View Full Version : Awakenings
Ok.. So you beat off the attack on the base then apparently drive a truck to pick up beta squadron from the airfield..
Drive the truck to the base.. They all run off.. You drive back to the base from which you came from..
Mission end?
I could have made that mission in about 2 mins.. For this bugged as hell mission to be actually includd in the 'campaign' is beyond belief.... http://forums.bistudio.com/oldsmileys/crazy_o.gif
deanosbeano
Feb 27 2007, 20:51
Hey ash ;
You must be mad touching the campaign before 1.05.I tried it and havent been back .
Hey Deano, aint seen you in a long time mate! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Hmm when's 1.50 out then? http://forums.bistudio.com/oldsmileys/banghead.gif
deanosbeano
Feb 27 2007, 21:33
2nd of march in bis calander speech,
so prolly about 12th march . http://forums.bistudio.com/oldsmileys/smile_o.gif. they mean and do well but always
have been to optimistic .
NeMeSiS
Feb 27 2007, 22:47
I dont expect that the campaign will get a complete overhaul in 1.05, its just a crappy campaign, thank god that the engine is good. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Agreed. Very let down by the campaign.. It's well outclassed by a 5 year old ofp campaign which is crazy...
Kopijeger
Feb 28 2007, 09:53
I wonder if maybe they didn't have dedicated mission designers, but had the programmers knock up something in a hurry at the very end of the development cycle. They should have hired the ones who did the Retaliation campaign. That was the finest user-made campaign I have ever played.
another idea that ive seen mentioned before is that the official campaign was just to show you what could be done with the game leaving members to create their own missions with better detail.
Kopijeger
Feb 28 2007, 19:17
Even so, with proper beta testing they could at least have assured that all these "demo" missions work properly.
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