Terox
Feb 20 2007, 17:22
I have been thinking about the implementation of additional functionality of JIP from a server admin perspective.
Off the top of my head, such abilities as being able to decide the following, if the mission maker deems the mission requires it:
<ul>a) Select which side a Player should spawn into
b) Select which unit/group a Player should spawn into
c) Select where the Player should start from after initial spawn
d) Hold J.I.P Players in "stasis" until a "reinforcement phase"
e) dealing with unruly players, other than kick/ban[/list]
and a miriad of other possibilities that could be opened up.
All this of course can be scripted by the mission maker, addon maker apart from identifying the Admin
The problem: There is no automated way to define who is the ADMIN to attach such a control (e.g dialogue) too
?(LOCAL ADMIN):
So it makes it very difficult to create an automated system, eg an addon utilising a gamelogic
Of course this kind of control could be assigned to a specific playable slot, which would give the player the "Command Dialogue" at mission start, however this would not be the ideal solution
I am sure the Multiplayer community admins would find such functionality a great asset.
I have no idea what / how much work would be required by the Devs to implement such a command, but i am sure it would be greatly appreciated.
There is obviously already some underlying engine code to identify the admin for reassigns etc
So whats the chance ??
Off the top of my head, such abilities as being able to decide the following, if the mission maker deems the mission requires it:
<ul>a) Select which side a Player should spawn into
b) Select which unit/group a Player should spawn into
c) Select where the Player should start from after initial spawn
d) Hold J.I.P Players in "stasis" until a "reinforcement phase"
e) dealing with unruly players, other than kick/ban[/list]
and a miriad of other possibilities that could be opened up.
All this of course can be scripted by the mission maker, addon maker apart from identifying the Admin
The problem: There is no automated way to define who is the ADMIN to attach such a control (e.g dialogue) too
?(LOCAL ADMIN):
So it makes it very difficult to create an automated system, eg an addon utilising a gamelogic
Of course this kind of control could be assigned to a specific playable slot, which would give the player the "Command Dialogue" at mission start, however this would not be the ideal solution
I am sure the Multiplayer community admins would find such functionality a great asset.
I have no idea what / how much work would be required by the Devs to implement such a command, but i am sure it would be greatly appreciated.
There is obviously already some underlying engine code to identify the admin for reassigns etc
So whats the chance ??