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Sickboy
Feb 12 2007, 18:07
<span style='font-size:12pt;line-height:100%'>6thSense.eu Presents: ArmA Coop Nights&#33;</span>

<span style='font-size:10pt;line-height:100%'> Are you a mature and serious Coop Player?
Can you listen to orders and/or give them as TeamLeader?
Do you like to play with others that are like you?

You are at the right place&#33; Welcome to 6thSense.eu ArmA Coop Nights&#33;

Every Wednesday Night from 19:00 CET untill whenever ppl feel the need to quit..

Want to be part of it? Visit our <span style='color:RED'>ArmA Coop Night Wiki</span> (http://www.6thsense.eu/wiki/ArmA:_Coop_Night)</span>

6thSense.eu Mod (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=69&t=59561) Is now required. Please check if ur up2date before joining, thanks&#33;

We hope to see many of you, next Wednesday(s) http://forums.bistudio.com/oldsmileys/wink_o.gif

DOA
Feb 13 2007, 14:17
http://forums.bistudio.com/oldsmileys/yay.gif Outstanding. You can count me in. The 6THSENSE mod is great and the server is a great place to run coop missions with good people.

MR_TROUBLE
Feb 13 2007, 15:54
Feb 14th is Valentine&#39;s Day. Are you all without girlfriend&#39;s or what&#33;?&#33;?

"Sorry honey, can&#39;t have a romantic dinner with you tonight because I have a date on Sahrani Island with an M4 ACOG..."

*bitch slap*

http://forums.bistudio.com/oldsmileys/inlove.gif

Sickboy
Feb 13 2007, 15:55
Feb 14th is Valentine&#39;s Day.  Are you all without girlfriend&#39;s or what&#33;?&#33;?  

"Sorry honey, can&#39;t have a romantic dinner with you tonight because I have a date on Sahrani Island with an M4 ACOG..."

*bitch slap*

http://forums.bistudio.com/oldsmileys/inlove.gif
rofl http://forums.bistudio.com/oldsmileys/wink_o.gif Romantics are only needed after bedtime and before getting up for work... right? http://forums.bistudio.com/oldsmileys/whistle.gif

ParaGraphic L
Feb 13 2007, 19:48
try to explain that to the person who in the end is the one who decides if the romantics are going to happen at all http://forums.bistudio.com/oldsmileys/whistle.gif

I guess I&#39;ll pop in around 10pm because I love to play with some more on co-op http://forums.bistudio.com/oldsmileys/biggrin_o.gif

You will see me on the sundays for sure, wednesdays are for my girl http://forums.bistudio.com/oldsmileys/smile_o.gif

Sickboy
Feb 13 2007, 19:49
try to explain that to the person who in the end is the one who decides if the romantics are going to happen at all http://forums.bistudio.com/oldsmileys/whistle.gif

I guess I&#39;ll pop in around 10pm because I love to play with some more on co-op http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Haha http://forums.bistudio.com/oldsmileys/wink_o.gif

Nice m8, looking forward to Victory, together  http://forums.bistudio.com/oldsmileys/pistols.gif

We might add in some day of the weekend so we can join forces with our American Friends aswell http://forums.bistudio.com/oldsmileys/thumbs-up.gif

JRMZ
Feb 14 2007, 08:54
This is good news.
We love coops http://forums.bistudio.com/oldsmileys/pistols.gif

Sickboy
Feb 14 2007, 12:34
This is good news.
We love coops  http://forums.bistudio.com/oldsmileys/pistols.gif
Nice http://forums.bistudio.com/oldsmileys/smile_o.gif Cu around... just a few hours left http://forums.bistudio.com/oldsmileys/wink_o.gif

Sickboy
Feb 14 2007, 21:30
To those that were/are there: Thanks for coming&#33;
It is/was a fun evening, altough some moments were a bit unclear and we had to quit a mission due to a mission/scripting bug.
We&#39;re sure this will improve http://forums.bistudio.com/oldsmileys/smile_o.gif Especially with the upcoming v1.05 patch, which will aswell improve the immersion. (Damn MP bug with nearly no other visible or audible player weapons fire)

At the end (atm) we tried a concept mainly new to most of 6th Sensers, but probably more known to others... Operation Lichen by Jinef... Where we were leading multiple platoons and squads, of which most AI... Altough this is not our main gamestyle, it was fun none the less&#33;

We had about 16 people in general with peaks to 20 if im not mistaken (Not really Wicked, but a good start http://forums.bistudio.com/oldsmileys/biggrin_o.gif).
I guess 14 Feb was for the  http://forums.bistudio.com/oldsmileys/inlove.gif more than it was for the  http://forums.bistudio.com/oldsmileys/pistols.gif  hehe... Hope to see more of you lads next time  http://forums.bistudio.com/oldsmileys/thumbs-up.gif
See you guys next week, and of coarse anyone is welcome at any other weekday aswell&#33;

Sickboy
Feb 21 2007, 06:59
CU Around For More http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif Tonight&#33;

Sickboy
Mar 7 2007, 11:21
Sooo Cu Tonight Again m8s....

Remember, ur all welcome as long as you fullfill the requirements mentioned on the 1st post/wiki  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Last week we were testing some gamemodes and discussed some things about them on the Coop Night, but we plan not to test things or followup discussions on our Coop Night Tonight, and in the future aswell, for obvious Reasons; we all come to play&#33; Discussing and testing something we can do in the week http://forums.bistudio.com/oldsmileys/smile_o.gif

sirex
Mar 7 2007, 16:59
im going to try the operation nomad arma.si coop tonight, but count me in for next week onwards.

Sickboy
Mar 7 2007, 19:09
im going to try the operation nomad arma.si coop tonight, but count me in for next week onwards.
Roger that m8, looking forward to meet you&#33;

26 Players (http://www.6thsense.eu/default.php?page=all_online) and rising atm&#33; Move in, we need Reinforcements, over and out  http://forums.bistudio.com/oldsmileys/pistols.gif
No Lag, Low Ping, High Server FPS, good Throughput

Server and TS info in the first post

Anyone is also welcome to our usual daily coop play of coarse, Info Here (http://www.6thsense.eu/wiki/ArmA:_Getting_Started)

Monkwarrior
Mar 7 2007, 20:15
Had a good time tonight.
I&#39;ll be back next week (or sooner http://forums.bistudio.com/oldsmileys/wink_o.gif ).

Greetingz, Monk.

Sickboy
Mar 7 2007, 21:16
Had a good time tonight.
I&#39;ll be back next week (or sooner http://forums.bistudio.com/oldsmileys/wink_o.gif  ).

Greetingz, Monk.
Nice to read, cu soon  http://forums.bistudio.com/oldsmileys/pistols.gif

Thanks all for coming & playing, cu next time http://forums.bistudio.com/oldsmileys/smile_o.gif

Server Overview Pic of the Night (http://www.6thsense.eu/gallery/showimage.php?i=8073&c=14)

Mr Fenix
Mar 8 2007, 07:35
Was there about 11:45 and the server was empty http://forums.bistudio.com/oldsmileys/pistols.gif Part-timers&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Hope to catch ya next time. http://forums.bistudio.com/oldsmileys/smile_o.gif

Sickboy
Mar 8 2007, 07:39
Was there about 11:45 and the server was empty  http://forums.bistudio.com/oldsmileys/pistols.gif  Part-timers&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Hope to catch ya next time.  http://forums.bistudio.com/oldsmileys/smile_o.gif
http://forums.bistudio.com/oldsmileys/smile_o.gif Hope you were checking the right server then m8... 6thSense.eu Coop Night.

I left at 0:15 CET and there were still 20 players in a fresh mission http://forums.bistudio.com/oldsmileys/biggrin_o.gif Guess ur in the UK? http://forums.bistudio.com/oldsmileys/tounge2.gif Still I thought I heard they played very late http://forums.bistudio.com/oldsmileys/smile_o.gif

Anyways, hope to see you next time for sure http://forums.bistudio.com/oldsmileys/pistols.gif

Mr Fenix
Mar 8 2007, 09:58
Yeah, I&#39;m UK so I guess I was on at 00:45 CET. Perhaps I got the wrong server; there were at least two 6thSense.eu servers running.

Doh&#33;

Sickboy
Mar 8 2007, 10:21
Yeah, I&#39;m UK so I guess I was on at 00:45 CET.  Perhaps I got the wrong server; there were at least two 6thSense.eu servers running.

Doh&#33;
6thSense.eu 01 (PUB)
6thSense.eu 02 (PASS+MOD, goes down at CoopNight)
6thSense.eu 03 (PUB+MOD)
6thSense.eu CoopNight 01 (and a backup ready if nececairy)

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Cu Next time and otherwise anytime in the week ur welcome aswell of coarse

bravo 6
Mar 8 2007, 12:21
Looks like the community it self will need big coop missions then ...

http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

waiting for BIS to give more inspirations.. know what i mean?  http://forums.bistudio.com/oldsmileys/wink_o.gif

Sickboy
Mar 8 2007, 12:26
Looks like the community it self will need big coop missions then ...

http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

waiting for BIS to give more inspirations.. know what i mean?  http://forums.bistudio.com/oldsmileys/wink_o.gif
New, Big Missions... Always Welcome, especially from you Bravo6 (Ur OFP Missions http://forums.bistudio.com/oldsmileys/inlove.gif)... If I wasn&#39;t too old back then I would almost say you were my childhood hero ROFL http://forums.bistudio.com/oldsmileys/smile_o.gif)

No idea what ya mean about the inspirations though... If you mean that you have little inspiration due to gamebugs et all...
I don&#39;t feel this way http://forums.bistudio.com/oldsmileys/wink_o.gif We already could live with the status of 1.02 (KNOWING there would become a patch), but especially after 1.05 I can&#39;t name 1 single reason why not to make missions or why inspiration would be low :P

MattXR
Mar 8 2007, 12:32
Looks like the community it self will need big coop missions then ...

http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

waiting for BIS to give more inspirations.. know what i mean? http://forums.bistudio.com/oldsmileys/wink_o.gif
New, Big Missions... Always Welcome, especially from you Bravo6 (Ur OFP Missions http://forums.bistudio.com/oldsmileys/inlove.gif)... If I wasn&#39;t too old back then I would almost say you were my childhood hero ROFL http://forums.bistudio.com/oldsmileys/smile_o.gif)

No idea what ya mean about the inspirations though... If you mean that you have little inspiration due to gamebugs et all...
I don&#39;t feel this way http://forums.bistudio.com/oldsmileys/wink_o.gif We already could live with the status of 1.02 (KNOWING there would become a patch), but especially after 1.05 I can&#39;t name 1 single reason why not to make missions or why inspiration would be low :P
What would inspire me to make some awsome missions would be to at leaste have these things: Battleship/Carrier, Animals, Chinook, Resistance Fighters which look like resistance, and much more http://forums.bistudio.com/oldsmileys/huh.gif i guess we cant have everything http://forums.bistudio.com/oldsmileys/sad_o.gif

I would of liked [West,East,South,Res,Civ] groups

Sickboy
Mar 8 2007, 13:00
...
Please let&#39;s not make this thread a topic for reasoning when ppl would make large cool missions http://forums.bistudio.com/oldsmileys/smile_o.gif Besides, nearly anything you mentioned is, will or can be made by the Community....
But nice to know http://forums.bistudio.com/oldsmileys/smile_o.gif

Sickboy
Mar 11 2007, 15:27
6thSense.eu Mod (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=69&t=59561) Is now required. Please check if ur up2date before joining, thanks&#33;

We hope to see many of you, next Wednesday(s) http://forums.bistudio.com/oldsmileys/wink_o.gif

Sickboy
Mar 14 2007, 13:04
Soooooooooooooooo... It&#39;s Wednesday Again... Coop Night m8s   http://forums.bistudio.com/oldsmileys/pistols.gif  http://forums.bistudio.com/oldsmileys/pistols.gif  http://forums.bistudio.com/oldsmileys/pistols.gif

Hope to see many of you tonight&#33; And please do not forget, the 6thSenseMod is now a required Addon, ALSO for the Coop Nights:
(Current mod = v0.55,  350mb download)
6thSense.eu Mod (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=69&t=59561) Is now required. Please check if ur up2date before joining, thanks&#33; (Remember the mod has an update feature which basicly is clicking a few buttons to get back up2date http://forums.bistudio.com/oldsmileys/biggrin_o.gif)

Monkwarrior
Mar 14 2007, 13:35
Allrighty, if possible I&#39;ll be there.

Monk.

Monkwarrior
Mar 14 2007, 13:41
Allrighty, if possible I&#39;ll be there.

Monk.

Sickboy
Mar 14 2007, 20:28
Thank you all for joining&#33; We generally had about 30 players http://forums.bistudio.com/oldsmileys/xmas_o.gif

It was a pitty there were some chaotic moments due to desyncs and crashes. The missions that have proven before to work properly seemed fine but newer other missions had issues. We will work this out ASAP and hope to see you next time, hopefully refreshed and without these bugging issues.  http://forums.bistudio.com/oldsmileys/pistols.gif

Monkwarrior
Mar 14 2007, 20:56
Something I noticed.
Discussing strategy between teamleaders and among teams takes loads of time.
Maybe it&#39;s wise to lay out the missions a few days before we start.
So all players and teamleaders can read and discuss the strategy.
This means we wont loose any time on the evening self, but can do where we came for: shoot bullets http://forums.bistudio.com/oldsmileys/smile_o.gif

Monk.

Dwarden
Mar 14 2007, 21:22
any plans for something again around weekend ? wasn&#39;t able to attend ...

Sickboy
Mar 14 2007, 22:42
any plans for something again around weekend ? wasn&#39;t able to attend ...
Any other night we&#39;re playing Coops aswell, but at sundays we also try to get together with many people, altough not advertised http://forums.bistudio.com/oldsmileys/smile_o.gif

Mr Fenix
Mar 15 2007, 13:32
I enjoyed last night but it was a shame with those server-side (mission?) glitches. Nice to be part of something a bit different. See ya soon for another go http://forums.bistudio.com/oldsmileys/smile_o.gif

-Fenix out

PS I have now installed teamspeakoverlay http://forums.bistudio.com/oldsmileys/whistle.gif

Monkwarrior
Mar 15 2007, 15:07
Without any further knowledge of the mod you guyz are running.
Would it be possible to allow clients to turn on nametags for teammates ?
I&#39;m very sure many players would like to use it.
As a choice of course so others can turn it off for themselves.

Monk.

Sickboy
Mar 15 2007, 15:58
I enjoyed last night but it was a shame with those server-side (mission?) glitches.  Nice to be part of something a bit different.  See ya soon for another go http://forums.bistudio.com/oldsmileys/smile_o.gif

-Fenix out

PS I have now installed teamspeakoverlay  http://forums.bistudio.com/oldsmileys/whistle.gif
hehe, nice one on the TSO, cu soon http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]Without any further knowledge of the mod you guyz are running.
Would it be possible to allow clients to turn on nametags for teammates ?
I&#39;m very sure many players would like to use it.
As a choice of course so others can turn it off for themselves. Monk.I am already working on such feature. The problem for us is that showing nametags requires you to enable the Crosshair. We&#39;re a coop community that tries to aim for some realism etc. and most of us are very much bothered by Crosshairs etc http://forums.bistudio.com/oldsmileys/wink_o.gif

Still we see the problem, especially in bigger games with newer players.... In real life you can recognise someone quite properly... Ppl aswell traing together so they know pretty much how everyone looks, walks, bla bla. Im looking at options on how to remove the Crosshair (Already playing around with the Cursor entries, aswell as thinking about transparant textures http://forums.bistudio.com/oldsmileys/biggrin_o.gif)

More about this soon (In the Mod Thread)

d3dsh33p
Mar 15 2007, 18:43
I would love to know how to disable the crosshair server side

Monkwarrior
Mar 20 2007, 17:21
So tommorow is on again I presume.
Is something done to prevent waiting too long before the missions start ?
Like stating here which missions will be played and naming teamleaders who can organize the attacks before we start playing etc etc etc ?

Hoping for a good evening filled with playing.

Monk.

Sickboy
Mar 20 2007, 17:52
Sure m8, hope to see you tomorrow http://forums.bistudio.com/oldsmileys/wink_o.gif

We have been fixing around, aswell as update the missions. ATM we&#39;re testing some more...
In total we have reuploaded ~20 missions and added 10. And have spotted a few causes for the issues, amongst them are the checks for authentic pilots & gunners, etc.

For this time we have not setup anything for TL&#39;s etc yet... I also think that it&#39;s hard to do this at forehand... Well, a general plan is possible, but the rest, especially group setups etc... you never really know who will come, who will come late, etc. etc.

The long waits at the start were generally caused by issues and reassigns. Generally speaking everything should run more smooth at every next Coop Night http://forums.bistudio.com/oldsmileys/smile_o.gif

BTW: Make sure you are fully up2date with 6thSenseMod, probably later on tonight there will be another small update, towards v0.58 (DL Link) (http://dl2.6thsense.eu/arma/updates/6th-mod_v0.57/updater.exe)

@<hidden>:
set your difficulty settings on your client as you wish them, then close the game, and overwrite the .ArmAProfile  on the server, with the .ArmAProfile from ur client and voila http://forums.bistudio.com/oldsmileys/smile_o.gif

d3dsh33p
Mar 20 2007, 18:37
ahh thx

Sickboy
Mar 21 2007, 09:33
Sooo, hope to see you all tonight at the Coop Night&#33;
We are discussing about organizing and structuring the Coop Nights a bit more, and to have some plans/details at forehand...
If you wish to make your case/be part of the discussions: http://www.6thsense.eu/armed-a....e5.html (http://www.6thsense.eu/armed-assault/t-arma-specials-coop-pvp-etc-discussdrop-your-ideas-here-2141/page5.html)


Furthermore, please make sure you are up2date with latest 6thSenseMod (v0.58) atm (Check Sig).

Monkwarrior
Mar 21 2007, 10:32
I watched your topic on your own forums.
Just 1 simple thing might do the trick:

1) make sure you let everyone know which missions are going to be played and provide download links for them too.

It&#39;s less stress for the gameserver and more important: everyone can have a look at the mission before we start playing. That&#39;s the most important gain w&#39;ll get I guess.

Monk.

Sickboy
Mar 21 2007, 10:38
The stress for the gameserver doesn&#39;t matter, the missions are only few kb&#39;s anymore, most scripting and resource expansions etc are now inside the Mod http://forums.bistudio.com/oldsmileys/smile_o.gif

You can get the Mission Pack from 6thSense though, get&#39;s updated when I update more than ~10 missions.

Hmmm, im not so sure if I like all this pre-stuff.. I think the fun is that everything is dynamic and based upon ur opinion and feelings at the time of the briefing and not days beforehand, but I guess that&#39;s my personal feeling http://forums.bistudio.com/oldsmileys/smile_o.gif

Still, we cannot say how many ppl will be there at the evening so saying which missions we&#39;re going to play is a bit hard http://forums.bistudio.com/oldsmileys/wink_o.gif On the other hand we can aswell simply make up a list of missions that we will play when 10-15,  16-20, 21-25, 26-30, 30+ players are there etc, but this still gives you a broad choice of possible missions http://forums.bistudio.com/oldsmileys/smile_o.gif

Monkwarrior
Mar 21 2007, 10:46
Oh I do like a surprise, don&#39;t get me wrong http://forums.bistudio.com/oldsmileys/smile_o.gif
Just trying to find ways to avoid the long waiting times.

Monk.

Sickboy
Mar 21 2007, 11:08
Oh I do like a surprise, don&#39;t get me wrong http://forums.bistudio.com/oldsmileys/smile_o.gif
Just trying to find ways to avoid the long waiting times.

Monk.
Roger m8, and any input is heavily appreciated, please drop anything in that you can think of http://forums.bistudio.com/oldsmileys/smile_o.gif

sirex
Mar 22 2007, 09:04
is there a mailing list for this ? -- i dont check your site often enough to catch the announcements, but it&#39;d be nice to get an email once a week or so with the date / time / mission outline / Ts details / server name etc.

Mr Fenix
Mar 22 2007, 10:05
Another fun night, last night. I&#39;m still cringing when I think about the nade I threw at the rebel roadblock (nearly as bad as sickboy and the shooting-a-friendly-tank-up-the-ass-whilst-in-convoy incident... Anyway, sorry again carly40.

Sickboy
Mar 22 2007, 11:00
We had 0 server issues/desyncs etc. etc.
All the work on the updated and fixed missions, aswell as other efforts seem to have done their job properly&#33; Im very happy to be able to bring you this news http://forums.bistudio.com/oldsmileys/smile_o.gif And I hope it will give some more people trust (if they might&#39;ve lost that after last time issues with desyncs and disconnects ^^).

The Missions that we played we&#39;re nice, except 1 of them was a bit too easy to my feeling. Also some clumsy teamleader lost his memories on how to properly communicate with the other teams rofl, so we lost some 10 minutes re-organizing that, but hey, what&#39;s 10 minutes right http://forums.bistudio.com/oldsmileys/smile_o.gif

I enjoyed the whole night as usual of coarse http://forums.bistudio.com/oldsmileys/smile_o.gif
Hope to see many of you next week at the Coop Nights  http://forums.bistudio.com/oldsmileys/pistols.gif


Quote[/b] ]is there a mailing list for this ? -- i dont check your site often enough to catch the announcements, but it&#39;d be nice to get an email once a week or so with the date / time / mission outline / Ts details / server name etc. Day, Time, Ts details and Server Names are always the same and always up2date on our Coop Night Wiki:
http://www.6thsense.eu/wiki/ArmA:_Coop_Night

Still, I like your idea about a newsletter and if it helps remind ppl about the Coop Night, then why not http://forums.bistudio.com/oldsmileys/wink_o.gif I will be looking into this and will update sometime soon (I hope ^^)



Another fun night, last night.  I&#39;m still cringing when I think about the nade I threw at the rebel roadblock (nearly as bad as sickboy and the shooting-a-friendly-tank-up-the-ass-whilst-in-convoy incident...  Anyway, sorry again carly40.
Haha, NP About the nade thingy rofl, shit happens http://forums.bistudio.com/oldsmileys/wink_o.gif Thanks for coming again, it&#39;s always a pleasure having yah http://forums.bistudio.com/oldsmileys/smile_o.gif

Sickboy
Mar 28 2007, 20:52
Arghh, Just came back from work, out of town job, wasn&#39;t able to arrange the E-mail reminder, nor post today.. Anyone who still wishes to join up, feel very welcome, and to others; Hopefully see you next week http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sickboy
Apr 4 2007, 08:30
Cu all tonight at the Coop Night&#33;

Working on e-mail reminder system... atm you would need to sign up every week to be reminded, not really handy... More info about that soon

sirex
Apr 4 2007, 09:14
wish these wouldnt clash with the other coop event, sucks.

oh well. have fun tonight guys.

Sickboy
Apr 11 2007, 09:54
CU All at the CoopNight tonight&#33;&#33; Get ready to rumble http://forums.bistudio.com/oldsmileys/pistols.gif


wish these wouldnt clash with the other coop event, sucks.

oh well. have fun tonight guys.Which other Coop Event m8?

Sickboy
Apr 12 2007, 08:13
Was nice gaming last night... ~ 50 ppl showed up which was kinda cool http://forums.bistudio.com/oldsmileys/smile_o.gif) It was a tough beginning but in the end we&#39;ve had a lot of fun and good games, thanks all for being there, and cu next time http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Sickboy
Apr 18 2007, 11:34
See you all at the Coop Night Lads&#33;
Hoping to see many many of you again. We&#39;ve been toying some with the TeamSpeak settings to make it more enjoyable for non-leaders etc, to listen in to the ongoing Leaders Conversations etc.

sirex
Apr 18 2007, 11:50
CU All at the CoopNight tonight&#33;&#33; Get ready to rumble http://forums.bistudio.com/oldsmileys/pistols.gif


wish these wouldnt clash with the other coop event, sucks.

oh well. have fun tonight guys.Which other Coop Event m8?
possibly not a problem anymore as i think they moved theirs.

I&#39;ll try to come along to this, if i remember. Busy at home at the moment

Mr Fenix
Apr 20 2007, 11:23
It was nice to be back on Wednesday after a couple of weeks servicing the girlfriend.

Sickboy
Apr 20 2007, 15:43
It was nice to be back on Wednesday after a couple of weeks servicing the girlfriend.
For sure mate, always enjoying having you http://forums.bistudio.com/oldsmileys/smile_o.gif See you

Sickboy
Apr 25 2007, 14:57
C y&#39;all Tonight for some great Cooping&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

Sickboy
May 9 2007, 15:03
Cu all laters tonight boys &#39;n girls http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif

])rStrangelove
Jul 19 2007, 17:26
Just wanted to say yesterdays coop session was awesome - over 35 ppl i believe&#33;

MORE OF THAT http://forums.bistudio.com/oldsmileys/tounge2.gif

Israelieagle
Jan 14 2008, 12:25
the three things pointed at what are we players are realy made me wanna play what&#39;s the server name?

Sickboy
Jan 14 2008, 14:20
the three things pointed at what are we players are realy made me wanna play what&#39;s the server name?
All info available in the Wiki page provided in the first post of this thread mate http://forums.bistudio.com/oldsmileys/smile_o.gif

Altough, at this moment, the Organized "Coop Nights" are offline at this time due to desperate need of server upgrade. This upgrade will be done in the next few weeks so expect the Coop Nights to be back up in about 1-2 months.

In the meantime you can always just join us on any week day Monday till Sundays, as we play Coop all the time anyway. Just the Organized "Coop Nights" are not organized atm.

sparks50
Mar 15 2008, 19:46
---- http://forums.bistudio.com/oldsmileys/tounge2.gif

oblisk
Mar 16 2008, 04:40
11AM for me, can&#39;t make it that early.. http://forums.bistudio.com/oldsmileys/mad_o.gif