View Full Version : Capture the Island
Jan 31 2007, 22:40
Here is a close-to-finished copy of a new Capture the Island map.
-16 capture points scattered across Sahrani
-Plenty of vehicles
-Markers on map to tell you where everything is
-Body & Vehicle removal for most related objects
-Support for 250 players
-Support for a third, "UN" type team that can not capture points
Capture the Island (http://putstuff.putfile.com/43465/1196374)
Please report back to me through this thread or a PM with any issues you may encounter.
-The people who kindly put their scripts up for the world to use
HI, Is this supposed to be a coop type version of CTI or just
People vs People?
I tryed it and noticed the AI is enabled, however I never saw any enemy other than flying to their respawn base.
Feb 1 2007, 14:42
ok, helpful criticism follows
-some flags are difficult for ai to get to; ie, on top of buildings.
-captured bases do not produce any vehicles. boo that!
-error: scalar bool array something was noticed upon scoring a flag. I dont remember which flag exactly, but it was on the south island, perhaps the airport base.
-no briefing? come on now. "...anyone who doesnt use Chris's OFP Editor should be shot..." was a comment I observed during this test. http://forums.bistudio.com/oldsmileys/wink_o.gif it makes briefings easier than boiling water.
really was not a fun map to play, with the capturable bases so far apart and ai not cooperating with taking some.
Feb 1 2007, 20:51
It is meant to be people vs. people, think I forgot to disable the AI
1)Again, map is not meant for AI, I need to disable that
2)Captured Bases not producing vehicles: I may or may not do something with that, I haven't decided yet.
3)The scoring thing doesn't work right, I'll probably get rid of it.
4)As for the briefing, I can't believe I forgot that...
5)This is a map designed for www.ic-arma.com , a tournament that will start for ArmA upon the 505 release. If you go to the site and do a tad bit of snooping around you'll probably see why I chose to make it massive.
On a last note, I'll probably move both respawn points to the main island, even IC-ArmA doesn't need it that massive.
Feb 2 2007, 21:00
Bravo keep up the good work.
This community has far too many Coop games. Hehe. Just kiding.
This community does not have enough team vs team CTI games.
Feb 19 2007, 00:28
A large amount of changes, see the readme file that is included.
On the to-do list for v4:
~Respawn base protection
~Fixing scoring script
[EDIT]: Forgot the link
I can't stress this enough, this map is player vs. player, and furthermore...teamwork is ESSENTIAL.
Feb 25 2007, 22:24
Actually I agree with Viper.
Right now, coop is the most fun game type that's being played. But, I know I'll get sick of that soon.
I think disabling the AI is a bad idea. Every human player should have a few other people in their squad, whether or not they are human controlled.
Whats the point of all these CTF missions that people make where its just 20 squad leaders and no squad members?
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