View Full Version : map selection screen
this is my server cfg file...we cant select a mpmission without a admin on
language="English";
adapter=-1;
3D_Performance=1298.000000;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
password ="";
passwordAdmin ="xxxxxxx";
reportingIP ="armedass.master.gamespy.com";
hostname="xxxxxxxxxxxxx";
verifySignatures=0;
motd[]=
{
"xxxxxxxxxxxxxxx",
"xxxxxxxxxxxxx",
"xxxxxxxxxxxxxx",
};
voteMissionPlayers=1.1;
motdInterval=9;
voteThreshold=1;
disableVoN="0";
maxCustomFileSize=200000;
kickduplicate=1;
equalModRequired=0;
someone an idea what i need to change in this to make it work
Quote[/b] ]voteMissionPlayers=1.1;
to
Quote[/b] ]voteMissionPlayers=1;
its still not working with "votemissionplayers"
this is how my maps are set in server.cfg and it happens on the demo like on the retail version
class Missions
{
class MPCTF_01 // name for the mission, can be anything
{
template = M02CaptureTheFlag.SaraLite;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};
class MPCOOP_01 // name for the mission, can be anything
{
template = M01Cooperative.SaraLite;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};
};
if you have set a maprotation, the voteMissionPlayers command will not work. however, if you remove the map rotation, it will pop up when voteMissionPlayers is reached. try to sample this below, and see if the server does not autoload the map rotation. if it does, try commenting out the part about class Missions and see if it works the way you want.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//
//
//
// behavior of the server
//
voteThreshold = 1.1; // at minimum, 110% of players must vote yes to pass vote. Is there a way to disable? =)
reportingIP = "armedass.master.gamespy.com"; // report the server to the master server to show up in the server list
// voteMissionPlayers = 1; // start voting of missions when this number is reached. not used, since we have a map rotation working.
// kickduplicate = 1; // disallow users to have the same id (1 disallow, 0 allow?) not working in the demo?
maxPlayers = 15; // maximum players, duh.
equalModRequired = 1; // require equal version (of the mod/map/game?)
disableVoN = 1; // Enables or disables the Voice over Net. Default = 0
//
//
//
// server map rotation
//
class Missions
{
class MPCTF_01 // name for the mission, can be anything
{
template = M02CaptureTheFlag.SaraLite;
cadetMode = 1; // difficulty 0=veteran 1=regular
};
class MPCOOP_01
{
template = M01Cooperative.SaraLite;
cadetMode = 1;
};
class Mission03
{
template = M03ConquerTheIsland.SaraLite;
cadetMode = 1;
};
};[/QUOTE]
oh, and of course you have to uncomment the part about voteMissionPlayers as well, since you want that to work http://forums.bistudio.com/oldsmileys/smile_o.gif
thnx leper i deleted the mission rotation et de class missions part and...
it works like i wanted... <3
reportingIP ="armedass.master.gamespy.com";
Damn fine Armed Ass too add http://forums.bistudio.com/oldsmileys/tounge2.gif
<!-- Hide my not really neccessary post -->
Good you got the server running!
<!-- End hiding -->
http://forums.bistudio.com/oldsmileys/tounge2.gif
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.