View Full Version : USS Nimitz
Here is a video of the USS Nimitz; we obtain authorization to use this from the original creator. We have been using it in VBS1 for awhile. We were able to convert some of the scripting for ArmA. Still working to get everything working....
USS Nimitz Catapult (http://www.youtube.com/watch?v=G2c7oTNaocY)
USS Nimitz landing (http://www.youtube.com/watch?v=rorgekNh6II)
PS We are still waiting on Hawks to get back with us so we can release it to the ArmA community.
Sweet, but fast landing ^^
2Lt High-16AAB-
Jan 5 2007, 19:55
could u survive that??? at that speed....wow
N1
NZXSHADOWS
Jan 5 2007, 20:03
Ok that is a very nice landing.
Blue_Flight
Jan 5 2007, 20:09
Great ! I think there was a time acceleration in the 2nd vid http://forums.bistudio.com/oldsmileys/wink_o.gif
Great ! I think there was a time acceleration in the 2nd vid http://forums.bistudio.com/oldsmileys/wink_o.gif
NO WAI!
Check the speed, it's about 200...
blackjack[VS]
Jan 5 2007, 21:17
nice to see nimitz in arma!
i could feel the pilot brains squeezing inside the skull during the brake!! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Well Gents,
We've got news and bad news...
1) The good news: We received authorization to release the Nimitz.
2) The bad news: We need some good scripter’s to help with the doors and radar activation.
Semper Fi!
Nimitz tour (http://www.youtube.com/watch?v=stKMVZFkxf0)
I know I know, you should not drink and fly..........
Boomer1985
Jan 6 2007, 09:25
Hey nice to see one of the BIG one's beeing converted to Arma. Even if i think that a Tarawa would be more usefull http://forums.bistudio.com/oldsmileys/wink_o.gif
But keep it on guys! Let's bring the Navy to the game!
One day we can make a Carrier Battle Group with the surface combatants i plan to make!
Foxhound
Jan 6 2007, 10:15
One day we can make a Carrier Battle Group with the surface combatants i plan to make!
Exactly http://forums.bistudio.com/oldsmileys/notworthy.gif
@<hidden>, great to see you bring this baby to Arma with permission.
And like Boomer1985 says stuff like this will just make more and better scenarios possible with arma http://forums.bistudio.com/oldsmileys/smile_o.gif
Freshman
Jan 6 2007, 10:28
Looks amazing!
Looking forward to see it in final version.
http://forums.bistudio.com/oldsmileys/crazy_o.gif Put the shadows on that baby! Shadow LOD needed.
http://forums.bistudio.com/oldsmileys/crazy_o.gif Put the shadows on that baby! Shadow LOD needed.
sure, you go tell them where to get the ArmA editing tools then http://forums.bistudio.com/oldsmileys/whistle.gif .
Quote[/b] ]Hey nice to see one of the BIG one's beeing converted to Arma. Even if i think that a Tarawa would be more usefull
But keep it on guys! Let's bring the Navy to the game!
You mean like this one?
http://www.semper-fi.org/ArmA/USMC/LCAC/LHA.jpg
Boomer1985
Jan 6 2007, 11:46
Yeah that's what i'm talking about... and i think it could use a little bit of encreasing the detail as Arma can handle complexer objects than flashpoint. Are you going to add more detail to the model? and textures of course...
http://forums.bistudio.com/oldsmileys/crazy_o.gif Put the shadows on that baby! Shadow LOD needed.
sure, you go tell them where to get the ArmA editing tools then http://forums.bistudio.com/oldsmileys/whistle.gif .
You can add the shadows by adding a view LOD at 10000, but it has to be solid and closed. In O2 that is http://forums.bistudio.com/oldsmileys/wink_o.gif.
Quote[/b] ]Yeah that's what i'm talking about... and i think it could use a little bit of encreasing the detail as Arma can handle complexer objects than flashpoint. Are you going to add more detail to the model? and textures of course...
My team is working on that now..
Enlistment lines are open for talented scripter's...
USMCRP3, please check your image sizes before posting.
That one was over 3 times the limit!
Quote[/b] ]USMCRP3, please check your image sizes before posting.
That one was over 3 times the limit!
Roger that, does that mean I get a prize?
Semper Fidelis!!!
Roger that, does that mean I get a prize?
Semper Fidelis!!!
Why, do you want one?
http://forums.bistudio.com/oldsmileys/wink_o.gif
DaSquade
Jan 7 2007, 13:50
Bit offtopic, but:
Quote[/b] ]You can add the shadows by adding a view LOD at 10000, but it has to be solid and closed. In O2 that is http://forums.bistudio.com/oldsmileys/wink_o.gif.
For me personal experience, that isn't always needed.
Yesterday, i succesfully implanted 27 brandnew static objects in ArmA.
Non of them included the 10000 res lod and non of them were solid/closed. But ingame it succesfully rendered all my shadows of the models. Not 100% sure but i even think it renders shadows lod wise. Meaning, high detailed lod = high detailed shadow (as it is), lower lods = low shadow details.
Maybe this is one of the 'class' depending features (apperently BIS did some strange things, as some classes accept certain codes and others just don't. Stupid example: try This setpos [(getpos this select 0),(getpos this select 1), XX] some stuff and try it on the ladders http://forums.bistudio.com/oldsmileys/crazy_o.gif ..anyway).
Anyway, all of my models (lods) didn't include the code lodnoshadow = 1. Hope it helps.
That could also be the trick, but I've heard that adding that LOD also does the trick.
havocsquad
Jan 7 2007, 17:00
Roger that, does that mean I get a prize?
Semper Fidelis!!!
Why, do you want one?
http://forums.bistudio.com/oldsmileys/wink_o.gif
Moderator, tell em what he might win today.... http://forums.bistudio.com/oldsmileys/yay.gif
Door #1:
Post Warning. Moderator will nag and lecture you until you bury yourself in a hole and lose sanity. http://forums.bistudio.com/oldsmileys/goodnight.gif
Door #2:
Video/Audio Torture: Less formal, but much worse punishment than a Post Warning. We condemn you to sit and watch and listen to 30 mins of "The Wiggles" songs being played continously while they hold your eyelids open and lock your head in place.
Door #3:
Bannage: Moderator decides to make an example out of you and decides your the next lucky person to get banned for the first or second offense. http://forums.bistudio.com/oldsmileys/band.gif
Contestant, we are waiting for your selection... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Door #3:
unless we get something good soon http://forums.bistudio.com/oldsmileys/yay.gif
Door #4:
Off-topic spamming gets you a WL+1, a 48hr PR, and a sig with Fluffy Bunny in it.
Quote[/b] ]Quote (USMCRP3 @<hidden> Jan. 07 2007,01:58)
Roger that, does that mean I get a prize?
Semper Fidelis!!!
Why, do you want one?
Nice...... Anyway back to the Nimitz:
We are working a repair and refueling script. Where would you gents like to see this? On the deck or in the hull? maybe an automated crane?
I've been on the Nimitz deck about 20 times, however, we were PTing and running from aft to forward. Didn't pay much attention to what was going on...... Wish I did now:)
perhaps an animated crew on deck with refuel truck and bombs or something? I don't know how it works in real life but i think having to go below decks to rearm/refuel misses an opportunity to have some nice ground crew scurrying around your aircraft as you wait to get back in the fight http://forums.bistudio.com/oldsmileys/biggrin_o.gif
That probably won't be doable unitl tools are out, but who knows, I'm just guessing. Would be a nice touch however, a lot of work too.
havocsquad
Jan 8 2007, 18:43
Some eye candy features on a Carrier deck would no doubtly need to be run soley on host/server to keep order and coordination of carrier actions, other features would probably be best run optionally on the client's PC.
I could see something like this causing a desynch nightmare if not coded correctly.
My view of this is some of these additional features might be feasible, but I believe a lot of what we really want to happen on a carrier will have to wait until Game 2 from BIS arrives.
Teufelsklaue
Jan 18 2007, 17:41
Very interesting addon! Hopefully it will be released soon! http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]Very interesting addon! Hopefully it will be released soon!
Gents, No updates as of now, we are focusing on other add-ons at the moment. As soon as we finalize all the animations we will release a beta version for input.
Semper Fidelis! <-----Always Faithful!
I know a VERY good scripter, but he speak spanish.
I will ask him (if you haven't found anyone yet) and if he doesn't kwon English i will be the translator.
I'm horrible writing as you can see, but i understand very well.
Just tell, i'm going to answer as fast as i (or he) can.
A PM, please http://forums.bistudio.com/oldsmileys/smile_o.gif
EDIT: Well, i didn't see any of the other pages http://forums.bistudio.com/oldsmileys/tounge2.gif but anyway, if you need help, speak to me.
wika_woo
Jul 5 2007, 19:12
awesome, all we need is some F-14 tomcat's http://forums.bistudio.com/oldsmileys/smile_o.gif
http://forums.bistudio.com/oldsmileys/smile_o.gif
Yeeeeeeeeeeeeeeeeeeeees
The best Military Aircraft, in my opinion of course. I have never been even near of one, but damn, if i had enjoy a lot of games with that plane.
was i imagining things or do ye have a huey imported in to arma because if you do send it our way
is this thing static or does it move http://forums.bistudio.com/oldsmileys/huh.gif
was i imagining things or do ye have a huey imported in to arma because if you do send it our way
INDEED
Uploading that Huey RIGHT now!
Will we be able to move that Carier, or will it be static?
Commando84
Jul 6 2007, 00:37
keep it easy, just make the carrier work like a support truck or several http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Quote[/b] ]Hey nice to see one of the BIG one's beeing converted to Arma. Even if i think that a Tarawa would be more usefull
But keep it on guys! Let's bring the Navy to the game!
You mean like this one?
http://www.semper-fi.org/ArmA/USMC/LCAC/LHA.jpg
Now that's what I'm talking about. That fits perfectly into the Marine aviation platforms in ArmA. The carrier... well... that doesn't really fit too well right now, at least not until someone releases a proper flat-deck bird, i.e. an F-18 variant.
Great work through!
Is there any advance on this?http://forums.bistudio.com/oldsmileys/huh.gif after last january there was huge leap almost 6 months post.
FischKopp
Jul 7 2007, 00:41
@<hidden>:
http://img368.imageshack.us/img368/5650/lhaclasswip01ut9.jpg
As you can see one LHA is modeled. It needs textures and the others functional LODs. But it is at the end of the "To Do List".
@<hidden>:
As you can see one LHA is modeled. It needs textures and the others functional LODs. But it is at the end of the "To Do List".
Nice!
I'd still like too see the LHD class make an appearance, as I was on that boat on '01 with the 24th MEU (USS Kearsarge). They're improved versions of the LHA class, a bit larger, and can hold a few more LCACs.
Any update on this? I really would be fine with a static version right now that can repair/refuel.
Fritz160 wolf
Jan 14 2008, 09:54
SWEET Nimitz and LHA. http://forums.bistudio.com/oldsmileys/biggrin_o.gif sla gona be be in a world of hurt. with theses ships and GANTs Imagine the possiblities http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Manzilla
Jan 15 2008, 01:28
After 5 months I bet they just forgot to post the updates since the last post. Thank god someone gave a reminder. http://forums.bistudio.com/oldsmileys/rofl.gif
Just havin' a little fun. Sorry Kaio23, no offense meant. Seriously though, I hope these fellas are alright. Many of them haven't posted since last fall/summer. Hopefully that's due to placid events and nothing serious. Maybe somebody could chime in if they are in the know.
Semper Fi
I've discovered it's just a port of an old OFP add-on. Just google "Hawks" and "Nimitz" and it'll be one of the first finds. Unfortunately I can't seem to get it ported to ArmA as a static object, I really don't know what to make of the CFG files.
Novicaine
Jan 28 2008, 07:13
oooo this looks great so far cant wait till its done and workin !
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