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Officer_Eric
Jan 30 2007, 19:21
Hello, http://forums.bistudio.com/oldsmileys/welcome.gif

Recently I have been thinking of starting a mod for Arma,
I would like to make a replica of Los Angeles or some other American city (doesnt Have to be big). So I'm going to start Modeling In 3ds max buildings and maybe some cars too.

http://forums.bistudio.com/oldsmileys/help.gif http://forums.bistudio.com/oldsmileys/help.gif
I would LOVE to have people helping me on this I'm going to maybe Start today on some models

Jackal326
Jan 30 2007, 21:36
Would be pretty cool for a 24 campaign, sosounds like a good idea.

Mr_Tea
Jan 30 2007, 22:17
The size of an entire city would not be to big for the Arma engine.
But the workload to make all the buildings would be the overkill.

Anyway, good idea.
Good luck with that project. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

ParaGraphic L
Jan 30 2007, 22:21
I really would love to have a nice big detailed city, that would be useable for all types of urban combat. With such dept and detail that it would be just as good as an entire BIS-made island for all types of missions.

Average Joe
Jan 30 2007, 22:49
A huge City Map would be great for intense urban combat [GRAW] for example, goodluck is the only word I will use! http://forums.bistudio.com/oldsmileys/smile_o.gif

Max Power
Jan 30 2007, 23:38
Los Angeles is 3 times larger than the whole of Sarahni. All cities would be much too large and complicated for any practical purpose within ArmA. The best you could hope for is a 'california style' town sized area that inexplicably has city buildings in it.

Kirby
Jan 30 2007, 23:40
he doesnt mean huge, he means a mini version, big but not full size.

And good idea, I will download when its complete and I get ArmA. then hopfully someone will make some half decent cops, FBI, terrorists and civs and we can start running around as Jack Bauer :P

Officer_Eric
Jan 31 2007, 01:32
he doesnt mean huge, he means a mini version, big but not full size.

And good idea, I will download when its complete and I get ArmA. then hopfully someone will make some half decent cops, FBI, terrorists and civs and we can start running around as Jack Bauer :P
I want to make those kinds of things.
I love getting the Feedback, I've been getting real good at 3ds max, and buildings are not that hard if they are exterior, some could be interior, like the police station, and gov. buildings maybe a crack house or two lol.

JasonF
Jan 31 2007, 01:46
L.A. would be impossibly huge.  As would most any major commerce center in the US.

That said, it would be cool to see a completely imaginary city that had the feel of a real one.  I don't think it would be that difficult to lay out- get a street grid, a freeway, an airport and a downtown area with tall skyscrapers and you've pretty much got yourself a city.  The buildings would need to be relatively low-poly and low res, but I don't think you'd need a whole lot of detail with most commercial type buildings anyway.

-Freeway w/ offramps
-Major and minor streets
-Parking lots / Garages
-Airport
-Housing subdivisions
-Downtown district (with maybe a couple "architecturally-pleasant" buildings)
-Mountains
-Lake
-Alleyways

I think you could probably fit all that in an area maybe 6-7 times the size of Paraiso.

The only real problem, I think, would be the lack of traffic...

blackdog~
Jan 31 2007, 01:53
Yeah, like Jason said, LA would be impossible to properly emulate on a 1:1 scale. Los Angeles county covers a huge area, and even the city has all kinds of suburbs and such... the traffic would definitely be hard to simulate, but I suppose a workaround could just be a giant line of low poly cars permanently stuck onto the freeways... (that's some of my cynical sarcasm by the way)

Edit: And the scripting needed to generate the giant smog cloud permanently fixed over the city would also be a performance hog.

Officer_Eric
Jan 31 2007, 01:54
That Sounds good, Is there a way to fix the traffic?
It would kinda take the fun out of a big city with no traffic

If any one wants to get directly to me you can get a hold of me on msn--killereric3@<hidden> ( i dont check that email for mail)
You can email me at EricShields21@<hidden>(I check this one)

ParaGraphic L
Jan 31 2007, 02:08
Well I think that it&#39;s best to create such a city with a story in mind, like a GR2 city, to get the most potential out of it straight away, without having to create a mission/campaign to set the entire setting; full of traffic, populated, rush and such things.

So a theme, like a city under siege or maybe run by gang&#39;s could save the disappointment of an empty city. But it offcourse takes a lot more of thinking to get this done right.

But as I said before, having ONE big city island/map that fit&#39;s all type of urban combat would be great&#33;

And my last comment/oppinion for this post, I think an arabian or soviet style city would be much better then an American, even though hollywood thinks different about this.

zerg63
Jan 31 2007, 03:13
I think too, Small island, and one Big city&#39;s better than Sahrani islands town.  http://forums.bistudio.com/oldsmileys/wink_o.gif

johnwilso007
Jan 31 2007, 12:34
do it man, then i can do a 24 mod there:D

Soul_Assassin
Jan 31 2007, 13:32
I work in a visualization studio, and we modeled full towns in Max. Our last project was a small town in the Netherlands called Delft (excluding suburbs). The area modeled was aprox. 1x1km. and excluding traffic was 700.000 polys. Just to give you a rough estimate.

])rStrangelove
Jan 31 2007, 16:14
Great idea. I&#39;d use some tricks though to bring as many details as possible to the viewers eye without lagging everyones PC to death:

a.) Let the buildings have the most details on the ground level and simulate details on the upper levels with textures.

b.) Make the buildings loose details very quick in distant LODs. You really dont need to see things like boxes, signs or railings when 200m away.

c.) Don&#39;t make them hollow/enterable if it&#39;s not an important place to use (police station, bank, restaurant, airpost hall) in a typical mission. To get away with that have the curtains closed behind the windows or stick many posters on them from inside. Should work.



Again, i&#39;d love to see a modern city come true in ArmA - we need some great places for SWAT missions.  http://forums.bistudio.com/oldsmileys/inlove.gif

Officer_Eric
Feb 1 2007, 02:17
I&#39;m going to continuously post renders from 3ds max, so you dont think I&#39;m just sitting here hoping models fall from the sky.lol.
Here is a police officers equipment belt sofar, no textures just the 3ds max colors.

http://img261.imageshack.us/my.php?image=equipmenthq0.jpg

http://img181.imageshack.us/my.php?image=policecarsofarwq1.jpg

http://img180.imageshack.us/my.php?image=swattrucksofarrw7.jpg

The Swat truck on the bluerints is more boxier, let me know what I should do&#33;

Adumb
Feb 1 2007, 04:27
Don&#39;t turbosmooth game models. its a big no no.

blackdog~
Feb 1 2007, 04:34
Don&#39;t turbosmooth game models. its a big no no.
What are you talking about? I turbosmooth all the models I make for OFP, and I&#39;ve never encountered any problems.

Adumb
Feb 1 2007, 04:40
Don&#39;t turbosmooth game models. its a big no no.
What are you talking about? I turbosmooth all the models I make for OFP, and I&#39;ve never encountered any problems.
Look son,

You don&#39;t have a clue what turbosmooth/meshsmooth is. all you have done is spam this topic with BS. go back to the hole you came from. http://forums.bistudio.com/oldsmileys/band.gif

shinRaiden
Feb 1 2007, 04:43
meh, it&#39;s not that big, the engine would handle it fine. The vehicle AI is all ready to go for the gridlock. If you&#39;re going to model the city, please do the post-apocalyptic version where LA drifts into the sea, and make a Kurt "Snake" Russell model too please.

])rStrangelove
Feb 1 2007, 20:40
I want Arnold with a leather jacket. And a gunshop. And a &#39;tech noir&#39; disco. http://forums.bistudio.com/oldsmileys/smile_o.gif

Officer_Eric
Feb 1 2007, 20:57
[IMG]http://img528.imageshack.us/img528....MG] (http://img528.imageshack.us/my.php?image=mapplanssofarbj2.jpg)

This is just a idea I started working on... I need ideas for the citys there is one thing I did not have in the key and that is the sheriffs station it is blue with brown strips.

])rStrangelove
Feb 3 2007, 07:22
Hehe, looks familiar.

A large airport, a containe harbor and an industrial area of some sort would come in handy, too. http://forums.bistudio.com/oldsmileys/smile_o.gif

Cpl. Hicks
Feb 3 2007, 15:48
This sounds very interesting, it would be good for a new Crime City Mod.

MehMan
Feb 3 2007, 16:10
Don&#39;t turbosmooth game models. its a big no no.
What are you talking about? I turbosmooth all the models I make for OFP, and I&#39;ve never encountered any problems.
Execpt a huge polycount?

Commando84
Feb 3 2007, 21:08
nice map picy, its good to plan out stuff before you actually do it http://forums.bistudio.com/oldsmileys/biggrin_o.gif i relalized that just doing stuff out of my head sometimes gets me in trouble http://forums.bistudio.com/oldsmileys/tounge2.gif

iguanapl
Feb 7 2007, 17:02
You can watch our USA land pack that I&#39;ve made with AirwolfPL for good old OFP. WATCH THIS (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=54886;st=0)
It contains 2 maps with many details and really big city.I think converting it into ArmA with new or corrected objects would be perfect sollution instead of making new one.If you guys like it and want to modify it for AmrA write me pm...