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black150
Jan 9 2007, 21:55
I know there is a thread about discussing mods wanted, but this is about something I plan to do in the future (Not for a while yet though)

I plan to make a sci fi mod with aliens, but the aliens I wish to be origional designs and ideas (may use laser but not all the time e.g)

I wish to make two different races (at least) and at the end of their war humans march in (Again, wish for origional human military design)

Now, I would like community ideas for aliens and humans, and remember it won't happen for a while yet, but it will happen

Origianal buildings and plants/trees would be good as well!

Rules that are definate:
Humans use bullets
Ideas can come from places like, say HALO or Warhammer, but musn't be just copied
Aliens not having more then two arms and legs (Not yet anyway)
No supersoldiers for humans!

Also be free to say if you think this is a good idea or not

Thanks

NOTE: I won't actually reply to this thread myself until I have finished what I'm doing for OFP

])rStrangelove
Jan 9 2007, 22:16
So, it's like 2 alien races have fought war on Earth, then 1 race looses and makes a deal with last human forces to actually cooperate ?

Sounds like a nice background if you ask me.

The 1st race could have landed here in need of help, then one day the 2nd race storms in and engages 1st race & allied human forces.

I'd love to see a dark atmosphere, maybe with the 2nd race in control of huge war machines (MECHs). Missions only at night, taking cover in rubble from enemy aircraft (Terminator style).

Now that would rock. http://forums.bistudio.com/oldsmileys/smile_o.gif

D.murphy man
Jan 10 2007, 12:08
Iv never been a fan of mechs or giant robots to be honest, in real life such a thing wouldnt really be worth the money, materials, and complexity to make let alone praticle in a combat enviroment.

any thing that would resemble a walking human would be easly toppeld over from a hit of a rocket or tank shell,anything legs would be a nightmare to manafacture, maintain, controll, and build as apose to a weeled or tracked vehicle also id imagine such machines would easly get stuck whiles moving over sand, soft snow, wet mud.

so my suggestion would be that all the races should stick to tracked, weeled, or even hover vehicles rather then mechs or giant robots.

However if you want to go for a more eye candy approach, and less 'realism' sure! throw in loads of robots!

I always wanted to see somthing along the lines of war of the worlds in OFP and now Arma. giant tripods marching over the horizon wiping every thing out with there 'heat rays' http://forums.bistudio.com/oldsmileys/tounge2.gif

as for the human race, have you thought about maybe the aliens started there war on earth in the early 20th/late 19th century for a alternative histroy sort of stroy.

You could mix up old WW1 tanks and weapons and such with alien technology that maybe one the races traded with the humans or what have you. could even have different human factions allied with each alien race, for a alternative WW2 style secenario.

Just a different idea then having the human race set far in the future like in most sci-fi.

black150
Jan 10 2007, 16:06
Quote[/b] ]NOTE: I won't actually reply to this thread myself until I have finished what I'm doing for OFP

Tell a lie, one big lie

The origional idea is that human are ABOUT to leave for space with a fecked up EArth (Most resources depleated, so humans haven't got an interstellar empire or powerful combat ships just transports) then the aliens arrive and the plans have to be postponned (As their new allies have plentyful resources for both) Plus the humans have a huge military, just a lack of tech in lines with the others

And by the time the mod ends, I hope to have more then just two alien races in the scene. I know that The mechs like in mechwarrior or the robots in terminator would be toppled in real life, but if you went for the approach of say, metal gear REX from MGS, huge and chunky, it's slow but it's sheer bulk would prevent it from falling from one missile. Also, I know it's different to have humans from 19th 21st centry, but it doesn't suit my idea, but I like the idea of different human factions

I like the idea of dark atmospheres, but not so much hiding like stranded resistance, cos it's not going to be set near the end and having humans do a hollywood, resistance get new leader who knows exactly what to do to win

As far as mechs go, huge ones, powerful ones, but like everything, needs weakness... mabye humans (or aliens) have a weapon that can disable them? mabye you have to land on it and destroy it from the inside? (HALO)

D@VŁ
Jan 10 2007, 17:18
How about the aliens as two different factions of the same race, around gunpowder level (so they'd have muskets and cannons and that), and the Humans invading them? It'd be origanal.

Commando84
Jan 10 2007, 18:18
i would love to see like delta forces and marines and little birds and F-18's and other modern and not so modern equipment and weapons engage vs Aliens like in the old movie independence day! Just love the whole star gate and independence day themes really with the desperate humans vs the high tech aliens with loads of ships and aircrafts and tanks and soldiers maybe not togheter but say in different missions. Like you could be a fighter pilot in some missions and in some others you could be a ranger soldier in a trashed urban enviroment fighting for their lives surrounded by aliens all over the place and wrecked cars and fires.

black150
Jan 10 2007, 18:28
Quote[/b] ]How about the aliens as two different factions of the same race, around gunpowder level (so they'd have muskets and cannons and that), and the Humans invading them? It'd be origanal.

It would be origional, but not fitting the idea, although it would be good if it goes further then the inital war on earth. I'll keep that idea aside for later.

For the first set of races, they don't have to be laser and super tech, they could fire crystals energised to do big damage, but first invaders must at least have the tech to space travel, and weapon tech to follow up... but these are just the first lot

black150
Jan 10 2007, 18:32
Quote[/b] ]i would love to see like delta forces and marines and little birds and F-18's and other modern and not so modern equipment and weapons engage vs Aliens like in the old movie independence day! Just love the whole star gate and independence day themes really with the desperate humans vs the high tech aliens with loads of ships and aircrafts and tanks and soldiers maybe not togheter but say in different missions. Like you could be a fighter pilot in some missions and in some others you could be a ranger soldier in a trashed urban enviroment fighting for their lives surrounded by aliens all over the place and wrecked cars and fires

Mabye the aliens send expeditonary forces to earth first in the modern/not so modern times, earth fights them back, and then by the time the main invasion force comes the humans are ready? Another to keep aside as an idea for a sort of prolouge

Jack-UK
Jan 10 2007, 20:32
Sounds cool, im not usually into sci fi mods of military games but im open to ideas, a nice polished mod of any sort is very welcome in my eyes. I just dont like mods where they replace a few player models and play on Sahrani against some poor tacky alien models http://forums.bistudio.com/oldsmileys/wink_o.gif

The story sounds cool, develop it further if you wish to make a campaign out of it (which i would definately recommend). Add some twists or something, like Halo had a nice twist in it http://forums.bistudio.com/oldsmileys/smile_o.gif e.g. the cooperating alien race leaches off the humans to defeat the other aliens and then betrays the human race summoning in reinforcements from their home world to take over Earth.

Bah just an idea off the top of my head http://forums.bistudio.com/oldsmileys/wink_o.gif Think of a nice twist if you want to make a campaign http://forums.bistudio.com/oldsmileys/smile_o.gif

On other stuff, i'd suggest not to have aliens which run around grappling onto your face and stuff http://forums.bistudio.com/oldsmileys/wink_o.gif Stick to shooting...

Dark atmospheres would definately be cool... Maybe you could modify the skies in certain missions to show a mothership (dunno if thats possible?) and a dark sky lit up in places by flames... That would be cool http://forums.bistudio.com/oldsmileys/wink_o.gif

And also if you are gonna make your own island or modify the existing island add some ruined villages, scorched earth stuff like that.

Just chucking ideas at ya http://forums.bistudio.com/oldsmileys/wink_o.gif a nice polished alien mod is good http://forums.bistudio.com/oldsmileys/biggrin_o.gif

AWDrift
Jan 10 2007, 20:50
Mechs, not giant ones. One's that are like 15-20 feet tall. Kinda like the ones they have in patlabor or blue gender. The story could say that they were originally used for construction, but converted for battle. They would be great in areas where tanks struggle such as thick forest and cities.

Jack-UK
Jan 10 2007, 20:55
Yeah i also agree with the above post, i'd suggest setting it in the 'near future' not the year 3000 or anything like that, preferably within the decade (unless u have any specific plans) and just keep stuff technologically 'advanced' but still realistic compared to today's hardware (as you are using bullets this is probably what you intended)

black150
Jan 11 2007, 19:47
Well, humans have bullets, tanks, advanced medical etc, newer more computer using military hardware (Tactical helmets) but nothing too much more special, new weapons but with still similar names (like say a G56s instead of a G36 or SA190) Cars and jeeps similar in design to todays except with twists, like larger barrels, heavier armour, I was thinking like year 2090 or more

wex-q
Jan 11 2007, 19:52
Well, in the future we're probably going to be really disdeveloped, since we're basicly f-ing the world up, with exhausts, using to much oil, ices melting etc etc etc.

And everyone will have a rifle and it's everyman for himself.
So I'd like to see a scifi-mod where you act as human, maybe a 'rebel group', and you have limited weapons, some old rusty cars, and you live in a boring, dark, destroyed world.
But, since you're going to need a bit of playability, make some robots and stuff that are way more stronger then you are, but with tactics and teamwork you'll win.
So, now you have a campaign to! http://forums.bistudio.com/oldsmileys/tounge2.gif

wex
http://forums.bistudio.com/oldsmileys/wink_o.gif

])rStrangelove
Jan 12 2007, 10:06
Would be interesting if you'd be chosen as leader for a couple of ppl you rescued. You face a destroyed environment, ppl you need to be careful with and an enemy trying to seek you out with patrols.

Survival part could include missions like:
- find a good place for a base (2 entry paths, 1 is oneway for escape reasons)
- find food & water
- find weapons & ammo
- find generator & fuel to get electricity in your base
- find & repair old vehicles with spare parts
- fight enemy & take his equipment back to your base and study it
- use his technology against him and force him to retreat

I surely would play this, esp if missions are randomized http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Jan 13 2007, 15:58
Right, I'm currently taking all these ideas of campaigns and such to make a storyline keep the ideas coming!

zootso
Jan 13 2007, 17:50
It would be nice if someone would redo the Warhammer mod, and complete it, for Armed Assault.

Granted, Warhammer isn't exactly what you are probably looking for though.

AWDrift
Jan 14 2007, 02:33
A larger flying carrier that could launch small fighters would be cool. Does the problem from OFP where even a large ship would bounce around like a balloon when hit by a stinger still exist though?

Jack-UK
Jan 14 2007, 12:59
Yes you cant stand on moving vehicles including ships :\

black150
Jan 15 2007, 16:11
Closest i think that would be possible is a large carrier (without the smaller fighters) with large guns that when you eject, you come out in a small pod, so have thousands of pods in the sky all crashing down to the ground

Mabye possible? it was managed for OFP

EDIT: Well the pod thing, not sure about ejecting

Codarl
Jan 15 2007, 16:41
Closest i think that would be possible is a large carrier (without the smaller fighters) with large guns that when you eject, you come out in a small pod, so have thousands of pods in the sky all crashing down to the ground

maybe possible? it was managed for OFP

EDIT: Well the pod thing, not sure about ejecting
I think that " space combat" would be an awesome thing to try and simulate. it'd be a good challenge, if I may say so.

Basically, my idea of " space" in ArmA is to make everything ten times as small: ship speeds, ship size, etc. this would make the view distance (10 km) look like 100 km (not much to render in space).

this would solve the thing with the " huge flying carriers". For example I'll be taking the Wing Commander series (that just happened to be the best space combat simulator... ten years ago): the TCS midway (http://www.wcnews.com/newershots/full/smurphyrender.jpg)" megacarrier" from Wing Commander meassures about two kilometer in the "real" story. however, this would become " over 180 meters" in the engine. Planes meassuring 30 " real" meters, would become 3 meter long crafts!

the " bottom" end of the map would be simulated by having a planet or astroid field " near" , that would grasp you in it's gravity field, so when you get below 500 meters, the screen would black out and it'd say you burned into the atmosphere (in reality your ship'd be stopped, etc etc).

the only big question is how to simulate the " no gravity" thing. I still dont have a solution for that. weightless ships? http://forums.bistudio.com/oldsmileys/huh.gif

black150
Jan 15 2007, 18:23
In regards to Campaign, i've got a sort of prolouge idea, then the main war, which will mostly take place in human POV on earth, but I may (probably will) do a few from the allied alien POV on a different planet. It will take in the consepts of stranded resistance, organised assaults and complete bloodbaths (over the top! ) Also, how good is ArmA AI in large urban zones? if it good, mabye have large city conflicts

Jack-UK
Jan 15 2007, 19:54
Urban areas lag more than open areas (foilage + forests lag much more though) but they arent too bad, entering buildings much less laggy http://forums.bistudio.com/oldsmileys/smile_o.gif

And you could always do a campaign from human POV and later on do a version 2 of the mod from the alien POV or something? : )

black150
Jan 16 2007, 19:26
Not bothered about lag http://forums.bistudio.com/oldsmileys/smile_o.gif Just wanna know how the AI are, do they do what they did in ofp and run around in circles? can they walk through buildings without getting stuck?

])rStrangelove
Jan 16 2007, 22:12
Yes, but they also (still) do stupid things like walking right thru walls and start crouching in the middle of a street (so everyone can easily shoot them).

black150
Jan 25 2007, 19:24
Right I'll be gone for a while, so I say now, I would now like ideas on aliens for fighting. As far as campaign goes... well you can find out much later http://forums.bistudio.com/oldsmileys/smile_o.gif

])rStrangelove
Jan 25 2007, 21:19
Well, out of the blue i'd say there are

a.) mindless beasts lurking in the shadows and spreading like a disease (ALIEN, ALIENS etc)

b.) biped Aliens acting like humans (Stargate, Signs, etc...)

c.) Aliens that you can't see because they're using machines/robots (War of the worlds, IndependenceDay, etc)


Imo all 3 kinds could be of use for a ArmA campaign, maybe starting b. or c. for the beginning battles and then they come up with something like a. as some kind of biological weapon. http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Feb 7 2007, 17:45
I'm back, I plan to use a bit of b and c there, but as for the a option, I've never been a big fan of the whole mindless beasts, although I like the alien series, I haven't been a fan since HALO the flood on the libary level... *shudder*
While I was off for a bit, I was confined to playing an xbox, and ended up playing rainbow six vegas, and got the idea of fast ropeing/ rapelling down mountain slopes... dunno if it could be done (though I suspect could just make a seperate object that cliff shapped with an option) but be cool for an alternate way into bases and such

Avimimus
Feb 8 2007, 14:44
You would need a custom animator to do anything interesting.

There is one possibility though: You could model different branches of humanity returning after having spread out into space for maybe 25-60,000 years. Different trends in genetic drift...

])rStrangelove
Feb 8 2007, 16:11
I like the idea of intelligent alien soldiers making high speed HALO jumps, maybe in special life support cases (remember the beginning movie of Quake2 ??) falling down to the surface.

It would add tension to any mission because you'd have to watch the sky constantly for incoming alien soldiers. http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Feb 20 2007, 13:44
Well I managed to find ArmA where I live (at last) and declare to myself it is awesome. Anyways I'm now also thinking on planets different from earth, as I don't intend the campaigns to stay on Earth, with custom plants, foliage etc (mabye) Does anyone have any idea when the official mod tools come out?

wolfbite
Feb 20 2007, 18:00
Just kinda read first post and kinda skipped right to this so tell me if i missed anything. But Human Forces should clearly Have some hardcore pure brutal metal gorgoroth Gunship. A nice solid no shit design kinda like an a-10 crossed with a hind and a ud-4 "Cheyenne" (The dropship from aliens) With some nice broad thick wings with loadsa racks for rockets and guns.... Id love to have a got at making it too.. if ya need a team im game.... But bear in mind i still got loads to learn.. as i havent even finished my first project yet

black150
Feb 20 2007, 18:51
thats a good idea for after the humans have been invaded, say when they take the fight back to the enemy, have them design something big and bad, but it wouldn't be unstoppable

Nephilim
Feb 20 2007, 20:36
thats one cliche after another :P
why must mankind always be invaded...
cant we be the invaders just for once....
http://forums.bistudio.com/oldsmileys/huh.gif lol

could be a bit more intresting
HAR HAR DIE HARR HARR!! BOOM! HARR!! MUAHHAHA!!

sorry my fantasy´s going thru with me...


....




*giggle*

-SWAT-
Feb 20 2007, 20:55
thats one cliche after another :P
why must mankind always be invaded...
cant we be the invaders just for once....
Just like in Starship Troopers? Sounds interesting http://forums.bistudio.com/oldsmileys/smile_o.gif

Nephilim
Feb 21 2007, 07:01
havent they been invaded actually?
at first, before they went to that orang-utan planet (or what was it called again??)

wolfbite
Feb 21 2007, 07:03
Unstopables boring...... But Badass on the other hand

black150
Feb 21 2007, 12:11
The plan is that the human are at first invaded, but thats just to get them into space exploration through military advancemnet, once they're out there, they turn from invaded to invaders... and i don't use the term lightly

EDIT - Oh and in starship trooper the aliens fired one meteorite at earth so the humans overreacted and sent a jack ass sized invasion army that got the shit kicked out of them http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Feb 21 2007, 20:19
Removed due to crappyness, my imagination has blown up for now

black150
Feb 24 2007, 13:02
I decided to do the drawings in O2 to see what they will look like

So here are the rifle varients (not the sniper) and an idea for an alien rifle, no textures included

SG-83
http://img341.imageshack.us/img341/2783/buldozer200702241352064rn1.jpg

SG-84MGV
http://img218.imageshack.us/img218/6294/buldozer200702241352344kn6.jpg

SG-83GL
http://img218.imageshack.us/img218/8933/buldozer200702241352462cz9.jpg

Alien Laser Rifle
http://img341.imageshack.us/img341/5649/buldozer200702241353217sb8.jpg

The alien laser rifle isn't too clear i know

EDIT: I leave these objects on so that people don't get lost

])rStrangelove
Feb 24 2007, 15:30
So you're going to the 'close' futuristic look ? Looks like a future G36, but imo there's nothing really special about your design (a bit boring).

My advise to you is to see if you can find some Shadowrun weapons with Google. I remember they had some pretty neat designs of futuristic Steyrs, M16s, etc. I'd use these to get some fresh ideas.



Also, the alien weapon looks totally off balance - you'd fall over holding that thing in front of ya http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Col. Faulkner
Feb 24 2007, 16:19
Not a lot of vision in evidence with those. They look like just
bullpup versions of the G36 with a cheapo hunting 'scope
stuck on! You really think that no more progress will be made
in a hundred years? Instead of just pulling random ideas out
of the air, why not research a bit and study what state-of-
the-art modern (and currently projected) weapon systems
are actually like? Extrapolate from things like the FIST project
(and whatever the American and French equivalents are) and
the FN2000 and the OICW - with all their "battlefield
electronics".

black150
Feb 24 2007, 16:27
Yeah, it wasn't meant to be much.

The main reason I went for the G36 look... well i'll admit is because I like that weapon, it has clouded my imagination, allow me the time to get the idea out of my head

As for the alien weapon, that came out of nowhere

I promise next time I post I will have the G36 look out of my head

black150
Feb 24 2007, 18:19
That FIST thing has more to do with what the person has on them, the things to do with weapons such as the helmet mounted sight being connected to the gun, were ideas I already had in mind, I do realise that weapons will advance as electronics does, I'm looking more for weapon look
... oh http://forums.bistudio.com/oldsmileys/huh.gif

Yes I know that was the worst shot I ever did but I say again the G36 idea was stuck in my head at the time and I wasn&#39;t thinking properly http://forums.bistudio.com/oldsmileys/banghead.gif <--- me

EDIT: My imagination is suffering intently at the moment, mental blocks of a sort, I got the ideas in my head and just can&#39;t get them on paper or computer. This is the problem with close future settings, they can&#39;t be so differnet you can&#39;t regonise them, but they can&#39;t be so similar that it just looks the same

BTW, would it be possible or a good idea to have automatically ejecting clips, when they run out of ammo the gun gets rid of them, or have some holder on the weapon that keeps a spare clip attached, so one clip runs out it just uses the backup?

black150
Feb 27 2007, 16:19
Right ImageShack ain&#39;t working for me at the mo, but when it does I&#39;m uploading a new Idea which does not look like my old one, just on paint, and has new ideas better ideas

EDIT: Right here it is, my newer rifle. It&#39;s basically taken from the FN2000 and added and taken parts away. If you look I kept a small part of the G36 shape (barrel area)

http://img85.imageshack.us/img85/6342/untitled1ov3.jpg

for the part above the barrel, the rectangular dip with a smaller rectangle in it, I have no idea why I put that in or what it could be, any ideas? things that could or should be changed?

R0adki11
Feb 27 2007, 16:57
nice idea http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Feb 27 2007, 20:33
thanks http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Mar 5 2007, 18:28
While I&#39;m redesigning tanks, weapons etc I came up with a timeline, and advantages and disadvantages of humans and aliens, mostly based around humans at the moment

Aliens are mostly set firmly in the plasma/laser technology, and as such they haven&#39;t really encountered bullets and missiles, and this becomes a problem for them when human missiles shoot stright through their energy shields (designed to stop lasers and plasma not solid objects) and destoy what their protecting. Also, human helicopters will give humans the edge with insertion and extractions, along with strafing runs especially in URBAN zones. While humans have these small advantages, humans will lack when it comes to tanks, although their treads will make them a damn sight easier to repair then a completely fried hover system, their armour lacks shielding to protect from high frequency lasers, able to cut through the armour. For once, it is safer for humans to be in the infantry. Also, alien air forces will dominate, but they will lack sufficient VTOL systems to match the insertion/extraction capability of the human helicopters of the time.
Another thing on the humans side is radiation control. The Aliens never develop into nuclear technology and as such although they have control over basic types of radiation, do not have the items to control and utalise Alpha Gamma and Beta types, although humans will not use A-bombs (mostly due to the state of the earth already) they will try to find ways of using these against the foe in many ways as time progresses.
The humans are still, however, outnumbered, outflanked, and constantly ducking for cover as alien air forces soar overhead dropping plasma on their heads and scorching the landscape, and especially so when alien capital ships fly over with the intention of turning the battlefield into a giant crateor (spelling....)
The alien attackers common tactic will be bomb the place to hell then send in a few squads to flush out survivors
Well you know what they say, air superiocity wins
This will also cause alot of cursing from characters in planned campaign as their only armoured support is effortlessly taken down by a passing space fighter, leaving the infantry on their own against a giant force

Although the humans are allied with one alien race, their technologies don&#39;t seem to be compatable (e.g Aliens can&#39;t put their energy shields on human tanks, the two systems use completly differnet codes, languages and layouts, too different to merge until they have the time to sit down and tinker... which they don&#39;t have)

Basically, humans will have power on the ground, but their lack of air support will deliver the painful blows (if humans had the right air support the aliens wouldn&#39;t stand a chance)

This is only the idea for the first part, once humanity gets to space, the aliens will know what their up against and ajust accordingly

Now that is a rediculours ammount of writing but I had to put it down while it was fresh on my memory

])rStrangelove
Mar 5 2007, 19:51
A lot of stuff tbh. How would you combine this with the story?

A great thing would be to have a technology race head to head. Like- the aliens bring their preexistent weapons with them - humans find a way to counter them. Human collect alien weapons from the battlefields and change them. Aliens find a way to counter human customized tech, etc etc. Could create tension when used in a developing story.

Reminds me of one of the earliest PC Terminator titles where you had a customized battlesuit of some kind. You had to review your next mission and equip it with the weapons/systems you &#39;borrowed&#39; from Skynet in prior missions. http://forums.bistudio.com/oldsmileys/smile_o.gif

black150
Mar 5 2007, 21:01
Like all great wars, thats pretty much what happens in regards to technology, but because these types are too far appart, it will take longer for them to figure out counter measures and counters to the counter measure. In case you&#39;re wondering, the fight on Earth doesn&#39;t last very long at all, in fact it&#39;s only about 2 years, the conflict however is costly to all sides, and still not over, as the conflict in space takes another 20 years to end