Commie
Feb 28 2007, 09:45
I hate how unlike in OFP, there is very little interaction at times by you in the campaign. Missions seem to progress whether you are there or not. Take the Delores bridges mission for example:
I get the flash message and blow the bridge. Blast a couple of T-72's, and get ready to join the ambush. Imagine my surprise when as I move towards the ambush area, I see that the other 2 bridges are still standing and I get the 'Retreat' icon to leave the mission area. Undeterred I keep going to the ambush area and see 2 BMP and one T-72 standing around. Eventually I nail them and go to the base on top of the hill, a few dozen US dead and some 4 trops standing around. They did the ambush without me and so all I needed to do was camp by the bridge and go home! Not only this but it went badly and I had no influence as even the cople minutes run from bridge to ambush point wasn't enough to get there in time.
Another example is the mission where you take the TOW Humvees into action. As we move towards the objective, enemies blow away the Humvees, and kill all my squad except one. I jump out in time and go prone trying to get my bearings. You'd think such a disaster would end the mission but no! 10 seconds late I get the message that the Defence is successful and we can go forward!
Now I know don't want to be hemmed into replaying a mission because of some arbitrary design that says I need 50% of my units intact to proceed etc. and the mission i described i had a fun time as a lone wolf sniper taking out the base then the tanks. But this isn't my point.
I just remember that in OFP I could CHOOSE to stay behind and let others take the flak if a mission was hairy,and run for my life if they failed! http://forums.bistudio.com/oldsmileys/tounge2.gif
Here often the decisions as to what engagement to take part in or hide from is often not in my hands and that blows.
I get the flash message and blow the bridge. Blast a couple of T-72's, and get ready to join the ambush. Imagine my surprise when as I move towards the ambush area, I see that the other 2 bridges are still standing and I get the 'Retreat' icon to leave the mission area. Undeterred I keep going to the ambush area and see 2 BMP and one T-72 standing around. Eventually I nail them and go to the base on top of the hill, a few dozen US dead and some 4 trops standing around. They did the ambush without me and so all I needed to do was camp by the bridge and go home! Not only this but it went badly and I had no influence as even the cople minutes run from bridge to ambush point wasn't enough to get there in time.
Another example is the mission where you take the TOW Humvees into action. As we move towards the objective, enemies blow away the Humvees, and kill all my squad except one. I jump out in time and go prone trying to get my bearings. You'd think such a disaster would end the mission but no! 10 seconds late I get the message that the Defence is successful and we can go forward!
Now I know don't want to be hemmed into replaying a mission because of some arbitrary design that says I need 50% of my units intact to proceed etc. and the mission i described i had a fun time as a lone wolf sniper taking out the base then the tanks. But this isn't my point.
I just remember that in OFP I could CHOOSE to stay behind and let others take the flak if a mission was hairy,and run for my life if they failed! http://forums.bistudio.com/oldsmileys/tounge2.gif
Here often the decisions as to what engagement to take part in or hide from is often not in my hands and that blows.