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.kju [PvPscene]
Dec 28 2006, 11:44
Goal of OAC


Quote[/b] ]Between Operation Flashpoint and Armed Assault there are some technical changes which don't allow a seamless transfer of content from OFP to ArmA. There are various different technical parts, yet OAC solely concentrates on the conversion of the CWC + Resistance class system, description.ext and scripts - in summary the technical side of missions.

At this point the goal is not an one-to-one mission conversion to Armed Assault. This is not possible due to the missing content in various aspects. The goal is to convert mission scenarios, templates and script systems. This means in detail that its main purpose is to make OFP content work in ArmA, not behave exactly the same. The process is meant to be as much automated as possible, still human interaction will still be required at some point. The project aims for doing the job as complete as possible. However in more complicated cases it will be a decision between effort and use.

So in summary the goal is to convert complex and advanced missions or scripting projects.

<span style='font-size:12pt;line-height:100%'>OAC project page</span> (https://wgl.bofh.at/wgldev/trac/wiki/OAC)

<span style='font-size:11pt;line-height:100%'>Please leave feedback and question in this thread</span>

<span style='font-size:11pt;line-height:100%'>Please report problems or suggestions to OAC via the WGL trac (https://wgl.bofh.at/wgldev/trac) - see this ticket (https://wgl.bofh.at/wgldev/trac/ticket/395) for a small howTo do that.</span>



<span style='font-size:11pt;line-height:100%'>- = Credits = -

<ul>* Germany: 1985 (http://g85.combataddons.net/) mod for a few class mappings

* raedor (http://www.mapfact.net/include.php?path=content/newseng.php) for his huge support

* Sickboy (http://www.6thsense.eu/) for his grand support [/list]</span>

Sickboy
Dec 28 2006, 11:46
http://forums.bistudio.com/oldsmileys/yay.gif Nice jub Q&#33; http://forums.bistudio.com/oldsmileys/yay.gif

I wonder why you forgot to mention your hugest fan though http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

.kju [PvPscene]
Dec 28 2006, 12:03
huh http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

i was about to announce that at a later point, but here you go http://forums.bistudio.com/oldsmileys/smile_o.gif

sorry about that http://forums.bistudio.com/oldsmileys/banghead.gif

Sickboy
Dec 28 2006, 12:21
huh  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

i was about to announce that at a later point, but here you go  http://forums.bistudio.com/oldsmileys/smile_o.gif

sorry about that  http://forums.bistudio.com/oldsmileys/banghead.gif
Roflman, no biggy, just doing some joke joke here and there&#33; Again amazing job man really I love the wiki oac section, very professional&#33;

raedor
Dec 28 2006, 12:50
Cool. http://forums.bistudio.com/oldsmileys/smile_o.gif

MCPXXL
Dec 28 2006, 18:49
Wil check it asap http://forums.bistudio.com/oldsmileys/yay.gif

.kju [PvPscene]
Dec 30 2006, 13:03
<span style='font-size:11pt;line-height:100%'>Updated OAC files to v0.2</span>

* Added several new and improved a few existing replacement expressions in PowerGREP conf files.

* Added arma_set_briefingname_from_foldername.pga script which is quite handy as ArmA know reads the map name for the MP interface from the mission.sqm rather than the filename itself.

* Added arma_clean_description_ext.pga script which removes all weapons and magazines array definitions (stuff to choose from the briefings inventory).

Check the end of the OAC project page (https://wgl.bofh.at/wgldev/trac/wiki/OAC) for the detailed changelog.

Sickboy
Dec 30 2006, 13:42
...
Ole Ole, Wiggler of WGL Did it again http://forums.bistudio.com/oldsmileys/biggrin_o.gif