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Smiley Nick
Jan 5 2007, 13:18
http://lostworldreturns.co.uk/team/images/bisforumimage.gif



                             Welcome to the Lost World Returns Modification


www.lostworldreturns.co.uk




      Who are we?


We are a online development team working on a new and refreshing modification for the game "Armed Assault". We have been 'modding' for in general for over 4 years, however work on our new next-gen project only started 16 months ago.

We have a outstanding mix of global based individuals in all corners of the globe, including some individuals who are in the industry by profession including locations at  MTV studios in Germany, The Chez Republic and the History channel in the United States.

Our goal is to bring something to the table that has been lacking since 1991, and that’s dinosaurs and man in a virtual world with the latest next gen engine and technology.





          Concept


The concept is simple: A realistic military FPS, with dinosaurs thrown into the mix. Featuring the most precedented and realistic behavioural system every seen for a game. Forget the scripted pathways and invisible walls! You will get to experience the real taste of freedom, where nature really does find a way.
Lost World Returns brings to you meticulously detailed and life like dinosaurs and environments, with a rich character driven story that will have you gagging for more. Just like you, the creatures and other humans are only programmed to survive in this roaming in a self-sufficient, observable environment. Will you have what it takes to survive in this amazing new world?

‘Armed Assault’ meets ‘Walking with Dinosaurs’

The game will be distributed via an online ‘Free ware’ download and also via a free postal service for those with poor internet access. No money will be made from this game modification.



         Story


The incident at "Site A" two years ago had been a disaster for John Hammond and International Genetics Inc.
The company was all but bankrupt as its European and Far Eastern investors one by one accepted their losses and withdrew. The animals had been destroyed by the Costa Rican army and, as bankruptcy proceedings and litigation dragged out to months then years, the company's facilities and equipment at "Site A" had been sequestered and allowed to become derelict. The remoteness of the location prevented casual visitors, and gradually the incident and the existence of "Site A" faded from the spotlight of publicity.

Only a wealthy Japanese consortium, named Idehama (logistics), one of the principal early investors in InGen, still supported Hammond.Perhaps motivated by the possibility of access to the company's cutting edge biotechnology, but still firmly behind the venture, although less conspicuously so after the downturn in the company's fortunes.

InGen and it's Japanese investors now have a plan to clandestinely visit "Site A" in an effort to retrieve materials and technology with a view to reviving InGen and its projects, but more importantly documenting the island, with a hope for possible life on the island. As a world famous bio technician you have been invited to join the first expedition to return to "Site A", with a small team of researchers and mercenary units. To collect information, and gather data, and then present your findings to InGen and Idehama to allow them to "finalize" their future projects.

Since the disaster two years ago, the company's facilities were abandoned and the island has been left to natures devices for the last two years.

No-one knows what you may find there.

http://lostworldreturns.co.uk/team/images/in_gentran.gifhttp://lostworldreturns.co.uk/team/images/Idehamasmall.gif



   Game Overview


Lost World Returns is a first person adventure simulation featuring a refreshing mix of modern realistic warfare with an elegant and dynamic eco system of prehistoric dinosaurs, set on a vast island roughly 25km2, with full free-roaming capabilities for the majority of the time. The game is set in the universe of the Jurassic Park era, but not directly following or copying the theme or objects; thus allowing freedom of choice and larger development options to enrich the story. However, the player will feel very much a part of the whole Jurassic Park universe and will feel right at home with the movies.


© 2007 Lost World: Returns. All Rights Reserved

quicKsanD
Jan 5 2007, 13:31
I must say that it never ceases to amaze me how much a single feature such as bump mapping has added graphicly from Operation Flashpoint.
It looks terrific and it proves the flexibility OF theme-wise is still there.
Do you plan on making a preisthoric map or place the dinosaurs in the present because I think setting it in the past would be much more interesting.
In any case good luck with your endevour,I will be watching out for this mod.

Al Simmons
Jan 5 2007, 13:35
Woooo nice to see u alive and working

Raptor
Jan 5 2007, 13:41
wow great,
how did you manage to integrate your stuff in ArmA?

very well job. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Smiley Nick
Jan 5 2007, 13:52
Some images http://forums.bistudio.com/oldsmileys/smile_o.gif


http://lostworldreturns.co.uk/team/images/new/ak.jpg

http://lostworldreturns.co.uk/team/images/new/characterbase.jpg

http://lostworldreturns.co.uk/team/images/new/greatwhite.jpg

http://lostworldreturns.co.uk/team/images/new/LWRSasika.jpg

http://lostworldreturns.co.uk/team/images/new/parasaur.jpg

http://lostworldreturns.co.uk/team/images/new/trex.jpg[B]

MattXR
Jan 5 2007, 14:03
Looks AWESOME and sounds awesome!!

Smiley Nick
Jan 5 2007, 14:12
Thanks for the supportive comments http://forums.bistudio.com/oldsmileys/smile_o.gif

As for getting them into game, they have all been set up in o2, and we are just using a simple object cfg, but when the tools come out, they will come alive with all the extra features we can implement in the new o2 and not forgetting the animations which will be a very important aspect to include to make it believable http://forums.bistudio.com/oldsmileys/smile_o.gif

For a added note, a website is currently being designed by gYMO and the forums are all set up, but are not public yet.

But we have had a lot of input from "outsiders" as i wanted to try and tell people about this fantastic game and what people can do with it, so we have some support from another Jurassic park community who where pretty happy to see the work we have been doing http://forums.bistudio.com/oldsmileys/smile_o.gif As we all know dinosaurs are soooo cool :P



Nick

Col. Faulkner
Jan 5 2007, 14:16
I am most interested in the "ecological simulation" you are
promising. Can you tell us how detailed this will be?  For
example, you have a Tyrannosaurid and a Spinosaurus in
those images. Both were apex predators, but they occupied
different ecological niches (and lived at different times in
reality but, OK, this is Jurassic Park). Will your simulation be
that detailed? I'd actually be quite interested in helping out
with that in some capacity if you're going to do it thoroughly.

canis lupus
Jan 5 2007, 14:17
can't wait, enjoyed the beta a lot, awsome work

Crassus
Jan 5 2007, 14:20
Excellent work, _Nick.

mrbean1112
Jan 5 2007, 14:23
WHOOOOOOOOOO!!!!!!!!
Im here to beta-test for you guys again, just PM me.
:-)

Col. Faulkner
Jan 5 2007, 14:28
If you made a "prehistoric" island then at least it'd solve the
dreaded ArmA grass problem! http://forums.bistudio.com/oldsmileys/rofl.gif

simba
Jan 5 2007, 14:36
Looks very good but I wonder , did you use normal mapping for your textures or not , because dinausors seem to be a little out of place ?
can't wait for the release http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Smiley Nick
Jan 5 2007, 14:37
I am most interested in the "ecological simulation" you are
promising. Can you tell us how detailed this will be? For
example, you have a Tyrannosaurid and a Spinosaurus in
those images. Both were apex predators, but they occupied
different ecological niches (and lived at different times in
reality but, OK, this is Jurassic Park). Will your simulation be
that detailed? I'd actually be quite interested in helping out
with that in some capacity if you're going to do it thoroughly.
Thankyou for your good question!

From the outset, people should remember this this "based" on the jurassic park ideology, thus meaning that the dinosaurs present where genetically manufactured to provide a level of entertainment. Saying that you might find some dinosaurs that our out of the time period but we are going to keep things as true to form as we can, mainly featuring dinosaurs from the Triassic,Jurassic and cretaceous period. There will be a large mixture of dinosaurs with "similar" classes to keep it nice and balanced. And t-rex and spinosarus arnt going to be the only boys in town http://forums.bistudio.com/oldsmileys/wink_o.gif

Regarding the Eco system, all depending on our manpower and scripting capabilities im pretty confident it can be done, i have met some good friends over the years (most are scripters) and are willing to help out if they can. Its just a case of really thinking about it all and writing up the documentation to follow.

But it will be as simple as possible to keep it balanced, but you can expect so see the basic preaditory and herbivore actions, grazing, feeding, attacking younger dinosaurs, defending, as well as smaller insects. Not to mention day and night cycles that will effect their behavior, and yes herbivores WILL attack you if they feel threatened, no more of this "its ok its only a herbivore"

http://forums.bistudio.com/oldsmileys/smile_o.gif

EDIT

The dinosaurs do not yet have bump map or uv map, so they might look out of place, we do have the maps done, we just need the tools to get them working http://forums.bistudio.com/oldsmileys/smile_o.gif

Borg
Jan 5 2007, 15:36
THIS mod, will rock !

Just wishing i could get my ArmA now !
This mod could be very amazing do play, just to drive around and look at the dinosaurs, but in all the peace, realise a big dinosaur is coming at your six, and have to step on the gas !

Must be truly EXCITING to play on "coop". You know, try to survive them, and just some few places on the map with guns (a small ammount with weapons and ammo, so not everyone will be able to get at gun to defend themselves, almost like a horror/survival mod , that would be perfect ! http://forums.bistudio.com/oldsmileys/smile_o.gif

Blue_Flight
Jan 5 2007, 15:37
I will for sure follow this mod with huge interest as it was always something which interests me in my life.
So i wish you all the best with this project http://forums.bistudio.com/oldsmileys/smile_o.gif

Ian Malcolm
Jan 5 2007, 18:33
Most defiantly, we are planning two main islands, Isla Nebula and Isla Sorna.
Nublar mate... Nublar... not Nebula http://forums.bistudio.com/oldsmileys/wink_o.gif

deanosbeano
Jan 5 2007, 18:37
very nice smiley . excellent suff, its good to see the ofp type spirit living on in arma , a credit to bis and there almos open source type games. good luck with the mod ,any help needed i am always onmsn when its switched on http://forums.bistudio.com/oldsmileys/smile_o.gif.

D@VŁ
Jan 5 2007, 19:15
Looking great, ecology simulator sounds like an awesome idea http://forums.bistudio.com/oldsmileys/smile_o.gif

icehollow
Jan 6 2007, 10:57
well guys it looks great and good luck , seems like a good portion of your work is already done! you've got the models successfully working in game without the official tools ! that shows alot of promise.

oh and Ian Malcom stop being anal ! http://forums.bistudio.com/oldsmileys/tounge2.gif

teaser
Jan 8 2007, 13:29
whoahhh i feel like you guys with a bigger team can become as rich as microsoft with their halo. hahaha, you can even create your own game based on the armA engine. im glad to hear about this mod, PM me if you want me to test, and i have also a lot of ideas, so if you need me, and need some ideas, just pm me =D http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Col. Faulkner
Jan 8 2007, 14:14
Most defiantly, we are planning two main islands, Isla Nebula and Isla Sorna.
Nublar mate... Nublar... not Nebula http://forums.bistudio.com/oldsmileys/wink_o.gif
If they're trying to be faithful to the Crichton books then "Isla
Nublar" is correct, Dr. Malcolm is right (and not "anal" at all).
I wasn't able to ascertain if "Isla Nebula" is a new creation of
theirs or just Smiley's idiosyncratic spelling again. Or maybe
that's why they are so "defiant"? http://forums.bistudio.com/oldsmileys/wink_o.gif

Smiley Nick
Jan 8 2007, 15:05
whoahhh i feel like you guys with a bigger team can become as rich as microsoft with their halo. hahaha, you can even create your own game based on the armA engine. im glad to hear about this mod, PM me if you want me to test, and i have also a lot of ideas, so if you need me, and need some ideas, just pm me =D http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Thanks for the comments all.

Regarding that quote, that would be a lovely idea, but i don't think its possible, due to the fact the engine is owned by BIS, and the fact we are all on standard wages, we couldn't even begin to afford to get the rights to use it to sell as a standalone game.

Apoligise for the spelling error, Ian is right http://forums.bistudio.com/oldsmileys/notworthy.gif


@<hidden>

yes im glad you also see the potential http://forums.bistudio.com/oldsmileys/smile_o.gif, MP will be a very fun and exciting and scary experience http://forums.bistudio.com/oldsmileys/smile_o.gif, with JIP, you could have a very nice rpg game.

Not a lot to show at the moment, just getting the website sorted. http://forums.bistudio.com/oldsmileys/smile_o.gif

Nick

Col. Faulkner
Jan 9 2007, 10:22
Wooo, scary monsters&#33; I bet you have a whole horde of
throbbers wanting to  be "beta testers" already, eh?   http://forums.bistudio.com/oldsmileys/nener.gif

teaser
Jan 9 2007, 22:14
add some things from the new king kong movie, scenery, elevation, ravines, bugs etc =D. oh and if you need suggestions, pm me at msn, punksk8er132@<hidden>
sorry if im not allowed to post my email here.

Smiley Nick
Jan 10 2007, 12:08
@<hidden> Teaser

Dont worry the environment will be as expected in that time period http://forums.bistudio.com/oldsmileys/smile_o.gif

No beta testers are required yet (what a surprise there&#33http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/whistle.gif


Nick

Cpl. Hicks
Jan 10 2007, 17:24
i really enjoyed the beta for OFP so i cant wait for this.

its looking good and i hope you can get the needed team to create the mod http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Shins
Jan 10 2007, 21:51
Really exciting stuff there. Love the idea of dynamic eco-systems and dynamic interaction with scenery. I&#39;ll be keeping an eye on this mod very closely.

Ruppertle
Jan 11 2007, 11:23
@<hidden> check your PMs

JB™
Jan 11 2007, 23:55
Good luck with it mate,

not really a big fan of dinos but I will be sure to keep an eye on the project and pimp it where possible http://forums.bistudio.com/oldsmileys/wink_o.gif

SniperAndy
Jan 12 2007, 05:21
Looking forward to see your site online mate http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Jan 12 2007, 05:27
Woot http://forums.bistudio.com/oldsmileys/wow_o.gif Amazing&#33;

[ZG]BUZZARD
Jan 12 2007, 13:31
This mod is further proof of the OFP/ArmA flexibility... just darn great&#33;

Smiley_Nick, you said that the animations were going to be made by an external professional animator... I wonder, could it be ILM? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Smiley Nick
Jan 12 2007, 13:55
hehe i wish http://forums.bistudio.com/oldsmileys/smile_o.gif

No its in fact a friend of mine who works on the tv series "dogfights" More information here (http://www.history.com/minisites/dogfights/)

Im not sure if anyone watches it, i don&#39;t have sky http://forums.bistudio.com/oldsmileys/sad_o.gif, but its very good from the clips. And he specializes in character animations (in maya), plus he likes dinosaurs, so a perfect combo http://forums.bistudio.com/oldsmileys/smile_o.gif

Nick

Connors
Jan 12 2007, 19:06
I&#39;ve seen the adverts on the history channel (uk), i think, and it looks good. Quite similar to shootouts by the looks of it.

Smiley Nick
Jan 12 2007, 19:51
I was going to say, if anyone has any ideas for a story line, or certain events that they would like to see, or certain game features, be sure to let us know http://forums.bistudio.com/oldsmileys/smile_o.gif

boumboumjack
Jan 12 2007, 22:15
Hi,
I am intersting of this mod from the first screen shot of dinosaur on ofp, but I has been a little disapointed about the island that I found not enough natural. It was a shame when we see the quality of dinosaurs which are beatiful (the arma pictures ones are wonderful).

So before you post this topic I engaged myself in doing my own island (instead of saying what you should do), and made some research about which island should be great for a jurasic adventure.

I ll use arcview, dem and strm data to begin to modify basis data of true island, as official tools are unrealised, (I hope that some format will be compatible).

I followed too, some months ago, a jurassic mod for far cry, but they closed their website and abandoning the development. I am trying to find them (unsuccessfuly) to get their jurassic models (the best fences and jeep ever). A multiplayer beta was released but I do not know if we can get the model from the compiled game.

I did a first plan of an island inspiring of the maui island in Hawa&#239; county:
[img]http://www.devzik.com/perso/island.jpg[img]>100kb

But I think (after flying over google earth) that the french réunion island (est of madagascar) should be realy great for a such environment. Reduce by twice, it would be aproximately 20km by 20km, with great plain and montain.
[img]http://www.devzik.com/perso/r%e9union.jpg[img]>100kb

icehollow
Jan 13 2007, 09:54
apparently you guys have taken on a modeller by the msn name of RR_legacy_raptor_65? good on you guys , he&#39;s a great modeller and knows a shitload about dinos. good thing is he already has models he can give you (though you probably already know that)

Smiley Nick
Jan 13 2007, 10:12
@<hidden>

Nice idea, do you have a team to help you? And are you going to see this project through? If you are serious about this, then pop me a PM and we can talk. (ps images are too large mate)


@<hidden>

You must be his friend, thankyou for showing him our project, he has shown me his work and i was very impressed, Thankyou http://forums.bistudio.com/oldsmileys/smile_o.gif

Nick

raedor
Jan 13 2007, 14:30
@<hidden>: Please do not hotlink images >100kb, it&#39;s a rule here (you should have read the rules during registration process). http://forums.bistudio.com/oldsmileys/smile_o.gif

xnodunitx
Jan 13 2007, 14:41
Hi,
I am intersting of this mod from the first screen shot of dinosaur on ofp, but I has been a little disapointed about the island that I found not enough natural. It was a shame when we see the quality of dinosaurs which are beatiful (the arma pictures ones are wonderful).

So before you post this topic I engaged myself in doing my own island (instead of saying what you should do), and made some research about which island should be great for a jurasic adventure.

I ll use arcview, dem and strm data to begin to modify basis data of true island, as official tools are unrealised, (I hope that some format will be compatible).

I followed too, some months ago, a jurassic mod for far cry, but they closed their website and abandoning the development. I am trying to find them (unsuccessfuly) to get their jurassic models (the best fences and jeep ever). A multiplayer beta was released but I do not know if we can get the model from the compiled game.

I did a first plan of an island inspiring of the maui island in Hawa&#239; county:
[img]http://www.devzik.com/perso/island.jpg[img]>100kb
Sounds great&#33; But don&#39;t forget, The JP Islands are moreso man made then natural, save for I suppose isla sorna. As for the Far Cry mod..yes and no, they had great things but I cannot honestly say their jeep was one of them. For one it had no doors and was a tad bit too blocky for something such as this, not to mention they got the interior incorrect. They used 1995 reference model when infact the jeep used in the movie is a 1992 model.

http://www.games.bmj.pl/uploads....g (http://www.games.bmj.pl/uploads/download/zrzut/_NEWs/12.2004/Jurassic_Park/01.jpg)
http://screenshots.filesnetwork.com/43/files2/35472_5.jpg

http://moddb.com/images/cache/mods/28/2880/gallery/water_37415.jpg

Its good, don&#39;t get me wrong..but I wouldn&#39;t really say its all that great, much less "the best". There wasn&#39;t really much research done on it by the looks of things. The half life 2 mod had a better one but it too had some bad innacuraicies. Still, the biggest shame is that neither of these two mods were really ever released.

I have already made the mod another jeep with more accuracy and detail, it only clocks out at 4973 faces and 5823 vetex&#39;s. The trick has been learning to map in 3dmax and apply the normal maps. Now that I have successfully done both, I can do such with the jeep. Once its ready I&#39;ll post some images and you&#39;ll see what I mean.

And the more islands the merrier http://forums.bistudio.com/oldsmileys/smile_o.gif

boumboumjack
Jan 13 2007, 16:30
@<hidden>

Lol, you re totaly right about the island and model, it was better in my mind for the models:)
I am trying to take this island just as base and modified it, to create a river (impossible with the true elevation), roads montain (there is some in sahrani) and some other things to make this island attractive as possible...

@<hidden>

I am sorry for the size, I thought that as it was on my website... so sorry

http://jurassic-life.game-lab.com/

If someone know a great tool to use dem and srtm data and modding ground...

U are full of mp, but I am serious to do this job nick

Smiley Nick
Jan 14 2007, 20:45
This is a small announcement to anyone that it concerns.

There might of been some confusion about this topic, but if anyone from the old JP mod team is reading this, and feels like they have been left out, this is not the case, we did contact the remaining email address we had to see if anyone wanted to rejoin, but we got no reply.

So if you are from the old 1.96 project, please PM me and we can talk.

Many thanks

Nick

icehollow
Jan 17 2007, 23:24
wooot raptor let me choose the next two dinosaur models he would do http://forums.bistudio.com/oldsmileys/biggrin_o.gif . i ended up choosing a tanystropheus (looks like loch ness monster sorta except this one isn&#39;t 100% aquatic) and a dimetrodon. http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif and damm&#33; he got them done FAST , they look good too.

Dwarden
Jan 18 2007, 04:31
that swim with fishes is nice ...

reminds me that vanila ArmA needs some sharks and dolphins too http://forums.bistudio.com/oldsmileys/smile_o.gif

icehollow
Jan 18 2007, 08:10
that swim with fishes is nice ...

reminds me that vanila ArmA needs some sharks and dolphins too http://forums.bistudio.com/oldsmileys/smile_o.gif
well if you wanted sharks you&#39;ll be happy to know that good ol&#39; raptor has already done a Great white and a Megalodon (sp? anyway imagine a maaaaasssive huuuged great white and thats it).

Smiley Nick
Jan 18 2007, 22:18
Did someone mention the word "fish"?   http://forums.bistudio.com/oldsmileys/rofl.gif

(sorry couldn&#39;t resist), may i present to you Leedsichthys problematicus is the largest fish known to have ever inhabited Earth&#39;s oceans.

http://img257.imageshack.us/img257/1847/fish1nw7uh6.th.jpg (http://img257.imageshack.us/my.php?image=fish1nw7uh6.jpg)

ParaGraphic L
Jan 18 2007, 22:28
looks scarry to swim in those waters http://forums.bistudio.com/oldsmileys/crazy_o.gif

so, more land animals and now water, any phterodactyls (sp?) for the sky?

Smiley Nick
Jan 18 2007, 22:32
Of course http://forums.bistudio.com/oldsmileys/smile_o.gif, they are being created http://forums.bistudio.com/oldsmileys/wink_o.gif

dan9of9
Jan 19 2007, 08:09
wow nice http://forums.bistudio.com/oldsmileys/smile_o.gif

Dwarden
Jan 19 2007, 09:51
and big ugly Insect flying around ? (lot of oxygen in that times in air = bigger bugs http://forums.bistudio.com/oldsmileys/wink_o.gif ...

Dracul
Jan 19 2007, 22:28
Yeah but JP plays in the present :P
Never mind, there will be two annoying "bug" species from the Upper Carboniferous/Lower Permian

general
Jan 20 2007, 15:44
Yeah but JP plays in the present :P
Never mind, there will be two annoying "bug" species from the Upper Carboniferous/Lower Permian
well if you would manage to clone a sauropod today do you think the amount of oxegyn in the air today would make it possible for it to even stand up?

Dracul
Jan 20 2007, 16:52
Believe me, it would stand up.
The oxygen in the Jurassic was just a little bit higher than today.
The great time of the bugs where in the Upper Carboniferous/Lower Permian, with o2 far over 30%.
It was then 50 million before the first dinosaur and then about 40 million years before the first sauropods http://forums.bistudio.com/oldsmileys/whistle.gif

general
Jan 21 2007, 08:29
ok then http://forums.bistudio.com/oldsmileys/tounge2.gif I give up

Col. Faulkner
Jan 21 2007, 16:04
looks scarry to swim in those waters http://forums.bistudio.com/oldsmileys/crazy_o.gif
Not really, Leedsichthys problematicus was a plankton
feeder, like Rhyncodon typus today.
The one in that screenshot is presumably a juvenile, they are
estimated to have been at least 60 feet long.

boumboumjack
Jan 21 2007, 16:09
Remember when you tallk about JP: "They created monster, not dinosaurs..."

Dracul
Jan 25 2007, 16:23
A juvenile? No, this beast is even bigger than 60 feet. It just looks small cause of the 3D view and the water.

Well, a better pic to show you the dimensions:
http://img413.imageshack.us/img413/1014/leedsin9.jpg

Jimboob
Jan 25 2007, 19:29
Isn&#39;t it suppose to be about 72feet?

Smiley Nick
Jan 25 2007, 23:21
WIP on our Megalodon

http://img484.imageshack.us/img484/2195/121cp.th.jpg (http://img484.imageshack.us/my.php?image=121cp.jpg)

Al Simmons
Jan 25 2007, 23:48
Woooow http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif

sniperuk02
Jan 26 2007, 00:50
Thats no megalodon...its a shark&#33;

<span style='font-size:4pt;line-height:100%'>I know that its a megalodon</span>

general
Jan 26 2007, 14:10
Thats no megalodon...its a shark&#33;

<span style='font-size:-13pt;line-height:100%'>I know that its a megalodon</span>

for no missunderstandings to me made

FriketMonkey
Jan 26 2007, 19:20
Pretty awesome beast you have there&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif
I think this is one of the coolest mod&#39;s around. The mod rocked in ofp, can&#39;t wait to see it in ArmA&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Lee_H._Oswald
Jan 26 2007, 19:32
WIP on our Megalodon




We&#39;re Gonna Need a Bigger Boat

http://lee.plankton.ch/chief_brody.jpg


Great work, can&#39;t wait to see the first creatures in ArmA&#33;

MfG Lee http://forums.bistudio.com/oldsmileys/smile_o.gif

Avimimus
Jan 31 2007, 13:23
Nice to see the fish...
...we do need some that can be hunted though (as well as the megalodon to explain the lack of swimming animations for the dinosaurs...)

I would humbly suggest that work is focused on more varied animations (drinking, grooming, avoiding objects) for three or four generic classes of animals (ie. large and medium herbivores, large and small predators) over the total number of models.

At the very least we need one hindging point in the animations (and scripts to run it) so that we can have herbivores bend to go around objects or face predators and flexible necks on the predators themselves.

That said I am very happy to see the various models and will happily support and enjoy everything that you guys do.

Avimimus
Jan 31 2007, 13:29
Fish Fish Fish&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Smiley Nick
Feb 2 2007, 01:10
A bit of a different variant, a WIP of our Deinonychus


These where one of the biggest raptor species, and very deadly. http://forums.bistudio.com/oldsmileys/smile_o.gif

[IMG]http://img257.imageshack.us/img257....MG] (http://img257.imageshack.us/my.php?image=deinonychusrx1.jpg)

Col. Faulkner
Feb 2 2007, 03:13
You&#39;re emphasising Deinonychus&#39; size. Aren&#39;t you making
Utahraptors, then? They were over twice as big as
Deinonychus.

Dracul
Feb 2 2007, 06:48
We have an Utahraptor already

Max Power
Feb 2 2007, 07:04
According to wikipedia- and I&#39;m not claiming that it is gospel, but it is a good launch-off point for your own study (if that&#39;s what you want to do)- Deinonychus was about 3 meters long and weighed about 175 lbs on average. This would make their average height to be about waist height on an adult human. Velociraptor was about the size of a turkey, and Utah raptor was about the height of an ostriche and weighed as much as a hippopotamus. Because of fossil finds of related creatures in asia, it&#39;s postulated that the dinosaurs of this family were covered in feathers. It is also speculated that due to their foot-to-lower-leg ratio, they were not particularly fast. They were certainly not as fast as modern, flightless birds.

All of this according to wikipedia. If these suppositions intrigue you or inspire you to get closer to the latest theories than the Jurrasic Park movie, have at it&#33;

I should like to add that I have always been impressed by the models that have come out of this project. Very good work.

general
Feb 2 2007, 08:41
Quote[/b] ]Utah raptor was about the height of an ostriche and weighed as much as a hippopotamus

ummmm... are you shure about that? a hippopotamus weights from 1,5 to 3 tones http://forums.bistudio.com/oldsmileys/crazy_o.gif

Max Power
Feb 2 2007, 10:36
Well, maybe half as much. 700 kgs. Still, almost 1 ton.

Avimimus
Feb 2 2007, 12:38
Deinonychus was about 3 meters long and weighed about 175 lbs on average.
The weight issue is still pretty much a matter of taste. As a matter of fact &#39;half as much&#39; and &#39;twice as much&#39; seem to be the normal range in estimates.

I suppose the comparison with flightless birds takes into account size (or does it just compare with the Ostrich and Emu)? If it does correct for size a cockroach can average a good 300kph...

general
Feb 2 2007, 12:45
Quote[/b] ]They were certainly not as fast as modern, flightless birds.
They were slower then hens http://forums.bistudio.com/oldsmileys/wow_o.gif ?
http://forums.bistudio.com/oldsmileys/tounge2.gif Nah, jokling. Well look at us human. Compared to the rest of out body our legs are pretty long. And we are slow as hell. A hippo with their short legs can outrun us easely. But bushmen doesn&#39;t hunt down their preys by out running them. They follow them the entire day and then kill the prey when it collapses on the ground and then kills them. According to BBC&#39;s walking with dinos their short legs made them pretty fast but they weren&#39;t able to follow their prey for very long.
Not saying that this is gospel either but these are two different throries and untill somebody clones a dinosaur or invent some sort of DNA creator or make&#39;s an incredible animatronic dinosaur nothing&#39;s confirmed http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Yes I do sound like I have no idea what I&#39;m talking about http://forums.bistudio.com/oldsmileys/tounge2.gif
I havn&#39;t studied this area so why should I be http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Imutep
Feb 2 2007, 15:33
Wow...the Deinonychus looks awesome. Great job http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Avimimus
Feb 2 2007, 22:46
A bit of a different variant, a WIP of our Deinonychus


These where one of the biggest raptor species, and very deadly. http://forums.bistudio.com/oldsmileys/smile_o.gif

[IMG]http://img257.imageshack.us/img257....MG] (http://img257.imageshack.us/my.php?image=deinonychusrx1.jpg)
Btw. this is one of the most beautiful renditions of this animal (Deinonychus) that I have seen.

The problem with this whole speed issue is more pratically how do we get an animal to stalk or ambush its prey? I remember that the inconsistent behaviour, slowness of the "velociraptor" in the OFP demo.

Is there any work around to do a LOS check in AA? It might be possible to have the animal teleport (setpos) to a position behind the player when the player stops looking at it.

The ability it has to do this could be set up in scripts so that a mission maker could place triggers which provide different levels of teleporting ability to the animals (so it could be turned off or varied with the part of a mission or even the type of foliage in the triggers area).

Does anyone have other ideas (other than taking a house cats brain and...)?

general
Feb 3 2007, 08:54
does it beat this?
http://files.turbosquid.com/Preview....rge.jpg (http://files.turbosquid.com/Preview/Content_on_7_5_2006_10_43_59/Raptor_Render2.jpg8daa7152-a8be-4716-a34c-c81fcf46df93Large.jpg)
I know it&#39;s no Deinonychus but still... it&#39;s awsome http://forums.bistudio.com/oldsmileys/tounge2.gif
and no, it&#39;s no animatronic reconstruction or something like that http://forums.bistudio.com/oldsmileys/smile_o.gif

Max Power
Feb 3 2007, 09:44
Meh, that&#39;s just boilerplate high definition 3d dinosaur stuff. I actually like these Lost World ones better. They seem more anitomically interesting and their colouration is nicer.

Smiley Nick
Feb 3 2007, 09:55
Thanks for the feedback/comments to the Deinonychus

We cannot really compare or try to match 3d renders created in a very high poly environment, as well as all the fancy rendering software you can get these days.

The dinos will be as good looking as possible, but we are also retaining a "real looking" aspect, they wont be over done with effects, to make them look too "polished and un natural" They will have the appearance of a more "flesh and blood" type look.

In regards to how we are going to get the dinosaurs to attack ect. This is a hot topic in the team, but we are very confident we can bring a new "interaction" to them, from the previous workaround. Ever been run over by a car in arm a? Thats the same process we are taking, im sure some of you can start figuring it out.

Because of the nature, our scripts will be very specific, to each species, so you can expect to see character like effects for certain dinosaurs, as there will be no "universal" attack for the same dinosaurs.

Due to the nature of the species the raptors will of course be more intelligent, working in packs, communicating, and hunting effects such as stalking, or trying to single out a single dinosaurs from a heard ect. As well as more "urban" object interaction http://forums.bistudio.com/oldsmileys/wink_o.gif

But as for the whole "how are we going to get the dinosaurs to attack and hunt", i can say its all covered, and by the time of release, you will literary be running for your life http://forums.bistudio.com/oldsmileys/smile_o.gif


Keep the talks up chaps, its good to get feedback, and any ideas, throw our way.

Nick


(models are subject to change)

sniperuk02
Feb 3 2007, 10:54
I think the mods on looks more sleek and agressive than the rendered one.

Avimimus
Feb 3 2007, 14:00
Thanks for the feedback/comments to the Deinonychus

We cannot really compare or try to match 3d renders created in a very high poly environment, as well as all the fancy rendering software you can get these days.

The dinos will be as good looking as possible, but we are also retaining a "real looking" aspect, they wont be over done with effects, to make them look too "polished and un natural" They will have the appearance of a more "flesh and blood" type look.

In regards to how we are going to get the dinosaurs to attack ect. This is a hot topic in the team, but we are very confident we can bring a new "interaction" to them, from the previous workaround. Ever been run over by a car in arm a? Thats the same process we are taking, im sure some of you can start figuring it out.

Because of the nature, our scripts will be very specific, to each species, so you can expect to see character like effects for certain dinosaurs, as there will be no "universal" attack for the same dinosaurs.

Due to the nature of the species the raptors will of course be more intelligent, working in packs, communicating, and hunting effects such as stalking, or trying to single out a single dinosaurs from a heard ect. As well as more "urban" object interaction http://forums.bistudio.com/oldsmileys/wink_o.gif

But as for the whole "how are we going to get the dinosaurs to attack and hunt", i can say its all covered, and by the time of release, you will literary be running for your life http://forums.bistudio.com/oldsmileys/smile_o.gif


Keep the talks up chaps, its good to get feedback, and any ideas, throw our way.

Nick


(models are subject to change)
The quality of the graphics is not due to the engine. I have seen software that looks much better at low resolution or CGA instead of VGA for that matter. It is what it is designed for and how it is created, the art, that matters. The AA animal looks better to me in many respects (texture style, anatomy) than most renditions.

So long as I can be a hipsilophodontid (eg. dryosaur in OFP demo) I am happy. If you can get the animals to actually work... http://forums.bistudio.com/oldsmileys/notworthy.gif

Smiley Nick
Feb 5 2007, 23:27
WIP shot of our Dilophosaurus

http://img71.imageshack.us/img71/5259/dilobuldonr0.jpg

All textures and model are our own.

Textures - Ian
Model - Raptor65

TeRp
Feb 5 2007, 23:38
awesome.. really awesome&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

I recently played Trespasser again and now I&#39;m really looking forward to your mod http://forums.bistudio.com/oldsmileys/smile_o.gif

Al Simmons
Feb 5 2007, 23:42
wow, this stuff looks very nice. http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Smiley Nick
Feb 6 2007, 09:46
Thanks guys, yes trespasser is a great game, and i would be lying if we it hadn&#39;t influenced us http://forums.bistudio.com/oldsmileys/smile_o.gif

Expect a large PR Update soon http://forums.bistudio.com/oldsmileys/wink_o.gif

Smiley Nick
Feb 7 2007, 05:51
Work has started on some of our animations, some of you might remember this one http://forums.bistudio.com/oldsmileys/wink_o.gif

http://tombremer.com/tmp/Breakout_animation_WIP_v002.mov

You will need a "mov" player, either quicktime, or VLC, which plays anything, grab it here http://www.videolan.org/vlc/

Nick

Shins
Feb 7 2007, 08:28
http://forums.bistudio.com/oldsmileys/notworthy.gif Awesome man. I can&#39;t wait for this mod. You planning an &#39;open&#39; kind of release where you release bits of stuff as you finish it or are you only going to release once /everything/ is done?

I only ask &#39;cos so many ambitious mods never see a release, even though there&#39;s good stuff to be had http://forums.bistudio.com/oldsmileys/smile_o.gif (That Aliens Dropship from Neph springs to mind http://forums.bistudio.com/oldsmileys/tounge2.gif )

-SWAT-
Feb 7 2007, 10:54
Nice Dilophosaurus... can we feed him? http://forums.bistudio.com/oldsmileys/tounge2.gif

Al Simmons
Feb 7 2007, 11:47
Nice Dilophosaurus... can we feed him? http://forums.bistudio.com/oldsmileys/tounge2.gif
you are his meal http://forums.bistudio.com/oldsmileys/wink_o.gif

Lt.Chris
Feb 7 2007, 11:54
now this is something to defnetly look at for sure http://forums.bistudio.com/oldsmileys/biggrin_o.gif

looking forward to when it comes out http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Avimimus
Feb 7 2007, 13:21
Nice Dilophosaurus... can we feed him? http://forums.bistudio.com/oldsmileys/tounge2.gif
you are his meal http://forums.bistudio.com/oldsmileys/wink_o.gif
Time to eat (not a hipsilophodontid but still worth of attention):
http://www.amnh.org/exhibitions/dinosaurs/images/exhibit/gallery/lg/psittacosaur_final_small1_d.jpg

Anyway I love the jaw, especially the muscles on the Dilophosaur. I am hoping for a version which has the current dorsal pattern extended to cover the entire top area in a dappled pattern (imagine this thing moving under patchs of light in the forest...) and another one with a red, blue and yellow crest for the rutting season...

Regardless of my daydreaming it is almost as beautiful as the skeleton it coats.

If your animator and artist want me to double check any movements or anatomy let me know (what&#39;s already being done looks top quality though and more realistic than most dinoart).

Smiley Nick
Feb 8 2007, 20:16
http://forums.bistudio.com/oldsmileys/notworthy.gif Awesome man. I can&#39;t wait for this mod. You planning an &#39;open&#39; kind of release where you release bits of stuff as you finish it or are you only going to release once /everything/ is done?

I only ask &#39;cos so many ambitious mods never see a release, even though there&#39;s good stuff to be had http://forums.bistudio.com/oldsmileys/smile_o.gif (That Aliens Dropship from Neph springs to mind http://forums.bistudio.com/oldsmileys/tounge2.gif )
Thanks for the question.

We are setting up quite a unique system, allowing us to release "singular" addons acting like "Plugins" to the core mod scripts. Such as single dinosaurs in the future ect.

However, we are aiming for a highly polished and manageable demo,to give the player a fantastic introduction to the mod and to the story plot http://forums.bistudio.com/oldsmileys/smile_o.gif

Don&#39;t worry, i have spent too much money to allow this modification to fold away http://forums.bistudio.com/oldsmileys/wink_o.gif

Nick

Nephilim
Feb 8 2007, 20:17
money?
interesting http://forums.bistudio.com/oldsmileys/biggrin_o.gif
you havent brought up that topic yet on msn http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Smiley Nick
Feb 8 2007, 20:30
Well jenny, im sure we can come to some sort of agreement http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

btw when i say costs, i mean "admin" costs.

Mabes
Feb 8 2007, 21:58
I&#39;m looking forward to this mod, when I was younger I was always interested in dinosaurs and that&#39;s never really left me. Looking good so far http://forums.bistudio.com/oldsmileys/smile_o.gif.

Zero_uk
Feb 8 2007, 23:25
I think This mod Is gonna be so cool http://forums.bistudio.com/oldsmileys/yay.gif

jman
Feb 11 2007, 14:27
Will the dilophosaurus be full size or be shrinked like in the movie?

Smiley Nick
Feb 11 2007, 15:56
Full size http://forums.bistudio.com/oldsmileys/smile_o.gif

R0adki11
Feb 12 2007, 00:07
wow these are looking nice http://forums.bistudio.com/oldsmileys/smile_o.gif

Smiley Nick
Feb 14 2007, 06:56
WIP on our Parasaurolophus


http://www.volny.cz/allah/Prasaur_render02.jpg


Model - Raptor
Textures - Ian http://forums.bistudio.com/oldsmileys/smile_o.gif

Abs
Feb 14 2007, 11:19
Jaw-dropping. It&#39;s incredible&#33;

Abs

Ti0n3r
Feb 14 2007, 11:21
Guys, this is awesome&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

I love you http://forums.bistudio.com/oldsmileys/inlove.gif

Smiley Nick
Feb 14 2007, 11:29
Thanks all credit goes to the fantastic team making this happen.

This will one of our last WIP shots, as we are planning to showcase a large interview/release of our website and forums to the public, where future information can be obtained.

Nick http://forums.bistudio.com/oldsmileys/smile_o.gif

general
Feb 14 2007, 12:34
wait... those legs are still merged with the body to far down http://forums.bistudio.com/oldsmileys/wow_o.gif

Raptor
Feb 14 2007, 12:40
Where did you get such great textures?

Very good work. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

deanosbeano
Feb 14 2007, 12:45
very nice http://forums.bistudio.com/oldsmileys/smile_o.gif
Keep up the good work look forward to the website opening, this whole mod sounds like a fantastic scenario .

alpha125rbf
Feb 14 2007, 15:51
Will you make the animations with motion capture? http://forums.bistudio.com/oldsmileys/rofl.gif
And will the commies be eaten by tyranosaurus rex?

The textures and the model looks great.

http://forums.bistudio.com/oldsmileys/smile_o.gif

general
Feb 14 2007, 16:49
Will you make the animations with motion capture?  http://forums.bistudio.com/oldsmileys/rofl.gif
And will the commies be eaten by tyranosaurus rex?

The textures and the model looks great.

http://forums.bistudio.com/oldsmileys/smile_o.gif
YES&#33;&#33;&#33; We will clone a T.rex and make a big studio for it http://forums.bistudio.com/oldsmileys/wow_o.gif

dentist guba
Feb 14 2007, 17:00
the thing that exites me most is the fact that this could provide a brilliant starting point for many other similar mods. fully realistic ecosystem for Sahrani anyone?. you could even modify it to work with zombies e.t.c.

Smiley Nick
Feb 14 2007, 18:21
Thanks for the feedback&#33; its really good to see such a positive response. At such a early stage anyway. This is only the start, first its oooo , awwwww, its a dinosaur, but then, theres the running and the screaming&#33;&#33;&#33;

@<hidden> Raptor

Textures are hand made, from our talented member "Ian"

@<hidden> Deano

Thanks mate, it will defiantly give people a new game play experience for sure. And so many possibilities to expand on the idea for other "themed" ideas http://forums.bistudio.com/oldsmileys/wink_o.gif

@<hidden> alpha125rbf

Anything will/ can be eaten, it all depends on its current "status" http://forums.bistudio.com/oldsmileys/wink_o.gif
And yes we are in talks ingen to acquire their DNA, to manufacture our own dinosaurs for the sole purpose of providing the most realistic animations possible via motion capture&#33;&#33;

@<hidden> dentist guba

Im glad you see the bigger picture, the platform will provide other mods a stable system that can be edited for other modifications, and zombies are on the right path http://forums.bistudio.com/oldsmileys/wink_o.gif

Nick


http://forums.bistudio.com/oldsmileys/smile_o.gif

Raptor
Feb 14 2007, 18:36
@<hidden> Raptor

Textures are hand made, from our talented member "Ian"
thanks for reply,
very well made. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Ian Malcolm
Feb 17 2007, 10:56
@<hidden> Raptor

Textures are hand made, from our talented member "Ian"
thanks for reply,
very well made. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Oh... well... thank you http://forums.bistudio.com/oldsmileys/smile_o.gif Will try to make other textures at least the same quality http://forums.bistudio.com/oldsmileys/wink_o.gif

Curatalo
Feb 19 2007, 19:42
wow&#33; This thing looks amazing&#33;
Cant wait&#33;

Mabes
Feb 21 2007, 05:16
it all looks great, this is the only non-military-combat mod i&#39;m looking forward too

Timblesink
Feb 21 2007, 08:03
Just wondering, would it be possible to make a dynamic creation script, so dinosaurs are, er, dynamically created in the player&#39;s area, so the whole island is not in use at once (causing massive slowdown most likely)?

MattXR
Feb 21 2007, 08:17
Awsome stuff i must say im looking forward to a "Lost World" http://forums.bistudio.com/oldsmileys/yay.gif

Casum
Feb 21 2007, 09:40
Amazing&#33; This is one mod I can&#39;t wait to play&#33;

But one thing, I wish you guys would drop the whole Jurassic Park thing - you don&#39;t need to piggyback on that series just to make this mod, and in the long run it keeps the legal people away.

Avimimus
Feb 21 2007, 21:54
I am most interested in the "ecological simulation" you are
promising. Can you tell us how detailed this will be? For
example, you have a Tyrannosaurid and a Spinosaurus in
those images. Both were apex predators, but they occupied
different ecological niches (and lived at different times in
reality but, OK, this is Jurassic Park). Will your simulation be
that detailed? I&#39;d actually be quite interested in helping out
with that in some capacity if you&#39;re going to do it thoroughly.
Its true that in reality some of these animals are similar enough to be wiped out through competition (especially on an island). Spinosaurs may well be the exception among the predators with its very different jaw structure.

It is difficult to draw conclusions about animals from such different environments and time periods (would the Herrarasaur eat all the young T.Rexs?). I would personally have tried to create three or so specific ecosystems that are well documented (one could rationalise that Ingen only found good DNA at a few specific sites -a plausible preservation bias if you will).

Due to all of this talk to Tyrannosaurs:

Here is an image I wanted to pôint out for your animator (there is a link -I left it in the original context):
http://dml.cmnh.org/2003May/msg00385.html

The main item is the position of the bones in the hand (you can see that both digits are spread apart when the arm is extended). This is the current interpretation of how the arms would have been held and differs from 99% of museum and artistic portrayals. I can also get information on the range of motion that the arms had if needed.

There is much debate on the arms which are strong but short (used to carry extra food? used to push food out of mouth? used to anchor prey? used to grapple in mating? used to carry young? used to get up? used as some combination of the above but primarily by juveniles -as adults were too big to lie down etc.)

I personally favour choices 2, 4, 6 (in juveniles) and to some extent 5.

Also in the image one can see the relative structure of juvenile and adult (not in scale). It is likely that the juveniles fill another almost completely separate niche (I will go into this a bit later).

I also remember a paper if you want it that examined Albertosaurs and was able to estimate growth patterns (less than a decade to mature into an adult and most adults under 35 if I remember correctly with considerable damage that they believe may have been caused during mock fights over mates)...

Curatalo
Feb 23 2007, 03:29
I cant wait for this =(
Do you think you can unless a tiny beta?
Even if its unstable, I need this&#33;&#33; ;-(&#33;

general
Feb 23 2007, 10:09
I am most interested in the "ecological simulation" you are
promising. Can you tell us how detailed this will be? For
example, you have a Tyrannosaurid and a Spinosaurus in
those images. Both were apex predators, but they occupied
different ecological niches (and lived at different times in
reality but, OK, this is Jurassic Park). Will your simulation be
that detailed? I&#39;d actually be quite interested in helping out
with that in some capacity if you&#39;re going to do it thoroughly.
Its true that in reality some of these animals are similar enough to be wiped out through competition (especially on an island). Spinosaurs may well be the exception among the predators with its very different jaw structure.

It is difficult to draw conclusions about animals from such different environments and time periods (would the Herrarasaur eat all the young T.Rexs?). I would personally have tried to create three or so specific ecosystems that are well documented (one could rationalise that Ingen only found good DNA at a few specific sites -a plausible preservation bias if you will).

Due to all of this talk to Tyrannosaurs:

Here is an image I wanted to pôint out for your animator (there is a link -I left it in the original context):
http://dml.cmnh.org/2003May/msg00385.html

The main item is the position of the bones in the hand (you can see that both digits are spread apart when the arm is extended). This is the current interpretation of how the arms would have been held and differs from 99% of museum and artistic portrayals. I can also get information on the range of motion that the arms had if needed.

There is much debate on the arms which are strong but short (used to carry extra food? used to push food out of mouth? used to anchor prey? used to grapple in mating? used to carry young? used to get up? used as some combination of the above but primarily by juveniles -as adults were too big to lie down etc.)

I personally favour choices 2, 4, 6 (in juveniles) and to some extent 5.

Also in the image one can see the relative structure of juvenile and adult (not in scale). It is likely that the juveniles fill another almost completely separate niche (I will go into this a bit later).

I also remember a paper if you want it that examined Albertosaurs and was able to estimate growth patterns (less than a decade to mature into an adult and most adults under 35 if I remember correctly with considerable damage that they believe may have been caused during mock fights over mates)...
that is indeed intresting http://forums.bistudio.com/oldsmileys/smile_o.gif

nastros
Mar 7 2007, 17:47
this mod looks and will be brilliant my brother hated operation flashpoint but he loves arma know that he saw the mod your releasing so well done cant wait also are ye releasing vehicles from the films as well like the hummers helicopters etc.

Curatalo
Mar 10 2007, 23:22
Geeseeee&#33;&#33; that Parasaurolophus looks flippin real&#33;
I CANT wait for this. Keep up the awesome work.

nastros
Mar 12 2007, 18:30
will the Megalodon be able to kill a player when hes swimming and also if you havent thought of this already how about a speargun to take the megalodon out

Col. Faulkner
Mar 12 2007, 19:48
will the Megalodon be able to kill a player when hes swimming and also if you havent thought of this already how about a speargun to take the megalodon out
A "speargun"? Do you realise how big these things were?
You&#39;d need one at least this big:

http://img.photobucket.com/albums/v692/whisky01/WhaleHarpGun1.jpg

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

nastros
Mar 12 2007, 20:58
i was thinking of a handheld very large gas powered one used by the military and it would take the shark down but it has a very short range only 20 or 30 feet.Unfortunetly i couldnt find any pictures of it but i think you get the idea.

RedStorm
Mar 12 2007, 21:47
I don&#39;t think you *quite* realise how big these sharks were. Take a London double-decker bus in your mind. Got that? OK, now stack two on top of eachother, two abreast and about eight in length. There we go. Have fun with your little pin. http://forums.bistudio.com/oldsmileys/tounge2.gif

wika_woo
Mar 12 2007, 22:13
heh, i cant wait for this mod....




http://forums.bistudio.com/oldsmileys/notworthy.gif

nastros
Mar 13 2007, 10:15
I don&#39;t think you *quite* realise how big these sharks were. Take a London double-decker bus in your mind. Got that? OK, now stack two on top of eachother, two abreast and about eight in length. There we go. Have fun with your little pin. http://forums.bistudio.com/oldsmileys/tounge2.gif
i dont think you realise how big this speargun is its more like a harpoon gun the thing can take down most whales except for a blue whale except its handheld and could be explosive tipped but the thing is it is very powerful at very close range but useless after that range it would be interesting to use against the megalodon because u have one shot and u would have to hit it at such a close range that if u missed ur fish food.

triangles
Mar 13 2007, 13:56
im curiouse witch carnivore dinosaur will be the strongest,biggest and most powerful? pleas reply dev team.and one more thing i love this mod http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Smiley Nick
Mar 13 2007, 20:18
Sorry for the lack of response in this topic from the team.

I have had a busy month, and so has the team. I don&#39;t want to give too much away, as its more fun experiencing all the features in the game, and generally being shocked and amazed at whats to come.

All i will say is, you can expect to see a level of professional quality finish just like all the other well known mods out there, but on top of that, you can expect the un-expected http://forums.bistudio.com/oldsmileys/wink_o.gif

We are not going to take a huge active approach in terms of PR or "pimping", our previous aim was to in fact get us on the map, show people we are here and so forth.

From now on, news posts by myself or the team, will be quite infrequent, and we will show something when there is really something worthwhile to show.

Please don&#39;t let this stop you posting questions ect, i will try to answer them, and possibly send you the answer via PM so there are no spoilers to anyone else.

We are undergoing a large "thinking process" in terms of the story and overall "goal".

(Any suggestions are welcome)

This is about 60% decided, hence why our website and forums didn&#39;t go public as soon as we planned.

Watch this space.

The Team

nastros
Mar 13 2007, 20:21
A friend of mine asked me a question about this mod the other day and I didn’t know the answer so could someone here answer it for me he was wondering if the raptors will hunt in packs and work together to kill there prey like the way that wolves hunt and the way that the raptors hunted in the films.

Smiley Nick
Mar 13 2007, 20:36
Yes, with many more interesting features from our data finds. http://forums.bistudio.com/oldsmileys/smile_o.gif

nastros
Mar 13 2007, 20:58
thats excellent this mod will be excellent http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Curatalo
Mar 14 2007, 04:03
Wow&#33; Thats amazing&#33; I cant wait for thiiisss man&#33;&#33; aghhhh...

triangles
Mar 27 2007, 15:41
when will the site be up??

bennie1983nl
Mar 28 2007, 11:46
pity to hear that they stopped with ofp because ArmA doesn&#39;t run on my pc

system Amd athlon 3000+(1,8ghz) 1gb of Ram and a geforce 6200 128 mb 3d-card

Smiley Nick
Mar 31 2007, 16:12
A small update


In regards to the website/forum, we have had a bit of a down time, as our host "armamods.net" went down, and we are not sure whats happened to them. This isn&#39;t a problem, but we have lost our data from our non public forum.

All is not lost, new host on the way.


I will have a chat with draule for the ofp release. We are in fact updating a lot of the old ofp work we did, so we don&#39;t really want to give too much away as we will be using it.

Thats not to say it cant happen. I will let you know.



For those who have any interest, we have a IRC channel up, so the details are below if anyone of you would like to get some inside informational or just talk to the developers, we will be more than happy to answer.


Server - quakenet / random server
Channel name - #Lost-World

(for those who don&#39;t have irc, and would like to join, i suggest you check the website out a read how to join ect)

http://www.mirc.com/


Nick

triangles
Apr 21 2007, 22:04
i saw some of your models witch don&#39;t look at all like the ones in JPOG at all did you guys decide to make your own models insted(i hope so)?

Smiley Nick
Apr 22 2007, 08:06
Hi triangles

All our dinosaurs and objects will be "Artist impressions", its more fun and creative that way.

http://forums.bistudio.com/oldsmileys/smile_o.gif

triangles
Apr 22 2007, 09:30
hell yea man that is so much better&#33;&#33;

Curatalo
Apr 26 2007, 03:54
Awghh&#33;&#33;

when is your site going to be up???&#33;?&#33;?&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/banghead.gif

Bracken
Apr 26 2007, 12:06
I am really looking forward to this mod. Thank you very much and i wish you luck for the development http://forums.bistudio.com/oldsmileys/notworthy.gif

I will probably spend most of my time watching the dino&#39;s once its out, stalking them from the shadows.......or being stalked I should say http://forums.bistudio.com/oldsmileys/help.gif

I wonder how many M16 rounds it takes to kill a Triceratops
or a Anodontosaurus http://forums.bistudio.com/oldsmileys/crazy_o.gif
Guess maybe they will die of lead poisoning afew days later http://forums.bistudio.com/oldsmileys/yay.gif

triangles
Apr 26 2007, 14:56
Awghh&#33;&#33;

when is your site going to be up???&#33;?&#33;?&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/banghead.gif
http://forums.bistudio.com/oldsmileys/banghead.gif

triangles
Apr 27 2007, 19:17
almost one month still no site http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif

-SWAT-
Apr 27 2007, 19:29
I would say, that it is done, when it is done

Smiley Nick
Apr 27 2007, 19:47
Thankyou for your keen interest, all of you. The website is very close to release, and i mean very&#33;  http://forums.bistudio.com/oldsmileys/whistle.gif

You have to remember that we are all busy people, with lives to lead, and we are in no rush http://forums.bistudio.com/oldsmileys/smile_o.gif

However we do appreciate your interests, and are working on the site as we speak, to get the website done asap.

Please be patient, it will be worth the wait i can assure you.

Nick

Ian Malcolm
Apr 30 2007, 16:08
almost one month still no site http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif
Be patient. We aren&#39;t working ONLY on the site. There are some things with higher priority at the moment http://forums.bistudio.com/oldsmileys/wink_o.gif But i bet that Smiley will post some update soon.

Smiley Nick
Apr 30 2007, 16:16
Did someone say update? http://forums.bistudio.com/oldsmileys/wow_o.gif

Its not a lot, but for those who would like to see some WIP of some animations and renders, we have a "youtube" account where you can view our latest vids.

YouTube Account (http://www.youtube.com/LostWorldMod)


There isn&#39;t a lot on there ATM for obvious reasons, but when we start to get characters in game, along with anims, you can expect to see some very exciting teasers http://forums.bistudio.com/oldsmileys/smile_o.gif

Hope this update will feed your hunger for a few days until the release of the website.

Nick

Ian Malcolm
Apr 30 2007, 16:18
See? I told ya&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

triangles
Apr 30 2007, 18:03
Did someone say update? http://forums.bistudio.com/oldsmileys/wow_o.gif

Its not a lot, but for those who would like to see some WIP of some animations and renders, we have a "youtube" account where you can view our latest vids.

YouTube Account (http://www.youtube.com/LostWorldMod)


There isn&#39;t a lot on there ATM for obvious reasons, but when we start to get characters in game, along with anims, you can expect to see some very exciting teasers http://forums.bistudio.com/oldsmileys/smile_o.gif

Hope this update will feed your hunger for a few days until the release of the website.

Nick
that is just so damn sweet i love the t-rex run it looks so realistic when you look at it from the front http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/inlove.gif damn that is soooo sweet thanks so much smiley&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;

Speeeedy
Apr 30 2007, 18:21
Did someone say update? http://forums.bistudio.com/oldsmileys/wow_o.gif

Its not a lot, but for those who would like to see some WIP of some animations and renders, we have a "youtube" account where you can view our latest vids.

YouTube Account (http://www.youtube.com/LostWorldMod)


There isn&#39;t a lot on there ATM for obvious reasons, but when we start to get characters in game, along with anims, you can expect to see some very exciting teasers http://forums.bistudio.com/oldsmileys/smile_o.gif

Hope this update will feed your hunger for a few days until the release of the website.

Nick
Very impressive animations http://forums.bistudio.com/oldsmileys/notworthy.gif Keep up the good work.

general
Apr 30 2007, 21:16
IMO the trex run (it&#39;s walking BTW, smiley must have been confused) looks better from behind. Head movement is a bit wierd. Tough I think all my anims are quite mediocre http://forums.bistudio.com/oldsmileys/tounge2.gif .

Jimboob
Apr 30 2007, 22:35
See? I told ya&#33; :D
That was so planned.

Anywho, vid&#39;s looking great. As for the website, I&#39;m estimating it&#39;s done by atleast May, if not something has gone terribly wrong and none of the information has arrived in time.

We&#39;ll keep you posted.

general
May 1 2007, 10:55
See? I told ya&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
That was so planned.
Indeed it was http://forums.bistudio.com/oldsmileys/nener.gif

triangles
May 2 2007, 16:27
check this out its a free game just download it its really fun http://www.bbc.co.uk/sn/prehistoric_life/games/dinosaur_world/

TheReddog
May 3 2007, 05:32
All I really want to know is will this addon allow the following equation;

Me + FN FAL + Deinoncyhus pack trying hunt my arse down

Very nice models so far, also to add to the earlier discussion on the Deinoncyhus wikipedia lists their hip height as 1.2m which would put their head around human head height. The raptors from the JP movies basically were Deinoncyhus with a different name.

Smiley Nick
May 3 2007, 08:49
Hi Reddog, i can try and answer that equation for you http://forums.bistudio.com/oldsmileys/smile_o.gif

Reddog + L1A1 http://forums.bistudio.com/oldsmileys/wink_o.gif = Potentially a hard bastard but life expectancy, a few hours

Reddog + L1A1 + Human Players or AI = Dangerous

All of the above + x3 Deinoncyhus packs. = Survival of the fittest


As for the movie comment, yes your right.
http://forums.bistudio.com/oldsmileys/smile_o.gif

Uziyahu--IDF
May 4 2007, 19:21
Looking forward to this&#33; I had so much fun with the mod in OFP:R.

triangles
May 4 2007, 20:12
Looking forward to this&#33; I had so much fun with the mod in OFP:R.
ahyea?how is it is the AI good?do dinos eat and all that?

Jimboob
May 7 2007, 18:00
Suggest you read this (http://www.armedassault.info/index.php?option=com_content&task=view&id=202&Itemid=2), give&#39;s a little bit of information on how the dino&#39;s will react etc etc.

Smiley Nick
May 9 2007, 00:42
Welcome to Lost World Returns
The official launch of the website and forum

http://lostworldreturns.co.uk/team/images/promosmall.jpg

Website - www.lostworldreturns.co.uk (http://lostworld.mclaurin.co.uk/)


Thats right ladies and gents, after many months hard at work, we can finally show you our efforts. We would like to present to you our official website and forum where members can congress and users can browse and collect information.

I hope you like the look and feel, and be sure to check the forum for any ideas you might have&#33;

Happy browsing and we hope to see you on the forum&#33;

Many thanks

Development Team

[ZG]BUZZARD
May 9 2007, 11:46
The site looks nice, Smiley_Nick&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

I especially liked the small detail of the < and > markers reminding me of OFP briefing http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Though I do wonder what the shark was about in the pictures section... and you didn&#39;t mention all those marine dinos&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

Jimboob
May 9 2007, 12:43
He did, or other members did in the earlier pages of this thread. Atleast I think they were.

Raptor
May 9 2007, 12:57
If you need more infos about some species, I would visit my local Museum for Natur.

It housed the biggest model of a Brachiosaurianscelet in the world and more big scelets.

http://www.museum.hu-berlin.de/home.asp?lang=1 http://forums.bistudio.com/oldsmileys/smile_o.gif

Nephilim
May 9 2007, 13:03
is it still there? i can recall they tore it down to restore it
as it was getting old and started crumblin

but yea
they have pretty cool species there

quiet_man
May 9 2007, 13:07
BUZZARD @<hidden> May 09 2007,13:46)]Though I do wonder what the shark was about in the pictures section...
sharks are one off the oldest species
if I remember right, the first of their kind lived before the first land animals, long time before the first dino

QuietMan

Raptor
May 9 2007, 13:38
is it still there? i can recall they tore it down to restore it
as it was getting old and started crumblin

but yea
they have pretty cool species there
*argh, Klugscheiß :-P *

Ok, they restore it in canada, but in few days the museum will reopen with new material and some new stuff.

Nephilim
May 9 2007, 13:41
klugscheißer? ich geb dir gleich klugscheißer http://forums.bistudio.com/oldsmileys/biggrin_o.gif

hey well its been awhile since ive heard about it so ..

Raptor
May 9 2007, 13:44
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

yes, right, btw. I remember me, that there is a copy in the new "Hauptbahnhof".

So guy&#39;s if you need some photomaterial I would go out and take some photos for you. http://forums.bistudio.com/oldsmileys/smile_o.gif

Smiley Nick
May 9 2007, 19:46
Thanks for the comments guys and girls&#33;

I would be interested in that offer raptor, so if you honestly don&#39;t mind going there and taking some pictures, i am sure they will prove most useful&#33;

Thankyou for the offer.

Once the tools are out you can see more productivity, but we will try and keep things "fresh" until then.

Nick

Solid_Snake
May 20 2007, 13:15
When is this public?

cant wait to make movies in it&#33; love your work mates&#33;

http://forums.bistudio.com/oldsmileys/yay.gif

TheReddog
May 20 2007, 14:11
http://www.armedassault.info/pics/news/lw1.jpg

When I was looking at this picture here I was just thinking, "Firing = ringing the lunch bell" http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Taking an M16/M4 series weapon into a dino rich environment would be akin to suicide, you&#39;d be crazy to carry anything under 7.62 NATO.

You&#39;d probably also want a lot of under slung grenade launchers and the odd .50 or two in your squad to take out the big boys http://forums.bistudio.com/oldsmileys/yay.gif

Smiley Nick
Jun 6 2007, 12:10
http://img528.imageshack.us/img528/1435/johancopy99nq4.gif

We have opened up a topic on our forums for people to comment on any content they would like to see in the mod.

If it’s good enough we will include it, and give the necessary credits to the author of the idea in our credits.

So what’s stopping you, register, get posting, and give us your ideas&#33; We have had some great ones already&#33;

(Registeration Required in order to view and post)

Enter (http://lostworld.mclaurin.co.uk/forums/showthread.php?p=538#post538)

Dev Team

NeilReed101
Jun 6 2007, 12:51
I like your concept art , and being a concept artist my self for the now comatose operation Farmland where non of my work was released iam also jelous http://forums.bistudio.com/oldsmileys/tounge2.gif

Smiley Nick
Jun 6 2007, 21:12
Thanks NeilReed101, it was drawn by our member Andrew.

I would be interested to see some of your work http://forums.bistudio.com/oldsmileys/wink_o.gif

NeilReed101
Jun 7 2007, 11:05
here is a gif of some work i did for fml
concept gif (http://img241.imageshack.us/img241/8255/conceptanimation28gvzh0.gif)
poster (http://img402.imageshack.us/img402/6899/1a67f900d64511da8aab7e9uu8.jpg)
corridoor1 (http://img402.imageshack.us/img402/5935/corridoorlv2vsmall9rogk7.jpg)
observation room (http://img402.imageshack.us/img402/3186/observationroom55wgdp3.jpg)
undead observation room1 (http://img402.imageshack.us/img402/6641/undeadcontainment2b0fwrg3.jpg)
Autopsy Room (http://img95.imageshack.us/img95/8746/autopsyroomsmall33cbcw4.jpg)
Corridoor Dark (http://img263.imageshack.us/img263/6176/corridoorlvdark25dvdl6.jpg)

Raptor
Jun 7 2007, 12:42
wow, nice work. http://forums.bistudio.com/oldsmileys/smile_o.gif

NeilReed101
Jun 9 2007, 10:16
Tank you http://forums.bistudio.com/oldsmileys/smile_o.gif

Smiley Nick
Jun 16 2007, 21:16
Mrs Rex now has a skeleton, and we will be shortly doing some test&#39;s with her “in game” http://forums.bistudio.com/oldsmileys/wink_o.gif

Here is teaser


http://lostworld.mclaurin.co.uk/t3am/Promo/rex1.gif

wika_woo
Jun 16 2007, 21:20
sweet... I so can&#39;t wait..

The concept art is awesome too..

http://forums.bistudio.com/oldsmileys/pistols.gif

http://forums.bistudio.com/oldsmileys/yay.gif

Keep it up guys..

http://forums.bistudio.com/oldsmileys/thumbs-up.gif

RedStorm
Jun 16 2007, 21:32
Breathtaking&#33;

Will we be able to take the role as dinosaurs again like in the OFP days and hunt our friends over the internet? http://forums.bistudio.com/oldsmileys/smile_o.gif

*Has visions of my mates shooting off hundreds of rounds into my T-Rex as I bear down on them and bite their heads off*

Smiley Nick
Jun 16 2007, 21:46
Thanks chaps, it’s a pleasure

@<hidden>

Yes you can play as a dinosaur, and i am also getting very excited about the prospect.

"Multiplayer game, wading through the jungle, atmospheric ambient sounds, you only have your 5.56 rifle, all of a sudden you get ambushed by other players "Playing" as raptors"

Survival of the fittest I think http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Here is another shot before we close the Wip’s for a while.

http://lostworld.mclaurin.co.uk/t3am/Promo/trexpos.gif

ParaGraphic L
Jun 16 2007, 22:32
Looks cool

Just came up with an idea and was wondering if this is possible;

while playing as a raptor for example, while running can you have the heavy breathing changed to some dinosaur-like sound for that unit only? Would at least give you more off an feeling of being that raptor

love all the stuff so far and can(&#39;t) wait for this mod to be finished

Ti0n3r
Jun 16 2007, 22:42
Damn that T. Rex looks... http://forums.bistudio.com/oldsmileys/inlove.gif Nice work&#33;

Lee_H._Oswald
Jun 16 2007, 23:40
Great work&#33;

http://lee.plankton.ch/LostWorldMod.jpg (http://lee.plankton.ch/trex.mp3)

MfG Lee http://forums.bistudio.com/oldsmileys/crazy_o.gif

triangles
Jun 29 2007, 14:47
Great work&#33;

http://lee.plankton.ch/LostWorldMod.jpg (http://lee.plankton.ch/trex.mp3)

MfG Lee http://forums.bistudio.com/oldsmileys/crazy_o.gif
nice&#33;

Ti0n3r
Jun 29 2007, 15:05
Dumb question maybe, but will the Dinosaurs appear like they did in the movies? (T. Rex vision is movement based, Velociraptor is based on Deinonychus instead of the real raptor etc).

Cheers&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Smiley Nick
Jun 29 2007, 18:16
I’m afraid not Ti0n3r, Jurassic Park got a few aspects wrong, despite them having their own leading palaeontologist helping them.

However you have to consider the realism factor and entertainment factor. (For the films anyway)


According to our palaeontologist Jim Dow, the tyrannosaur was in fact completely the opposite of the movies&#33;

Its vision was frontal based, and not at the side of the head (like Dromeosaurides), Allowing the t-rex to get at least 180* perspective vision, covering large distances, including depth.

We of course can implement this and our dinosaurs will in fact have pre-scripted “eyes” as part of the model, giving them better “field of view” for each dinosaurs specie, rather them all being the same.

Recent data has also suggested that the rex had enormous smelling detection coverage. Allowing the rex to smell and track for many miles.

This will also be featured in our smelling scripts/eco system.


As for the Raptor species, Velociraptor was in fact the size of an average turkey, we won’t be including them, we will however be including the more ferocious and larger species such as Deinonychus Utahraptor and Oviraptor.
These dinosaurs had impeccable vision, but surprisingly lacked any acute smelling; their primary tool was through their eyes.

This is but a small taste of the characteristics being implemented into every single dinosaur to make them feel alive.


Here are some abstracts from Jim Dow.


Quote[/b] ]Dromeosaurides: Dromeosaurides (depending on size) can be either timid or extremely fierce. They hunt in packs of about 3-6, and would probably use communication in the form of screams and screeches, much in the way dolphins or whales may communicate. Although likely unfamiliar with the buildings of Isla Sorna and/or Isla Nublar, Dromeosaurides like Velociraptor or Deinonychus would probably use these buildings as shelter in wet or rainy weather, or to get out of the heat.
The types of habitats Dromeosaurides would live in would be in wide savannah, much like lions.

Large Carnivores: Large, Fierce, and Territorial, Large Carnivores would be the apex predators of Isla Nublar. Having wide territories would allow for much more of a flexible habitat, allowing Large Carnivores to hunt and scavenge in places where they could find many sources of food and water. Because they are so large, the only thing the larger carnivores would have to worry about was other large carnivores invading on territory and habitat. This would result in a fight or a duel, and the winner would either be killed or chased out of the territory.

Sauropods: Extremely large animals like Sauropods (Brachiosaurus, Apatosaurus ect) were the largest animals to ever walk the earth. To be condensed in one island, the Sauropods would be forced to one sort of habitat. Because they are so large, it requires them to eat tonnes of plant food a day. A herd of 10 sauropods could strip an entire forest of plant matter in about 1 hour. Many smaller herbivores would regularly herd around the sauropods in a social matter as herbivores do. It is common for dozens of different species of herbivore to share one habitat and environment

Hadrosaurs: Large, Herbivourous, and highly social animals, Hadrosaurs were gentle animals, going along their own business eating, sleeping, and caring for young. Living in herds of up to hundreds of animals, Hadrosaurs will gladly share territory with other herbivores, big or small. Since Hadrosaurs don&#39;t have much defence against carnivores, they use strength in numbers. If a habitat is cleaned of vegetation, Hadrosaurs will herd together in massive groups toward the next habitat that can sustain their massive need for food, shelter and water.

Ornithomimosauria: Very Ostrich like animals, this family of dinosaurs includes members of Gallimimus, Struthiomimus and others. These were likely the fastest dinosaurs of their time, reaching speeds of up to 60 or 70 MPH. These animals are mainly herbivores, but will prey on small lizards or even small dinosaurs if they are hungry enough. Travelling in groups of 2-4, these large, long-legged speed machines would likely live in wide open areas where they could escape prey with their speeed


@<hidden>

Very nice mate, did you nuke the background?  http://forums.bistudio.com/oldsmileys/rofl.gif

Ti0n3r
Jun 29 2007, 18:45
Thanks Nick, good to hear http://forums.bistudio.com/oldsmileys/smile_o.gif

Col. Faulkner
Jun 29 2007, 19:05
I thought you told me you weren&#39;t going to allow the "I&#39;m a
dinosaur Grrrrr...rowrrr" point of view to players.


Quote[/b] ]
"Multiplayer game, wading through the jungle, atmospheric ambient sounds, you only have your 5.56 rifle, all of a sudden you get ambushed by other players "Playing" as raptors"


Wouldn&#39;t one be more likely to be carrying a dangerous game
rifle (.458 Win, .505 Gibbs etc) rather than a silly 5.56mm
mouse-gun?

sniperuk02
Jun 29 2007, 19:08
I only want to play as a dinosaur in the "I&#39;m a
dinosaur Grrrrr...rowrrr" point of view, if there is an acurate 3d model of Smiley_Nick to hunt and kill.

Col. Faulkner
Jun 29 2007, 19:10
I only want to play as a dinosaur in the "I&#39;m a
dinosaur Grrrrr...rowrrr" point of view, if there is an acurate 3d model of Smiley_Nick to hunt and kill.
Yeah, and only if it&#39;s animated so we can messily dismember
it and it makes pathetic squealing noises as we do it http://forums.bistudio.com/oldsmileys/tounge2.gif

sniperuk02
Jun 29 2007, 19:51
Nah, it would have to go "omg thats so good&#33;" "you&#39;re so amazing" "your music sucks" to be 100% accurate.

DMarkwick
Jun 29 2007, 19:57
Yes you can play as a dinosaur, and i am also getting very excited about the prospect.

"Multiplayer game, wading through the jungle, atmospheric ambient sounds, you only have your 5.56 rifle, all of a sudden you get ambushed by other players "Playing" as raptors"
Ooh nice http://forums.bistudio.com/oldsmileys/smile_o.gif

Idea for a game mode: play as a raptor on first spawn, to earn your "right" to play as a human you must kill a human http://forums.bistudio.com/oldsmileys/wink_o.gif

Just a thought http://forums.bistudio.com/oldsmileys/smile_o.gif might make people play more tensley if they know their "human" status can be taken from them.

Ti0n3r
Jun 29 2007, 22:39
Another question; How will the command radio be handled when you play as a Dinosaur "squad"? I&#39;ve got an idea on how to solve it, but I thought I&#39;d ask about your approach to it first.

Edit: Sorry for being a pain in the butt http://forums.bistudio.com/oldsmileys/wink_o.gif

Col. Faulkner
Jun 29 2007, 23:00
Nah, it would have to go "omg thats so good&#33;" "you&#39;re so amazing" "your music sucks" to be 100% accurate.
@<hidden> I think the "dinosaur P.O.V" is descending to
the "sharks with lasers" level of inanity. You said you weren&#39;t
doing this because you wanted to keep it "serious". There
seems little point in doing all the zoological research and
complex scripting if you let people pretend to be dinosaurs.
Why&#39;d you change your mind?


@<hidden>: Nah, in my experience the "pathetic squealing noises"
is still much more authentically "Smiley"    http://forums.bistudio.com/oldsmileys/tounge2.gif

edit: Ok, enough of the Smiley bashing. SniperUK and I have
a "history" with him which we are just rapping about. Enough
now. All meant in good heart.

LeftSkidLow
Jun 29 2007, 23:42
Quote[/b] ] I think the "dinosaur P.O.V" is descending to
the "sharks with lasers" level of inanity.

How dare you degrade sharks with laser beams attached to their heads.

Smiley Nick
Jun 30 2007, 14:24
Nah, it would have to go "omg thats so good&#33;" "you&#39;re so amazing" "your music sucks" to be 100% accurate.
@<hidden> I think the "dinosaur P.O.V" is descending to
the "sharks with lasers" level of inanity. You said you weren&#39;t
doing this because you wanted to keep it "serious". There
seems little point in doing all the zoological research and
complex scripting if you let people pretend to be dinosaurs.
Why&#39;d you change your mind?


@<hidden>: Nah, in my experience the "pathetic squealing noises"
is still much more authentically "Smiley"    http://forums.bistudio.com/oldsmileys/tounge2.gif

edit: Ok, enough of the Smiley bashing. SniperUK and I have
a "history" with him which we are just rapping about. Enough
now. All meant in good heart.

@<hidden> Col. Faulkner


Just wait until you have your mod page http://forums.bistudio.com/oldsmileys/wink_o.gif

On a serious note, you do share valid concerns. Let me try and explain in detail what we are going to achieve here.

As a single player experience, you will be thrown into an atmospheric, story driven experience. To which everything you will see will have a purpose, and with the realism settings to the max, as this is part of the experience.

The human AI and dinosaur AI in some areas will be choreographed, I call it “semi linear” to give the player a feeling you are in a film, if anyone has played King Kong, from Peter Jackson, the game play and atmosphere will have similar characteristics, however the mod will be a lot grittier and obviously will offer more freedom in respects.

Multiplayer

Various opportunities lie here. And it won’t stop from our finial release; I am hoping people will also make missions and “user themed" maps.

If you look at ArmA as a default game, it came with various game play “maps” offering; co op, cft, dm, and cti

There is nothing wrong in appealing to all your markets, which will offer maximum game play for all.

No one can really expect the outcome for the final release for user created missions; however I can give a list of what you can expect from us upon release.

1.) MP “Coop Survival”

This is pretty self explanatory, the map will have a basic theme and plot, with various locations dotted around the island for the players to use and interact. The map will not be following the single player campaign, as it would be too difficult to capture the same feeling, as MP is a completely different ball game. We will let the individual do this.

You can expect to start at crash site, or something similar, with a group of other human players, the most important thing is that they will have a choice, do you stick together? Or do you go solo? The choice is yours, and because of that will determine your survival rate on the island.

The map will have one goal, and that is to get off the island. I must stress this will also be very “role-play” based in order for it to work correctly; if you collect the right sort of players (as with any map) you will have a fantastic time.

How you do this is up to you, and there will be hundreds of ways to do this.

We might also have our own dedicated server for people to sign up to, and play with like minded people.


2.) MP “Survival of the fittest”

Ok so we are going to be a bit "n00bie" here and offer players the chance to play as dinosaurs, which in my personnel opinion is pretty cool. In its simplest form, you have humans and dinosaurs, both of which are controlled by humans.

What’s the purpose?

The purpose is to create a tenser atmosphere, as good as our AI will be, they will still be AI, and will become predictable soon enough. We don’t have sufficient power to edit the AI code in the engine.

So why waste valuable resources trying to make AI think and act like humans, when you can have a human on the other end.

The map will be simple, "Survive" as a dinosaur or man. Humans will obviously have firepower and mobility.
Dinosaur will have speed, aggression, and hopefully coordinated attacks.

(If the right people play)






@<hidden> Ti0n3r

Well there are a few options with that. It all depends on it purpose.

For our purpose, we might keep it, but heavily modify it, implementing pure basic instinct features that dinosaurs would use, such as various vocal recordings to act as “orders” sounds strange I know.
 
Other players will then be able to listen out, to either support or expect an attack, but this feature will mainly focus on the raptor species, as this is where the main fast action entertainment lies.

Think of it as the CS for the mod. We are aiming for all markets here, and there will be various types of game play for differnet game play styles.



(all information is subject to change)

BraTTy
Jun 30 2007, 17:49
Sounds interesting &#33;

You could also make it so that, Dinosaurs need to eat humans to survive.More they eat the stronger they get

liljb15
Jul 3 2007, 22:32
This sounds great I cant wat for this mod

benxcore
Jul 4 2007, 00:47
What I&#39;ve considered with this mod, and my friends, is to have an off base camp, with supplies, ammo and what not, and a little bird, or boat. And the whole goal will be to go dinosaur hunting, the bigger/more skillfull/rare Dino you kill, the more points, unlocking better weapons for killing them.

Has no real point, other then just hunting down these creatures with friends.

Also, a respawn system, so that they will repopulate the island.

liljb15
Jul 4 2007, 00:58
Hey can you have a non story driven map with the dynamic dinosaurs. Where you get a gun and spawn on a random part of the island and try to survive as long as you can, it would also be cool if in this mode I would have to eat and hunt.Oh and one more thing it would be cool if it had a day/night cycle.

MuteAssassin
Jul 23 2007, 06:20
This mod sounds so cool, i cant wait till its out.

Jul 23 2007, 07:39
Will the dinos leave poop behind? I figure if the dino is able to eat a player or two, thedino should be able to releave himself.

I personally for one would be pretty scared if I could spot Dino poop everywhere. Just imagine scanning the horizon with your binocs and on the ridgeline you spot 3 poops which would be your lost Medic and other teammates.

script flies to hang around....

wolfsblut_
Jul 23 2007, 11:58
Will the dinos leave poop behind? ...
If so, than the same must be applied to humans.
Tit for tat.

MadDogX
Jul 23 2007, 12:54
Since the last "official" info here is almost a month old, is there any news on this mod? I&#39;m guessing there are no working dinos so far due to lack of anim tools.

wex-q
Jul 23 2007, 12:59
Well, luckily, they are not animating in the tools provided by the community.
Perhaps O2 will have a built in animator (don&#39;t hit me, just guessing), which will do the job, but I belive their animator has maya or something.

and @<hidden> smiley:
Are all images ingame, or are some of them renders, cause, g&#39;damn they look awsome http://forums.bistudio.com/oldsmileys/biggrin_o.gif:D

Smiley Nick
Jul 24 2007, 11:46
Sorry for the late response.

@<hidden>

Dinosaurs will be able to excrete; we are quite excited about the kind of effects we can implement, especially with bump and normal maps&#33;&#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif

@<hidden>

BIS are being quiet about their plug-in tools, I have send Suma and Maruk PM’s regarding their plug-in that will allow users to import skeletons and UV maps into o2 via Maya, which we are all using for animation creation, As its so advanced and allows us to create complex animations.

Its really a showstopper (for us anyway) if they decide not to release the plug-in, as we will be forced to use either a user created animation tool from the community or the use the limited o2 animation application that’s now built in.

(Perhaps we should do what the zombie mod did and "ask bis for xxx" with a signing of people to support it) http://forums.bistudio.com/oldsmileys/tounge2.gif

Dinosaur models are coming on nicely, but I would rather show working or at least textured shots now, so hence the lack of updates. No one really wants to look at a model nowadays. They want to see it working, and finished.

The BIS forum is really used for larger news updates; smaller bit sized news is located on our forum.

@<hidden>

Correct, we are using Maya for animation, including rigging.
I think you are correct about o2, at least that’s what I have heard.

Depends on what images you are referring too, our first lot of screenshots where a mix of in game and "engine" renders. What I mean by that is, rendering the model, with the same properties as what the engine supports, so we don’t make it look more than it really is.

Nick

wex-q
Jul 24 2007, 12:39
Thank you for your reply&#33;

I just recalled someone showing me an image which was from your mod, which I though, later found on Google.

Can&#39;t remember who, but not important since I don&#39;t play ArmA anyways (yet http://forums.bistudio.com/oldsmileys/whistle.gif )

Smiley Nick
Jul 25 2007, 19:11
Are you able to show the image on the form or PM me?

All material has been created by our own team, unless the image was from one of our sources?

You should play arma&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Lieutenant Shaft
Aug 2 2007, 14:43
For the &#39;play-as-a-dinosaur&#39; mode, how do you plan on having the dinosaurs attack people? Do you plan on having animated attacks (forward leap-and-bite, scratch-with-claws, etc.) or is it going to be something like having the victims get hit by a car? Just ram the victim or step on it?

Opteryx
Aug 2 2007, 15:23
Anyone remember the old T-Rex simulation on the first demo CD&#39;s for Playstation 1?
I think something similar to that would be a great way to control the dinosaurs.

edit-
Found a video clip http://forums.bistudio.com/oldsmileys/biggrin_o.gif

LINK (http://www.youtube.com/watch?v=NkEVKzZNQDY)

Smiley Nick
Aug 3 2007, 17:30
For the &#39;play-as-a-dinosaur&#39; mode, how do you plan on having the dinosaurs attack people? Do you plan on having animated attacks (forward leap-and-bite, scratch-with-claws, etc.) or is it going to be something like having the victims get hit by a car? Just ram the victim or step on it?
Hi Lieutenant Shaft

For the "P.a.a.d" mode, there will be a series of user actions that will pop up for certain situations, depending on the dinosaur. But also implementing dynamic attacks,(so the player has control)

The raptor species will be the most challenging, due to the complexity of their ability&#39;s. We have also thought about key binding the movement control (mouse) and a key on the keyboard, so the player can make defensive moves (if he/she) is a herbivore.

It will be quite a complex system, but we are pretty sure we can customize the keys for our purposes, and also provide a "dino" profile, so the players don&#39;t have to set up their own keys, and revert back each time, they want to play as a human. As both categories will be "man" class.



@<hidden>

I remember playing that&#33;&#33; Brilliant system. Too bad we don&#39;t have analog controls http://forums.bistudio.com/oldsmileys/wink_o.gif

Halochief89
Aug 3 2007, 22:55
Going to the skin of a adolescent T-rex are you going with the JP 2 infant look or the new predicted look of where the infants had some feather like down like infant penguins have? Like this drawing by my friend felipe Elias
http://img179.imageshack.us/img179/2431/ontogeneticstudybypaleooz7.jpg

Smiley Nick
Aug 6 2007, 11:40
Tell your friend, very nice drawings. I will consult Mr Dow. about the feathers, but it would be a nice realistic touch.

Oh we did a small update on the Rex, reworked the mesh, and smoothed up the UV map, here is the result http://forums.bistudio.com/oldsmileys/smile_o.gif

The render has been rendered for "arma values" so its not over polished or representing anything it shouldnt be.

http://img475.imageshack.us/img475/9724/finalrexsw1.th.jpg (http://img475.imageshack.us/my.php?image=finalrexsw1.jpg)

I would of posted the pic IN the forum, but i wanted to keep the quality.

Col. Faulkner
Aug 6 2007, 18:42
Presumably your I-a-d-G ("I&#39;m a dinosaur, Grrrrrrrr") player
mode will have leaping raptors. If that is so please could you
implement jumping for humans too and release it as a
standalone thingy?

Edit: Forget it. I don&#39;t really mean jumping, I mean clambering
over stuff. Sorry.

Smiley Nick
Aug 13 2007, 09:13
Presumably your I-a-d-G ("I&#39;m a dinosaur, Grrrrrrrr") player
mode will have leaping raptors. If that is so please could you
implement jumping for humans too and release it as a
standalone thingy?

Edit: Forget it. I don&#39;t really mean jumping, I mean clambering
over stuff. Sorry.
Yes the raptors will be one of the primary species that will be able to jump considerable distances for attacks.

Due to the game play we are creating for the player, jumping wont be required for humans, however players can climb up and over certain objects placed in the environment for escape purposes.

http://forums.bistudio.com/oldsmileys/smile_o.gif

Col. Faulkner
Aug 13 2007, 18:52
But if I saw a raptor I think I&#39;d certainly jump&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sennacherib
Aug 13 2007, 19:45
the T-Rex is really amazing, its skin is wonderful, great job http://forums.bistudio.com/oldsmileys/notworthy.gif

nastros
Aug 30 2007, 08:35
cant seem to get to your website so ill post a message here how is the project going now most of the tools are out

ukr-man
Aug 30 2007, 19:45
I want to play with dinosaurs in AA)Animation of dinosaurs are realistik?

Smiley Nick
Aug 30 2007, 21:30
Hi

Yes our DNS/FTP is undergoing some change, and we will be "offline" for a few days, nothing longer we hope.

Sorry for the inconvenience.

@<hidden> - As real as we can get them http://forums.bistudio.com/oldsmileys/smile_o.gif

CanadianTerror
Aug 31 2007, 02:44
I told my daughter that I thought she might be able to play with dinosaurs one day for this game(after watching the Jurassic park movies) so now you have a 7 year old waiting too. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ti0n3r
Aug 31 2007, 18:15
Like everyone already said; The Tyrannosaurus is looking GREAT http://forums.bistudio.com/oldsmileys/notworthy.gif

Col. Faulkner
Aug 31 2007, 18:33
Hi

Yes our DNS/FTP is undergoing some change, and we will be "offline" for a few days, nothing longer we hope.

Sorry for the inconvenience.

@<hidden> - As real as we can get them http://forums.bistudio.com/oldsmileys/smile_o.gif
Well let&#39;s hope that goes better than the NI mod website&#39;s
"downtime"&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

Smiley Nick
Aug 31 2007, 18:47
I told my daughter that I thought she might be able to play with dinosaurs one day for this game(after watching the Jurassic park movies) so now you have a 7 year old waiting too.  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Funny you should say that, with the recent thread regarding children playing arma for what ever reason, walking, driving, exploring, we are also aiming for the younger audience for all you arma parents.

It was going to be a bit of a side project but we are developing a small "educational" based experience aimed for the younger audience. Being able to explore and find out about dinosaurs. Walk up to them; see them, without fear of attack.

We are just waiting for our mysql database to be transferred and we will be back up and running.

Nick

Col. Faulkner
Aug 31 2007, 20:52
You seem to continually come up with new "features". Will
the dinosaurs be able to dance and sing and tell jokes too?

Smiley Nick
Aug 31 2007, 21:03
You seem to continually come up with new "features". Will
the dinosaurs be able to dance and sing and tell jokes too?
It’s not really a feature at all, its one of many game play options we have to play with.
The concept will really consist of some basic dialog information and voiceovers, built into a simple free roaming mission with the eco system running in the background.

No the dinosaurs won’t be able to dance or make jokes. This isn’t Barney http://forums.bistudio.com/oldsmileys/smile_o.gif

Opteryx
Sep 16 2007, 11:33
Is it true what I&#39;m hearing from ArmedAssault.eu?

Quote[/b] ] Rumours about &#39;the lost world returns&#39;
Written by jerryhopper, on Friday, 14 September 2007

In the secret labatory at INGEN, a shocking discovery has been announced. Lost World Returns might be showcaseing its work in a new open source engine, and leaving behind the modding sceen for a payware game engine for future development. This is all rumour, but how much truth does it hold? You shall know soon enough.

http://www.lostworldreturns.co.uk

What does this mean exactly?

nastros
Sep 16 2007, 11:46
wow that doesnt sound good

Dwarden
Sep 16 2007, 12:12
hmm there is limited number of &#39;next gen&#39; quality open source engines ...

anyway i wish LWR team lot of luck in standalone game venture

BraTTy
Sep 16 2007, 17:20
I can&#39;t wait for the dinos either.
Will we be able to ride them? lol

I have children too, maybe when the dinosaurs are set to captive mode they won&#39;t be violent.

Smiley Nick
Sep 16 2007, 21:10
I think its time I updated this topic http://forums.bistudio.com/oldsmileys/smile_o.gif


I’m not 100% sure where this rumour came from; however it does hold &#39;some&#39; truth.

We are still desperately waiting for the Maya Mel scripts from BIS to help port over all our created Maya animations and rigs into o2, including the skinned mesh exporter, that’s what we really need.

BIS have kept quite about it for some time, however we where fortunate enough to get a reply from Maruk regarding the subject. His reply was quite a basic one, stating

"Not sure at the moment. I understand the importance for you so let me see."

So fingers crossed that we will see the plug-in. Granted its not your average ‘required’ modder tool needed for ArmA add-on creation, but a modification like us, gives it a make or break situation I’m afraid.

If we do not see the skinned meshed export plug-in and the Maya Mel scripts released to we would have to reconsider our position in the community, due to obvious reasons, no progression&#33;

I hope that doesn’t sound selfish in either way, but like everyone else in the community we have spend equally as much on the project, including a lot out of the public eye.

There are plenty of open source engines out there, all reasonably priced, and a lot of "unknown" ones. Open source is definitely a viable option for us and it’s on the cards.
We have a great team, and work very well together; there is no reason at all why we cannot grow into an internet based developer.

We would be sticking to the "dinosaur" theme still, but this is slightly off topic and in a different ball park.


As for the website, we are with a new host now, and its up and running, having some minor problems with our forum skins so the default VB skin is up and running.

Website - http://www.lostworldreturns.co.uk/
Forum - http://www.lostworldreturns.co.uk/forum/

Be sure to visit the forum for the latest information, for those following the project or would like to know more.


Nick

JasonO
Sep 16 2007, 21:42
I see why your considering it, and I don&#39;t mind what you do at all. You&#39;ve got a lot of progress so far, it would be a shame to just give up on it because it is impossible to put into ArmA.

I do hope you get another reply from BIS with the information you want to hear.

Good luck with the progression of Lost World Mod http://forums.bistudio.com/oldsmileys/smile_o.gif

Smiley Nick
Sep 17 2007, 19:49
I see why your considering it, and I don&#39;t mind what you do at all. You&#39;ve got a lot of progress so far, it would be a shame to just give up on it because it is impossible to put into ArmA.

I do hope you get another reply from BIS with the information you want to hear.

Good luck with the progression of Lost World Mod http://forums.bistudio.com/oldsmileys/smile_o.gif
Thank you JasonO

We will let you guys know of any changes right away.

Thanks for the support all.

Nick

Bracken
Sep 17 2007, 21:17
This mod did all ways seem abit &#39;big&#39; http://forums.bistudio.com/oldsmileys/biggrin_o.gif for Arma. Don&#39;t get me wrong, I really hope you get the scripts you need, but if you do go open source you can count on atleast one copy being sold http://forums.bistudio.com/oldsmileys/thumbs-up.gif

simba
Sep 17 2007, 21:22
really hope BIS helps you, wildlife is really missing in Arma and your dinausors are just awesome.

Dracul
Sep 19 2007, 03:21
Quote[/b] ]
It’s not really a feature at all, its one of many game play options we have to play with.
The concept will really consist of some basic dialog information and voiceovers, built into a simple free roaming mission with the eco system running in the background.

Actually, there is a great possiblity for the education system - not just for the younger audience.
We have a great diversity of species - at least 2 different specimen for each of the 5 main big groups.
So, there is many potential to discuss without having a M4 packed with you http://forums.bistudio.com/oldsmileys/wink_o.gif
The interactive system of videogames is the big difference to the BBC shows, you are in the middle of the show&#33;
Things we can show in a educationbased game option are the different social behaviours of the animals, sexual dimorphism in nature, convergent evolution, ecology, continental drift, evolution on islands, (natural) history of earth - e.g. the visualisation of the big time dimension (For most of you dimensions like 60 million years are just words http://forums.bistudio.com/oldsmileys/wink_o.gif)
and ofcourse modern dinosaurs: the becoming of the birds

So stay tuned

Smiley Nick
Sep 22 2007, 17:27
http://lostworldreturns.co.uk/team/images/2dartist.gif


We are in the process of expanding our team and are looking for an enthusiastic individual with a passion for dinosaurs, or similar theme to join the team as a 2d artist.


Your primary position in the team will consist of 2d UV mapping for existing and pending models. You will be helping and taking an active part in the texture development and design of our dinosaurs with total freedom of creativity.

With a palaeontologist ready to help and a strong team of 18 members, some of which are in the game industry already, you will have a fantastic time with us.

You must be familiar with.

1.) UV Unwrapping and a creation.
2.) UV appliance to models.
3.) Specular Mapping.
4.) Bump Mapping.
5.) Normal Mapping.

This is a fantastic opportunity to join an expanding and exciting global development team, and will prove useful on your portfolio.

Please contact Nick Gregory via email for further details or reply here.

Contact - nickgregnick@<hidden>

Kerry
Sep 24 2007, 20:36
Just so you know Smiley... im gonna kILL MY SELF IF U DORP THIS MOD&#33;&#33;

nah... jk.... but,please,please,please,please dont drop the mod&#33;

I have been waiting for this mod within the first week i saw this thread(within the first week u posted it)

Smiley Nick
Sep 24 2007, 21:01
Thanks Kerry. No plans to drop the mod what so ever.


Im glad your excited, we are also very excited about what we can bring to the community ( we hope).  http://forums.bistudio.com/oldsmileys/inlove.gif

Opteryx
Sep 24 2007, 21:17
Yes, this mod is probably close to number one on my most anticipated mods list. Can&#39;t wait http://forums.bistudio.com/oldsmileys/inlove.gif

metsapeikko
Oct 13 2007, 10:34
Hmm, may I ask that if these sounds (http://uk.youtube.com/watch?v=c6qkGPlFU2U&NR=1) are going to be in LWR?

wolfsblut_
Oct 13 2007, 16:10
Hmm, may I ask that if these sounds (http://uk.youtube.com/watch?v=c6qkGPlFU2U&NR=1) are going to be in LWR?
IMO the sound-scenery is overdone. Hollywood yes, but dont become childish and overegg the pudding.


2 clips to show what you hear if you are realy in the jungle (1978, Amazonas, Stereo):

Birds talking (3 MB):
http://files.filefront.com/Amazona....fo.html (http://files.filefront.com/Amazonas+jungle+talk+of+Bsmp3/;8787720;/fileinfo.html)

At a hidden brunch of the amazonas (1,8MB)
http://files.filefront.com/At+a+hi....fo.html (http://files.filefront.com/At+a+hidden+brunch+of+thesmp3/;8787759;/fileinfo.html)

Smiley Nick
Oct 13 2007, 16:25
The sound system will work in real time with the species and various objects placed.

There wont be any looping sound tracks, all sounds will originate from a physical source.

That way, when you hear a sound, it will have a destination.

As for the sound fx itself, we wont have any JP sounds, they will be created from scratch.

Hope that helps

simba
Oct 13 2007, 16:29
BBC series "walking with dinausors" could be a good source of inspiration for sounds, anims and textures.

Kerry
Oct 13 2007, 16:54
...im getting ready to jump off a building if i dont se news on this soon&#33;
http://forums.bistudio.com/oldsmileys/tounge2.gif

cribban
Oct 13 2007, 17:06
...im getting ready to jump off a building if i dont se news on this soon&#33;
http://forums.bistudio.com/oldsmileys/tounge2.gif

Quote[/b] ]The sound system will work in real time with the species and various objects placed.

There wont be any looping sound tracks, all sounds will originate from a physical source.

That way, when you hear a sound, it will have a destination.

As for the sound fx itself, we wont have any JP sounds, they will be created from scratch.

Think that serves well as news, even if it&#39;s feature news everything doesn&#39;t have to be image-wise http://forums.bistudio.com/oldsmileys/smile_o.gif


Everything I&#39;ve seen looks great Nick + crew. Looking forward to this http://forums.bistudio.com/oldsmileys/smile_o.gif

nastros
Oct 13 2007, 17:16
i remember ye were having trouble bringing your models in to arma did you get what you needed from BI