr Burns
Apr 17 2007, 11:59
FLIR only works for gunners & at nighttime.

Jahve
Apr 17 2007, 13:23
FLIR only works for gunners & at nighttime.
That may be so, but HOW? How is it activated? I&#39;ve tried it on gunner at night time and its just as black as it ever was.

MattXR
Apr 17 2007, 13:32
I&#39;ve got a little problem.

Put everything in my @<hidden> modfolder, old files overwritten.

- ArmA 1.05beta

Put two pilots in the editor, the mapfact logics and an empty AH-64A.

Problem: I can&#39;t get in:

http://lee.plankton.ch/ArmA_105_mapf.jpg[img]

If I start inside a manned helicopter, then disembark I can&#39;t get back in if I try.

Any idea?

MfG Lee [img]http://forums.bistudio.com/oldsmileys/huh.gif
MAP_NO_Crew = true (deactivates the CrewCheck) By default only pilots can board the Chopper.
MAP_Pilot_only = true (to only check if the pilot is of soldier type pilot)

Mr Burns
Apr 17 2007, 13:44
FLIR only works for gunners & at nighttime.
That may be so, but HOW? How is it activated? I&#39;ve tried it on gunner at night time and its just as black as it ever was.
Via action menu http://forums.bistudio.com/oldsmileys/huh.gif
I´d thought the big fat "Activate FLIR" entry could´nt pass anyones attention http://forums.bistudio.com/oldsmileys/biggrin_o.gif

MattXR
Apr 17 2007, 15:00
FLIR only works for gunners & at nighttime.
That may be so, but HOW? How is it activated? I&#39;ve tried it on gunner at night time and its just as black as it ever was.
Via action menu  http://forums.bistudio.com/oldsmileys/huh.gif
I´d thought the big fat "Activate FLIR" entry could´nt pass anyones attention  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
i dont get no action either http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif

Zarkan
Apr 17 2007, 17:11
Nice done&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Marco-Polo-IV
Apr 17 2007, 17:20
@<hidden> Rochelle

Actionmenuentry for FLIR-Mode is visible, the Helo flys higher then 2 m.

regreetz
Marco

Zarkan
Apr 17 2007, 17:32
Damn it,i forget what need to tipe in shortcut "target" to use that mode... http://forums.bistudio.com/oldsmileys/biggrin_o.gif can eny help? thx

Marco-Polo-IV
Apr 17 2007, 17:44
tipe this


Quote[/b] ]
-mod=@<hidden>


regreez
Marco

NoRailgunner
Apr 17 2007, 18:27
nice addon&#33;
why are you thinking FLIR/thermal sight system is not working daytime? the tech inside such systems is well developed http://forums.bistudio.com/oldsmileys/wink_o.gif

waiting for Apache Longbow or/and UAV&#33;&#33;

Metal Heart
Apr 17 2007, 18:53
Is the FLIR just nightvision or does it make soldiers and vehicles more visible as if it was a thermal image?

supergruntsb78
Apr 17 2007, 21:50
the choppers (and harrier) looks good but when i fire the laser designator i get a CTD any ideas ?

Bobcat26
Apr 17 2007, 23:48
same here laserdesignate CDT everytime http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Marco-Polo-IV
Apr 18 2007, 06:54
some other Addons in use or only Mapfact Addons?
MAP_Misc in use? MAP_Misc is required

Marco-Polo-IV
Apr 18 2007, 07:14
for all they have Probs with ths Laser Designator

create the Logic MAP_Misc_Init and name this Server


regreetz
Marco

Jahve
Apr 18 2007, 12:06
Marco-Polo-IV @<hidden> April 17 2007,19:20)]Actionmenuentry for FLIR-Mode is visible, the Helo flys higher then 2 m.
That should have been in the readme

snoops_213
Apr 18 2007, 14:25
Small error in map_air_weapons.pbo relating to the Laser beam, in the config it is written scop2 = 2 when it should be scope = 2, that is why everyone will be getting problems http://forums.bistudio.com/oldsmileys/smile_o.gif

Snoops

Marco-Polo-IV
Apr 18 2007, 16:47
thx snoops, update is on work

regreetz
marco

Bobcat26
Apr 18 2007, 17:33
Quote[/b] ]for all they have Probs with ths Laser Designator

create the Logic MAP_Misc_Init and name this Server



I read the ReadMe
and made the gamelogic named server

it didnt help

-Puma-
Apr 19 2007, 08:13
err I get error when trying to launch in SP: MAp_air(??) recuires something etc. cant really remember now. And when trying toplay the apache mission, it errors saying mission requires downloadble content http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif

in editor everything seems fine.

Marco-Polo-IV
Apr 19 2007, 08:14
@<hidden>

MAP_Misc required

-Puma-
Apr 19 2007, 16:01
where would I find this MAP_misc??

Scrub
Apr 19 2007, 16:37
where would I find this MAP_misc??
Here. (http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=584&PHPKITSID=610a9d0e7923dc96857b6278e55b9c24)

-Puma-
Apr 19 2007, 18:14
ok ty, i&#39;ll give it a go http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

Banzai!
Apr 19 2007, 20:03
Is it me or does the Apache not engage anything? My air support just got toasted by a solitary T72 and its mg.

VaiHalen
Apr 19 2007, 23:44
Sorry but I cant see the helis in the editor, there is something required for this?


Edit: Nevermind, I forgot to create an "addons" folder in my custom addons folder http://forums.bistudio.com/oldsmileys/whistle.gif

Marco-Polo-IV
Apr 20 2007, 10:15
for CTD when Laser Designator used:

don&#39;t fly alone the Apache and use the Laser, if you have a Gunner or you are the gunner, the Laser don&#39;t CTD.

its a ArmA-Engine bug.

regreetz
Marco

bravo 6
Apr 26 2007, 01:54
nice indeed. http://forums.bistudio.com/oldsmileys/inlove.gif

funnyguy1
Apr 26 2007, 08:28
Are you going to include steerable tows in the future relases?
Also, would be cool if the LOAL/LOBL selection was in actionmenu, so that you could switch it without changing the weapon. Now you have to cycle through all of them just to get back to the previous mode. That&#39;s just my opinion.

snoops_213
Apr 27 2007, 10:56
Are you going to include steerable tows in the future relases?
Also, would be cool if the LOAL/LOBL selection was in actionmenu, so that you could switch it without changing the weapon. Now you have to cycle through all of them just to get back to the previous mode. That&#39;s just my opinion.
Would it be bragging if I said its great fun steering in the TOWs and picking targets off at 2500+m http://forums.bistudio.com/oldsmileys/smile_o.gif hehehehe unfortunatly its scripted, but still lotsa fun&#33; Yeah i also like the idea of having a LOAL/LOBL in the action menu, as i have a funny feeling this is what is making the hellfires not lock onto Laser Targets even though the MAP Hellfires are coded to have a laser seeker. If anyone has had luck locking the MAP Hellfires onto the LD can you please pass on how you did it?

xnodunitx
Apr 27 2007, 12:58
TOW, Maverick? http://forums.bistudio.com/oldsmileys/crazy_o.gif you guys had way too much time on your hands. Anyways, congragulations on your current success. And this may sound like a nitpick or an insult but its meant as a sincere question, is any work going to be done to the AH-64&#39;s to make them more accurate?

MCPXXL
Apr 27 2007, 19:53
There is nothing else like the Hellfire lifting in LOBL Mode.
Accuracy is only ARMA.

And no scripte with Maverick or TOW


http://forums.bistudio.com/oldsmileys/wink_o.gif

xnodunitx
Apr 27 2007, 23:45
Accuracy is only Armed Assault...what do you mean by that? Or is that basicly a "no".

MCPXXL
Apr 28 2007, 23:02
Think this is a NO because we do not any things of scriptetd accuracy on the Rockets or Missles ...
We only lift up the Hellfire and after a time it took his old target.
So once more the AH64 is not more accurat then the own ARMA Accuracy, because it is the the ARMA-Engine Accuracy.

And surly do not get to close to Enemy targets in LOBL mode &#33;
More then 300 is good so far ;-)

WhereIsBeef
Apr 30 2007, 06:30
Is there anyway I can get this addon to work with modwar? I made an addons folder in the modwar directory and placed the appropriate files there but still no apache in the editor. It it a pain having to switch back and forth. Any help would be great.

Jackal326
Apr 30 2007, 07:46
I think its better to take that up in the ModWar thread, because it seems to be an issue with their setup, rather than MAPFACT&#39;s.

Marco-Polo-IV
May 11 2007, 17:41
any probs with 1.07 beta ?

MattXR
May 12 2007, 14:00
Maybe one day we can do this..

http://www.youtube.com/watch?v=rXtaGPUFPr8

Foxhound
May 12 2007, 14:47
Wow, thats a pretty cool video.
I didnt know that was actually possible.

http://forums.bistudio.com/oldsmileys/thumbs-up.gif

bk1276
May 12 2007, 15:13
didnt AfrographX releace a ch-47 for OFP that had
the wet extraction for a zodiak

xnodunitx
May 12 2007, 15:18
Yeap.

http://ofp.gamepark.cz/index.php?showthis=9976

Lee_H._Oswald
May 12 2007, 17:23
Marco-Polo-IV @<hidden> May 11 2007,19:41)]any probs with 1.07 beta ?
Yep, no shadows.

Same with RHS Hind:

http://lee.plankton.ch/ArmA_107b_AH64MI24.jpg

MfG Lee

Tankbuster
May 15 2007, 22:08
AH64 bug.

When I was gunning in a 16*Hellfire armed 64, we noticed a bug.

When I, the gunner fired the main gun, we didn&#39;t see any bullet hits. When the pilot put manual fire on, we could see bullet hits.

(dedicated server 1.05beta + both clients 1.05 beta)

^NMG^GeneralAssault
May 15 2007, 22:18
that bug happens with switching manual fire on when someone else gets in, not specific to mapfact as it happens with standard BIS cobra...not had it happen in 1.07 yet.

Varry
May 18 2007, 09:37
what&#39;s the purpose of the rescue flight action?

MattXR
May 18 2007, 09:54
what&#39;s the purpose of the rescue flight action?
i think it allows soliders to jump onto the side like the crazy british did to save there man.. http://forums.bistudio.com/oldsmileys/yay.gif

Lee_H._Oswald
May 18 2007, 18:13
crazy british http://forums.bistudio.com/oldsmileys/yay.gif
Which can be seen here:

http://www.youtube.com/watch?v=bNNcTxhbXjA

MfG Lee http://forums.bistudio.com/oldsmileys/smile_o.gif

R0adki11
May 18 2007, 20:40
British aren&#39;t crazy i concur i would say brave, but anyhow cant wait till u fix the shadows, the choppers will look much better, though saying that they still look great at the moment http://forums.bistudio.com/oldsmileys/smile_o.gif

Tankbuster
May 24 2007, 15:14
2 further things (1.07 hotfix d/s and clients)

This evac thing for the Apache. When I tried to "get in back", it bumped me off saying I couldn&#39;t crew it.

Also, the Chinook is a horror to fly, just like the bad old days of flying helos in ArmA. It&#39;s very twitchy.

(This was in Southern Star mission, if it helps)

Törni
May 24 2007, 17:45
One problem if you notice it. (Then it starts to bother you). The Apache wreck faces always into exact opposite direction than the helo was going to. It is problem with the external script.

SEAL84
May 28 2007, 23:13
The rescue thing was also done a few times with Cobras in Vietnam...the ammo bay doors below the cockpit fold out and form little shelves that a couple of guys could cram onto in a pinch.

Nice job on both birds, although I agree that you might have gone a bit overboard with the various weapons loadouts http://forums.bistudio.com/oldsmileys/wink_o.gif

alfish
Jun 12 2007, 13:15
HI

Is this mod actually for ARMA and has it got a Puma SA 330 in it?

Thanks

xnodunitx
Jun 12 2007, 13:21
Yes, and its moreso an addon, not a mod. It&#39;s the BIS model AH-64A from OFP into Armed Assault along with the CH-47 from OFP, so no there is no Puma.

alfish
Jun 12 2007, 14:26
hI

Yes, thanks for your reply. I have now download it. Has anyone had that problem with the chinooks being really unstable, or is it just me because I haven&#39;t got the 1.5 patch yet, which improves helicopter handling.

Andersson[SWEC]
Jun 12 2007, 17:06
Get the 1.05 and then the 1.08 and you´ll be good to go...
They works fine for me. Exept the chinook http://forums.bistudio.com/oldsmileys/crazy_o.gif

CJ
Jun 12 2007, 17:15
The Apache handles too heavy and the Chinook handles extremely light, the Apache should handle much more like the Cobra.

xnodunitx
Jun 12 2007, 21:32
Yeah..I tried it and it handles much like it did in OFP, sluggish...Oh well, working on an updated version and a Delta myself along with its original creator.

Commando84
Jun 12 2007, 21:41
sweet so a update to this is being worked on? http://forums.bistudio.com/oldsmileys/inlove.gif

xnodunitx
Jun 12 2007, 21:45
I&#39;m not a member of mapfact, nor are the AH-64&#39;s I speak of..infact it may be better if I just end it now before I am accused of advertising in another addon makers thread.

I&#39;ll make a thread about it later under addon discussion.

KeyCat
Jun 17 2007, 18:50
Just tried this great addon again after updating to 1.08 and I don&#39;t know it these are known issues since the latest patch?

1. No sound when firing AGM 114 Hellfire from AH-64?

2. AH-64 don&#39;t recognize the invisible lazed targets from MAP_Misc? I.e they don&#39;t show up in the "mini radar" when flying AH-64 but do when flying the stock Cobra.

And lastly LOBL and LOAL should be swapped since it&#39;s the LOAL (Lock On After Launch) that has that characteristic high flight profile in RL.

/KC

Marco-Polo-IV
Jun 17 2007, 19:25
Update is in progress

regreetz
Marco

KeyCat
Jun 17 2007, 19:55
Looking forward to it. The AH-64 is a blast to fly&#33;

/KC

KeyCat
Jun 17 2007, 20:46
Just noticed a few more things. Seems like the lights from the "dummy" MFD and cockpit instruments affects the NVG&#39;s AGC very much and makes it impossible to fly at night (tried at 0:50).

Looking strait ahead you see nothing, looking left/right out of window you see a bit more (after the AGC settles) but it&#39;s hard to fly that way http://forums.bistudio.com/oldsmileys/wink_o.gif

Also the HUD graphics is now drawn just above your right knee.

Keep it up&#33;

/KC

xnodunitx
Jun 17 2007, 22:17
Marco-Polo-IV @<hidden> June 17 2007,21:25)]Update is in progress

regreetz
Marco
Any chance of a model update?

coderdfox
Jun 22 2007, 00:05
First let me say I have always enjoyed your addons, Second this is a great one as well, FLIR....sweet. Keep working on it&#33;

Some request / comments

1. LASER - Make the laser target able by the gunner, it would be nice to send a missile into a building, or anything else for that matter.

2. FLIR - I sure your working on it, its still great.
3. Gunner screen - Lok like 1.08 mesed it up.
4. NV - craped out as well after 1.08
5. Keep rockin&#33;

Marines
Jun 25 2007, 18:07
I have a bit of a question...

I&#39;ve seen various screenshots and videos featuring the Apache with a new, more accurate HUD. However, when I&#39;m in the gunner position, all I have is a single crosshair. While it isn&#39;t the default BIS one found on the Cobra, the HUD isn&#39;t exactly the one I&#39;ve seen pictured .

Any ideas?

1in1class
Jun 26 2007, 17:42
any chance of improving the skins on the AH-64s like better paint. Would be nice http://forums.bistudio.com/oldsmileys/wink_o.gif Like the surfes is all fuzzed up. Love the AH-64s just the skin paints on these birds are fuzzy. Love the work you done http://forums.bistudio.com/oldsmileys/biggrin_o.gif

CJ
Jun 27 2007, 23:43
I have a bit of a question...

I&#39;ve seen various screenshots and videos featuring the Apache with a new, more accurate HUD. However, when I&#39;m in the gunner position, all I have is a single crosshair. While it isn&#39;t the default BIS one found on the Cobra, the HUD isn&#39;t exactly the one I&#39;ve seen pictured .

Any ideas?
Patch 1.08 broke it mate.

We all see that now http://forums.bistudio.com/oldsmileys/tounge2.gif

Frederf
Jun 29 2007, 10:12
4IB is enamored with the AH-64A Apaches and is our official air fire support helicopter but there are a few requests for improvements.

1. Reposition or fix something that causes the nightvision to auto-contrast to an extreme when looking at the lower half of the panel.

2. Swap LOAL and LOBL modes to be correct.

3. Utilize the new 1.08 BIS native TOW weapon for the TOW equipped models.

4. Use the native BIS laser target or some other standard so one aircraft (OH-58?) could lase for another, ground personnel could laze for Hellfire from AH-64 using SOFLAM.

5. Have a visual indication that the laserdesignator is on for people without crosshairs on. Like the ammo counter can read 2 when off and 1 when on.

6. Have TOW and Hellfire shots that track laser script the vehicle to automatically switch to the laser for tracking.

7. Provide a slightly better (50%) zoom capability on the gunner camera.

8. Provide a better crosshair for the gunner optics. The current one looks like it was drawn in crayon.

9. Bigger upkick, longer delay to resume tracking for the high trajectory Hellfire shot.

10. The Multi-Role loadout is our current favorite but it unfortunately lacks any AA missiles. Ideally Sidewinders.

11. The chaingun lacks a straight shot past a measly 1500m and droops a lot.

ArmaVidz
Jul 2 2007, 08:22
Amazing mod. In 1.08 the optics are messed up in the Apache Gunner&#39;s position.

Instead of the typical ranges and illustrations all you see is a highly-zoomed crosshair.

USMCG0811 on YouTube pointed out the issue.

http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Jul 14 2007, 17:12
You can download v1.08 of this addon now here (http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=589&PHPKITSID=4b341209bb60e1fc4acf6673ed028fd0).

Most important fix are the optics for ArmA v1.08, but Marco also added some new weapons and other stuff. http://forums.bistudio.com/oldsmileys/smile_o.gif

IFlyAHeliChopter
Jul 15 2007, 06:11
Hey Marco...

I am just wondering, i know ive seen alot of people mention it, and ive been flying this Mod since you released it (Granted it has some flight model issues, but its fun to hear that 30MM rip shit up &#33http://forums.bistudio.com/oldsmileys/wink_o.gif


The AH64&#39;s in your mod are just a TAD too sluggish, especially the rolling action, it also seems to lack alot of power (IE, when you are in a mild dive or hard bank, it just doesnt respond with full collective pulled, cylic to the wall)

I think you need to set the (im not sure if your not able to play with it yet, maybe that is the issue) flight responsiveness in the AH64 to SLIGHTLY higher, it is QUITE the nimble aircraft in real life...


ALSO ....while the Chinook is a damn power house....your model is EXTREMELY too sensitive, any speeds below 100kts and that thing will barrel roll like a F16....


If you could fix those two major issues with your Addon, i would proudly stamp it as the currently highest quality addon ive seen for ARM:A so far....

I love what youve done with it , and god knows its good to have the Apache and Chinook back in my life :P



OH........one last request, since youve been using models from OFP.........do you think you guys could put a OH58D Kiowa Warrior in the works? (OD Green and Flat Black? Please god dont go Im Super Secret Squirrel SF black, just flat army black like&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif) Me and all my K-Dub buddies are crying ourselves to sleep waiting for SOMEONE to show some Kiowa love&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif


PS&#33;&#33;&#33;&#33;

I just wanted to drop a HUGE compliment really quick&#33;&#33; Your mod is one of the VERY VERY few i have ever seen that when you make a Black model, you didnt go straight stupid black (IE the UH Medivac bird and the recent 160th Mod.......those birds look WAAAAY too black, the color setting you are using on your AH64&#39;s looks DAMN good&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Daniel
Jul 15 2007, 16:00
Still quite a few points with the 1.08.

The Chinook is still over sensitive.
The Apache could be a little more sensitive, and now shoots green tracer?

The AA A10 and Nation Apaches are much appreciated though. How about a slightly retextured RAF Harrier with no cannon just as a stop gap in the next update?

EDIT: Could you also implement the suggestions made by Frederf on this page?

EDIT2: Rockets work now. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Marco-Polo-IV
Jul 15 2007, 16:59
@<hidden>

you have aktivate the newest MAP_Misc, and you have both Logics (MAP_AirWeapons_Logic & MAP_Misc_Logic named Server) in your mission?

Daniel
Jul 15 2007, 17:07
Ah, possibly not the newest MAP Misc, forgot about that. Thanks, I&#39;ll check.

EDIT: Yeah, my bad. My Misc file was out of date. http://forums.bistudio.com/oldsmileys/whistle.gif

Commando84
Jul 15 2007, 22:41
is the chinook steering issue solved if a new mapfact misc is installed? http://forums.bistudio.com/oldsmileys/smile_o.gif

manberries
Jul 16 2007, 00:54
i love your apache&#39;s but i have a few select problems which may be of my own fault
1. Flir is a very bright image at night instead of the ground being a dark gray it is a very bright white most of the time especially on air field strips
2.tow missiles seem to do end over end spins and seem to commonly miss the target
3.to lock on using hellfire or tow i must switch to cannon lock then switch to missile to keep lock then fire
4.people talk of 2.5km kills but how is this done at such ranges no targets appear on radar and with view distance at 30k i still am unable to get a manual lock (ok not really a problem but either way)
5. not sure if this is a prob or not but my gunner screen shows just a static and basic template over it with a few words like flir and such but no range finders or anything that moves or responds. are they supposed to?

i have the 1.05 map misc the 1.08 map air all 3 pbos they are simply dropped within my addons folder and all proper vehicles show up in editor i have tried on both islands when i start the editor mission i have both map misc and map air weapons game logic set and the misc is named Server i have seen a post that to me sounded like your supposed to call both of them server but of course that is not possible for obvious reasons

PS; im not sure if this is relevant but my settings are generally low ive got the ram and the video card just need better cpu http://forums.bistudio.com/oldsmileys/sad_o.gif
terrain low; object detail medium; textures low; post possessing effects low; ect.. only thing i have on high is blood *sigh*1024 x 800 res quad core processor coming soon lol hopefully get some better graphics going :P thx for any help u can give me

Landdon
Jul 16 2007, 10:04
Great work&#33; I do have one question what is the status of the Bunker addon pack or MAP_Military addon?

(ST6)Predator
Jul 16 2007, 10:42
Great work&#33; I do have one question what is the status of the Bunker addon pack or MAP_Military addon?
Good Question &#33;

Thats what i wount to now too &#33;

IceBreakr
Jul 16 2007, 11:26
Our team didn&#39;t use apache so far because we don&#39;t know what comes packed with MAP_Misc? Does it alter anything else than their two choppers?

snoops_213
Jul 16 2007, 14:04
Nice update, how ever you have left out 1 small line of code in the config that is fustrating everyone trying to use the laser, Laserscanner = 1; and bobs ya uncle, all aircraft will track the LD. However there seems to be somewhat of an ArmA limitation in the fact that tracking/spotting a LD from more than 1Km becomes a real chance game. More often than not you will need to bring the LD around 500-800m from you, switch to Hellfires, shoot, switch to LD and then aim LD at your target. But not your fault http://forums.bistudio.com/oldsmileys/smile_o.gif Looking forward to seeing what the AGM-84 and AGM-119B will be going on&#33; And thanks for the AGM-122 but what was the point? Radar is not properly modelled and there for the sidearm become nothing more than a sidewinder capable of attacking ground targets and a AGM-114 or 65 is much more capable of doing that. Unless you plan to add some scripts to it and make it compatible with RKSL&#39;s AAA/SAM mod?

@<hidden> MAP_Misc comes with a whole lot of scripts and various other things that can improve ArmA but its only if you script it into a mission, it changes nothing on the stock standard ArmA, but all MAPFACT addons will require it.

Scrub
Jul 16 2007, 19:54
For the benefit of the MapFact team. AH-64 rescue mod IRL (http://www.iraqslogger.com/index.php/post/3439/DoD_Releases_Video_of_Dramatic_Chopper_Rescue)

Good job, as always&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

Varry
Jul 17 2007, 10:09
rescue feature still doesn&#39;t work? or is it? since patch 1.08.

Marco-Polo-IV
Jul 17 2007, 10:32
@<hidden>,

you need a human Pilot, the actived the rescueflight option at actionmenu, or for AI copper you write this in the initline from the chopper.

MAP_air_ah64_rescue = true;


regreetz
Marco

Prydain
Jul 17 2007, 14:40
For the benefit of the MapFact team.  AH-64 rescue mod IRL (http://www.iraqslogger.com/index.php/post/3439/DoD_Releases_Video_of_Dramatic_Chopper_Rescue)
WTF, Copy cat little Bast&#39;rds&#33;

manberries
Jul 18 2007, 20:54
we have been using attack choppers to rescue people since nam long before the brits plus hey its our chopper anyway :P go buy the tiger hap then you can call us copiers lol

Marines
Jul 18 2007, 22:40
http://www.youtube.com/watch?v=ikfT04FNspA

manberries
Jul 19 2007, 05:35
my flir looks nothing like that http://forums.bistudio.com/oldsmileys/sad_o.gif its extremely bright for me

deevius
Jul 19 2007, 08:29
same here ^  the FLIR is waaaaaay to bright for some reason

thekreator
Oct 29 2007, 15:47
My flir is a tiny little box in the middle with a zoomed out fov. Also there are no ffar&#39;s in the loadout of the gunship.

popcorn
Oct 29 2007, 17:14
My flir is a tiny little box in the middle with a zoomed out fov. Also there are no ffar&#39;s in the loadout of the gunship.
Same here.

Marco-Polo-IV
Oct 29 2007, 17:40
make sure, you have DL the newest version MAP_AIR 1.08 and you have DL the newest Map Misc. View first Post

Marco

thekreator
Oct 29 2007, 18:08
Marco-Polo-IV @<hidden> Oct. 29 2007,19:40)]make sure, you have DL the newest version MAP_AIR 1.08 and you have DL the newest Map Misc. View first Post

Marco
Map misc fixed the ffars but the flir box is still small.

Marco-Polo-IV
Oct 29 2007, 18:54
plz make a screenshot from your prob and post this

Marco

Rubberkite
Jan 19 2008, 15:01
Hi &#33;

Thank u for this Air Pack it is nice

I ask u if is in program to fix the CH47 flight model

and if is Cargo Bay back door is usable in the future...

I also really like some new skin for Ch47 just little darker and Camo

thank u again for the pack

Rubber

P.s. I&#39;m modding Evolution for now Apache Works, I added game logic and weapon logic, should I do other thing ?
can u give me a trick to optimize and use with mission like evolution.. or other, or is enought add game logic and weapon to allow all works
[I]

wld427
Feb 9 2008, 23:05
i just downloaded this add on and when i start my Arma i get the error "add on MAP_air requires MAP_misc"


Anybody else get this or know what i need to correct it

Mr_Tea
Feb 9 2008, 23:10
i just downloaded this add on and when i start my Arma i get the error "add on MAP_air requires MAP_misc"


Anybody else get this or know what i need to correct it
The error say also how to fix it.
Download MAP_misc, it is needed by MAP_air. http://forums.bistudio.com/oldsmileys/wink_o.gif

wld427
Feb 9 2008, 23:12
well that is spectacular......... i really didnt see that..... http://forums.bistudio.com/oldsmileys/banghead.gif



so i have tried in every download link on the first page........and noe of them contain that file.

ArmaVidz
Feb 10 2008, 00:07
Map Misc Download (http://mapfact.net/include.php?path=content/download_eng.php&contentid=584&PHPKITSID=778b4d13c3414c24cea94ad7481bf1ba) is required I do believe. And just to be sure make sure you get this version (http://mapfact.net/include.php?path=content/download_eng.php&contentid=589&PHPKITSID=778b4d13c3414c24cea94ad7481bf1ba) of the Mapfact pack.

Manzilla
Feb 10 2008, 00:10
well that is spectacular......... i really didnt see that..... http://forums.bistudio.com/oldsmileys/banghead.gif



so i have tried in every download link on the first page........and noe of them contain that file.
Then I would strongly advise against a career as a detective, PI, and the like. http://forums.bistudio.com/oldsmileys/tounge2.gif

Check the last thing listed on this page.(4th one is MAP_MISC, I believe). Then click on the German or Union Jack, which ever language you please.

That should take you to the MAP_MISC dl page. Lastly, scroll all the way to the bottom and viola&#33; The link to dl that sneaky S.O.B. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

http://www.mapfact.net/include....529d2c0 (http://www.mapfact.net/include.php?path=content/content.php&contentid=562&PHPKITSID=6889081067e9a5ae5307ed876529d2c0)

wld427
Feb 10 2008, 03:23
well guess what manzilla.......keep your opinions to yourself.


Thank you ArmaVidz for the response.

All i asked was a question, but everybody needs to be so uptight here that they feel the need to insult every person who asks a question. Sorry if the search engine is rather lousey here and does not come up with the answer. All i asked was a question. Please refrain from saying something negative.

Manzilla
Feb 10 2008, 03:44
well guess what manzilla.......keep your opinions to yourself.




All i asked was a question, but everybody needs to be so uptight here that they feel the need to insult every person who asks a question. Sorry if the search engine is rather lousey here and does not come up with the answer. All i asked was a question. Please refrain from saying something negative.
First, I&#39;ll tell what ever opinion I feel. It&#39;s a forum, that&#39;s what people ask for. Respectful opinions, that is.

Second, if you are directing that to me, I would suggest you back off from flame-baiting me. If you could not tell that my first comment in my reply was completely in jest, hence the smiley face, you need to read it over carefully until you realize that.

Lastly, if I was uptight in any fashion why the hell would I waste my time providing you with a walk through of where to find the download.

So mind you... Could you please clarify exactly why I wasn&#39;t doing what ever I could to help you out? That&#39;s a pretty thoughtful way to show appreciation to a complete stranger. Christ, I sure am happy I took my time to help. My apologies

Rubberkite
Feb 12 2008, 16:57
Marco no news about this addon ??

just a fix to flyght model

CH47 less manovrable Apache little more....

is not a very big work pls fix, a lot of people like this addon and hope in some news about it...


thank u
http://forums.bistudio.com/oldsmileys/smile_o.gif

narct
Feb 13 2008, 05:00
great addon &#33;

1in1class
Mar 3 2008, 02:49
OK this air pack needs some good textureing done on it its an vary old version of the OFP one the blades are also in need of redoing plz is there any body that can make this Air pack up to date just need some textureing and blades on the choppers need to be redone Plz this would be vary lovely http://forums.bistudio.com/oldsmileys/smile_o.gif

Lester
Mar 3 2008, 07:02
If you send Marco-Polo-IV better Textures, im sure he will insert them.  http://forums.bistudio.com/oldsmileys/nener.gif http://forums.bistudio.com/oldsmileys/whistle.gif

1in1class
Mar 3 2008, 10:52
If you send Marco-Polo-IV better Textures, im sure he will insert them.  http://forums.bistudio.com/oldsmileys/nener.gif http://forums.bistudio.com/oldsmileys/whistle.gif
Maybe but i think he would of done that see i dont know textureing thats why im asking if some one can just redo the retextureing and fix the blades on this pack http://forums.bistudio.com/oldsmileys/wink_o.gif

stingfish74
Jul 14 2008, 18:32
ive spent several hrs playing with the apaches and i can figure out how to use the laser desig in this addon.

what does it do, and how do i use it? it mentions nothing in the readme.

please provide step by step on how to use the laser in these helos

Miles Teg
Jul 14 2008, 21:43
Its actually really simple.    I&#39;m not sure if it works with missiles, but if you got aircraft loaded with LGB&#39;s either flying around on several "search and destroy" waypoints or if you ahve them triggered to take off and fly to your area, then they will attack whatever you shoot the laser at.  The bombs will fall right on that laser.  However its not always super precise.  The farther the target, the less precise.  But usually it hits the building or car you lase.  Even with moving cars, the bombs will still hit if they are falling as the target car goes by.  Otherwise you just engage the car with hellfires.

What I REALLY would like to see is a AH-64D Longbow Apache. The body on it is different (more armor) and it has the large radar on top of the mast. This is the current version used by the US, Israel, Japan and the UK.

Chris G.
aka-Miles Teg<GD>

stingfish74
Jul 14 2008, 22:35
AH&#33; many thanks. so the laser on the apache is really for LGB&#39;s delivered by another aircraft.

for some reason, i thought it was for use of the apaches weapons/missles.

thank you for clearing this up for me.

Miles Teg
Jul 15 2008, 00:00
Yup exactly.    The onboard weapons you can use without any laser designator.    What is cool is that in MP games, if other players are flying aircraft equipped with LGB&#39;s, you can spot targets for them that your hellfires may not be able to obliterate such as large buildings.   So you can use some pretty good team work while your fellow team mates won&#39;t have to fly too low and thus can avoid alot of groundfire. The advantage that you have over them is that you can spot infantry at night with your superior FLIR optics while their aircraft can not lock onto buildings or infantry.
 
In single player games its pretty cool working with harrier jets with LGB&#39;s flow by AI.  They do a good job helping you wipe out entire city blocks full of enemy while you stay back at a safe distance.  
Just as in real life, the Apache is not the best armored helicopter in the world and can really get messed up from heavy small arms fire.
During the invasion of Iraq, one massive Apache assault was actually repulsed due to the shere volume of small arms fire and heavy MG and light cannon fire (ZSU-23-2).   This led Apache (and USMC Super Cobra pilots) to adapt Russian style high speed strafing tactics more typical of Mi-24 Hind crews.
In a environment with heavy enemy troop levels, to hover is to die.  Speed is survival.  As you probably noticed, the same holds true with helicopters in ArmA.

Chris G.
aka-Miles Teg<GD>

Gargantua
Jul 15 2008, 08:11
Quote[/b] ]What I REALLY would like to see is a AH-64D Longbow Apache. The body on it is different (more armor) and it has the large radar on top of the mast. This is the current version used by the US, Israel, Japan and the UK.
I saw ofp addon of this. maybe try to contact the author ?

xnodunitx
Jul 15 2008, 11:28
Quote[/b] ]What I REALLY would like to see is a AH-64D Longbow Apache.  The body on it is different (more armor) and it has the large radar on top of the mast.   This is the current version used by the US, Israel, Japan and the UK.
I saw ofp addon of this. maybe try to contact the author ?
Which one? Do you have a picture of it?

Gargantua
Jul 15 2008, 12:16
ftp://ftp.ofpr.info/ofpd/unofaddons2/fzah64d_pr13.rar
quite crappy textures, no lods, no good cockpit , but with some efforts i guess it can become a good addon http://forums.bistudio.com/oldsmileys/smile_o.gif

modEmMaik
Jul 15 2008, 14:08
ftp://ftp.ofpr.info/ofpd/unofaddons2/fzah64d_pr13.rar
quite crappy textures, no lods, no good cockpit , but with some efforts i guess it can become a good addon http://forums.bistudio.com/oldsmileys/smile_o.gif
I wonder, weather the fz in the naming stands for franze, who created the F-18 E/F Super Hornet for ArmA. http://forums.bistudio.com/oldsmileys/wink_o.gif

Gargantua
Jul 15 2008, 14:52
why wonder ? - there&#39;s readme http://forums.bistudio.com/oldsmileys/biggrin_o.gif
"AH-64D Apache Longbow PUBLIC RELEASE 1.3 by Franze and xNodunitx"

1in1class
Jul 15 2008, 16:16
I would like to see an redone work of the AH-64 CH-47 pack they need it. They are vary out of date and need paint schems to them.

Lepardi
Jul 15 2008, 16:17
Tried it and removed. Sounds sucked, and effects look nothing like IRL videos.

Even the cannon is 100% accurate, when IRL it has a huge spread.

1in1class
Jul 15 2008, 18:41
Just this thing an face lift that all it be needing all this AH-64 pack is, is an OFP converted to ArmA with all things paint gun fire all of it. It needs an big update that be it cant some one take this in there hands?

xnodunitx
Jul 15 2008, 22:41
[quote=Gargantua,July 15 2008,14:16]ftp://ftp.ofpr.info/ofpd/unofaddons2/fzah64d_pr13.rar
quite crappy textures, no lods, no good cockpit , but with some efforts i guess it can become a good addon http://forums.bistudio.com/oldsmileys/smile_o.gif

Neither of us want it moved over to Arma so I request that nobody even waste your time in attempting it.  

I am however working on a new AH-64, it was originally just to help Serceles out with his model, PM me if you are interested in seeing its progress but do keep in mind that she&#39;s still in the early stages so theres not much to see.

If Franze see&#39;s a demand for it then he might want to impliment it, i can&#39;t say right now as he feels that mapfacts filled the spot for AH-64&#39;s and thus there is no use in releasing another.

mikefictiti0us
Jul 22 2008, 19:17
Excellent addon, my only beefs being with the HUD on the TADS MFD and the M230 Chaingun, which uses the underpowered default 30mm HE ammo. Dispersion wasn&#39;t high enough as well. Anyway, I&#39;ve been messing around with it, trying to fix those issues.

Here&#39;s (http://www.youtube.com/watch?v=XJw27Nw3LAk) a video of how it looks at the moment. I changed the 30mm explosion effects as well, they look quite realistic now. If you guys want to use the HUD for the next version of this addon, let me know and it&#39;s yours. I just need to fix it up a little.

What I&#39;d like to know though is how to a) move and enlarge the text for the currently used weapon and ammo count to the right of the radar and b) how to add, to the left of the radar, a variable that tells you the current distance from the location where your crosshairs are pointing.

Mr Burns
Jul 22 2008, 22:55
Very nice&#33; Almost as cool as your AC-130 simulation, but i cant wait to try the tuned apache either http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Agent556
Jul 23 2008, 01:10
I like how those changes look and sound. However I don&#39;t think they view through the MFD to see what they&#39;re aiming at. In the gunner&#39;s seat, theres an optic of some sort that I would think they use.

AH-64A

http://uscockpits.com/Helicopters/AH-64A%20Apache%20front.JPG

AH-64D (although it isn&#39;t the one modeled in mapfacts i believe)

http://uscockpits.com/Helicopters/AH-64D%20Long%20Bow%20front.JPG

Miles Teg
Jul 23 2008, 03:41
[quote=Gargantua,July 15 2008,14:16]ftp://ftp.ofpr.info/ofpd/unofaddons2/fzah64d_pr13.rar
quite crappy textures, no lods, no good cockpit , but with some efforts i guess it can become a good addon http://forums.bistudio.com/oldsmileys/smile_o.gif

Neither of us want it moved over to Arma so I request that nobody even waste your time in attempting it.  

I am however working on a new AH-64, it was originally just to help Serceles out with his model, PM me if you are interested in seeing its progress but do keep in mind that she&#39;s still in the early stages so theres not much to see.

If Franze see&#39;s a demand for it then he might want to impliment it, i can&#39;t say right now as he feels that mapfacts filled the spot for AH-64&#39;s and thus there is no use in releasing another.
How wierd...    the mapfacts AH-64 is great, but it diefintely doesn&#39;t fill the spot for Ah-64&#39;s as the AH-64D Longbow Apache is quite a bit different in looks, armor, and capability.


To Lepardi:  

Quote[/b] ] Lepardi typed:  
Tried it and removed. Sounds sucked, and effects look nothing like IRL videos.

Even the cannon is 100% accurate, when IRL it has a huge spread.

Are you a freak&#39;n Apache pilot?   Can you do better?  The sounds and graphics on the Mapfacts AH-64 IMHO are superb and I have yet to see ANYONE do a better FLIR system then Mapfacts has achieved.

Chris G.
aka-Miles Teg<GD>

Gargantua
Jul 23 2008, 07:10
Quote[/b] ]The sounds and graphics on the Mapfacts AH-64 IMHO are superb
man, it&#39;s ofp port http://forums.bistudio.com/oldsmileys/wink_o.gif textures are crap for arma, cockpit is far from perfection too. they did a great job anyway, but &#39;superb&#39; is not a correct definition. Lepardi is fair at least.

Quote[/b] ]and I have yet to see ANYONE do a better FLIR system then Mapfacts has achieved.
visit youtube http://forums.bistudio.com/oldsmileys/biggrin_o.gif though it&#39;s not released anyway.
_http://ca.youtube.com/watch?v=rc7XXGFWh_M

Quote[/b] ]AH-64D Longbow Apache is quite a bit different in looks, armor, and capability.
not that much for average player. can you point out what gameplay diffrences we can get with AH64D instead of AH64A ?

mikefictiti0us
Jul 23 2008, 07:26
Quote[/b] ]and I have yet to see ANYONE do a better FLIR system then Mapfacts has achieved.
visit youtube http://forums.bistudio.com/oldsmileys/biggrin_o.gif though it&#39;s not released anyway.
_http://ca.youtube.com/watch?v=rc7XXGFWh_M
That&#39;s mine. All it is is a combination of a setAperature setting (which, as far as I know, was first implemented in Mapfact Air) and units with white textures, to fake the thermal look. It&#39;s great for SP use, but that&#39;s about all.
I&#39;m hoping someone might be able to work out how to implement FLIR as it is in VBS2. (http://www.youtube.com/watch?v=ZdRu1OCHtM0) It&#39;s shader based, so it can be used in MP.


I don&#39;t think they view through the MFD to see what they&#39;re aiming at. In the gunner&#39;s seat, theres an optic of some sort that I would think they use.

True, but the pilot and co-pilot can select the TADS screen on their MFD&#39;s.

Gargantua
Jul 23 2008, 07:45
btw, i remember i saw color thermal vision for vbs2 too, but can&#39;t find a shot http://forums.bistudio.com/oldsmileys/sad_o.gif


Quote[/b] ]It&#39;s great for SP use
then what&#39;s holding the release ? if you can&#39;t make an ac130 - make it for apache, will be cool too http://forums.bistudio.com/oldsmileys/smile_o.gif just like in that video

Miles Teg
Jul 23 2008, 14:39
It requires all addons to have white hidden textures if I understand correctly.  SFC. Itzhak was messing around with a similar system.   Its cool but doesn&#39;t work with 3rd party addons unless everyone starts implementing the hidden textures and that FLIR system in their addons.  
Anyways, Mike, you can correct me if I&#39;m wrong about that.

As for the gameplay differences, the main one would be increased armor levels for the Apache, but other then that no.  However if realism is not the goal then we should all be satisified with the BIS blackhawks in ArmA because after all anything added to them or changed doesn&#39;t change what they do in the game.  Just like the Mapfacts Apache.  Any updated textures still doesn&#39;t change anything as far as what it does.  So why bother updating them?

Well for some of us, we actually like to use the type of aircraft/vehicle/equipment that is used today by whatever country&#39;s military that we are interested in simulating.
But whatever the case, what matters is what the mapfacts members want to do.  If they want gee-whiz graphics and high poly models, then that&#39;s their call.  Vice versa if they want to focus on realism as far as they can take it in ArmA.
All we can do is let them know what we&#39;d like to see by asking them nicely....and not give feedback in the very ugly way Mr. Lepardi did it when he said:

"Tried it and removed. Sounds sucked, and effects look nothing like IRL videos."

That was just outright rude and overall a stupid comment.  To me the FLIR while not perfect, does resemble fairly closely what videos show of the real thing.  It&#39;s vastly improved over looking at everything through NVG&#39;s only.  
At any rate, such comments are what often cause great addon makers to get very pissed off and just leave the community.

Chris G.
aka-Miles Teg<GD>

Lepardi
Jul 23 2008, 15:38
"Tried it and removed. Sounds sucked, and effects look nothing like IRL videos."

That was just outright rude and overall a stupid comment.  To me the FLIR while not perfect, does resemble fairly closely what videos show of the real thing.  It&#39;s vastly improved over looking at everything through NVG&#39;s only.  
At any rate, such comments are what often cause great addon makers to get very pissed off and just leave the community.  

Chris G.
aka-Miles Teg<GD>
I&#39;m not trying to piss anyone off, that&#39;s just how it is. The 30mm cannon was what I was talking about, it shoots everything with a 100% accuracy, and when hitting something the effect is only a little amount of dust rising from the ground. The sounds were nothing compared to IRL guncam videos.

http://www.youtube.com/watch?v=XJw27Nw3LAk&fmt=18

That is exactly what I was looking for. Can you already download that fix?

Gargantua
Jul 23 2008, 16:29
Quote[/b] ]That was just outright rude and overall a stupid comment.
maybe not as constractive but fair. i&#39;m really bored to see &#39;wow. it&#39;s superb&#33;&#33;&#33;&#39; on every addon released here, no matter if it&#39;s crappy wip or smth. I don&#39;t believe that it reallu helps. in fact i believe there&#39;s no need to improve if noone critisize the wrook. that&#39;s my point.

xnodunitx
Jul 23 2008, 16:31
That depends on the range, if I recall correctly mapfacts AH-64 set was short range attack mostly, it is true that the M230 spreads, however what you see in the video that remake was depicting was done over long range.
(Also its inaccurate because the M230 optics are viewed through the ORT (Optical Relay Tube) that sits infront of the gunner, so it would mostly be clear aside from the reticle and various other integrated bits. Unless it was a Block III AH-64D which uses TEDAC instead of ORT, http://www.lockheedmartin.com/data/assets/12953.jpg however we can see that its still obviously (or should be) different from a multi functional display.

I&#39;ll even go further in stating what SHOULD be the obvious, the AH-64A has no MFD. http://gunsagogo.org/0009/0094.jpg gunners/co-pilot cockpit.

Pilots cockpit- http://gunsagogo.org/0009/0108.jpg. The only thing "close" to an MFD is the pilots VDU (Video Display Unit) which is the screen that rests in the upper center (which also seems to be in the wrong place on the cockpit texture...) it&#39;s primarily connected to the PNVS but can also be adjusted to view the TADS but even if you were to have it centered around the optic then it would still be wrong)

And also not to crap on anyones parade but I think the wrong people are getting the credit as per is the basis of the BIS AH-64 remakes. The texterior texture was done by Helifreak- http://ofp.gamepark.cz/index.php?showthis=5519 Which Mapfact DID state in the README, so my hats off to you guys.

Miles Teg
Jul 23 2008, 16:38
Looks good in the video, but the only problem is that the sound seems like the ones based off of the gun camera recordings in which the audio of the gun firing is coming through that little headset mic.  
In other words, what it sounds like there may be entirely different then what it sounds like if you&#39;re on the ground and a Apache flying overhead is firing its cannon.  
I&#39;ve not heard an Apache&#39;s cannon firing, but I have heard similar types of cannons like the Bradley&#39;s 25mm bushmaster cannon and it sounds much heavier sounding.  
But then again even most video recordings of weapons firing have crappy audio that doesn&#39;t sound much like the real thing and even worse when digital video/audio compression lops off a big chunk of bass frequencies.
Still... it doesn&#39;t sound horibble on the video. Dial in a little more bass eq on it in a sound editor and it would probably be fine.
At any rate, until then, the MapFacts Apache is still I think quite nice overal even if the model/textures aren&#39;t as pretty as what we are accustomed to.   Its nice actually having an Army helicopter providing CAS instead of just the USMC Super Cobra.  

What would be really super is if someone made a standalone FLIR system for both aircraft and a tanks that addon makers could plug into their addons with a little tutorial on what to add into your vehicle&#39;s config.
Even better if it could also be used via a mission editor script so that a mission maker can add it to BIS aircraft/vehicles.

But anyhoo...  I just hope that someone will update the Apache with a nice AH-64D Longbow model and hopefully with that updated FLIR system seen on that video if it all works well and doesn&#39;t need every addon to have hidden textures for it to work properly.


Chris G.
aka-Miles Teg<GD>

xnodunitx
Jul 23 2008, 16:50
If somebody does decide to make an AH-64D with, please for the love of god adjust the model to be accurate.

mikefictiti0us
Jul 23 2008, 18:11
Ah, you&#39;re right xnodunitx. Silly of me not to check before putting the MFD overlay on the AH-64A. I&#39;ll have to fix that.

Miles, the sound is indeed from the actual gun cam recordings. I&#39;ve looked everywhere for videos that have clear M230 sounds recorded from an external source but no luck as of yet. I did take your advice and increased the bass in CEP, and it does sound better.

Lepardi, nope, I haven&#39;t uploaded it anywhere yet. I need to find out how to move the current weapon/ammo count to the right of the radar before I post it. I know how to move Alt. and Speed indicators, just not weapons.

.kju [PvPscene]
Jul 23 2008, 20:24
@<hidden>:

Check latest trueMods. Rg changes the position of current weapon
name + mag + bullet count.

xnodunitx
Jul 24 2008, 07:01
Ah, you&#39;re right xnodunitx. Silly of me not to check before putting the MFD overlay on the AH-64A. I&#39;ll have to fix that.
Ah thats okay, it happens, the important thing is that you are taking the steps to correct this error and I&#39;m glad to see that..you don&#39;t know how glad I am to see that...

By the way thats quite a funny avatar you have, brings back some &#39;fond&#39; memories.

By the way if you are looking for sounds of the M230 its probably best to get them from the outside, if I remember correctly Arma cannot distinguish interior and exterior sounds as much as mufflers but in the long run if you have the guncams digital recording then it&#39;s going to sound rather bad from the outside.

The only problem with that is that most video&#39;s showing the M230 in use have music behind them or are lower quality however http://www.youtube.com/watch?v=UOIsDJsH1kw an example of one with music (the only thing being shot here is a vehicle derelict) And you only hear it for one closeup pass before the video slows down..not very great but it gives you an idea of what to look for.

But I&#39;ll let you know if I come across anything..PM if it has anything....that normally wouldn&#39;t be allowed under forum rules but has what you need....(gah watching all these video&#39;s makes me want to get an AH-64D out with Franze&#39;s help..)

Agent556
Jul 25 2008, 08:43
I wonder if it will be possible to make the PNVS as well. It&#39;s possible to give the pilot an optic as well as proven by Franze&#39;s F18 pack... Would be golden if it can be moved by using the hat switch or &#39;free head movement&#39; to make it possibly compatible with TrackIR as well.

xnodunitx
Jul 25 2008, 10:15
We had PNVS in OFP and in our Arma testbed, the effect is having one view higher then the other and both zoomable, extremely helpful for maneuvering in tight spaces.

The problem we found in our testbed is that the pilot apparently cannot have multiple turrets so the PNVS turning wasn&#39;t workable, we also decided against having the PNVS and TADS turning together as it was less accurate and by having the PNVS static it fit even more since the pilots view was generally straight forward.

Now the problem that arises IF you can get this to work is that unless you could switch the helicopter into hover and then change the movement to PNVS you&#39;d wind up crashing since the PNVS movement and helicopter movement would be integrated together (Unless you can tie them together

So that general mouse move controls the PNVS in hover mode and you can use the turning guys to spin the helicopter around without changing position.

Now if only we could have it on the VDU, heheh.

mikefictiti0us
Jul 25 2008, 12:41
Thanks for that Q, I checked the scripts and found the command. Now I just need to figure out how to enlarge the text and get it to appear solely when the gunners optics are enabled. I&#39;m terrible at scripting, and it takes me a painful amount of time to figure out stuff that experienced scripters could pull off in minutes.


By the way thats quite a funny avatar you have, brings back some &#39;fond&#39; memories.

Hah, I have a love/hate relationship with BF2. It&#39;s probably the only game I play that, at times, has the ability to frustrate me to the point of wanting to smash my keyboard.... but I still keep going back for more.

Anyway, thanks for keeping an eye out for quality sounds, it&#39;s much appreciated. That video would have been perfect if not for the music. I tried to filter it out with Cool Edit Pro, but it&#39;s simply too loud. Removing the music makes the M230 sample sound far worse than those that I&#39;m currently using.

Also, I posted a thread in the scripting help subforum, but I probably should have just posted my question here. My question was is it possible to get the optics view to shake when the 30mm is being fired?

xnodunitx
Jul 26 2008, 00:28
Oh? What&#39;s your character name? Might have to try fighting with and against you some time.

SUBS17
Jul 27 2008, 22:58
This mod rocks http://forums.bistudio.com/oldsmileys/notworthy.gif

mikefictiti0us
Jul 28 2008, 08:02
Oh? What&#39;s your character name? Might have to try fighting with and against you some time.

Same as my username, though I won&#39;t be able to play with you if you&#39;re not in Australia. http://forums.bistudio.com/oldsmileys/sad_o.gif


It requires all addons to have white hidden textures if I understand correctly. -- Its cool but doesn&#39;t work with 3rd party addons unless everyone starts implementing the hidden textures and that FLIR system in their addons.

You have to create a low-poly "skin" around the model, make it a hiddenselection, and have it enable&#92;disable when FLIR is turned on and off. Obviously not MP compatible, as well as the fact that the low-poly skins only look good from a distance.
It has issue&#39;s as well and I haven&#39;t figured out how to get around them. That, and the file size for FLIR alone (default BIS units only) would be something like 100mb, so it&#39;s really not worth it.
Having a set of units with white textures specifically for use with FLIR mode is the most practical way to fake thermals on AI units at the moment.
There&#39;s a guy I&#39;ve been talking to on YouTube who is experimenting with another way to achieve fake thermals without having to edit models and textures. It looks great but, because of some kind of limitation to the game/scripting engine, it only works with a few units at a time.

Lepardi
Jul 28 2008, 10:23
This mod rocks http://forums.bistudio.com/oldsmileys/notworthy.gif
No, it doesn&#39;t.

SUBS17
Jul 28 2008, 22:48
I wonder if its possible to add a WHOT/BHOT switch and put the TI in vehicles like the Cobra, M1 and Striker?

xnodunitx
Jul 29 2008, 00:17
Hmm..white hot and black hot swapping might be possible if there is a way to invert the colors.

Also why is that Mike? LAN mostly or did something happen to BF2 while I&#39;v been gone?

mikefictiti0us
Jul 29 2008, 01:49
Also why is that Mike? LAN mostly or did something happen to BF2 while I&#39;ve been gone?

Because I&#39;d have a terrible ping on overseas servers.


I wonder if its possible to add a WHOT/BHOT switch and put the TI in vehicles like the Cobra, M1 and Striker?

Oh it&#39;s possible, using edited models, setAperature and setObjectTexture :

http://users.tpg.com.au/fade2blk/whitehot.jpg
http://users.tpg.com.au/fade2blk/blackhot.jpg

(Yes, I&#39;m still using the same MFD overlay, xnodunitx http://forums.bistudio.com/oldsmileys/biggrin_o.gif It&#39;s actually starting to annoy me now, don&#39;t know why I haven&#39;t switched it...)

Benoist
Jul 29 2008, 02:00
Could you release that?

mikefictiti0us
Jul 29 2008, 02:12
Could you release that?
Heh, not yet. I might post two or three sample, FLIR-enabled models with a version of Mapfact&#39;s FLIR script that has WHOT/BHOT modes in a week or so. Depends on how long it takes me to clean up some of the problems it has. It&#39;ll probably still have problems when I post it, but eh...

There&#39;s some interesting possibilities as well -- it&#39;s possible to edit and script a vehicle so the engine area turns slightly white when the engine is turned on. You could script it so that it uses higher gradient white textures over time, thus simulating a build up of heat.

Ed : On a side note, does anyone know of a way to apply one model to every unit in the game (and have them animate in synch) without editing their individual models?

Alex72
Jul 29 2008, 02:19
Wow Mike&#33; That is whats have been missing in arma. Damn that looks nice. http://forums.bistudio.com/oldsmileys/smile_o.gif Hope you get it in a state that can be released. Good luck with it.

Alex

modEmMaik
Jul 30 2008, 07:12
...
You have to create a low-poly "skin" around the model, make it a hiddenselection, and have it enable&#92;disable when FLIR is turned on and off. Obviously not MP compatible, as well as the fact that the low-poly skins only look good from a distance.
It has issue&#39;s as well and I haven&#39;t figured out how to get around them. That, and the file size for FLIR alone (default BIS units only) would be something like 100mb, so it&#39;s really not worth it.
Having a set of units with white textures specifically for use with FLIR mode is the most practical way to fake thermals on AI units at the moment.
There&#39;s a guy I&#39;ve been talking to on YouTube who is experimenting with another way to achieve fake thermals without having to edit models and textures. It looks great but, because of some kind of limitation to the game/scripting engine, it only works with a few units at a time.
I do not know, weather you are aware of Mateck&#39;s invention about "custom skins" Mateck&#39;s M1A1 (HA) Thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=73257;st=300).

This way only minor modifications to the model is needed. I think that linker split already uses it for some kind of automatic camo switching on his tropical island. I also use it for the T-72 ERA project and a follow up M1 Abrams / M1A1 project.

This concept enables access to the textures, where the areas are already defined as hiddensections, so this should be an easy way to apply white or black textures while FLIR active.

I am a bit puzzled about your MP-incompatible statement. I regard FLIR as a local function only, so no MP implementation is needed, I think http://forums.bistudio.com/oldsmileys/huh.gif

xnodunitx
Jul 30 2008, 14:54
Mmm thats not quite white hot to black hot, this is how it looks.

White hot http://www.fas.org/irp....lir.jpg (http://www.fas.org/irp/agency/army/tradoc/usaic/mipb/1998-1/p34flir.jpg)

and black hot http://www.fas.org/irp....58d.jpg (http://www.fas.org/irp/agency/army/tradoc/usaic/mipb/1998-1/p34oh58d.jpg)

If you could somehow make the ground color more grey and the people more black then it would be very accurate.

And no worries Mike, I trust you&#39;ll remove it http://forums.bistudio.com/oldsmileys/smile_o.gif, you&#39;re optic pieces need to be a bit smaller,thinner and more simplistic as well, but don&#39;t mind me if I get too picky, being an AH-64 Enthusiast I tend to do that http://forums.bistudio.com/oldsmileys/whistle.gif

If you would like my help for anything just let me know, I&#39;ll be glad to assist anyone with AH-64 related stuff.

Gargantua
Jul 30 2008, 17:39
Quote[/b] ]Mmm thats not quite white hot to black hot, this is how it looks.
White hot
and black hot
can you define the difference ? i can only say there&#39;re more noise in the picture

xnodunitx
Jul 31 2008, 04:01
white objects would appear as pitch black if they are a source of heat.

A thing to note is that the first picture is AH-64A optics, the secon d is the OH-58D&#39;s TIS but the general appearence of Whot and Bhot is the same.

1in1class
Jul 31 2008, 18:24
Wow see that there is a lot of work going in to this AH-64 but the thing that is left out all the time is the paint schemes for the choppers this AH-64 pack is out of date with its paint job and needs it badly. If some one could take this in to there hands and paint it up with an new skin would be vary nice http://forums.bistudio.com/oldsmileys/wink_o.gif Just an quick paint job and an release would be lovely http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Lepardi
Aug 24 2008, 11:45
Could you release that?
Heh, not yet. I might post two or three sample, FLIR-enabled models with a version of Mapfact&#39;s FLIR script that has WHOT/BHOT modes in a week or so. Depends on how long it takes me to clean up some of the problems it has. It&#39;ll probably still have problems when I post it, but eh...

There&#39;s some interesting possibilities as well -- it&#39;s possible to edit and script a vehicle so the engine area turns slightly white when the engine is turned on. You could script it so that it uses higher gradient white textures over time, thus simulating a build up of heat.

Ed : On a side note, does anyone know of a way to apply one model to every unit in the game (and have them animate in synch) without editing their individual models?
Is it any close to release already?

Manzilla
Aug 24 2008, 12:12
That was only about a month a go. I&#39;m sure he will say something once it gets released or ready. Unless of course he has completed it and just forgot he was supposed to release it. http://forums.bistudio.com/oldsmileys/whistle.gif

I&#39;m only screwing around. Just send him a PM instead of spamming just for news. I&#39;m not sure how happy it makes these guys when their thread is used for something other than their AirPack.

I also wanted to point out that v1.08 has been updated a while back to v1.10. I&#39;m not sure if a new thread was opened, I couldn&#39;t find any v1.10 info. If there isn&#39;t a link around here, just head over to mapfact.com and get it there while you DL the wicked 3DE. http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/wink_o.gif