View Full Version : Dolores (miss2) is very very broken
MrPing1000
Feb 15 2007, 21:22
Trying to do this mission = http://forums.bistudio.com/oldsmileys/banghead.gif
Under the bridge to put down the satchel charges at the supports however at random times objective complete will appear and i will drop everything I'm holding, this being my rifle and usually a few satchel charges. I cannot pick them up again.
It seems to be fairly random when this occurs, although it seems to happen most often when I've just put 2 down at the first support which if I blow don't damage the bridge at all.
Exercise in frustration
Fred DM
Feb 15 2007, 22:10
odd. can you give further details? what version of the game are you running?
is this the mission that requires you to trap the enemy tanks in the town by blowing the bridge, and then hunt down the tanks? if yes you have to place the charges on top of the bridge, in the middle. use at least 3 of them to blow the bridge.
MrPing1000
Feb 15 2007, 22:55
yes it's that mission and I'm using the UK 505 edition.
So placing satchels on the road itself works? Is there even enough time to do it before the first vehicle comes?
I have managed to blow the bridge by placing satchels at the supports underwater on the far side (your commander does say to do this) but usually on my way back the rest of my satchels and my gun drop in the water and I can't pick them up again.
If you stay in the water too long you drop all your weapons. It's meant to be a feature, not a bug. http://forums.bistudio.com/oldsmileys/confused_o.gif
Fred DM
Feb 16 2007, 00:22
da rat is right. i didn't realize you were in the water at first.
i don't remember anyone saying you have to place the charges at the bottom of the supports.
if i remember correctly, there is an objective marker right on the bridge.
your team drops you off near the bridge. get on the bridge quickly and lay 3 charges (i tried it with only one at first, to no avail. i think i succeed with 3 charges. maybe you need more. you can test it easily by saving before placing the charges.) you may also want to lay some charges on your end of the bridge.
there is an ammo cache at the buildings to the right of the bridge. you can find anti-tank weapons there (and maybe even more satchel charges to mine the road.).
get to cover from where you can observe the bridge.
wait until all vehicles are on the bridge. the first ones will already have crossed it by the time you receive the signal to blow the charges. do it.
take out all remaining vehicles with your M-136. you may have to search the town for some of them.
then all you have to do is to get to the extraction point.
this mission worked very well for me, i didn't even need a second try. wait until you try the "Armored Fist" or "Sanitation" missions - they are buggy as hell... http://forums.bistudio.com/oldsmileys/huh.gif
MrPing1000
Feb 16 2007, 15:40
Did the mission today but it really is broken.
The commander in the hummer says specifically to put the charges under the bridge. (I'm UK 1.4 version btw)
However if you try and swim to the far bridge support (I'm not 100% sure but this seems like the only part of the bridge that will collapse) you'll drop everything you have.
To get around this drop everything except 2 or if you went to be sure the bridge will blow 3 charges. Then following the left hand shadow of the bridge swim in a straight line. You'll end up on a raised bit of the riverbed and you'll stop swimming. From here swim inbetween the pilon and plonk down your satchel charges.
Go get your stuff that you left on the shore and head to the hiding spot.
Next part was an exercise in frustration let me describe all the different ways it broke.
The most common bug would be for the big tanks to go across and perhaps 1 of the smaller ones then the last 2 would refuse to cross the bridge. It would take 5 mins but they'd sometimes decide to travel across the river itself. This led to some interesting things as well.
One time the tank went down the bank too quickly and did a front flip resulting in the crew ejecting. Have to restart as the tank never makes it across.
A few times the tank would make it across but get stuck on a tree at the top of the bank.
Another problem seemed to be with them spotting your friends from miles away. Often the last few tanks would start firing at the ambush force to the North West. Oh and a few times they'd spot what I presume was the car you were originally in to the south east and start firing at it. (On one occassion this caused a tank on the land side to travel down to the coastline then cross the river at it's mouth to try and get to the vehicle)
Then there was the truck carrying troops. It seemed to like unloading them all over the place. A few occassions it unloaded them just as it came over the hill towards the bridge. It would then carry on to the bridge sans troops. The troops wouldn't cross the bridge but when run along the bank towards the ambush forces. Then after a while they'd come back towards the bridge before swimming halfway across the bridge then going back to what they were doing to begin with.
The truck usually would unload them at the far side of the bridge but everytime it was guaranteed to kill at least one of them as it tried to turn to go along the road.
Oh and I also saw one of the big tanks try to go up the hill near the hiding spot but not have the horsepower to do it but continue trying for 5mins before falling back down turning left and getting stuck again. It finally got free only for me to find it later jammed into the corner of a wall.
Because of stuff getting stuck and doing odd things very often the commander would end up dead before he could blow the bridges. And other occassions he would survive but forget to blow one.
That was actually how i finished it. After he told me to blow the bridge I headed to bridge 3. I did this as he said there was a hidden boat here that I could use. There was no boat, it must be realllly well hidden because I looked everywhere. Anyway I headed around to bridge 2 and it wasn't destroyed. As i got to the bridge my orders changed to retreating (I'm like 700metres away from the forces to the NW lets not forget). So I went across the bridge stole a car and drove along the road until I got mission complete.
Very very broken mission. I think if they sorted out the pathing issues and the AI wanting to attack things that they shouldn't even be considering yet it would be ok. Planting the charges at the far support was difficult as well.
NeMeSiS
Feb 16 2007, 16:46
I just placed all the satchels on top of the middle part of the bridge, there is no localized damage for building objects in 1.2 and its probably the same in 1.4 http://forums.bistudio.com/oldsmileys/wink_o.gif
MrPing1000
Feb 16 2007, 19:28
yeah placing ontop works fine, more chance of getting shot but it does work. But the commander does tell you to place them UNDER the bridge :P
Fred DM
Feb 16 2007, 20:54
like i said, i don't remember what the commander says http://forums.bistudio.com/oldsmileys/biggrin_o.gif . i played that mission months ago, last year.
who would shoot at you while you're placing the charges on the bridge? you've got enough time until the first vehicle (a scout UAZ) arrives. is anyone else around?
MrPing1000
Feb 16 2007, 21:48
just the UAZ but it's a close call before it arrives.
the_bengine
Feb 17 2007, 01:35
i remember doing this mission ages ago (v1.2) http://forums.bistudio.com/oldsmileys/tounge2.gif and i thought you HAD to lay the charges under the bridge. I also had to lay all of them in order for the next way point to appear and the commander to tell me to move off. Also, by placing them under the nearside of the bridge, the incoming vehicles don't see you.
Strangely, the only problem i had, which was quite a severe one, was that everytime i tried to lay a charge, i picked up the last one i'd laid if i was within about 5 metres of it. and no matter where i was laying it, i'd always get a red cross - is this to "aim" the charge coz it looks more like a warning? half the time the charge wouldn't lay at all (which also happens in other missions) and sometimes i would pick up all the charges i'd previously laid making it a very haphazard affair.
I'm suprised i'm the only one suffering from the problem actually...
as for the "dropping all weapons when wet" it took me a while to get used to that and i'm not sure i ever will http://forums.bistudio.com/oldsmileys/confused_o.gif but one mission is rendered nigh on impossible when you have to collect munitions from a boat at the end of a pier and if you accidentally walk onto the boat (god forbid) you freeze and have to restart, and if you fall into the water, you lose everything and have to restart. Have eventually found a "sweet spot" on the pier whereby if you inch along to the corner, almost falling in the water, you can finally access the munitions. great.
loving the game tho. looking forward to seeing a lot more brits on the server....
MrPing1000
Feb 17 2007, 02:19
well you actually have to be swimming to be able to plant a charge in the water, it doesn't work if you're standing (even if just your head is above water). Thats a bit odd
JudgeDredd
Feb 18 2007, 21:25
I've had exactly the same experiences as the poster with this mission. I'm going through it right now and I must've tried it a dozen times now. I've experienced nearly all the things he mentions...BMPs not going over the bridge...BMPs going under the bridge...BMP's dropping through the bridge...BMP's refusing to negotiate the bridge...the truck dropping the troops off on the wrong side of the bank...the truck dropping the troops off ON the bridge...the truck heading down to the water, then coming back up and refusing to cross the bridge...the tanks refusing to cross the bridge...
All of these I have experience dand I CANNOT get this mission finished. Turned it off in disgust tonight. Really annoyed with it.
How do I destroy the bridge? Should I place the satchel under the bridge?
Fred DM
Feb 19 2007, 15:53
How do I destroy the bridge? Should I place the satchel under the bridge?
have you not read any of the previous posts? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
place them either on top of the bridge, or below on the supports. use 3 charges.
JudgeDredd
Feb 19 2007, 20:27
How do I destroy the bridge? Should I place the satchel under the bridge?
I don't think it really matters, m8...I expect you will be prevented from continuing for some reason.
I've now reloaded this scenario a dozen times and also restarted in from scratch half a dozen times and still, something does not go over the bridge, therefore, I presume, preventing a trigger from occurring.
I don't know how it seemed to work so flawlessly for other people...but it seems to have. I don't think, in my history as a gamer, I've came across such a screwed up mission.
It is most definitely a futile lesson in patience and resilience!
But to help as much as I can, I found it difficult to place the 3 charges ont top of the bridge, because VERY soon, there is a UAZ heading onto the bridge...so I placed all 3 charges under the bridge...1 on each side of the nearest left hand support and one on the right hand support.
Funny thing is, the bridge does NOT collapse when I detonate the charge. It doesn't collapse until I take out enemy tanks. That's weird. I thought the bridge was supposed to be destroyed as soon as I detonate the charge. Is it normal or a bug?
Fred DM
Feb 20 2007, 08:00
Funny thing is, the bridge does NOT collapse when I detonate the charge. It doesn't collapse until I take out enemy tanks. That's weird. I thought the bridge was supposed to be destroyed as soon as I detonate the charge. Is it normal or a bug?
are you using at least 3 charges at the same position?
are you using at least 3 charges at the same position?
I placed 5 charges at the same position.
The bridge should collapse when I detonate the charge, but it doesn't.
JudgeDredd
Feb 20 2007, 09:43
I always plant my charges under the bridge on the first support...one on EACH SIDE of the left support and one on the right.
However, last night I placed all 5 on the top and it blew fine. HOWEVER, I do think there's a bug where you THINK you are laying all the charges, BUT because you are putting them in the same place, you are not...I can't realy qualify that argument except to say I went under the bridge and thought I placed all the charges on the same part of ground, when went to blow the brige, it came up with "Set off one charge" or whatever the text is when you click the button to detonate the charges...so it appeared that I hadn't set ALL of them down...only the last one...but I definitely put 5 down, because I had none left in my inventory.
If you try to lay the charges, I'd make sure when you lay a charge, a red X appears...move away from that charge until the red X dissappears and set the other charge down and repeat...that way you DO set all the charges down.
By the way, I completed this mission last night....t was a good one when it worked. Loved holding off the troops when I got to the fall back point.
Dangerdog
Feb 20 2007, 21:42
Hmm didn't have a problem with this one, placed the explosives in an X patern right under the bridge, didn't go near the water or supports.
Plenty of time to run up to where the ammo crates are and wait for the "flash, flash, flash" order.
Killed two armor units with AT rockets and then fled the area to the boat at bridge #3, used it to cross the water and then got out on the other shore, there's two vehicles, a car and a truck, both have civilians in them, shot the driver in the truck and stole it GTA style. (felt kind of bad about that but it sure beats walking.)
Duffers
Feb 21 2007, 07:41
I had no problems at all on my first attempt with the bridge. ***Luckily I read about people losing kit and the placing charges problem (thanks PC GAMER) so I dropped my M4, ammo and all but 4 of my charges.
I swam to the first two supports and put a charge on each. ***I had no 'Objective Complete' so placed another charge on one of the same supports and completed the objective.
I turned round, picked up my kit and ran 10 o'clock from the bridge to some buildings where the ammo stash was and loaded up on the M136.
When "Flash, Flash, Flash" came I detonated (success) and let rip on the two tanks and BRDM that had already got across. ***The crews were quite tough and all bailed so I had a fire fight.
After this I got mean and went to the bridge and shot the guys in the water ***http://forums.bistudio.com/oldsmileys/sad_o.gif . ***
I cleared the area and went off to join my platoon. ***I'd spent so long mopping up troops and tanks however, that when I reached the waypoint I'd missed the battle and blown tanks were everywhere - nice touch.
Carried on and completed the mission.
JudgeDredd
Feb 21 2007, 07:57
This is how I completed it do not read if you don't want to know how to do it!(although it was very, very hit and miss...too a lot of reloads, mostly because vehicles wouldn't cross for some reason!!http://forums.bistudio.com/oldsmileys/wink_o.gif
1. I planted bombs on bridge (if you do plant underneath, DO NOT go in the water, otherwise you will lose your rifle!http://forums.bistudio.com/oldsmileys/wink_o.gif
2. Ran to ammo crates and loaded up on ammo and AT launcher
3. Fired bombs ON COMMAND
4. Took out the truck full of troops, sitting on the bridge
5. Took out the BMP on my side of the bridge
6. Ran up hill and took out the T72 and some troops in the compound to the right
7. Ran down to the UAZ sitting in the compound (watch out for more troops)
8. Drove UAZ out the compound, staying left
9. Got to rendevous and took out the other BMP
10. Took out soldiers running to our location
11. Loaded men (my squad...don't know what happens to the other troops) up in Humvee and drove to retreat point
I never did find the boat at bridge 3...tried loads, but couldn't see it.
All in all, after it worked, it turned out to be a very atmosphearic mission!
Fred DM
Feb 21 2007, 08:05
BTW: there's no need to abort the mission if some of the enemy vehicles fall/drive into the water. that happened to me too and i just took them out with AT rockets.
what matters is that you get the command to blow the charges, no matter where the tanks actually are.
JudgeDredd
Feb 22 2007, 11:49
Yes, but the problem I encountered was I wasn't getting the command to blow the bridge, and I guess that was because there was a BMP or truck or something not setting off a trigger...I don't know.
At one point I sat and watched a BMP climbing the hill after going across the river (kewl to see it bobbing as it got in the water!http://forums.bistudio.com/oldsmileys/wink_o.gif and just wouldn't get up that hill...waited ages.
HyperBart
Feb 23 2007, 15:27
bohemia really should've taken more care in making their missions because this sucks. this mission is buggy, but the missions before that weren't even impressive. real bummer compared to OFP
Fred DM
Feb 23 2007, 15:44
bohemia really should've taken more care in making their missions because this sucks. this mission is buggy, but the missions before that weren't even impressive. real bummer compared to OFP
and believe me; it only gets worse... http://forums.bistudio.com/oldsmileys/sad_o.gif
there's a few highlights (defending your position with an MG against attacking enemies, sniping an enemy officer) but overall the campaign's very disappointing because apparently very little attention has been given to it.
JudgeDredd
Feb 23 2007, 16:49
I disagree. So far I've enjoyed all the missions.
They've all been atmospheric and a challenge...and I'm only up to the officer sniper mission (or just done that one).
Infam0us
Feb 23 2007, 19:22
I have to say I really enjoyed the Single Player campaign, although there are loads of bugs and whatnot in it. But that's just ArmA, its so open anything can happen http://forums.bistudio.com/oldsmileys/wink_o.gif
HyperBart
Feb 23 2007, 21:48
But that's just ArmA, its so open anything can happen http://forums.bistudio.com/oldsmileys/wink_o.gif
a good mission designer knows that it is open and adapts to that by triggering out events that shouldn't happen. i know for sure they did that in ofp... it just feels like they haven't paid enough attention to it.
i finally got this mission... some other bugs beside the whole bridge drama was the canons back at the batallion that are too far behind the sandbags so they cannot shoot the tanks (you can aim at them, but you'll only shoot into the sand bags right in front of you) and not a single soldier back at platoon that carries an rpg with him, so you're kind of all alone up to all the tanks left, which was 4 in my case... 1 man against 4 tanks? that REALLY takes a few tries. and it's not that realistic i think!
now i'm in the sanitation mission, which is very simply set up. and the stupid part is, that both the foxtrot teams and the bravo teams most of the time get whiped out completely. maybe one of them survives with you, but that's it! again very very unrealistic, these are special forces fighting some poorly trained bums who are sitting there. special forces should whipe them out with one SF casualty at most.
I am in the middle of the Dolores mission. ***When I say "in the middle", I mean I have had to restart it at least half a dozen times so far just to get past the bridge blowing part.
I really enjoyed OFP and am really enjoying this, but compare this game to Deus Ex. ***Deus Ex was a game that allowed you to complete missions in any way you cared to mention - but I didn't ever have to reload a mission because of missed trigger points.
My view? ***It is shoddy, but it is also why the guys at Bohemia have not retired already - a redeeming flaw maybe? ***Without this flaw they would have sold many more times games and maybe given up making them by now http://forums.bistudio.com/oldsmileys/whistle.gif
Yeah what's the situation with those damn howitzers? It's like the mission was knocked up in 5 minutes without any due care or attention.. They are absolutely impossible to use without hitting the sandbag wall and blowing yourself up.. http://forums.bistudio.com/oldsmileys/crazy_o.gif
JudgeDredd
Feb 26 2007, 10:53
But that's just ArmA, its so open anything can happen http://forums.bistudio.com/oldsmileys/wink_o.gif
...the canons back at the batallion that are too far behind the sandbags so they cannot shoot the tanks (you can aim at them, but you'll only shoot into the sand bags right in front of you) and not a single soldier back at platoon that carries an rpg with him, so you're kind of all alone up to all the tanks left, which was 4 in my case... 1 man against 4 tanks? that REALLY takes a few tries. and it's not that realistic i think!
now i'm in the sanitation mission, which is very simply set up. and the stupid part is, that both the foxtrot teams and the bravo teams most of the time get whiped out completely. maybe one of them survives with you, but that's it! again very very unrealistic, these are special forces fighting some poorly trained bums who are sitting there. special forces should whipe them out with one SF casualty at most.
I agree with these points...and yet, the game still rocks...go figure. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Jarkko_PP
Feb 27 2007, 09:24
I don't understand how should I destroy the bridge... I've tried to put the 5 satchels under and over the bridge and still it won't be destroyed. This is getting very frustrating!
mikupoiss
Feb 27 2007, 10:50
I don't understand how should I destroy the bridge... I've tried to put the 5 satchels under and over the bridge and still it won't be destroyed. This is getting very frustrating!
Put all 5 in the middle of the bridge. ON the bridge.
Run to the ammo crate, and get weapons, then, observe the bridge.
inthecutt
Mar 1 2007, 04:58
just make a small x in the middle of bridge with satchels and enjoy the show.
this mission does hang up but you can complete. after you get the ammo take out anybody leftover from the bridge then run straight for the boat and travel north to fight off the tanks engaging the 3rd platoon. stay behind the sand bags in a crouching position . don't use the howitzers their for long range only just stick with the bazooka and blow them to hell. hop in the hummer and you should get at least 5 bars.
mikupoiss
Mar 1 2007, 07:55
Well... I, for example, didn't see any boat near the bridge 3.
I detonated the charges when then Ural was on them (easier without 8 grunts fireing @ you).
Eliminated the BMP's and then followed the river inland, and ran to the hill - Mission Complete.
inthecutt
Mar 3 2007, 17:20
Well... I, for example, didn't see any boat near the bridge 3.
I detonated the charges when then Ural was on them (easier without 8 grunts fireing @ you).
Eliminated the BMP's and then followed the river inland, and ran to the hill - Mission Complete.
the boat is the river toward the southern part where the crew that drop you off placed their demo charge. youll see a bridge thats blown up by your guys .
mikupoiss
Mar 3 2007, 21:50
the boat is the river toward the southern part where the crew that drop you off placed their demo charge. youll see a bridge thats blown up by your guys .
Trust me - there was no boat. Looked on and under the bridge - nothing.
And as I've heard from my friends, I'm not the only one.
Hmmm. I found this straightforward.
I ran to the middle of the bridge, placed two charges on the opposing sides, ran back where I was left and placed the remaining three charges under the bridge. Then ran south along the shore and up some stairs to the AT weapon cache (while listening to the scout UAZ whipping bullets past my ears).
Took the AT gun, full payload of rockets and two mags for the assault rifle to deal with ejecting crew members and at this point the game autosaves and I hear the "FLASH FLASH FLASH!" so I blow the bridge (which took down two BMP's. The other blew into small bits, the other went under when the bridge collapsed).
At that point the commander told me to harass the enemy with AT fire until out of ammo and/or targets and then get the hell out of dodge, "good luck kid".
I blew up a BMP that got over the bridge, watched in glee as one T72 drove into the river on the other side and got stuck in the water; shot the crew as they climbed out and put three rockets on it. Bang.
The T72 that gets over the bridge was driving around in a confused manner: I popped an AT round up it's tailpipe, killed the crew as they jumped out and finished the thing. I also shot up some enemy soldiers running around, probably crew from abandoned BMP's and the UAZ, who knows.
Yeah no boat waiting for me either. I think the boat might be destroyed when they blow the bridge and concrete and stell fall on it. Or not if you luck out. Like in OFP, not _everything_ goes nor should go according to plan or what your commander says so what's the fuss? You don't NEED the boat it's just a neat add-on if it's there.
Since I took my time at the bridge the objective of linking up with Platoon III timed out and I was told to simply extract. I went to see Platoon III anyhow, saw they were on a lazy shooting match with a BMP and two T72's and left them to that. Not my problem, what can I do? Reload 20 times while I try to destroy them alone? Nah.
I hopped into a hummer and drove SW towards the road, slightly before reaching it I got the "Mission Complete" message.
Honestly you don't have to destroy ALL the armor roaming around to accomplish the mission and nowhere does it say so: your mission is to blow the bridge, do what extra damage you can inflict and escape that hellhole alive. Just blow up the bridge, take down what you can, link up with Platoon III and help them if you have the time and if not, just pay them a short visit so you can extract your arse with a hummer.
Tanislanta
Mar 8 2007, 21:34
I'm having the same problem trying this mission with Uk version 1.05.
No matter where i place the charges the bridge will not blow underneath or on top plus i start the mission with no ammunition for my rifle so can't even defend myself. If i run to the ammo crates first then the bridge i end up getting creamed by the first of the T72's and BMP's as they have already started to cross.
I've been trying this for 3 hours now and it's really starting to annoy me. http://forums.bistudio.com/oldsmileys/banghead.gif
I'm having the same problem trying this mission with Uk version 1.05.
No matter where i place the charges the bridge will not blow underneath or on top plus i start the mission with no ammunition for my rifle so can't even defend myself. If i run to the ammo crates first then the bridge i end up getting creamed by the first of the T72's and BMP's as they have already started to cross.
I've been trying this for 3 hours now and it's really starting to annoy me. http://forums.bistudio.com/oldsmileys/banghead.gif
Sounds like a bugged patch version. Look, have you tried placing TWO charges ABOVE, in the middle of the bridge, and THREE charges UNDER the bridge, at the location where you start, right on the the pillars under the bridge and spaced out evenly? Don't go into the water.
After you do that run to the ammo crates taking the shore route, there are stairs that lead you to the crates. You'll be protected from the evil UAZ if you take the shore path.
_Then_ pick up ammo and rockets to defend yourself, you have just enough time to re-arm before it's time to drop the bridge.
Blow all the five charges when you hear "FLASH FLASH FLASH."
If the bridge STILL does not collapse, shoot two or three rockets on the bridge. I had the bridge not collapse a few times, but I fed some rockets on the spot I had placed my charges on (a BMP happened to be on the spot as well and blew up) and voila: down it went.
Tanislanta
Mar 9 2007, 12:50
Have finally managed to complete this mission after re-installing the game and re-downloading the patch.
I had to blow the bridge in the end with the M136 as the satchel charges still wouldn't blow it.
Thanks for the advice Ligur.
I wouldn't have thought an M136 round was enough to blow up a bridge, damage the concrete a bit maybe, but not bring it down http://forums.bistudio.com/oldsmileys/crazy_o.gif
I just placed all 5 satchels on top of each other in rapid succession up against the bridge abutment underneath the bridge (not in the water). Blew first time with no problems.
Loaded up with launcher rounds, took out one Ural and a couple of troops then grabbed a jeep to head for the allied lines. Found the artillery was useless so got back in the jeep, headed uphill - mission complete - easy!
Yes, broken. No specifics on what to do with the charges, no blowing of bridge no matter what you do with them anyway, EXTRAORDINARILY good shooting from ALL of the enemies, which leads to instant death if you put a foot wrong.. Yes, I'm well and truly stuck here and would appreciate a method of actually blowing the bridge (I mean, they seem to have cocked up the whole point of the mission here.. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif )
Dying to love this game, but a bit pissed off at the AI, plus nonexistent scripting here.. http://forums.bistudio.com/oldsmileys/confused_o.gif
william1
Mar 12 2007, 04:42
i have destroyed the bridge , but then i have to destroy the remainings tanks and BMP's and they always kill me , i have tried at least 50 times consecutively (*/&%%$$·"·@#~€€ ) and i'm thinking to stamp the computer against the wall http://forums.bistudio.com/oldsmileys/mad_o.gif , like gastovsky used to say , am i bad ...or am i bad ? http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif
If it is getting that frustrating (games should never be frustrating, just fun and possibly a bit challenging) then turn down the skill of the AI in the settings a few notches.
You don't have to take out the BMP's and tanks, just grab a jeep and (using cover) drive like hell to the US camp on the hill as instructed in the mission, then extract even further up the hill for the mission to end.
Ok people, I've worked out how the bridge goes down: There's a break in the textures at the centre of the bridge. Even just three satchel charges will blow it if placed in a line across the bridge on that line.
HTH somebody.
Fred DM
Mar 12 2007, 09:49
placing all 5 charges in one spot will destroy the bridge anyway, no matter where you place them. http://forums.bistudio.com/oldsmileys/wink_o.gif
i have destroyed the bridge , but then i have to destroy the remainings tanks and BMP's and they always kill me , i have tried at least 50 times consecutively (*/&%%$$·"·@#~€€ ) and i'm thinking to stamp the computer against the wall http://forums.bistudio.com/oldsmileys/mad_o.gif , like gastovsky used to say , am i bad ...or am i bad ? http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif
Matey, if you read the thread you should know you don't NEED to combat the enemy armor. I shot some up for fun and games, but you don't need to do that to accomplish the mission. You are asked to "harass the enemy".
Ignore the armor if they feel too hard to take down, haul ass to platoon III and take a hummer. Drive away. Mission accomplished.
You could also edit the game a little and reduce friendly and enemy shooting precision so they are not such cracks shots all the time. They ignore grass and other visual problems the player has to face anyhow so I don't think it's unfair to do so, especially when you get to the point where a game is not fun anymore but instead frustrating.
edit: d'oh, mbv above gave basically the same advice already http://forums.bistudio.com/oldsmileys/smile_o.gif
Fred DM
Mar 12 2007, 14:25
yeah, the real objective in this mission is to "guide" the enemy tanks into the kill zone by destroying all bridges out of town. thus the only way out of the urban maze goes through the american defensive position.
sneakyman
Mar 19 2007, 23:51
Tried 5 under. ***No blow.
Tried 5 on top. ***Same.
Haven't tried hitting it w/ a rocket. ***Everytime I get near an ammo crate I get hosed from behind.
Very frustrating. ***Only time I get objective completed is when I put all 5 under, along those supports (which as everyone says is a pain in the ass). ***Still doesn't blow. ***Feel like I'm bugged here.
Oh yeah, 1.05 sprocket version.
william1
Mar 20 2007, 03:59
with 3 charges under the bridge (in one pillar) is enough , at least for me it was http://forums.bistudio.com/oldsmileys/wink_o.gif
gregorygreghalstead
Mar 24 2007, 16:47
Wht do you mean a UAZ comes first?
Laid my Charges at the pillar and some on top. While i was doing so, i hear vehicle sounds. Looked across the bridge and the first few vehicle i see are T-72s. They crossed the bridge normally except for the odd BMP that swims. After all that then the UAZ comes. Are you saying that the UAz was supposed to come first?
Alfie[UK]
Mar 25 2007, 08:20
Wht do you mean a UAZ comes first?
Using 505 UK retail, patched to v1.05, the UAZ usually crests the hill when I am laying the second charge (even though I sprinted to the waypoint as soon as I get out of the hummer). If I start to lay a third charge they are already in firing range and I start this mission without a weapon (except the 5 charges). http://forums.bistudio.com/oldsmileys/banghead.gif
I've tried laying one charge (to ambush the UAZ) then hiding, but the UAZ and crew appears immune to the charge if it's laid at the waypoint marker, and if I lay it on the road where they turn they stop, decamp and come looking for me...although they never find me it means there is no time left to lay more charges before other vehicles turn up (the BMPs). http://forums.bistudio.com/oldsmileys/banghead.gif
I don't know how anyone has time to lay all 5 charges on or under the bridge, it's just so frustrating that this mission seems to have different timings on different PCs !!!
I am on 1.5
//SPOILERS!
I placed all the bombs under the nearest side of the bridge. That is before the water. I placed them in a stagged form. Three tucked right into the point where the bridge met the slope and then two a small step back. Note: you cannot place them too close together.
so a side diagram would be:
BRIDGE ROAD
|------------------|------------
\ xxxxx/ Slope
\^^^^^^^^/
Water
A 1st person view from under the bridge looking at the bombs and facing the road with the bridge going over my head, would be:
| X X X |
| X X |
Once the 5th was placed I got the update. This suggests that the explosion is actually scripted rather than caused by the physics engine of the bombs.
I ran from the bridge towards the arms stash and quickly loaded up with AT rounds.
Once the bombs went up the game saves.
I then found that the tanks and BMP were riding up the bank. I used the AT round on the T72 and the crew got out, which I killed from a corner.
I then waited for a moment.
I then ran over to the T72 and got in. Using the tanks gun I took out the BMP and then limped the T72 around the wreckage and took out the other BMP.
I then jumped out of the tank and ran to the parade ground inside a mesh cage wall. At one corner I found a jeep. I used this to race towards the exit, keeping my path just below the lip of the bank of the river (thus avoiding the other BMP and tank that ambush you if you follow the road).
I did pass a group of US troops, but frankly I left them too it.
Once I got close to the end point the mission ended.
I must have taken something like 15 attempts. 90% of which were surviving the intial AT battle to wreck the T72. The rest took one attempt.
Basho
Key Dutch
Apr 3 2007, 08:54
i complete this mission even better way.
1. Plant 3 charges on bridge, right on midle.
2.Run to ammo cates , get M136.
3.Let UAZ pass the brige
4. Take out first tank , wile its on bridge(u need ***one ***good shot to damge tank)
5 kill tank crue.
then rest of the armor group and ***truck cant cross bridge (exept BMP's, they just swim to the other side) but here u have M136 to take them out. then kill rest of the tanks, after all commander tell u blast bridge, and finley u destroy/kill rest of enemy group on other side of river ,easy.
P.S. i was allways wonder, why commander tell u destroy the bridge, after armor grope crossed bridge? whould be wise destroy brige b4, and do not let them cross bridge at all, then call artelery support?
ojasca hitman
Apr 3 2007, 21:48
http://forums.bistudio.com/oldsmileys/pistols.gif
had the same problem. drop all your kit on the groung under the bridge, except 2 satchel charges. swim to first post and drop them as close as poss. go get another two charges and do the same with the post next to it. grab your kit and leg it. you need to be quick. Suggest going backwards and forwards as I would drop all my kit in the water.
This game is good fun, but needs alot of trial and error.
Good shooting
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