exec
Feb 4 2007, 23:33
Hello.
I've converted my OFP map 'Alamo' on Nogova for ArmA.
co 14 alamo beta1.sara
Download:
Mirror @<hidden> ArmaHolic, thanks to El nino Foxhound:
http://www.armaholic.com/page.php?id=757
http://www.freewebs.com/ofpexec/Alamo.zip
(right-click, save as)
Mission: Alamo
Sahrani, 1985.
After many days of fighting and too many casualties, command has decided for our troops to pull out of Sahrani, one squad at a time.
We are one of the last standing outposts on Sahrani, waiting to hear from Yankee-One North Command to give us the signal to extract...
Features:
*Revive Script by Doolittle modified by PRime and Gnat, converted to ArmA by Hailo
*Spectating Script v1.2 Kegetys
*IED Script by Jeevz (used for artillery)
*Various Scripts/Reference from Flashpoint Combat Missions (Strango, Rock)
*Custom Music, Scripts, Pictures, Sounds & Radio
*Time of Day & Weather choice at setup
*Lots of enemies to fight
This is a short (10-15min) hold the fort mission at the Hotel Alamo on Southern Sahrani. No addons required. There is no join in progress, but there is revive respawn. The revive script is a little different from OFP, you will spawn instantly to a ‘loser island’ until somebody revives your corpse. You are then transported back to the battlefield if you get revived. You can only revive 3 times!
The extraction helicopter is on the roof of the building, where the engineer will be busy fixing it - he will let you know when/if its fixed. Defend them both, they are the only way to extract…and try to keep the building from collapsing.
Remember to land on the helopad as instructed by the Yankee-1 Base HQ when you extract.
I had to cut down on a lot of scripts because of the compatibility (scripting language is different), but it still works similar to the original OFP map. The only thing that I couldn't replicate is the randomization of spawning enemy units, actions and movements. The enemy units do not spawn in as they used to, they are only inserted at different times. I also reduced the game length to 10-15 min from about 25-30min because I felt that players that joined after the game started would get bored of waiting and disconnect.
As the name suggests, this is beta. I need feedback any bugs/gameplay issues.
How is the difficulty? Need more/fewer friendly units? Is it too short? Unbalanced? On a dedicated server if I enable playable slots will the revive work for players that join in progress?
There are no known bugs when playing on a private server. I cannot test as extensively as I want to on a dedicated server without my computer crashing (video/sound card problems) or getting team-killed, so any feedback would be much appreciated. This is not an official Arma mission so use at your own risk.
FILE DETAILS:
-------------
Mission created by: exec
Mission Version: beta1
Release Date: 4 Feb 2007
Game mode: Coop, Spots 14 BLUFOR
Addon's required: None
Intro/Outro: Outro
Briefings: Full brieifing, notes & tickable objectives
Created for Arma version: 1.2
INSTALLATION:
-------------
-Extract/move the pbo file to \ArmA\MPMissions folder.
FUTURE PLANS:
-------------
-Better movement for AI/Spawning enemies
-Join in Progress
REVISION NOTES:
----------------
beta1 - 04.Feb.2007 - Initial beta release.
Have Fun,
exec
I've converted my OFP map 'Alamo' on Nogova for ArmA.
co 14 alamo beta1.sara
Download:
Mirror @<hidden> ArmaHolic, thanks to El nino Foxhound:
http://www.armaholic.com/page.php?id=757
http://www.freewebs.com/ofpexec/Alamo.zip
(right-click, save as)
Mission: Alamo
Sahrani, 1985.
After many days of fighting and too many casualties, command has decided for our troops to pull out of Sahrani, one squad at a time.
We are one of the last standing outposts on Sahrani, waiting to hear from Yankee-One North Command to give us the signal to extract...
Features:
*Revive Script by Doolittle modified by PRime and Gnat, converted to ArmA by Hailo
*Spectating Script v1.2 Kegetys
*IED Script by Jeevz (used for artillery)
*Various Scripts/Reference from Flashpoint Combat Missions (Strango, Rock)
*Custom Music, Scripts, Pictures, Sounds & Radio
*Time of Day & Weather choice at setup
*Lots of enemies to fight
This is a short (10-15min) hold the fort mission at the Hotel Alamo on Southern Sahrani. No addons required. There is no join in progress, but there is revive respawn. The revive script is a little different from OFP, you will spawn instantly to a ‘loser island’ until somebody revives your corpse. You are then transported back to the battlefield if you get revived. You can only revive 3 times!
The extraction helicopter is on the roof of the building, where the engineer will be busy fixing it - he will let you know when/if its fixed. Defend them both, they are the only way to extract…and try to keep the building from collapsing.
Remember to land on the helopad as instructed by the Yankee-1 Base HQ when you extract.
I had to cut down on a lot of scripts because of the compatibility (scripting language is different), but it still works similar to the original OFP map. The only thing that I couldn't replicate is the randomization of spawning enemy units, actions and movements. The enemy units do not spawn in as they used to, they are only inserted at different times. I also reduced the game length to 10-15 min from about 25-30min because I felt that players that joined after the game started would get bored of waiting and disconnect.
As the name suggests, this is beta. I need feedback any bugs/gameplay issues.
How is the difficulty? Need more/fewer friendly units? Is it too short? Unbalanced? On a dedicated server if I enable playable slots will the revive work for players that join in progress?
There are no known bugs when playing on a private server. I cannot test as extensively as I want to on a dedicated server without my computer crashing (video/sound card problems) or getting team-killed, so any feedback would be much appreciated. This is not an official Arma mission so use at your own risk.
FILE DETAILS:
-------------
Mission created by: exec
Mission Version: beta1
Release Date: 4 Feb 2007
Game mode: Coop, Spots 14 BLUFOR
Addon's required: None
Intro/Outro: Outro
Briefings: Full brieifing, notes & tickable objectives
Created for Arma version: 1.2
INSTALLATION:
-------------
-Extract/move the pbo file to \ArmA\MPMissions folder.
FUTURE PLANS:
-------------
-Better movement for AI/Spawning enemies
-Join in Progress
REVISION NOTES:
----------------
beta1 - 04.Feb.2007 - Initial beta release.
Have Fun,
exec