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View Full Version : DM Tequila Sunburn [MCY]



Celery
Mar 20 2007, 22:53
Tequila Sunset was a mainstay deathmatch for the toughest masters of OFP.
Need I say more than it's beached on the shores of Sahrani!

http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap1t.jpg (http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap1.jpg) http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap2t.jpg (http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap2.jpg) http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap3t.jpg (http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap3.jpg)
Tequila is a small ghost village consisting of a church, a few houses and a formation of barracks. The MCY edition has an enormous selection of weapons, everything is included except for grenade launchers and pistols. The feature that really separates it from other wannabe CQB maps is an anti-prone script that blinds a player who goes lying down and heals the legs before falling if shot. Before condemning such a restriction, it has a tried and true positive effect on the fun factor of the map as it keeps the game running on two legs if you allow a figure of speech. http://forums.bistudio.com/oldsmileys/wink_o.gif

Here are the effects of the anti-prone script and a new border system
with a softer punishment (increases local fog density to force the camper back):
http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap4t.jpg (http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap4.jpg) http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap5t.jpg (http://koti.mbnet.fi/celery/pics/maps/arma_tequilamap5.jpg)


Features:
* Supports 20 players
* Almost every firearm is included
* Option for random weapons
* Anti-prone script
* New and innovative border system
* Immersive background story
* Very nice intro


OnlineWarfare download! (http://www.onlinewarfare.net/forum/downloads.php?do=file&id=120)
Armaholic download! (http://www.armaholic.com/page.php?id=990)
Current version 1.00


Download the map and tell me what you think of it! http://forums.bistudio.com/oldsmileys/thumbs-up.gif

If you spot any bugs, loopholes or have a suggestion or a comment or anything else concerning the map, don't be afraid to tell about them!

S.O.S
Mar 22 2007, 17:07
looks great but why no pistols or grenadelaunchers?!

Celery
Mar 22 2007, 23:56
looks great but why no pistols or grenadelaunchers?!
Nade launchers don't have a fire mode selected when you spawn and pistols take way too long to get out of the pocket, result is spawnkill^2.

Celery
Mar 24 2007, 09:15
looks great but why no pistols or grenadelaunchers?!
Nade launchers don't have a fire mode selected when you spawn and pistols take way too long to get out of the pocket, result is spawnkill^2.
I just figured out a way to selectweapon launchers, new version coming sometime this year. It's possible I'll first compile all my maps to a DM pack with a couple of new ones though.