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Speirs506
Jan 22 2007, 09:54
I know many people have already posted about this but I am still having problems and I know others are too.

This is what I have done so far...


I have retextured the us troops for Arma already but am having difficulties getting them to work. I understand the proper tools haven't been released yet so I am using a hex editor to edit the paths of the textures.

I did find the paths using UltraEdit (hex editor) and I did change them to the correct paths but yet I get an 'Out of Memory' error everytime I try to use them. My filenames are all the same amount of characters also.

I managed to get my skins working but only by just replacing the textures from somebody elses units and then re-PBO'ing the files but as soon as I go to edit the paths with a hex editor (I have tried many different editors) it stops working like if it corrupts the file or something.

Anyone who knows how to skin please help me so I can help and give back to this wonderful community.

This is what I just tried:


I used a pbo from someone else's retextured soldiers, and extracted it.

Then I retextured the us_soldieracu_co.paa file and called it us_soldieracu_sg.paa.

I went into us_soldier_teamlead.p3d and changed the paths from us_soldieracu_co.paa to us_soldieracu_sg.paa

Then re-PBO'd the file and tried but the game crashed with an 'out of memory' error when I tried to spawn using Team Leader.

I changed the us_soldieracu_co.paa file and it works for all the units that use it because I didn't have to hex it.

So something in the hex editing is messing up... I dont touch anything else but the paths that need to be changed. I named the file so it had the same amount of characters also but still did not work.



You can also send me an email if you&#39;d like at: speirs506@<hidden>



Thank you

McNools
Jan 22 2007, 13:06
Yeah, I&#39;m getting the out of memory-error too, but I&#39;m not even changing the texture names, just the directory, (like changing *old pbo name*/data/*texture name* to *my pbo name*/data/*same texture name*

DM
Jan 22 2007, 13:20
The path to the texture MUST remain the same length

i.e. CA&#92;characters&#92;data&#92;old_texture_name.paa

MUST be replaced with something of equal length

i.e. new_pbo_name&#92;_pad_&#92;new_texture_name.paa

Otherwise you&#39;ll get these "out of memory" crashes.

McNools
Jan 22 2007, 14:34
Eureka&#33; it worked man, thank you so much&#33;

uHKBu3
Jan 24 2007, 17:09
Misters&#33;Help me&#33;&#33;&#33;
About what HEX the editor there is a speech???
Where it can be found??? http://forums.bistudio.com/oldsmileys/help.gif

Rebl Man
Jan 24 2007, 17:23
also , i was have Hex editor trail 30 days.

Peanut
Jan 24 2007, 17:25
Do a search on google for Hex Editor, you&#39;ll find loads.
I use one called DF HEXEditor. It was among the first few links after googling and is more than sufficient for ArmA-editing...

uHKBu3
Jan 24 2007, 17:39
Thanks, the editor has found&#33;&#33;&#33; I shall try now.

http://forums.bistudio.com/oldsmileys/notworthy.gif

uHKBu3
Jan 24 2007, 18:58
Does not work&#33;&#33;&#33; Game at once takes off in Windows&#33;&#33;&#33;
Mistake ---&#62; Bad version 538976296 in p3D file...
I ask you to throw off the detailed instruction on mine Email&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/banghead.gif

cobra@pulse
Jan 25 2007, 16:53
Save opening another thread. Trying to save a file in photoshop as a paa.

Keep getting this message as it tells me about the length of time it will take:

http://img248.imageshack.us/img248/6806/wtf5fc.jpg

Help please guys

wex-q
Jan 25 2007, 17:00
Save opening another thread. Trying to save a file in photoshop as a paa.
Photoshop cannot save in any format, amongst there is .paa-format.

Go to Kegetys ( http://forums.bistudio.com/oldsmileys/whistle.gif ) webpage (I&#39;ll search for link) and find the paaPlug (plugin that handles import/export of paa/pac-files) he did.

wex
http://forums.bistudio.com/oldsmileys/smile_o.gif

Edit: Here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=55201;st=0) it is

Regards

cobra@pulse
Jan 25 2007, 17:04
That would be the problem im encountering using the plug in  http://forums.bistudio.com/oldsmileys/wink_o.gif

Nevermind Solved:

The resolution had -1 pixel thus, wasn&#39;t a multiple of 4 http://forums.bistudio.com/oldsmileys/smile_o.gif All fixed now.

wex-q
Jan 25 2007, 17:05
That would be the problem im encountering using the plug in http://forums.bistudio.com/oldsmileys/wink_o.gif
I was thinking that, but I thought maybe you&#39;d be to stupid to understand what you need http://forums.bistudio.com/oldsmileys/tounge2.gif (No offence http://forums.bistudio.com/oldsmileys/wink_o.gif )

Check the readme, or ask the man himself?

cobra@pulse
Jan 25 2007, 17:12
Solution found, see above, all is good

uHKBu3
Jan 27 2007, 02:02
Факанные пиндосы&#33;&#33;&#33;

For me works&#33; http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif

uHKBu3
Mar 25 2007, 10:03
KCTATu &#33; nuHDOCbI BbI nuDOPACbI&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;
POu&#39;TE CE6E MOru/&#92;bI &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/goodnight.gif

VXR
Mar 25 2007, 10:59
KCTATu &#33; nuHDOCbI BbI nuDOPACbI&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;
POu&#39;TE CE6E MOru/&#92;bI &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/goodnight.gif
http://forums.bistudio.com/oldsmileys/crazy_o.gif ok