.kju [PvPscene]
Dec 28 2006, 11:44
Goal of OAC
Quote[/b] ]Between Operation Flashpoint and Armed Assault there are some technical changes which don't allow a seamless transfer of content from OFP to ArmA. There are various different technical parts, yet OAC solely concentrates on the conversion of the CWC + Resistance class system, description.ext and scripts - in summary the technical side of missions.
At this point the goal is not an one-to-one mission conversion to Armed Assault. This is not possible due to the missing content in various aspects. The goal is to convert mission scenarios, templates and script systems. This means in detail that its main purpose is to make OFP content work in ArmA, not behave exactly the same. The process is meant to be as much automated as possible, still human interaction will still be required at some point. The project aims for doing the job as complete as possible. However in more complicated cases it will be a decision between effort and use.
So in summary the goal is to convert complex and advanced missions or scripting projects.
<span style='font-size:12pt;line-height:100%'>OAC project page</span> (https://wgl.bofh.at/wgldev/trac/wiki/OAC)
<span style='font-size:11pt;line-height:100%'>Please leave feedback and question in this thread</span>
<span style='font-size:11pt;line-height:100%'>Please report problems or suggestions to OAC via the WGL trac (https://wgl.bofh.at/wgldev/trac) - see this ticket (https://wgl.bofh.at/wgldev/trac/ticket/395) for a small howTo do that.</span>
<span style='font-size:11pt;line-height:100%'>- = Credits = -
<ul>* Germany: 1985 (http://g85.combataddons.net/) mod for a few class mappings
* raedor (http://www.mapfact.net/include.php?path=content/newseng.php) for his huge support
* Sickboy (http://www.6thsense.eu/) for his grand support [/list]</span>
Quote[/b] ]Between Operation Flashpoint and Armed Assault there are some technical changes which don't allow a seamless transfer of content from OFP to ArmA. There are various different technical parts, yet OAC solely concentrates on the conversion of the CWC + Resistance class system, description.ext and scripts - in summary the technical side of missions.
At this point the goal is not an one-to-one mission conversion to Armed Assault. This is not possible due to the missing content in various aspects. The goal is to convert mission scenarios, templates and script systems. This means in detail that its main purpose is to make OFP content work in ArmA, not behave exactly the same. The process is meant to be as much automated as possible, still human interaction will still be required at some point. The project aims for doing the job as complete as possible. However in more complicated cases it will be a decision between effort and use.
So in summary the goal is to convert complex and advanced missions or scripting projects.
<span style='font-size:12pt;line-height:100%'>OAC project page</span> (https://wgl.bofh.at/wgldev/trac/wiki/OAC)
<span style='font-size:11pt;line-height:100%'>Please leave feedback and question in this thread</span>
<span style='font-size:11pt;line-height:100%'>Please report problems or suggestions to OAC via the WGL trac (https://wgl.bofh.at/wgldev/trac) - see this ticket (https://wgl.bofh.at/wgldev/trac/ticket/395) for a small howTo do that.</span>
<span style='font-size:11pt;line-height:100%'>- = Credits = -
<ul>* Germany: 1985 (http://g85.combataddons.net/) mod for a few class mappings
* raedor (http://www.mapfact.net/include.php?path=content/newseng.php) for his huge support
* Sickboy (http://www.6thsense.eu/) for his grand support [/list]</span>