MeNeZ
Feb 24 2007, 13:18
Hi,
I'm making a mp mission, a kind of capture and hold type one but I want add one extra thing to make it interesting...
Basically, I have 2 main bases and 2 forward bases and then one town in the middle which needs to be captured and held.
I want it possible for the 2 forward bases to be taken over by the enemy BUT, they have to be re-supplied in order to spawn there.
1. - There is a set amount of spawns...And everytime someone spawns at the FWD base 1 gun is taken away from the flag. Once there is none left then no-one can spawn there. (The point is that the main bases are far from the front lines and the fwd bases are relatively close, saving a long drive or flight.)
2. - An ammo truck has to be driven from a rear town to the fwd base and the flag count is reset.
This opens options such as laying ambushes and planting mines etc. which is a major part of any battle.
Any ADVICE would be greatly appreciated. If you gonna flame then rather keep it to yourself :P
I'm making a mp mission, a kind of capture and hold type one but I want add one extra thing to make it interesting...
Basically, I have 2 main bases and 2 forward bases and then one town in the middle which needs to be captured and held.
I want it possible for the 2 forward bases to be taken over by the enemy BUT, they have to be re-supplied in order to spawn there.
1. - There is a set amount of spawns...And everytime someone spawns at the FWD base 1 gun is taken away from the flag. Once there is none left then no-one can spawn there. (The point is that the main bases are far from the front lines and the fwd bases are relatively close, saving a long drive or flight.)
2. - An ammo truck has to be driven from a rear town to the fwd base and the flag count is reset.
This opens options such as laying ambushes and planting mines etc. which is a major part of any battle.
Any ADVICE would be greatly appreciated. If you gonna flame then rather keep it to yourself :P