View Full Version : Cheats and griefers out already
http://forums.bistudio.com/oldsmileys/sad_o.gif I was on the NL server last night and some guy came on running a script to kill everyone on both sides.
If BIS don't get an handle on this pretty quickly I fear that ArmA will quickly go the same way as OFP did with most games ending in a rain of bombs or player characters being forced to play random animations http://forums.bistudio.com/oldsmileys/mad_o.gif
stop talking smash, there was a teamkiller on NL server who killed about 500 times his own team mates.
250 times on each side that was pretty fucking funny http://forums.bistudio.com/oldsmileys/nener.gif
Sickboy
Dec 28 2006, 14:40
...
BIS Has made it possible to enable anti-cheat, but most servers are not running it, probably due to the Language Patcher creating modified files http://forums.bistudio.com/oldsmileys/smile_o.gif
Maybe the public servers can remain for those cheaters, while the proper players come in on our, and other's passworded servers with proper verification, banning and adminning systems?? http://forums.bistudio.com/oldsmileys/smile_o.gif
I absolutely dont think that there is a cheater problem in ArmA atm.
Nobody would be happy than me if I was wrong mate http://forums.bistudio.com/oldsmileys/wink_o.gif However I didn't notice anyone firing last night - people were just dropping down dead in spawn. The fact that it was people from both sides within a few seconds of each other made me assume it was a script - I suppose he could have use JIP to switch sides though.
RN Escobar
Dec 28 2006, 16:21
passworded servers
you get many on them, you and your mates
all well and good but the majority of server owners like to share what they got, they enjoy pubs coming in and playing
unfortunately in BIS wisdom they have taken away one of the few tools that was available to server admins to combat these cheats, and yes they do exist, if u think they don't your a fool.
with Arma using coding very similar to OFP it has made the cheats life easy, they tweak the old cheats with some new code and bang ArmA cheat is born.
and by anti cheat i assume u mean verify signatures? all well and good as you said YOUR language pack means it is useless, if you'd made a mod folder all would be fine but YOU made it a patcher, YOU made the anti cheat useless.
i blame YOU,
only joking, it was good work sickboy, not that bothered bout cheats anyway, we have a much more foolproof system in place, thanks for your help BIS, we will do it ourselves
again
zyklone
Dec 28 2006, 16:23
We need that tool to create signatures on our addons.
Then we can begin creating a real language mod.
Sickboy
Dec 28 2006, 16:48
RN Escobar http://forums.bistudio.com/oldsmileys/smile_o.gif No idea which parts are now a joke and which are not, so i'll just answer a few just to be sure http://forums.bistudio.com/oldsmileys/smile_o.gif
We do have public servers (vc1/vc2), just not for ArmA YET, since we are working on proper admin force, until then, I rather advertise all around and welcome all new players, with just a slight added layer at the entrance http://forums.bistudio.com/oldsmileys/smile_o.gif
Putting my language mod in another folder (mod) aint gonna help, as the sigs are checked no matter what their location is, but as I said, i'm not sure which parts were jokes and which not http://forums.bistudio.com/oldsmileys/biggrin_o.gif
RN Escobar
Dec 28 2006, 17:08
everything with BLAME in was a joke
the admin side of Arma is pathetic, not tools, no logs, nothing.
we at RN are taking drastic measures to protect ourselves and people that play on our servers.
Stealth3
Dec 28 2006, 17:34
Pasworded, and private servers won't keep the game alive people.
And its fair to assume there won't be an admin 24/7. And because of JIP, cheating will increase.
Also, on dedicated servers, anyone has any idea how to go back to the missions screen once you play a mission. Or how to vote?
It seems all the # commands are gone http://forums.bistudio.com/oldsmileys/wink_o.gif
I haven't played much, so many its just me not knowing http://forums.bistudio.com/oldsmileys/crazy_o.gif
Rambo-16AAB
Dec 28 2006, 17:56
Our server regularly punts people with the torrent edition of the games, but it never punts people with the language patch.
The Community is heading for Zenaphobia if you feal you must pasword & lock everything, which in the end wont realy help as you only make you passworded community a more inviting target for the morons who will probably view it as a beter challenge to upset you.
unfortunately in BIS wisdom they have taken away one of the few tools that was available to server admins to combat these cheats, and yes they do exist, if u think they don't your a fool.
with Arma using coding very similar to OFP it has made the cheats life easy, they tweak the old cheats with some new code and bang ArmA cheat is born.
What cheats do exist then?
Let me guess - its the cheat where you see someone with a for you unbelieveable kill/death ratio on ctf/c&h maps.
Or the cheat where you shoot at someone, it doesnt hit him but your 100% sure that you must have hit him...
And dont call me a fool.
Sickboy
Dec 28 2006, 22:56
Pasworded, and private servers won't keep the game alive people.
And its fair to assume there won't be an admin 24/7. And because of JIP, cheating will increase.Why would we need admins on 24/7 while at big blocks of those times, no proper player is playing? Besides, we have always been very sucesfull in creating solutions that work http://forums.bistudio.com/oldsmileys/smile_o.gif Anyway, i'm really not bored enough yet to involve myself in such discussions http://forums.bistudio.com/oldsmileys/wink_o.gif
About the commands, they are actually exactly the same as in OFP and work just fine...
Quote[/b] ]Our server regularly punts people with the torrent edition of the games, but it never punts people with the language patch.You did find the verifysignatures=1 feature already, yes? The kicking out ppl with illegal copies is simply the cd-key check that kicks in...
Quote[/b] ]The Community is heading for Zenaphobia if you feal you must pasword & lock everythingI didn't say that, other than in a joke http://forums.bistudio.com/oldsmileys/smile_o.gif Besides, it's all a matter of perception and taste... quality over quantity etc http://forums.bistudio.com/oldsmileys/whistle.gif
Quote[/b] ]which in the end wont realy help as you only make you passworded community a more inviting target for the morons who will probably view it as a beter challenge to upset you.You make it sound as if we would need to feel intimidated by such morons... Anyway, not meant as a big http://forums.bistudio.com/oldsmileys/welcome.gif sign, of coarse http://forums.bistudio.com/oldsmileys/smile_o.gif
RN Escobar
Dec 28 2006, 23:20
SOS - do you think cheats don't exist?
if the anser is yes then i will call u a fool because they do, advertising them here is about as usefull as a kick in the balls, but they are out there, BIS is aware.
and as for kill/death ratio in CTF/C&H, its not my bag for gameplay, i expect there are many people that will traunce (spelling?) in many a ctf/c&h.
i'm not saying i'm a great player in those game modes, but to blindly believe that no-one out is using cheats is just foolish
Are you talking about the 1.0.1 ammotrainer which doesnt workt in 1.0.2 of course?
RN Escobar
Dec 28 2006, 23:23
tried it have you?
Foxhound
Dec 28 2006, 23:24
Not having played OFP I do really not know the answer to what I will ask below.
Are the anticheat tools made by the community released publically so other servers can use them too, or will each clan have its own secret anti cheat tools only for their server?
I do know some scripting but since I really dont know any cheats (yes, call me a freeking fool cause I havent seen a cheat yet, dont even know what kind of cheats people used in OFP anyway) I have no idea how I will ever be able to protect our server in the same way.
With GR we had some AC commitees where people could show the replays and stuff to be reviewed.....I myself have been watching replays for over hundreds of hours, but how on earth will I be able to make sure our server stays clean if I dont have any(one)(thing) to fall back on?
You dont have to give me links to anything........
All I would like to know/read is how this cummunity handles this kind of stuff.
Is there some AC commitee here as well?
http://forums.bistudio.com/oldsmileys/help.gif
(in reply to RN Escobar: "tried it have you?")
of course not i dont need that shit.
RN Escobar
Dec 28 2006, 23:26
lol, yeah that was the main one i knew about, sent the info to BIS.
i didn't even know they'd fixed it, won't be long before they get round that.
and with the console released, it the mission making thread they are allready looking at using that.
just something for people to keep on top of
Espectro
Dec 31 2006, 09:02
BI should authorise the language patch already... This is ridiculous.
Messiah
Dec 31 2006, 12:48
BI should authorise the language patch already... This is ridiculous.
how could they authorise something that would directly affect the sales for their english publisher? If the people with the language patch feel the need to alter their instalation and then have the audacity to moan on these forums about it, then the problem lies not with BI, but with them
Frantic
Dec 31 2006, 13:55
arg...i hope they make the language patcher official after the worldwide release, cause many guys got the German or Czech version already and it would be really poor if they are not able to play ArmA properly...
the cheats will come anyways and it would be a great surprise if BI implement an anti-cheat tool, cause there wasnt anything in OFP and till now ArmA just looks like the same like OFP...
the best anti-cheat tool was the spectator script in OFP.
I hope anyone is already on it, so we can have referees in real clan wars.
Messiah
Dec 31 2006, 15:21
that would make sense after the 505 release... I assume it would go along the same lines as the embeded tag thing bis was talking about (that proves its a genuine addon file etc)...
time will tell i guess?
SniperAndy
Dec 31 2006, 15:41
verify signature is only one way you can secure your server. Another is "checkfiles[]={};" and of course "ban.txt". It's up to the admins to keep their servers clean.
I feel something is wrong with that S.O.S guy http://forums.bistudio.com/oldsmileys/wink_o.gif infact ill get to the point, i think he cheats http://forums.bistudio.com/oldsmileys/confused_o.gif Just the way hes acting.. anyhoo moving on..
RN, me and another in our clan also keep an eye on these freaks so we know what will hit us and to see if we can make work-a rounds in our missions and alert BIS and to ban these noobs in our servers.. Ill send you a PM about what i need if you have.. aka [ban.txt]
Im sure we will not let these "Freaks" ruin our games.. with being in a clan you can trust your friends but theres some really nice "public" as we call them players who like to join in and play and thats where the fun is.. but then you get the freaks who ruin it.
Foxhound
Dec 31 2006, 17:42
Another is "checkfiles[]={};"
Andy, can you explain to me how this works? As a server admin, how do I know what to put there? Should I add the server files there? What kind of exceptions should go there, if any?
It seems to me my questions will stay unanswered here and I can imagine why. Could you maybe give me some more information about this on armamods.net (admin section)? Or Msn?
.kju [PvPscene]
Dec 31 2006, 20:02
El nino Foxhound check this site ALSR-Forum (http://alsr.djknuffel.de/board/).
Thats the major cheat protection site for OFP and most probably the same will be true for ArmA.
You should find the answer there.
edit: like here:
http://alsr.djknuffel.de/board/thread.php?threadid=83
Quote[/b] ]O noz dunt bann cheetz cause, leik, they dunt exest!
i dunt cheat cuz its not reel so how can anyone cheet? anticheet will juzt skrew up da gam!
[Secret thoughts: Bwahaha, I got them! Now they won't put in anti-cheating measures so I can pwnorz their asses online with my infammo, bulletsheild, TeleportPlayerTo and createAircraftOnPlayer 1337 h4><!!!!!!!11]
ma nam iz ***** if u wanna hav a gam anytim!!1
http://forums.bistudio.com/oldsmileys/whistle.gif
(I hope this doesn't class too mutch as Flaming http://forums.bistudio.com/oldsmileys/band.gif )
EDIT: Took out specific name so it wouldn't be too flamey...
Let the Bannings Begin!
Sickboy
Dec 31 2006, 22:06
the best anti-cheat tool was the spectator script in OFP.
I hope anyone is already on it, so we can have referees in real clan wars.
Already solved since weeks m8, it's out there! http://forums.bistudio.com/oldsmileys/smile_o.gif
I'm sure they will either unlock the languages or that we will find some way of getting it working fine anyway... http://forums.bistudio.com/oldsmileys/smile_o.gif
Let the Bannings Begin!
WTF! Goddamn it are you that kid that keeps copying my name?! http://forums.bistudio.com/oldsmileys/crazy_o.gif
You're driving me nuts, how'd you find the BI forums?
Wait, WTF, you joined BEFORE me? http://forums.bistudio.com/oldsmileys/crazy_o.gif Godamn this is a crazy world...
Max Power
Jan 1 2007, 00:03
Nobody would be happy than me if I was wrong mate http://forums.bistudio.com/oldsmileys/wink_o.gif However I didn't notice anyone firing last night - people were just dropping down dead in spawn. The fact that it was people from both sides within a few seconds of each other made me assume it was a script - I suppose he could have use JIP to switch sides though.
I've noticed that there is a a bug in the demo version that makes any weapon fired by the player-affected bug to give no indication that it's shooting. No muzzle flash or movement, no sound of any kind.. just some hit effects. This includes vehicle armament. It's not a cheat becasue it affects a friend of mine on my own server that I run. I've noticed that this bug affects some poeple and not others, but those affected make up nearly 1/8 - 1/4 of the people who have visited my server. I've also noticed that people like to drive a bdrm into the bluefor spawn and spawncamp. With a brdm with no weapon noise, tracers or muzzle flash, it would certainly appear that people are dropping dead in place in fast succession!
I feel something is wrong with that S.O.S guy http://forums.bistudio.com/oldsmileys/wink_o.gif infact ill get to the point, i think he cheats http://forums.bistudio.com/oldsmileys/confused_o.gif Just the way hes acting.. anyhoo moving on..
The trick is your awareness of using your experince in an itelligent way - of course good aiming is necessary and the ability to emulate the possible acting/thinking of your opponent in game which is - again - totaly based on your experince as player.
Espectro
Jan 1 2007, 14:27
BI should authorise the language patch already... This is ridiculous.
how could they authorise something that would directly affect the sales for their english publisher? If the people with the language patch feel the need to alter their instalation and then have the audacity to moan on these forums about it, then the problem lies not with BI, but with them
That doesn't change the fact that alot of people have the altered versions, and therefor rendering BIS anticheat useless as of now. Noone uses the verifying of addons.
Do you honestly think that authorising the language patch would make 505 loose much of their customers. Only hardcore international OFP fans and czech/german public know about ArmA... Most of these have ArmA already.
It's 505's own job to go out and find their audience.
Quote[/b] ]I've noticed that there is a a bug in the demo version that makes any weapon fired by the player-affected bug to give no indication that it's shooting.
Fair point. There also seems to be a bug in the full version with many weapons in MP firing silently. There wasn't any kind of vehicle on the map in question but perhaps if someone had a 'silent' M249 they might have managed the same effect. Anyway, I'll keep an open mind - I'd prefer to believe that I was wrong than to start a witch-hunt.
Hmm that sig check seems to be flawed somewhat. So far I did not manage to run the server in the checking mode and allow players to connect. It keeps saying that core file is broken and that there is no campaigne signed file. Anyone got the same problems?
Also good old check() is really a bad choice, any bigger file checked and server chockes on connection (checked on few servers with different installations)
I believe possibility to fully use the potential of signs checking is most likely to help battle cheaters. The good move was locking access to files once the game/server were started.
T.
Dr_Eyeball
Jan 1 2007, 23:18
I have had other players take over my player's body, controlling its movements and also my player's name affecting chat and death messages.
Is this a cheat happening or just a bug atm?
[APS]Gnat
Jan 2 2007, 00:07
I have had other players take over my player's body, controlling its movements and also my player's name affecting chat and death messages.
Is this a cheat happening or just a bug atm?
I've heard thats just a bug .... could be wrong
libertyordeath776
Jan 2 2007, 00:28
Ive also had this happen to me, someone taking over my soldiers actions in game.Also had my name changed. I have the downloaded german version patched with 0.9 language .
Foxhound
Jan 2 2007, 06:48
El nino Foxhound check this site ALSR-Forum (http://alsr.djknuffel.de/board/).
Thats the major cheat protection site for OFP and most probably the same will be true for ArmA.
You should find the answer there.
edit: like here:
http://alsr.djknuffel.de/board/thread.php?threadid=83
Thanks for those links.
Its a good place to start understanding how this community handles this stuff.
http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Espectro
Jan 2 2007, 07:48
I have had other players take over my player's body, controlling its movements and also my player's name affecting chat and death messages.
Is this a cheat happening or just a bug atm?
That's just a bug, not a cheat.
why not just have two seperate installs of Arma then... one with the language patcher, one without so that you can play MP without being labled a cheat.
Quote[/b] ]It's 505's own job to go out and find their audience.
Thus its your own job to go out and solve a problem you created
RN Escobar
Jan 5 2007, 00:23
i think that the broken core files is and missing campaign are due to the server not having them.
i know that when i installed a digital download version on our server it didn't install the campaign, which will probably account for those issues.
can't say that i've tried the verifysignatures switch, ATM we rely on our old server logs and IP bans to keep the nasties away, but that will be hard once more cheats and more players come online when 505 release.
of course there is always the good ol word of mouth scenario if there are a few server admnis that wish to get toghether and share some info about the bad seeds as they are found
Max Power
Jan 5 2007, 01:04
I have had other players take over my player's body, controlling its movements and also my player's name affecting chat and death messages.
Is this a cheat happening or just a bug atm?
That's just a bug, not a cheat.
I have the demo and I've taken over people's bodies and have had mine taken over. It's a bug for sure.
Turkmenbashi
Jan 5 2007, 16:58
I have had other players take over my player's body, controlling its movements and also my player's name affecting chat and death messages.
Is this a cheat happening or just a bug atm?
That's just a bug, not a cheat.
I have the demo and I've taken over people's bodies and have had mine taken over. It's a bug for sure.
It existed in OFP too during group respawn if, I think, there was only one respawn left and two people died at the same time.
Espectro
Jan 5 2007, 17:06
why not just have two seperate installs of Arma then... one with the language patcher, one without so that you can play MP without being labled a cheat.
Quote[/b] ]It's 505's own job to go out and find their audience.
Thus its your own job to go out and solve a problem you created
That's a very arrogant opinion.
Do you honestly see any big fuzz about signing the unofficial language addon?
Wisebone
Jan 11 2007, 16:02
If that was the case then they could just save some money and release one version with all languages.. But done is done, BIS have their own ways of selling their products... Asking BIS to release a official language patch will make them lose money, as you see.. the cz version has Starforce protection and some people complain about it since its not working and the game crashes or other odd things seem to happen.. Then there is the german version, uses a different protection and seems to work with no problems.. Now here is the point, if publish a patch with all languages then there wouldn't be any sales of the CZ version because of the protection issue when people know they should just get a german copy and download the patch and then they are happy but BIS aint.. would be a disaster if noone would buy ArmA produced in their own country and they are all ordering it from german..
BIS made a problem, but they can't just change it.. I don't think their budget is that big they can pull money out of their arses.
Max Power
Jan 11 2007, 19:12
If that was the case then they could just save some money and release one version with all languages.. But done is done, BIS have their own ways of selling their products... Asking BIS to release a official language patch will make them lose money, as you see.. the cz version has Starforce protection and some people complain about it since its not working and the game crashes or other odd things seem to happen.. Then there is the german version, uses a different protection and seems to work with no problems.. Now here is the point, if publish a patch with all languages then there wouldn't be any sales of the CZ version because of the protection issue when people know they should just get a german copy and download the patch and then they are happy but BIS aint.. would be a disaster if noone would buy ArmA produced in their own country and they are all ordering it from german..
BIS made a problem, but they can't just change it.. I don't think their budget is that big they can pull money out of their arses.
LOL. Securom doesn't work flawlessly. In some cases it was halving the frame rate for some players.
Also, it's not BIS's job to localize the program for every country in the world. That is the publisher's job.
Kruniac
Jan 12 2007, 02:34
Cheaters in Half Life are one thing. To cheat OFP or this is another matter entirely.
Its rather like the old hacks for C&C Renegade - they broke the game, period.
In half life, you get aimbotters, wallhackers, and speedhackers. No problem, they can be killed. When I can go to a site and download a hack for OFP that lets me insta-kill anyone, or be invincible, thats just WRONG.
..Dropping bombs on the entire map is kinda funny, in a sick way...
Lets just hope the hacks get kept to a minimum. Its hard enough to play a decent game without someone spam killing the entire server.
SniperAndy
Jan 12 2007, 05:12
why not just have two seperate installs of Arma then... one with the language patcher, one without so that you can play MP without being labled a cheat.
Quote[/b] ]It's 505's own job to go out and find their audience.
Thus its your own job to go out and solve a problem you created
That's a very arrogant opinion.
Do you honestly see any big fuzz about signing the unofficial language addon?
I don't believe that the language patcher is triggering the cheat protection. I have the German ArmA version installed since it's release. I patched it every time and applied the language patcher again. I can't see any of this problems people are on about.
And people don't need to label you a cheater because it is known that patched versions connect with the message "modified file /Ca.pbo etc.
If you as a admin know what to look for then you can prevent people to cheat pretty much. and that without the verifysginature. just add vital files that are not part of the language patcher to your "checkfile" in the cfg.
Sara.pbo for example since a few days and some other files...
Banzai!
Jan 12 2007, 08:49
Where can I find these cheats? I would really like God Mode for SP, and unlimited ammo would come in handy as well. Rapid-fire AT4 anyone?
Where can I find these cheats? I would really like God Mode for SP, and unlimited ammo would come in handy as well. Rapid-fire AT4 anyone?
http://forums.bistudio.com/oldsmileys/crazy_o.gif
Not the right place to ask this shit !
Are you crazy ?
AmmoTrainer for a Military Sim http://forums.bistudio.com/oldsmileys/huh.gif
http://forums.bistudio.com/oldsmileys/band.gif
Kruniac
Jan 12 2007, 10:47
Where can I find these cheats? I would really like God Mode for SP, and unlimited ammo would come in handy as well. Rapid-fire AT4 anyone?
Well, the hax0rz for OFP would actually CRASH SP, because they simply werent designed for it.
I havent even bothered to check for ArmA cheats, because I feel they would ruin an otherwise great game.
ade_mcc
Jan 12 2007, 10:57
Well, there is Invulnerability if you haven't patched to 1.02 yet. See Biki link....
Biki (http://community.bistudio.com/wiki/ArmA:_Cheats)
In general, there are cheaters in every game out there. Solution - only play on password protected servers. Simple
Solution - only play on password protected servers. Simple
dumb solution = no solution at all for players who play only occasionally.
Banzai!
Jan 12 2007, 18:49
Woot, so vanilla ARMA has an inbuilt god mode cheat, but it doesn't work in patched versions. However at the same time I have also found an unlimited ammo trainer for 1.02. Now the question is whether to upgrade or not? Does the ability to use the m203 to set up mass artillery barrages really trump that of invincibility?
Solution - only play on password protected servers. Simple
dumb solution = no solution at all for players who play only occasionally.
No good solution since hackers are nothing but anti-social personalities who's only goal in life is to make people as miserable as themselves. Hence, passwords = friends only. And since hackers = nobody's friends, then passworded servers = good solution. Worked for my group for 5 years now, and never had to deal with a hacker yet.
AUS_Twisted
Jan 13 2007, 06:00
The stupid thing with the full game and demo is the full game has no language options and the demo does lol, wether the games released in Czech or Germany etc it should have a language option built into the game like the demo does. It's just like releasing a movie on a DVD and only having subtitles in the language that the country it's sold in lol.
Last I checked people do actually live in other countries thats not there spoken language.
zyklone
Jan 13 2007, 07:42
The stupid thing with the full game and demo is the full game has no language options and the demo does lol, wether the games released in Czech or Germany etc it should have a language option built into the game like the demo does. It's just like releasing a movie on a DVD and only having subtitles in the language that the country it's sold in lol.
Last I checked people do actually live in other countries thats not there spoken language.
The language switching will probably be activated when the game has been released in all regions.
ggxjimmy
Apr 6 2007, 19:45
the cheats are here..its a fact, dont be fanboy please.
If arma doesnt fix anticheat protection there will be no arma for the ex OFp, leagues, clans...whats the point.
Infam0us
Apr 6 2007, 20:25
sickboy, what methods do you employ to get rid of Cheaters and the like? I would like to prevent this from happening on our server. Please get in touch http://forums.bistudio.com/oldsmileys/smile_o.gif
cheats arnt a fixable problem. so dont expect it to go away.
every game has them, its just a case of how much you let them into your community and let them screw your games up.
Maddmatt
Apr 7 2007, 15:11
cheats arnt a fixable problem. so dont expect it to go away.
every game has them, its just a case of how much you let them into your community and let them screw your games up.
Kicking/banning helps too.
ggxjimmy
Apr 7 2007, 22:50
there are ways to seriously limit the cheats and the life of the cheats...programs like punk buster.
sure the makers of the cheats probably have there own version never released to the public. the public version however is available to a special group part of the games creator to analayis and stop. these programs are the likes of punkbuster blah blah blah..
why doesnt BIS get punkbuster involved, it has to be that arma/ofp is one of the easiest games to hack as its built to be modified.
instead there capturing the US market with a new version of arma which has one new mission and a few cutscenes that 99% of the community couldnt give two ****'s about. oh, i forgot they made a weapon veiwer..LOL good to see they have there prioritys sorted eh...
good job they dont offer life insurance....
just my opionin fan boys...
http://forums.bistudio.com/oldsmileys/help.gif http://forums.bistudio.com/oldsmileys/band.gif
wanna PB? > vote in thread below
http://www.flashpoint1985.com/cgi-bin....t=48247 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=48247)
cain2001
Apr 11 2007, 20:43
Just make a search for the hundreds of pages made in OFP about this. Everything that are being said here have already been written down!
ArmA in fundamentally designed wrong, it just screams cheaters in. Almost everything is done client-side, hit detection, controlling own AI squad, scripts, etc. I have heard cases where client can execute script that affects other players.
EDIT: what I mean here that data sent by client is trusted way too much.
Look how things are done in valve's source games, hit-detection is done on the server. And game dll's are protected by VAC, which works quite well. It's more like client's computer is just dumb remote terminal to the server, everything critical is computed on the server. Now, I realise this introduces lag, but this is the only way to battle cheats efficiently.
Plus I like idea of permanent engine-wide bans for cheating, scares off noob cheaters. Cheat in one source game, be banned from all the games from all protected servers.
Hi PaveQ
Ban lists do not work the Cheaters use Fake IDS they just JIP back in with a new one.
It is all down to admins. Just control what is going on with your server config.
http://community.bistudio.com/wiki/server.cfg
Some basics
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">kickduplicate=1;
equalModRequired=1;
verifySignatures=1;
[/QUOTE]
Pehaps use this to check known cheat files (logon to cheat sites with firefox and all anti malware spyware to max pretend to be one of them steal their cheats and add them to your check list)
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; [/QUOTE]
Do not kick cheats infinite Keyboard lock them. That way they cannot Jip back in and the have to crash out of windows to escape.
In the mean time each time BIS patches the cheaters are knocked out for up to two months at a time. When the last patch came out they were stupid enough to whine on this forum, "why wont my gun fire straight?" or were complaining about being continually kicked from servers, or that ArmA was had stopped working and why could they not use a No CD hack anyway.
Kind Regard walker
@<hidden>
How do you 'infinte keyboard lock them?'... with a script?
If so, could you please PM the details.
verifySignatures is the way to go... hopefully in the US release patch this will be useable.
lol, not all the people that were using 'dodgy' copies were cheaters. the ones that posted those questions you mentioned were just the mentally taxed ones and were possibly cheaters as well.
just the mentally taxed ones and were possibly cheaters as well.
Hi Synide
"mentally taxed ones" = crackers = cheaters = TKs
Anyone who would waste half their life trying to get a cracked version of a game running, then have to do the same every couple of months when it gets patched, then spending all those hours; read money as waisted life costs you money as well as making you unhappy, to then cheat at a game, which is when you think about it just sad.
And all that effort to save pidling 30 or 40 dollars, do the math people even at minimum wage cracking aint worth a day of your life.
Run the following from server on the specific naughty client
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disableUserInput true
;Then run a script or or some text and a pause time of say 10 minutes
cutText ["","BLACK OUT"]
cutText ["Dont be Naughty!","PLAIN",2]
~600
disableUserInput false[/QUOTE]
Kind Regards walker
Dwarden
Apr 12 2007, 19:50
Kegetys spectating script is also very useful in tracking who is that TKer in vehicle (twice useful on veteran mode servers)
!!!
@<hidden> Thanks, I'll have a look at 'disableUserInput '...
@<hidden> Also, cheers, yes I've been meaning to 'have a squizzy' at Keygety's configing and scripting maybe this weekend.
Nutty_101
Apr 18 2007, 18:53
Does anyone know anything about the following?
1. Auth server
When will this be in place?
2. Keygen generated keys
They seem to be 10 digits in length. Is this correct? If so would it be wrong to just disable all users who join with a 10 digit key?
3. 6 digit keys?
I have seen some running around. What the heck are they? Keygen, real version?
I have managed to make it block all 10 digit keys on a test server of mine by disabling the client upon join. Just curious if there are real keys running around that are 10 digits. Also curious about the 6 digit keys, can i block them also?
Rambo-16AAB
Apr 18 2007, 19:47
Seen Keys up to 13 digets now passing through the GBL.
Nutty_101
Apr 19 2007, 15:59
Seen Keys up to 13 digets now passing through the GBL.
Man, that sucks. Wish i could come up with something to remove the darn keygen users. Oh well until the auth server shows up I guess.
Iroquois Pliskin
Apr 19 2007, 18:36
They should implement system-wide bans, ie. like steamID, if the server uses steamID bans and you get banned on that server, you automatically get banned on all servers using steambans. System might be hard to implement in this case thou.
d3dsh33p
Apr 19 2007, 20:23
umm no, unless your talking about making a lil program for the gbl i dont want that shit in my from BIS server client
I've seen this sytem abused already by over eager / over ego driven admins
Nutty_101
Apr 19 2007, 21:27
I agree with the global ban thing. It needs controls in place so that it cannot be abused. We do need something to help with it however. I just want the keygens gone, that will remove quite a bit of cheating.
Iroquois Pliskin
Apr 20 2007, 04:21
Self-respecting admins won't abuse the system, this is not cs. http://forums.bistudio.com/oldsmileys/yay.gif
Rambo-16AAB
Apr 20 2007, 07:30
There are no admins submitting bans to our GBL that arnt due.
They should implement system-wide bans, ie. like steamID, if the server uses steamID bans and you get banned on that server, you automatically get banned on all servers using steambans. System might be hard to implement in this case thou.
That could easily get abused though if left to human input.
What I would like to see is massive co-operation between clan servers maybe having something like a network blacklist that the servers share with each other, updating each other on playerid's every week or so
2Lt High-16AAB-
Apr 22 2007, 19:37
They should implement system-wide bans, ie. like steamID, if the server uses steamID bans and you get banned on that server, you automatically get banned on all servers using steambans. System might be hard to implement in this case thou.
That could easily get abused though if left to human input.
What I would like to see is massive co-operation between clan servers maybe having something like a network blacklist that the servers share with each other, updating each other on playerid's every week or so
http://forums.bistudio.com/oldsmileys/whistle.gif Check Here!!! (http://armagbl.net/) http://forums.bistudio.com/oldsmileys/whistle.gif
Nutty_101
Apr 25 2007, 20:35
They should implement system-wide bans, ie. like steamID, if the server uses steamID bans and you get banned on that server, you automatically get banned on all servers using steambans. System might be hard to implement in this case thou.
That could easily get abused though if left to human input.
What I would like to see is massive co-operation between clan servers maybe having something like a network blacklist that the servers share with each other, updating each other on playerid's every week or so
The problem with this is that if you only update once a week, that person is going a week destroying servers. Then you update his ban, new keygen id is made and boom, another week of trashing games.
I think it should end up being a network of servers that are configured to talk to each other. Then we use something to know how long. None of this perm ban junk unless its really called for.
SOB-ANGER
Apr 30 2007, 20:20
I absolutely dont think that there is a cheater problem in ArmA atm.
Check out the link below for AA hacks being developed. I personally think cheats completely ruin a game. The hacking children are out there, they will always be out there, and they will attempt to trash every game they get their dirty little fingers on. We need a BAN + Home address list. I can see the message now:
“You have been banned from the server for hacking and someone is on their way to your hours to BEAT YOUR ASS.”
http://forums.bistudio.com/oldsmileys/rofl.gif
Too bad there is no way to shut this site down
http://www.msxsecurity.com/armedassaulthacks.php http://forums.bistudio.com/oldsmileys/mad_o.gif
I absolutely dont think that there is a cheater problem in ArmA atm.
Check out the link below for AA hacks being developed. I personally think cheats completely ruin a game. The hacking children are out there, they will always be out there, and they will attempt to trash every game they get their dirty little fingers on. We need a BAN + Home address list. I can see the message now:
“You have been banned from the server for hacking and someone is on their way to your hours to BEAT YOUR ASS.”
http://forums.bistudio.com/oldsmileys/rofl.gif
Too bad there is no way to shut this site down
http://www.msxsecurity.com/armedassaulthacks.php http://forums.bistudio.com/oldsmileys/mad_o.gif
Shouldnt be posting links like that, and do you really think they have ArmA hacks becuase i dont. For one ArmA doesnt even have Punkbuster. http://forums.bistudio.com/oldsmileys/mad_o.gif What loosers..
I have recently seen some tanks and stuff being created in maps where they don't belong. Although a ban network is a cute idea, sooner or later someone would get a community wide ban because of personal problems with a server admin, and I'm sure the admin in question wouldn't mind a bit if the banned player ends up on a global list. It's a real problem because people get kicked for "cheating" pretty often only because they appear superhuman to some admins.
SOB-ANGER
May 1 2007, 02:06
I absolutely dont think that there is a cheater problem in ArmA atm.
Check out the link below for AA hacks being developed. I personally think cheats completely ruin a game. The hacking children are out there, they will always be out there, and they will attempt to trash every game they get their dirty little fingers on. We need a BAN + Home address list. I can see the message now:
“You have been banned from the server for hacking and someone is on their way to your hours to BEAT YOUR ASS.”
http://forums.bistudio.com/oldsmileys/rofl.gif
Too bad there is no way to shut this site down
http://www.msxsecurity.com/armedassaulthacks.php http://forums.bistudio.com/oldsmileys/mad_o.gif
Shouldnt be posting links like that, and do you really think they have ArmA hacks becuase i dont. For one ArmA doesnt even have Punkbuster. http://forums.bistudio.com/oldsmileys/mad_o.gif What loosers..
I meant to type "house" and not "hours," obviously.
As for posting that link, you are right but I also feel that the honest gamers should be aware of the "Shenanigans" some people are up to.
I apologize if violated any rules.
As for having hacks/exploits, responsible gamers like yourself and I, NO; however, other ethically challenged people will buy hacks without hesitation.....it is these people who need to have a loud knock at their door followed by their computer being smashed into an unrecognizable form........
As for PunkBuster, although a mild deterrent, it is by no means full proof. I have witnessed countless people cheating in BF2 like it was their last day on Earth. PB would not solve the problem of the msx security website, downloading their hacks, analyzing the code and creating an anti cheat (BI would have to do this in a patch or something) may.
I am in the US and my clan will be hosting a server (name to be determined) and we will have a ZERO tolerance policy for people hacking and habitual TK’ing.
Love,
ANGER http://forums.bistudio.com/oldsmileys/banghead.gif
by the way, with regards to the group who own that link you posted (no im not going to link their name for google) every person i've heard of who paid them (for whatever reason) has been ripped off. - you might as well throw your money away.
i mean, "features: 1) 100% punkbuster proof!" -- wow you dont even know the protection system used, here's my credit card number...." -- are people this stupid ?
Another cheat I've seen two days ago while playing Evolution was teleportation of
the cheater himself;
cheater+vehicel;
cheater+vehicel+another player+me
And of course, he was able to spawn any available ArmA vehicle into the mission, too.
d3dsh33p
May 1 2007, 14:40
sounds handy http://forums.bistudio.com/oldsmileys/rofl.gif
Hello,
<Link removed. Shadow>
If you look at any other game cheats that are "In development" the all sport the same features.
So looks like a lot of bulls bits to me.
Prob they wll just sell cheats made by others once US cheats appear.
Probalbly a massive rip off. Serve em right if folk use it.
Rgds
LoK
seems like they used Americas Army template ...
anyway please try to not post links to such sites (not just because of cheats, but also trojans or other malware) ...
just report to BIS or moderators ...
I am currently working on a scripted anti-cheat framework for ArmA. If anyone is interested in contributing, the topic can be viewed here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=62147).
CanisDEK
May 2 2007, 20:52
Are you talking about the 1.0.1 ammotrainer which doesnt workt in 1.0.2 of course?
You sound too experienced in the way of cheats...
If S.O.S is the same person that I know,he could be the same cheater that I know.The same cheater that got banned in several servers http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Notice the the amount of facial hair on their profiles? Im guessing they also used black and white images due to the lack of being outside in the sun! Really cant understand what a bunch of muppets are doing making hacks (or pretending they do) and making money from it. Surely this has to be illegal as it could damage sales of certain games. http://forums.bistudio.com/oldsmileys/pistols.gif
Nutty_101
May 7 2007, 16:06
Hello,
If you look at any other game cheats that are "In development" the all sport the same features.
So looks like a lot of bulls bits to me.
Prob they wll just sell cheats made by others once US cheats appear.
Probalbly a massive rip off. Serve em right if folk use it.
Rgds
LoK
Funny part is they have a punkbuster protection on there. Laugh, to bad our game does not support it. Idiots.
i already commented on that they used template from Americas Army ...
end of story
Please dont link to the cheats/hacks/trainer.
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